Status Effects

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Status Effects are various types of effect that can be applied to units on either side of a battle through the use of Passives and Skills.

Status Effects have a Count, which determines how many times the effect repeats. Certain Status Effects also have Potency, which determines the magnitude of its effects when applied. Count and Potency are indicated by numbers on the right and left of a Status Effect icon respectively. For example, a Burn Effect with a Count of 5 and Potency of 10 indicates the enemy will take 10 Burn damage for the next 5 turns. The specifics of how count and potency work vary based on the status effect.

Keyword Status Effects

Burn.pngBurn - Bleed.pngBleed - Tremor.pngTremor - Rupture.pngRupture - Sinking.pngSinking - Poise.pngPoise - Charge.pngCharge

Buffs

Positive Status Effects (or Buffs) provide beneficial effects to the receiver.

Damage Type DMG Up

Name Description
Damage Type DMG Up
Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) Deal more damage with Slash.pngSlash skills based on the effect's Count for one turn. (Max. 10)
Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) Deal more damage with Pierce.pngPierce skills based on the effect's Count for one turn. (Max. 10)
Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) Deal more damage with Blunt.pngBlunt skills based on the effect's Count for one turn. (Max. 10)
Sin Type DMG Up
Wrath DMG Up.pngWrath DMG UpWrath DMG Up.png Wrath DMG UpDeal +(X*10)% damage with Wrath skills this turn. (Max 100%) Deal more damage with LcbSinWrath.pngWrath skills based on the effect's Count for one turn. (Max. 10)
Lust DMG Up.pngLust DMG UpLust DMG Up.png Lust DMG UpDeal +(X*10)% damage with Lust skills this turn. (Max 100%) Deal more damage with LcbSinLust.pngLust skills based on the effect's Count for one turn. (Max. 10)
Sloth DMG Up.pngSloth DMG UpSloth DMG Up.png Sloth DMG UpDeal +(X*10)% damage with Sloth skills this turn. (Max 100%) Deal more damage with LcbSinSloth.pngSloth skills based on the effect's Count for one turn. (Max. 10)
Gluttony DMG Up.pngGluttony DMG UpGluttony DMG Up.png Gluttony DMG UpDeal +(X*10)% damage with Gluttony skills this turn. (Max 100%) Deal more damage with LcbSinGluttony.pngGluttony skills based on the effect's Count for one turn. (Max. 10)
Gloom DMG Up.pngGloom DMG UpGloom DMG Up.png Gloom DMG UpDeal +(X*10)% damage with Gloom skills this turn. (Max 100%) Deal more damage with LcbSinGloom.pngGloom skills based on the effect's Count for one turn. (Max. 10)
Pride DMG Up.pngPride DMG UpPride DMG Up.png Pride DMG UpDeal +(X*10)% damage with Pride skills this turn. (Max 100%) Deal more damage with LcbSinPride.pngPride skills based on the effect's Count for one turn. (Max. 10)
Envy DMG Up.pngEnvy DMG UpEnvy DMG Up.png Envy DMG UpDeal +(X*10)% damage with Envy skills this turn. (Max 100%) Deal more damage with LcbSinEnvy.pngEnvy skills based on the effect's Count for one turn. (Max. 10)

Damage Type Power Up

Name Description
Damage Type Power Up
Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. Slash.pngSlash skills gain final Power by the effect's Count for one turn
Pierce Power Up.pngPierce Power UpPierce Power Up.png Pierce Power UpPierce Skill Final Power +X for this turn. Pierce.pngPierce skills gain final Power by the effect's Count for one turn
Blunt Power Up.pngBlunt Power UpBlunt Power Up.png Blunt Power UpBlunt Skill Final Power +X for this turn. Blunt.pngBlunt skills gain final Power by the effect's Count for one turn.
Sin Type Power Up
Wrath Power Up.pngWrath Power UpWrath Power Up.png Wrath Power UpWrath Skill Final Power +X for this turn LcbSinWrath.pngWrath skills gain final Power by the effect's Count for one turn.
Lust Power Up.pngLust Power UpLust Power Up.png Lust Power UpLust Skill Final Power +X for this turn LcbSinLust.pngLust skills gain final Power by the effect's Count for one turn.
Sloth Power Up.pngSloth Power UpSloth Power Up.png Sloth Power UpSloth Skill Final Power +X for this turn LcbSinSloth.pngSloth skills gain final Power by the effect's Count for one turn.
Gluttony Power Up.pngGluttony Power UpGluttony Power Up.png Gluttony Power UpGluttony Skill Final Power +X for this turn LcbSinGluttony.pngGluttony skills gain final Power by the effect's Count for one turn.
Gloom Power Up.pngGloom Power UpGloom Power Up.png Gloom Power UpGloom Skill Final Power +X for this turn LcbSinGloom.pngGloom skills gain final Power by the effect's Count for one turn.
Pride Power Up.pngPride Power UpPride Power Up.png Pride Power UpPride Skill Final Power +X for this turn LcbSinPride.pngPride skills gain final Power by the effect's Count for one turn.
Envy Power Up.pngEnvy Power UpEnvy Power Up.png Envy Power UpEnvy Skill Final Power +X for this turn. LcbSinEnvy.pngEnvy skills gain final Power by the effect's Count for one turn.

Damage Type Protection

Name Description
Damage Type Protection
Slash Protection.pngSlash ProtectionSlash Protection.png Slash ProtectionTake -(X*10)% damage from Slash skills this turn. (Max 100%) Take less damage from Slash.pngSlash skills based on the effect's Count for one turn. (Max. 10)
Pierce Protection.pngPierce ProtectionPierce Protection.png Pierce ProtectionTake -(X*10)% damage from Pierce skills this turn. (Max 100%) Take less damage from Pierce.pngPierce skills based on the effect's Count for one turn. (Max. 10)
Blunt Protection.pngBlunt ProtectionBlunt Protection.png Blunt ProtectionTake -(X*10)% damage from Blunt skills this turn. (Max 100%) Take less damage from Blunt.pngBlunt skills based on the effect's Count for one turn. (Max. 10)
Sin Type Protection
Wrath Protection.pngWrath ProtectionWrath Protection.png Wrath ProtectionTake -(X*10)% damage from Wrath skills this turn. (Max 100%) Take less damage from LcbSinWrath.pngWrath skills based on the effect's Count for one turn. (Max. 10)
Lust Protection.pngLust ProtectionLust Protection.png Lust ProtectionTake -(X*10)% damage from Lust skills this turn. (Max 100%) Take less damage from LcbSinLust.pngLust skills based on the effect's Count for one turn. (Max. 10)
Sloth Protection.pngSloth ProtectionSloth Protection.png Sloth ProtectionTake -(X*10)% damage from Sloth skills this turn. (Max 100%) Take less damage from LcbSinSloth.pngSloth skills based on the effect's Count for one turn. (Max. 10)
Gluttony Protection.pngGluttony ProtectionGluttony Protection.png Gluttony ProtectionTake -(X*10)% damage from Gluttony skills this turn. (Max 100%) Take less damage from LcbSinGluttony.pngGluttony skills based on the effect's Count for one turn. (Max. 10)
Gloom Protection.pngGloom ProtectionGloom Protection.png Gloom ProtectionTake -(X*10)% damage from Gloom skills this turn. (Max 100%) Take less damage from LcbSinGloom.pngGloom skills based on the effect's Count for one turn. (Max. 10)
Pride Protection.pngPride ProtectionPride Protection.png Pride ProtectionTake -(X*10)% damage from Pride skills this turn. (Max 100%) Take less damage from LcbSinPride.pngPride skills based on the effect's Count for one turn. (Max. 10)
Envy Protection.pngEnvy ProtectionEnvy Protection.png Envy ProtectionTake -(X*10)% damage from Envy skills this turn. (Max 100%) Take less damage from LcbSinEnvy.pngEnvy skills based on the effect's Count for one turn. (Max. 10)

