Status Effects
Status Effects are conditions that can be applied to units on either side of a battle through the use of Passives, Skills, E.G.O Gifts and even other status effects.
A status effect can use up to two values to function, which will be called 'modes' here for clarity:
- Zero-value mode, where the value is always fixed at 1 and has no inherent effect on the status effect's strength.
- Single-value mode, where the value is typically called Count, Stack or simply Value.
- Double-value mode, where one value is called Potency and the other Count. Generally, Potency determines the strength of the effect, while Count determines its duration.
In single-value or double-value modes, if one or more of the values reach 0, the status effect is removed from the unit. Addtionally, the values of a status effect are always consumed before they are gained or inflicted.
If the status effect uses both values, the Potency will be displayed on the bottom left, with the Count on the bottom right. Otherwise, the value is always displayed on the bottom left.
Status effects also come with a few attributes:
- Base Value, the initial value of the status effect upon infliction if no value is specified.
- Max Value, the maximum value of the status effect. The default Max Value is 99.
Status effects are also separated into three categories:
- Positive status effects, which are highlighted in yellow.
- Neutral status effects, which are highlighted in brown.
- Negative status effects, which are highlighted in red.
Do note that the highlight colors of the status effect may not be fully accurate to its effects.
Keyword Status Effects
Keyword Status Effects
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Buffs
Positive Status Effects (or Buffs) provide beneficial effects to the receiver.
Damage Type DMG Up
| Name | Description |
|---|---|
| Deal 10% more damage with | |
| Deal 10% more damage with | |
| Deal 10% more damage with | |
| Deal 10% more damage with | |
| Deal 10% more damage with | |
| Deal 10% more damage with | |
| Deal 10% more damage with | |
| Deal 10% more damage with | |
| Deal 10% more damage with | |
| Deal 10% more damage with | |
Damage Type Power Up
| Name | Description |
|---|---|
Damage Type Protection
| Name | Description |
|---|---|
| Take 10% less damage from | |
| Take 10% less damage from | |
| Take 10% less damage from | |
| Take 10% less damage from | |
| Take 10% less damage from | |
| Take 10% less damage from | |
| Take 10% less damage from | |
| Take 10% less damage from | |
| Take 10% less damage from | |
| Take 10% less damage from | |
Other Buffs
| Name | Description | Source (If Exclusive) | ||||
|---|---|---|---|---|---|---|
| All skills gain Final Power by the effect's Count for one turn. | ||||||
| Attack skills gain Final Power by the effect’s Count for one turn. | ||||||
| Defense skills gain Final Power by the effect's Count for one turn. | ||||||
| Gain Clash Power by the effect's Count for one turn. | ||||||
| Offense level increases based on the effect's Potency for one turn. | ||||||
| Defense Level increases based on the effect's Potency for one turn. | ||||||
| Deal 10% more damage with skills based on the effect's Count for one turn. (Max 10) | ||||||
| Speed increases by the effect’s Count for one turn. | ||||||
| Take 10% less damage per Count from attacks for one turn. (Max 10) | ||||||
| Raise the Power of Plus Coins by the effect's Count for one turn. | ||||||
| Reduce the Power of Minus Coins by the effect's Count for one turn. | ||||||
| Boost the damage of attacks against Weak resistances by 1% per Count for one turn. | Crow's Eye View Yi Sang E.G.O Peccatulum Irae Class 3 Enemy | |||||
| Increases HP healing provided by Passive abilities, Skills, and Coin effects by 10% per Count. (Max 5) | ||||||
| Increases the amount of E.G.O resources earned from skills by the effect's Count for one turn. | Lifetime Stew Sinclair E.G.O Soda Ryōshū E.G.O | |||||
- This unit inflicts +1 more Burn and Rupture potency with its Base Skills - While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn) · If this unit's SP is at max when the above effect activates, gain 1 Offense Level Up and 1 Haste next turn - Lose 1 Stack at Turn End |
- Max Stack: 3 - This unit inflicts +1 more - While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn) · If this unit's SP is at max when the above effect activates, gain 1 - Lose 1 Stack at Turn End |
Heishou Pack - You Branch Identities | ||||
| Raise Skill Final Power by the effect's Count against targets with Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Halve this effect’s Count. (Rounded down) for the turn. (Applies to clashes as well) |
World of N Corp. Fanatics Identities N Corp. Inquisitor Enemies | |||||
- Stage 1 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements. |
- Max Value: 10 - Stage 1 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · (10+ Stack: - Stage 2 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements.) · (20+ Stack: - Stage 3 Blooming Thorn - Gain 1 Defense Level for every 2 Stack (max 5) - When hit, inflict 1 Bleed against the attacker and lose 1 Stack - [The Princess of La Manchaland Rodion Only] · At max Stack, convert to the next Stage of this effect. · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects. · Reverts to previous Stage when the Stack drops below the requirements.) · Inflict +(Stage - 1) more · Reverts to previous Stage when the Stack drops below the requirements. |
The Princess of La Manchaland Rodion | ||||
- Expires at Turn End - Against targets with Bleed: deal +1.5% damage for every Stack - Skills that consume or gain Bloodfeast deal +3% damage for every Stack instead |
- Max Value: 10 Expires at Turn End - Against targets with - Skills that consume or gain - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. deal +3% more damage for every Stack instead |
The Princess of La Manchaland Rodion | ||||
- As long as this effect exists, all Bleed damage taken by the Shield HP is converted to Bloodfeast. - Gain Shield HP equal to the Stack at the moment of its application - Expires at Turn End |
- Max Stack: 50 - As long as this effect exists, all - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.. - Gain Shield HP equal to the Stack at the moment of its application - Expires at Turn End |
The Manager of La Manchaland Don Quixote | ||||
Gain 1 Slash Power Inflict 1 Bleed On Hit with Slash Skills |
Max Stack: 1 Gain 1 Inflict 1 |
Kurokumo Clan Captain Ishmael Kurokumo Clan Wakashu Heathcliff | ||||
Bleed Potency and Count inflicted by with this unit's Skill or Coin effects: +1 Gain 1 Slash Power Up and 3 Slash DMG Up for the duration of this Encounter |
Max Value: 1 Gain 1 |
Kurokumo Clan Captain Ishmael Kurokumo Clan Wakashu Heathcliff | ||||
- Turn End: gain 2 Haste and (Stack x 2) Aggro next turn - Before Attack: inflict (Stack) Tremor Potency against the main target (max 6 per turn) - Lose 1 Stack at Turn End |
- Max Stack: 3 - Turn End: gain 2 - Before Attack: inflict (Stack) - Lose 1 Stack at Turn End |
Heishou Pack - Wu Branch Identities | ||||
| Take -1 damage per Count from |
Molar Boatworks Fixer Ishmael Molar Boatworks Fixer Sinclair | |||||
- This unit's Base Skills inflict +1 more of Rupture and Sinking Potency - Turn End: Lose 1 Stack |
- Max Value: 3 - This unit's Base Skills inflict +1 more of - Turn End: Lose 1 Stack |
Heishou Pack - Wei Branch Identities | ||||
- On death, gain 1 E.G.O resource for the least-owned E.G.O resource - If this unit is killed by an attack, inflict 3 Sinking against the last attacker - Dies at the end of the same turn this unit was revived in |
- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "revive" (heal 50% HP and reset SP to 0) this unit at Turn End. - If this unit is killed by an attack, gain 1 E.G.O resource for the least-owned E.G.O resource - If this unit is killed by an attack, inflict 3 - Dies at the end of the same turn this unit was revived in |
Wild Hunt Heathcliff | ||||
| On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1. Critical hits deal 1.2x damage. | ||||||
- This effect persists throughout the Encounter - Combat Start: on all allies, including this unit, apply 1 Poise Potency and +1 Poise Count |
- Max Stack: 5 - This effect persists throughout the Encounter - Combat Start: on all allies, including this unit, apply 1 |
Thoracalgia Faust E.G.O | ||||
- This effect persists throughout the Encounter - When activating Pride A-Reson.: on Combat Start, apply 3 Poise and +3 Poise Count on self and (Stack) allies (prioritizes allies that gain or use Poise or Poise Count; among them, prioritize allies with the least Poise Potency) |
- Max Stack: 5 - This effect persists throughout the Encounter - When activating Pride A-Reson.: on Combat Start, apply 3 |
Thoracalgia Ryōshū E.G.O | ||||
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit |
- When at 5+ - When at 7+ |
Blade Lineage Mentor Meursault | ||||
Turn End: gain 3 Poise and +2 Poise Count next turn On Base Attack Skill use, if target has Rupture, gain 5 Poise Turn End: lose 1 Stack |
- Max Stack: 3 - Turn End: gain 3 - On Base Attack Skill use, if target has - Turn End: lose 1 Stack |
Heishou Pack - Si Branch Identities | ||||
| Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | ||||||
- Max Value: 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Red Eyes · Stage 2 (8~15): Red Eyes - Alert · Stage 3 (16~20): Red Eyes - Devouring - The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3) |
- Base Skill Coin effects inflict +1 more - Max Value: 20 - Unique - Resource used by certain Skills for additional effects - Enhances the buff based on Value · Stage 1 (1~7): - Max Value: 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Red Eyes · Stage 2 (8~15): Red Eyes - Alert · Stage 3 (16~20): Red Eyes - Devouring - The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3) · Stage 2 (8~15): - Max Value: 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Red Eyes · Stage 2 (8~15): Red Eyes - Alert · Stage 3 (16~20): Red Eyes - Devouring - The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3) · Stage 3 (16~20): - Max Value: 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Red Eyes · Stage 2 (8~15): Red Eyes - Alert · Stage 3 (16~20): Red Eyes - Devouring - The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3) - The amount of additional |
Lobotomy E.G.O::Red Eyes & Penitence Ryōshū | ||||
- Max Value: 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Penitence · Stage 2 (8~15): Penitence - Periphery · Stage 3 (16~20): Penitence - Confessional - The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2) |
