Status Effects

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Status Effects are various types of effect that can be applied to units on either side of a battle through the use of Passives and Skills.

Status Effects have a Count, which determines how many times the effect repeats. Certain Status Effects also have Potency, which determines the magnitude of its effects when applied. Count and Potency are indicated by numbers on the right and left of a Status Effect icon respectively. For example, a Burn Effect with a Count of 5 and Potency of 10 indicates the enemy will take 10 Burn damage for the next 5 turns. The specifics of how count and potency work vary based on the status effect.

Buffs

Positive Status Effects (or Buffs) provide beneficial effects to the receiver.

Damage Type DMG Up

Name Description
Damage Type DMG Up
Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG Up
Deal +(X*10)% damage with Slash skills this turn. (Max 100%)
Deal more damage with Slash.pngSlash skills based on the effect's Count for one turn. (Max. 10)
Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG Up
Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)
Deal more damage with Pierce.pngPierce skills based on the effect's Count for one turn. (Max. 10)
Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
Deal more damage with Blunt.pngBlunt skills based on the effect's Count for one turn. (Max. 10)
Sin Type DMG Up
Wrath DMG Up.pngWrath DMG UpWrath DMG Up.png Wrath DMG Up
Deal +(X*10)% damage with Wrath skills this turn. (Max 100%)
Deal more damage with LcbSinWrath.pngWrath skills based on the effect's Count for one turn. (Max. 10)
Lust DMG Up.pngLust DMG UpLust DMG Up.png Lust DMG Up
Deal +(X*10)% damage with Lust skills this turn. (Max 100%)
Deal more damage with LcbSinLust.pngLust skills based on the effect's Count for one turn. (Max. 10)
Sloth DMG Up.pngSloth DMG UpSloth DMG Up.png Sloth DMG Up
Deal +(X*10)% damage with Sloth skills this turn. (Max 100%)
Deal more damage with LcbSinSloth.pngSloth skills based on the effect's Count for one turn. (Max. 10)
Gluttony DMG Up.pngGluttony DMG UpGluttony DMG Up.png Gluttony DMG Up
Deal +(X*10)% damage with Gluttony skills this turn. (Max 100%)
Deal more damage with LcbSinGluttony.pngGluttony skills based on the effect's Count for one turn. (Max. 10)
Gloom DMG Up.pngGloom DMG UpGloom DMG Up.png Gloom DMG Up
Deal +(X*10)% damage with Gloom skills this turn. (Max 100%)
Deal more damage with LcbSinGloom.pngGloom skills based on the effect's Count for one turn. (Max. 10)
Pride DMG Up.pngPride DMG UpPride DMG Up.png Pride DMG Up
Deal +(X*10)% damage with Pride skills this turn. (Max 100%)
Deal more damage with LcbSinPride.pngPride skills based on the effect's Count for one turn. (Max. 10)
Envy DMG Up.pngEnvy DMG UpEnvy DMG Up.png Envy DMG Up
Deal +(X*10)% damage with Envy skills this turn. (Max 100%)
Deal more damage with LcbSinEnvy.pngEnvy skills based on the effect's Count for one turn. (Max. 10)

Damage Type Power Up

Name Description
Damage Type Power Up
Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power Up
Slash Skill Final Power +X for this turn.
Slash.pngSlash skills gain final Power by the effect's Count for one turn
Pierce Power Up.pngPierce Power UpPierce Power Up.png Pierce Power Up
Pierce Skill Final Power +X for this turn.
Pierce.pngPierce skills gain final Power by the effect's Count for one turn
Blunt Power Up.pngBlunt Power UpBlunt Power Up.png Blunt Power Up
Blunt Skill Final Power +X for this turn.
Blunt.pngBlunt skills gain final Power by the effect's Count for one turn.
Sin Type Power Up
Wrath Power Up.pngWrath Power UpWrath Power Up.png Wrath Power Up
Wrath Skill Final Power +X for this turn
LcbSinWrath.pngWrath skills gain final Power by the effect's Count for one turn.
Lust Power Up.pngLust Power UpLust Power Up.png Lust Power Up
Lust Skill Final Power +X for this turn
LcbSinLust.pngLust skills gain final Power by the effect's Count for one turn.
Sloth Power Up.pngSloth Power UpSloth Power Up.png Sloth Power Up
Sloth Skill Final Power +X for this turn
LcbSinSloth.pngSloth skills gain final Power by the effect's Count for one turn.
Gluttony Power Up.pngGluttony Power UpGluttony Power Up.png Gluttony Power Up
Gluttony Skill Final Power +X for this turn
LcbSinGluttony.pngGluttony skills gain final Power by the effect's Count for one turn.
Gloom Power Up.pngGloom Power UpGloom Power Up.png Gloom Power Up
Gloom Skill Final Power +X for this turn
LcbSinGloom.pngGloom skills gain final Power by the effect's Count for one turn.
Pride Power Up.pngPride Power UpPride Power Up.png Pride Power Up
Pride Skill Final Power +X for this turn
LcbSinPride.pngPride skills gain final Power by the effect's Count for one turn.
Envy Power Up.pngEnvy Power UpEnvy Power Up.png Envy Power Up
Envy Skill Final Power +X for this turn.
LcbSinEnvy.pngEnvy skills gain final Power by the effect's Count for one turn.

Damage Type Protection

Name Description
Damage Type Protection
Slash Protection.pngSlash ProtectionSlash Protection.png Slash Protection
Take -(X*10)% damage from Slash skills this turn. (Max 100%)
Take less damage from Slash.pngSlash skills based on the effect's Count for one turn. (Max. 10)
Pierce Protection.pngPierce ProtectionPierce Protection.png Pierce Protection
Take -(X*10)% damage from Pierce skills this turn. (Max 100%)
Take less damage from Pierce.pngPierce skills based on the effect's Count for one turn. (Max. 10)
Blunt Protection.pngBlunt ProtectionBlunt Protection.png Blunt Protection
Take -(X*10)% damage from Blunt skills this turn. (Max 100%)
Take less damage from Blunt.pngBlunt skills based on the effect's Count for one turn. (Max. 10)
Sin Type Protection
Wrath Protection.pngWrath ProtectionWrath Protection.png Wrath Protection
Take -(X*10)% damage from Wrath skills this turn. (Max 100%)
Take less damage from LcbSinWrath.pngWrath skills based on the effect's Count for one turn. (Max. 10)
Lust Protection.pngLust ProtectionLust Protection.png Lust Protection
Take -(X*10)% damage from Lust skills this turn. (Max 100%)
Take less damage from LcbSinLust.pngLust skills based on the effect's Count for one turn. (Max. 10)
Sloth Protection.pngSloth ProtectionSloth Protection.png Sloth Protection
Take -(X*10)% damage from Sloth skills this turn. (Max 100%)
Take less damage from LcbSinSloth.pngSloth skills based on the effect's Count for one turn. (Max. 10)
Gluttony Protection.pngGluttony ProtectionGluttony Protection.png Gluttony Protection
Take -(X*10)% damage from Gluttony skills this turn. (Max 100%)
Take less damage from LcbSinGluttony.pngGluttony skills based on the effect's Count for one turn. (Max. 10)
Gloom Protection.pngGloom ProtectionGloom Protection.png Gloom Protection
Take -(X*10)% damage from Gloom skills this turn. (Max 100%)
Take less damage from LcbSinGloom.pngGloom skills based on the effect's Count for one turn. (Max. 10)
Pride Protection.pngPride ProtectionPride Protection.png Pride Protection
Take -(X*10)% damage from Pride skills this turn. (Max 100%)
Take less damage from LcbSinPride.pngPride skills based on the effect's Count for one turn. (Max. 10)
Envy Protection.pngEnvy ProtectionEnvy Protection.png Envy Protection
Take -(X*10)% damage from Envy skills this turn. (Max 100%)
Take less damage from LcbSinEnvy.pngEnvy skills based on the effect's Count for one turn. (Max. 10)

Other Buffs

Name Description Source (If Exclusive)
Power Up.pngPower UpPower Up.png Power Up
Skill Final Power +X for this turn.
All skills gain Final Power by the effect's Count for one turn.
Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
Attack skills gain Final Power by the effect’s Count for one turn.
Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power Up
Defense Skill Final Power +X for this turn.
Defense skills gain Final Power by the effect's Count for one turn.
Clash Power Up.pngClash Power UpClash Power Up.png Clash Power Up
Clash Power +X for this turn.
Gain Clash Power by the effect's Count for one turn.
Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
Offense level increases based on the effect's Potency for one turn. (Max. 10)
Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
Defense Level increases based on the effect's Potency for one turn. (Max 10)
Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
Deal more damage with skills based on the effect's Potency for one turn. (Max. 10)
Weak-resist DMG Boost.pngWeak-resist DMG BoostWeak-resist DMG Boost.png Weak-resist DMG Boost
Boost the damage of attacks against Weak resistances by {X}%
Boost the damage of attacks against Weak resistances by a % based on Count
(10% per Count)
Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
Take less damage from skills based on the effect's Count for one turn. (Max. 10)
Rupture Protection.pngRupture ProtectionRupture Protection.png Rupture Protection
Take -X damage from Rupture effects this turn.
Take -1 damage per Count from Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
effects for one turn.
Molar Boatworks Fixer Ishmael
Molar Boatworks Fixer Sinclair
Bleed Resistance.pngBleed ResistanceBleed Resistance.png Bleed Resistance
When taking damage from Bleed, reduce the damage by (X*10)% (Max 10)
When taking damage from Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, reduce the damage by (Count)% (Max 10)
Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin Boost
Plus Coin Power +X for this turn.
Raise the Power of Plus Coins by the effect's Count.
Minus Coin Drop.pngMinus Coin DropMinus Coin Drop.png Minus Coin Drop
Minus Coin Power -X for this turn.
Reduce the Power of Minus Coins by the effect's Count.
Haste.pngHasteHaste.png Haste
Speed +X for this turn.
Speed increases by the effect’s Count for one turn.
Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1.
Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
HP Healing Boost.pngHP Healing BoostHP Healing Boost.png HP Healing Boost
Heal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5)
Increases HP healing provided by Passive abilities, Skills, and Coin effects.
E.G.O Resource Amp.pngE.G.O Resource AmpE.G.O Resource Amp.png E.G.O Resource Amp
Gain +X E.G.O resources from using skills this turn.
Increases the amount of E.G.O resources earned from skills by the effect's Count for one turn. Lifetime Stew Sinclair E.G.O
Soda Ryōshū E.G.O
Fanatic.pngFanaticFanatic.png Fanatic
Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well)
Final Power +1 against units with Nails. Was formerly called "Kromer's Whistle" World of N Corp. Identities
N Corp. Inquisitor enemies
Appetite.pngAppetiteAppetite.png Appetite
+(X*10)% healing from [Rustle Up].
Spent when the Passive activates.
Increases the healing provided by the Passive [Rustle Up]. Spent when the Passive activates. R.B. Chef de Cuisine Ryōshū
Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
- Gain (Charge Barrier # x 3) Shield.
- Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3))
- Turn end: Gain a Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn
World of W Corp. Identities
charge EGO gifts
Load.pngLoadLoad.png Load
- Max Value: 6
- Attack Skills that consumed Charge Count deal +2.5% more damage for every value on self (max 15%)
- If the affected unit is a W Corp. employee, deal +5% damage for every value instead (max 30%)
- Turn End: this effect expires
- Max Value: 6
- Attack Skills that consumed Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count deal +2.5% more damage for every value on self (max 15%)
- If the affected unit is a W Corp. employee, deal +5% more damage for every value instead (max 30%)
- Turn End: this effect expires
W Corp. L3 Cleanup Captain Outis
Dimension Shredder Outis E.G.O
Unjust Enrichment.pngUnjust EnrichmentUnjust Enrichment.png Unjust Enrichment
- Gained on Heads Hit against target with Bleed (Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage
- Gained on Heads Hit against target with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
(Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment.pngUnjust EnrichmentUnjust Enrichment.png Unjust Enrichment
- Gained on Heads Hit against target with Bleed (Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage
stack to deal bonus damage
Twinhook Pirates First Mate Gregor
Assist Attack.pngAssist AttackAssist Attack.png Assist Attack
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End.
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End.
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
The Pequod Captain Ishmael
Heated Gas Harpoon.pngHeated Gas HarpoonHeated Gas Harpoon.png Heated Gas Harpoon
For 1 turn, inflict 1 Burn with Heads Hit
For 1 turn, inflict 1 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
with Heads Hit
The Pequod Captain Ishmael, Uptie II-III
Overheated Gas Harpoon.pngOverheated Gas HarpoonOverheated Gas Harpoon.png Overheated Gas Harpoon
For 1 turn, inflict 1 Burn On Hit
For 1 turn, inflict 1 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
On Hit
The Pequod Captain Ishmael, Uptie IV
Sword of the Homeland - Rending.pngSword of the Homeland - RendingSword of the Homeland - Rending.png Sword of the Homeland - Rending
Skill 1 gains Final Power by the effect's Count for this turn
Skill 1 gains Final Power by the effect's Count for this turn Blade Lineage Mentor Meursault
Sword of the Homeland - Penetrating.pngSword of the Homeland - PenetratingSword of the Homeland - Penetrating.png Sword of the Homeland - Penetrating
Skill 2 gains Final Power by the effect's Count for this turn
Skill 2 gains Final Power by the effect's Count for this turn Blade Lineage Mentor Meursault
Swordplay of the Homeland.pngSwordplay of the HomelandSwordplay of the Homeland.png Swordplay of the Homeland
- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit
- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit
Blade Lineage Mentor Meursault
Remembrance.pngRemembranceRemembrance.png Remembrance
- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit
- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit
Blade Lineage Mentor Meursault
Borrowed Time.pngBorrowed TimeBorrowed Time.png Borrowed Time
Turn End at 2+ Count:
- Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn
- If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered

Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn
Turn End: Gain 1 Stack, lose 1 Count
Turn End at 2+ Count:
- Gain (Borrowed Time Count - 1) Haste.pngHasteHaste.png Haste
Speed +X for this turn.
, Clash Power Up.pngClash Power UpClash Power Up.png Clash Power Up
Clash Power +X for this turn.
, and Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
next turn
- If this unit is set to gain more Bind.pngBindBind.png Bind
Speed -X for this turn.
than Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered

Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
Turn End: Gain 1 Stack, lose 1 Count
World of T Corp. Identities
Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
- Max Value: 3
- Gain 3 Offense Level
- Gain 3 Defense Level
- Raises Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin.pngCoffinCoffin.png Coffin
- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
/2)) SP. (min 10)
Wild Hunt Heathcliff
Coffin.pngCoffinCoffin.png Coffin
- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power Up
Clash Power +X for this turn.
next turn for every 5 Value (max 2)
Wild Hunt Heathcliff
Wild Hunt.pngWild HuntWild Hunt.png Wild Hunt
- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "Revive"(heal 50% HP and reset SP to 0) this unit at Turn End.
- If this unit is killed by an attack, gain E.G.O resource for the least-owned E.G.O resource
- If this unit is killed by an attack, inflict 3 Sinking against the last attacker
- Dies at the end of the same turn this unit was revived in
- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "revive" (heal 50% HP and reset SP to 0) this unit at Turn End.
- If this unit is killed by an attack, gain E.G.O resource for the least-owned E.G.O resource
- If this unit is killed by an attack, inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
against the last attacker
- Dies at the end of the same turn this unit was revived in
Wild Hunt Heathcliff
Erudition.pngEruditionErudition.png Erudition
- Max Value: 6
- When Discarding a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn)
- If this unit Discards a Skill at 2+ Insight, gain 1 Clash Power (once per turn)
- Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill
- Expires when Staggered
- Max Value: 6
- When Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
ing a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn)
- If this unit Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
s a Skill at 2+ Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
, gain 1 Clash Power (once per turn)
- Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill
- Expires when Staggered
Dieci Assoc. South Section 4 Director Meursault
Before the King.pngBefore the KingBefore the King.png Before the King
On Hit, inflict 50% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP.
When this unit's attack with 1 Atk Weight hits, inflict 50% of the resulting Coin value on hit as (Affinity/Attack type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. Binds Heathcliff E.G.O
Before the King in Binds.pngBefore the King in BindsBefore the King in Binds.png Before the King in Binds
On Hit, inflict 100% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP.
When this unit's attack with 1 Atk Weight hits, inflict 100% of the resulting Coin value on hit as (Affinity/Attack type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. Binds Heathcliff E.G.O
Gaze of Contempt.pngGaze of ContemptGaze of Contempt.png Gaze of Contempt
- Max Value: 7
- Deal +7% more damage for every Gaze of Contempt
- Turn End: this effect expires
- Turn End: at 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring
- Max Value: 7
- Deal +7% more damage for every Gaze of Contempt
- Turn End: this effect expires
- Turn End: At 7 Gaze of Contempt value, convert it to Contempt of the Gaze.pngContempt of the GazeContempt of the Gaze.png Contempt of the Gaze
- Gain 7 Protection
- Gain 7 Damage Down
- One of this unit's Skill Slots gain +20 Aggro
- Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active
- Turn End: this effect expires
next turn instead of expiring
Contempt, Awe Ryōshū E.G.O
Contempt of the Gaze.pngContempt of the GazeContempt of the Gaze.png Contempt of the Gaze
- Gain 7 Protection
- Gain 7 Damage Down
- One of this unit's Skill Slots gain +20 Aggro
- Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active
- Turn End: this effect expires
- Gain 7 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)

- Gain 7 Damage Down.pngDamage DownDamage Down.png Damage Down
Deal -(X*10)% damage with skills this turn. (Max 100%)

- One of this unit's Slots gains +20 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.

- Cannot gain Gaze of Contempt.pngGaze of ContemptGaze of Contempt.png Gaze of Contempt
- Max Value: 7
- Deal +7% more damage for every Gaze of Contempt
- Turn End: this effect expires
- Turn End: at 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring
as long as Contempt of the Gaze is active
- Turn End: this effect expires
Contempt, Awe Ryōshū E.G.O
Volatile Passion.pngVolatile PassionVolatile Passion.png Volatile Passion
- On Hit, inflict 1 Burn
- If the main target has Burn, Final Power +1
- If this unit has a Defense Skill chained at Combat Start, inflict 1 Burn per hit against the attacker for the turn
- Turn End: lose (# of turns spent in Volatile E.G.O state x 5) SP. (Max SP loss : 40)
- On Hit, inflict 1 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).

- If the main target has Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
, gain Final Power
- When hit, if this unit had a Defense Skill chained at Combat Start, inflict Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
against the attacker for the turn
- Turn End: lose (X x 5) SP. (Max SP Loss: 40)
Dawn Office Fixer Sinclair

Debuffs

Negative Status Effects (or Debuffs) provide negative effects to the receiver.

Damage Type DMG Down

Name Description
Damage Type DMG Down
Slash DMG Down.pngSlash DMG DownSlash DMG Down.png Slash DMG Down
Deal -(X*10)% damage with Slash skills this turn. (Max 100%)
Deal less damage with Slash.pngSlash skills based on the effect's Potency for one turn. (Max. 10)
Pierce DMG Down.pngPierce DMG DownPierce DMG Down.png Pierce DMG Down
Deal -(X*10)% damage with Pierce skills this turn. (Max 100%)
Deal less damage with Pierce.pngPierce skills based on the effect's Potency for one turn. (Max. 10)
Blunt DMG Down.pngBlunt DMG DownBlunt DMG Down.png Blunt DMG Down
Deal -(X*10)% damage with Blunt skills this turn. (Max 100%)
Deal less damage with Blunt.pngBlunt skills based on the effect's Potency for one turn. (Max. 10)
Sin Type DMG Down
Wrath DMG Down.pngWrath DMG DownWrath DMG Down.png Wrath DMG Down
Deal -(X*10)% damage with Wrath skills this turn. (Max 100%)
Deal less damage with LcbSinWrath.pngWrath skills based on the effect's Potency for one turn. (Max. 10)
Lust DMG Down.pngLust DMG DownLust DMG Down.png Lust DMG Down
Deal -X*10)% damage with Lust skills this turn. (Max 100%)
Deal less damage with LcbSinLust.pngLust skills based on the effect's Potency for one turn. (Max. 10)
Sloth DMG Down.pngSloth DMG DownSloth DMG Down.png Sloth DMG Down
Deal -(X*10)% damage with Sloth skills this turn. (Max 100%)
Deal less damage with LcbSinSloth.pngSloth skills based on the effect's Potency for one turn. (Max. 10)
Gluttony DMG Down.pngGluttony DMG DownGluttony DMG Down.png Gluttony DMG Down
Deal -X*10)% damage with Gluttony skills this turn. (Max 100%)
Deal less damage with LcbSinGluttony.pngGluttony skills based on the effect's Potency for one turn. (Max. 10)
Gloom DMG Down.pngGloom DMG DownGloom DMG Down.png Gloom DMG Down
Deal -(X*10)% damage with Gloom skills this turn. (Max 100%)
Deal less damage with LcbSinGloom.pngGloom skills based on the effect's Potency for one turn. (Max. 10)
Pride DMG Down.pngPride DMG DownPride DMG Down.png Pride DMG Down
Deal -(X*10)% damage with Pride skills this turn. (Max 100%)
Deal less damage with LcbSinPride.pngPride skills based on the effect's Potency for one turn. (Max. 10)
Envy DMG Down.pngEnvy DMG DownEnvy DMG Down.png Envy DMG Down
Deal -(X*10)% damage with Envy skills this turn. (Max 100%)
Deal less damage with LcbSinEnvy.pngEnvy skills based on the effect's Potency for one turn. (Max. 10)

Damage Type Power Down

Name Description
Damage Type Power Down
Slash Power Down.pngSlash Power DownSlash Power Down.png Slash Power Down
Slash Skill Final Power -X for this turn.
Slash.pngSlash skills lose final Power by the effect's Count for one turn
Pierce Power Down.pngPierce Power DownPierce Power Down.png Pierce Power Down
Pierce Skill Final Power -X for this turn.
Pierce.pngPierce skills lose final Power by the effect's Count for one turn
Blunt Power Down.pngBlunt Power DownBlunt Power Down.png Blunt Power Down
Blunt Skill Final Power -X for this turn.
Blunt.pngBlunt skills lose final Power by the effect's Count for one turn.
Sin Type Power Down
Wrath Power Down.pngWrath Power DownWrath Power Down.png Wrath Power Down
Wrath Skill Final Power -X for this turn.
LcbSinWrath.pngWrath skills lose final Power by the effect's Count for one turn.
Lust Power Down.pngLust Power DownLust Power Down.png Lust Power Down
Lust Skill Final Power -X for this turn.
LcbSinLust.pngLust skills lose final Power by the effect's Count for one turn.
Sloth Power Down.pngSloth Power DownSloth Power Down.png Sloth Power Down
Sloth Skill Final Power -X for this turn.
LcbSinSloth.pngSloth skills lose final Power by the effect's Count for one turn.
Gluttony Power Down.pngGluttony Power DownGluttony Power Down.png Gluttony Power Down
Gluttony Skill Final Power -X for this turn.
LcbSinGluttony.pngGluttony skills lose final Power by the effect's Count for one turn.
Gloom Power Down.pngGloom Power DownGloom Power Down.png Gloom Power Down
Gloom Skill Final Power -X for this turn.
LcbSinGloom.pngGloom skills lose final Power by the effect's Count for one turn.
Pride Power Down.pngPride Power DownPride Power Down.png Pride Power Down
Pride Skill Final Power -X for this turn.
LcbSinPride.pngPride skills lose final Power by the effect's Count for one turn.
Envy Power Down.pngEnvy Power DownEnvy Power Down.png Envy Power Down
Envy Skill Final Power -X for this turn.
LcbSinEnvy.pngEnvy skills lose final Power by the effect's Count for one turn.

Damage Type Fragility

Name Description
Damage Type Fragility
Slash Fragility.pngSlash FragilitySlash Fragility.png Slash Fragility
Take +(X*10)% damage from Slash skills this turn. (Max 100%)
Take more damage from Slash.pngSlash skills based on the effect's Potency for one turn. (Max. 10)
Pierce Fragility.pngPierce FragilityPierce Fragility.png Pierce Fragility
Take +(X*10)% damage from Pierce skills this turn. (Max 100%)
Take more damage from Pierce.pngPierce skills based on the effect's Potency for one turn. (Max. 10)
Blunt Fragility.pngBlunt FragilityBlunt Fragility.png Blunt Fragility
Take +(X*10)% damage from Blunt skills this turn. (Max 100%)
Take more damage from Blunt.pngBlunt skills based on the effect's Potency for one turn. (Max. 10)
Sin Type DMG Down
Wrath Fragility.pngWrath FragilityWrath Fragility.png Wrath Fragility
Take +(X*10)% damage from Wrath skills this turn. (Max 100%)
Take more damage from LcbSinWrath.pngWrath skills based on the effect's Potency for one turn. (Max. 10)
Lust Fragility.pngLust FragilityLust Fragility.png Lust Fragility
Take +(X*10)% damage from Lust skills this turn. (Max 100%)
Take more damage from LcbSinLust.pngLust skills based on the effect's Potency for one turn. (Max. 10)
Sloth Fragility.pngSloth FragilitySloth Fragility.png Sloth Fragility
Take +(X*10)% damage from Sloth skills this turn. (Max 100%)
Take more damage from LcbSinSloth.pngSloth skills based on the effect's Potency for one turn. (Max. 10)
Gluttony Fragility.pngGluttony FragilityGluttony Fragility.png Gluttony Fragility
Take +(X*10)% damage from Gluttony skills this turn. (Max 100%)
Take more damage from LcbSinGluttony.pngGluttony skills based on the effect's Potency for one turn. (Max. 10)
Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom Fragility
Take +(X*10)% damage from Gloom skills this turn. (Max 100%)
Take more damage from LcbSinGloom.pngGloom skills based on the effect's Potency for one turn. (Max. 10)
Pride Fragility.pngPride FragilityPride Fragility.png Pride Fragility
Take +(X*10)% damage from Pride skills this turn. (Max 100%)
Take more damage from LcbSinPride.pngPride skills based on the effect's Potency for one turn. (Max. 10)
Envy Fragility.pngEnvy FragilityEnvy Fragility.png Envy Fragility
Take +(X*10)% damage from Envy skills this turn. (Max 100%)
Take more damage from LcbSinEnvy.pngEnvy skills based on the effect's Potency for one turn. (Max. 10)