Other Buffs

Name Description Source (If Exclusive)
Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. All skills gain Final Power by the effect's Count for one turn.
Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. Attack skills gain Final Power by the effect’s Count for one turn.
Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn. Defense skills gain Final Power by the effect's Count for one turn.
Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. Gain Clash Power by the effect's Count for one turn.
Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. Offense level increases based on the effect's Potency for one turn.
Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. Defense Level increases based on the effect's Potency for one turn.
Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) Deal 10% more damage with skills based on the effect's Potency for one turn. (Max. 10)
Weak-resist DMG Boost.pngWeak-resist DMG BoostWeak-resist DMG Boost.png Weak-resist DMG BoostBoost the damage of attacks against Weak resistances by {X}% Boost the damage of attacks against Weak resistances by 1% per count for one turn. Peccatulum Irae?? Enemy
Crow's Eye View Yi Sang E.G.O
Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin BoostPlus Coin Power +X for this turn. Raise the Power of Plus Coins by the effect's Count for one turn.
Minus Coin Drop.pngMinus Coin DropMinus Coin Drop.png Minus Coin DropMinus Coin Power -X for this turn. Reduce the Power of Minus Coins by the effect's Count for one turn.
Haste.pngHasteHaste.png HasteSpeed +X for this turn. Speed increases by the effect’s Count for one turn.
Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) Take 10% less damage per count from attacks for one turn. (Max. 10)
Rupture Protection.pngRupture ProtectionRupture Protection.png Rupture ProtectionTake -X damage from Rupture effects this turn. Take -1 damage per Count from Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects for one turn. Molar Boatworks Fixer Ishmael
Molar Boatworks Fixer Sinclair
Bleed Resistance.pngBleed ResistanceBleed Resistance.png Bleed ResistanceWhen taking damage from Bleed, reduce the damage by (X*10)% (Max 10) When taking damage from Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., reduce the damage by 10% per count (Max 10).
HP Healing Boost.pngHP Healing BoostHP Healing Boost.png HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) Increases HP healing provided by Passive abilities, Skills, and Coin effects by 10% per count.
E.G.O Resource Amp.pngE.G.O Resource AmpE.G.O Resource Amp.png E.G.O Resource AmpGain +X E.G.O resources from using skills this turn. Increases the amount of E.G.O resources earned from skills by the effect's Count for one turn. Lifetime Stew Sinclair E.G.O
Soda Ryōshū E.G.O
Keyword-Related Buffs
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1. Critical hits deal 1.2x damage.
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
- Gain (Charge Barrier # x 3) Shield.
- Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3))
- Turn end: Gain a Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn
World of W Corp. Identities
Charge E.G.O gifts
Load.pngLoadLoad.png Load- Max Value: 6
- Attack Skills that consumed Charge Count deal +2.5% more damage for every value on self (max 15%)
- If the affected unit is a W Corp. employee, deal +5% damage for every value instead (max 30%)
- Turn End: this effect expires
- Max Value: 6
- Attack Skills that consumed Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count deal +2.5% more damage for every value on self (max 15%)
- If the affected unit is a W Corp. employee, deal +5% more damage for every value instead (max 30%)
- Turn End: this effect expires
W Corp. L3 Cleanup Captain Outis
Dimension Shredder Outis E.G.O
Photoelectricity.pngPhotoelectricityPhotoelectricity.png Photoelectricity- Max Value: 3
When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill)
- If the Attacker has 5- Charge Count, they gain +3 additional Charge Count
Turn End: this effect expires
Max Value: 3
When this unit is hit, the Attacker gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count equal to the value (once per Skill)
- If the Attacker has 5- Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, they gain +3 additional Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
Turn End: this effect expires
MultiCrack Office Fixer Heathcliff
Red Eyes.pngRed EyesRed Eyes.png Red Eyes- Base Skill Coin effects inflict +1 more Bleed
- Max Value: 20
- Unique Charge (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Red Eyes
· Stage 2 (8~15): Red Eyes - Alert
· Stage 3 (16~20): Red Eyes - Devouring
- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)
- Base Skill Coin effects inflict +1 more Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
- Max Value: 20
- Unique Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff based on Value
· Stage 1 (1~7): Red Eyes.pngRed EyesRed Eyes.png Red Eyes- Base Skill Coin effects inflict +1 more Bleed
- Max Value: 20
- Unique Charge (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Red Eyes
· Stage 2 (8~15): Red Eyes - Alert
· Stage 3 (16~20): Red Eyes - Devouring
- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)

· Stage 2 (8~15): Red Eyes - Alert.pngRed Eyes - AlertRed Eyes - Alert.png Red Eyes - Alert- Base Skill Coin effects inflict +2 more Bleed
- Max Value: 20
- Unique Charge (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Red Eyes
· Stage 2 (8~15): Red Eyes - Alert
· Stage 3 (16~20): Red Eyes - Devouring
- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)

· Stage 3 (16~20): Red Eyes - Devouring.pngRed Eyes - DevouringRed Eyes - Devouring.png Red Eyes - Devouring- Base Skill Coin effects inflict +3 more Bleed
- Max Value: 20
- Unique Charge (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Red Eyes
· Stage 2 (8~15): Red Eyes - Alert
· Stage 3 (16~20): Red Eyes - Devouring
- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)

- The amount of additional Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)
Lobotomy E.G.O::Red Eyes & Penitence Ryōshū
Penitence.pngPenitencePenitence.png Penitence- Heal 2 SP On Hit with Base Skill Coins that gain Penitence
- Max Value: 20
- Unique Charge (fixed Potency)
- Turn Start: gain (Penitence)% of max HP as Shield
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Penitence
· Stage 2 (8~15): Penitence - Periphery
· Stage 3 (16~20): Penitence - Confessional
- The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)
- Heal 2 SP On Hit with Base Skill Coins that gain Penitence
- Max Value: 20
- Unique Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (fixed Potency)
- Turn Start: gain (Penitence)% of max HP as Shield
- Resource used by certain Skills for additional effects
- Enhances the buff based on Value
· Stage 1 (1~7): Penitence.pngPenitencePenitence.png Penitence- Heal 2 SP On Hit with Base Skill Coins that gain Penitence
- Max Value: 20
- Unique Charge (fixed Potency)
- Turn Start: gain (Penitence)% of max HP as Shield
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Penitence
· Stage 2 (8~15): Penitence - Periphery
· Stage 3 (16~20): Penitence - Confessional
- The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)

· Stage 2 (8~15): Penitence - Periphery.pngPenitence - PeripheryPenitence - Periphery.png Penitence - Periphery- Heal 4 SP On Hit with Base Skill Coins that gain Penitence
- Max Value: 20
- Unique Charge (fixed Potency)
- Turn Start: gain (Penitence)% of max HP as Shield
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Penitence
· Stage 2 (8~15): Penitence - Periphery
· Stage 3 (16~20): Penitence - Confessional
- The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)

· Stage 3 (16~20): Penitence - Confession.pngPenitence - ConfessionPenitence - Confession.png Penitence - Confession- Heal 6 SP On Hit with Base Skill Coins that gain Penitence
- Max Value: 20
- Unique Charge (fixed Potency)
- Turn Start: gain (Penitence)% of max HP as Shield
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Penitence
· Stage 2 (8~15): Penitence - Periphery
· Stage 3 (16~20): Penitence - Confessional
- The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)

- The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2)
Lobotomy E.G.O::Red Eyes & Penitence Ryōshū
Other Exclusive Buffs
Borrowed Time.pngBorrowed TimeBorrowed Time.png Borrowed TimeTurn End at 2+ Count:
- Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn
- If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered

Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn
Turn End: Gain 1 Stack, lose 1 Count
Turn End at 2+ Count:
- Gain (Borrowed Time Count - 1) Haste.pngHasteHaste.png HasteSpeed +X for this turn., Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn., and Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) next turn
- If this unit is set to gain more Bind.pngBindBind.png BindSpeed -X for this turn. than Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered

Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind.pngBindBind.png BindSpeed -X for this turn. next turn
Turn End: Gain 1 Stack, lose 1 Count
World of T Corp. Identities
Defensive Stance.pngDefensive StanceDefensive Stance.png Defensive Stance- Max Value: 2
- This effect does not compound in Potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
 · Fix this unit's Speed to its minimum value
 · Gain 5 Defense Level Up
 · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
 · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
 · Upon Clash Win, trigger Tremor Burst
 · Cannot be Staggered by damage
- Max Value: 2
- This effect does not compound in Potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
 · Fix this unit's Speed to its minimum value
 · Gain 5 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
 · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
 · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
 · Upon Clash Win, trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target
 · Cannot be Staggered by damage
Zwei Assoc. West Section 3 Ishmael
Fanatic.pngFanaticFanatic.png FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) Skill Power +1 against units with Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
. Was formerly called "Kromer's Whistle"
World of N Corp. Identities
N Corp. Inquisitor Enemies
Appetite.pngAppetiteAppetite.png Appetite+(X*10)% healing from [Rustle Up].
Spent when the Passive activates.
Increases the healing provided by the Passive [Rustle Up]. Spent when the Passive activates. R.B. Chef de Cuisine Ryōshū
Unjust Enrichment.pngUnjust EnrichmentUnjust Enrichment.png Unjust Enrichment- Gained on Heads Hit against target with Bleed (Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage
- Gained on Heads Hit against target with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage
Twinhook Pirates First Mate Gregor
Assist Attack.pngAssist AttackAssist Attack.png Assist Attack- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End.
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End.
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
The Pequod Captain Ishmael
Heated Gas Harpoon.pngHeated Gas HarpoonHeated Gas Harpoon.png Heated Gas HarpoonFor 1 turn, inflict 1 Burn with Heads Hit For 1 turn, inflict 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). with Heads Hit The Pequod Captain Ishmael, Uptie II-III
Overheated Gas Harpoon.pngOverheated Gas HarpoonOverheated Gas Harpoon.png Overheated Gas HarpoonFor 1 turn, inflict 1 Burn On Hit For 1 turn, inflict 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). On Hit The Pequod Captain Ishmael, Uptie IV
Erudition.pngEruditionErudition.png Erudition- Max Value: 6
- When Discarding a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn)
- If this unit Discards a Skill at 2+ Insight, gain 1 Clash Power (once per turn)
- Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill
- Expires when Staggered
- Max Value: 6
- When Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
ing a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn)
- If this unit Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
s a Skill at 2+ Insight.pngInsightInsight.png InsightLast Discarded Skill Rank: X (Base Value: 1) , gain 1 Clash Power (once per turn)
- Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill
- Expires when Staggered
Dieci Assoc. South Section 4 Director Meursault
Sword of the Homeland - Rending.pngSword of the Homeland - RendingSword of the Homeland - Rending.png Sword of the Homeland - RendingSkill 1 gains Final Power by the effect's Count for this turn Skill 1 gains Final Power by the effect's Count for this turn Blade Lineage Mentor Meursault
Sword of the Homeland - Penetrating.pngSword of the Homeland - PenetratingSword of the Homeland - Penetrating.png Sword of the Homeland - PenetratingSkill 2 gains Final Power by the effect's Count for this turn Skill 2 gains Final Power by the effect's Count for this turn Blade Lineage Mentor Meursault
Swordplay of the Homeland.pngSwordplay of the HomelandSwordplay of the Homeland.png Swordplay of the Homeland- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit
- When at 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit
Blade Lineage Mentor Meursault
Remembrance.pngRemembranceRemembrance.png Remembrance- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit
- When at 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit
Blade Lineage Mentor Meursault
Dullahan.pngDullahanDullahan.png Dullahan- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
- Max Value: 3
- Gain 3 Offense Level
- Gain 3 Defense Level
- Raises Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin.pngCoffinCoffin.png Coffin- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
/2)) SP. (min 10)
Wild Hunt Heathcliff
Coffin.pngCoffinCoffin.png Coffin- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. next turn for every 5 Value (max 2)
Wild Hunt Heathcliff
Wild Hunt.pngWild HuntWild Hunt.png Wild Hunt- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "Revive"(heal 50% HP and reset SP to 0) this unit at Turn End.
- If this unit is killed by an attack, gain E.G.O resource for the least-owned E.G.O resource
- If this unit is killed by an attack, inflict 3 Sinking against the last attacker
- Dies at the end of the same turn this unit was revived in
- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "revive" (heal 50% HP and reset SP to 0) this unit at Turn End.
- If this unit is killed by an attack, gain E.G.O resource for the least-owned E.G.O resource
- If this unit is killed by an attack, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) against the last attacker
- Dies at the end of the same turn this unit was revived in
Wild Hunt Heathcliff
Blood-tinged Scissorblades.pngBlood-tinged ScissorbladesBlood-tinged Scissorblades.png Blood-tinged Scissorblades- Max Value: 10
- Stage 1 Blood-tinged Scissorblades
- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II.
- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III.
- Reverts to previous stage when the Stack drops below the requirements.
- Blood-tinged Scissorblades does not drop below 1.
- At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack
- At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
- Max Value: 10
- Stage 1 Blood-tinged Scissorblades
- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades.pngBlood-tinged Scissorblades IIBlood-tinged Scissorblades.png Blood-tinged Scissorblades II- Max Value: 20
- Stage 2 Blood-tinged Scissorblades
- Turn Start: gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack
- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II.
- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III.
- Reverts to previous Stage when the Stack drops below the requirements.
- Blood-tinged Scissorblades does not drop below 1.
- At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack
- At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
.
- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades.pngBlood-tinged Scissorblades IIIBlood-tinged Scissorblades.png Blood-tinged Scissorblades III- Max Value: 30
- Stage 3 Blood-tinged Scissorblades
- Turn Start: gain 1 Offense Level Up for every 5 Stack
- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II.
- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III.
- Reverts to previous Stage when the Stack drops below the requirements.
- Blood-tinged Scissorblades does not drop below 1.
- At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack
- At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
.
- Reverts to previous stage when the Stack drops below the requirements.
- Blood-tinged Scissorblades does not drop below 1.
- At Blood-tinged Scissorblades.pngBlood-tinged Scissorblades IIBlood-tinged Scissorblades.png Blood-tinged Scissorblades II- Max Value: 20
- Stage 2 Blood-tinged Scissorblades
- Turn Start: gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack
- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II.
- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III.
- Reverts to previous Stage when the Stack drops below the requirements.
- Blood-tinged Scissorblades does not drop below 1.
- At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack
- At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. based on the Stack (1/5 Stack)
- At Blood-tinged Scissorblades.pngBlood-tinged Scissorblades IIIBlood-tinged Scissorblades.png Blood-tinged Scissorblades III- Max Value: 30
- Stage 3 Blood-tinged Scissorblades
- Turn Start: gain 1 Offense Level Up for every 5 Stack
- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II.
- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III.
- Reverts to previous Stage when the Stack drops below the requirements.
- Blood-tinged Scissorblades does not drop below 1.
- At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack
- At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. on the Stack (1/5 Stack)
The Barber of La Manchaland Outis
Blooming Thorn.pngBlooming ThornBlooming Thorn.png Blooming Thorn- Max Value: 10
- Stage 1 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
 · At max Stack, convert to the next Stage of this effect.
 · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects.
 · Reverts to previous Stage when the Stack drops below the requirements.
- Max Value: 10
- Stage 1 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
· At max Stack, convert to the next Stage of this effect.
 · (10+ Stack: Bloodwoven Thorn.pngBlooming Thorn IIBloodwoven Thorn.png Blooming Thorn II- Max Value: 20
- Stage 2 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
 · At max Stack, convert to the next Stage of this effect.
 · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects.
 · Reverts to previous Stage when the Stack drops below the requirements.
)
 · (20+ Stack: Bloodmolded Thorn.pngBlooming Thorn IIIBloodmolded Thorn.png Blooming Thorn III- Max Value: 30
- Stage 3 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
 · At max Stack, convert to the next Stage of this effect.
 · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects.
 · Reverts to previous Stage when the Stack drops below the requirements.
)
· Inflict +(Stage - 1) more Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency with this unit's Base Attack Skill Coin effects.
· Reverts to previous Stage when the Stack drops below the requirements.
The Princess of La Manchaland Rodion
Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Expires at Turn End
- Against targets with Bleed: deal +1.5% more damage for every Stack
- Skills that consume or gain Bloodfeast deal +3% more damage for every Stack instead
- Max Value: 10
Expires at Turn End
- Against targets with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.: deal +1.5% more damage for every Stack
- Skills that consume or gain Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
deal +3% more damage for every Stack instead
The Princess of La Manchaland Rodion
Armadura de Sangre.pngHardbloodArmadura de Sangre.png Hardblood- Max Stack: 10
- Stage 1 Hardblood
- At 10+ Hardblood, converts to Hardblood II.
- At 20+ Hardblood, converts to Hardblood III.
- Reverts to the previous Stage when the Stack drops below the requirements.
- Hardblood does not drop below 1.
- Raise Min & Max Speed values by 1 for every 10 Hardblood
- At Hardblood II, gain 1 Offense Level Up based on the Stack
- At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
- Max Stack: 10
- Stage 1 Hardblood
- At 10+ Hardblood, converts to Armadura de Sangre.pngHardblood IIArmadura de Sangre.png Hardblood II- Max Stack: 20
- Stage 2 Hardblood
- Turn Start: gain 1 Offense Level Up for every 5 Stack
- Raise Min & Max Speed values by 1
- At 10+ Hardblood, converts to Hardblood II.
- At 20+ Hardblood, converts to Hardblood III.
- Reverts to the previous Stage when the Stack drops below the requirements.
- Hardblood does not drop below 1.
- At Hardblood II, gain 1 Offense Level Up based on the Stack
- At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
.
- At 20+ Hardblood, converts to Armadura de Sangre.pngHardblood IIIArmadura de Sangre.png Hardblood III- Max Stack: 30
- Stage 3 Hardblood
- Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every 5 Stack
- Raise Min & Max Speed values by 2
- At 10+ Hardblood, converts to Hardblood II.
- At 20+ Hardblood, converts to Hardblood III.
- Reverts to the previous Stage when the Stack drops below the requirements.
- Hardblood does not drop below 1.
- At Hardblood II, gain 1 Offense Level Up based on the Stack
- At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
.
- Reverts to the previous Stage when the Stack drops below the requirements.
- Hardblood does not drop below 1.
- Raise Min & Max Speed values by 1 for every 10 Hardblood
- At Armadura de Sangre.pngHardblood IIArmadura de Sangre.png Hardblood II- Max Stack: 20
- Stage 2 Hardblood
- Turn Start: gain 1 Offense Level Up for every 5 Stack
- Raise Min & Max Speed values by 1
- At 10+ Hardblood, converts to Hardblood II.
- At 20+ Hardblood, converts to Hardblood III.
- Reverts to the previous Stage when the Stack drops below the requirements.
- Hardblood does not drop below 1.
- At Hardblood II, gain 1 Offense Level Up based on the Stack
- At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. based on the Stack (1 / 5 Stack)
- At Armadura de Sangre.pngHardblood IIIArmadura de Sangre.png Hardblood III- Max Stack: 30
- Stage 3 Hardblood
- Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every 5 Stack
- Raise Min & Max Speed values by 2
- At 10+ Hardblood, converts to Hardblood II.
- At 20+ Hardblood, converts to Hardblood III.
- Reverts to the previous Stage when the Stack drops below the requirements.
- Hardblood does not drop below 1.
- At Hardblood II, gain 1 Offense Level Up based on the Stack
- At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. based on the Stack (1 / 5 Stack)
The Manager of La Manchaland Don Quixote
Presence of a Second Kindred.pngShimmering [Bloodfiend]Presence of a Second Kindred.png Shimmering [Bloodfiend]- Max Stack: 50
- As long as this effect exists, all Bleed damage taken by the Shield HP is converted to Bloodfeast.
- Gain Shield HP equal to the Stack at the moment of its application
- Expires at Turn End
- Max Stack: 50
- As long as this effect exists, all Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage taken by the Shield HP is converted to Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
.
- Gain Shield HP equal to the Stack at the moment of its application
- Expires at Turn End
The Manager of La Manchaland Don Quixote
Before the King.pngBefore the KingBefore the King.png Before the KingOn Hit, inflict 50% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. When this unit's attack with 1 Atk Weight hits, inflict 50% of the resulting Coin value on hit as (Affinity/Attack type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. Binds Heathcliff E.G.O
Before the King in Binds.pngBefore the King in BindsBefore the King in Binds.png Before the King in BindsOn Hit, inflict 100% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. When this unit's attack with 1 Atk Weight hits, inflict 100% of the resulting Coin value on hit as (Affinity/Attack type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. Binds Heathcliff E.G.O
Gaze of Contempt.pngGaze of ContemptGaze of Contempt.png Gaze of Contempt- Max Value: 7
- Deal +7% more damage for every Gaze of Contempt
- Turn End: this effect expires
- Turn End: at 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring
- Max Value: 7
- Deal +7% more damage for every Gaze of Contempt
- Turn End: this effect expires
- Turn End: At 7 Gaze of Contempt value, convert it to Contempt of the Gaze.pngContempt of the GazeContempt of the Gaze.png Contempt of the Gaze- Gain 7 Protection
- Gain 7 Damage Down
- One of this unit's Skill Slots gain +20 Aggro
- Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active
- Turn End: this effect expires
next turn instead of expiring
Contempt, Awe Ryōshū E.G.O
Contempt of the Gaze.pngContempt of the GazeContempt of the Gaze.png Contempt of the Gaze- Gain 7 Protection
- Gain 7 Damage Down
- One of this unit's Skill Slots gain +20 Aggro
- Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active
- Turn End: this effect expires
- Gain 7 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%)
- Gain 7 Damage Down.pngDamage DownDamage Down.png Damage DownDeal -(X*10)% damage with skills this turn. (Max 100%)
- One of this unit's Slots gains +20 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
- Cannot gain Gaze of Contempt.pngGaze of ContemptGaze of Contempt.png Gaze of Contempt- Max Value: 7
- Deal +7% more damage for every Gaze of Contempt
- Turn End: this effect expires
- Turn End: at 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring
as long as Contempt of the Gaze is active
- Turn End: this effect expires
Contempt, Awe Ryōshū E.G.O
Dhyāna.pngDhyānaDhyāna.png Dhyāna- Max Stack: 108
- Deal +1% more damage for every Stack
- Max Stack: 108
- Deal +1% more damage for every Stack
False Halo Gift.png False Halo E.G.O Gift