- Heal 2 SP On Hit with Base Skill Coins that gain Penitence - Max Value: 20 - Unique - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff based on Value · Stage 1 (1~7): - Max Value: 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Penitence · Stage 2 (8~15): Penitence - Periphery · Stage 3 (16~20): Penitence - Confessional - The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2) · Stage 2 (8~15): - Max Value: 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Penitence · Stage 2 (8~15): Penitence - Periphery · Stage 3 (16~20): Penitence - Confessional - The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2) · Stage 3 (16~20): - Max Value: 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Penitence · Stage 2 (8~15): Penitence - Periphery · Stage 3 (16~20): Penitence - Confessional - The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2) - The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2) |
Lobotomy E.G.O::Red Eyes & Penitence Ryōshū | ||||
- Unique Charge - Resouce used by certain Skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency/Count) |
- Max Count: 20 - Unique - Resouce used by certain Skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (Interacts the same way as normal |
Lobotomy E.G.O::In the Name of Love and Hate Don Quixote | ||||
- Resource used by certain Skills for additional effects - Max Stack: 20 |
- Unique - Resource used by certain Skills for additional effects - Max Stack: 20 |
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion | ||||
- Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn |
- Gain (Charge Barrier # x 3) Shield. - Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3)) - Turn end: Gain a |
World of W Corp. Identities Charge E.G.O Gifts | ||||
- Attack Skills that consumed Charge Count deal +2.5% damage for every value on self (max 15%) - If the affected unit is a W Corp. employee, deal +5% damage for every value instead (max 30%) - Turn End: this effect expires |
- Max Value: 6 - Attack Skills that consumed - If the affected unit is a W Corp. employee, deal +5% more damage for every value instead (max 30%) - Turn End: this effect expires |
W Corp. L3 Cleanup Captain Outis Dimension Shredder Outis E.G.O W Corp. L4 Cleanup Agent - CCA Heathcliff | ||||
- When this unit gains this effect, gain 1 Attack Power Up and 1 Damage Up - This unit's Attack Skills that gain or consume Charge Count gain Final Power +1 and deal +10% damage - Reduced by 1 at Turn End |
- Max Stack: 2 - When this unit gains this effect, gain 1 - This unit's Attack Skills that gain or consume - Reduced by 1 at Turn End |
In the Name of Love and Hate Don Quixote E.G.O | ||||
- Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn - If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn Turn End: Gain 1 Stack, lose 1 Count |
Turn End at 2+ Count: - Gain (Borrowed Time Count - 1) - If this unit is set to gain more Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Turn End: Gain 1 Stack, lose 1 Count |
World of T Corp. Identities | ||||
- Turn End: gain 5 Haste next turn - Reduced by 1 at Turn End |
- Max Stack: 3 - Turn End: gain 5 - Reduced by 1 at Turn End |
Heishou Pack - Mao Branch Identities Heishou Pack - Mao Branch Enemies | ||||
- Expires at Turn End |
- Gain 1 Clash Power and 2 Defense Level - Expires at Turn End |
Heishou Pack - Wu Branch Adept Yi Sang | ||||
- Deal +7% damage for every Gaze of Contempt - Turn End: this effect expires - Turn End: at 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring |
- Max Value: 7 - Deal +7% more damage for every Gaze of Contempt - Turn End: this effect expires - Turn End: At 7 Gaze of Contempt value, convert it to - Gain 7 Damage Down - One of this unit's Skill Slots gain +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires next turn instead of expiring |
N Corp. E.G.O::Contempt, Awe Ryōshū Contempt, Awe Ryōshū E.G.O | ||||
| Skill 1 gains Final Power by the effect's Count for this turn | Blade Lineage Mentor Meursault | |||||
| Skill 2 gains Final Power by the effect's Count for this turn | Blade Lineage Mentor Meursault | |||||
- When Discarding a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn) - If this unit Discards a Skill at 2+ Insight, gain 1 Clash Power (once per turn) - Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill - Expires when Staggered |
- Max Value: 6 - When - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.ing a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn) - If this unit - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.s a Skill at 2+ - Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill - Expires when Staggered |
Dieci Assoc. South Section 4 Director Meursault | ||||
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack |
- Max Stack: 5 - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If |
The Prince of La Manchaland Meursault | ||||
- <La Manchaland> Identities only; includes Empowered versions - Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%) - Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%) - After attacking with Skill 3, or at Turn Start, if this unit does not have Hardblood Armor, lose 1 Stack |
- Max Stack: 3 - <La Manchaland> Identities only; includes Empowered versions - Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%) - Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%) - After attacking with Skill 3, or at Turn Start, if this unit does not have - If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing) - After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn) · If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack, lose 1 Stack |
The Prince of La Manchaland Meursault | ||||
- Turn End: take 20% HP damage per Stack (cannot be Staggered by this effect) - Gain 1 Stack at Turn End - Expires upon death or Retreat |
Max Stack: 5 - Turn End: take 20% HP damage per Stack (cannot be Staggered by this effect) - Gain 1 Stack at Turn End - Expires upon death or Retreat |
The Lord of Hongyuan Hong Lu Tears of the Tarnished Blood 汚血泣淚 Hong Lu E.G.O | ||||
- Max Stack: 2 - Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every Stack |
- Number of times this unit activated combo with The Lord of Hongyuan Hong Lu Identity - Max Stack: 2 - Turn Start: gain 1 |
The Lord of Hongyuan Hong Lu | ||||
- If target has 5+ negative effects, Clash Power +1, deal +10% damage |
- Max Stack: 1 - If target has 5+ negative effects, Clash Power +1, deal +10% damage |
Family Hierarch Candidate Ishmael | ||||
+3% damage on Critical Hit for every Torn Memory (max 18%) On Hit, inflict 1 Bleed (3 per turn) On Kill, gain 3 Poise and +2 Poise Count (2 times per turn) Expires at Turn End |
Max Stack: 1 +3% damage on Critical Hit for every - Used for certain Skills (max 18%) On Hit, inflict 1 On Kill, gain 3 Expires at Turn End |
N Corp. E.G.O::Fell Bullet Yi Sang | ||||
- Turn Start: gain (Stack x 10) Shield for this turn - At max Stack, gain 2 Final Power - When hit: if this unit took 100+ damage from a single Skill, gain 1 Protection after that Skill ends (2 times per turn; includes damage against Shield HP; does not count damage from Keywords) |
- Max Stack: 5 - Turn Start: gain (Stack x 10) Shield for this turn - At max Stack, gain 2 Final Power - When hit: if this unit took 100+ damage from a single Skill, gain |
Heishou Pack - Wu Branch Adept Yi Sang | ||||
- Immediately before getting hit by an enemy, consume half of Hardened Shell-Barrier and gain Protection equal to the Stack consumed (once per turn; rounded up) - Turn End: lose 3 Stack - Max Stack: 10 |
- Turn Start: gain (Stack / 3) - Immediately before taking a hit from an enemy, consume half of Hardened Shell-Barrier and gain - Turn End: lose 3 Stack - Max Stack: 10 |
Command : Meltdown Faust E.G.O | ||||
- Expires if this unit does not have "Ready to Loose" |
- Max Stack: 4 - Expires if this unit does not have · Converts the leftmost Base Attack Skill on the Dashboard to "Bow's Glimmer", then uses it at Combat Start · This unit cannot be Staggered from taking damage, Tremor Burst, or raised Stagger Threshold · Does not trigger Assist Attack · Removed if an E.G.O Skill was equipped at Combat Start |
Shi Assoc. East Section 3 Faust | ||||
· Converts the leftmost Base Attack Skill on the Dashboard to "Bow's Glimmer", then uses it at Combat Start · This unit cannot be Staggered from taking damage, Tremor Burst, or raised Stagger Threshold · Does not trigger Assist Attack · Removed if an E.G.O Skill was equipped at Combat Start |
- When this unit has this effect, activate the following effects: · Converts the leftmost Base Attack Skill on the Dashboard to "Bow's Glimmer", then uses it at Combat Start · This unit cannot be Staggered from taking damage, Tremor Burst, or raised Stagger Threshold · Does not trigger Assist Attack while this unit has this buff · Removed if an E.G.O Skill was equipped at Combat Start |
Shi Assoc. East Section 3 Faust | ||||
- Final Power +1 - Expires at Turn End |
- Offense Level +2 - Final Power +1 - Expires at Turn End |
Shi Assoc. East Section 3 Faust | ||||
- Stage 1 Hardblood - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - Raise Min & Max Speed values by 1 for every 10 Hardblood - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack |
- Max Stack: 10 - Stage 1 Hardblood - At 10+ Hardblood, converts to - Stage 2 Hardblood - Turn Start: gain 1 Offense Level Up for every 5 Stack - Raise Min & Max Speed values by 1 - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack. - At 20+ Hardblood, converts to - Stage 3 Hardblood - Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every 5 Stack - Raise Min & Max Speed values by 2 - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - Raise Min & Max Speed values by 1 for every 10 Hardblood - At - Stage 2 Hardblood - Turn Start: gain 1 Offense Level Up for every 5 Stack - Raise Min & Max Speed values by 1 - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack, gain 1 - At - Stage 3 Hardblood - Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every 5 Stack - Raise Min & Max Speed values by 2 - At 10+ Hardblood, converts to Hardblood II. - At 20+ Hardblood, converts to Hardblood III. - Reverts to the previous Stage when the Stack drops below the requirements. - Hardblood does not drop below 1. - At Hardblood II, gain 1 Offense Level Up based on the Stack - At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack, gain 1 |
The Manager of La Manchaland Don Quixote | ||||
- Base Attack Skills deal +3% damage for every Love/Hate on self (max 15%) |
- For this turn, this unit uses Plus Coin Attack Skills - Base Attack Skills deal +3% damage for every - Unique Charge - Resouce used by certain Skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency/Count) on self (max 15%) |
Lobotomy E.G.O::In the Name of Love and Hate Don Quixote | ||||
- Base Attack Skills deal +(Stack x 5)% damage - Turn End: At 3 Stack and with -25 or higher SP, change SP to -25 |
- Max Stack: 3 - Base Attack Skills deal +(Stack x 5)% damage - Turn End: At 3 Stack and with -25 or higher SP, change SP to -25 |