Damage Type Resistance Down

Name Description
Slash Resist Down.pngSlash Resist DownSlash Resist Down.png Slash Resist Down
Decrease Slash Resistance based on Stack.
(0.1 per Stack)
Decrease Slash.pngSlash Resistance based on Count
(0.1 per Count)
Wrath Resist Down.pngWrath Resist DownWrath Resist Down.png Wrath Resist Down
Decrease Wrath Resistance based on Stack.
(0.1 per Stack)
Decrease LcbSinWrath.pngWrath Resistance based on Count
(0.1 per Count)

Other Debuffs

Name Description Source (If Exclusive)
Power Down.pngPower DownPower Down.png Power Down
Skill Final Power -X for this turn.
All skills lose Final Power by the effect's Potency for one turn.
Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power Down
Attack Skill Final Power -X for this turn.
Attack skills lose Final Power by the effect’s Potency for one turn.
Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power Down
Defense Skill Final Power -X for this turn.
Defense skills lose Final Power by the effect’s Potency for one turn.
Clash Power Down.pngClash Power DownClash Power Down.png Clash Power Down
Clash Power -X for this turn.
Lose Clash Power by the effect's Potency for one turn.
Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
Offense level decreases based on the effect's Potency for one turn.
Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
Defense Level decreases based on the effect's Count for one turn.
Damage Down.pngDamage DownDamage Down.png Damage Down
Deal -(X*10)% damage with skills this turn. (Max 100%)
Deal less damage with skills based on the effect's Potency for one turn. (Max. 10)
Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
Take more damage from skills based on the effect's Potency for one turn. (Max. 10)
Plus Coin Drop.pngPlus Coin DropPlus Coin Drop.png Plus Coin Drop
Plus Coin Power -X for this turn.
Reduce the Power of Plus Coins by the effect's Count for one turn.
Minus Coin Boost.pngMinus Coin BoostMinus Coin Boost.png Minus Coin Boost
Minus Coin Power +X for this turn.
Raise the Power of Minus Coins by the effect's Count for one turn.
Bind.pngBindBind.png Bind
Speed -X for this turn.
Speed decreases by the effect’s Potency for one turn.
Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
Fix the Power of X Coin(s) to 0 for one turn.
Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
At the end of the turn, take fixed damage by the effect’s Potency, then reduce its Count by 1.
Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
When hit by an attack, take fixed SP damage by the effect’s Potency. (Applies as Gloom-affinity damage to Abnormalities) Then, reduce its Count by 1.
Sinking Fragility.pngSinking FragilitySinking Fragility.png Sinking Fragility
Take +X damage from Sinking effects this turn.
Take +1 Damage per Count from Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
effects for one turn.
Sinking Deluge.pngSinking DelugeSinking Deluge.png Sinking Deluge
Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage
(Units with no Sanity take all of it as Gloom HP damage)
Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Units with no Sanity take all of it as Gloom HP damage)
Effloresced E.G.O::Spicebush Yi Sang
Butterfly.pngButterflyButterfly.png Butterfly
- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
Unique sinking.
Potency is called "The Living" and Count is called "The Departed."
- Max value: 15 (potency & count)
- When hit, the attacker heals by (The Living / 4) SP (min 1, rounded down)
- When hit while this unit's SP is less than 0, take ( (sinking potency /5) * The Departed) gloom damage (max 30, rounded down; deals half damage to targets without SP)
- Turn End: Reset The Departed to 0; gain Sinking potency equal to The Living and convert The Living into The Deaprted.
- This effect expires when both The Living and The Departed reach 0.
No external effects can raise the amount of butterfly inflicted. "Inflict additional Sinking" effects inflict Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
instead of Butterfly.pngButterflyButterfly.png Butterfly
- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
.
Solemn Lament Gregor E.G.O
Lobotomy E.G.O::Solemn Lament Yi Sang
Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
When attacked by skills that burst Tremor, raise the Stagger threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Raise target's Stagger Threshold by Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on target
Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude Conversion
Converts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
Converts Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
or already converted Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
on target to a different kind of Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Potency and Count values do not change over the conversion.
Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement
- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
- Fuses the effects of the Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
type added by Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement
- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
and the Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
type currently on the target together under Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition
- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude Conversion
Converts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
on Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition
- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
, it activates as Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement
- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
instead.
- Turn End: converted into base Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
.
Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition
- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
- Gained through Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement
- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.

- When triggering Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude Conversion
Converts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
, add the effects of the resulting Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
type to the list of active Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
effects under Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition
- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
.
Poison.pngPoisonPoison.png Poison
Turn End: Take X fixed damage, then halve the Count.
At the end of the turn, take fixed damage by the Count, then halve the Count.
Immobilized.pngImmobilizedImmobilized.png Immobilized
Does not act for this turn.
Does not act for this turn.
HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing Down
Heal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5)
Decreases HP healing provided by Passive abilities, Skills, and Coin effects.
Dark Flame.pngDark FlameDark Flame.png Dark Flame
- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
- Unique Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).

- Max Value: 7
- Target loses Defense Level equal to the value of this effect
- Turn End: Deal (Value x Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
on target) Pride Affinity damage, then expires
Lobotomy E.G.O::Magic Bullet Outis
Nails.pngNailsNails.png Nails
Unique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
Unique Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Turn Start: Apply 1 Bleed to self, and increase Bleed count by this effect's Count.
Turn End: halves Count (rounded down).
N Corp. Identities
Hex Nail Faust E.G.O
Red Plum Blossom.pngRed Plum BlossomRed Plum Blossom.png Red Plum Blossom
- Unique Bleed
- Max Value: 10
- +10% chance for this unit to be Critically Hit if this unit is the main target
When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit
- Unique Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

- Max Value: 10
- +10% chance for this unit to be Critically hit if this unit is the main target
- When struck by a Critical Hit, gain Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
equal to half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit
Blade Lineage Salsu Faust
Entangled Curse Talisman.pngTalismanEntangled Curse Talisman.png Talisman
On hit, inflict X Rupture; When hit, gain X Rupture
Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count
On hit, inflict Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
by the Count; When hit, gain Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
by the Count.
Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count.
Lobotomy E.G.O::Red Sheet Sinclair
Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor
- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit
- Units without SP: -10% chance to flip Heads
- Reduce by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
50% chance to gain 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count when gaining Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency or Count from Skill or Coin effects
Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict Echoes of the Manor to 2 random other allies of this unit.
Units without SP: -10% chance to flip Heads. Reduced at Turn End
This effect is not cumulative; inflicting it will replace the current value with the inflicted value.
Units with SP but unable to change Panic types (mostly bosses) use the Units without SP conditional instead.
Wuthering Heights Chief Butler Outis
Wuthering Heights Butler Faust
Josephine fight
Impending Ruin.pngImpending RuinImpending Ruin.png Impending Ruin
- Units with SP: change their Panic Type to ""Ruin"".
(Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power)
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value.
※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types.
- Units with SP: change their Panic Type to ""Ruin Panic.pngRuin"".
(Ruin Panic.pngRuin: When this unit enters Low Morale state, gain 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
and 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count at every Turn End and lose 2 Clash Power)
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value.
※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types.
Wild Hunt Heathcliff
Tremor - Decay.pngTremor - DecayTremor - Decay.png Tremor - Decay
Lose 1 Defense Level for every 4 Tremor Potency on self
When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
Lose 1 Defense Level for every 4 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on self
When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
, raise the Stagger Threshold by the effect's Potency
Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
does to effects that raises or reduces Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency/Count)
Öufi Assoc. South Section 3 Heathcliff
Tremor - Chain.pngTremor - ChainTremor - Chain.png Tremor - Chain
- Lose 1 Clash Power for every 10 Tremor Potency on self (max 3)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
- Lose 1 Clash Power for every 10 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on self (max 3)
- When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
does to effects that raises or reduces Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency/Count)
T Corp. Class 3 Collection Staff Don Quixote
T Corp Collector Enemies
Tremor - Reverb.pngTremor - ReverbTremor - Reverb.png Tremor - Reverb
- On Tremor Burst, take Sloth damage equal to Tremor Potency on self
- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
- On Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
, take Sloth damage equal to Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on self.
- When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
does to effects that raises or reduces Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency/Count)
Cavernous Wailing Hong Lu E.G.O
District 20 Yurodivy Hong Lu
Tremor - Fracture.pngTremor - FractureTremor - Fracture.png Tremor - Fracture
- When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1
- Cannot exceed maximum Stagger Level with this effect

When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency.
Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
- When Staggered, and when the sum of Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and Count adds up to 20 or higher, raise Stagger Level by 1
- Cannot exceed maximum Stagger Level with this effect

When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
, raise the Stagger Threshold by the effect's Potency
Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
does to effects that raises or reduces Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency/Count)
Binds Outis E.G.O
Tremor - Everlasting.pngTremor - EverlastingTremor - Everlasting.png Tremor - Everlasting
- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
- When hit by Skills or Coin effects that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
, (Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on self)% chance to trigger an additional Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
. (max 50%)
- When hit by Skills or Coin effects that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
, (Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on self)% chance to trigger an additional Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
. (max 50%)
- When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
Everlasting Faust E.G.O
Photoelectricity.pngPhotoelectricityPhotoelectricity.png Photoelectricity
- Max Value: 3
When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill)
- If the Attacker has 5- Charge Count, they gain +3 additional Charge Count
Turn End: this effect expires
Max Value: 3
When this unit is hit, the Attacker gains Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count equal to the value (once per Skill)
- If the Attacker has 5- Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, they gain +3 additional Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
Turn End: this effect expires
MultiCrack Office Fixer Heathcliff
Weakness Analyzed.pngWeakness AnalyzedWeakness Analyzed.png Weakness Analyzed
A random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for this turn.
A random "Endure" or "Normal" attack type resistance is weakened [+0.2 to damage multiplier] for one turn. Seven Association Identities
Declared Duel.pngDeclared DuelDeclared Duel.png Declared Duel
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
Cinq Association Identities
Time Moratorium.pngTime MoratoriumTime Moratorium.png Time Moratorium
- Does not take any damage as long as this effect is active; store all damage received instead
- Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15))% of stored damage as Sloth damage
- Turn End: Gain 1 Stack and lose 1 Count
- The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium.
- Does not take any damage as long as this effect is active; store all damage received instead
- Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
after dealing (100 + (Stack x 15))% of stored damage as LcbSinSloth.pngSloth damage
- Turn End: gain 1 Stack and lose 1 Count
- The Time Moratorium will immediately expire after triggering the Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
and the LcbSinSloth.pngSloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium.
T Corp. Identities
Gaze.pngGazeGaze.png Gaze
Take +20% damage from Pierce and Blunt skills this turn.
The ally that defeats the marked unit heals 10 SP; if the ally is an 'N Corp. Fanatic', also apply 1 Fanatic next turn.
Affected unit takes more damage from Pierce and Blunt skills for one turn. The ally that defeats the marked unit heals sanity; if the ally is an 'N Corp. Fanatic', they also gain Fanatic next turn. The One Who Grips Faust
Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance Mark
Applied to the unit that dealt the most damage to an ally (Max 1)
Applies to the enemy that inflicted the most skill damage to allies. The Middle Little Brother Meursault
The Middle Little Sister Don Quixote
Butler's Mark.pngB.M.Butler's Mark.png B.M.
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.
Turn End: Reduced by 1 at Turn End
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect
Turn End: reduce the Count by 1
Edgar Family Chief Butler Ryōshū
Maggots.pngMaggotsMaggots.png Maggots
Turn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1.
At the end of the turn, take Gluttony damage by the Count, increase Bleed Count by 1, then reduce this effect’s Count by 1. Legerdemain Gregor E.G.O
certain E.G.O Gifts
Curse.pngCurseCurse.png Curse
Turn End: Gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
At the end of the turn, gain one of the following, then reduce this effect's Count by 1.
1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power Down
Attack Skill Final Power -X for this turn.
/1 Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power Down
Defense Skill Final Power -X for this turn.
/2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
/2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
Hex Nail Faust E.G.O
Bygone Days Gregor E.G.O
Pink Ribbons.pngPink RibbonsPink Ribbons.png Pink Ribbons
Increase Count by 1 whenever the unit tosses an attack skill Coin.
Turn End: Gain Bind by the Count, then remove this effect.
Count increases by 1 whenever the affected unit tosses an attack skill Coin. At the end of the turn, inflict Bind by the effect's Count, then remove the effect. Roseate Desire Ishmael E.G.O
Dimensional Rift.pngDimensional RiftDimensional Rift.png Dimensional Rift
Turn End: Gain +X Rupture Count
At the end of the turn, gain Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count by this effect's amount. Then, remove this effect.
Dimension Shredder E.G.Os
W Corp. L3 Cleanup Agent Yi Sang
Wayward Passenger Abnormality
Capacitor.pngSpark DischargeCapacitor.png Spark Discharge
When hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1
When hit, the attacker gains +1 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count; when hit with a LcbSinGloom.pngGloom attack, gain +1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count, then reduce Count by 1
AEDD Gregor E.G.O

Neutral

Neutral Status Effects either have both positive and negative effects, or have no significant effect on the user.