Debuffs

Negative Status Effects (or Debuffs) provide negative effects to the receiver.

Damage Type DMG Down

Name Description
Damage Type DMG Down
Slash DMG Down.pngSlash DMG DownSlash DMG Down.png Slash DMG DownDeal -(X*10)% damage with Slash skills this turn. (Max 100%) Deal less damage with Slash.pngSlash skills based on the effect's Potency for one turn. (Max. 10)
Pierce DMG Down.pngPierce DMG DownPierce DMG Down.png Pierce DMG DownDeal -(X*10)% damage with Pierce skills this turn. (Max 100%) Deal less damage with Pierce.pngPierce skills based on the effect's Potency for one turn. (Max. 10)
Blunt DMG Down.pngBlunt DMG DownBlunt DMG Down.png Blunt DMG DownDeal -(X*10)% damage with Blunt skills this turn. (Max 100%) Deal less damage with Blunt.pngBlunt skills based on the effect's Potency for one turn. (Max. 10)
Sin Type DMG Down
Wrath DMG Down.pngWrath DMG DownWrath DMG Down.png Wrath DMG DownDeal -(X*10)% damage with Wrath skills this turn. (Max 100%) Deal less damage with LcbSinWrath.pngWrath skills based on the effect's Potency for one turn. (Max. 10)
Lust DMG Down.pngLust DMG DownLust DMG Down.png Lust DMG DownDeal -(X*10)% damage with Lust skills this turn. (Max 100%) Deal less damage with LcbSinLust.pngLust skills based on the effect's Potency for one turn. (Max. 10)
Sloth DMG Down.pngSloth DMG DownSloth DMG Down.png Sloth DMG DownDeal -(X*10)% damage with Sloth skills this turn. (Max 100%) Deal less damage with LcbSinSloth.pngSloth skills based on the effect's Potency for one turn. (Max. 10)
Gluttony DMG Down.pngGluttony DMG DownGluttony DMG Down.png Gluttony DMG DownDeal -(X*10)% damage with Gluttony skills this turn. (Max 100%) Deal less damage with LcbSinGluttony.pngGluttony skills based on the effect's Potency for one turn. (Max. 10)
Gloom DMG Down.pngGloom DMG DownGloom DMG Down.png Gloom DMG DownDeal -(X*10)% damage with Gloom skills this turn. (Max 100%) Deal less damage with LcbSinGloom.pngGloom skills based on the effect's Potency for one turn. (Max. 10)
Pride DMG Down.pngPride DMG DownPride DMG Down.png Pride DMG DownDeal -(X*10)% damage with Pride skills this turn. (Max 100%) Deal less damage with LcbSinPride.pngPride skills based on the effect's Potency for one turn. (Max. 10)
Envy DMG Down.pngEnvy DMG DownEnvy DMG Down.png Envy DMG DownDeal -(X*10)% damage with Envy skills this turn. (Max 100%) Deal less damage with LcbSinEnvy.pngEnvy skills based on the effect's Potency for one turn. (Max. 10)