Lobotomy E.G.O::In the Name of Love and Hate Don Quixote | ||||
Spent when the Passive activates. |
Increases the healing provided by the Passive [Rustle Up]. Spent when the Passive activates. | R.B. Chef de Cuisine Ryōshū | ||||
- On Crit: at 15+ Poise Potency and 5+ Poise Count, consume (Poise Potency on self / 5) Poise Potency to deal +(Poise Potency consumed x 4)% damage on Critical Hit and lose 1 Stack |
- Max Stack: 20 - On Crit: at 20+ |
Thoracalgia Ryōshū E.G.O | ||||
- Take (Stack x 10)% less damage - Turn Start: Gain Shield by Poise on self (max 20) - Turn End: Gain 3 Poise and +1 Poise Count; this unit's leftmost Skill Slot gains +5 Aggro next turn - Turn End: Lose 1 Stack |
- Max Stack: 2 - Take (Stack x 10)% less damage - Turn Start: Gain Shield by - Turn End: Gain 3 - Turn End: Lose 1 Stack |
Drifting Blade of Hongyuan Ryōshū | ||||
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit |
- When at 5+ - When at 7+ |
Blade Lineage Mentor Meursault | ||||
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%) - Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills - If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Unrelenting Spirit - Shin [剛氣-心] next turn - Max Stack: 1 |
- Min & Max Speed +1 - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%) - Inflict +1 more - If this unit has spent 8+ - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Max Capacity: 12s and - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Actives the same way as Tigermark Round does - Max Capacity: 8s: at Turn End, convert this buff to - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills - Max Stack: 1 next turn - Max Stack: 1 |
The Thumb East Capo IIII Meursault | ||||
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills - Max Stack: 1 |
- Min & Max Speed +3 - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Inflict +2 more - Max Stack: 1 |
The Thumb East Capo IIII Meursault | ||||
- Min & Max Speed +2 - Base Attack Skills Lose (cumulative number of Tigermark & Savage Tigermark Rounds spent / 2) Clash Power (max 10); however, gain the following effects(cumulative): · 8+ Rounds spent: Gain 1 Protection for every 10% missing HP on self at Turn Start · 14+ Rounds spent: On Clash Lose, Unbreakable Coins of this unit's Base Attack Skills deal +(75 + missing HP percentage on self)% damage (max 150%) · 20+ Rounds spent: Deal +(HP percentage difference)% damage against targets with higher remaining HP percentage than this unit (max 50%; except E.G.O Skills) |
- Loses this effect when this unit gains - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Actives the same way as Tigermark Round does - Max Capacity: 8 - Min & Max Speed +2 - Base Attack Skills Lose (cumulative number of - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Max Capacity: 12s & - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Actives the same way as Tigermark Round does - Max Capacity: 8s spent / 2) Clash Power (max 10); however, gain the following effects(cumulative): · Cumulative Rounds spent: X · 8+ Rounds spent: Gain 1 · 14+ Rounds spent: On Clash Lose, - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1s of this unit's Base Attack Skills deal +(75 + missing HP percentage on self)% damage (max 150%) · 20+ Rounds spent: Deal +(HP percentage difference)% damage against targets with higher remaining HP percentage than this unit (max 50%; except E.G.O Skills) |
The Thumb East Capo IIII Meursault | ||||
- Turn Start: gain 1 Clash Power Up and 1 Offense Level Up for every 3 Stack |
- Max Stack: 12 - Turn Start: gain 1 |
Crushbound Past Meursault E.G.O | ||||
Max Stack: 3 - All Coins on this unit's leftmost Base Attack Skill on the Dashboard become Unbreakable Coins - Turn Start: gain 2 Offense Level Up and 2 Defense Level Down for every Stack - Turn Start: at 3+ Stack, gain 1 Tarnished Blood (once per Encounter) - Turn End: gain 1 Stack ※ Cannot raise the effect's Stack by any other means than the ones above - Expires upon death or Retreat - When this unit takes damage that brings their HP down to 0: instead of letting this unit's HP drop below 1, or becoming Staggered or Defeated, use the 'Tears of the Tarnished Blood - The End' Skill at the very end of that turn. Remove the Flower-burying Wedge when the Skill ends. When this unit takes damage that brings their HP down to 1 at Turn End, use 'Tears of the Tarnished Blood - The End' Skill based on this unit's Speed next turn |
Base Stack: 0 Max Stack: 3 - All Coins on this unit's leftmost Base Attack Skill on the Dashboard become Unbreakable Coins - Turn Start: gain 2 - Turn Start: at 3+ Stack, gain 1 - Turn End: take 20% HP damage per Stack (cannot be Staggered by this effect) - Gain 1 Stack at Turn End - Expires upon death or Retreat (once per Encounter) - Turn End: gain 1 Stack ※ Cannot raise the effect's Stack by any other means than the ones above - Expires upon defeat or Retreat - When this unit takes damage that brings their HP down to 0: instead of letting this unit's HP drop below 1, or becoming Staggered or Defeated, use the 'Tears of the Tarnished Blood - The End' Skill at the very end of that turn. Remove the Flower-burying Wedge when the Skill ends. When this unit takes damage that brings their HP down to 1 at Turn End, use 'Tears of the Tarnished Blood - The End' Skill based on this unit's Speed next turn |
Tears of the Tarnished Blood 汚血泣淚 Hong Lu E.G.O | ||||
- Gain the following effects based on Stack: · For every 1 Stack, gain 1 Max Speed (max 5) and deal +1% more damage with Skills · For every 2 Stack, gain 1 Min Speed (max 2) and 1 Defense Level Up (max 5) · For every 3 Stack, gain 1 Offense Level Up (max 3) · At 5+ Stack, gain 1 Damage Up and apply 1 Offense Level Up to all Heishou Pack Identities |
- Max Stack: 11 - Gain the following effects based on Stack: · For every 1 Stack, gain 1 Max Speed (max 5) and 1% deal more damage with Skills · For every 2 Stack, gain 1 Min Speed (max 2) and 1 · For every 3 Stack, gain 1 · At 5+ Stack, gain 1 |
The Lord of Hongyuan Hong Lu | ||||
- Empowers The Lord of Hongyuan Hong Lu based on which Heishou he activated combo with - The Heishou Bolus Contamination effects can stack with each other · Heishou - Mao Adept Faust: take -5% damage from Skills · Heishou - Mao Ryōshū: if this unit's Speed is faster than the target's, deal +5% damage · Heishou - Mao Outis: inflict +1 Rupture Count On Hit with Unopposed Attacks (once per turn) · Heishou - Si Rodion: inflict 1 Rupture On Critical Hit (3 times per turn) · Heishou - Si Gregor: Gain +1 Poise Count when dealing Rupture damage (once per turn) |
- Max Stack: 11 - Empowers The Lord of Hongyuan Hong Lu based on which Heishou he activated combo with - The Heishou Bolus Contamination effects can stack with each other: · Heishou - Mao Adept Faust: take -5% damage from Skills · Heishou - Mao Ryōshū: if this unit's Speed is faster than the target's, deal +5% damage · Heishou - Mao Outis: inflict +1 · Heishou - Si Rodion: inflict 1 · Heishou - Si Gregor: Gain +1 |
The Lord of Hongyuan Hong Lu | ||||
- Turn Start: activate the following · Gain 1 Offense Level Up for every 1 Stack (max 5) · Gain 1 Damage Up for every 2 Stack (max 2) · Gain 1 Attack Power Up at 3+ Stack |
- Max Stack: 5 - Turn Start: activate the following · Gain 1 · Gain 1 · Gain 1 |
The Lord of Hongyuan Hong Lu | ||||
- Turn End: lose 1 Stack - Max Stack: 5 |
- Turn Start: gain 1 - Turn End: lose 1 Stack - Max Stack: 5 |
To Remain Oneself 宁作吾 Hong Lu E.G.O | ||||
- Turn End: lose 1 Stack - Max Stack: 5 |
- Turn Start: gain 2 - Turn End: lose 1 Stack - Max Stack: 5 |
To Remain Oneself 宁作吾 Hong Lu E.G.O | ||||
| When this unit's attack with 1 Atk Weight hits, inflict 50% of the resulting Coin value on hit as (Affinity/Attack type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. | Binds Heathcliff E.G.O | |||||
| When this unit's attack with 1 Atk Weight hits, inflict 100% of the resulting Coin value on hit as (Affinity/Attack type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. | Binds Heathcliff E.G.O | |||||
- Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10) |
- Max Value: 3 - Gain 3 Offense Level - Lose 3 Defense Level - Raises Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - ( - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2)/2)) SP. (min 10) |
Wild Hunt Heathcliff | ||||
- At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2) |
- Max Value: 10 - At Turn End: - Gain 2 - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 |
Wild Hunt Heathcliff | ||||
- Consume Tremor Count on self to inflict 1 more of Tremor Potency or Count when inflicting them with this unit's Skill or Coin effects - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor to effects that raise or reduce Tremor Potency/Count) |
- Max Speed +2 - Consume - When Hit by Skills that trigger - Turn End:reduce the Count by 1 (Interacts the same way as normal |
Asymmetrical Inertia Heathcliff E.G.O | ||||
- Turn End: gain 1 Stack |
- Max Stack: 4 - Turn End: gain 1 Stack |
Full-Stop Office Fixer Heathcliff | ||||
Defense Skill Final Power +1 This effect expires at Turn End or after the attack of the following: 'Rules of the Backstreets' |
Max Stack: 1 Defense Skill Final Power +1 This effect expires at Turn End or after attack of the following: 'Rules of the Backstreets' |
Kurokumo Clan Wakashu Heathcliff | ||||
- For every Stack, deal +0.75% damage - For every 10 Stack, gain 1 Haste next turn |
- Max Stack: 20 - For every Stack, deal +0.75% damage - For every 10 Stack, gain 1 |
Heishou Pack - You Branch Adept Heathcliff | ||||
- This effect does not compound in Potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 Defense Level Up · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger Tremor Burst · Cannot be Staggered by damage |
- Max Value: 2 - This effect does not compound in Potency; stacking it only extends its duration. - Reduced by 1 at Turn End - When a unit gains this effect, gain the following effects next turn: · Fix this unit's Speed to its minimum value · Gain 5 · Each of this unit's Slots gain +(10 / this unit's # of Slots) · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only) · Upon Clash Win, trigger · Cannot be Staggered by damage |
Zwei Assoc. West Section 3 Ishmael | ||||
| For 1 turn, inflict 1 |
The Pequod Captain Ishmael, Uptie II-III | |||||
| For 1 turn, inflict 1 |
The Pequod Captain Ishmael, Uptie IV | |||||
- Count: Base 3, Max 3 - Turn Start: gain 1 Offense Level Up of every Potency - Turn Start: lose 1 Count |
- Potency: Base 0, Max 5 - Count: Base 3, Max 3 - Turn Start: gain 1 - Turn Start: lose 1 Count |
Jeong's Office Rep Ishmael | ||||
- When Clash ends, inflict 2 Sinking (once per turn) - When hit, inflict 2 Sinking on the attacker (once per turn) - For every 20 SP, inflict +1 more Sinking Potency with above effects (max 2) - Replace this unit's Base Skills with Plus Coin Skills |