List of Neutral status effects

Name Description Source (If Exclusive)
Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
More likely to be targeted by enemies.
Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
Spent by certain skills. Some attacks cancel if lacking Ammo.
Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
- Delete Skills that fit the condition and are selectable during the Chaining Phase on the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
Dieci Identities
Molar Office Identities
SP Heal Efficiency.pngSP Heal EfficiencySP Heal Efficiency.png SP Heal Efficiency
Amount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)'
Amount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)'
(That is, +(Potency) to all SP healed by allies this turn (Potency may be a negative number))
SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss Efficiency
Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'
Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'
(That is, +(Potency) to all SP lost by allies this turn (Potency may be a negative number))
Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
The rank of the last Skill Discarded by the unit with this effect (Base Value:1) Dieci Association Identities
Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp Ampule
Turn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies
Turn Start: At less than 4 Count, heal by (Count * 5)% of Max HP
At 4+ Count, this unit dies
K Corp. Class 3 Excision Staff Hong Lu
Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet
- Max Value: 7
- Value changes depending on certain Skill effects.
- The higher the value, the higher the Base Power and Coin Power of Skill 3
- Max: 7
- Value changes depending on certain Skill effects.
- The higher the value, the higher the Base Power and Coin Power of Skill 3
Lobotomy E.G.O::Magic Bullet Outis
Final Augment.pngFinal AugmentFinal Augment.png Final Augment
Turn Start: Gain 3 Attack Power Up, Defense Power Up, and Haste; die in X turn(s).
Turn Start: Gain 3 Attack Power Up, Defense Power Up, and Haste; die when count reaches zero. Screwloose Wallop Meursault E.G.O
Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
breaks due to taking damage, inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency/Count against the attacker. (How much of that '4' value is Potency or Count is randomly determined)
- This unit can stack their Shield value by stacking this effect. However, as long as Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
is in effect, the Shield value cannot exceed 60% of this unit's Max HP.
Cavernous Wailing Sinclair E.G.O
Torn Memory.pngTorn MemoryTorn Memory.png Torn Memory
- Max Value: 7
- Used for certain Skills
- Max Value: 7
- Used for certain Skills
Fell Bullet Heathcliff E.G.O
The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed
- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
- unique ammo
- Sum of potency and count maxes out at 20.
- Consumed for certian skills
- Whether The Living (potency) or The Departed (count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
Lobotomy E.G.O::Solemn Lament Yi Sang

Exclusive to Certain Battles/Enemies

Some Status Effects are never used by ally Identities or E.G.Os, but are exclusive to certain enemies, or are arena gimmicks in certain battles. These effects include both buffs, debuffs, and neutral effects.

Prologue

Name Description
0-2: Introductions
Oppression.pngOppressionOppression.png Oppression
Does not act. When hit, this unit is defeated after the skill ends.
Does not act. When hit, this unit is defeated after the skill ends.
(Exclusive to enemy Hooligans in this stage)

Canto I

Name Description
Golden Apple
Golden Sheen.pngGolden SheenGolden Sheen.png Golden Sheen
Turn Start: Heal 10 HP per Count.
At the start of the turn, heal 10 HP per Count.
(Exclusive to Golden Apple Abnormality)

Canto II

Name Description
Have You Become Strong
Surgery.pngSurgerySurgery.png Surgery
Die when Count reaches 5.
Reduce Max HP by 20% per Count (X).
Deal 20% more damage per Count (X).
Turn Start: Gain X Haste.
Die when Count reaches 5.
Reduce Max HP by 20% (per Count).
Deal 20% (per Count) more damage.
At the start of the turn, gain Haste.pngHasteHaste.png Haste
Speed +X for this turn.
by the effect’s Count.
(Exclusive to Have You Become Strong)
Pink Shoes
Urge.pngUrgeUrge.png Urge
Turn End: At 5+ Stack, take 30 SP damage, gain 2 Fragile and 10 Bind, and remove this effect.
Turn End: At 5+ Count, take 30 SP damage, gain 2 Fragile and 10 Bind, and remove this effect.
(Exclusive to Pink Shoes)
Desirous.pngDesirousDesirous.png Desirous
Gain 2 Fragile and 10 Bind this turn. Also, gain a skill slot and change behavior.
Gain 2 Fragile and 10 Bind this turn. Also, gain a skill slot and change behavior.
(Exclusive to Pink Shoes)
Baba Yaga
Baba Yaga’s Coming!.pngBaba Yaga’s Coming!Baba Yaga’s Coming!.png Baba Yaga’s Coming!
Baba Yaga is closing in. Clear the way or face certain death.
Baba Yaga is closing in. Clear the way or face certain death.
(Exclusive to the Baba Yaga chase encounter)

Canto III

Name Description
N Corp. Inquisitors
Nails.pngN Corp’s NailsNails.png N Corp’s Nails
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Reduce this effect by 1.
Turn Start: Apply 1 Bleed to self, and increase Bleed count by this effect's Count. Turn End: reduce Count by 1.
(Exclusive to enemy N Corp Inquisitors)
Kromer's Whistles.pngKromer's WhistlesKromer's Whistles.png Kromer's Whistles
We shall fear not, for the One Who Grips is with us.
We shall fear not, for the One Who Grips is with us.
(Exclusive to enemy N Corp Inquisitors)
Corroded N Corp. Inquisitors
Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
At the end of the turn, if the Count is at 4+, change to an "aggressive" state.
(Exclusive to all Corroded Inquisitors except Wriggling Beast)
Frenzy.pngFrenzyFrenzy.png Frenzy
Gain 3 Attack Power Up and 3 Fragile this turn, and change behavior. Does not gain Instincts when attacked.
Gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
and 3 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
for one turn, and change behavior. Does not gain Aggression when attacked.
(Exclusive to Crawling Inquisitor and Four-Legged Beast)
Rotting Skin.pngRotting SkinRotting Skin.png Rotting Skin
When attacked, inflict 3 Poison on the attacker.
When attacked, inflict 3 Poison.pngPoisonPoison.png Poison
Turn End: Take X fixed damage, then halve the Count.
on the attacker.
(Exclusive to Wriggling Beast and Slithering Inquisitor)
Kromer
A Sign.pngA SignA Sign.png A Sign
Sinclair’s determination to stand up to Kromer. Once three strokes have been drawn…
Sinclair’s determination to stand up to Kromer. Once three strokes have been drawn…
(Tracks the number of E.G.O Gift "A Sign" earned throughout Branch K-02.
If at 2 or less Count, gain Fearsome Whistles.pngFearsome WhistlesFearsome Whistles.png Fearsome Whistles
Turn Start: Gain 1 Bind and 1 Paralyze.
during the Kromer fight; if at 3 or more Count, gain Courage to Triumph Fear.pngCourage to Triumph FearCourage to Triumph Fear.png Courage to Triumph Fear
Turn Start: Gain 1 Attack Power Up and 2 Protection.
during the Kromer fight.
Exclusive to Sinclair during the Kromer fight in Branch K-02.)
Fearsome Whistles.pngFearsome WhistlesFearsome Whistles.png Fearsome Whistles
Turn Start: Gain 1 Bind and 1 Paralyze.
Turn Start: Gain 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
and 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
.
(Exclusive to Sinclair during the Kromer fight in Branch D-02)
Courage to Triumph Fear.pngCourage to Triumph FearCourage to Triumph Fear.png Courage to Triumph Fear
Turn Start: Gain 1 Attack Power Up and 2 Protection.
Turn Start: Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
and 2 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
.
(Exclusive to Sinclair during the Kromer fight in Branch D-02)
Gaze of the One Who Grips.pngGazeGaze of the One Who Grips.png Gaze
Staggered for this turn. Take +100% damage from Kromer.
(Kromer)
Staggered for this turn. Take +100% damage from Kromer.
(Exclusive to Kromer)
Accept the Pain!.pngAccept the Pain!Accept the Pain!.png Accept the Pain!
Deal and take 100% more damage.
Defense Skill Final Power -5.
Deal and take 100% more damage.
Defense Skill Final Power -5.
(Exclusive to Kromer)
Ecstatic.pngEcstaticEcstatic.png Ecstatic
All the Maw’s physical resistances change to ‘Fatal’.
All the Maw's physical resistances change to 'Fatal'.
(Exclusive to Kromer the Dreamer of Human Wholeness)
Purity.pngPurityPurity.png Purity
All parts gain 3 Bind and 3 Damage Up, and their phys. resistances change to ‘Fatal’.
All parts gain 3 Bind.pngBindBind.png Bind
Speed -X for this turn.
and 3 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
, and their phys. resistances change to 'Fatal'.
(Exclusive to Kromer the Dreamer of Human Wholeness)

Canto IV

Name Description
Brazen Bull
Momentary Cool.pngMomentary CoolMomentary Cool.png Momentary Cool
Core and body lose 50% Max HP
Core and body lose 50% Max HP
(Exclusive to Brazen Bull - Tearful in Battle 4-3)
Unresolved Sorrow.pngUnresolved SorrowUnresolved Sorrow.png Unresolved Sorrow
Gain Attack Power Down by the Count next turn.
Turn End: At 3+ Count, changes to Expanding Sorrow.
At the start of the turn, gain Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power Down
Attack Skill Final Power -X for this turn.
by the Count.
At the end of the turn, if this effect is at 3+ Count, changes to Expanding Sorrow.pngExpanding SorrowExpanding Sorrow.png Expanding Sorrow
Changes behavior.

(Exclusive to Brazen Bull - Tearful)
Expanding Sorrow.pngExpanding SorrowExpanding Sorrow.png Expanding Sorrow
Changes behavior.
Changes behavior.
(Exclusive to Brazen Bull - Tearful; has no actual effect.)
Wavering Emotions.pngWavering EmotionsWavering Emotions.png Wavering Emotions
Turn Start: Randomly gain Attack Power Down, Paralyze, or Bind by this effect's Count, then remove this effect
Turn Start: Randomly gain Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power Down
Attack Skill Final Power -X for this turn.
, Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
, or Bind.pngBindBind.png Bind
Speed -X for this turn.
by this effect's Count, then remove this effect.
(Exclusive to Brazen Bull - Tearful)
Technology Liberation Alliance Bots
Faster!.pngFaster!Faster!.png Faster!
Gain 2 Haste
Gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
Aim True!.pngAim True!Aim True!.png Aim True!
Gain 3 Poise
Gain 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Get 'Em!.pngGet 'Em!Get 'Em!.png Get 'Em!
Simultaneously attacks one unit
Simultaneously attacks one unit
Rosespanner Workshop
Tremor Sync.pngTremor SyncTremor Sync.png Tremor Sync
In a clash, the opponent has -1 Clash Power for every 5 Tremor they have
In a clash, the opponent has -1 Clash Power for every 5 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
they have
(Exclusive to enemy Rosespanner Workshop Fixers)
Resonant.pngResonantResonant.png Resonant
When triggering Tremor Burst or raising Stagger Threshold, additionally deal X * 3 fixed damage and raise Stagger Threshold by X * 3%
When bursting Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
or raising stagger threshold, deal 3 fixed damage per Count and further raise stagger threshold by 3% per Count
(Exclusive to Rosespanner Workshop Rep Niko)
Hacked K Corp. Checkpoint Security
Decay Ampule.pngDecay AmpuleDecay Ampule.png Decay Ampule
Take damage by X * 2% of Max HP
Take damage by count * 2% of Max HP.
(Exclusive to Hacked K Corp. Regen Drone enemy)
Fear.pngFearFear.png Fear
Turn End: At -20 SP or lower, gain 1 Protection next turn.
Turn End: At -20 SP or lower, gain 1 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
next turn.
Stressed.pngStressedStressed.png Stressed
Turn End: At -25 SP or lower, gain 1 Defense Power Up next turn
Turn End: At -25 SP or lower, gain 1 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power Up
Defense Skill Final Power +X for this turn.
next turn
Nervous.pngNervousNervous.png Nervous
Turn End: At -15 SP or lower, gain 5 Defense Level Up next turn
Turn End: At -15 SP or lower, gain 5 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
next turn
Lobotomy E.G.O::Sunshower - Dongbaek
Perilous Heart.pngPerilous HeartPerilous Heart.png Perilous Heart
Turn Start: Gain 2 Attack Power Up and 3 Bind
Turn Start: Gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
and 3 Bind.pngBindBind.png Bind
Speed -X for this turn.

(Exclusive to Lobotomy E.G.O::Sunshower - Dongbaek)
Corroding Heart.pngCorroding HeartCorroding Heart.png Corroding Heart
Turn Start: Gain 2 Attack Power Down, 2 Fragile, and 5 Bind
Turn Start: Gain 2 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power Down
Attack Skill Final Power -X for this turn.
, 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
, and 5 Bind.pngBindBind.png Bind
Speed -X for this turn.

(Exclusive to Lobotomy E.G.O::Sunshower - Dongbaek)
Dongbaek E.G.O::Spicebush
Blooming.pngBloomingBlooming.png Blooming
Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP, and become Fully Bloomed
At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1
Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP and become Fully Bloomed.pngFully BloomedFully Bloomed.png Fully Bloomed
Cannot act
At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn.
If this effect isn't removed for 2 turns, remove it at the end of the turn.

At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1
(Exclusive to Dongbaek E.G.O::Spicebush)
Fully Bloomed.pngFully BloomedFully Bloomed.png Fully Bloomed
Cannot act
At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn.
If this effect isn't removed for 2 turns, remove it at the end of the turn.
Cannot act
At the end of the turn, lost 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind.pngDazzled MindDazzled Mind.png Dazzled Mind
Targets allies for attacks
When staggered, remove this effect next turn
If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn
' next turn.
If this effect isn't removed for 2 turns, remove it at the end of the turn.
(Exclusive to Dongbaek E.G.O::Spicebush)
Growing.pngGrowingGrowing.png Growing
Turn End: Add +1 Count, and gain Max HP proportionally to the Count (Max 3)
Turn End: Add +1 Count, and gain Max HP proportionally to the Count (Max 3)
(Exclusive to Dongbaek E.G.O::Spicebush)
Dazzled Mind.pngDazzled MindDazzled Mind.png Dazzled Mind
Targets allies for attacks
When staggered, remove this effect next turn
If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn
Targets allies for attacks
When staggered, remove this effect next turn.
If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn.
(Exclusive to Dongbaek E.G.O::Spicebush)
Dueling.pngDuelingDueling.png Dueling
Turn Start: Units without this status go into a 'Fully Bloomed' status
If Yi Sang has this effect, Dongbaek gains 1 Attack Power Up
Turn Start: Unit without this status go into a 'Fully Bloomed.pngFully BloomedFully Bloomed.png Fully Bloomed
Cannot act
At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn.
If this effect isn't removed for 2 turns, remove it at the end of the turn.
' status
If Yi Sang has this effect, Dongbaek gains 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.