Damage Type Power Down

Name Description
Damage Type Power Down
Slash Power Down.pngSlash Power DownSlash Power Down.png Slash Power DownSlash Skill Final Power -X for this turn. Slash.pngSlash skills lose final Power by the effect's Count for one turn
Pierce Power Down.pngPierce Power DownPierce Power Down.png Pierce Power DownPierce Skill Final Power -X for this turn. Pierce.pngPierce skills lose final Power by the effect's Count for one turn
Blunt Power Down.pngBlunt Power DownBlunt Power Down.png Blunt Power DownBlunt Skill Final Power -X for this turn. Blunt.pngBlunt skills lose final Power by the effect's Count for one turn.
Sin Type Power Down
Wrath Power Down.pngWrath Power DownWrath Power Down.png Wrath Power DownWrath Skill Final Power -X for this turn. LcbSinWrath.pngWrath skills lose final Power by the effect's Count for one turn.
Lust Power Down.pngLust Power DownLust Power Down.png Lust Power DownLust Skill Final Power -X for this turn. LcbSinLust.pngLust skills lose final Power by the effect's Count for one turn.
Sloth Power Down.pngSloth Power DownSloth Power Down.png Sloth Power DownSloth Skill Final Power -X for this turn. LcbSinSloth.pngSloth skills lose final Power by the effect's Count for one turn.
Gluttony Power Down.pngGluttony Power DownGluttony Power Down.png Gluttony Power DownGluttony Skill Final Power -X for this turn. LcbSinGluttony.pngGluttony skills lose final Power by the effect's Count for one turn.
Gloom Power Down.pngGloom Power DownGloom Power Down.png Gloom Power DownGloom Skill Final Power -X for this turn. LcbSinGloom.pngGloom skills lose final Power by the effect's Count for one turn.
Pride Power Down.pngPride Power DownPride Power Down.png Pride Power DownPride Skill Final Power -X for this turn. LcbSinPride.pngPride skills lose final Power by the effect's Count for one turn.
Envy Power Down.pngEnvy Power DownEnvy Power Down.png Envy Power DownEnvy Skill Final Power -X for this turn. LcbSinEnvy.pngEnvy skills lose final Power by the effect's Count for one turn.

Damage Type Fragility

Name Description
Damage Type Fragility
Slash Fragility.pngSlash FragilitySlash Fragility.png Slash FragilityTake +(X*10)% damage from Slash skills this turn. (Max 100%) Take more damage from Slash.pngSlash skills based on the effect's Potency for one turn. (Max. 10)
Pierce Fragility.pngPierce FragilityPierce Fragility.png Pierce FragilityTake +(X*10)% damage from Pierce skills this turn. (Max 100%) Take more damage from Pierce.pngPierce skills based on the effect's Potency for one turn. (Max. 10)
Blunt Fragility.pngBlunt FragilityBlunt Fragility.png Blunt FragilityTake +(X*10)% damage from Blunt skills this turn. (Max 100%) Take more damage from Blunt.pngBlunt skills based on the effect's Potency for one turn. (Max. 10)
Sin Type DMG Down
Wrath Fragility.pngWrath FragilityWrath Fragility.png Wrath FragilityTake +(X*10)% damage from Wrath skills this turn. (Max 100%) Take more damage from LcbSinWrath.pngWrath skills based on the effect's Potency for one turn. (Max. 10)
Lust Fragility.pngLust FragilityLust Fragility.png Lust FragilityTake +(X*10)% damage from Lust skills this turn. (Max 100%) Take more damage from LcbSinLust.pngLust skills based on the effect's Potency for one turn. (Max. 10)
Sloth Fragility.pngSloth FragilitySloth Fragility.png Sloth FragilityTake +(X*10)% damage from Sloth skills this turn. (Max 100%) Take more damage from LcbSinSloth.pngSloth skills based on the effect's Potency for one turn. (Max. 10)
Gluttony Fragility.pngGluttony FragilityGluttony Fragility.png Gluttony FragilityTake +(X*10)% damage from Gluttony skills this turn. (Max 100%) Take more damage from LcbSinGluttony.pngGluttony skills based on the effect's Potency for one turn. (Max. 10)
Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom FragilityTake +(X*10)% damage from Gloom skills this turn. (Max 100%) Take more damage from LcbSinGloom.pngGloom skills based on the effect's Potency for one turn. (Max. 10)
Pride Fragility.pngPride FragilityPride Fragility.png Pride FragilityTake +(X*10)% damage from Pride skills this turn. (Max 100%) Take more damage from LcbSinPride.pngPride skills based on the effect's Potency for one turn. (Max. 10)
Envy Fragility.pngEnvy FragilityEnvy Fragility.png Envy FragilityTake +(X*10)% damage from Envy skills this turn. (Max 100%) Take more damage from LcbSinEnvy.pngEnvy skills based on the effect's Potency for one turn. (Max. 10)

Damage Type Resistance Down

Name Description
Slash Resist Down.pngSlash Resist DownSlash Resist Down.png Slash Resist DownDecrease Slash Resistance based on Stack.
(0.1 per Stack)
Decrease Slash.pngSlash Resistance based on Count
(0.1 per Count)
Wrath Resist Down.pngWrath Resist DownWrath Resist Down.png Wrath Resist DownDecrease Wrath Resistance based on Stack.
(0.1 per Stack)
Decrease LcbSinWrath.pngWrath Resistance based on Count
(0.1 per Count)