- Turn Start: gain 1 - Turn Start: +(Stack x 3) Aggro to the leftmost Skill Slot on the Dashboard (max 15) - Max Stack: 5 - Expires at Turn End for every 8 SP (max 5) - When Clash ends, inflict 2 - When hit, inflict 2 - For every 20 SP, inflict +1 more - Replace this unit's Base Skills with Plus Coin Skills |
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion | ||||
- When Clash ends, inflict +1 Sinking Count (once per turn) - On Hit with the first Coin of a Base Attack Skill, inflict +1 Sinking Count (once per turn) - For every -20 SP, inflict +1 more Sinking Count with above effects (max 2) - Replace this unit's Base Skills with Minus Coin Skills |
- Turn Start: gain 1 - Turn Start: -(Stack x 0.15) Aggro to this unit's Skill Slots on the Dashboard (max 0.75) - Max Stack: 5 - Expires at Turn End for every -8 SP (max 5) - When Clash ends, inflict +1 - On Hit with the first Coin of a Base Attack Skill, inflict +1 - For every -20 SP, inflict +1 more - Replace this unit's Base Skills with Minus Coin Skills |
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion | ||||
- Turn Start: +(Stack x 3) Aggro to the leftmost Skill Slot on the Dashboard (max 15) - Max Stack: 5 - Expires at Turn End |
- Turn Start: gain 1 - Turn Start: +(Stack x 3) - Max Stack: 5 - Expires at Turn End |
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion | ||||
- Turn Start: -(Stack x 0.15) Aggro to this unit's Skill Slots on the Dashboard (max 0.75) - Max Stack: 5 - Expires at Turn End |
- Turn Start: gain 1 - Turn Start: -(Stack x 0.15) - Max Stack: 5 - Expires at Turn End |
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion | ||||
· At 3 Stack, gain additional 5 Deep Tears - Turn End: lose (Stack x 15) SP - Base Attack Skills deal +(Stack x 10)% damage (max 30%) - If this unit has Blessing, gain Clash Power Up by the effect's Stack at Turn Start - If this unit has Despair, gain Pierce Power Up by the effect's Stack at Turn Start - Max Stack: 3 |
- Turn Start: gain 5 - Resource used by certain Skills for additional effects - Max Stack: 20 · At 3 Stack, gain additional 5 - Resource used by certain Skills for additional effects - Max Stack: 20 - Turn End: lose (Stack x 15) SP - Base Attack Skills deal +(Stack x 10)% damage (max 30%) - If this unit has - When Clash ends, inflict 2 Sinking (once per turn) - When hit, inflict 2 Sinking on the attacker (once per turn) - For every 20 SP, inflict +1 more Sinking Potency with above effects (max 2) - Replace this unit's Base Skills with Plus Coin Skills, gain - If this unit has - When Clash ends, inflict +1 Sinking Count (once per turn) - On Hit with the first Coin of a Base Attack Skill, inflict +1 Sinking Count (once per turn) - For every -20 SP, inflict +1 more Sinking Count with above effects (max 2) - Replace this unit's Base Skills with Minus Coin Skills, gain - Max Stack: 3 |
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion | ||||
- Deal more damage equal to (Stack)% (max 30%) - Gain the following effects next turn based on Stack: · At 10+ Stack: gain 1 Blunt DMG Up · At 20+ Stack: Max Speed +1, gain 1 Power Up · At 30 Stack: gain 2 Blunt DMG Up |
- Max Stack: 30 - Deal more damage equal to (Stack)% (max 30%) - Gain the following effects next turn based on Stack: · At 10+ Stack: gain 1 · At 20+ Stack: Max Speed +1, gain 1 · At 30 Stack: gain 2 |
The Middle Little Brother Sinclair | ||||
- Gain 1 Stack at Turn End or when hit - Gain 1 Offense Level per 5 Stack - If the unit with this effect dies, inflict Gluttony damage equal to Stack and inflict 5 Rupture - Expires upon death or Retreat |
Max Stack: 20 - Gain 1 Stack at Turn End or when hit - Gain 1 Offense Level per 5 Stack - If the unit with this effect dies, inflict - Expires upon death or Retreat |
Tears of the Tarnished Blood 汚血泣淚 Sinclair E.G.O | ||||
If the above effect activated, dies at Turn End. Expires upon death, Retreat, or Turn End |
When this unit takes damage that brings their HP down to 0: this unit's HP does not drop below 1; recover from Stagger due to damage. If the above effect activated, dies at Turn End. Expires upon death, Retreat, or Turn End |
Tears of the Tarnished Blood 汚血泣淚 Sinclair E.G.O | ||||
- Stage 1 Blood-tinged Scissorblades - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack |
- Max Value: 10 - Stage 1 Blood-tinged Scissorblades - At 10+ Blood-tinged Scissorblades, converts to - Stage 2 Blood-tinged Scissorblades - Turn Start: gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack. - At 20+ Blood-tinged Scissorblades, converts to - Stage 3 Blood-tinged Scissorblades - Turn Start: gain 1 Offense Level Up for every 5 Stack - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack. - Reverts to previous stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At - Stage 2 Blood-tinged Scissorblades - Turn Start: gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack, gain 1 - At - Stage 3 Blood-tinged Scissorblades - Turn Start: gain 1 Offense Level Up for every 5 Stack - At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II. - At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III. - Reverts to previous Stage when the Stack drops below the requirements. - Blood-tinged Scissorblades does not drop below 1. - At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack - At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack, gain 1 |
The Barber of La Manchaland Outis | ||||
- If this unit's Speed is faster than the target's, deal +(Speed difference x 3)% damage (max 15%) |
- When this unit has - If this unit's Speed is faster than the target's, deal +(Speed difference x 3)% damage (max 15%) |
T Corp. Class 3 VDCU Staff Outis | ||||
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage |
- Gained on Heads Hit against target with - When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage |
Twinhook Pirates First Mate Gregor | ||||
- For every (Stack / 8), gain 1 Aggro (max 5; rounded down; affects the leftmost Skill Slot on the Dashboard) - For every (Stack / 20), gain 1 Protection (max 2; rounded down) - Gain 10 Stacks at Turn End ※ Can gain up to 20 per turn |
- Max Stack: 40 - For every (Stack / 8), gain - For every (Stack / 20), gain - Gain 10 Stacks at Turn End ※ Can gain up to 20 per turn |
Unbrilliant Glory Gregor | ||||
- When clashing against enemies with Bleed or Unique Bleed, Clash Power +1 - When consuming Bloodfeast with an Attack Skill, if there isn't enough Bloodfeast, consume 1 HP for every 1 missing Bloodfeast to generate it before consuming it (the damage from this effect does not Stagger or reduce this unit's HP below 1 - Reduced by 1 at Turn End |
- Max Stack: 3 - When clashing against enemies with - When consuming - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. with an Attack Skill, if there isn't enough - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first., consume 1 HP for every 1 missing - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. to generate it before consuming it (the damage from this effect does not Stagger or reduce this unit's HP below 1 - Reduced by 1 at Turn End |
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- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 - (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
- Turn End: Gain ((sum of all allies' - When Hit by Skills that trigger - Turn End:reduce the Count by 1 (Interacts the same way as normal |
District 20 Yurodiviye Enemies | ||||
Skills that inflict Tremor Potency, Count, or trigger Tremor Burst: gain Base Power +(Stack), deal +(Stack x 10)% damage against enemies, and when raising Stagger Thresholds via Tremor Burst, increase the amount raised by (Stack x 10)% (including E.G.O Skills) Reduced by 1 at Turn End At 1 Stack, the Stack does not drop below 0, and is maintained through the Encounter. |
This unit gains base Min and Max Speed by Stack Skills that inflict Reduced by 1 at Turn End At 1 Stack, the Stack does not drop below 0, and is maintained through the Encounter. |
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- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed |
- Max Stack: 7 - When Staggered, consume all Emergency Barrier Battery Stack and gain - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn by the Stack consumed |
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- When consuming Charge Count, add the amount consumed to this buff's Stack - Max Charge Count Cap +10 - Gain 1 Charge Count when allies gain Charge Potency or Count - When this unit consumes Charge Count with its Skills, consume the same amount of Charge Count 1 more time (when there isn't enough Charge Count, consume as much as available) - Deal +10% damage for every 10 Stack - Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies) - When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well. - This effect works on 'Unique Charge' as well. |
- Max Stack: 100 - When consuming - Max - Gain 1 - When this unit consumes - Deal +10% damage for every 10 Stack - Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies) - When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well. |
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- Reduce Sinking damage taken by 80% - Reduced by 1 at Turn End |
- Reduce SP damage from enemies by 80% - Reduce - Reduced by 1 at Turn End |
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- Adjust any Attack Type Resistances exceeding 1 to 1 (unless Staggered) |
- Turn Start: gain 2 - Adjust any Attack Type Resistances exceeding 1 to 1 (unless Staggered) |
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- Deal +1% damage for every Stack |
- Max Stack: 108 - Deal +1% more damage for every Stack |
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Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger At 0 Stack, apply 1 Incandescent Indulgence, then expires |
Turn End: at less than 60% HP... Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Turn End: gain 2 Offense Level Up and 1 Damage Up next turn for every Stack At max Stack(3), lose 5% HP at Turn End At 0 Stack, apply 1 Turn Start: fully heal HP and SP (once per Encounter), then expires |
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Turn End: gain 2 Offense Level Up and 1 Damage Up next turn for every Stack At max Stack(3), lose 5% HP at Turn End |
Max Stack: 3 Turn End: gain 2 At max Stack(3), lose 5% HP at Turn End |
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Turn Start: fully heal HP and SP (once per Encounter) |
Gain 30% base HP for this Encounter Turn Start: fully heal HP and SP (once per Encounter) |
applied by Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger At 0 Stack, apply 1 Incandescent Indulgence, then expires | ||||
Debuffs
Negative Status Effects (or Debuffs) provide negative effects to the receiver.