(Exclusive to Dongbaek E.G.O::Spicebush)
Scattering Petals.pngScattering PetalsScattering Petals.png Scattering Petals
Turn End: At 6+ Count, become staggered
Turn End: At 6+ Count, become staggered
(Exclusive to Dongbaek E.G.O::Spicebush)
Reawakened Enemies
Unresolved Sorrow.pngTearsUnresolved Sorrow.png Tears
Turn End: Lose 5 SP
Tails Coins inflict 2 Sinking
Turn End: Lose 5 SP
Tails Coins inflict 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

(Exclusive to Revived K Corp. Staff and Reawakened Lobotomy E.G.O enemies)
Fairy Gentleman / Lobotomy E.G.O::Sloshing
Morale Boost.pngMorale BoostMorale Boost.png Morale Boost
Gain X Damage Up every turn (Max 5)
Cannot gain the status while Tipsy
Gain Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
by the effect's Count every turn (Max 5)
Cannot gain the status while Tipsy.pngTipsyTipsy.png Tipsy
Clash Power -X (Max 5)

(Exclusive to Fairy Gentleman and Lobotomy E.G.O::Sloshing)
Tipsy.pngTipsyTipsy.png Tipsy
Clash Power -X (Max 5)
Lose Clash Power by the effect's Count (Max 5)
(Exclusive to Fairy Gentleman and Lobotomy E.G.O::Sloshing)
Predation.pngPredationPredation.png Predation
It seems to be preparing a powerful move.
It seems to be preparing a powerful move.
(Exclusive to Fairy Gentleman; does not have any actual effect.)
So That No One Will Cry / Lobotomy E.G.O::Red Sheet
Entangled Curse Talisman.pngEntangled Curse TalismanEntangled Curse Talisman.png Entangled Curse Talisman
Deal +X% damage
At 9+ Count, gain 2 Attack Power Down at turn start
Deal +1% damage per Count
At 9+ Count, gain 2 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power Down
Attack Skill Final Power -X for this turn.
at turn start.
(Exclusive to So That No One Will Cry, Lobotomy E.G.O::Red Sheet, and Lobotomy E.G.O::Red Sheet - Marile)
Reattached Curse Talisman.pngReattached Curse TalismanReattached Curse Talisman.png Reattached Curse Talisman
At 9+, gain 5 Bind at the start of the turn.
At 12+, gain 5 Attack Power Down at the start of the turn.
At 9+, gain 5 Bind.pngBindBind.png Bind
Speed -X for this turn.
at the start of the turn.
At 12+, gain 5 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power Down
Attack Skill Final Power -X for this turn.
at the start of the turn.
(Exclusive to So That No One Will Cry and Lobotomy E.G.O::Red Sheet - Marile)
Drifting Fox
Umbrella Splinters.pngUmbrella SplintersUmbrella Splinters.png Umbrella Splinters
Turn End: Gain X * 5 Rupture
Gain 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
at turn end
(Exclusive to Drifting Fox)
Shock Centipede
Self-charge.pngSelf-chargeSelf-charge.png Self-charge
Electric currents seem to flow around its body.
After the unit faces death, as long as it has Self-charge, its HP is fixed at 1 until it is fully consumed. (Max 20)
Electric currents seem to flow around its body.
After this unit faces death, as long as it has Self-charge, its HP is fixed at 1 until it is fully consumed. (Max 20)
(Exclusive to Shock Centipede)
Capacitor.pngCapacitorCapacitor.png Capacitor
It seems to be storing electricity in its body.
It seems to be storing electricity in its body.
(Exclusive to Shock Centipede)
Imagined T Corp. Collectors
Borrowed Time.pngBorrowed Time of the FathomsBorrowed Time.png Borrowed Time of the Fathoms
Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down
At the end of the turn, gain 3 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
; If only 1 Cout remains, gain 4 Bind.pngBindBind.png Bind
Speed -X for this turn.
and 1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power Down
Attack Skill Final Power -X for this turn.
next turn.
(Exclusive to Imagined T Corp. Collectors)
Interlocking Time.pngInterlocking TimeInterlocking Time.png Interlocking Time
Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn.
Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn.
(Exclusive to Imagined T Corp. Collectors)
Dongrang, Who Denies All
Empty Mark.pngEmpty MarkEmpty Mark.png Empty Mark
Targeted by Dongrang. Gain 2 Bind every turn, and take +50% damage from Dongrang.
Targeted by Dongrang. Gain 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
every turn, and take +50% damage from Dongrang.
(Exclusive to Dongrang, Who Denies All)
Radiant Vanity.pngRadiant VanityRadiant Vanity.png Radiant Vanity
Turn Start: Dongrang gains 1 Protection and 1 Attack Power Up
Turn Start: Dongrang gains 1 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
and 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.

(Exclusive to Tree of Vanity)
Earnest Accomplishment.pngEarnest AccomplishmentEarnest Accomplishment.png Earnest Accomplishment
If this unit is defeated or its HP is brought to 1, the attacker gains buffs
If this unit is defeated or its HP is brought to 1, the attacker gains buffs
(Exclusive to Tree of Vanity)
Empty Honor.pngEmpty HonorEmpty Honor.png Empty Honor
If Dongrang defeats this unit, he loses HP, gains 1 Emptiness, and is weakened next turn
If Dongrang defeats this unit, he loses HP, gains 1 Emptiness.pngEmptinessEmptiness.png Emptiness
At 4+ Count, Dongrang becomes staggered.
, and is weakened next turn
(Exclusive to Tree of Vanity)
Emptiness.pngEmptinessEmptiness.png Emptiness
At 4+ Count, Dongrang becomes staggered.
At 4+ Count, Dongrang becomes staggered.
(Exclusive to Tree of Vanity)
Borne Fruition.pngBorne FruitionBorne Fruition.png Borne Fruition
The unit that defeated this unit heals HP, and gains 1 Haste and 1 Attack Power Up next turn
The unit that defeated this unit heals HP, and gains 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
next turn
(Exclusive to Resentful Tree)
Effloresced E.G.O::Farmwatch
Seeds.pngSeedsSeeds.png Seeds
Turn End: At 5+ Count, gain Nutrient Drain for 2 turns; at less than 5 Count, reduce Count by 1
Turn End: At 5+ Count, gain Nutrient Drain.pngNutrient DrainNutrient Drain.png Nutrient Drain
Turn End: Dongrang heals 10 HP
for 2 turns; at less than 5 Count, reduce Count by 1.
(Exclusive to Effloresced E.G.O::Farmwatch)
Nutrient Drain.pngNutrient DrainNutrient Drain.png Nutrient Drain
Turn End: Dongrang heals 10 HP
Turn End: Dongrang heals 10 HP.
(Exclusive to Effloresced E.G.O::Farmwatch)
Overheal.pngOverhealOverheal.png Overheal
Count rises by the amount of HP Dongrang caused to heal; at 50+ Count, take Gluttony damage by the effect's Count, gain 5 Fragile, and remove the effect.
Count rises by the amount of HP Dongrang caused to heal; at 50+ Count, take Gluttony damage by the effect's Count, gain 5 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
, and remove the effect.
(Exclusive to Effloresced E.G.O::Farmwatch)
Radiant Desire.pngRadiant DesireRadiant Desire.png Radiant Desire
Turn Start: Dongrang gains 1 Damage Up and 1 Protection
Turn Start: Dongrang gains 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
and 1 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)

(Exclusive to Tree of Desires and Absorbing Tree)

Canto V

Name Description
Ishmael
Compulsion.pngCompulsionCompulsion.png Compulsion
Starts encounter with -25 SP. At less than 0 SP at Turn Start, gain 3 Attack Power Up.
Starts encounter with -25 SP.
At less than 0 SP at turn start, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
.
(Exclusive to Ishmael throughout Canto V)
Reverse Compulsion.pngReverse CompulsionReverse Compulsion.png Reverse Compulsion
Heal 15 SP at every Turn Start
Heal 15 SP every Turn Start.
Overrides Compulsion.pngCompulsionCompulsion.png Compulsion
Starts encounter with -25 SP. At less than 0 SP at Turn Start, gain 3 Attack Power Up.
.
(Exclusive to The Pequod Captain Ishmael Identity; applied during the Effloresced E.G.O::GasHarpoon fight)
Pallid Mermaids / Pallidified Things
Pallid Noise.pngPallid NoisePallid Noise.png Pallid Noise
SP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1
SP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic.pngNoise PanicNoise Panic.png Noise Panic
Every Coin this unit flips lands on tails.
Expires next turn
next turn.
Turn End: Reduce this effect by 1
(Exclusive to Pallid Mermaids and Pallidified Things.)
Noise Panic.pngNoise PanicNoise Panic.png Noise Panic
Every Coin this unit flips lands on tails.
Expires next turn
Every Coin this unit flips lands on tails.
Expires next turn
Ricardo
Test of the Big Brother.pngTest of the Big BrotherTest of the Big Brother.png Test of the Big Brother
Turn End: Reduce value by 1
While this is active, take double the damage from Skills. Double the amount of Stagger threshold raised from Tremor Burst.
This effect expires when this unit is Staggered.
If this unit isn't Staggered when this effect expires, gain 5 Damage Up at the start of the next turn
Turn End: Reduce value by 1
While this is active, take double the damage from Skills. Double the amount of Stagger threshold raised from Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
s.
This effect expires when this unit is Staggered.
If this unit isn't Staggered when this effect expires, gain 5 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
at the start of the next turn.
(Exclusive to Ricardo.)
Ambling Pearl
Green Slime.pngGreen SlimeGreen Slime.png Green Slime
Generates Green Slime next turn every time this value shrinks
Generates Green Slime next turn every time this value shrinks
(Exclusive to Ambling Pearl.)
Larva.pngLarvaLarva.png Larva
Turn End: Move Larva to the ally with the highest HP.
Turn Start: Lose SP equal to the value of Larva on self.
Turn End: Move Larva to the ally with the highest HP.
Turn Start: Lose SP equal to the value of Larva on self.
(Exclusive to Ambling Pearl.)
Skin Prophet
Marked.pngMarkedMarked.png Marked
Will be primarily targeted.
Will be primarily targeted.
(Exclusive to Skin Prophet; also increases Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency and Count that are inflicted by Skin Prophet and Candles.)
Dream-Devouring Siltcurrent
Blind Obsession.pngBlind ObsessionBlind Obsession.png Blind Obsession
At 3+ value, this unit becomes staggered.
At 3+ value, this unit becomes Staggered.
(Exclusive to Dream-Devouring Siltcurrent.)
Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
Turn Start: Gain 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.
(Exclusive to Dream-Devouring Siltcurrent.)
Pequod Town
Prey Mark.pngPrey MarkPrey Mark.png Prey Mark
All Pequod crew targets this unit
Take +50% more damage from Pequod crew
All Pequod crew targets this unit
Take +50% more damage from Pequod crew
(Exclusive to Pequod Town.)
Capture.pngCaptureCapture.png Capture
If inflicted against a target with Tangle, Stagger target
If inflicted against targets with Tangle.pngTangleTangle.png Tangle
If inflicted against a target with Capture, Stagger target
, Stagger target. Does not work against targets that are already Staggered.
(Exclusive to Pequod Town.)
Tangle.pngTangleTangle.png Tangle
If inflicted against a target with Capture, Stagger target
If inflicted against targets with Capture.pngCaptureCapture.png Capture
If inflicted against a target with Tangle, Stagger target
, Stagger target. Does not work against targets that are already Staggered.
(Exclusive to Pequod Town.)
Ahab
Assist Attack.pngAssist AttackAssist Attack.png Assist Attack
After Ahab's attack, commence unopposed attack against the same target Ahab attacked.
The Skill used in this action has the same Offense Level, Coin values and effects as this unit's 'I Follow Orders...' Skill.
After Ahab's attack, commence unopposed attack against the same target Ahab attacked.
The Skill used in this action has the same Offense Level, Coin values and effects as this unit's Counter Skill.
(Exclusive to Starbuck; applied by Ahab.)
Assist Defense.pngAssist DefenseAssist Defense.png Assist Defense
Pull skills targeting Ahab to this unit's slot.
The unit with this effect has unlimited Slot Weight.
Pull skills targeting Ahab to this unit's slot.
The unit with this effect has unlimited Slot Weight.
(Exclusive to Queequeg; applied by Ahab.)
Assist Barrier.pngAssist BarrierAssist Barrier.png Assist Barrier
Reduce value by the amount of damage taken
Does not expire at the end of the turn.
Turn End: If this value becomes 0 during Ahab's 1st phase, get Staggered next turn.
Reduce value by the amount of damage taken
Does not expire at the end of the turn.
Turn End: If this value is at 0, get Staggered next turn.
(Exclusive to Queequeg.)
Undefiable Command.pngUndefiable CommandUndefiable Command.png Undefiable Command
Lose 10% of current HP when using a Skill. Skill Final Power +1
On Hit, Ahab heals 8 SP; apply 2 Poise to self and Ahab
Lose 10% of current HP when using a Skill. Skill Final Power +1
On Hit, Ahab heals 8 SP; apply 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
to self and Ahab
(Exclusive to Ahab.)
Effloresced E.G.O::GasHarpoon
Pip's Ego.pngPip's EgoPip's Ego.png Pip's Ego
Turn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.
Turn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.
(Exclusive to Effloresced E.G.O::GasHarpoon.)
Starbuck's Ego.pngStarbuck's EgoStarbuck's Ego.png Starbuck's Ego
Turn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
Turn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
(Exclusive to Effloresced E.G.O::GasHarpoon.)
Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's Ego
Turn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
Turn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
(Exclusive to Effloresced E.G.O::GasHarpoon.)