Other Debuffs

Name Description Source (If Exclusive)
Power Down.pngPower DownPower Down.png Power DownSkill Final Power -X for this turn. All skills lose Final Power by the effect's Potency for one turn.
Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn. Attack skills lose Final Power by the effect’s Potency for one turn.
Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power DownDefense Skill Final Power -X for this turn. Defense skills lose Final Power by the effect’s Potency for one turn.
Clash Power Down.pngClash Power DownClash Power Down.png Clash Power DownClash Power -X for this turn. Lose Clash Power by the effect's Potency for one turn.
Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. Offense level decreases based on the effect's Potency for one turn.
Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. Defense Level decreases based on the effect's Count for one turn.
Damage Down.pngDamage DownDamage Down.png Damage DownDeal -(X*10)% damage with skills this turn. (Max 100%) Deal less damage with skills based on the effect's Potency for one turn. (Max. 10)
Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) Take more damage from skills based on the effect's Potency for one turn. (Max. 10)
Plus Coin Drop.pngPlus Coin DropPlus Coin Drop.png Plus Coin DropPlus Coin Power -X for this turn. Reduce the Power of Plus Coins by the effect's Count for one turn.
Minus Coin Boost.pngMinus Coin BoostMinus Coin Boost.png Minus Coin BoostMinus Coin Power +X for this turn. Raise the Power of Minus Coins by the effect's Count for one turn.
Bind.pngBindBind.png BindSpeed -X for this turn. Speed decreases by the effect’s Potency for one turn.
Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. Fix the Power of X Coin(s) to 0 for one turn.
HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) Decreases HP healing provided by Passive abilities, Skills, and Coin effects.
Poison.pngPoisonPoison.png PoisonTurn End: Take X fixed damage, then halve the Count. At the end of the turn, take fixed damage by the Count, then halve the Count.
Immobilized.pngImmobilizedImmobilized.png ImmobilizedDoes not act for this turn. Does not act for this turn.
Keyword-Related Debuffs
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). At the end of the turn, take fixed damage by the effect’s Potency, then reduce its Count by 1.
Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
- Unique Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
- Max Value: 7
- Target loses Defense Level equal to the value of this effect
- Turn End: Deal (Value x Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target) LcbSinPride.pngPride Affinity damage, then expires
Lobotomy E.G.O::Magic Bullet Outis
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
Unique Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Turn Start: Apply 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. to self, and increase Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. count by this effect's Count.
Turn End: halves Count (rounded down).
N Corp. Identities
Hex Nail E.G.Os
Red Plum Blossom.pngRed Plum BlossomRed Plum Blossom.png Red Plum Blossom- Unique Bleed
- Max Value: 10
- +10% chance for this unit to be Critically Hit if this unit is the main target
When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit
- Unique Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
- Max Value: 10
- +10% chance for this unit to be Critically hit if this unit is the main target
- When struck by a Critical Hit, gain Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. equal to half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit
Blade Lineage Salsu Faust
Sewing Target.pngSewing TargetSewing Target.png Sewing Target- Max Value: 1
- Take +0.5% more damage for every Bleed on self (max 10%)
- Turn End: reduced by 1
- Max Value: 1
- Take +0.5% more damage for every Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on self (max 10%)
- Turn End: reduced by 1
The Barber of La Manchaland Outis
Bloodied Hand.pngBloodied HandBloodied Hand.png Bloodied Hand- Max Value: 10
- Stage 1 Bloodied Hand
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
- Max Value: 10
- Stage 1 Bloodied Hand
- At 10+ Bloodied Hand, converts to Bloodied Hand II.pngBloodied Hand IIBloodied Hand II.png Bloodied Hand II- Max Value: 20
- Stage 2 Bloodied Hand
- Turn Start: gain 1 Offense Level Up for every 10 Stack
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.pngBloodied Hand IIIBloodied Hand III.png Bloodied Hand III- Max Value: 30
- Stage 3 Bloodied Hand
- Turn Start: gain 1 Offense Level Up for every 10 Stack
- On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II.pngBloodied Hand IIBloodied Hand II.png Bloodied Hand II- Max Value: 20
- Stage 2 Bloodied Hand
- Turn Start: gain 1 Offense Level Up for every 10 Stack
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. based on the Stack (1/10 Stack)
- At Bloodied Hand III.pngBloodied Hand IIIBloodied Hand III.png Bloodied Hand III- Max Value: 30
- Stage 3 Bloodied Hand
- Turn Start: gain 1 Offense Level Up for every 10 Stack
- On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. based on the Stack (1/10 Stack), and additionally inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. On Hit with Base Skills
The Priest of La Manchaland Gregor
Blooming Thorn.pngBlooming ThornBlooming Thorn.png Blooming Thorn- Max Value: 10
- Stage 1 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
 · At max Stack, convert to the next Stage of this effect.
 · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects.
 · Reverts to previous Stage when the Stack drops below the requirements.
- Max Value: 10
- Stage 1 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
· At max Stack, convert to the next Stage of this effect.
 · (10+ Stack: Bloodwoven Thorn.pngBlooming Thorn IIBloodwoven Thorn.png Blooming Thorn II- Max Value: 20
- Stage 2 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
 · At max Stack, convert to the next Stage of this effect.
 · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects.
 · Reverts to previous Stage when the Stack drops below the requirements.
)
 · (20+ Stack: Bloodmolded Thorn.pngBlooming Thorn IIIBloodmolded Thorn.png Blooming Thorn III- Max Value: 30
- Stage 3 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
 · At max Stack, convert to the next Stage of this effect.
 · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects.
 · Reverts to previous Stage when the Stack drops below the requirements.
)
· Inflict +(Stage - 1) more Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency with this unit's Base Attack Skill Coin effects.
· Reverts to previous Stage when the Stack drops below the requirements.
The Princess of La Manchaland Rodion
Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Expires at Turn End
- Against targets with Bleed: deal +1.5% more damage for every Stack
- Skills that consume or gain Bloodfeast deal +3% more damage for every Stack instead
- Max Value: 10
Expires at Turn End
- Against targets with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.: deal +1.5% more damage for every Stack
- Skills that consume or gain Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
deal +3% more damage for every Stack instead
The Princess of La Manchaland Rodion
Presence of a Second Kindred.pngShimmering [Bloodfiend]Presence of a Second Kindred.png Shimmering [Bloodfiend]- Max Stack: 50
- As long as this effect exists, all Bleed damage taken by the Shield HP is converted to Bloodfeast.
- Gain Shield HP equal to the Stack at the moment of its application
- Expires at Turn End
- Max Stack: 50
- As long as this effect exists, all Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage taken by the Shield HP is converted to Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
.
- Gain Shield HP equal to the Stack at the moment of its application
- Expires at Turn End
The Manager of La Manchaland Don Quixote
Maggots.pngMaggotsMaggots.png MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. At the end of the turn, take LcbSinGluttony.pngGluttony damage by the Count, increase Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 1, then reduce this effect’s Count by 1. Legerdemain Gregor E.G.O
Certain E.G.O Gifts
Rose Wedge.pngRose WedgeRose Wedge.png Rose Wedge- Max Potency: 10
- Max Count: 4
- Gain 1 Potency every time this unit takes 10 Bleed damage
- When gaining Bleed or 'Unique Bleed' from getting hit, gain 2 Bleed and inflict 1 Bleed against the Attacker (5 times per turn)
· At 10 Potency, gain +1 Bleed count as well when triggering the above effect.
-Turn End: lose 1 count.
Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) Lust damage.
- If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast by (Potency x 10), and deal (Potency x 2) Lust damage against all of its allies (min 1)
- Max Potency: 10
- Max Count: 4
- Gain 1 Potency every time this unit takes 10 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage
- When gaining Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' from getting hit, gain 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. against the Attacker (5 times per turn)
· At 10 Potency, gain +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count as well when triggering the above effect
- Turn End: lose 1 Count
- Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) LcbSinLust.pngLust damage.
- If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
by (Potency x 10), and deal (Potency x 2) LcbSinLust.pngLust damage against all of its allies (min 1)
Yearning-Mircalla Meursault E.G.O
Polydipsic Rose.pngPolydipsic RosePolydipsic Rose.png Polydipsic Rose- Max Value: 5
- Turn End: at 10+ Bleed Potency, take Lust damage equal to 1% of this unit's max HP. (max 30)
- Turn End: reduced by 1
- Max Value: 5
- Turn End: at 10+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, take LcbSinLust.pngLust damage equal to 1% of this unit's max HP. (max 30)
- Turn End: reduced by 1
Yearning-Mircalla Don Quixote E.G.O
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). When attacked by skills that burst Tremor, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target Raise target's Stagger Threshold by Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target
Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
Converts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or already converted Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). on target to a different kind of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and Count values do not change over the conversion.
Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
- Fuses the effects of the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). type added by Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
and the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). type currently on the target together under Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
on Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
, it activates as Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
instead.
- Turn End: converted into base Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)..
Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
- Gained through Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.

- When triggering Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
, add the effects of the resulting Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). type to the list of active Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). effects under Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
.
Tremor - Decay.pngTremor - DecayTremor - Decay.png Tremor - DecayLose 1 Defense Level for every 4 Tremor Potency on self
When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
Lose 1 Defense Level for every 4 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on self
When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency
Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raises or reduces Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count)
Öufi Assoc. South Section 3 Heathcliff
Tremor - Fracture.pngTremor - FractureTremor - Fracture.png Tremor - Fracture- When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1
- Cannot exceed maximum Stagger Level with this effect

When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency.
Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
- When Staggered, and when the sum of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count adds up to 20 or higher, raise Stagger Level by 1
- Cannot exceed maximum Stagger Level with this effect