Damage Type DMG Down
| Name | Description |
|---|---|
| Deal 10% less damage with | |
| Deal 10% less damage with | |
| Deal 10% less damage with | |
| Deal 10% less damage with | |
| Deal 10% less damage with | |
| Deal 10% less damage with | |
| Deal 10% less damage with | |
| Deal 10% less damage with | |
| Deal 10% less damage with | |
| Deal 10% less damage with | |
Damage Type Power Down
| Name | Description |
|---|---|
Damage Type Fragility
| Name | Description |
|---|---|
| Take 10% more damage from | |
| Take 10% more damage from | |
| Take 10% more damage from | |
| Take 10% more damage from | |
| Take 10% more damage from | |
| Take 10% more damage from | |
| Take 10% more damage from | |
| Take 10% more damage from | |
| Take 10% more damage from | |
| Take 10% more damage from | |
Damage Type Resistance Down
| Name | Description |
|---|---|
(0.1 per Stack) |
Increase (0.1 per Count) |
(0.1 per Stack) |
Increase (0.1 per Count) |
(0.1 per Stack) |
Increase (0.1 per Count) |
(0.1 per Stack) |
Increase (0.1 per Count) |
(0.1 per Stack) |
Increase (0.1 per Count) |
Other Debuffs
| Name | Description | Source (If Exclusive) | ||
|---|---|---|---|---|
| All skills lose Final Power by the effect's Potency for one turn. | ||||
| Attack skills lose Final Power by the effect’s Potency for one turn. | ||||
| Defense skills lose Final Power by the effect’s Potency for one turn. | ||||
| Lose Clash Power by the effect's Potency for one turn. | ||||
| Offense level decreases based on the effect's Potency for one turn. | ||||
| Defense Level decreases based on the effect's Potency for one turn. | ||||
| Deal 10% less damage with skills per Count for one turn. (Max 10) | ||||
| Speed decreases by the effect’s Potency for one turn. | ||||
| Take 10% more damage from skills per Count for one turn. (Max 10) | ||||
| Fix the Power of X Coin(s) to 0 for one turn. | ||||
| Reduce the Power of Plus Coins by the effect's Count for one turn. | ||||
| Raise the Power of Minus Coins by the effect's Count for one turn. | ||||
| Decreases HP healing provided by Passive abilities, Skills, and Coin effects. | ||||
| At the end of the turn, take fixed damage by the Count, then halve the Count. | ||||
| Does not act for this turn. | ||||
| At the end of the turn, take fixed damage by the effect’s Potency, then reduce its Count by 1. | ||||
- Max Value: 7 - Target Defense - X - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires |
- Unique - Max Value: 7 - Target loses Defense Level equal to the value of this effect - Turn End: Deal (Value x |
Lobotomy E.G.O::Magic Bullet Outis Magic Bullet Outis E.G.O | ||
If this unit has Burn, Wrath Resistance +0.1 for every Stack (cannot exceed 2.0 Wrath Resistance with this effect) Turn End: gain Bind equal to Stack next turn Turn End: halve Stack (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active |
Max Stack: 5 If this unit has Turn End: gain Turn End: halve Stack (rounded down) ※ Cannot gain additional Stacks of this effect while it is already active |
Indicant's Trial Rodion E.G.O | ||
| When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1. | ||||
Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Halve this effect’s Count. (Rounded down) |
Unique Turn Start: Apply 1 Turn End: halves Count (rounded down). |
N Corp. Fanatics Identities Hex Nail E.G.Os | ||
- Max Value: 10 - +10% chance for this unit to be Critically Hit if this unit is the main target When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit - Reduce value by 1 when hit |
- Unique - Max Value: 10 - +10% chance for this unit to be Critically hit if this unit is the main target - When struck by a Critical Hit, gain - Reduce value by 1 when hit |
Blade Lineage Salsu Faust | ||
- Turn Start: gain Bleed Potency by Stack - Lose Defense Level by Stack - Turn End: at 2+ Stack, gain 1 Fragile next turn (once per turn) - Expires on: Death, Retreat, buff removal/expiration. When it expires, apply Arrow - Shi to Shi East Section 3 Faust by Stack |
- Max Stack: 4 Turn Start: gain - Lose Defense Level by Stack - Turn End: at 2+ Stack, gain 1 - Expires on: Death, Retreat, buff removal/expiration. When it expires, apply - Max Capacity: 4 - Arrows spent by certain Skills to Shi East Section 3 Faust by Stack |
Shi Assoc. East Section 3 Faust | ||
- Take +0.5% damage for every Bleed on self (max 10%) - Turn End: reduced by 1 |
- Max Value: 1 - Take +0.5% more damage for every - Turn End: reduced by 1 |
The Barber of La Manchaland Outis | ||
- Turn End: at 10+ Bleed Potency, take Lust damage equal to 1% of this unit's max HP. (max 30) - Turn End: reduced by 1 |
- Max Value: 5 - Turn End: at 10+ - Turn End: reduced by 1 |
Yearning-Mircalla Don Quixote E.G.O | ||
- Max Count: 4 - Gain 1 Potency every time this unit takes 10 Bleed damage - When gaining Bleed or 'Unique Bleed' from getting hit, gain 2 Bleed and inflict 1 Bleed against the Attacker (5 times per turn) · At 10 Potency, gain +1 Bleed count as well when triggering the above effect. - Turn End: lose 1 count. Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) Lust damage. - If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast by (Potency x 10), and deal (Potency x 2) Lust damage against all of its allies (min 1) |
- Max Potency: 10 - Max Count: 4 - Gain 1 Potency every time this unit takes 10 - When gaining · At 10 Potency, gain +1 - Turn End: lose 1 Count - Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) - If the unit inflicted with this effect dies, or when this effect expires: increase - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. by (Potency x 10), and deal (Potency x 2) |
Yearning-Mircalla Meursault E.G.O | ||
| At the end of the turn, take |
Legerdemain Gregor E.G.O
| |||
| When attacked by skills that burst Tremor, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1. | ||||
| Raise target's Stagger Threshold by | ||||
When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
Lose 1 Defense Level for every 4 When Hit by Skills that trigger Turn End:reduce the Count by 1 (Interacts the same way as normal |
Öufi Assoc. South Section 3 Heathcliff | ||
- Cannot exceed maximum Stagger Level with this effect When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency. Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
- When Staggered, and when the sum of - Cannot exceed maximum Stagger Level with this effect When Hit by Skills that trigger Turn End:reduce the Count by 1 (Interacts the same way as normal |
Binds Outis E.G.O | ||
- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) |
- On - When Hit by Skills that trigger - Turn End:reduce the Count by 1 (Interacts the same way as normal |
Peccatulum Pigritiae Class 3 Enemy District 20 Yurodivy Hong Lu Cavernous Wailing Hong Lu E.G.O | ||
- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%) - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
- When hit by Skills or Coin effects that trigger - When hit by Skills or Coin effects that trigger - When Hit by Skills that trigger - Turn End:reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
Everlasting Faust E.G.O | ||
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
- Lose 1 Clash Power for every 10 - When Hit by Skills that trigger - Turn End:reduce the Count by 1 (Interacts the same way as normal |
T Corp. Class 3 Collection Staff Don Quixote T Corp. Class 3 VDCU Staff Outis T Corp Collector Enemies | ||
- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) |
- On - When hit by Skills that trigger - Turn End: reduce the Count by 1 (Interacts the same way as normal |
The Thumb East Capo IIII Meursault The Thumb East Soldato II Sinclair The Thumb East Enemies | ||
- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency - Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) |
- On - When hit by Skills that trigger - Turn End: reduce the Count by 1 (Interacts the same way as normal |
N Corp. E.G.O::Contempt, Awe Ryōshū | ||
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition. |
- Gained through - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. - When triggering Potency and Count values do not change over the conversion., add the effects of the resulting - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.. | |||
- Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15))% of stored damage as Sloth damage - Turn End: Gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium. |
- Does not take any damage as long as this effect is active; store all damage received instead - Combat End: If there is only 1 Count left of this effect, the effect triggers - Turn End: gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the |
World of T Corp. Identities | ||
- Turn End: Gain 1 Bind next turn - Turn End: At 2 Stack, replace this effect with Deep Wound next turn |
- Max Stack: 2 - Turn End: Gain 1 - Turn End: At 2 Stack, replace this effect with - When Tremor Burst is triggered on this unit, gain +1 Bleed Count (2 times per turn) - Cannot gain Open Wound (in Focused Encounters, the Part) - Turn End: Gain (Stack - 1) Bind next turn - Turn End: Reduce Stack by 1 next turn |
Night Awls Capitano Gregor | ||
- When Tremor Burst is triggered on this unit, gain +1 Bleed Count (2 times per turn) - Cannot gain Open Wound (in Focused Encounters, the Part) - Turn End: Gain (Stack - 1) Bind next turn - Turn End: Reduce Stack by 1 |
- Base Stack: 3 - When - Cannot gain - Turn End: Gain 1 Bind next turn - Turn End: At 2 Stack, replace this effect with Deep Wound next turn (in Focused Encounters, the Part) - Turn End: Gain (Stack - 1) - Turn End: Reduce Stack by 1 |
Night Awls Capitano Gregor; applied by - Turn End: Gain 1 Bind next turn - Turn End: At 2 Stack, replace this effect with Deep Wound next turn | ||
- When Tremor Burst is triggered on this unit, gain +3 Bleed Count (2 times per turn) - Cannot gain Open Wound (in Focused Encounters, the Part) - Turn End: Gain Bind equal to Stack next turn - Turn End: Reduce Stack by 1 |
- Base Stack: 3 - When - Cannot gain - Turn End: Gain 1 Bind next turn - Turn End: At 2 Stack, replace this effect with Deep Wound next turn (in Focused Encounters, the Part) - Turn End: Gain - Turn End: Reduce Stack by 1 |
Night Awls Capitano Gregor | ||
| When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1. | ||||
| At the end of the turn, gain |
Dimension Shredder E.G.Os W Corp. L3 Cleanup Agent Yi Sang Wayward Passenger Abnormality | |||
- Turn End: gain Rupture Potency equal to this unit's current Speed value (max 5), and gain 1 Bind next turn - Turn End: reduced by 1 |
- Max Value: 3 - Turn End: gain - Turn End: reduced by 1 |
Lasso E.G.Os | ||
- Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.2 (rounded down) - Lose 1 Stack at Turn End |
- Max Stack: 2 - Multiply the amount of Stagger Threshold raised and - Lose 1 Stack at Turn End |
Heishou Pack - Wu Branch Adept Yi Sang | ||
- Take +10% damage from Gluttony Affinity Skills - Take +10% damage from Deathrite - Removed at Turn End |
- Max Stack: 1 - Take +10% damage from - Take +10% damage from Deathrite - Removed at Turn End |
Heishou Pack - Mao Branch Adept Faust | ||
- Expires at Turn End - At 10+ Stack, when taking 30+ damage from a Skill: gain +1 Rupture Count; take Gluttony damage equal to Rupture Potency on self (once per turn) - When this effect expires, gain (Stack / 4) Attack Power Down next turn (max 2) ※ Cannot gain additional Stacks of this effect while it is already active |
- Max Stack: 10 - Expires at Turn End - At 10+ Stack, when taking 30+ damage from a Skill: gain +1 - When this effect expires, gain (Stack / 4) ※ Cannot gain additional Stacks of this effect while it is already active |
Red Sheet Don Quixote E.G.O | ||
On Hit, consume 1 Rupture Count on target to inflict (Stack / 2) Rupture (inflicts at least 1 Rupture if Rupture Count was consumed; rounded down) When hit, gain (Stack / 2) Rupture and lose 1 Stack (gain at least 1; rounded down) Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack |
Max Stack: 6 On Hit, consume 1 When hit, gain (Stack / 2) Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack |
Lobotomy E.G.O::Red Sheet Sinclair | ||
| When hit by an attack, take fixed SP damage by the effect’s Potency. (Applies as | ||||
- Base Value: 0, Max Value: 15 - The Potency and the Count of this effect are called "The Living" and "The Departed", respectively. - When hit, the attacker heals (The Living/4) SP. (min 1; rounded down) - When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.) - Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed. - No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly. - This effect expires when both The Living and The Departed reach 0. |