Canto VI

Name Description
Heathcliff
Bereavement.pngBereavementBereavement.png Bereavement
Turn End: At -15 or higher SP, lose 10 SP.
When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.
At -15 SP or Higher, lose 10 SP at the end of turn.
When Hit, lose 2 SP and gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (up to 3 times per turn)
At less than 0 SP at turn start, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
.
(Exclusive to Heathcliff between 6-14 and 6-34 during Canto VI)
Determination.pngDeterminationDetermination.png Determination
When hit, gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.
When hit, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn. (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
.
(Exclusive to Heathcliff after 6-37 during Canto VI)
Unending Bereavement.pngUnending BereavementUnending Bereavement.png Unending Bereavement
Every Turn Start: heal 5 SP
When hit, lose 3 SP and gain 2 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up
Every Turn Start: heal 5 SP
When hit, lose 3 SP and gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.

(Exclusive to Wild Hunt Heathcliff Identity between 6-14 and 6-33; replaces Bereavement.pngBereavementBereavement.png Bereavement
Turn End: At -15 or higher SP, lose 10 SP.
When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.
)
Pouring Wrath.pngPouring WrathPouring Wrath.png Pouring Wrath
Turn End: heal 10 SP
When hit, gain 1 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up
Turn Start: if this unit has Dullahan, gain 1 Damage Up and 3 Defense Level Down
Turn End: heal 10 SP
When hit, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.

Turn Start: if this unit has Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
and 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.

(Exclusive to Wild Hunt Heathcliff Identity between 6-37 and 6-42; replaces Determination.pngDeterminationDetermination.png Determination
When hit, gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.
)
The Reaved Lamenter
Marked Prey.pngMarked PreyMarked Prey.png Marked Prey
- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn.
- If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires
- Max Value: 1
- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn.
- If this unit does not take damage during this turn, inflict 1 Inferiority Complex.pngInferiority ComplexInferiority Complex.png Inferiority Complex
- Every time this unit is hit, take ((20% of HP damage taken) * Value) damage
- Max Value: 5
after attack then expires
- Max Value: 1
Inferiority Complex.pngInferiority ComplexInferiority Complex.png Inferiority Complex
- Every time this unit is hit, take ((20% of HP damage taken) * Value) damage
- Max Value: 5
- Every time this unit is hit, take ((20% of HP damage taken) * Value) damage
- Max Value: 5
Heathcliff?/Erlking Heathcliff (6-44)
Explosive Gloom.pngExplosive GloomExplosive Gloom.png Explosive Gloom
- Gloom Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: inflict 3 SP damage on the attacker, gain 1 Sinking Count, and gain 1 Offense Level Up next turn (9 times per turn)
- LcbSinGloom.pngGloom Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: inflict 3 SP damage on the attacker, gain 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count, and gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (9 times per turn)
Explosive Envy.pngExplosive EnvyExplosive Envy.png Explosive Envy
- Envy Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: apply 1 Offense Level Up, inflict 2 Bleed, and 2 Bleed Count on attacker, and gain 1 Defense Level Down next turn (9 times per turn)
- LcbSinEnvy.pngEnvy Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: apply 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
, inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, and 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count on attacker, and gain 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
next turn (9 times per turn)
Explosive Wrath.pngExplosive WrathExplosive Wrath.png Explosive Wrath
- Wrath Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: Gain 1 Offense Level Up and 1 Defense Level Down next turn (9 times per turn)
- LcbSinWrath.pngWrath Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
next turn (9 times per turn)
Excruciating Rage.pngExcruciating RageExcruciating Rage.png Excruciating Rage
If the attacker has Explosive Wrath, take +100% more damage
If the attacker has Explosive Wrath.pngExplosive WrathExplosive Wrath.png Explosive Wrath
- Wrath Affinity Resistance +0.3
- Other Affinity Resistance -0.5
- When hit: Gain 1 Offense Level Up and 1 Defense Level Down next turn (9 times per turn)
, take +100% more damage
(Exclusive to Dead Rabbits Henchmen in final phase of 6-44)
Deep Bereavement.pngDeep BereavementDeep Bereavement.png Deep Bereavement
Turn Start: Lose 5 Speed and gain 5 Defense Level Down
Turn Start: Lose 5 Speed and gain 5 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
Behead Heathcliffs.pngBehead HeathcliffsBehead Heathcliffs.png Behead Heathcliffs
Every Turn Start: heal 10 SP
When hit, gain 2 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up
(6-34)
Every Turn Start: heal 10 SP
When hit, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.

(Exclusive to Wild Hunt Heathcliff Identity; replaces Bereavement.pngBereavementBereavement.png Bereavement
Turn End: At -15 or higher SP, lose 10 SP.
When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.
on 6-34)
Behead Heathcliffs.pngBehead HeathcliffsBehead Heathcliffs.png Behead Heathcliffs
Turn End: heal 10 SP
When hit, gain 1 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 10 SP, gain 3 Attack Power Up
Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Defense Level Down
(6-44)
Turn End: heal 10 SP
When hit, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next (3 times per turn)
Turn Start: at less than 10 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.

Turn Start: if this unit has Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, gain 3 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
and 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.

(Exclusive to Wild Hunt Heathcliff Identity; replaces Determination.pngDeterminationDetermination.png Determination
When hit, gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.
on 6-44)
The Heartbroken
Deep Bereavement.pngDeep BereavementDeep Bereavement.png Deep Bereavement
Inflict 5 SP damage After Attack
Inflict 5 SP damage After Attack
Fettered Woe.pngFettered WoeFettered Woe.png Fettered Woe
Under a certain condition, and at 3+ Value at Turn End, all Parts become Staggered next turn.
Expires after applying 3 Fragile to the Chain Part
Under a certain condition, and at 3+ Value at Turn End, all Parts become Staggered next turn.
Expires after applying 3 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
to the Chain Part
Subject of Wrath.pngSubject of WrathSubject of Wrath.png Subject of Wrath
Becomes a priority attack target for Heathcliff The Heartbroken.
When this unit is killed, this effect moves to a different Identity.
Becomes a priority attack target for Heathcliff The Heartbroken.
When this unit is killed, this effect moves to a different Identity.
Nelly
Butler's Mark.pngButler's MarkButler's Mark.png Butler's Mark
Used to raise Atk Weight of certain Attack Skills
Used to raise Atk Weight of certain Attack Skills
Binding Technique.pngBinding TechniqueBinding Technique.png Binding Technique
- Max 3
- Turn End: increases by 1
- Turn End: gain Bind equal to the Value of this effect.
- Turn End: if at 3 Value, become Staggered for the rest of the Encounter.
Does not expire.
- Max 3
- Turn End: increases by 1
Turn End: gain Bind.pngBindBind.png Bind
Speed -X for this turn.
equal to the Value of this effect
Turn End: if at 3 Value, become Staggered for the rest of the Encounter.
Does not expire.
Affection and Hatred.pngAffection and HatredAffection and Hatred.png Affection and Hatred
Turn End: heal 15 SP
On Hit, gain 1 Haste and 1 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 10 SP, gain 3 Attack Power Up
Turn Start: if this unit has Dullahan, gain 3 Damage Up
Turn End: heal 15 SP
On Hit, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (3 times per turn)
Turn Start: at less than 10 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.

Turn Start: if this unit has Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, gain 3 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)

(Exclusive to Wild Hunt Heathcliff Identity; replaces Determination.pngDeterminationDetermination.png Determination
When hit, gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.
on 6-45)
6-48: Every World
Away With You.pngAway With YouAway With You.png Away With You
Remaining Shield Value : X
Remaining Shield Value: X
(Exclusive to Every Catherine/Enemy in the Encounter; tracks remaining Shield HP)
Breaking Heart.pngBreaking HeartBreaking Heart.png Breaking Heart
- Every Sin Affinity Resistance is increased by (Value x 0.2)
- At 3 Value, become Staggered.
- Every Sin Affinity Resistance is increased by (Value x 0.2)
- At 3 Value, become Staggered.
Lightning of Suffering.pngLightning of SufferingLightning of Suffering.png Lightning of Suffering
- Clash Win: Inflict Breaking Heart and deal 7 HP damage.
- Clash Lose or After Unopposed Attack: Gain Breaking Heart and take 7 HP damage.
- Reduced by 1 at Skill End
- Clash Win: Inflict Breaking Heart.pngBreaking HeartBreaking Heart.png Breaking Heart
- Every Sin Affinity Resistance is increased by (Value x 0.2)
- At 3 Value, become Staggered.
and deal 7 HP damage.
- Clash Lose or After Unopposed Attack: Gain Breaking Heart.pngBreaking HeartBreaking Heart.png Breaking Heart
- Every Sin Affinity Resistance is increased by (Value x 0.2)
- At 3 Value, become Staggered.
and take 7 HP damage.
- Reduced by 1 at Skill End
(Exclusive to allies after Phase 3 of 6-48)
May She... Wake in Torment!.pngMay She... Wake in Torment!May She... Wake in Torment!.png May She... Wake in Torment!
Clash Power -6 in a Clash against targets with Lightning of Suffering
Clash Power -6 in a Clash against targets with Lightning of Suffering.pngLightning of SufferingLightning of Suffering.png Lightning of Suffering
- Clash Win: Inflict Breaking Heart and deal 7 HP damage.
- Clash Lose or After Unopposed Attack: Gain Breaking Heart and take 7 HP damage.
- Reduced by 1 at Skill End

(Exclusive to Erlking Heathcliff in Phase 3 of 6-48)
Broken Heart.pngBroken HeartBroken Heart.png Broken Heart
- Max Speed +2
Gain 3 Damage Up and 3 Fragile every turn
If the main target is Heathcliff, the Attack Skill gains Final Power +2
Clash Lose against Heathcliff: gain 3 Bind and 3 Damage Down next turn
- Max Speed +2
Gain 3 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
and 3 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
every turn
If the main target is Heathcliff, the Attack Skill gains Final Power +2
Clash Lose against Heathcliff: gain 3 Bind.pngBindBind.png Bind
Speed -X for this turn.
and 3 Damage Down.pngDamage DownDamage Down.png Damage Down
Deal -(X*10)% damage with skills this turn. (Max 100%)
next turn
(Exclusive to Erlking Heathcliff in Final Phase of 6-48)
Courage to Approach.pngCourage to ApproachCourage to Approach.png Courage to Approach
- Turn End: Heal 10 SP
- Gain 3 Attack Power Up and 5 Protection every turn
- When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn)
- Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
- As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1.
- Turn End: Heal 10 SP
- Gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
and 5 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
every turn
- When attacked, heal 5 SP. Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn. (3 times per turn)
- Turn Start: If at less than 0 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
.
- As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1.
(Exclusive to Heathcliff in Final Phase of 6-48)
Faded Promise.pngFaded PromiseFaded Promise.png Faded Promise
Turn End: heal 15 SP
On Hit, gain 1 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 20 SP, gain 3 Attack Power Up
Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up
At 1 HP, heal 40% HP and 25 SP (once per Encounter)
Turn End: heal 15 SP
On Hit, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (3 times per turn)
Turn Start: at less than 20 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.

Turn Start: if this unit has Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, gain 3 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
and 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.

At 1 HP, heal 40% HP and 25 SP (once per Encounter)
(Exclusive to Wild Hunt Heathcliff Identity; replaces Determination.pngDeterminationDetermination.png Determination
When hit, gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.
on 6-48)
Faded Promise.pngFaded PromiseFaded Promise.png Faded Promise
Turn End: heal 15 SP
On Hit, gain 1 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 20 SP, gain 3 Attack Power Up
Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up
As long as there is at least 1 other surviving ally, Heathcliff's HP does not drop below 1
At 1 HP, heal 40% HP and 25 SP (once per Encounter)
Turn End: heal 15 SP
On Hit, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (3 times per turn)
Turn Start: at less than 20 SP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.

Turn Start: if this unit has Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, gain 3 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
and 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.