When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency
Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raises or reduces Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count)
Binds Outis E.G.O
Tremor - Reverb.pngTremor - ReverbTremor - Reverb.png Tremor - Reverb- On Tremor Burst, take Sloth damage equal to Tremor Potency on self
- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
- On Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, take LcbSinSloth.pngSloth damage equal to Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on self.
- When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raises or reduces Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count)
Cavernous Wailing Hong Lu E.G.O
District 20 Yurodivy Hong Lu
Tremor - Everlasting.pngTremor - EverlastingTremor - Everlasting.png Tremor - Everlasting- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
- When hit by Skills or Coin effects that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, (Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on self)% chance to trigger an additional Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. (max 50%)
- When hit by Skills or Coin effects that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, (Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self)% chance to trigger an additional Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. (max 50%)
- When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
Everlasting Faust E.G.O
Tremor - Chain.pngTremor - ChainTremor - Chain.png Tremor - Chain- Lose 1 Clash Power for every 10 Tremor Potency on self (max 3)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
- Lose 1 Clash Power for every 10 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on self (max 3)
- When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raises or reduces Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count)
T Corp. Class 3 Collection Staff Don Quixote
T Corp Collector Enemies
Tremor - Clockwinding.pngTremor - ClockwindingTremor - Clockwinding.png Tremor - Clockwinding- Max Speed +2
- Consume Tremor Count on self to inflict 1 more of Tremor Potency or Count when inflicting them with this unit's Skill or Coin effects (including E.G.O or Counter Skills)
- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
- (Interacts the same way as normal Tremor to effects that raise or reduce Tremor Potency/Count)
- Max Speed +2
- Consume Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self to inflict 1 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count when inflicting them with this unit's Skill or Coin Effects
- When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raises or reduces Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count)
Asymmetrical Inertia Heathcliff E.G.O
Time Moratorium.pngTime MoratoriumTime Moratorium.png Time Moratorium- Does not take any damage as long as this effect is active; store all damage received instead
- Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15))% of stored damage as Sloth damage
- Turn End: Gain 1 Stack and lose 1 Count
- The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium.
- Does not take any damage as long as this effect is active; store all damage received instead
- Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target after dealing (100 + (Stack x 15))% of stored damage as LcbSinSloth.pngSloth damage
- Turn End: gain 1 Stack and lose 1 Count
- The Time Moratorium will immediately expire after triggering the Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target and the LcbSinSloth.pngSloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium.
World of T Corp. Identities
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Dimensional Rift.pngDimensional RiftDimensional Rift.png Dimensional RiftTurn End: Gain +X Rupture Count At the end of the turn, gain Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count by this effect's amount. Then, remove this effect. Dimension Shredder E.G.Os
W Corp. L3 Cleanup Agent Yi Sang
Wayward Passenger Abnormality
Entangled Curse Talisman.pngTalismanEntangled Curse Talisman.png TalismanOn hit, inflict X Rupture; When hit, gain X Rupture
Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count
On hit, inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. by the Count; When hit, gain Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. by the Count.
Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count.
Lobotomy E.G.O::Red Sheet Sinclair
Lasso.pngLassoLasso.png Lasso- Max Value: 3
- Turn End: gain Rupture Potency equal to this unit's current Speed value (max 5), and gain 1 Bind next turn
- Turn End: reduced by 1
- Max Value: 3
- Turn End: gain Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency by equal to this unit's current Speed value (max 5), and gain 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
- Turn End: reduced by 1
Lasso E.G.Os
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) When hit by an attack, take fixed SP damage by the effect’s Potency. (Applies as LcbSinGloom.pngGloom-affinity damage to Abnormalities) Then, reduce its Count by 1.
Sinking Fragility.pngSinking FragilitySinking Fragility.png Sinking FragilityTake +X damage from Sinking effects this turn. Take +1 Damage per Count from Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) effects for one turn. Soldier Mermaid Enemy
Sinking Deluge.pngSinking DelugeSinking Deluge.png Sinking DelugeDeal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage
(Units with no Sanity take all of it as Gloom HP damage)
Deal SP damage by (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count * Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency), then remove Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
If target's SP is -45 or lower, the excess SP damage is dealt as LcbSinGloom.pngGloom-affinity HP damage (Units with no Sanity take all of it as LcbSinGloom.pngGloom HP damage)
Effloresced E.G.O::Spicebush Yi Sang
Butterfly.pngButterflyButterfly.png Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
- Unique Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect is called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency/5) LcbSinGloom.pngGloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; then, gain Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)" effects inflict additional Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
Solemn Lament Gregor E.G.O
Lobotomy E.G.O::Solemn Lament Yi Sang
The Uninvited.pngThe UninvitedThe Uninvited.png The Uninvited- Max Value: 2
- Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect.
- Take +0.5% more damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately)
- Turn End: reduced by 1
- Max Value: 2
- Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect.
- Take +0.5% more damage for every Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on self (max 10%; for Focused Encounters, count Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on each Part separately)
- Turn End: reduced by 1
Bygone Days Ishmael E.G.O
Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit
- Units without SP: -10% chance to flip Heads
- Reduce by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
50% chance to gain 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count when gaining Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or Count from Skill or Coin effects
Units with SP: Change Panic Type to Echoes of the Manor Panic.pngEchoes of the Manor. When this unit Panics, inflict Echoes of the Manor to 2 random other allies of this unit.
Units without SP: -10% chance to flip Heads. Reduced at Turn End
This effect is not cumulative; inflicting it will replace the current value with the inflicted value.
Units with SP but unable to change Panic types (mostly bosses) use the Units without SP conditional instead.
Wuthering Heights Chief Butler Outis
Wuthering Heights Butler Faust
Bygone Days Ishmael E.G.O
Josephine Enemy
Impending Ruin.pngImpending RuinImpending Ruin.png Impending Ruin- Units with SP: change their Panic Type to ""Ruin"".
(Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power)
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value.
※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types.
- Units with SP: change their Panic Type to ""Ruin Panic.pngRuin"".
(Ruin Panic.pngRuin: When this unit enters Low Morale state, gain 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at every Turn End and lose 2 Clash Power)
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value.
※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types.
Wild Hunt Heathcliff
Other Exclusive Debuffs
Weakness Analyzed.pngWeakness AnalyzedWeakness Analyzed.png Weakness AnalyzedA random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for this turn. A random "Endure" or "Normal" attack type resistance is weakened [+0.2 to damage multiplier] for one turn. Seven Association Identities
Declared Duel.pngDeclared DuelDeclared Duel.png Declared Duel- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
Cinq Association South Identities, Camille Enemy
Focused Attack.pngFocused AttackFocused Attack.png Focused Attack<Focused Encounters Only>
- The unit that inflicted this Focused Attack gains the following effects based on the target Slot's Focused Attack Stack.
 ·1x Stack: Gain Clash Power +1
 ·2x Stack: Gain Base Power +1
 ·3x Stack: Gain Base Power +1 and Coin Power +1
- Expires if, for a turn, the unit who inflicted it fails to hit the Slot inflicted with their Focused Attack.
- Expires if the unit who inflicted Focused Attack inflicts it on a different Slot.
- Replaced if a different unit inflicts Focused Attack on a Slot already inflicted with Focused Attack.
- At the start of the next turn, if a Slot inflicted with Focused Attack is no longer present, rearrange all Focused Attacks inflicted against the Slots of that Part in the order of Deployment
<Focused Encounters Only>
- The unit that inflicted this Focused Attack gains the following effects based on the target Slot's Focused Attack Stack.
 ·1x Stack: Gain Clash Power +1
 ·2x Stack: Gain Base Power +1
 ·3x Stack: Gain Base Power +1 and Coin Power +1
- Expires if, for a turn, the unit who inflicted it fails to hit the Slot inflicted with their Focused Attack.
- Expires if the unit who inflicted Focused Attack inflicts it on a different Slot.
- Replaced if a different unit inflicts Focused Attack on a Slot already inflicted with Focused Attack.
- At the start of the next turn, if a Slot inflicted with Focused Attack is no longer present, rearrange all Focused Attacks inflicted against the Slots of that Part in the order of Deployment
Cinq Assoc. West Section 3 Meursault, Camille Enemy
Gaze.pngGazeGaze.png GazeTake +20% damage from Pierce and Blunt skills this turn.
The ally that defeats the marked unit heals 10 SP; if the ally is an 'N Corp. Fanatic', also apply 1 Fanatic next turn.
Affected unit takes more damage from Pierce.pngPierce and Blunt.pngBlunt skills for one turn. The ally that defeats the marked unit heals sanity; if the ally is an 'N Corp. Fanatic', they also gain Fanatic.pngFanaticFanatic.png FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) next turn. The One Who Grips Faust
Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance MarkApplied to the unit that dealt the most damage to an ally (Max 1) Applies to the enemy that inflicted the most skill damage to allies. The Middle Little Brother Meursault
The Middle Little Sister Don Quixote
Butler's Mark.pngB.M.Butler's Mark.png B.M.Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.
Turn End: Reduced by 1 at Turn End
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect
Turn End: reduce the Count by 1
Edgar Family Chief Butler Ryōshū
Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
Turn End: next turn, randomly gain one of the following, then reduce this effect's Count by 1.
1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn./1 Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power DownDefense Skill Final Power -X for this turn./2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn./2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
Hex Nail E.G.Os
Bygone Days Gregor E.G.O
Bygone Days Ishmael E.G.O
Pink Ribbons.pngPink RibbonsPink Ribbons.png Pink RibbonsIncrease Count by 1 whenever the unit tosses an attack skill Coin.
Turn End: Gain Bind by the Count, then remove this effect.
Count increases by 1 whenever the affected unit tosses an attack skill Coin. At the end of the turn, inflict Bind.pngBindBind.png BindSpeed -X for this turn. by the effect's Count, then remove the effect. Roseate Desire Ishmael E.G.O
Capacitor.pngSpark DischargeCapacitor.png Spark DischargeWhen hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1 When hit, the attacker gains +1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count; when hit with a LcbSinGloom.pngGloom attack, gain +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, then reduce Count by 1 AEDD Gregor E.G.O

Neutral

Neutral Status Effects either have both positive and negative effects, or have no significant effect on the user.
Some Neutral Status Effects are used as expendable resources, with Skills being enhanced or cancelled due to the Value of these Effects.

List of Neutral status effects

Name Description Source (If Exclusive)
Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. More likely to be targeted by enemies.
Clashable Guard.pngClashable GuardClashable Guard.png Clashable Guard- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill
- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. Spent by certain skills. Some attacks cancel if lacking Ammo.
Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- The higher the value, the higher the Base Power and Coin Power of Skill 3
- Max: 7
- Value changes depending on certain Skill effects.
- The higher the value, the higher the Base Power and Coin Power of Skill 3
Lobotomy E.G.O::Magic Bullet Outis
The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
- Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills.
- Whether The Living(Potency) or The Departed(Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo.
Lobotomy E.G.O::Solemn Lament Yi Sang
Reload.pngReloadReload.png Reload- Effect applied to The Living & The Departed
- Consume (30 - (The Living + The Departed))/2 SP. (rounded down)
- Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.'
- On Reload, gain at least 1 of The Living and The Departed.
- Effect applied to The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
(Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.)
- Consume (30 - (The Living + The Departed))/2 SP. (rounded down)
- Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.'
- On Reload, gain at least 1 of The Living and The Departed.
Lobotomy E.G.O::Solemn Lament Yi Sang
Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
- Delete Skills that fit the condition and are selectable during the Chaining Phase on the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
Dieci Association Identities
Molar Office Identities
Insight.pngInsightInsight.png InsightLast Discarded Skill Rank: X (Base Value: 1) The rank of the last Skill Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
ed by the unit with this effect (Base Value:1)
Dieci Association Identities
Erudition.pngEruditionErudition.png Erudition- Max Value: 6
- When Discarding a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn)
- If this unit Discards a Skill at 2+ Insight, gain 1 Clash Power (once per turn)
- Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill
- Expires when Staggered
- Max Value: 6
- When Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
ing a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn)
- If this unit Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
s a Skill at 2+ Insight.pngInsightInsight.png InsightLast Discarded Skill Rank: X (Base Value: 1) , gain 1 Clash Power (once per turn)
- Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill
- Expires when Staggered
Dieci Assoc. South Section 4 Director Meursault
SP Heal Efficiency.pngSP Heal EfficiencySP Heal Efficiency.png SP Heal EfficiencyAmount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)' Amount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)'
(That is, +(Potency) to all SP healed by allies this turn (Potency may be a negative number))
SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss EfficiencyAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'
(That is, +(Potency) to all SP lost by allies this turn (Potency may be a negative number))
Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp AmpuleTurn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies
Turn Start: At less than 4 Count, heal by (Count * 5)% of Max HP
At 4+ Count, this unit dies
K Corp. Class 3 Excision Staff Hong Lu
Courier Trunk.pngCourier TrunkCourier Trunk.png Courier Trunk- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Damage Type Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. and 1 Damage Type DMG Up
 · (Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
: Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%))
 · (Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
: Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%))
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
Devyat' Association Identities
Strategic R&R Mode.pngStrategic R&R ModeStrategic R&R Mode.png Strategic R&R Mode- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
Devyat' Association Identities
Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
- Max Value: 999
- Stores all Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
Bloodfiend Related Identities & E.G.O
La Manchaland Enemies
Total Bloodfeast Consumed.pngTotal Bloodfeast ConsumedTotal Bloodfeast Consumed.png Total Bloodfeast Consumed- Max Value: 999
- Total Bloodfeast consumed in this Encounter: X
- Max Value: 999
- Displays the total amount of Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
consumed in this Encounter
Bloodfiend Related Identities & E.G.O
La Manchaland Enemies
Total Bloodfeast Consumed.pngBloodfeast Consumed (shared)Total Bloodfeast Consumed.png Bloodfeast Consumed (shared)Total Bloodfeast consumed in this Encounter Total Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
consumed in this Encounter
Yearning-Mircalla Don Quixote E.G.O
Bloodied Hand.pngBloodied HandBloodied Hand.png Bloodied Hand- Max Value: 10
- Stage 1 Bloodied Hand
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
- Max Value: 10
- Stage 1 Bloodied Hand
- At 10+ Bloodied Hand, converts to Bloodied Hand II.pngBloodied Hand IIBloodied Hand II.png Bloodied Hand II- Max Value: 20
- Stage 2 Bloodied Hand
- Turn Start: gain 1 Offense Level Up for every 10 Stack
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.pngBloodied Hand IIIBloodied Hand III.png Bloodied Hand III- Max Value: 30
- Stage 3 Bloodied Hand
- Turn Start: gain 1 Offense Level Up for every 10 Stack
- On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II.pngBloodied Hand IIBloodied Hand II.png Bloodied Hand II- Max Value: 20
- Stage 2 Bloodied Hand
- Turn Start: gain 1 Offense Level Up for every 10 Stack
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. based on the Stack (1/10 Stack)
- At Bloodied Hand III.pngBloodied Hand IIIBloodied Hand III.png Bloodied Hand III- Max Value: 30
- Stage 3 Bloodied Hand
- Turn Start: gain 1 Offense Level Up for every 10 Stack
- On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. based on the Stack (1/10 Stack), and additionally inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. On Hit with Base Skills
The Priest of La Manchaland Gregor
Ailing Heart.pngAiling HeartAiling Heart.png Ailing Heart- Max Value: 10
- Turn End: gain 1 Stack
- Turn Start: gain 1 Defense Level Up for every 3 Stack
- At 50%- HP, gain 1 Defense Level for every 3 Stack
- At 40%- HP, On Hit with Base Skills, heal (Stack x 5)% of damage dealt On Hit as HP (min 1; rounded down; heal up to 30 HP per Skill)
- Max Value: 10
- Turn End: gain 1 Stack
- Turn Start: gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every 3 Stack
- At 50%- HP, gain 1 Defense Level for every 3 Stack
- At 40%- HP, On Hit with Base Skills, heal (Stack x 5)% of damage dealt On Hit as HP (min 1; rounded down; heal up to 30 HP per Skill)
The Priest of La Manchaland Gregor
Responsibility.pngResponsibilityResponsibility.png Responsibility- Max Value: 1
- Clash Power +1
- Deal +20% more damage
- Take +20% more damage
- Max Value: 1
- Clash Power +1
- Deal +20% more damage
- Take +20% more damage
The Manager of La Manchaland Don Quixote
Volatile Passion.pngVolatile PassionVolatile Passion.png Volatile Passion- On Hit, inflict 1 Burn
- If the main target has Burn, Final Power +1
- If this unit has a Defense Skill chained at Combat Start, inflict 1 Burn per hit against the attacker for the turn
- Turn End: lose (# of turns spent in Volatile E.G.O state x 5) SP. (Max SP loss : 40)
- On Hit, inflict 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
- If the main target has Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., gain Final Power
- When hit, if this unit had a Defense Skill chained at Combat Start, inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). against the attacker for the turn
- Turn End: lose (X x 5) SP. (Max SP Loss: 40)
Dawn Office Fixer Sinclair
Final Augment.pngFinal AugmentFinal Augment.png Final AugmentTurn Start: Gain 3 Attack Power Up, Defense Power Up, and Haste; die in X turn(s). Turn Start: Gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn., Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn., and Haste.pngHasteHaste.png HasteSpeed +X for this turn.; die when count reaches zero. Screwloose Wallop Meursault E.G.O
Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency/Count against the attacker. (How much of that '4' value is Potency or Count is randomly determined)
- This unit can stack their Shield value by stacking this effect. However, as long as Blubberbubble is in effect, the Shield value cannot exceed 60% of this unit's Max HP.
Cavernous Wailing Sinclair E.G.O
Torn Memory.pngTorn MemoryTorn Memory.png Torn Memory- Max Value: 7
- Used for certain Skills
- Max Value: 7
- Used for certain Skills
Fell Bullet Heathcliff E.G.O