- Unique - Base Value: 0, Max Value: 15 - The Potency and the Count of this effect is called "The Living" and "The Departed", respectively. - When hit, the attacker heals (The Living/4) SP. (min 1; rounded down) - When hit, and if this unit's SP is at less than 0, take ( - Turn End: Reset The Departed of this effect to 0; then, gain - No external effects can raise the amount of Butterfly inflicted. "Inflict additional - This effect expires when both The Living and The Departed reach 0. |
Lobotomy E.G.O::Solemn Lament Yi Sang Solemn Lament Gregor E.G.O | ||
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Units with no Sanity take all of it as Gloom HP damage) |
Deal SP damage by ( If target's SP is -45 or lower, the excess SP damage is dealt as |
Effloresced E.G.O::Spicebush Yi Sang | ||
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn - Units without SP: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value ※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types. |
50% chance to gain 1 Units with SP: Change Panic Type to Units without SP: -10% chance to flip Heads. Reduced at Turn End This effect is not cumulative; inflicting it will replace the current value with the inflicted value. Units with SP but unable to change Panic types (mostly bosses) use the Units without SP conditional instead. |
Wuthering Heights Chief Butler Outis Wuthering Heights Butler Faust Bygone Days Ishmael E.G.O Josephine Enemy | ||
(Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power) - Units without SP: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types. |
- Units with SP: change their Panic Type to " ( - Units without SP: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types. |
Wild Hunt Heathcliff | ||
- Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect. - Take +0.5% damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately) - Turn End: reduced by 1 |
- Max Value: 2 - Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect. - Take +0.5% more damage for every - Turn End: reduced by 1 |
Bygone Days Ishmael E.G.O | ||
- Units with SP: change their Panic Type to "Shattermark" - Units without SP: Clash Power -1 - Turn End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types ※ Shattermark Panic-type Effects - Low Morale: Clash Power -1, Defense Level -2 on self - Panic: Clash Power -2, Defense Level -3 on self |
- Take +10% damage from - Units with SP: change their Panic Type to " - Units without SP: Clash Power -1 - Tum End: Reduce 1 Stack - This effect is not cumulative; inflicting it will replace the current value with the inflicted value - Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types ※ - Low Morale: Clash Power -1, Defense Level -2 on self - Panic: Clash Power -2, Defense Level -3 on self |
Heishou Pack - Wei Branch Identities | ||
When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill) - If the Attacker has 5- Charge Count, they gain +3 additional Charge Count Turn End: this effect expires |
Max Value: 3 When this unit is hit, the Attacker gains - If the Attacker has 5- Turn End: this effect expires |
MultiCrack Office Fixer Heathcliff | ||
| When hit, the attacker gains +1 |
AEDD Gregor E.G.O | |||
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count - At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires ※ Cannot gain additional Stacks of this effect while it is already active |
- Base Stack: 3 - When getting - At 0 Stack, take ※ Cannot gain additional Stacks of this effect while it is already active |
Heishou Pack - Mao Branch Identities Heishou Pack - Mao Branch Enemies | ||
- Deathrite - When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack - When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn) - When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self -※ Cannot gain additional Stacks of this effect while it is already active |
- Base Stack: 5 - Deathrite - When getting - When losing Stacks due to this effect, gain 1 - When losing Stacks due to this effect, if the Stack drops to 0, take - ※ Cannot gain additional Stacks of this effect while it is already active |
Heishou Pack - Si Branch Identities | ||
- When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind - At 0 Stack, take Gluttony damage equal to Rupture Potency on self -※ Cannot gain additional Stacks of this effect while it is already active. |
- Base Stack: 3 - When getting · When this effect activates, if this unit is to gain 3 or more - At 0 Stack, take -※ Cannot gain additional Stacks of this effect while it is already active. |
Heishou Pack - Mao Branch Adept Faust Zilu | ||
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down. |
Turn End: next turn, randomly gain one of the following, then reduce this effect's Count by 1. 1 |
Hex Nail E.G.Os Bygone Days Gregor E.G.O Bygone Days Ishmael E.G.O | ||
| A random "Endure" or "Normal" attack type resistance is weakened [+0.2 to damage multiplier] for one turn. | Seven Association Identities | |||
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target. |
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target. |
Cinq Association South Identities, Camille Enemy | ||
- The unit that inflicted this Focused Attack gains the following effects based on the target Slot's Focused Attack Stack. ·1x Stack: Gain Clash Power +1 ·2x Stack: Gain Base Power +1 ·3x Stack: Gain Base Power +1 and Coin Power +1 - Expires if, for a turn, the unit who inflicted it fails to hit the Slot inflicted with their Focused Attack. - Expires if the unit who inflicted Focused Attack inflicts it on a different Slot. - Replaced if a different unit inflicts Focused Attack on a Slot already inflicted with Focused Attack. - At the start of the next turn, if a Slot inflicted with Focused Attack is no longer present, rearrange all Focused Attacks inflicted against the Slots of that Part in the order of Deployment |
<Focused Encounters Only> - The unit that inflicted this Focused Attack gains the following effects based on the target Slot's Focused Attack Stack. ·1x Stack: Gain Clash Power +1 ·2x Stack: Gain Base Power +1 ·3x Stack: Gain Base Power +1 and Coin Power +1 - Expires if, for a turn, the unit who inflicted it fails to hit the Slot inflicted with their Focused Attack. - Expires if the unit who inflicted Focused Attack inflicts it on a different Slot. - Replaced if a different unit inflicts Focused Attack on a Slot already inflicted with Focused Attack. - At the start of the next turn, if a Slot inflicted with Focused Attack is no longer present, rearrange all Focused Attacks inflicted against the Slots of that Part in the order of Deployment |
Cinq Assoc. West Section 3 Meursault, Camille Enemy | ||
- The unit that inflicted this Nerve Strike gains the following effects based on the target's(or targeted Part's) Nerve Strike Stack. · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Clash Power +1 and Base Power +1 - Expires if the unit that inflicted it inflicts this effect against a different target(or a different Part) - Replaced when another unit inflicts Nerve Strike |
- Max Stack: 3 - The unit that inflicted this Nerve Strike gains the following effects based on the target's(or targeted Part's) Nerve Strike Stack. · 1x Stack: Gain Clash Power +1 · 2x Stack: Gain Base Power +1 · 3x Stack: Gain Clash Power +1 and Base Power +1 - Expires if the unit that inflicted it inflicts this effect against a different target(or a different Part) - Replaced when another unit inflicts Nerve Strike |
Cinq Assoc. East Section 3 Don Quixote | ||
| Applies to the enemy that inflicted the most skill damage to allies. | The Middle Little Brother Meursault The Middle Little Sister Don Quixote | |||
- Expires at Turn End - Every Identity treats this unit as having their Vengeance Mark |
- Max Stack: 1 - Expires at Turn End - Every Identity treats this unit as having their |
The Middle Little Brother Sinclair; applied through - Consumed by certain Skills or Passives - Take +2% damage from The Middle enemies for every Stack (max 20%) - Turn End: the unit with the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn (Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one with a higher HP percentage) | ||
The ally that defeats the marked unit heals 10 SP; if the ally is an 'N Corp. Fanatic', also apply 1 Fanatic next turn. |
Affected unit takes more damage from |
The One Who Grips Faust | ||
- Applies only to the first target to receive the effect in each turn |
- Take +10% damage from Don Quixote - Applies only to the first target to receive the effect in each turn |
Lobotomy E.G.O::In the Name of Love and Hate Don Quixote In the Name of Love and Hate Don Quixote E.G.O | ||
Turn End: Reduced by 1 at Turn End |
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect Turn End: reduce the Count by 1 |
Edgar Family Chief Butler Ryōshū | ||
- Gain 7 Damage Down - One of this unit's Skill Slots gain +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires |
- Gain 7 - Gain 7 - One of this unit's Slots gains +20 - Cannot gain - Deal +7% damage for every Gaze of Contempt - Turn End: this effect expires - Turn End: at 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring as long as Contempt of the Gaze is active - Turn End: this effect expires |
N Corp. E.G.O::Contempt, Awe Ryōshū Contempt, Awe Ryōshū E.G.O; applied through - Deal +7% damage for every Gaze of Contempt - Turn End: this effect expires - Turn End: at 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring | ||
- Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze - On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: at 7 Stacks, convert this effect into Contempt next turn |
- Max Stack: 7 - Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze - On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least - Take and deal -50% damage from and against Ryōshū - Targets with Contempt cannot gain Gaze - On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: expires; then, this unit gains 7 Gaze next turn or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: at 7 Stacks, convert this effect into - Take and deal -50% damage from and against Ryōshū - Targets with Contempt cannot gain Gaze - On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: expires; then, this unit gains 7 Gaze next turn next turn |
N Corp. E.G.O::Contempt, Awe Ryōshū | ||
- Take and deal -50% damage from and against Ryōshū - Targets with Contempt cannot gain Gaze - On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: expires; then, this unit gains 7 Gaze next turn |
- Max Stack: 1 - Take and deal -50% damage from and against Ryōshū - Targets with Contempt cannot gain - Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze - On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: at 7 Stacks, convert this effect into Contempt next turn - On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or - Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze - On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: at 7 Stacks, convert this effect into Contempt next turn (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: expires; then, this unit gains 7 - Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze - On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: at 7 Stacks, convert this effect into Contempt next turn next turn |
N Corp. E.G.O::Contempt, Awe Ryōshū; applied through - Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze - On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt') - Turn End: at 7 Stacks, convert this effect into Contempt next turn | ||
- Take +10% damage from Lust Skills · If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity · At max Stack, deal -20% damage against <La Manchaland> Identities - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends |
- Max Stack: 4 - Take +10% damage from · If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity · At max Stack, deal -20% damage against <La Manchaland> Identities - Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends |
The Prince of La Manchaland Meursault | ||
Turn End: Gain Bind by the Count, then remove this effect. |
Count increases by 1 whenever the affected unit tosses an attack skill Coin. At the end of the turn, inflict |
Roseate Desire Ishmael E.G.O | ||
- Turn End: gain (Stack / 4) Defense Level Down next turn (rounded down) - Turn End: take Gluttony damage equal to Stack, and halve the Stack (rounded down) Upon death, transfers to this unit's ally(for Focused Encounters, a different Part) with none or the least Centipede Venom Stacks. |
- Max Stack: 20 - Turn End: gain (Stack / 4) - Turn End: take Upon death, transfers to this unit's ally(for Focused Encounters, a different Part) with none or the least Centipede Venom Stacks. |
Hundred-Footed Death Maggot 蝍蛆殺 Ishmael E.G.O | ||