As long as there is at least 1 other surviving ally, Heathcliff's HP does not drop below 1
At 1 HP, heal 40% HP and 25 SP (once per Encounter)
(Exclusive to Wild Hunt Heathcliff Identity; replaces Courage to Approach.pngCourage to ApproachCourage to Approach.png Courage to Approach
- Turn End: Heal 10 SP
- Gain 3 Attack Power Up and 5 Protection every turn
- When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn)
- Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
- As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1.
in the Final Phase of 6-48)

Intervallos

Name Description
Intervallo I: Hell's Chicken
Poultry Apocalypse.pngPoultry ApocalypsePoultry Apocalypse.png Poultry Apocalypse
The reaction wrought by the Sinners’ cooking. Loses HP by 40% of Max HP.
The reaction wrought by the Sinners' cooking. Loses HP by 40% Max HP.
(Exclusive to Papa Bongy in Battle Chapter 3.5-5)
Unvented Anger.pngUnvented AngerUnvented Anger.png Unvented Anger
Gain 1 Attack Power Up every turn.
Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
every turn.
Intervallo II: S.E.A.
Molted Shell Shot.pngMolted Shell ShotMolted Shell Shot.png Molted Shell Shot
Resource used by certain skills for additional effects.
Resource used by certain skills for additional effects.
(Exclusive to Bayonet Artillery Crab)
Emergency Nutrient Supply.pngEmergency Nutrient SupplyEmergency Nutrient Supply.png Emergency Nutrient Supply
At the end of the turn, if this unit has healed 15% of Max HP or more, the body is restored next turn.
At the end of the turn, if this unit has healed 15% of Max HP or more, the body is restored next turn.
(Exclusive to King Trash Crab)
Intervallo III: Miracle in District 20
I'll Gift-wrap You.pngI'll Gift-wrap YouI'll Gift-wrap You.png I'll Gift-wrap You
Gain 3 Poise every turn.
Turn End: heal 3 SP for every Attack Skill that dealt damage
Gain 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
every turn.
Turn End: Heal 3 SP for every Attack Skill that dealt damage
(Exclusive to Santata in 5.5-11.)
HO! HO! HO!.pngHO! HO! HO!HO! HO! HO!.png HO! HO! HO!
Turn End: Gain (Poise on self/5) Poise Count next turn.
Expires at 0 Charge Count.
Turn End: Gain (Poise on self/5) Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count next turn.
Expires at 0 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
.
(Exclusive to Santata.)
Intervallo III: Yield My Flesh to Claim Their Bones
Growing Resentment.pngGrowing ResentmentGrowing Resentment.png Growing Resentment
When this unit has a relevant buff: gain Growing Resentment equal to damage taken. Expires at Turn End.
When this unit has a relevant buff: gain Growing Resentment equal to damage taken. Expires at Turn End.
(Exclusive to Bamboo-hatted Kim)
Intervallo IV: Timekilling Time
T Corp. Special Investigator Badge.pngT Corp. Special Investigator BadgeT Corp. Special Investigator Badge.png T Corp. Special Investigator Badge
- When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (Once per Encounter)
- When this buff effect activates, starting next turn, this unit gains 2 Attack Power Up at every Turn Start for 5 turns.
- When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (Once per Encounter)
- When this buff effect activates, starting next turn, this unit gains 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
at every Turn Start for 5 turns.
T Corp. Collectors
Borrowed Time.pngT Corp. Borrowed TimeBorrowed Time.png T Corp. Borrowed Time
Turn End:
- Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn.
- At 1 Count, gain (2 x Borrowed Time Potency - 1) Bind next turn instead.
- Gain 1 Potency and lose 1 Count
- If this unit has more Bind than it has Haste, the Borrowed Time effect expires and this unit gets Staggered.
Turn End:
- Gain (Borrowed Time Count - 1) Haste.pngHasteHaste.png Haste
Speed +X for this turn.
, Clash Power Up.pngClash Power UpClash Power Up.png Clash Power Up
Clash Power +X for this turn.
, and Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
next turn.
- At 1 Count, gain (2 x (Borrowed Time Stack) - 1) Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn instead.
- Gain 1 Stack and lose 1 Count
- If this unit has more Bind.pngBindBind.png Bind
Speed -X for this turn.
than it has Haste.pngHasteHaste.png Haste
Speed +X for this turn.
, the Borrowed Time effect expires and this unit gets Staggered.
Interlocking Time.pngInterlocking TimeInterlocking Time.png Interlocking Time
Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn.
Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn.
Time Delay.pngTime DelayTime Delay.png Time Delay
As long as this effect is active, damage dealt against this unit is stored and not taken.
Turn End: reduce value by 1
Turn End: If there is only 1 value left of this effect, the effect expires after dealing (2 x stored damage) Sloth damage to this unit
When this effect is active, its value cannot be gained or be refreshed.
As long as this effect is active, damage dealt against this unit is stored and not taken.
Turn End: reduce value by 1
Turn End: If there is only 1 value left of this effect, the effect expires after dealing (2 x stored damage) Sloth damage to this unit.
When this effect is active, its value cannot be gained or be refreshed.
District 20 Yurodiviye
Tremor - Distribution.pngTremor - DistributionTremor - Distribution.png Tremor - Distribution
Turn End: Gain ((sum of all allies' Tremor Count) / (# of surviving allies)) Offense Level Up next turn (max 5)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
- Turn End: Gain ((sum of all allies' Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count) / (# of surviving allies)) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (max 5)
- When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
does to effects that raises or reduces Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency/Count)
The Time Ripper
Stolen Time.pngStolen TimeStolen Time.png Stolen Time
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down.
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
& Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
.
- Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
& Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
.
Time Acceleration.pngTime AccelerationTime Acceleration.png Time Acceleration
- Gain 5 Speed
- Enhances this unit's Skills
- Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more.
- Gain 5 Speed
- Enhances this unit's Skills
- Gain 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
; when Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
, Skill or Coin effect raises this unit's Stagger Threshold, it raises it by +50% more.
Time Relief Entitlement.pngTime Relief EntitlementTime Relief Entitlement.png Time Relief Entitlement
Targeted by the Time Ripper while Time Acceleration is active.
Targeted by the Time Ripper while Time Acceleration.pngTime AccelerationTime Acceleration.png Time Acceleration
- Gain 5 Speed
- Enhances this unit's Skills
- Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more.
is active.
(Status called 'Time Rescue Target' while on unit)
Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
& Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
& Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
.
Joint Time Expenditure.pngJoint Time ExpenditureJoint Time Expenditure.png Joint Time Expenditure
When spending Shared Time, the Brains spend an equal amount of time across the board.
When spending Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
, the Brains spend an equal amount of time across the board.
Infighting.pngInfightingInfighting.png Infighting
When spending Shared Time, the Brains no longer spend an equal amount of time across the board.
Turn Start: all Parts lose Protection equal to the number of Parts with different remaining Time values.
When spending Shared Time.pngShared TimeShared Time.png Shared Time
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up.
- Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down.
, the Brains no longer spend an equal amount of time across the board.
Turn Start: all Parts lose Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
equal to the number of Parts with different remaining Time values.
Intervallo IV: Murder on the WARP Express
Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated Blood
Gain Offense Level and Defense Level equal to the value (max 5)
Gain Offense Level and Defense Level equal to the value (max 5)
(Exclusive to Bloodbags and Sasha)
Stored Blood.pngStored BloodStored Blood.png Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP
- On Hit, heal 1% of this unit's HP
(Exclusive to Cassetti)
Bloodtinged Craving.pngBloodtinged CravingBloodtinged Craving.png Bloodtinged Craving
- Gain 1 Clash Power Up and 1 Damage Up every turn
- On Hit, gain 1 Stored Blood
- If this unit did not gain Stored Blood this turn, gain 2 Fragile, 1 Haste, and 4 Offense Level Up next turn instead of the above effect
- Gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power Up
Clash Power +X for this turn.
and 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
every turn
- On Hit, gain 1 Stored Blood.pngStored BloodStored Blood.png Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP

- If this unit did not gain Stored Blood.pngStored BloodStored Blood.png Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP
this turn, gain 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
, 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
, and 4 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn instead of the above effect
(Exclusive to Cassetti)

Other

Name Description
Mirror Dungeon
Blood Sac.pngBlood SacBlood Sac.png Blood Sac
Use a powerful attack at a certain Count.
Use a powerful attack at a certain Count.
(Exclusive to Headless Ichthys)
Fluid Sac.pngFluid SacFluid Sac.png Fluid Sac
Heals X * 20 HP.
Heals count x 20 HP.
(Exclusive to Headless Ichthys)
Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
Powers up at a certain Count.
(Exclusive to Alleyway Watchdog)
Shock.pngShockShock.png Shock
Take X more damage this turn.
Take more damage by the effect's value for the turn
(Exclusive to Alleyway Watchdog)
Line 1: MADNESS
Captivity.pngCaptivityCaptivity.png Captivity
Become Staggered for 3 turns.
Turn Start: If Kqe-1j-23 is Staggered, remove this status.
Become Staggered for 3 turns.
If kqe-1j-23 is Staggered, remove this status.
(Exclusive to kqe-1j-23)
Karma.pngKarmaKarma.png Karma
Take +X% damage. Turn End: Die at 108+ Count.
Take +(Count)% damage. Turn End: Die at 108+ Count.
(Exclusive to My Form Empties)
Cyclical Karma.pngCyclical KarmaCyclical Karma.png Cyclical Karma
All units transfer their Karma to their targets after a successful attack.
Karma is not transferred to My Form Empties as long as its allies are alive.
For this turn, all units transfer their Karma to their targets after a successful attack.
Karma is not transferred to My Form Empties as long as its allies are alive.
(Exclusive to My Form Empties; is a restatement of one of the Abnormality's passives.)
Line 2: Möbius
Accumulated Past.pngAccumulated PastAccumulated Past.png Accumulated Past
Gain 11 at the end of the turn.
Spent completely when the Body Part is broken.
This displays the Total Turns taken in the Refraction Railway. The number goes up by 1 at the end of the turn. Spent completely when body is broken.
(Exclusive to Steam Transport Machine)
Protection Umbrella.pngProtection UmbrellaProtection Umbrella.png Protection Umbrella
All parts gain Protection equal to X
When using Waiting Skill, Summon X Old Umbrella
1 Spent every time an Umbrella is broken.
All parts gain Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
equal to the value
When using Waiting Skill, Summon Old Umbrella equal to the value
1 Spent every time an Umbrella is broken
(Exclusive to Refracted Drifting Fox in Line 2: Möbius)
Thorns.pngThornsThorns.png Thorns
When hit, return 50% of the damage taken to the attacker
When hit, return 50% of damage taken to attacker
(Exclusive to Refracted Drifting Fox in Line 2: Möbius)
Charmed.pngCharmedCharmed.png Charmed
- All damage dealt to Fairy reduced to 0.
- Expires when Fairy dies.
- Speed fixed to 1.
- All damage dealt to Fairy reduced to 0.
- Expires when Fairy dies.
(Exclusive to Faelantern)
Regenerate.pngRegenerateRegenerate.png Regenerate
Number of Charmed Units +1 every time a part is restored
Number of Charmed.pngCharmedCharmed.png Charmed
- All damage dealt to Fairy reduced to 0.
- Expires when Fairy dies.
Units +1 every time a part is restored
(Exclusive to Faelantern, tracks the number of times the Fairy is broken.)
Hemorrhaging Dimension.pngHemorrhaging DimensionHemorrhaging Dimension.png Hemorrhaging Dimension
Pass through the Dimensional Rift to gain +(X*10)% Damage Up
Damage Up +10%
(Exclusive to Wayward Passenger)
Poisonous Dimension.pngPoisonous DimensionPoisonous Dimension.png Poisonous Dimension
Pass through the Dimensional Rift to gain +20% Max HP
Max HP +20%
(Exclusive to Wayward Passenger)
Tremoring Dimension.pngTremoring DimensionTremoring Dimension.png Tremoring Dimension
Pass through the Dimensional Rift to gain X Speed
Boost Speed by 1
(Exclusive to Wayward Passenger)
Electrifying Dimension.pngElectrifying DimensionElectrifying Dimension.png Electrifying Dimension
Pass through the Dimensional Rift to gain Coin Power +X
Coin Power +1
(Exclusive to Wayward Passenger)
Crown of Thorns.pngCrown of ThornsCrown of Thorns.png Crown of Thorns
Generates a Rose unit whose Affinity corresponds to the most-owned Skill Affinity of the target inflicted with this effect
Generates a Rose unit whose affinity corresponds to the most-owned Skill Affinity of the target inflicted with this effect
(Exclusive to Sign of Roses)
Blooming Sin.pngBlooming SinBlooming Sin.png Blooming Sin
At the end of the turn
- Gain 1 Count.
- Bound Identity loses HP equal to 25% of Max HP.
- Lose 10% of corresponsing E.G.O resource.
- The Sign of Roses heals 5% of Max HP.

At 4 Count,
- Bound Identity dies.
- Lose all of corresponding E.G.O resource.
At the end of the turn
- Gain 1 Count.
- Bound Identity loses HP equal to 25% of Max HP.
- Lose 10% of E.G.O Resource corresponding to the Rose's.
- The Sign of Roses heals HP equal to 5% of its Max HP.

At 4 Count,
- Bound Identity dies.
- Lose all of E.G.O resource corresponding to the Rose's.
(Exclusive to Sign of Roses)
Drenched Sin.pngDrenched SinDrenched Sin.png Drenched Sin
Gain Max HP by X%(E.G.O resource drained).

On Death
- Regain X of corresponding E.G.O resource.
- Bound Identity heals HP by (25% of Identity's Max HP x Blooming Sin Stack at death).
Gain Max HP by (Count)%(E.G.O resource drained).