- Consumed by certain Skills or Passives - Take +2% damage from The Middle enemies for every Stack (max 20%) - Turn End: the unit with the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn (Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one with a higher HP percentage) |
- Max Stack: 10 - Consumed by certain Skills or Passives - Take +2% damage from The Middle enemies for every Stack (max 20%) - Turn End: the unit with the highest Stack of this effect gains 1 - Expires at Turn End - Every Identity treats this unit as having their Vengeance Mark next turn (Counted separately from |
The Middle Little Brother Sinclair | ||
- Turn Start: leftmost Slot on the Dashboard gains +10 Aggro - Take +50% damage - When hit, inflict 1 Rupture against the attacker (3 times per target's Skill) · At less than 50% HP, inflict 1 additional Rupture · If the target has 15+ Rupture, this effect does not inflict Rupture - Reduced by 1 at Turn End |
- Max Stack: 5 - Turn Start: leftmost Slot on the Dashboard gains +10 - Take +50% more damage - When hit, inflict 1 · At less than 50% HP, inflict 1 additional · If the target has 15+ - Reduced by 1 at Turn End |
LCE E.G.O::Lantern Yi Sang | ||
| - For this turn, this unit uses Minus Coin Attack Skills | Lobotomy E.G.O::In the Name of Love and Hate Don Quixote | |||
- Max Stack: 3 - At Turn End… · At 0 or higher SP, lose 1 Stack · At less than 0 SP, gain 1 Stack |
- Base Stack: 0 - Max Stack: 3 - At Turn End… · At 0 or higher SP, lose 1 Stack · At less than 0 SP, gain 1 Stack |
Lobotomy E.G.O::In the Name of Love and Hate Don Quixote | ||
- When gaining Red Eyes with Base Skill effects, heal self and 1 ally with the lowest HP percentage by (Red Eyes gained)% of this unit's max HP (2 times per turn) - When gaining Penitence with Base Skill effects, heal self and 1 ally with the least SP by ((Penitence gained)/2) SP (2 times per turn) - Turn End: this effect expires |
- Cannot maintain - Max Value: 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Red Eyes · Stage 2 (8~15): Red Eyes - Alert · Stage 3 (16~20): Red Eyes - Devouring - The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3) & - Max Value: 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Penitence · Stage 2 (8~15): Penitence - Periphery · Stage 3 (16~20): Penitence - Confessional - The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2) - When gaining - Max Value: 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Red Eyes · Stage 2 (8~15): Red Eyes - Alert · Stage 3 (16~20): Red Eyes - Devouring - The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3) with Base Skill effects, heal self and 1 ally with the lowest HP percentage by ( - Max Value: 20 - Unique Charge (fixed Potency) - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Red Eyes · Stage 2 (8~15): Red Eyes - Alert · Stage 3 (16~20): Red Eyes - Devouring - The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3) gained)% of this unit's max HP (2 times per turn) - When gaining - Max Value: 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Penitence · Stage 2 (8~15): Penitence - Periphery · Stage 3 (16~20): Penitence - Confessional - The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2) with Base Skill effects, heal self and 1 ally with the least SP by (( - Max Value: 20 - Unique Charge (fixed Potency) - Turn Start: gain (Penitence)% of max HP as Shield - Resource used by certain Skills for additional effects - Enhances the buff Stage based on Value · Stage 1 (1~7): Penitence · Stage 2 (8~15): Penitence - Periphery · Stage 3 (16~20): Penitence - Confessional - The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2) gained)/2) SP (2 times per turn) - Turn End: this effect expires |
Lobotomy E.G.O::Red Eyes & Penitence Ryōshū | ||
Turn End: gain Bleed Count equal to Lust Reson., then lose 1 Gluttonous Thorn (貪食棘). (max Bleed Count gain: 5) While this unit has this effect, if it gains Bleed Potency beyond 99, increase Bloodfeast equal to the excess Bleed Potency; then, gain Defense Level Down next turn equal to Bloodfeast increased (max Defense Level Down gain: 5) |
Max Stack: 9 Turn End: gain While this unit has this effect, if it gains - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. equal to the excess - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. increased (max |
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When hit, gain Sinking Potency equal to Stack Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency): - Take (Sinking Potency on self x Stack) Gloom damage - Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack |
- Max Stack: 3 When hit, gain Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ - Take ( - Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal ( If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack |
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| +0.2 Resistance to Attack Types with 1.5 or less Resistance. If the target with this effect is defeated, gain 1 E.G.O resource for all Affinities, and the unit that defeated the target heals 10 SP |
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Neutral Effects
Neutral Status Effects either have both positive and negative effects, or have no significant effect on the user.
Some Neutral Status Effects are used as expendable resources, with Skills being enhanced or cancelled due to the Value of these Effects.
| Name | Description | Source (If Exclusive) | ||
|---|---|---|---|---|
- If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1 |
- This Coin does not break upon Clash Lose. - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1 | |||
- On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power. - On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill |
- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power. - On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power. - On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill | |||
· The first Coin always targets the main target · All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected |
- When this Skill flips Coins, each Coin flips against a random enemy among its targets · The first Coin always targets the main target · All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected | |||
| Amount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)' (That is, +(Potency) to all SP healed by allies this turn (Potency may be a negative number)) | ||||
| Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' (That is, +(Potency) to all SP lost by allies this turn (Potency may be a negative number)) | ||||
| More likely to be targeted by enemies. | ||||
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources. |
- Delete Skills that fit the condition and are selectable during the Chaining Phase on the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources. |
Dieci Association Identities Molar Office Identities | ||
- Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. |
- Max Value: 999 - Stores all - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. |
Bloodfiend Related Identities & E.G.O La Manchaland Enemies | ||
- Total Bloodfeast consumed in this Encounter: X |
- Max Value: 999 - Displays the total amount of - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. consumed in this Encounter |
Bloodfiend Related Identities & E.G.O La Manchaland Enemies | ||
| Total - Stores all Bleed damage dealt in this zone - Resets when moving to a different zone - This value is shared by all characters - Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first. consumed in this Encounter |
Yearning-Mircalla Don Quixote E.G.O | |||
Converts all of this unit's Base Attack Skill Coins used this turn to [Unbreakable Coins], prevents damage from Staggering this unit until Skill End, and inflict +1 more of Bleed effects On Clash Lose: gain Final Power +3 Turn End: this effect expires |
Max Stack: 1 Converts all of this unit's Base Attack Skill Coins used this turn into - If an Attack Skill has this Coin, attack with this Coin after getting hit. - Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1s, prevents damage from Staggering this unit until Skill End, and inflict +1 more of On Clash Lose: gain Final Power +3 Turn End: this effect expires |
Kurokumo Clan Captain Ishmael; applied to allied Kurokumo Clan Identities | ||
Potency and Count values do not change over the conversion. |
Converts Potency and Count values do not change over the conversion. | |||
- Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. |
- Fuses the effects of the - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. and the - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.. - Potency and Count values do not change over Entanglement. - When triggering Potency and Count values do not change over the conversion. on - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition., it activates as - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. instead. - Turn End: converted into base | |||
- Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP. |
- This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 - This unit can stack their Shield value by stacking this effect. However, as long as Blubberbubble is in effect, the Shield value cannot exceed 60% of this unit's Max HP. |
Cavernous Wailing Sinclair E.G.O | ||
- At 20+ Poise Potency, gain +1 Poise Count as well whenever this unit gains Poise Potency with Skill and Coin effects - Expires at Turn End |
- Max Value: 1 - At 20+ - Expires at Turn End |
Thoracalgia Faust E.G.O | ||
| Spent by certain skills. Some attacks cancel if lacking Ammo. | ||||
- Unique Ammo - Spent by certain Skills |
- Max Capacity: 15 - Unique Ammo - Spent by certain Skills - Counts as |
The Thumb East Soldato II Sinclair | ||
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Max Capacity: 12 |
- Unique - At 8+ (cumulative sum of - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Max Capacity: 12s and - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Actives the same way as Tigermark Round does - Max Capacity: 8s spent), gain - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills - Max Stack: 1 instead of - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%) - Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills - If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Unrelenting Spirit - Shin [剛氣-心] next turn - Max Stack: 1 from this unit's Passive · Cumulative Rounds spent: X - Max Capacity: 12 |
The Thumb East Capo IIII Meursault | ||
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Actives the same way as Tigermark Round does - Max Capacity: 8 |
- Unique - At 8+ (cumulative sum of - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Max Capacity: 12s and - At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive - Actives the same way as Tigermark Round does - Max Capacity: 8s spent), gain - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%) - Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills - Max Stack: 1 instead of - If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%) - Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills - If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Unrelenting Spirit - Shin [剛氣-心] next turn - Max Stack: 1 from this unit's Passive · Cumulative Rounds spent: X - Actives the same way as Tigermark Round does - Max Capacity: 8 |
The Thumb East Capo IIII Meursault | ||
- The sum of Potency and Count maxes out at 20. - Consumed for certain Skills - Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined - Some attacks cancel if this unit runs out of ammo |
- Unique - The sum of Potency and Count maxes out at 20. - Consumed for certain Skills. - Whether The Living(Potency) or The Departed(Count) will be consumed for each shot is randomly determined - Some attacks cancel if this unit runs out of ammo. |
Lobotomy E.G.O::Solemn Lament Yi Sang | ||
Atelier Logic Workshop Special Ammo - This Ammo's count cannot be gained or lost due to external effects |
Unique Atelier Logic Workshop Special Ammo - This |
Full-Stop Office Fixer Heathcliff | ||
| Lose all currently owned | ||||
- Consume (30 - (The Living + The Departed))/2 SP. (rounded down) - Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.' - On Reload, gain at least 1 of The Living and The Departed. |
- Effect applied to - The sum of Potency and Count maxes out at 20. - Consumed for certain Skills - Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined - Some attacks cancel if this unit runs out of ammo(Unique - Consume (30 - (The Living + The Departed))/2 SP. (rounded down) - Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.' - On Reload, gain at least 1 of The Living and The Departed. |
Lobotomy E.G.O::Solemn Lament Yi Sang | ||