On Death
- Regain (Count) of corresponding E.G.O resource.
Bound Identity heals HP by (25% of Identity's Max HP x Blooming Sin.pngBlooming SinBlooming Sin.png Blooming Sin
At the end of the turn
- Gain 1 Count.
- Bound Identity loses HP equal to 25% of Max HP.
- Lose 10% of corresponsing E.G.O resource.
- The Sign of Roses heals 5% of Max HP.

At 4 Count,
- Bound Identity dies.
- Lose all of corresponding E.G.O resource.
Count at death).
(Exclusive to Sin-drenched Roses)
Brambles of Eternity.pngBrambles of EternityBrambles of Eternity.png Brambles of Eternity
All characters deal -(X+10)% damage
All characters receive -(X*10)% damage
All characters deal -(10 x Count)% damage
All characters receive -(10 x Count)% damage
(Exclusive to Sign of Roses; tracks the number of "Refuse." choices made in its battle events.)
Bloomed Rose.pngBloomed RoseBloomed Rose.png Bloomed Rose
+(10 x Y)% to damage dealt & taken with [Sin Affinity]
+(10 x Count)% to damage dealt & taken with Corresponding Sin Affinity
(Exclusive to Sign of Roses; tracks the cumulative effect of checks passed in its battle events.)
Power-up State.pngPower-up StatePower-up State.png Power-up State
Power-up State passive activated
Power-up State passive activated
(Exclusive to Sign of Roses)
Line 3: MirrorClock OrangeRoad
Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
When the Drenched Gossypium is in a Red-stained Gossypium.pngRed-stained GossypiumRed-stained Gossypium.png Red-stained Gossypium
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2)
state, gain (Gossypium value/2) Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count at Turn End
(Exclusive to Drenched Gossypium)
Red-stained Gossypium.pngRed-stained GossypiumRed-stained Gossypium.png Red-stained Gossypium
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2)
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2)
(Exclusive to Drenched Gossypium)
Ember.pngEmberEmber.png Ember
Max 5
Upon gaining Ember, convert a number of non-Wrath Affinity Skills equal to the value of Ember into Wrath Affinity Skills.
When the Wings Part is broken, inflict Shimmering Ember equal to the value of Ember upon the last attacker; then, all Ember on self expires.
Max 5
Upon gaining Ember, convert a number of non-Wrath Affinity Skills equal to the value of Ember into Wrath Affinity Skills.
When the Wings Part is broken, inflict Shimmering Ember.pngShimmering EmberShimmering Ember.png Shimmering Ember
Max 5
Gain Spark when hit by a certain Skill. All Shimmering Ember expires.
equal to the value of Ember upon the last attacker; then, all Ember on self expires.
(Exclusive to Ardor Blossom Moth)
Shimmering Ember.pngShimmering EmberShimmering Ember.png Shimmering Ember
Max 5
Gain Spark when hit by a certain Skill. All Shimmering Ember expires.
Max 5
Gain Spark when hit by a certain Skill. All Shimmering Ember expires.
(Exclusive to Ardor Blossom Moth)
Spark.pngSparkSpark.png Spark
Combat Start: inflict Burn equal to Burn on self against 2 adjacent(based on Speed) units.
Cannot gain Ember when this unit has Spark
Turn End: reduce the value by 1
Combat Start: inflict Burn equal to Burn on self against 2 adjacent(based on Speed) units.
Cannot gain Shimmering Ember.pngShimmering EmberShimmering Ember.png Shimmering Ember
Max 5
Gain Spark when hit by a certain Skill. All Shimmering Ember expires.
when this unit has Spark
Turn End: reduce the value by 1
(Exclusive to Ardor Blossom Moth)
Gaze (Spiral of Contempt).pngGazeGaze (Spiral of Contempt).png Gaze
Deal +10% more damage for every Gaze value
Turn End: at 7 Gaze, gain 15 Bleed and replace this effect with Contempt.
Deal +10% more damage for every Gaze value
Turn End: at 7 Gaze, gain 15 Bleed and replace this effect with Contempt.pngContemptContempt.png Contempt
Turn End: Lose 3 E.G.O Resource of the Affinity corresponding to the selected Skill Affinity.
Turn End: Gain 3 Damage Down next turn.
.
(Exclusive to Spiral of Contempt)
Contempt.pngContemptContempt.png Contempt
Turn End: Lose 3 E.G.O Resource of the Affinity corresponding to the selected Skill Affinity.
Turn End: Gain 3 Damage Down next turn.
Turn End: Lose 3 E.G.O Resource of the Affinity corresponding to the selected Skill Affinity.
Turn End: Gain 3 Damage Down.pngDamage DownDamage Down.png Damage Down
Deal -(X*10)% damage with skills this turn. (Max 100%)
next turn.
(Exclusive to Spiral of Contempt)
Grasp.pngGraspGrasp.png Grasp
Max 3
Cannot act
Turn End: at 2- value, deal damage equal to half of the target's Max HP. Then all Parts of Spiral of Contempt heals the same amount of HP as the damage dealt by this effect.
Turn End: reduce the value by 1.
If this effect brings the target's HP down to 0, the target can no longer be healed.
Max 3
Cannot act
Turn End: at 2- value, deal damage equal to half of the target's Max HP. Then all Parts of Spiral of Contempt heals the same amount of HP as the damage dealt by this effect.
Turn End: reduce the value by 1.
If this effect brings the target's HP down to 0, the target can no longer be healed.
(Exclusive to Spiral of Contempt)
All-beholding Gaze.pngAll-beholding GazeAll-beholding Gaze.png All-beholding Gaze
Gain 1 at every Turn End.
Turn End: all units with Gaze take (4 x value) fixed HP damage and (4 x value) fixed SP damage.
Gain 1 at every Turn End.
Turn End: all units with Gaze take (4 x value) fixed HP damage and (4 x value) fixed SP damage.
(Exclusive to Spiral of Contempt)
Line 4: Masquerade
Resilient Determination.pngResilient DeterminationResilient Determination.png Resilient Determination
Does not lose SP upon ally defeat.
Does not lose SP upon ally defeat
(Exclusive to allies in Line 4: Masquerade)
Refracted Determination.pngRefracted DeterminationRefracted Determination.png Refracted Determination
Halve the amount of SP lose when an ally is defeated as per the Identity's 'Base Factors decreasing Sanity(SP)'. (rounded down)
Halve the amount of SP lost when an ally is defeated as per the Identity's 'Base factors decreasing Sanity(SP)'. (rounded down)
(Exclusive to enemies with Sanity in Line 4: Masquerade)
Peccatulum Invidiae?.pngPeccatulum Invidiae?Peccatulum Invidiae?.png Peccatulum Invidiae?
- Damage Dealt +15%
- Damage Taken -15%
- Damage Dealt +15%
- Damage Taken -15%
(Exclusive to Peccatulum Invidiae? instances in Line 4: Masquerade)
Poised Showdown.pngPoised ShowdownPoised Showdown.png Poised Showdown
Wave Start: Gain 4 Poise Potency and Count.
Wave Start: gain 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and Count
(Exclusive to Refracted Peccatulum Invidiae? - Blade Lineage Identities in Line 4: Masquerade)
Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.
When an Identity with Interloper is defeated, move to a different Identity without Interloper.
(Exclusive to Portrait of a Certain Day)
Gathering Lightning Cloud.pngGathering Lightning CloudGathering Lightning Cloud.png Gathering Lightning Cloud
- Max 5
- At 1 value, use a powerful Skill.
- Reduced by 1 at Turn End.
Gain 1 value when Staggered
- Max 5
- At 1 value, use a powerful Skill.
- Reduced by 1 at Turn End.
Gain 1 value when Staggered
(Exclusive to Dreaming Electric Sheep)
Anti-Ovine Grounding Plug.pngAnti-Ovine Grounding PlugAnti-Ovine Grounding Plug.png Anti-Ovine Grounding Plug
-Max 1
- When a unit under this effect wins a Clash against the 'Grounding Refusal' Skill, inflict 1 Plugged In against the target
- Halve the Charge Count on the target
- Expires next turn
- Max 1
- When a unit under this effect wins a Clash against the 'Grounding Refusal' Skill, inflict 1 Plugged In.pngPlugged InPlugged In.png Plugged In
Turn End:
- Max 3
- At 3, become Staggered next turn.
- At 3, consume all Charge Count on self.
against the target
- Halve the Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count on the target
- Expires next turn
(Exclusive to Dreaming Electric Sheep; applied to allies via Generator)
Plugged In.pngPlugged InPlugged In.png Plugged In
Turn End:
- Max 3
- At 3, become Staggered next turn.
- At 3, consume all Charge Count on self.
Turn End:
- Max 3
- At 3, become Staggered next turn.
- At 3, consume all Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
on self.
(Exclusive to Dreaming Electric Sheep)
Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
When defeated, inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
(Exclusive to Retainers of the King in Binds and The King in Binds)
Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
(Exclusive to Retainers of the King in Binds)
Moment of Audience.pngMoment of AudienceMoment of Audience.png Moment of Audience
Gain Atk Weight equal to the value to all of this unit's Attack Skills. (max 2)
Clash Lose: Gain 1 Fragile next turn
Gain Atk Weight equal to the value to all of this unit's Attack Skills (max 2)
Clash Lose: Gain 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
next turn
(Exclusive to The King in Binds)
Walpurgis Night
Control Team Captain.pngControl Team CaptainControl Team Captain.png Control Team Captain
- Skill Slot +1
- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1
- When this unit defeats an enemy with a Skill, 2 allies(including this unit) with the least SP heal 25 SP. Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities
- Skill Slot +1
- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1
- When this unit defeats an enemy with a Skill, 2 allies(including this unit) with the least SP heal 25 SP. Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities
(Exclusive to the first Sinner selected in Dawn of Green - Doubt battles.)
Assistant Librarian of History.pngAssistant Librarian of HistoryAssistant Librarian of History.png Assistant Librarian of History
- Skill Slot +1
- Heal 15 SP at Turn Start
- Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status Effects as well)
- Skill Slot +1
- Heal 15 SP at Turn Start
- Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' status effects as well)
(Exclusive to the first Sinner selected in Into a Certain Library's Book battles on Easy difficulty.)
Librarian of History.pngLibrarian of HistoryLibrarian of History.png Librarian of History
- Skill Slot +1
- Heal 15 SP at Turn Start
Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status Effects as well)
- When an enemy is defeated, 2 allies(including this unit) with the least SP heal 25 SP.
- On Kill, gain +2 E.G.O resource for the Affinity that defeated the enemy; +1 to all E.G.O resources
- Skill Slot +1
- Heal 15 SP at Turn Start
- Inflicts double the amount of Potency & Count for Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
, Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, and Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
. (applies to 'Unique' status effects as well)
- When an enemy is defeated, 2 allies(including this unit) with the least SP heal 25 SP.
- On Kill, gain +2 E.G.O resource for the Affinity that defeated the enemy; +1 to all E.G.O resources
(Exclusive to the first Sinner selected in Into a Certain Library's Book battles on Hard difficulty.)
Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared Meat
If conditions are met, Fairy Queen kills this unit at Turn End
If conditions are met, Fairy Queen kills this unit at Turn End
(Exclusive to Fairy Festival)
Hunger.pngHungerHunger.png Hunger
Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat.
At 75%- HP, gain 2. At 50%- HP, gain 3.
Turn Start: lose 1 if this unit defeated an ally with Prepared Meat.
At 0 value, gain (# of allies defeated x 3) Attack Power Down and Defense Power Down.
Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat.
At 75%- HP, gain 2. At 50%- HP, gain 3.
Turn Start: lose 1 if this unit defeated an ally with Prepared Meat.
At 0 value, gain (# of allies defeated x 3) Attack Power Down and Defense Power Down.
(Exclusive to Fairy Queen on Hard Difficulty)
Bottomless Hunger.pngBottomless HungerBottomless Hunger.png Bottomless Hunger
Fairy Mass Devoured: X
Fairy Mass Devoured: X
(Exclusive to Fairy Queen on Hard Difficulty)
Training Team Captain.pngTraining Team CaptainTraining Team Captain.png Training Team Captain
Skill Slot +1
Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1
Turn Start: heal 15 SP
Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor inflicted by +1 (including 'Unique Status Effects')
Increase the amount of Poise or Charge(including 'Unique Charge') gained by +1
On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities
- Skill Slot +1
- Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1
- Turn Start: heal 15 SP
- Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor inflicted by +1 (including 'Unique Status Effects')
- Increase the amount of Poise or Charge(including 'Unique Charge') gained by +1
- On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities
(Exclusive to the first Sinner selected in The Noon of Violet battles.)
Imminent Decay.pngImminent DecayImminent Decay.png Imminent Decay
Turn End: Lose 1 Stack
Turn Start: At 1- Stack, use a special Skill
Turn End: Lose 1 Stack
Turn Start: At 1- Stack, use a special Skill
(Exclusive to Fruit of Understanding)
Understanding.pngUnderstandingUnderstanding.png Understanding
- Deal +5% more damage per Stack
- Take +5% more damage per Stack
(max value : 5)
- Deal +5% more damage per Stack
- Take +5% more damage per Stack (max value : 5)
(Exclusive to Fruit of Understanding)
Mental Fracture.pngMental FractureMental Fracture.png Mental Fracture
SP Loss Efficiency +1 per Stack (max 5)
Expires when it reaches 5 Stack, and take 10 SP damage
Lose 1 Stack per turn
SP Loss Efficiency +1 per Stack (max 5)
Expires when it reaches 5 Stack, and take 10 SP damage
Lose 1 Stack per turn
(Exclusive to The Noon of Violet entities)