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. |
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. |
The Pequod Captain Ishmael | ||
- The Skill used due to this effect does not affect Unit B's upcoming Skills list. |
If unit A applied this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 2 against the same enemy unit A attacked with its Skill. Activates at Unit A's Attack End. - The Skill used due to this effect does not affect Unit B's upcoming Skills list. |
Full-Stop Office Rep Hong Lu; applied to Full-Stop Office Fixer Heathcliff | ||
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. - Does not activate if affected ally's Skill 3 is not unlocked. |
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Base Skill 3 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. (Does not activate as Empowered Skills) - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. - Does not activate if affected ally's Skill 3 is not unlocked. |
The Lord of Hongyuan Hong Lu | ||
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. |
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Skill Attack End. - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. |
The Lord of Hongyuan Hong Lu | ||
- The Skill used due to the 'Melee Support' effect does not affect Unit B's upcoming Skills list. |
If unit A applied this effect to unit B: Unit B follows up with an Unopposed Attack with the 'Melee Support' Skill against the same enemy that attacked Unit A. Activates at Unit A's Attack End. - The Skill used due to the 'Melee Support' effect does not affect Unit B's upcoming Skills list. |
Full-Stop Office Fixer Heathcliff; applied to Full-Stop Office Rep Hong Lu | ||
- When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense - When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority - Does not activate for allies who equipped Defense Skills - Expires at Turn End |
- Max Stack: 3 - When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense - When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority - Does not activate for allies who equipped Defense Skills - Expires at Turn End |
Heishou Pack - Mao Branch Adept Faust Zilu | ||
- Max Stack: 1 - When The Lord of Hongyuan Hong Lu is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, copy and use The Lord of Hongyuan Hong Lu's 'Lordsguard' Skill - When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority - This effect counts as Assist Defense, and is counted toward calculating Assist Defense Stacks - Expires at Turn End |
- Unique - When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense - When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority - Does not activate for allies who equipped Defense Skills - Expires at Turn End - Max Stack: 1 - When The Lord of Hongyuan Hong Lu is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, copy and use The Lord of Hongyuan Hong Lu's 'Lordsguard' Skill - When there are multiple allies with - When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense - When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority - Does not activate for allies who equipped Defense Skills - Expires at Turn End Stacks, the ally with the highest Stack has the highest activation priority - This effect counts as - When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense - When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority - Does not activate for allies who equipped Defense Skills - Expires at Turn End, and is counted toward calculating - When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense - When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority - Does not activate for allies who equipped Defense Skills - Expires at Turn End Stacks - Expires at Turn End |
The Lord of Hongyuan Hong Lu | ||
· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead) - In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead) |
- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death) · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in) · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead) |
Devyat' Association Identities[1] Full-Stop Office Fixer Heathcliff[2] Family Hierarch Candidate Ishmael[3] | ||
| The rank of the last Skill - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.ed by the unit with this effect (Base Value:1) |
Dieci Association Identities | |||
- Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Damage Type Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat) |
- Base Value: 0 - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 · ( - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat): · ( - Turn Start: gain 3 Stack - Stack does not expire upon Retreat; it is stored instead - At 10+ Stack: raise Min & Max Speed values by 1 - At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat): - At 30+ Stack: · On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage · On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage (applies before Retreat) |
Devyat' Association Identities | ||
- Used for certain Skills |
- Max Value: 7 - Used for certain Skills |
Fell Bullet Heathcliff E.G.O Fell Bullet Yi Sang E.G.O N Corp. E.G.O::Fell Bullet Yi Sang | ||
At 4+ Count, the unit dies |
Turn Start: At less than 4 Count, heal by (Count * 5)% of Max HP At 4+ Count, this unit dies |
K Corp. Class 3 Excision Staff Hong Lu | ||
- At 10+ Stack: at Turn End, gain 1 Haste next turn - Used for certain Skills |
- Max Stack: 20 - At 10+ Stack: at Turn End, gain 1 Haste next turn - Used for certain Skills |
Heishou Pack - Mao Branch Adept Faust | ||
- Max Capacity: 4 - Arrows spent by certain Skills |
- Min Capacity: 0 - Max Capacity: 4 - Arrows spent by certain Skills |
Shi Assoc. East Section 3 Faust | ||
- Clash Power +1 - Deal +20% damage - Take +20% damage |
- Max Value: 1 - Clash Power +1 - Deal +20% more damage - Take +20% more damage |
The Manager of La Manchaland Don Quixote | ||
Reduce Max HP by 20% per Count (X). Deal +20% damage per Count (X). Turn Start: Gain X Haste. |
Die when Count reaches 5. Reduce Max HP by 20% (per Count). Deal +20% (per Count) damage. At the start of the turn, gain |
Screwloose Wallop Meursault E.G.O | ||
| Turn Start: Gain 3 |
Screwloose Wallop Meursault E.G.O | |||
- Become Immobilized - Take 10 + (Charge Potency x 5)% less damage (max 25%) - Turn Start: Gain Charge Barrier based on Charge Potency on self (max 5) - Turn End: Gain +10 Charge Count and 2 Attack Power Up next turn, and lose this effect - Gain Aggro to this unit's leftmost Slot based on Charge Potency on self (max 5) - When hit, gain +1 Charge Count and 1 Load next turn (max 5 per turn) - If this unit is in Panic or E.G.O Corrosion at Turn Start, of if this unit is Staggered, lose this effect |
- Max Value: 1 - Become Immobilized - Take 10 + ( - Turn Start: Gain - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn based on - Turn End: Gain +10 - Gain - When hit, gain +1 - Attack Skills that consumed Charge Count deal +2.5% damage for every value on self (max 15%) - If the affected unit is a W Corp. employee, deal +5% damage for every value instead (max 30%) - Turn End: this effect expires next turn (max 5 per turn) - If this unit is in Panic or E.G.O Corrosion at Turn Start, of if this unit is Staggered, lose this effect |
W Corp. L4 Cleanup Agent - CCA Heathcliff | ||
- Number of turns this unit spent in Retreat or as a Backup unit |
- Max Stack: 3 - Number of turns this unit spent in Retreat or as a Backup unit |
Family Hierarch Candidate Ishmael | ||
- Number of turns this unit spent active in the Encounter - Expires upon Retreat - Gain 1 Stack at Turn End |
- Max Stack: 6 - Number of turns this unit spent active in the Encounter - Expires upon Retreat - Gain 1 Stack at Turn End |
Family Hierarch Candidate Ishmael | ||
- When this unit equips and uses a Wrath Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive |
- Skill 1 Base Power +2 When this unit equips and uses a |
Jeong's Office Rep Ishmael | ||
- When this unit equips and uses a Sloth Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive |
- Skill 2 Base Power +1 When this unit equips and uses a |
Jeong's Office Rep Ishmael | ||
- When this unit equips and uses a Gloom Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive |
- Skill 3 Base Power +1 When this unit equips and uses a |
Jeong's Office Rep Ishmael | ||
- If the main target has Burn, Final Power +1 - If this unit has a Defense Skill chained at Combat Start, inflict 1 Burn per hit against the attacker for the turn - Turn End: lose (# of turns spent in Volatile E.G.O state x 5) SP. (Max SP loss : 40) |
- On Hit, inflict 1 - If the main target has - When hit, if this unit had a Defense Skill chained at Combat Start, inflict - Turn End: lose (X x 5) SP. (Max SP Loss: 40) |
Dawn Office Fixer Sinclair | ||
- Value changes depending on certain Skill effects. - [Lobotomy E.G.O::Magic Bullet Outis Only] · The higher the value, the higher the Base Power and Coin Power of Skill 3 |
- Max: 7 - Value changes depending on certain Skill effects. - The higher the value, the higher the Base Power and Coin Power of Skill 3 |
Lobotomy E.G.O::Magic Bullet Outis Magic Bullet Outis E.G.O | ||
- Stage 1 Bloodied Hand - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills |
- Max Value: 10 - Stage 1 Bloodied Hand - At 10+ Bloodied Hand, converts to - Stage 2 Bloodied Hand - Turn Start: gain 1 Offense Level Up for every 10 Stack - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills. - At 20+ Bloodied Hand, converts to - Stage 3 Bloodied Hand - Turn Start: gain 1 Offense Level Up for every 10 Stack - On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills. - Reverts to previous Stage when the Stack drops below the requirements. - At - Stage 2 Bloodied Hand - Turn Start: gain 1 Offense Level Up for every 10 Stack - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills, gain 1 - At - Stage 3 Bloodied Hand - Turn Start: gain 1 Offense Level Up for every 10 Stack - On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed - At 10+ Bloodied Hand, converts to Bloodied Hand II. - At 20+ Bloodied Hand, converts to Bloodied Hand III. - Reverts to previous Stage when the Stack drops below the requirements. - At Bloodied Hand II, gain 1 Offense Level Up based on the Stack - At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills, gain 1 |
The Priest of La Manchaland Gregor | ||
- Turn End: gain 1 Stack - Turn Start: gain 1 Defense Level Up for every 3 Stack - At 50%- HP, gain 1 Defense Level for every 3 Stack - At 40%- HP, On Hit with Base Skills, heal (Stack x 5)% of damage dealt On Hit as HP (min 1; rounded down; heal up to 30 HP per Skill) |
- Max Value: 10 - Turn End: gain 1 Stack - Turn Start: gain 1 - At 50%- HP, gain 1 Defense Level for every 3 Stack - At 40%- HP, On Hit with Base Skills, heal (Stack x 5)% of damage dealt On Hit as HP (min 1; rounded down; heal up to 30 HP per Skill) |
The Priest of La Manchaland Gregor | ||
Consumed by certain Skills. At 50- Stack, become Overheated Fuel |
Max Stack: 100 Consumed by certain Skills. At 50- Stack, become Consuming District 12 Fuel in Overheated Fuel State consumes Overheated Fuel instead Consuming Overheated Fuel also counts as consuming District 12 Fuel At over 50 Stack, become District 12 Fuel |
Firefist Office Survivor Gregor | ||
Consuming District 12 Fuel in Overheated Fuel State consumes Overheated Fuel instead Consuming Overheated Fuel also counts as consuming District 12 Fuel At over 50 Stack, become District 12 Fuel |
Max Stack: 100 Consuming Consumed by certain Skills. At 50- Stack, become Overheated Fuel in Overheated Fuel State consumes Overheated Fuel instead Consuming Overheated Fuel also counts as consuming Consumed by certain Skills. At 50- Stack, become Overheated Fuel At over 50 Stack, become Consumed by certain Skills. At 50- Stack, become Overheated Fuel |
Firefist Office Survivor Gregor | ||
Cumulative Charge Count consumed by allies: X On Hit with a Skill: deal +(sum of Charge Count on all allies / 3)% damage All allies gain 1 Offense Level Up for every 100 cumulative Charge Count consumed by allies |
Total sum of Cumulative On Hit with a Skill: deal +(sum of All allies gain 1 |
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Status Effect Pages
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| List of Status Effects - Enemy Exclusive Effects |
- ↑ Uses
Strategic R&R Mode
Strategic R&R Mode- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead). - ↑ Uses
Overwatch Assignment
Overwatch Assignment- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead). - ↑ Uses
Battlefield Retreat
Battlefield Retreat- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
- In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead).