Status Effects

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Status Effects are conditions that can be applied to units on either side of a battle through the use of Passives, Skills, E.G.O Gifts and even other status effects.

A status effect can use up to two values to function, which will be called 'modes' here for clarity:

  • Zero-value mode, where the value is always fixed at 1 and has no inherent effect on the status effect's strength.
  • Single-value mode, where the value is typically called Count, Stack or simply Value.
  • Double-value mode, where one value is called Potency and the other Count. Generally, Potency determines the strength of the effect, while Count determines its duration.

In single-value or double-value modes, if one or more of the values reach 0, the status effect is removed from the unit. Addtionally, the values of a status effect are always consumed before they are gained or inflicted.

If the status effect uses both values, the Potency will be displayed on the bottom left, with the Count on the bottom right. Otherwise, the value is always displayed on the bottom left.

Status effects also come with a few attributes:

  • Base Value, the initial value of the status effect upon infliction if no value is specified.
  • Max Value, the maximum value of the status effect. The default Max Value is 99.

Status effects are also separated into three categories:

  • Positive status effects, which are highlighted in yellow.
  • Neutral status effects, which are highlighted in brown.
  • Negative status effects, which are highlighted in red.

Do note that the highlight colors of the status effect may not be fully accurate to its effects.

Keyword Status Effects

Burn.pngBurn - Bleed.pngBleed - Tremor.pngTremor - Rupture.pngRupture - Sinking.pngSinking - Poise.pngPoise - Charge.pngCharge

Buffs

Positive Status Effects (or Buffs) provide beneficial effects to the receiver.

Damage Type DMG Up

Name Description
Damage Type DMG Up
Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) Deal 10% more damage with Slash.pngSlash skills per Count for one turn. (Max 10)
Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) Deal 10% more damage with Pierce.pngPierce skills per Count for one turn. (Max 10)
Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) Deal 10% more damage with Blunt.pngBlunt skills based on the effect's Count for one turn. (Max 10)
Sin Type DMG Up
Wrath DMG Up.pngWrath DMG UpWrath DMG Up.png Wrath DMG UpDeal +(X*10)% damage with Wrath skills this turn. (Max 100%) Deal 10% more damage with LcbSinWrath.pngWrath skills per Count for one turn. (Max 10)
Lust DMG Up.pngLust DMG UpLust DMG Up.png Lust DMG UpDeal +(X*10)% damage with Lust skills this turn. (Max 100%) Deal 10% more damage with LcbSinLust.pngLust skills per Count for one turn. (Max 10)
Sloth DMG Up.pngSloth DMG UpSloth DMG Up.png Sloth DMG UpDeal +(X*10)% damage with Sloth skills this turn. (Max 100%) Deal 10% more damage with LcbSinSloth.pngSloth skills per Count for one turn. (Max 10)
Gluttony DMG Up.pngGluttony DMG UpGluttony DMG Up.png Gluttony DMG UpDeal +(X*10)% damage with Gluttony skills this turn. (Max 100%) Deal 10% more damage with LcbSinGluttony.pngGluttony skills per Count for one turn. (Max 10)
Gloom DMG Up.pngGloom DMG UpGloom DMG Up.png Gloom DMG UpDeal +(X*10)% damage with Gloom skills this turn. (Max 100%) Deal 10% more damage with LcbSinGloom.pngGloom skills per Count for one turn. (Max 10)
Pride DMG Up.pngPride DMG UpPride DMG Up.png Pride DMG UpDeal +(X*10)% damage with Pride skills this turn. (Max 100%) Deal 10% more damage with LcbSinPride.pngPride skills per Count for one turn. (Max 10)
Envy DMG Up.pngEnvy DMG UpEnvy DMG Up.png Envy DMG UpDeal +(X*10)% damage with Envy skills this turn. (Max 100%) Deal 10% more damage with LcbSinEnvy.pngEnvy skills per Count for one turn. (Max 10)

Damage Type Power Up

Name Description
Damage Type Power Up
Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. Slash.pngSlash skills gain final Power by the effect's Count for one turn
Pierce Power Up.pngPierce Power UpPierce Power Up.png Pierce Power UpPierce Skill Final Power +X for this turn. Pierce.pngPierce skills gain final Power by the effect's Count for one turn
Blunt Power Up.pngBlunt Power UpBlunt Power Up.png Blunt Power UpBlunt Skill Final Power +X for this turn. Blunt.pngBlunt skills gain final Power by the effect's Count for one turn.
Sin Type Power Up
Wrath Power Up.pngWrath Power UpWrath Power Up.png Wrath Power UpWrath Skill Final Power +X for this turn LcbSinWrath.pngWrath skills gain final Power by the effect's Count for one turn.
Lust Power Up.pngLust Power UpLust Power Up.png Lust Power UpLust Skill Final Power +X for this turn LcbSinLust.pngLust skills gain final Power by the effect's Count for one turn.
Sloth Power Up.pngSloth Power UpSloth Power Up.png Sloth Power UpSloth Skill Final Power +X for this turn LcbSinSloth.pngSloth skills gain final Power by the effect's Count for one turn.
Gluttony Power Up.pngGluttony Power UpGluttony Power Up.png Gluttony Power UpGluttony Skill Final Power +X for this turn LcbSinGluttony.pngGluttony skills gain final Power by the effect's Count for one turn.
Gloom Power Up.pngGloom Power UpGloom Power Up.png Gloom Power UpGloom Skill Final Power +X for this turn LcbSinGloom.pngGloom skills gain final Power by the effect's Count for one turn.
Pride Power Up.pngPride Power UpPride Power Up.png Pride Power UpPride Skill Final Power +X for this turn LcbSinPride.pngPride skills gain final Power by the effect's Count for one turn.
Envy Power Up.pngEnvy Power UpEnvy Power Up.png Envy Power UpEnvy Skill Final Power +X for this turn. LcbSinEnvy.pngEnvy skills gain final Power by the effect's Count for one turn.

Damage Type Protection

Name Description
Damage Type Protection
Slash Protection.pngSlash ProtectionSlash Protection.png Slash ProtectionTake -(X*10)% damage from Slash skills this turn. (Max 100%) Take 10% less damage from Slash.pngSlash skills per Count for one turn. (Max 10)
Pierce Protection.pngPierce ProtectionPierce Protection.png Pierce ProtectionTake -(X*10)% damage from Pierce skills this turn. (Max 100%) Take 10% less damage from Pierce.pngPierce skills per Count for one turn. (Max 10)
Blunt Protection.pngBlunt ProtectionBlunt Protection.png Blunt ProtectionTake -(X*10)% damage from Blunt skills this turn. (Max 100%) Take 10% less damage from Blunt.pngBlunt skills per Count for one turn. (Max 10)
Sin Type Protection
Wrath Protection.pngWrath ProtectionWrath Protection.png Wrath ProtectionTake -(X*10)% damage from Wrath skills this turn. (Max 100%) Take 10% less damage from LcbSinWrath.pngWrath skills per Count for one turn. (Max 10)
Lust Protection.pngLust ProtectionLust Protection.png Lust ProtectionTake -(X*10)% damage from Lust skills this turn. (Max 100%) Take 10% less damage from LcbSinLust.pngLust skills per Count for one turn. (Max 10)
Sloth Protection.pngSloth ProtectionSloth Protection.png Sloth ProtectionTake -(X*10)% damage from Sloth skills this turn. (Max 100%) Take 10% less damage from LcbSinSloth.pngSloth skills per Count for one turn. (Max 10)
Gluttony Protection.pngGluttony ProtectionGluttony Protection.png Gluttony ProtectionTake -(X*10)% damage from Gluttony skills this turn. (Max 100%) Take 10% less damage from LcbSinGluttony.pngGluttony skills per Count for one turn. (Max 10)
Gloom Protection.pngGloom ProtectionGloom Protection.png Gloom ProtectionTake -(X*10)% damage from Gloom skills this turn. (Max 100%) Take 10% less damage from LcbSinGloom.pngGloom skills per Count for one turn. (Max 10)
Pride Protection.pngPride ProtectionPride Protection.png Pride ProtectionTake -(X*10)% damage from Pride skills this turn. (Max 100%) Take 10% less damage from LcbSinPride.pngPride skills per Count for one turn. (Max 10)
Envy Protection.pngEnvy ProtectionEnvy Protection.png Envy ProtectionTake -(X*10)% damage from Envy skills this turn. (Max 100%) Take 10% less damage from LcbSinEnvy.pngEnvy skills per Count for one turn. (Max 10)

Other Buffs

Name Description Source (If Exclusive)
Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. All skills gain Final Power by the effect's Count for one turn.
Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. Attack skills gain Final Power by the effect’s Count for one turn.
Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn. Defense skills gain Final Power by the effect's Count for one turn.
Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. Gain Clash Power by the effect's Count for one turn.
Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. Offense level increases based on the effect's Potency for one turn.
Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. Defense Level increases based on the effect's Potency for one turn.
Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) Deal 10% more damage with skills based on the effect's Count for one turn. (Max 10)
Haste.pngHasteHaste.png HasteSpeed +X for this turn. Speed increases by the effect’s Count for one turn.
Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) Take 10% less damage per Count from attacks for one turn. (Max 10)
Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin BoostPlus Coin Power +X for this turn. Raise the Power of Plus Coins by the effect's Count for one turn.
Minus Coin Drop.pngMinus Coin DropMinus Coin Drop.png Minus Coin DropMinus Coin Power -X for this turn. Reduce the Power of Minus Coins by the effect's Count for one turn.
Weak-resist DMG Boost.pngWeak-resist DMG BoostWeak-resist DMG Boost.png Weak-resist DMG BoostBoost the damage of attacks against Weak resistances by {X}% Boost the damage of attacks against Weak resistances by 1% per Count for one turn. Crow's Eye View Yi Sang E.G.O
Peccatulum Irae Class 3 Enemy
HP Healing Boost.pngHP Healing BoostHP Healing Boost.png HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) Increases HP healing provided by Passive abilities, Skills, and Coin effects by 10% per Count. (Max 5)
E.G.O Resource Amp.pngE.G.O Resource AmpE.G.O Resource Amp.png E.G.O Resource AmpGain +X E.G.O resources from using skills this turn. Increases the amount of E.G.O resources earned from skills by the effect's Count for one turn. Lifetime Stew Sinclair E.G.O
Soda Ryōshū E.G.O
Keyword-Related Buffs
Bloodflame -血炎-.pngBloodflame [血炎]Bloodflame -血炎-.png Bloodflame [血炎]- Max Stack: 3
- This unit inflicts +1 more Burn and Rupture potency with its Base Skills
- While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn)
· If this unit's SP is at max when the above effect activates, gain 1 Offense Level Up and 1 Haste next turn
- Lose 1 Stack at Turn End
- Max Stack: 3
- This unit inflicts +1 more Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. potency with its Base Skills
- While this unit has this effect, heal 3 SP upon Staggering or killing an enemy (3 times per turn)
· If this unit's SP is at max when the above effect activates, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
- Lose 1 Stack at Turn End
Heishou Pack - You Branch Identities
Fanatic.pngFanaticFanatic.png FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) Raise Skill Final Power by the effect's Count against targets with Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
for the turn. (Applies to clashes as well)
World of N Corp. Fanatics Identities
N Corp. Inquisitor Enemies
Blooming Thorn.pngBlooming ThornBlooming Thorn.png Blooming Thorn- Max Value: 10
- Stage 1 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
 · At max Stack, convert to the next Stage of this effect.
 · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects.
 · Reverts to previous Stage when the Stack drops below the requirements.
- Max Value: 10
- Stage 1 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
· At max Stack, convert to the next Stage of this effect.
 · (10+ Stack: Bloodwoven Thorn.pngBlooming Thorn IIBloodwoven Thorn.png Blooming Thorn II- Max Value: 20
- Stage 2 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
 · At max Stack, convert to the next Stage of this effect.
 · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects.
 · Reverts to previous Stage when the Stack drops below the requirements.
)
 · (20+ Stack: Bloodmolded Thorn.pngBlooming Thorn IIIBloodmolded Thorn.png Blooming Thorn III- Max Value: 30
- Stage 3 Blooming Thorn
- Gain 1 Defense Level for every 2 Stack (max 5)
- When hit, inflict 1 Bleed against the attacker and lose 1 Stack
- [The Princess of La Manchaland Rodion Only]
 · At max Stack, convert to the next Stage of this effect.
 · Inflict +(Stage - 1) more Bleed and Rupture with this unit's Base Attack Skill Coin effects.
 · Reverts to previous Stage when the Stack drops below the requirements.
)
· Inflict +(Stage - 1) more Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency with this unit's Base Attack Skill Coin effects.
· Reverts to previous Stage when the Stack drops below the requirements.
The Princess of La Manchaland Rodion
Festive Fever.pngFestive FeverFestive Fever.png Festive Fever- Max Value: 10
- Expires at Turn End
- Against targets with Bleed: deal +1.5% damage for every Stack
- Skills that consume or gain Bloodfeast deal +3% damage for every Stack instead
- Max Value: 10
Expires at Turn End
- Against targets with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.: deal +1.5% more damage for every Stack
- Skills that consume or gain Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
deal +3% more damage for every Stack instead
The Princess of La Manchaland Rodion
Presence of a Second Kindred.pngShimmering【Bloodfiend】Presence of a Second Kindred.png Shimmering【Bloodfiend】- Max Stack: 50
- As long as this effect exists, all Bleed damage taken by the Shield HP is converted to Bloodfeast.
- Gain Shield HP equal to the Stack at the moment of its application
- Expires at Turn End
- Max Stack: 50
- As long as this effect exists, all Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage taken by the Shield HP is converted to Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
.
- Gain Shield HP equal to the Stack at the moment of its application
- Expires at Turn End
The Manager of La Manchaland Don Quixote
Dark Cloud Blade.pngDark Cloud BladeDark Cloud Blade.png Dark Cloud BladeMax Stack: 1
Gain 1 Slash Power
Inflict 1 Bleed On Hit with Slash Skills
Max Stack: 1
Gain 1 Slash.pngSlash Power
Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. On Hit with Slash.pngSlash Skills
Kurokumo Clan Captain Ishmael
Kurokumo Clan Wakashu Heathcliff
Battle Ready.pngBattle ReadyBattle Ready.png Battle ReadyMax Value: 1
Bleed Potency and Count inflicted by with this unit's Skill or Coin effects: +1
Gain 1 Slash Power Up and 3 Slash DMG Up for the duration of this Encounter
Max Value: 1
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Count inflicted with this unit's Skill or Coin effects: +1
Gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. and 3 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) for the duration of this Encounter
Kurokumo Clan Captain Ishmael
Kurokumo Clan Wakashu Heathcliff
Strider -Wu-.pngStrider【Wu】Strider -Wu-.png Strider【Wu】- Max Stack: 3
- Turn End: gain 2 Haste and (Stack x 2) Aggro next turn
- Before Attack: inflict (Stack) Tremor Potency against the main target (max 6 per turn)
- Lose 1 Stack at Turn End
- Max Stack: 3
- Turn End: gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and (Stack x 2) Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. next turn
- Before Attack: inflict (Stack) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency against the main target (max 6 per turn)
- Lose 1 Stack at Turn End
Heishou Pack - Wu Branch Identities
Rupture Protection.pngRupture ProtectionRupture Protection.png Rupture ProtectionTake -X damage from Rupture effects this turn. Take -1 damage per Count from Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects for one turn. Molar Boatworks Fixer Ishmael
Molar Boatworks Fixer Sinclair
Burgeoning of Horns -發角-.pngBurgeoning of Horns [發角]Burgeoning of Horns -發角-.png Burgeoning of Horns [發角]- Max value: 3
- This unit's Base Skills inflict +1 more of Rupture and Sinking Potency
- Turn End: Lose 1 Stack
- Max Value: 3
- This unit's Base Skills inflict +1 more of Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency
- Turn End: Lose 1 Stack
Heishou Pack - Wei Branch Identities
Wild Hunt.pngWild HuntWild Hunt.png Wild Hunt- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "Revive"(heal 50% HP and reset SP to 0) this unit at Turn End.
- On death, gain 1 E.G.O resource for the least-owned E.G.O resource
- If this unit is killed by an attack, inflict 3 Sinking against the last attacker
- Dies at the end of the same turn this unit was revived in
- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "revive" (heal 50% HP and reset SP to 0) this unit at Turn End.
- If this unit is killed by an attack, gain 1 E.G.O resource for the least-owned E.G.O resource
- If this unit is killed by an attack, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) against the last attacker
- Dies at the end of the same turn this unit was revived in
Wild Hunt Heathcliff
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1. Critical hits deal 1.2x damage.
Nebulizer α.pngNebulizer αNebulizer α.png Nebulizer α- Max Stack: 5
- This effect persists throughout the Encounter
- Combat Start: on all allies, including this unit, apply 1 Poise Potency and +1 Poise Count
- Max Stack: 5
- This effect persists throughout the Encounter
- Combat Start: on all allies, including this unit, apply 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
Thoracalgia Faust E.G.O
Nebulizer β.pngNebulizer βNebulizer β.png Nebulizer β- Max Stack: 5
- This effect persists throughout the Encounter
- When activating Pride A-Reson.: on Combat Start, apply 3 Poise and +3 Poise Count on self and (Stack) allies (prioritizes allies that gain or use Poise or Poise Count; among them, prioritize allies with the least Poise Potency)
- Max Stack: 5
- This effect persists throughout the Encounter
- When activating Pride A-Reson.: on Combat Start, apply 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count on self and (Stack) allies (prioritizes allies that gain or use Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). or Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count; among them, prioritize allies with the least Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency)
Thoracalgia Ryōshū E.G.O
Swordplay of the Homeland.pngSwordplay of the HomelandSwordplay of the Homeland.png Swordplay of the Homeland- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit
- When at 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit
Blade Lineage Mentor Meursault
Serpent Arm.pngSerpent ArmSerpent Arm.png Serpent ArmMax Stack: 3
Turn End: gain 3 Poise and +2 Poise Count next turn
On Base Attack Skill use, if target has Rupture, gain 5 Poise
Turn End: lose 1 Stack
- Max Stack: 3
- Turn End: gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). count next turn
- On Base Attack Skill use, if target has Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
- Turn End: lose 1 Stack
Heishou Pack - Si Branch Identities
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Red Eyes.pngRed EyesRed Eyes.png Red Eyes- Base Skill Coin effects inflict +1 more Bleed
- Max Value: 20
- Unique Charge (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Red Eyes
· Stage 2 (8~15): Red Eyes - Alert
· Stage 3 (16~20): Red Eyes - Devouring
- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)
- Base Skill Coin effects inflict +1 more Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
- Max Value: 20
- Unique Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff based on Value
· Stage 1 (1~7): Red Eyes.pngRed EyesRed Eyes.png Red Eyes- Base Skill Coin effects inflict +1 more Bleed
- Max Value: 20
- Unique Charge (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Red Eyes
· Stage 2 (8~15): Red Eyes - Alert
· Stage 3 (16~20): Red Eyes - Devouring
- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)

· Stage 2 (8~15): Red Eyes - Alert.pngRed Eyes - AlertRed Eyes - Alert.png Red Eyes - Alert- Base Skill Coin effects inflict +2 more Bleed
- Max Value: 20
- Unique Charge (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Red Eyes
· Stage 2 (8~15): Red Eyes - Alert
· Stage 3 (16~20): Red Eyes - Devouring
- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)

· Stage 3 (16~20): Red Eyes - Devouring.pngRed Eyes - DevouringRed Eyes - Devouring.png Red Eyes - Devouring- Base Skill Coin effects inflict +3 more Bleed
- Max Value: 20
- Unique Charge (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Red Eyes
· Stage 2 (8~15): Red Eyes - Alert
· Stage 3 (16~20): Red Eyes - Devouring
- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)

- The amount of additional Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)
Lobotomy E.G.O::Red Eyes & Penitence Ryōshū
Penitence.pngPenitencePenitence.png Penitence- Heal 2 SP On Hit with Base Skill Coins that gain Penitence
- Max Value: 20
- Unique Charge (fixed Potency)
- Turn Start: gain (Penitence)% of max HP as Shield
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Penitence
· Stage 2 (8~15): Penitence - Periphery
· Stage 3 (16~20): Penitence - Confessional
- The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)
- Heal 2 SP On Hit with Base Skill Coins that gain Penitence
- Max Value: 20
- Unique Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (fixed Potency)
- Turn Start: gain (Penitence)% of max HP as Shield
- Resource used by certain Skills for additional effects
- Enhances the buff based on Value
· Stage 1 (1~7): Penitence.pngPenitencePenitence.png Penitence- Heal 2 SP On Hit with Base Skill Coins that gain Penitence
- Max Value: 20
- Unique Charge (fixed Potency)
- Turn Start: gain (Penitence)% of max HP as Shield
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Penitence
· Stage 2 (8~15): Penitence - Periphery
· Stage 3 (16~20): Penitence - Confessional
- The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)

· Stage 2 (8~15): Penitence - Periphery.pngPenitence - PeripheryPenitence - Periphery.png Penitence - Periphery- Heal 4 SP On Hit with Base Skill Coins that gain Penitence
- Max Value: 20
- Unique Charge (fixed Potency)
- Turn Start: gain (Penitence)% of max HP as Shield
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Penitence
· Stage 2 (8~15): Penitence - Periphery
· Stage 3 (16~20): Penitence - Confessional
- The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)

· Stage 3 (16~20): Penitence - Confession.pngPenitence - ConfessionPenitence - Confession.png Penitence - Confession- Heal 6 SP On Hit with Base Skill Coins that gain Penitence
- Max Value: 20
- Unique Charge (fixed Potency)
- Turn Start: gain (Penitence)% of max HP as Shield
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Penitence
· Stage 2 (8~15): Penitence - Periphery
· Stage 3 (16~20): Penitence - Confessional
- The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)

- The amount of SP healed by the first line of this buff is based on the enhancement Stage (enhancement Stage x 2)
Lobotomy E.G.O::Red Eyes & Penitence Ryōshū
Love-Hate.pngLove/HateLove-Hate.png Love/Hate- Max Count: 20
- Unique Charge
- Resouce used by certain Skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
(Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency/Count)
- Max Count: 20
- Unique Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
- Resouce used by certain Skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
(Interacts the same way as normal Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. does to effects that raise or reduce Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency/Count)
Lobotomy E.G.O::In the Name of Love and Hate Don Quixote
Deep Tears.pngDeep TearsDeep Tears.png Deep Tears- Unique Charge (Potency Fixed)
- Resource used by certain Skills for additional effects
- Max Stack: 20
- Unique Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (Potency Fixed)
- Resource used by certain Skills for additional effects
- Max Stack: 20
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion
Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
- Gain (Charge Barrier # x 3) Shield.
- Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3))
- Turn end: Gain a Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn
World of W Corp. Identities
Charge E.G.O Gifts
Load.pngLoadLoad.png Load- Max Value: 6
- Attack Skills that consumed Charge Count deal +2.5% damage for every value on self (max 15%)
- If the affected unit is a W Corp. employee, deal +5% damage for every value instead (max 30%)
- Turn End: this effect expires
- Max Value: 6
- Attack Skills that consumed Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count deal +2.5% more damage for every value on self (max 15%)
- If the affected unit is a W Corp. employee, deal +5% more damage for every value instead (max 30%)
- Turn End: this effect expires
W Corp. L3 Cleanup Captain Outis
Dimension Shredder Outis E.G.O
W Corp. L4 Cleanup Agent - CCA Heathcliff
Magical Girl's Chant.pngMagical Girl's ChantMagical Girl's Chant.png Magical Girl's Chant- Max Stack: 2
- When this unit gains this effect, gain 1 Attack Power Up and 1 Damage Up
- This unit's Attack Skills that gain or consume Charge Count gain Final Power +1 and deal +10% damage
- Reduced by 1 at Turn End
- Max Stack: 2
- When this unit gains this effect, gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)
- This unit's Attack Skills that gain or consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count gain Final Power +1 and deal +10% damage
- Reduced by 1 at Turn End
In the Name of Love and Hate Don Quixote E.G.O
Keywordless Buffs
Borrowed Time.pngBorrowed TimeBorrowed Time.png Borrowed TimeTurn End at 2+ Count:
- Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn
- If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered

Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn
Turn End: Gain 1 Stack, lose 1 Count
Turn End at 2+ Count:
- Gain (Borrowed Time Count - 1) Haste.pngHasteHaste.png HasteSpeed +X for this turn., Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn., and Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) next turn
- If this unit is set to gain more Bind.pngBindBind.png BindSpeed -X for this turn. than Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered

Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind.pngBindBind.png BindSpeed -X for this turn. next turn
Turn End: Gain 1 Stack, lose 1 Count
World of T Corp. Identities
Strider -Mao-.pngStrider【Mao】Strider -Mao-.png Strider【Mao】- Max Stack: 3
- Turn End: gain 5 Haste next turn
- Reduced by 1 at Turn End
- Max Stack: 3
- Turn End: gain 5 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
- Reduced by 1 at Turn End
Heishou Pack - Mao Branch Identities
Heishou Pack - Mao Branch Enemies
Commanding Cry.pngCommanding CryCommanding Cry.png Commanding Cry- Gain 1 Clash Power and 2 Defense Level
- Expires at Turn End
- Gain 1 Clash Power and 2 Defense Level
- Expires at Turn End
Heishou Pack - Wu Branch Adept Yi Sang
Gaze of Contempt.pngGaze of ContemptGaze of Contempt.png Gaze of Contempt- Max Value: 7
- Deal +7% damage for every Gaze of Contempt
- Turn End: this effect expires
- Turn End: at 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring
- Max Value: 7
- Deal +7% more damage for every Gaze of Contempt
- Turn End: this effect expires
- Turn End: At 7 Gaze of Contempt value, convert it to Contempt of the Gaze.pngContempt of the GazeContempt of the Gaze.png Contempt of the Gaze- Gain 7 Protection
- Gain 7 Damage Down
- One of this unit's Skill Slots gain +20 Aggro
- Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active
- Turn End: this effect expires
next turn instead of expiring
N Corp. E.G.O::Contempt, Awe Ryōshū
Contempt, Awe Ryōshū E.G.O
Sword of the Homeland - Rending.pngSword of the Homeland - RendingSword of the Homeland - Rending.png Sword of the Homeland - RendingSkill 1 gains Final Power by the effect's Count for this turn Skill 1 gains Final Power by the effect's Count for this turn Blade Lineage Mentor Meursault
Sword of the Homeland - Penetrating.pngSword of the Homeland - PenetratingSword of the Homeland - Penetrating.png Sword of the Homeland - PenetratingSkill 2 gains Final Power by the effect's Count for this turn Skill 2 gains Final Power by the effect's Count for this turn Blade Lineage Mentor Meursault
Erudition.pngEruditionErudition.png Erudition- Max Value: 6
- When Discarding a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn)
- If this unit Discards a Skill at 2+ Insight, gain 1 Clash Power (once per turn)
- Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill
- Expires when Staggered
- Max Value: 6
- When Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
ing a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn)
- If this unit Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
s a Skill at 2+ Insight.pngInsightInsight.png InsightLast Discarded Skill Rank: X (Base Value: 1) , gain 1 Clash Power (once per turn)
- Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill
- Expires when Staggered
Dieci Assoc. South Section 4 Director Meursault
Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If LcbSinLust.pngLust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
The Prince of La Manchaland Meursault
Focused Performance.pngFocused PerformanceFocused Performance.png Focused Performance- Max Stack: 3
- <La Manchaland> Identities only; includes Empowered versions
- Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%)
- Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%)
- After attacking with Skill 3, or at Turn Start, if this unit does not have Hardblood Armor, lose 1 Stack
- Max Stack: 3
- <La Manchaland> Identities only; includes Empowered versions
- Skill 1 and Skill 2 gain Final Power +1; deal +5% damage for every Stack (max 15%)
- Skill 3 gains Final Power +2; deals +10% damage for every Stack (max 30%)
- After attacking with Skill 3, or at Turn Start, if this unit does not have Hardblood Armor.pngHardblood ArmorHardblood Armor.png Hardblood Armor- Max Stack: 5
- If this unit isn't at max HP: after its Skill attack, heal 10% of HP damage dealt (once per turn; max 40 healing)
- After Attack: If this unit dealt HP damage, lose 1 Stack (once per turn)
· If Lust Reson. was activated, halve the amount of HP healed, but do not lose any Hardblood Armor Stack
, lose 1 Stack
The Prince of La Manchaland Meursault
Tarnished Blood.pngTarnished BloodTarnished Blood.png Tarnished BloodMax Stack: 5
- Turn End: take 20% HP damage per Stack (cannot be Staggered by this effect)
- Gain 1 Stack at Turn End
- Expires upon death or Retreat
Max Stack: 5
- Turn End: take 20% HP damage per Stack (cannot be Staggered by this effect)
- Gain 1 Stack at Turn End
- Expires upon death or Retreat
The Lord of Hongyuan Hong Lu
Tears of the Tarnished Blood 汚血泣淚 Hong Lu E.G.O
Unrelenting Storm.pngUnrelenting StormUnrelenting Storm.png Unrelenting Storm- Number of times this unit activated combo with The Lord of Hongyuan Hong Lu Identity
- Max Stack: 2
- Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every Stack
- Number of times this unit activated combo with The Lord of Hongyuan Hong Lu Identity
- Max Stack: 2
- Turn Start: gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every Stack
The Lord of Hongyuan Hong Lu
Assist -援-.pngAssist [援]Assist -援-.png Assist []- Max Stack: 1
- If target has 5+ negative effects, Clash Power +1, deal +10% damage
- Max Stack: 1
- If target has 5+ negative effects, Clash Power +1, deal +10% damage
Family Hierarch Candidate Ishmael
Identity- or E.G.O- exclusive Buffs
Fell Bullet.pngFell BulletFell Bullet.png Fell BulletMax Stack: 1
+3% damage on Critical Hit for every Torn Memory (max 18%)
On Hit, inflict 1 Bleed (3 per turn)
On Kill, gain 3 Poise and +2 Poise Count (2 times per turn)
Expires at Turn End
Max Stack: 1
+3% damage on Critical Hit for every Torn Memory.pngTorn MemoryTorn Memory.png Torn Memory- Max Value: 7
- Used for certain Skills
(max 18%)
On Hit, inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (3 per turn)
On Kill, gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (2 times per turn)
Expires at Turn End
N Corp. E.G.O::Fell Bullet Yi Sang
Linebreaker.pngLinebreakerLinebreaker.png Linebreaker- Max Stack: 5
- Turn Start: gain (Stack x 10) Shield for this turn
- At max Stack, gain 2 Final Power
- When hit: if this unit took 100+ damage from a single Skill, gain 1 Protection after that Skill ends (2 times per turn; includes damage against Shield HP; does not count damage from Keywords)
- Max Stack: 5
- Turn Start: gain (Stack x 10) Shield for this turn
- At max Stack, gain 2 Final Power
- When hit: if this unit took 100+ damage from a single Skill, gain Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) after Skill End (2 times per turn; includes damage against Shield HP; does not count damage from Keywords)
Heishou Pack - Wu Branch Adept Yi Sang
Hardened Shell-Barrier.pngHardened Shell-BarrierHardened Shell-Barrier.png Hardened Shell-Barrier- Turn Start: gain (Stack / 3) Defense Level Up (max 3; rounded down)
- Immediately before getting hit by an enemy, consume half of Hardened Shell-Barrier and gain Protection equal to the Stack consumed (once per turn; rounded up)
- Turn End: lose 3 Stack
- Max Stack: 10
- Turn Start: gain (Stack / 3) Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. (max 3; rounded down)
- Immediately before taking a hit from an enemy, consume half of Hardened Shell-Barrier and gain Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) equal to the Stack consumed (once per turn; rounded up)
- Turn End: lose 3 Stack
- Max Stack: 10
Command : Meltdown Faust E.G.O
Target Aim.pngTarget AimTarget Aim.png Target Aim- Max Stack: 4
- Expires if this unit does not have "Ready to Loose"
- Max Stack: 4
- Expires if this unit does not have Ready to Loose.pngReady to LooseReady to Loose.png Ready to Loose- When this unit has this effect, activate the following:
· Converts the leftmost Base Attack Skill on the Dashboard to "Bow's Glimmer", then uses it at Combat Start
· This unit cannot be Staggered from taking damage, Tremor Burst, or raised Stagger Threshold
· Does not trigger Assist Attack
· Removed if an E.G.O Skill was equipped at Combat Start
Shi Assoc. East Section 3 Faust
Ready to Loose.pngReady to LooseReady to Loose.png Ready to Loose- When this unit has this effect, activate the following:
· Converts the leftmost Base Attack Skill on the Dashboard to "Bow's Glimmer", then uses it at Combat Start
· This unit cannot be Staggered from taking damage, Tremor Burst, or raised Stagger Threshold
· Does not trigger Assist Attack
· Removed if an E.G.O Skill was equipped at Combat Start
- When this unit has this effect, activate the following effects:
 · Converts the leftmost Base Attack Skill on the Dashboard to "Bow's Glimmer", then uses it at Combat Start
 · This unit cannot be Staggered from taking damage, Tremor Burst, or raised Stagger Threshold
 · Does not trigger Assist Attack while this unit has this buff
· Removed if an E.G.O Skill was equipped at Combat Start
Shi Assoc. East Section 3 Faust
Liferender.pngLiferenderLiferender.png Liferender- Offense Level +2
- Final Power +1
- Expires at Turn End
- Offense Level +2
- Final Power +1
- Expires at Turn End
Shi Assoc. East Section 3 Faust
Armadura de Sangre.pngHardbloodArmadura de Sangre.png Hardblood- Max Stack: 10
- Stage 1 Hardblood
- At 10+ Hardblood, converts to Hardblood II.
- At 20+ Hardblood, converts to Hardblood III.
- Reverts to the previous Stage when the Stack drops below the requirements.
- Hardblood does not drop below 1.
- Raise Min & Max Speed values by 1 for every 10 Hardblood
- At Hardblood II, gain 1 Offense Level Up based on the Stack
- At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
- Max Stack: 10
- Stage 1 Hardblood
- At 10+ Hardblood, converts to Armadura de Sangre.pngHardblood IIArmadura de Sangre.png Hardblood II- Max Stack: 20
- Stage 2 Hardblood
- Turn Start: gain 1 Offense Level Up for every 5 Stack
- Raise Min & Max Speed values by 1
- At 10+ Hardblood, converts to Hardblood II.
- At 20+ Hardblood, converts to Hardblood III.
- Reverts to the previous Stage when the Stack drops below the requirements.
- Hardblood does not drop below 1.
- At Hardblood II, gain 1 Offense Level Up based on the Stack
- At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
.
- At 20+ Hardblood, converts to Armadura de Sangre.pngHardblood IIIArmadura de Sangre.png Hardblood III- Max Stack: 30
- Stage 3 Hardblood
- Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every 5 Stack
- Raise Min & Max Speed values by 2
- At 10+ Hardblood, converts to Hardblood II.
- At 20+ Hardblood, converts to Hardblood III.
- Reverts to the previous Stage when the Stack drops below the requirements.
- Hardblood does not drop below 1.
- At Hardblood II, gain 1 Offense Level Up based on the Stack
- At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
.
- Reverts to the previous Stage when the Stack drops below the requirements.
- Hardblood does not drop below 1.
- Raise Min & Max Speed values by 1 for every 10 Hardblood
- At Armadura de Sangre.pngHardblood IIArmadura de Sangre.png Hardblood II- Max Stack: 20
- Stage 2 Hardblood
- Turn Start: gain 1 Offense Level Up for every 5 Stack
- Raise Min & Max Speed values by 1
- At 10+ Hardblood, converts to Hardblood II.
- At 20+ Hardblood, converts to Hardblood III.
- Reverts to the previous Stage when the Stack drops below the requirements.
- Hardblood does not drop below 1.
- At Hardblood II, gain 1 Offense Level Up based on the Stack
- At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. based on the Stack (1 / 5 Stack)
- At Armadura de Sangre.pngHardblood IIIArmadura de Sangre.png Hardblood III- Max Stack: 30
- Stage 3 Hardblood
- Turn Start: gain 1 Offense Level Up and 1 Defense Level Up for every 5 Stack
- Raise Min & Max Speed values by 2
- At 10+ Hardblood, converts to Hardblood II.
- At 20+ Hardblood, converts to Hardblood III.
- Reverts to the previous Stage when the Stack drops below the requirements.
- Hardblood does not drop below 1.
- At Hardblood II, gain 1 Offense Level Up based on the Stack
- At Hardblood III, gain 1 Offense Level Up and 1 Defense Level Up based on the Stack
, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. based on the Stack (1 / 5 Stack)
The Manager of La Manchaland Don Quixote
Here Comes Magical Girl!.pngHere Comes Magical Girl!Here Comes Magical Girl!.png Here Comes Magical Girl!- For this turn, this unit uses Plus Coin Attack Skills
- Base Attack Skills deal +3% damage for every Love/Hate on self (max 15%)
- For this turn, this unit uses Plus Coin Attack Skills
- Base Attack Skills deal +3% damage for every Love-Hate.pngLove/HateLove-Hate.png Love/Hate- Max Count: 20
- Unique Charge
- Resouce used by certain Skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
(Interacts the same way as normal Charge does to effects that raise or reduce Charge Potency/Count)
on self (max 15%)
Lobotomy E.G.O::In the Name of Love and Hate Don Quixote
Magical Arcana.pngMagical ArcanaMagical Arcana.png Magical Arcana- Max Stack: 3
- Base Attack Skills deal +(Stack x 5)% damage
- Turn End: At 3 Stack and with -25 or higher SP, change SP to -25
- Max Stack: 3
- Base Attack Skills deal +(Stack x 5)% damage
- Turn End: At 3 Stack and with -25 or higher SP, change SP to -25
Lobotomy E.G.O::In the Name of Love and Hate Don Quixote
Appetite.pngAppetiteAppetite.png Appetite+(X*10)% healing from [Rustle Up].
Spent when the Passive activates.
Increases the healing provided by the Passive [Rustle Up]. Spent when the Passive activates. R.B. Chef de Cuisine Ryōshū
Deep Inhale.pngDeep InhaleDeep Inhale.png Deep Inhale- Max Stack: 20
- On Crit: at 15+ Poise Potency and 5+ Poise Count, consume (Poise Potency on self / 5) Poise Potency to deal +(Poise Potency consumed x 4)% damage on Critical Hit and lose 1 Stack
- Max Stack: 20
- On Crit: at 20+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, consume (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self / 5) Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to deal +(Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency consumed x 4)% more Damage on Critical Hit and lose 1 Stack
Thoracalgia Ryōshū E.G.O
Protector's Stance.pngProtector's StanceProtector's Stance.png Protector's Stance- Max Stack: 2
- Take (Stack x 10)% less damage
- Turn Start: Gain Shield by Poise on self (max 20)
- Turn End: Gain 3 Poise and +1 Poise Count; this unit's leftmost Skill Slot gains +5 Aggro next turn
- Turn End: Lose 1 Stack
- Max Stack: 2
- Take (Stack x 10)% less damage
- Turn Start: Gain Shield by Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self (max 20)
- Turn End: Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count; this unit's leftmost Skill Slot gains +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. next turn
- Turn End: Lose 1 Stack
Drifting Blade of Hongyuan Ryōshū
Remembrance.pngRemembranceRemembrance.png Remembrance- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% damage and deals +(50/# of Coins)% damage on Critical Hit
- When at 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit
Blade Lineage Mentor Meursault
Unrelenting Spirit -剛氣-.pngUnrelenting Spirit [剛氣]Unrelenting Spirit -剛氣-.png Unrelenting Spirit [剛氣]- Min & Max Speed +1
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%)
- Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills
- If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Unrelenting Spirit - Shin [剛氣-心] next turn
- Max Stack: 1
- Min & Max Speed +1
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%)
- Inflict +1 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count with this unit's Skills
- If this unit has spent 8+ Tigermark Round.pngTigermark RoundTigermark Round.png Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Max Capacity: 12
s and Savage Tigermark Round.pngSavage Tigermark RoundSavage Tigermark Round.png Savage Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Actives the same way as Tigermark Round does
- Max Capacity: 8
s: at Turn End, convert this buff to Unrelenting Spirit - Shin -剛氣-心-.pngUnrelenting Spirit - Shin [剛氣-心]Unrelenting Spirit - Shin -剛氣-心-.png Unrelenting Spirit - Shin [剛氣-心]- Min & Max Speed +3
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%)
- Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills
- Max Stack: 1
next turn
- Max Stack: 1
The Thumb East Capo IIII Meursault
Unrelenting Spirit - Shin -剛氣-心-.pngUnrelenting Spirit - Shin [剛氣-心]Unrelenting Spirit - Shin -剛氣-心-.png Unrelenting Spirit - Shin [剛氣-心]- Min & Max Speed +3
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%)
- Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills
- Max Stack: 1
- Min & Max Speed +3
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%)
- Inflict +2 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count with this unit's Skills
- Max Stack: 1
The Thumb East Capo IIII Meursault
Overheat.pngOverheatOverheat.png Overheat- Loses this effect when this unit gains Savage Tigermark Round
- Min & Max Speed +2
- Base Attack Skills Lose (cumulative number of Tigermark & Savage Tigermark Rounds spent / 2) Clash Power (max 10); however, gain the following effects(cumulative):
· 8+ Rounds spent: Gain 1 Protection for every 10% missing HP on self at Turn Start
· 14+ Rounds spent: On Clash Lose, Unbreakable Coins of this unit's Base Attack Skills deal +(75 + missing HP percentage on self)% damage (max 150%)
· 20+ Rounds spent: Deal +(HP percentage difference)% damage against targets with higher remaining HP percentage than this unit (max 50%; except E.G.O Skills)
- Loses this effect when this unit gains Savage Tigermark Round.pngSavage Tigermark RoundSavage Tigermark Round.png Savage Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Actives the same way as Tigermark Round does
- Max Capacity: 8

- Min & Max Speed +2
- Base Attack Skills Lose (cumulative number of Tigermark Round.pngTigermark RoundTigermark Round.png Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Max Capacity: 12
s & Savage Tigermark Round.pngSavage Tigermark RoundSavage Tigermark Round.png Savage Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Actives the same way as Tigermark Round does
- Max Capacity: 8
s spent / 2) Clash Power (max 10); however, gain the following effects(cumulative):
 · Cumulative Rounds spent: X
 · 8+ Rounds spent: Gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) for every 10% missing HP on self at Turn Start (max 5)
 · 14+ Rounds spent: On Clash Lose, Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
s of this unit's Base Attack Skills deal +(75 + missing HP percentage on self)% damage (max 150%)
 · 20+ Rounds spent: Deal +(HP percentage difference)% damage against targets with higher remaining HP percentage than this unit (max 50%; except E.G.O Skills)
The Thumb East Capo IIII Meursault
Accumulated Past.pngAccumulated PastAccumulated Past.png Accumulated Past- Max Stack: 12
- Turn Start: gain 1 Clash Power Up and 1 Offense Level Up for every 3 Stack
- Max Stack: 12
- Turn Start: gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. and 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for every 3 Stack
Crushbound Past Meursault E.G.O
Flower-burying Wedge -埋花櫼-.pngFlower-burying Wedge [埋花櫼]Flower-burying Wedge -埋花櫼-.png Flower-burying Wedge [埋花櫼]Base Stack: 0
Max Stack: 3
- All Coins on this unit's leftmost Base Attack Skill on the Dashboard become Unbreakable Coins
- Turn Start: gain 2 Offense Level Up and 2 Defense Level Down for every Stack
- Turn Start: at 3+ Stack, gain 1 Tarnished Blood (once per Encounter)
- Turn End: gain 1 Stack
※ Cannot raise the effect's Stack by any other means than the ones above
- Expires upon death or Retreat

- When this unit takes damage that brings their HP down to 0: instead of letting this unit's HP drop below 1, or becoming Staggered or Defeated, use the 'Tears of the Tarnished Blood - The End' Skill at the very end of that turn. Remove the Flower-burying Wedge when the Skill ends.
When this unit takes damage that brings their HP down to 1 at Turn End, use 'Tears of the Tarnished Blood - The End' Skill based on this unit's Speed next turn
Base Stack: 0
Max Stack: 3
- All Coins on this unit's leftmost Base Attack Skill on the Dashboard become Unbreakable Coins
- Turn Start: gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
- Turn Start: at 3+ Stack, gain 1 Tarnished Blood.pngTarnished BloodTarnished Blood.png Tarnished BloodMax Stack: 5
- Turn End: take 20% HP damage per Stack (cannot be Staggered by this effect)
- Gain 1 Stack at Turn End
- Expires upon death or Retreat
(once per Encounter)
- Turn End: gain 1 Stack
※ Cannot raise the effect's Stack by any other means than the ones above
- Expires upon defeat or Retreat

- When this unit takes damage that brings their HP down to 0: instead of letting this unit's HP drop below 1, or becoming Staggered or Defeated, use the 'Tears of the Tarnished Blood - The End' Skill at the very end of that turn. Remove the Flower-burying Wedge when the Skill ends.
When this unit takes damage that brings their HP down to 1 at Turn End, use 'Tears of the Tarnished Blood - The End' Skill based on this unit's Speed next turn
Tears of the Tarnished Blood 汚血泣淚 Hong Lu E.G.O
Leash-holder of All Heishou.pngLeash-holder of All HeishouLeash-holder of All Heishou.png Leash-holder of All Heishou- Max Stack: 11
- Gain the following effects based on Stack:
 · For every 1 Stack, gain 1 Max Speed (max 5) and deal +1% more damage with Skills
 · For every 2 Stack, gain 1 Min Speed (max 2) and 1 Defense Level Up (max 5)
 · For every 3 Stack, gain 1 Offense Level Up (max 3)
 · At 5+ Stack, gain 1 Damage Up and apply 1 Offense Level Up to all Heishou Pack Identities
- Max Stack: 11
- Gain the following effects based on Stack:
· For every 1 Stack, gain 1 Max Speed (max 5) and 1% deal more damage with Skills
· For every 2 Stack, gain 1 Min Speed (max 2) and 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. (max 5)
· For every 3 Stack, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. (max 3)
· At 5+ Stack, gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and apply 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. to all Heishou Pack Identities
The Lord of Hongyuan Hong Lu
Heishou Bolus Contamination -黑獸丸染-.pngHeishou Bolus Contamination [黑獸丸染]Heishou Bolus Contamination -黑獸丸染-.png Heishou Bolus Contamination [黑獸丸染]- Max Stack: 11
- Empowers The Lord of Hongyuan Hong Lu based on which Heishou he activated combo with
- The Heishou Bolus Contamination effects can stack with each other
 · Heishou - Mao Adept Faust: take -5% damage from Skills
 · Heishou - Mao Ryōshū: if this unit's Speed is faster than the target's, deal +5% damage
 · Heishou - Mao Outis: inflict +1 Rupture Count On Hit with Unopposed Attacks (once per turn)
 · Heishou - Si Rodion: inflict 1 Rupture On Critical Hit (3 times per turn)
 · Heishou - Si Gregor: Gain +1 Poise Count when dealing Rupture damage (once per turn)
- Max Stack: 11
- Empowers The Lord of Hongyuan Hong Lu based on which Heishou he activated combo with
- The Heishou Bolus Contamination effects can stack with each other:
· Heishou - Mao Adept Faust: take -5% damage from Skills
· Heishou - Mao Ryōshū: if this unit's Speed is faster than the target's, deal +5% damage
· Heishou - Mao Outis: inflict +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count On Hit with Unopposed Attacks (once per turn)
· Heishou - Si Rodion: inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. On Critical Hit (3 times per turn)
· Heishou - Si Gregor: Gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count when dealing Rupture damage (once per turn)
The Lord of Hongyuan Hong Lu
Life from Death -死中求活-.pngLife from Death [死中求活]Life from Death -死中求活-.png Life from Death [死中求活]- Max Stack: 5
- Turn Start: activate the following
 · Gain 1 Offense Level Up for every 1 Stack (max 5)
 · Gain 1 Damage Up for every 2 Stack (max 2)
 · Gain 1 Attack Power Up at 3+ Stack
- Max Stack: 5
- Turn Start: activate the following
· Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for every 1 Stack (max 5)
· Gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) for every 2 Stack (max 2)
· Gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. at 3+ Stack
The Lord of Hongyuan Hong Lu
Thunderer.pngThundererThunderer.png Thunderer- Turn Start: gain 1 Offense Level Up and 1 Defense Level Up
- Turn End: lose 1 Stack
- Max Stack: 5
- Turn Start: gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
- Turn End: lose 1 Stack
- Max Stack: 5
To Remain Oneself 宁作吾 Hong Lu E.G.O
Higher Thunderer.pngHigher ThundererHigher Thunderer.png Higher Thunderer- Turn Start: gain 2 Offense Level Up and 2 Defense Level Up
- Turn End: lose 1 Stack
- Max Stack: 5
- Turn Start: gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
- Turn End: lose 1 Stack
- Max Stack: 5
To Remain Oneself 宁作吾 Hong Lu E.G.O
Before the King.pngBefore the KingBefore the King.png Before the KingOn Hit, inflict 50% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. When this unit's attack with 1 Atk Weight hits, inflict 50% of the resulting Coin value on hit as (Affinity/Attack type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. Binds Heathcliff E.G.O
Before the King in Binds.pngBefore the King in BindsBefore the King in Binds.png Before the King in BindsOn Hit, inflict 100% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. When this unit's attack with 1 Atk Weight hits, inflict 100% of the resulting Coin value on hit as (Affinity/Attack type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. Binds Heathcliff E.G.O
Dullahan.pngDullahanDullahan.png Dullahan- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raises Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin.pngCoffinCoffin.png Coffin- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
/2)) SP. (min 10)
Wild Hunt Heathcliff
Coffin.pngCoffinCoffin.png Coffin- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. next turn for every 5 Value (max 2)
Wild Hunt Heathcliff
Tremor - Clockwinding.pngTremor - ClockwindingTremor - Clockwinding.png Tremor - Clockwinding- Max Speed +2
- Consume Tremor Count on self to inflict 1 more of Tremor Potency or Count when inflicting them with this unit's Skill or Coin effects
- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
- (Interacts the same way as normal Tremor to effects that raise or reduce Tremor Potency/Count)
- Max Speed +2
- Consume Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self to inflict 1 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count when inflicting them with this unit's Skill or Coin Effects
- When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raises or reduces Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count)
Asymmetrical Inertia Heathcliff E.G.O
Concentration-Sniper-.pngConcentration【Sniper】Concentration-Sniper-.png Concentration【Sniper】- Max Stack:4
- Turn End: gain 1 Stack
- Max Stack: 4
- Turn End: gain 1 Stack
Full-Stop Office Fixer Heathcliff
Cumulus Wall.pngCumulus WallCumulus Wall.png Cumulus WallMax Stack: 1
Defense Skill Final Power +1
This effect expires at Turn End or after the attack of the following: 'Rules of the Backstreets'
Max Stack: 1
Defense Skill Final Power +1
This effect expires at Turn End or after attack of the following: 'Rules of the Backstreets'
Kurokumo Clan Wakashu Heathcliff
Battleblood Instinct.pngBattleblood InstinctBattleblood Instinct.png Battleblood Instinct- Max Stack: 20
- For every Stack, deal +0.75% damage
- For every 10 Stack, gain 1 Haste next turn
- Max Stack: 20
- For every Stack, deal +0.75% damage
- For every 10 Stack, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
Heishou Pack - You Branch Adept Heathcliff
Defensive Stance.pngDefensive StanceDefensive Stance.png Defensive Stance- Max Value: 2
- This effect does not compound in Potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
 · Fix this unit's Speed to its minimum value
 · Gain 5 Defense Level Up
 · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro
 · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
 · Upon Clash Win, trigger Tremor Burst
 · Cannot be Staggered by damage
- Max Value: 2
- This effect does not compound in Potency; stacking it only extends its duration.
- Reduced by 1 at Turn End
- When a unit gains this effect, gain the following effects next turn:
 · Fix this unit's Speed to its minimum value
 · Gain 5 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
 · Each of this unit's Slots gain +(10 / this unit's # of Slots) Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
 · When chaining Skills, this unit can draw enemies' attack toward this unit regardless of Speed (Focused Encounters only)
 · Upon Clash Win, trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target
 · Cannot be Staggered by damage
Zwei Assoc. West Section 3 Ishmael
Heated Gas Harpoon.pngHeated Gas HarpoonHeated Gas Harpoon.png Heated Gas HarpoonFor 1 turn, inflict 1 Burn with Heads Hit For 1 turn, inflict 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). with Heads Hit The Pequod Captain Ishmael, Uptie II-III
Overheated Gas Harpoon.pngOverheated Gas HarpoonOverheated Gas Harpoon.png Overheated Gas HarpoonFor 1 turn, inflict 1 Burn On Hit For 1 turn, inflict 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). On Hit The Pequod Captain Ishmael, Uptie IV
Bright -光-.pngBright [光]Bright -光-.png Bright []- Potency: Base 0, Max 5
- Count: Base 3, Max 3

- Turn Start: gain 1 Offense Level Up of every Potency
- Turn Start: lose 1 Count
- Potency: Base 0, Max 5
- Count: Base 3, Max 3

- Turn Start: gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. of every Potency
- Turn Start: lose 1 Count
Jeong's Office Rep Ishmael
Blessing.pngBlessingBlessing.png Blessing- Turn Start: gain 1 Protecting Sword for every 8 SP (max 5)
- When Clash ends, inflict 2 Sinking (once per turn)
- When hit, inflict 2 Sinking on the attacker (once per turn)
- For every 20 SP, inflict +1 more Sinking Potency with above effects (max 2)
- Replace this unit's Base Skills with Plus Coin Skills
- Turn Start: gain 1 Protecting Sword.pngProtecting SwordProtecting Sword.png Protecting Sword- Turn Start: gain 1 Defense Level Up for every Stack (max 5)
- Turn Start: +(Stack x 3) Aggro to the leftmost Skill Slot on the Dashboard (max 15)
- Max Stack: 5
- Expires at Turn End
for every 8 SP (max 5)
- When Clash ends, inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) (once per turn)
- When hit, inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on the attacker (once per turn)
- For every 20 SP, inflict +1 more Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency with above effects (max 2)
- Replace this unit's Base Skills with Plus Coin Skills
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion
Despair.pngDespairDespair.png Despair- Turn Start: gain 1 Piercing Sword for every -8 SP (max 5)
- When Clash ends, inflict +1 Sinking Count (once per turn)
- On Hit with the first Coin of a Base Attack Skill, inflict +1 Sinking Count (once per turn)
- For every -20 SP, inflict +1 more Sinking Count with above effects (max 2)
- Replace this unit's Base Skills with Minus Coin Skills
- Turn Start: gain 1 Piercing Sword.pngPiercing SwordPiercing Sword.png Piercing Sword- Turn Start: gain 1 Offense Level Up for every Stack (max 5)
- Turn Start: -(Stack x 0.15) Aggro to this unit's Skill Slots on the Dashboard (max 0.75)
- Max Stack: 5
- Expires at Turn End
for every -8 SP (max 5)
- When Clash ends, inflict +1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count (once per turn)
- On Hit with the first Coin of a Base Attack Skill, inflict +1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count (once per turn)
- For every -20 SP, inflict +1 more Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count with above effects (max 2)
- Replace this unit's Base Skills with Minus Coin Skills
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion
Protecting Sword.pngProtecting SwordProtecting Sword.png Protecting Sword- Turn Start: gain 1 Defense Level Up for every Stack (max 5)
- Turn Start: +(Stack x 3) Aggro to the leftmost Skill Slot on the Dashboard (max 15)
- Max Stack: 5
- Expires at Turn End
- Turn Start: gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every Stack (max 5)
- Turn Start: +(Stack x 3) Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to the leftmost Skill Slot on the Dashboard (max 15)
- Max Stack: 5
- Expires at Turn End
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion
Piercing Sword.pngPiercing SwordPiercing Sword.png Piercing Sword- Turn Start: gain 1 Offense Level Up for every Stack (max 5)
- Turn Start: -(Stack x 0.15) Aggro to this unit's Skill Slots on the Dashboard (max 0.75)
- Max Stack: 5
- Expires at Turn End
- Turn Start: gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for every Stack (max 5)
- Turn Start: -(Stack x 0.15) Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this unit's Skill Slots on the Dashboard (max 0.75)
- Max Stack: 5
- Expires at Turn End
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion
Tear-sharpened.pngTear-sharpenedTear-sharpened.png Tear-sharpened- Turn Start: gain 5 Deep Tears
 · At 3 Stack, gain additional 5 Deep Tears
- Turn End: lose (Stack x 15) SP
- Base Attack Skills deal +(Stack x 10)% damage (max 30%)
- If this unit has Blessing, gain Clash Power Up by the effect's Stack at Turn Start
- If this unit has Despair, gain Pierce Power Up by the effect's Stack at Turn Start
- Max Stack: 3
- Turn Start: gain 5 Deep Tears.pngDeep TearsDeep Tears.png Deep Tears- Unique Charge (Potency Fixed)
- Resource used by certain Skills for additional effects
- Max Stack: 20

 · At 3 Stack, gain additional 5 Deep Tears.pngDeep TearsDeep Tears.png Deep Tears- Unique Charge (Potency Fixed)
- Resource used by certain Skills for additional effects
- Max Stack: 20

- Turn End: lose (Stack x 15) SP
- Base Attack Skills deal +(Stack x 10)% damage (max 30%)
- If this unit has Blessing.pngBlessingBlessing.png Blessing- Turn Start: gain 1 Protecting Sword for every 8 SP (max 5)
- When Clash ends, inflict 2 Sinking (once per turn)
- When hit, inflict 2 Sinking on the attacker (once per turn)
- For every 20 SP, inflict +1 more Sinking Potency with above effects (max 2)
- Replace this unit's Base Skills with Plus Coin Skills
, gain Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. by the effect's Stack at Turn Start
- If this unit has Despair.pngDespairDespair.png Despair- Turn Start: gain 1 Piercing Sword for every -8 SP (max 5)
- When Clash ends, inflict +1 Sinking Count (once per turn)
- On Hit with the first Coin of a Base Attack Skill, inflict +1 Sinking Count (once per turn)
- For every -20 SP, inflict +1 more Sinking Count with above effects (max 2)
- Replace this unit's Base Skills with Minus Coin Skills
, gain Pierce Power Up.pngPierce Power UpPierce Power Up.png Pierce Power UpPierce Skill Final Power +X for this turn. by the effect's Stack at Turn Start
- Max Stack: 3
Lobotomy E.G.O::The Sword Sharpened with Tears Rodion
Book of Vengeance.pngBook of VengeanceBook of Vengeance.png Book of Vengeance- Max Stack: 30
- Deal more damage equal to (Stack)% (max 30%)
- Gain the following effects next turn based on Stack:
 · At 10+ Stack: gain 1 Blunt DMG Up
 · At 20+ Stack: Max Speed +1, gain 1 Power Up
 · At 30 Stack: gain 2 Blunt DMG Up
- Max Stack: 30
- Deal more damage equal to (Stack)% (max 30%)
- Gain the following effects next turn based on Stack:
 · At 10+ Stack: gain 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%)
 · At 20+ Stack: Max Speed +1, gain 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn.
 · At 30 Stack: gain 2 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%)
The Middle Little Brother Sinclair
Flower-burying Pin -埋花針-.pngFlower-burying Pin [埋花針]Flower-burying Pin -埋花針-.png Flower-burying Pin [埋花針]Max Stack: 20
- Gain 1 Stack at Turn End or when hit
- Gain 1 Offense Level per 5 Stack
- If the unit with this effect dies, inflict Gluttony damage equal to Stack and inflict 5 Rupture
- Expires upon death or Retreat
Max Stack: 20
- Gain 1 Stack at Turn End or when hit
- Gain 1 Offense Level per 5 Stack
- If the unit with this effect dies, inflict LcbSinGluttony.pngGluttony damage equal to Stack and inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
- Expires upon death or Retreat
Tears of the Tarnished Blood 汚血泣淚 Sinclair E.G.O
Denial -不許-.pngDenial [不許]Denial -不許-.png Denial [不許]When this unit takes damage that brings their HP down to 0: this unit's HP does not drop below 1; recover from Stagger due to damage.
If the above effect activated, dies at Turn End.
Expires upon death, Retreat, or Turn End
When this unit takes damage that brings their HP down to 0: this unit's HP does not drop below 1; recover from Stagger due to damage.
If the above effect activated, dies at Turn End.
Expires upon death, Retreat, or Turn End
Tears of the Tarnished Blood 汚血泣淚 Sinclair E.G.O
Blood-tinged Scissorblades.pngBlood-tinged ScissorbladesBlood-tinged Scissorblades.png Blood-tinged Scissorblades- Max Value: 10
- Stage 1 Blood-tinged Scissorblades
- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II.
- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III.
- Reverts to previous stage when the Stack drops below the requirements.
- Blood-tinged Scissorblades does not drop below 1.
- At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack
- At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
- Max Value: 10
- Stage 1 Blood-tinged Scissorblades
- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades.pngBlood-tinged Scissorblades IIBlood-tinged Scissorblades.png Blood-tinged Scissorblades II- Max Value: 20
- Stage 2 Blood-tinged Scissorblades
- Turn Start: gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack
- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II.
- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III.
- Reverts to previous Stage when the Stack drops below the requirements.
- Blood-tinged Scissorblades does not drop below 1.
- At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack
- At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
.
- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades.pngBlood-tinged Scissorblades IIIBlood-tinged Scissorblades.png Blood-tinged Scissorblades III- Max Value: 30
- Stage 3 Blood-tinged Scissorblades
- Turn Start: gain 1 Offense Level Up for every 5 Stack
- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II.
- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III.
- Reverts to previous Stage when the Stack drops below the requirements.
- Blood-tinged Scissorblades does not drop below 1.
- At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack
- At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
.
- Reverts to previous stage when the Stack drops below the requirements.
- Blood-tinged Scissorblades does not drop below 1.
- At Blood-tinged Scissorblades.pngBlood-tinged Scissorblades IIBlood-tinged Scissorblades.png Blood-tinged Scissorblades II- Max Value: 20
- Stage 2 Blood-tinged Scissorblades
- Turn Start: gain 1 Offense Level Up and 1 Defense Level Down for every 5 Stack
- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II.
- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III.
- Reverts to previous Stage when the Stack drops below the requirements.
- Blood-tinged Scissorblades does not drop below 1.
- At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack
- At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. based on the Stack (1/5 Stack)
- At Blood-tinged Scissorblades.pngBlood-tinged Scissorblades IIIBlood-tinged Scissorblades.png Blood-tinged Scissorblades III- Max Value: 30
- Stage 3 Blood-tinged Scissorblades
- Turn Start: gain 1 Offense Level Up for every 5 Stack
- At 10+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades II.
- At 20+ Blood-tinged Scissorblades, converts to Blood-tinged Scissorblades III.
- Reverts to previous Stage when the Stack drops below the requirements.
- Blood-tinged Scissorblades does not drop below 1.
- At Blood-tinged Scissorblades II, gain 1 Offense Level Up and 1 Defense Level Down based on the Stack
- At Blood-tinged Scissorblades III, gain 1 Offense Level Up based on the Stack
, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. on the Stack (1/5 Stack)
The Barber of La Manchaland Outis
Violent Collections.pngViolent CollectionsViolent Collections.png Violent Collections- When this unit has Haste, gain +1 more Tremor Count from its Base Skills
- If this unit's Speed is faster than the target's, deal +(Speed difference x 3)% damage (max 15%)
- When this unit has Haste.pngHasteHaste.png HasteSpeed +X for this turn., gain +1 more Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count from its Base Skills
- If this unit's Speed is faster than the target's, deal +(Speed difference x 3)% damage (max 15%)
T Corp. Class 3 VDCU Staff Outis
Unjust Enrichment.pngUnjust EnrichmentUnjust Enrichment.png Unjust Enrichment- Gained on Heads Hit against target with Bleed (Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage
- Gained on Heads Hit against target with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (Max 4)
- When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage
Twinhook Pirates First Mate Gregor
Man in Scabbard.pngMan in ScabbardMan in Scabbard.png Man in Scabbard- Max Stack: 40
- For every (Stack / 8), gain 1 Aggro (max 5; rounded down; affects the leftmost Skill Slot on the Dashboard)
- For every (Stack / 20), gain 1 Protection (max 2; rounded down)
- Gain 10 Stacks at Turn End
※ Can gain up to 20 per turn
- Max Stack: 40
- For every (Stack / 8), gain Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. (max 5; rounded down; affects the leftmost Skill Slot on the Dashboard)
- For every (Stack / 20), gain Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) (max 2; rounded down)
- Gain 10 Stacks at Turn End
※ Can gain up to 20 per turn
Unbrilliant Glory Gregor
Mirror Dungeon-exclusive Buffs
Hardblood Cast.pngHardblood CastHardblood Cast.png Hardblood Cast- Max Stack: 3
- When clashing against enemies with Bleed or Unique Bleed, Clash Power +1
- When consuming Bloodfeast with an Attack Skill, if there isn't enough Bloodfeast, consume 1 HP for every 1 missing Bloodfeast to generate it before consuming it (the damage from this effect does not Stagger or reduce this unit's HP below 1
- Reduced by 1 at Turn End
- Max Stack: 3
- When clashing against enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or Unique Bleed, Clash Power +1
- When consuming Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
with an Attack Skill, if there isn't enough Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
, consume 1 HP for every 1 missing Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
to generate it before consuming it (the damage from this effect does not Stagger or reduce this unit's HP below 1
- Reduced by 1 at Turn End
Hardblood Glaive Gift.pngHardblood Glaive
Hardblood Glaive Gift.png

Tier: III
Cost: MD Cost.png 248
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Hardblood Glaive
This E.G.O Gift's effects are enhanced based on the number of Identities on the team that consume Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
(number of Identities that meet the condition represented by "N" below; except E.G.O Skills; counts all units in the Team)

Encounter Start: all allies gain (N - 2) Hardblood Cast.pngHardblood CastHardblood Cast.png Hardblood Cast- Max Stack: 3
- When clashing against enemies with Bleed or Unique Bleed, Clash Power +1
- When consuming Bloodfeast with an Attack Skill, if there isn't enough Bloodfeast, consume 1 HP for every 1 missing Bloodfeast to generate it before consuming it (the damage from this effect does not Stagger or reduce this unit's HP below 1
- Reduced by 1 at Turn End
(max 3)
E.G.O Gift
Tremor - Distribution.pngTremor - DistributionTremor - Distribution.png Tremor - Distribution- Turn End: Gain ((sum of all allies' Tremor Count) / (# of surviving allies)) Offense Level Up next turn (max 5)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
- (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
- Turn End: Gain ((sum of all allies' Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count) / (# of surviving allies)) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (max 5)
- When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raises or reduces Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count)
Entanglement Override Sequencer Gift.pngEntanglement Override Sequencer
Entanglement Override Sequencer Gift.png

Tier: III
Cost: MD Cost.png 243
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Entanglement Override Sequencer
At Turn Start, for 1 Identity with the most Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count, trigger Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
to convert their Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). to Tremor - Distribution.pngTremor - DistributionTremor - Distribution.png Tremor - Distribution- Turn End: Gain ((sum of all allies' Tremor Count) / (# of surviving allies)) Offense Level Up next turn (max 5)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
- (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
E.G.O Gift
District 20 Yurodiviye Enemies
Microprecision Time Acceleration.pngMicroprecision Time AccelerationMicroprecision Time Acceleration.png Microprecision Time AccelerationThis unit gains base Min and Max Speed by Stack
Skills that inflict Tremor Potency, Count, or trigger Tremor Burst: gain Base Power +(Stack), deal +(Stack x 10)% damage against enemies, and when raising Stagger Thresholds via Tremor Burst, increase the amount raised by (Stack x 10)% (including E.G.O Skills)
Reduced by 1 at Turn End
At 1 Stack, the Stack does not drop below 0, and is maintained through the Encounter.
This unit gains base Min and Max Speed by Stack
Skills that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target: gain Base Power +(Stack), deal +(Stack x 10)% damage against enemies, and when raising Stagger Thresholds via Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, increase the amount raised by (Stack x 10)% (including E.G.O Skills)
Reduced by 1 at Turn End
At 1 Stack, the Stack does not drop below 0, and is maintained through the Encounter.
Microprecision Time Accelerator Gift.pngMicroprecision Time Accelerator
Microprecision Time Accelerator Gift.png

Tier: IV
Cost: MD Cost.png 393
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Microprecision Time Accelerator
Effects apply only to #1 Deployed Identity

Applies to Identities with Skills that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target.
Encounter Start: gain 5 Microprecision Time Acceleration.pngMicroprecision Time AccelerationMicroprecision Time Acceleration.png Microprecision Time AccelerationThis unit gains base Min and Max Speed by Stack
Skills that inflict Tremor Potency, Count, or trigger Tremor Burst: gain Base Power +(Stack), deal +(Stack x 10)% damage against enemies, and when raising Stagger Thresholds via Tremor Burst, increase the amount raised by (Stack x 10)% (including E.G.O Skills)
Reduced by 1 at Turn End
At 1 Stack, the Stack does not drop below 0, and is maintained through the Encounter.
E.G.O Gift
Emergency Barrier Battery.pngEmergency Barrier BatteryEmergency Barrier Battery.png Emergency Barrier Battery- Max Stack: 7
- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed
- Max Stack: 7
- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
by the Stack consumed
W Corp. Standard Issue Cap Gift.pngW Corp. Standard Issue Cap
W Corp. Standard Issue Cap Gift.png

Tier: II
Cost: MD Cost.png 204
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

W Corp. Standard Issue Cap
After using a Skill that gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge, gain Emergency Barrier Battery.pngEmergency Barrier BatteryEmergency Barrier Battery.png Emergency Barrier Battery- Max Stack: 7
- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed
equal to the Count gained (max 7 per Identity)
E.G.O Gift
Cleanup Agent Gear Set C Gift.pngCleanup Agent Gear Set C
Cleanup Agent Gear Set C Gift.png

Tier: IV
Cost: MD Cost.png 402
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Cleanup Agent Gear Set C
After using a Skill that gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge, gain Emergency Barrier Battery.pngEmergency Barrier BatteryEmergency Barrier Battery.png Emergency Barrier Battery- Max Stack: 7
- When Staggered, consume all Emergency Barrier Battery Stack and gain Charge Barrier by the Stack consumed
equal to the Count gained (max 7 per Identity)

Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge deal +(number of Identities in the Team with Skills that gain or consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge)% damage (counts all units in the Team)

Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or Unique Charge gain Clash Power +3 and deal +15% damage
- When using said Skills, the unit gains +4 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 1 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
(once per Identity per turn)

W. Corp Identities gain the following effects:
- When dealing damage with a Skill (including E.G.O Skills), inflict 2 HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) (cannot Stack)
- During the combat phase, when this unit takes HP damage from sources other than direct Skill damage, gain 5 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
(once per turn per Identity)
- Skill 2 gains Clash Power +3 and deals +15% damage
- Turn Start: for this turn, Skill 3 deals +(number of W Corp. Identities on the field x 6.25)% damage
- Turn Start: W Corp L2 Agents gain 1 Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin BoostPlus Coin Power +X for this turn.
- Turn Start: gain (number of W Corp. Identities on the field / 3) Load.pngLoadLoad.png Load- Max Value: 6
- Attack Skills that consumed Charge Count deal +2.5% damage for every value on self (max 15%)
- If the affected unit is a W Corp. employee, deal +5% damage for every value instead (max 30%)
- Turn End: this effect expires
(max 2; rounded down)
E.G.O Gift
Near-light Superbattery.pngNear-light SuperbatteryNear-light Superbattery.png Near-light Superbattery- Max Stack: 100
- When consuming Charge Count, add the amount consumed to this buff's Stack
- Max Charge Count Cap +10
- Gain 1 Charge Count when allies gain Charge Potency or Count
- When this unit consumes Charge Count with its Skills, consume the same amount of Charge Count 1 more time (when there isn't enough Charge Count, consume as much as available)
- Deal +10% damage for every 10 Stack
- Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies)
- When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well.
- This effect works on 'Unique Charge' as well.
- Max Stack: 100
- When consuming Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, add the amount consumed to this buff's Stack
- Max Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Cap +10
- Gain 1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count when allies gain Charge Potency or Count
- When this unit consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count with its Skills, consume the same amount of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count 1 more time (when there isn't enough Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume as much as available)
- Deal +10% damage for every 10 Stack
- Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies)
- When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well.
Charge-type Gloves Gift.pngCharge-type Gloves
Charge-type Gloves Gift.png

Tier: IV
Cost: MD Cost.png 394
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Charge-type Gloves
Max Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count +10.

Encounter Start: All allies gain +5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count.

Turn Start: All allies gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count.

[#1 Deployed Identity Exclusive Effect] Encounter Start: gain 1 Near-light Superbattery.pngNear-light SuperbatteryNear-light Superbattery.png Near-light Superbattery- Max Stack: 100
- When consuming Charge Count, add the amount consumed to this buff's Stack
- Max Charge Count Cap +10
- Gain 1 Charge Count when allies gain Charge Potency or Count
- When this unit consumes Charge Count with its Skills, consume the same amount of Charge Count 1 more time (when there isn't enough Charge Count, consume as much as available)
- Deal +10% damage for every 10 Stack
- Enemies gain +0.1 Resistance against this unit's attacks for every 20 Stack (max +0.5 Resist; does not activate against Staggered enemies)
- When the Identity with this effect dies, the buff transfers to the ally who is second earliest to this unit in the Deployment order. The Stack carries over as well.
- This effect works on 'Unique Charge' as well.
E.G.O Gift
Trauma Shield.pngTrauma ShieldTrauma Shield.png Trauma Shield- Reduce SP damage from enemies by 80%
- Reduce Sinking damage taken by 80%
- Reduced by 1 at Turn End
- Reduce SP damage from enemies by 80%
- Reduce Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) damage taken by 80%
- Reduced by 1 at Turn End
Trauma Shield Gift.pngTrauma Shield
Trauma Shield Gift.png

Tier: II
Cost: MD Cost.png 205

Trauma Shield
Encounter Start: all allies gain 2 Trauma Shield.pngTrauma ShieldTrauma Shield.png Trauma Shield- Reduce SP damage from enemies by 80%
- Reduce Sinking damage taken by 80%
- Reduced by 1 at Turn End
E.G.O Gift
Blessing (E.G.O Gift).pngBlessingBlessing (E.G.O Gift).png Blessing- Turn Start: gain 2 Protection
- Adjust any Attack Type Resistances exceeding 1 to 1 (unless Staggered)
- Turn Start: gain 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%)
- Adjust any Attack Type Resistances exceeding 1 to 1 (unless Staggered)
Ashen Constellation's Blessing Gift.pngAshen Constellation's Blessing
Ashen Constellation's Blessing Gift.png

Tier: III
Cost: MD Cost.png 261

Ashen Constellation's Blessing
[Effects apply only to #1 Deployed Identity]

Gain Blessing (E.G.O Gift).pngBlessingBlessing (E.G.O Gift).png Blessing- Turn Start: gain 2 Protection
- Adjust any Attack Type Resistances exceeding 1 to 1 (unless Staggered)
at Encounter Start
E.G.O Gift
Dhyāna.pngDhyānaDhyāna.png Dhyāna- Max Stack: 108
- Deal +1% damage for every Stack
- Max Stack: 108
- Deal +1% more damage for every Stack
False Halo Gift.pngFalse Halo
False Halo Gift.png

Tier: IV
Cost: MD Cost.png 391

False Halo
On Hit, gain 1 Dhyāna.pngDhyānaDhyāna.png Dhyāna- Max Stack: 108
- Deal +1% damage for every Stack
. (2 times per Skill)
If this unit was hit by an enemy Skill this turn, gain +1 more Dhyāna.pngDhyānaDhyāna.png Dhyāna- Max Stack: 108
- Deal +1% damage for every Stack
each time.
E.G.O Gift
Backup Candy.pngBackup CandyBackup Candy.png Backup CandyTurn End: at less than 60% HP...
Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger
At 0 Stack, apply 1 Incandescent Indulgence, then expires
Turn End: at less than 60% HP...
Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger (Kkomi).pngHungerHunger (Kkomi).png HungerMax Stack: 3
Turn End: gain 2 Offense Level Up and 1 Damage Up next turn for every Stack
At max Stack(3), lose 5% HP at Turn End

At 0 Stack, apply 1 Indulged.pngIncandescent IndulgenceIndulged.png Incandescent IndulgenceGain 30% base HP for this Encounter
Turn Start: fully heal HP and SP (once per Encounter)
, then expires
Kkomi's Mini-Gift Gift.pngKkomi's Mini-Gift
Kkomi's Mini-Gift Gift.png

Tier: IV
Cost: MD Cost.png 201

Kkomi's Mini-Gift
Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down)
Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down)

On the first Turn Start of the Encounter, and on all allies who Substitute in, apply 3 Backup Candy.pngBackup CandyBackup Candy.png Backup CandyTurn End: at less than 60% HP...
Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger
At 0 Stack, apply 1 Incandescent Indulgence, then expires

If they did not consume Backup Candy.pngBackup CandyBackup Candy.png Backup CandyTurn End: at less than 60% HP...
Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger
At 0 Stack, apply 1 Incandescent Indulgence, then expires
in the previous turn, apply 1 Hunger (Kkomi).pngHungerHunger (Kkomi).png HungerMax Stack: 3
Turn End: gain 2 Offense Level Up and 1 Damage Up next turn for every Stack
At max Stack(3), lose 5% HP at Turn End
at Turn Start
E.G.O Gift
Hunger (Kkomi).pngHungerHunger (Kkomi).png HungerMax Stack: 3
Turn End: gain 2 Offense Level Up and 1 Damage Up next turn for every Stack
At max Stack(3), lose 5% HP at Turn End
Max Stack: 3
Turn End: gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn for every Stack
At max Stack(3), lose 5% HP at Turn End
Kkomi's Mini-Gift Gift.pngKkomi's Mini-Gift
Kkomi's Mini-Gift Gift.png

Tier: IV
Cost: MD Cost.png 201

Kkomi's Mini-Gift
Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down)
Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down)

On the first Turn Start of the Encounter, and on all allies who Substitute in, apply 3 Backup Candy.pngBackup CandyBackup Candy.png Backup CandyTurn End: at less than 60% HP...
Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger
At 0 Stack, apply 1 Incandescent Indulgence, then expires

If they did not consume Backup Candy.pngBackup CandyBackup Candy.png Backup CandyTurn End: at less than 60% HP...
Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger
At 0 Stack, apply 1 Incandescent Indulgence, then expires
in the previous turn, apply 1 Hunger (Kkomi).pngHungerHunger (Kkomi).png HungerMax Stack: 3
Turn End: gain 2 Offense Level Up and 1 Damage Up next turn for every Stack
At max Stack(3), lose 5% HP at Turn End
at Turn Start
E.G.O Gift
Indulged.pngIncandescent IndulgenceIndulged.png Incandescent IndulgenceGain 30% base HP for this Encounter
Turn Start: fully heal HP and SP (once per Encounter)
Gain 30% base HP for this Encounter
Turn Start: fully heal HP and SP (once per Encounter)
Kkomi's Mini-Gift Gift.pngKkomi's Mini-Gift
Kkomi's Mini-Gift Gift.png

Tier: IV
Cost: MD Cost.png 201

Kkomi's Mini-Gift
Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down)
Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down)

On the first Turn Start of the Encounter, and on all allies who Substitute in, apply 3 Backup Candy.pngBackup CandyBackup Candy.png Backup CandyTurn End: at less than 60% HP...
Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger
At 0 Stack, apply 1 Incandescent Indulgence, then expires

If they did not consume Backup Candy.pngBackup CandyBackup Candy.png Backup CandyTurn End: at less than 60% HP...
Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger
At 0 Stack, apply 1 Incandescent Indulgence, then expires
in the previous turn, apply 1 Hunger (Kkomi).pngHungerHunger (Kkomi).png HungerMax Stack: 3
Turn End: gain 2 Offense Level Up and 1 Damage Up next turn for every Stack
At max Stack(3), lose 5% HP at Turn End
at Turn Start
E.G.O Gift;
applied by Backup Candy.pngBackup CandyBackup Candy.png Backup CandyTurn End: at less than 60% HP...
Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger
At 0 Stack, apply 1 Incandescent Indulgence, then expires

Debuffs

Negative Status Effects (or Debuffs) provide negative effects to the receiver.

Damage Type DMG Down

Name Description
Damage Type DMG Down
Slash DMG Down.pngSlash DMG DownSlash DMG Down.png Slash DMG DownDeal -(X*10)% damage with Slash skills this turn. (Max 100%) Deal 10% less damage with Slash.pngSlash skills per Count for one turn. (Max 10)
Pierce DMG Down.pngPierce DMG DownPierce DMG Down.png Pierce DMG DownDeal -(X*10)% damage with Pierce skills this turn. (Max 100%) Deal 10% less damage with Pierce.pngPierce skills per Count for one turn. (Max 10)
Blunt DMG Down.pngBlunt DMG DownBlunt DMG Down.png Blunt DMG DownDeal -(X*10)% damage with Blunt skills this turn. (Max 100%) Deal 10% less damage with Blunt.pngBlunt skills per Count for one turn. (Max 10)
Sin Type DMG Down
Wrath DMG Down.pngWrath DMG DownWrath DMG Down.png Wrath DMG DownDeal -(X*10)% damage with Wrath skills this turn. (Max 100%) Deal 10% less damage with LcbSinWrath.pngWrath skills per Count for one turn. (Max 10)
Lust DMG Down.pngLust DMG DownLust DMG Down.png Lust DMG DownDeal -(X*10)% damage with Lust skills this turn. (Max 100%) Deal 10% less damage with LcbSinLust.pngLust skills per Count for one turn. (Max 10)
Sloth DMG Down.pngSloth DMG DownSloth DMG Down.png Sloth DMG DownDeal -(X*10)% damage with Sloth skills this turn. (Max 100%) Deal 10% less damage with LcbSinSloth.pngSloth skills per Count for one turn. (Max 10)
Gluttony DMG Down.pngGluttony DMG DownGluttony DMG Down.png Gluttony DMG DownDeal -(X*10)% damage with Gluttony skills this turn. (Max 100%) Deal 10% less damage with LcbSinGluttony.pngGluttony skills per Count for one turn. (Max 10)
Gloom DMG Down.pngGloom DMG DownGloom DMG Down.png Gloom DMG DownDeal -(X*10)% damage with Gloom skills this turn. (Max 100%) Deal 10% less damage with LcbSinGloom.pngGloom skills per Count for one turn. (Max 10)
Pride DMG Down.pngPride DMG DownPride DMG Down.png Pride DMG DownDeal -(X*10)% damage with Pride skills this turn. (Max 100%) Deal 10% less damage with LcbSinPride.pngPride skills per Count for one turn. (Max 10)
Envy DMG Down.pngEnvy DMG DownEnvy DMG Down.png Envy DMG DownDeal -(X*10)% damage with Envy skills this turn. (Max 100%) Deal 10% less damage with LcbSinEnvy.pngEnvy skills per Count for one turn. (Max 10)

Damage Type Power Down

Name Description
Damage Type Power Down
Slash Power Down.pngSlash Power DownSlash Power Down.png Slash Power DownSlash Skill Final Power -X for this turn. Slash.pngSlash skills lose final Power by the effect's Count for one turn
Pierce Power Down.pngPierce Power DownPierce Power Down.png Pierce Power DownPierce Skill Final Power -X for this turn. Pierce.pngPierce skills lose final Power by the effect's Count for one turn
Blunt Power Down.pngBlunt Power DownBlunt Power Down.png Blunt Power DownBlunt Skill Final Power -X for this turn. Blunt.pngBlunt skills lose final Power by the effect's Count for one turn.
Sin Type Power Down
Wrath Power Down.pngWrath Power DownWrath Power Down.png Wrath Power DownWrath Skill Final Power -X for this turn. LcbSinWrath.pngWrath skills lose final Power by the effect's Count for one turn.
Lust Power Down.pngLust Power DownLust Power Down.png Lust Power DownLust Skill Final Power -X for this turn. LcbSinLust.pngLust skills lose final Power by the effect's Count for one turn.
Sloth Power Down.pngSloth Power DownSloth Power Down.png Sloth Power DownSloth Skill Final Power -X for this turn. LcbSinSloth.pngSloth skills lose final Power by the effect's Count for one turn.
Gluttony Power Down.pngGluttony Power DownGluttony Power Down.png Gluttony Power DownGluttony Skill Final Power -X for this turn. LcbSinGluttony.pngGluttony skills lose final Power by the effect's Count for one turn.
Gloom Power Down.pngGloom Power DownGloom Power Down.png Gloom Power DownGloom Skill Final Power -X for this turn. LcbSinGloom.pngGloom skills lose final Power by the effect's Count for one turn.
Pride Power Down.pngPride Power DownPride Power Down.png Pride Power DownPride Skill Final Power -X for this turn. LcbSinPride.pngPride skills lose final Power by the effect's Count for one turn.
Envy Power Down.pngEnvy Power DownEnvy Power Down.png Envy Power DownEnvy Skill Final Power -X for this turn. LcbSinEnvy.pngEnvy skills lose final Power by the effect's Count for one turn.

Damage Type Fragility

Name Description
Damage Type Fragility
Slash Fragility.pngSlash FragilitySlash Fragility.png Slash FragilityTake +(X*10)% damage from Slash skills this turn. (Max 100%) Take 10% more damage from Slash.pngSlash skills per Count for one turn. (Max 10)
Pierce Fragility.pngPierce FragilityPierce Fragility.png Pierce FragilityTake +(X*10)% damage from Pierce skills this turn. (Max 100%) Take 10% more damage from Pierce.pngPierce skills per Count for one turn. (Max 10)
Blunt Fragility.pngBlunt FragilityBlunt Fragility.png Blunt FragilityTake +(X*10)% damage from Blunt skills this turn. (Max 100%) Take 10% more damage from Blunt.pngBlunt skills per Count for one turn. (Max 10)
Sin Type DMG Down
Wrath Fragility.pngWrath FragilityWrath Fragility.png Wrath FragilityTake +(X*10)% damage from Wrath skills this turn. (Max 100%) Take 10% more damage from LcbSinWrath.pngWrath skills per Count for one turn. (Max 10)
Lust Fragility.pngLust FragilityLust Fragility.png Lust FragilityTake +(X*10)% damage from Lust skills this turn. (Max 100%) Take 10% more damage from LcbSinLust.pngLust skills per Count for one turn. (Max 10)
Sloth Fragility.pngSloth FragilitySloth Fragility.png Sloth FragilityTake +(X*10)% damage from Sloth skills this turn. (Max 100%) Take 10% more damage from LcbSinSloth.pngSloth skills per Count for one turn. (Max 10)
Gluttony Fragility.pngGluttony FragilityGluttony Fragility.png Gluttony FragilityTake +(X*10)% damage from Gluttony skills this turn. (Max 100%) Take 10% more damage from LcbSinGluttony.pngGluttony skills per Count for one turn. (Max 10)
Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom FragilityTake +(X*10)% damage from Gloom skills this turn. (Max 100%) Take 10% more damage from LcbSinGloom.pngGloom skills per Count for one turn. (Max 10)
Pride Fragility.pngPride FragilityPride Fragility.png Pride FragilityTake +(X*10)% damage from Pride skills this turn. (Max 100%) Take 10% more damage from LcbSinPride.pngPride skills per Count for one turn. (Max 10)
Envy Fragility.pngEnvy FragilityEnvy Fragility.png Envy FragilityTake +(X*10)% damage from Envy skills this turn. (Max 100%) Take 10% more damage from LcbSinEnvy.pngEnvy skills per Count for one turn. (Max 10)

Damage Type Resistance Down

Name Description
Slash Resist Down.pngSlash Resist DownSlash Resist Down.png Slash Resist DownIncrease Slash Resistance based on Stack.
(0.1 per Stack)
Increase Slash.pngSlash Resistance based on Count
(0.1 per Count)
Pierce Resist Down.pngPierce Resist DownPierce Resist Down.png Pierce Resist DownIncrease Pierce Resistance based on Stack.
(0.1 per Stack)
Increase Pierce.pngPierce Resistance based on Count
(0.1 per Count)
Wrath Resist Down.pngWrath Resist DownWrath Resist Down.png Wrath Resist DownIncrease Wrath Resistance based on Stack.
(0.1 per Stack)
Increase LcbSinWrath.pngWrath Resistance based on Count
(0.1 per Count)
Gloom Resist Down.pngGloom Resist DownGloom Resist Down.png Gloom Resist DownIncrease Gloom Resistance based on Stack.
(0.1 per Stack)
Increase LcbSinGloom.pngGloom Resistance based on Count
(0.1 per Count)
Envy Resist Down.pngEnvy Resist DownEnvy Resist Down.png Envy Resist DownIncrease Envy Resistance based on Stack.
(0.1 per Stack)
Increase LcbSinEnvy.pngEnvy Resistance based on Count
(0.1 per Count)

Other Debuffs

Name Description Source (If Exclusive)
Power Down.pngPower DownPower Down.png Power DownSkill Final Power -X for this turn. All skills lose Final Power by the effect's Potency for one turn.
Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn. Attack skills lose Final Power by the effect’s Potency for one turn.
Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power DownDefense Skill Final Power -X for this turn. Defense skills lose Final Power by the effect’s Potency for one turn.
Clash Power Down.pngClash Power DownClash Power Down.png Clash Power DownClash Power -X for this turn. Lose Clash Power by the effect's Potency for one turn.
Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. Offense level decreases based on the effect's Potency for one turn.
Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. Defense Level decreases based on the effect's Potency for one turn.
Damage Down.pngDamage DownDamage Down.png Damage DownDeal -(X*10)% damage with skills this turn. (Max 100%) Deal 10% less damage with skills per Count for one turn. (Max 10)
Bind.pngBindBind.png BindSpeed -X for this turn. Speed decreases by the effect’s Potency for one turn.
Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) Take 10% more damage from skills per Count for one turn. (Max 10)
Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. Fix the Power of X Coin(s) to 0 for one turn.
Plus Coin Drop.pngPlus Coin DropPlus Coin Drop.png Plus Coin DropPlus Coin Power -X for this turn. Reduce the Power of Plus Coins by the effect's Count for one turn.
Minus Coin Boost.pngMinus Coin BoostMinus Coin Boost.png Minus Coin BoostMinus Coin Power +X for this turn. Raise the Power of Minus Coins by the effect's Count for one turn.
HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) Decreases HP healing provided by Passive abilities, Skills, and Coin effects.
Poison.pngPoisonPoison.png PoisonTurn End: Take X fixed damage, then halve the Count. At the end of the turn, take fixed damage by the Count, then halve the Count.
Immobilized.pngImmobilizedImmobilized.png ImmobilizedDoes not act for this turn. Does not act for this turn.
Keyword-Related Debuffs
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). At the end of the turn, take fixed damage by the effect’s Potency, then reduce its Count by 1.
Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
- Unique Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
- Max Value: 7
- Target loses Defense Level equal to the value of this effect
- Turn End: Deal (Value x Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target) LcbSinPride.pngPride Affinity damage, then expires
Lobotomy E.G.O::Magic Bullet Outis
Magic Bullet Outis E.G.O
Searing Birdcage.pngSearing BirdcageSearing Birdcage.png Searing BirdcageMax Stack: 5
If this unit has Burn, Wrath Resistance +0.1 for every Stack (cannot exceed 2.0 Wrath Resistance with this effect)
Turn End: gain Bind equal to Stack next turn
Turn End: halve Stack (rounded down)
※ Cannot gain additional Stacks of this effect while it is already active
Max Stack: 5
If this unit has Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Wrath Resistance +0.1 for every Stack (cannot exceed 2.0 Wrath Resistance with this effect)
Turn End: gain Bind.pngBindBind.png BindSpeed -X for this turn. equal to Stack next turn
Turn End: halve Stack (rounded down)
※ Cannot gain additional Stacks of this effect while it is already active
Indicant's Trial Rodion E.G.O
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
Unique Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Turn Start: Apply 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. to self, and increase Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. count by this effect's Count.
Turn End: halves Count (rounded down).
N Corp. Fanatics Identities
Hex Nail E.G.Os
Red Plum Blossom.pngRed Plum BlossomRed Plum Blossom.png Red Plum Blossom- Unique Bleed
- Max Value: 10
- +10% chance for this unit to be Critically Hit if this unit is the main target
When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit
- Unique Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
- Max Value: 10
- +10% chance for this unit to be Critically hit if this unit is the main target
- When struck by a Critical Hit, gain Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. equal to half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit
Blade Lineage Salsu Faust
Lodged Arrow.pngLodged ArrowLodged Arrow.png Lodged Arrow- Max Stack: 4
- Turn Start: gain Bleed Potency by Stack
- Lose Defense Level by Stack
- Turn End: at 2+ Stack, gain 1 Fragile next turn (once per turn)
- Expires on: Death, Retreat, buff removal/expiration. When it expires, apply Arrow - Shi to Shi East Section 3 Faust by Stack
- Max Stack: 4
Turn Start: gain Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency by Stack
- Lose Defense Level by Stack
- Turn End: at 2+ Stack, gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) next turn (once per turn)
- Expires on: Death, Retreat, buff removal/expiration. When it expires, apply Arrow - Shi.pngArrow - ShiArrow - Shi.png Arrow - Shi- Min Capacity: 0
- Max Capacity: 4
- Arrows spent by certain Skills
to Shi East Section 3 Faust by Stack
Shi Assoc. East Section 3 Faust
Sewing Target.pngSewing TargetSewing Target.png Sewing Target- Max Value: 1
- Take +0.5% damage for every Bleed on self (max 10%)
- Turn End: reduced by 1
- Max Value: 1
- Take +0.5% more damage for every Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on self (max 10%)
- Turn End: reduced by 1
The Barber of La Manchaland Outis
Polydipsic Rose.pngPolydipsic RosePolydipsic Rose.png Polydipsic Rose- Max Value: 5
- Turn End: at 10+ Bleed Potency, take Lust damage equal to 1% of this unit's max HP. (max 30)
- Turn End: reduced by 1
- Max Value: 5
- Turn End: at 10+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, take LcbSinLust.pngLust damage equal to 1% of this unit's max HP. (max 30)
- Turn End: reduced by 1
Yearning-Mircalla Don Quixote E.G.O
Rose Wedge.pngRose WedgeRose Wedge.png Rose Wedge- Max Potency: 10
- Max Count: 4
- Gain 1 Potency every time this unit takes 10 Bleed damage
- When gaining Bleed or 'Unique Bleed' from getting hit, gain 2 Bleed and inflict 1 Bleed against the Attacker (5 times per turn)
· At 10 Potency, gain +1 Bleed count as well when triggering the above effect.
- Turn End: lose 1 count.
Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) Lust damage.
- If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast by (Potency x 10), and deal (Potency x 2) Lust damage against all of its allies (min 1)
- Max Potency: 10
- Max Count: 4
- Gain 1 Potency every time this unit takes 10 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage
- When gaining Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' from getting hit, gain 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. against the Attacker (5 times per turn)
· At 10 Potency, gain +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count as well when triggering the above effect
- Turn End: lose 1 Count
- Combat End: at 10 Potency or 1 Count, this effect expires, and this unit takes (Potency x 10) LcbSinLust.pngLust damage.
- If the unit inflicted with this effect dies, or when this effect expires: increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
by (Potency x 10), and deal (Potency x 2) LcbSinLust.pngLust damage against all of its allies (min 1)
Yearning-Mircalla Meursault E.G.O
Maggots.pngMaggotsMaggots.png MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. At the end of the turn, take LcbSinGluttony.pngGluttony damage by the Count, increase Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 1, then reduce this effect’s Count by 1. Legerdemain Gregor E.G.O
Contained Maggots Gift.pngContained Maggots
Contained Maggots Gift.png

Tier: III
Cost: MD Cost.png 246
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Contained Maggots
When using a Gluttony Affinity Attack Skill(except E.G.O Skills) against an enemy, inflict 2 Maggots.pngMaggotsMaggots.png MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. on target.

If the said Skill applies Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 3 Maggots.pngMaggotsMaggots.png MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. instead.
E.G.O Gift
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). When attacked by skills that burst Tremor, raise the Stagger Threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1.
Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target Raise target's Stagger Threshold by Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target
Tremor - Decay.pngTremor - DecayTremor - Decay.png Tremor - DecayLose 1 Defense Level for every 4 Tremor Potency on self
When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
Lose 1 Defense Level for every 4 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on self
When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency
Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raises or reduces Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count)
Öufi Assoc. South Section 3 Heathcliff
Tremor - Fracture.pngTremor - FractureTremor - Fracture.png Tremor - Fracture- When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1
- Cannot exceed maximum Stagger Level with this effect

When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency.
Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
- When Staggered, and when the sum of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count adds up to 20 or higher, raise Stagger Level by 1
- Cannot exceed maximum Stagger Level with this effect

When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency
Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raises or reduces Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count)
Binds Outis E.G.O
Tremor - Reverb.pngTremor - ReverbTremor - Reverb.png Tremor - Reverb- On Tremor Burst, take Sloth damage equal to Tremor Potency on self
- When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
- On Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, take LcbSinSloth.pngSloth damage equal to Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on self.
- When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raises or reduces Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count)
Peccatulum Pigritiae Class 3 Enemy
District 20 Yurodivy Hong Lu
Cavernous Wailing Hong Lu E.G.O
Tremor - Everlasting.pngTremor - EverlastingTremor - Everlasting.png Tremor - Everlasting- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
- When hit by Skills or Coin effects that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, (Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on self)% chance to trigger an additional Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. (max 50%)
- When hit by Skills or Coin effects that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, (Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self)% chance to trigger an additional Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. (max 50%)
- When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
Everlasting Faust E.G.O
Tremor - Chain.pngTremor - ChainTremor - Chain.png Tremor - Chain- Lose 1 Clash Power for every 10 Tremor Potency on self (max 3)
- When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count)
- Lose 1 Clash Power for every 10 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on self (max 3)
- When Hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency
- Turn End:reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raises or reduces Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count)
T Corp. Class 3 Collection Staff Don Quixote
T Corp. Class 3 VDCU Staff Outis
T Corp Collector Enemies
Tremor - Scorch.pngTremor - ScorchTremor - Scorch.png Tremor - Scorch- On Tremor Burst, take Wrath Damage equal to (sum of Tremor Potency and Burn Potency / 2), and lose 1 Burn Count
- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
- On Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, take LcbSinWrath.pngWrath Damage equal to (sum of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency / 2), and lose 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count
- When hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, raise this unit's Stagger Threshold equal by the effect's Potency
- Turn End: reduce the Count by 1
(Interacts the same way as normal Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raise or reduce Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count)
The Thumb East Capo IIII Meursault
The Thumb East Soldato II Sinclair
The Thumb East Enemies
Tremor - Hemorrhage.pngTremor - HemorrhageTremor - Hemorrhage.png Tremor - Hemorrhage- On Tremor Burst, take Lust Damage equal to (sum of Tremor Potency and Bleed Potency / 2), and lose 1 Bleed Count
- When hit by Skills that trigger Tremor Burst, raise this unit's Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count)
- On Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, take LcbSinLust.pngLust Damage equal to (sum of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency / 2), and lose 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
- When hit by Skills that trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target, raise this unit's Stagger Threshold by the effect's Potency
- Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raise or reduce Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count)
N Corp. E.G.O::Contempt, Awe Ryōshū
Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
- Gained through Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.

- When triggering Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
, add the effects of the resulting Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). type to the list of active Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). effects under Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
.
Time Moratorium.pngTime MoratoriumTime Moratorium.png Time Moratorium- Does not take any damage as long as this effect is active; store all damage received instead
- Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15))% of stored damage as Sloth damage
- Turn End: Gain 1 Stack and lose 1 Count
- The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium.
- Does not take any damage as long as this effect is active; store all damage received instead
- Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target after dealing (100 + (Stack x 15))% of stored damage as LcbSinSloth.pngSloth damage
- Turn End: gain 1 Stack and lose 1 Count
- The Time Moratorium will immediately expire after triggering the Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target and the LcbSinSloth.pngSloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium.
World of T Corp. Identities
Open Wound.pngOpen WoundOpen Wound.png Open Wound- Max Stack: 2
- Turn End: Gain 1 Bind next turn
- Turn End: At 2 Stack, replace this effect with Deep Wound next turn
- Max Stack: 2
- Turn End: Gain 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
- Turn End: At 2 Stack, replace this effect with Deep Wound.pngDeep WoundDeep Wound.png Deep Wound- Base Stack: 3
- When Tremor Burst is triggered on this unit, gain +1 Bleed Count (2 times per turn)
- Cannot gain Open Wound (in Focused Encounters, the Part)
- Turn End: Gain (Stack - 1) Bind next turn
- Turn End: Reduce Stack by 1
next turn
Night Awls Capitano Gregor
Deep Wound.pngDeep WoundDeep Wound.png Deep Wound- Base Stack: 3
- When Tremor Burst is triggered on this unit, gain +1 Bleed Count (2 times per turn)
- Cannot gain Open Wound (in Focused Encounters, the Part)
- Turn End: Gain (Stack - 1) Bind next turn
- Turn End: Reduce Stack by 1
- Base Stack: 3
- When Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target is triggered on this unit, gain +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count (2 times per turn)
- Cannot gain Open Wound.pngOpen WoundOpen Wound.png Open Wound- Max Stack: 2
- Turn End: Gain 1 Bind next turn
- Turn End: At 2 Stack, replace this effect with Deep Wound next turn
(in Focused Encounters, the Part)
- Turn End: Gain (Stack - 1) Bind.pngBindBind.png BindSpeed -X for this turn. next turn
- Turn End: Reduce Stack by 1
Night Awls Capitano Gregor; applied by Open Wound.pngOpen WoundOpen Wound.png Open Wound- Max Stack: 2
- Turn End: Gain 1 Bind next turn
- Turn End: At 2 Stack, replace this effect with Deep Wound next turn
Fatal Wound.pngFatal WoundFatal Wound.png Fatal Wound- Base Stack: 3
- When Tremor Burst is triggered on this unit, gain +3 Bleed Count (2 times per turn)
- Cannot gain Open Wound (in Focused Encounters, the Part)
- Turn End: Gain Bind equal to Stack next turn
- Turn End: Reduce Stack by 1
- Base Stack: 3
- When Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target is triggered on this unit, gain +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count (2 times per turn)
- Cannot gain Open Wound.pngOpen WoundOpen Wound.png Open Wound- Max Stack: 2
- Turn End: Gain 1 Bind next turn
- Turn End: At 2 Stack, replace this effect with Deep Wound next turn
(in Focused Encounters, the Part)
- Turn End: Gain Bind.pngBindBind.png BindSpeed -X for this turn. equal to Stack next turn
- Turn End: Reduce Stack by 1
Night Awls Capitano Gregor
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1.
Dimensional Rift.pngDimensional RiftDimensional Rift.png Dimensional RiftTurn End: Gain +X Rupture Count At the end of the turn, gain Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count by this effect's amount. Then, remove this effect. Dimension Shredder E.G.Os
W Corp. L3 Cleanup Agent Yi Sang
Wayward Passenger Abnormality
Lasso.pngLassoLasso.png Lasso- Max Value: 3
- Turn End: gain Rupture Potency equal to this unit's current Speed value (max 5), and gain 1 Bind next turn
- Turn End: reduced by 1
- Max Value: 3
- Turn End: gain Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency by equal to this unit's current Speed value (max 5), and gain 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
- Turn End: reduced by 1
Lasso E.G.Os
Concussion.pngConcussionConcussion.png Concussion- Max Stack: 2
- Multiply the amount of Stagger Threshold raised by Tremor Burst and Rupture damage dealt against this unit by 1.2 (rounded down)
- Lose 1 Stack at Turn End
- Max Stack: 2
- Multiply the amount of Stagger Threshold raised and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. damage dealt against this unit by 1.2 (rounded down)
- Lose 1 Stack at Turn End
Heishou Pack - Wu Branch Adept Yi Sang
Mark of Decay.pngMark of DecayMark of Decay.png Mark of Decay- Max Stack: 1
- Take +10% damage from Gluttony Affinity Skills
- Take +10% damage from Deathrite
- Removed at Turn End
- Max Stack: 1
- Take +10% damage from LcbSinGluttony.pngGluttony Affinity Skills
- Take +10% damage from Deathrite
- Removed at Turn End
Heishou Pack - Mao Branch Adept Faust
Twisted Curse Talisman.pngTwisted Curse TalismanTwisted Curse Talisman.png Twisted Curse Talisman- Max Stack: 10
- Expires at Turn End
- At 10+ Stack, when taking 30+ damage from a Skill: gain +1 Rupture Count; take Gluttony damage equal to Rupture Potency on self (once per turn)
- When this effect expires, gain (Stack / 4) Attack Power Down next turn (max 2)
※ Cannot gain additional Stacks of this effect while it is already active
- Max Stack: 10
- Expires at Turn End
- At 10+ Stack, when taking 30+ damage from a Skill: gain +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count; take LcbSinGluttony.pngGluttony damage equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on self (once per turn)
- When this effect expires, gain (Stack / 4) Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn. next turn (max 2)
※ Cannot gain additional Stacks of this effect while it is already active
Red Sheet Don Quixote E.G.O
Entangled Curse Talisman.pngTalismanEntangled Curse Talisman.png TalismanMax Stack: 6
On Hit, consume 1 Rupture Count on target to inflict (Stack / 2) Rupture (inflicts at least 1 Rupture if Rupture Count was consumed; rounded down)
When hit, gain (Stack / 2) Rupture and lose 1 Stack (gain at least 1; rounded down)
Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack
Max Stack: 6
On Hit, consume 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target to inflict (Stack / 2) Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. (inflicts at least 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. if Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count was consumed; rounded down)
When hit, gain (Stack / 2) Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and lose 1 Stack (gain at least 1; rounded down)
Turn End: at 6+ Stack, remove all Talisman on self and take fixed damage by Stack
Lobotomy E.G.O::Red Sheet Sinclair
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) When hit by an attack, take fixed SP damage by the effect’s Potency. (Applies as LcbSinGloom.pngGloom-affinity damage to Abnormalities) Then, reduce its Count by 1.
Butterfly.pngButterflyButterfly.png Butterfly- Unique Sinking
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect are called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
- Unique Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
- Base Value: 0, Max Value: 15
- The Potency and the Count of this effect is called "The Living" and "The Departed", respectively.
- When hit, the attacker heals (The Living/4) SP. (min 1; rounded down)
- When hit, and if this unit's SP is at less than 0, take (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency/5) LcbSinGloom.pngGloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.)
- Turn End: Reset The Departed of this effect to 0; then, gain Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) equal to The Living and convert The Living into The Departed.
- No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)" effects inflict additional Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) instead of additional Butterfly.
- This effect expires when both The Living and The Departed reach 0.
Lobotomy E.G.O::Solemn Lament Yi Sang
Solemn Lament Gregor E.G.O
Sinking Deluge.pngSinking DelugeSinking Deluge.png Sinking DelugeDeal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage
(Units with no Sanity take all of it as Gloom HP damage)
Deal SP damage by (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count * Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency), then remove Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
If target's SP is -45 or lower, the excess SP damage is dealt as LcbSinGloom.pngGloom-affinity HP damage (Units with no Sanity take all of it as LcbSinGloom.pngGloom HP damage)
Effloresced E.G.O::Spicebush Yi Sang
Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
50% chance to gain 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count when gaining Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or Count from Skill or Coin effects
Units with SP: Change Panic Type to Echoes of the Manor Panic.pngEchoes of the Manor. When this unit Panics, inflict Echoes of the Manor to 2 random other allies of this unit.
Units without SP: -10% chance to flip Heads. Reduced at Turn End
This effect is not cumulative; inflicting it will replace the current value with the inflicted value.
Units with SP but unable to change Panic types (mostly bosses) use the Units without SP conditional instead.
Wuthering Heights Chief Butler Outis
Wuthering Heights Butler Faust
Bygone Days Ishmael E.G.O
Josephine Enemy
Impending Ruin.pngImpending RuinImpending Ruin.png Impending Ruin- Units with SP: change their Panic Type to ""Ruin"".
(Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power)
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value.
※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types.
- Units with SP: change their Panic Type to "Ruin Panic.pngRuin".
(Ruin Panic.pngRuin: When this unit enters Low Morale state, gain 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at every Turn End and lose 2 Clash Power)
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value.
※ Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types.
Wild Hunt Heathcliff
The Uninvited.pngThe UninvitedThe Uninvited.png The Uninvited- Max Value: 2
- Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect.
- Take +0.5% damage for every Sinking on self (max 10%; for Focused Encounters, count Sinking on each Part separately)
- Turn End: reduced by 1
- Max Value: 2
- Upon death, the last attacker heals 3 SP; then, a random ally without this effect gains 2 Stacks of this effect.
- Take +0.5% more damage for every Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on self (max 10%; for Focused Encounters, count Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on each Part separately)
- Turn End: reduced by 1
Bygone Days Ishmael E.G.O
Shattermark.pngShattermarkShattermark.png Shattermark- Take +10% damage from Gluttony and Gloom Skills
- Units with SP: change their Panic Type to "Shattermark"
- Units without SP: Clash Power -1
- Turn End: Reduce 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

※ Shattermark Panic-type Effects
- Low Morale: Clash Power -1, Defense Level -2 on self
- Panic: Clash Power -2, Defense Level -3 on self
- Take +10% damage from LcbSinGluttony.pngGluttony and LcbSinGloom.pngGloom Skills
- Units with SP: change their Panic Type to "Shattermark Panic.pngShattermark"
- Units without SP: Clash Power -1
- Tum End: Reduce 1 Stack
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
- Apply the "Units without SP" conditional to certain enemies that have SP but can't change their Panic Types

Shattermark Panic.pngShattermark Panic-type Effects
- Low Morale: Clash Power -1, Defense Level -2 on self
- Panic: Clash Power -2, Defense Level -3 on self
Heishou Pack - Wei Branch Identities
Photoelectricity.pngPhotoelectricityPhotoelectricity.png Photoelectricity- Max Value: 3
When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill)
- If the Attacker has 5- Charge Count, they gain +3 additional Charge Count
Turn End: this effect expires
Max Value: 3
When this unit is hit, the Attacker gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count equal to the value (once per Skill)
- If the Attacker has 5- Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, they gain +3 additional Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
Turn End: this effect expires
MultiCrack Office Fixer Heathcliff
Capacitor.pngSpark DischargeCapacitor.png Spark DischargeWhen hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1 When hit, the attacker gains +1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count; when hit with a LcbSinGloom.pngGloom attack, gain +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, then reduce Count by 1 AEDD Gregor E.G.O
Deathrite.png Deathrite Variants
Deathrite -Haste-.pngDeathrite【Haste】Deathrite -Haste-.png Deathrite【Haste】- Base Stack: 3
- When getting Rupture triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture Count
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
- Base Stack: 3
- When getting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. triggered by getting hit by an Attack Skill from a target with 10+ Speed, lose 1 Stack and gain +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count
- At 0 Stack, take LcbSinGluttony.pngGluttony damage equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on self; then, this effect expires
※ Cannot gain additional Stacks of this effect while it is already active
Heishou Pack - Mao Branch Identities
Heishou Pack - Mao Branch Enemies
Deathrite -Venom-.pngDeathrite【Venom】Deathrite -Venom-.png Deathrite【Venom】Base Stack: 5
- Deathrite
- When getting Rupture triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down or 1 Defense Level Down (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active
- Base Stack: 5
- Deathrite
- When getting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. triggered by a Critical Hit from the target, lose 1 Stack
- When losing Stacks due to this effect, gain 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. or 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (3 times per turn)
- When losing Stacks due to this effect, if the Stack drops to 0, take LcbSinGluttony.pngGluttony damage equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on self
- ※ Cannot gain additional Stacks of this effect while it is already active
Heishou Pack - Si Branch Identities
Deathrite -Fissure-.pngDeathrite【Fissure】Deathrite -Fissure-.png Deathrite【Fissure】- Base Stack: 3
- When getting Rupture triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind next turn
 · When this effect activates, if this unit is to gain 3 or more Bind next turn, lose 2 Stacks instead of gaining Bind
- At 0 Stack, take Gluttony damage equal to Rupture Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active.
- Base Stack: 3
- When getting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. triggered while this unit has Deathrite, lose 1 Stack, and gain 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
 · When this effect activates, if this unit is to gain 3 or more Bind.pngBindBind.png BindSpeed -X for this turn. next turn, lose 2 Stacks instead of gaining Bind.pngBindBind.png BindSpeed -X for this turn.
- At 0 Stack, take LcbSinGluttony.pngGluttony damage equal to Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on self
-※ Cannot gain additional Stacks of this effect while it is already active.
Heishou Pack - Mao Branch Adept Faust
Zilu
Other Exclusive Debuffs
Curse.pngCurseCurse.png CurseTurn End: Next turn, randomly gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
Turn End: next turn, randomly gain one of the following, then reduce this effect's Count by 1.
1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn./1 Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power DownDefense Skill Final Power -X for this turn./2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn./2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
Hex Nail E.G.Os
Bygone Days Gregor E.G.O
Bygone Days Ishmael E.G.O
Weakness Analyzed.pngWeakness AnalyzedWeakness Analyzed.png Weakness AnalyzedA random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for this turn. A random "Endure" or "Normal" attack type resistance is weakened [+0.2 to damage multiplier] for one turn. Seven Association Identities
Declared Duel.pngDeclared DuelDeclared Duel.png Declared Duel- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
Cinq Association South Identities, Camille Enemy
Focused Attack.pngFocused AttackFocused Attack.png Focused Attack<Focused Encounters Only>
- The unit that inflicted this Focused Attack gains the following effects based on the target Slot's Focused Attack Stack.
 ·1x Stack: Gain Clash Power +1
 ·2x Stack: Gain Base Power +1
 ·3x Stack: Gain Base Power +1 and Coin Power +1
- Expires if, for a turn, the unit who inflicted it fails to hit the Slot inflicted with their Focused Attack.
- Expires if the unit who inflicted Focused Attack inflicts it on a different Slot.
- Replaced if a different unit inflicts Focused Attack on a Slot already inflicted with Focused Attack.
- At the start of the next turn, if a Slot inflicted with Focused Attack is no longer present, rearrange all Focused Attacks inflicted against the Slots of that Part in the order of Deployment
<Focused Encounters Only>
- The unit that inflicted this Focused Attack gains the following effects based on the target Slot's Focused Attack Stack.
 ·1x Stack: Gain Clash Power +1
 ·2x Stack: Gain Base Power +1
 ·3x Stack: Gain Base Power +1 and Coin Power +1
- Expires if, for a turn, the unit who inflicted it fails to hit the Slot inflicted with their Focused Attack.
- Expires if the unit who inflicted Focused Attack inflicts it on a different Slot.
- Replaced if a different unit inflicts Focused Attack on a Slot already inflicted with Focused Attack.
- At the start of the next turn, if a Slot inflicted with Focused Attack is no longer present, rearrange all Focused Attacks inflicted against the Slots of that Part in the order of Deployment
Cinq Assoc. West Section 3 Meursault, Camille Enemy
Nerve Strike.pngNerve StrikeNerve Strike.png Nerve Strike- Max Stack: 3
- The unit that inflicted this Nerve Strike gains the following effects based on the target's(or targeted Part's) Nerve Strike Stack.
 · 1x Stack: Gain Clash Power +1
 · 2x Stack: Gain Base Power +1
 · 3x Stack: Gain Clash Power +1 and Base Power +1
- Expires if the unit that inflicted it inflicts this effect against a different target(or a different Part)
- Replaced when another unit inflicts Nerve Strike
- Max Stack: 3
- The unit that inflicted this Nerve Strike gains the following effects based on the target's(or targeted Part's) Nerve Strike Stack.
 · 1x Stack: Gain Clash Power +1
 · 2x Stack: Gain Base Power +1
 · 3x Stack: Gain Clash Power +1 and Base Power +1
- Expires if the unit that inflicted it inflicts this effect against a different target(or a different Part)
- Replaced when another unit inflicts Nerve Strike
Cinq Assoc. East Section 3 Don Quixote
Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance MarkApplied to the unit that dealt the most damage to an ally (Max 1) Applies to the enemy that inflicted the most skill damage to allies. The Middle Little Brother Meursault
The Middle Little Sister Don Quixote
Sibling Vengeance Mark.pngSibling Vengeance MarkSibling Vengeance Mark.png Sibling Vengeance Mark- Max Stack: 1
- Expires at Turn End
- Every Identity treats this unit as having their Vengeance Mark
- Max Stack: 1
- Expires at Turn End
- Every Identity treats this unit as having their Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance MarkApplied to the unit that dealt the most damage to an ally (Max 1)
The Middle Little Brother Sinclair;
applied through Vendetta Mark.pngVendetta MarkVendetta Mark.png Vendetta Mark- Max Stack: 10
- Consumed by certain Skills or Passives
- Take +2% damage from The Middle enemies for every Stack (max 20%)
- Turn End: the unit with the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn
(Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one with a higher HP percentage)
Gaze.pngGazeGaze.png GazeTake +20% damage from Pierce and Blunt skills this turn.
The ally that defeats the marked unit heals 10 SP; if the ally is an 'N Corp. Fanatic', also apply 1 Fanatic next turn.
Affected unit takes more damage from Pierce.pngPierce and Blunt.pngBlunt skills for one turn. The ally that defeats the marked unit heals sanity; if the ally is an 'N Corp. Fanatic', they also gain Fanatic.pngFanaticFanatic.png FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) next turn. The One Who Grips Faust
Mark of Villainy.pngMark of VillainyMark of Villainy.png Mark of Villainy- Take +10% damage from Don Quixote
- Applies only to the first target to receive the effect in each turn
- Take +10% damage from Don Quixote
- Applies only to the first target to receive the effect in each turn
Lobotomy E.G.O::In the Name of Love and Hate Don Quixote
In the Name of Love and Hate Don Quixote E.G.O
Butler's Mark.pngB.M.Butler's Mark.png B.M.Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.
Turn End: Reduced by 1 at Turn End
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect
Turn End: reduce the Count by 1
Edgar Family Chief Butler Ryōshū
Contempt of the Gaze.pngContempt of the GazeContempt of the Gaze.png Contempt of the Gaze- Gain 7 Protection
- Gain 7 Damage Down
- One of this unit's Skill Slots gain +20 Aggro
- Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active
- Turn End: this effect expires
- Gain 7 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%)
- Gain 7 Damage Down.pngDamage DownDamage Down.png Damage DownDeal -(X*10)% damage with skills this turn. (Max 100%)
- One of this unit's Slots gains +20 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
- Cannot gain Gaze of Contempt.pngGaze of ContemptGaze of Contempt.png Gaze of Contempt- Max Value: 7
- Deal +7% damage for every Gaze of Contempt
- Turn End: this effect expires
- Turn End: at 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring
as long as Contempt of the Gaze is active
- Turn End: this effect expires
N Corp. E.G.O::Contempt, Awe Ryōshū
Contempt, Awe Ryōshū E.G.O;
applied through Gaze of Contempt.pngGaze of ContemptGaze of Contempt.png Gaze of Contempt- Max Value: 7
- Deal +7% damage for every Gaze of Contempt
- Turn End: this effect expires
- Turn End: at 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring
Gaze of Contempt.pngGazeGaze of Contempt.png Gaze- Max Stack: 7
- Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze
- On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt')
- Turn End: at 7 Stacks, convert this effect into Contempt next turn
- Max Stack: 7
- Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze
- On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt of the Gaze.pngContemptContempt of the Gaze.png Contempt- Max Stack: 1
- Take and deal -50% damage from and against Ryōshū
- Targets with Contempt cannot gain Gaze
- On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt')
- Turn End: expires; then, this unit gains 7 Gaze next turn
or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt')
- Turn End: at 7 Stacks, convert this effect into Contempt of the Gaze.pngContemptContempt of the Gaze.png Contempt- Max Stack: 1
- Take and deal -50% damage from and against Ryōshū
- Targets with Contempt cannot gain Gaze
- On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt')
- Turn End: expires; then, this unit gains 7 Gaze next turn
next turn
N Corp. E.G.O::Contempt, Awe Ryōshū
Contempt of the Gaze.pngContemptContempt of the Gaze.png Contempt- Max Stack: 1
- Take and deal -50% damage from and against Ryōshū
- Targets with Contempt cannot gain Gaze
- On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt')
- Turn End: expires; then, this unit gains 7 Gaze next turn
- Max Stack: 1
- Take and deal -50% damage from and against Ryōshū
- Targets with Contempt cannot gain Gaze of Contempt.pngGazeGaze of Contempt.png Gaze- Max Stack: 7
- Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze
- On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt')
- Turn End: at 7 Stacks, convert this effect into Contempt next turn

- On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze of Contempt.pngGazeGaze of Contempt.png Gaze- Max Stack: 7
- Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze
- On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt')
- Turn End: at 7 Stacks, convert this effect into Contempt next turn
(this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt')
- Turn End: expires; then, this unit gains 7 Gaze of Contempt.pngGazeGaze of Contempt.png Gaze- Max Stack: 7
- Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze
- On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt')
- Turn End: at 7 Stacks, convert this effect into Contempt next turn
next turn
N Corp. E.G.O::Contempt, Awe Ryōshū;
applied through Gaze of Contempt.pngGazeGaze of Contempt.png Gaze- Max Stack: 7
- Take and deal +10% damage from and against Ryōshū for every 1 Stack of Gaze
- On death, transfers to this unit's ally(for Focused Encounters, a different Part) either without or with the least Contempt or Gaze (this effect does not activate if this unit was killed during the Skill attack 'Cascading Gaze of Awe Underneath Contempt')
- Turn End: at 7 Stacks, convert this effect into Contempt next turn
La Mancha Parade.pngLa Mancha ParadeLa Mancha Parade.png La Mancha Parade- Max Stack: 4
- Take +10% damage from Lust Skills
· If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity
· At max Stack, deal -20% damage against <La Manchaland> Identities
- Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends
- Max Stack: 4
- Take +10% damage from LcbSinLust.pngLust Skills
· If the target is a <La Manchaland> Identity, take +20% damage regardless of the Skill's Affinity
· At max Stack, deal -20% damage against <La Manchaland> Identities
- Lose 1 Stack either after this unit's Skill hits and ends or after the Skill that attacked this unit hits and ends
The Prince of La Manchaland Meursault
Pink Ribbons.pngPink RibbonsPink Ribbons.png Pink RibbonsIncrease Count by 1 whenever the unit tosses an attack skill Coin.
Turn End: Gain Bind by the Count, then remove this effect.
Count increases by 1 whenever the affected unit tosses an attack skill Coin. At the end of the turn, inflict Bind.pngBindBind.png BindSpeed -X for this turn. by the effect's Count, then remove the effect. Roseate Desire Ishmael E.G.O
Centipede Venom.pngCentipede VenomCentipede Venom.png Centipede Venom- Max Stack: 20
- Turn End: gain (Stack / 4) Defense Level Down next turn (rounded down)
- Turn End: take Gluttony damage equal to Stack, and halve the Stack (rounded down)
Upon death, transfers to this unit's ally(for Focused Encounters, a different Part) with none or the least Centipede Venom Stacks.
- Max Stack: 20
- Turn End: gain (Stack / 4) Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn (rounded down)
- Turn End: take LcbSinGluttony.pngGluttony damage equal to Stack, and halve the Stack (rounded down)
Upon death, transfers to this unit's ally(for Focused Encounters, a different Part) with none or the least Centipede Venom Stacks.
Hundred-Footed Death Maggot 蝍蛆殺 Ishmael E.G.O
Vendetta Mark.pngVendetta MarkVendetta Mark.png Vendetta Mark- Max Stack: 10
- Consumed by certain Skills or Passives
- Take +2% damage from The Middle enemies for every Stack (max 20%)
- Turn End: the unit with the highest Stack of this effect gains 1 Sibling Vengeance Mark next turn
(Counted separately from Vengeance Mark; if more than a single unit has the highest Stack of this effect, this effect targets the one with a higher HP percentage)
- Max Stack: 10
- Consumed by certain Skills or Passives
- Take +2% damage from The Middle enemies for every Stack (max 20%)
- Turn End: the unit with the highest Stack of this effect gains 1 Sibling Vengeance Mark.pngSibling Vengeance MarkSibling Vengeance Mark.png Sibling Vengeance Mark- Max Stack: 1
- Expires at Turn End
- Every Identity treats this unit as having their Vengeance Mark
next turn
(Counted separately from Vengeance Mark.pngVengeance MarkVengeance Mark.png Vengeance MarkApplied to the unit that dealt the most damage to an ally (Max 1); if more than a single unit has the highest Stack of this effect, this effect targets the one with a higher SP percentage)
The Middle Little Brother Sinclair
Identity- or E.G.O- exclusive Debuffs
Fairy Lure.pngFairy LureFairy Lure.png Fairy Lure- Max Stack: 5
- Turn Start: leftmost Slot on the Dashboard gains +10 Aggro
- Take +50% damage
- When hit, inflict 1 Rupture against the attacker (3 times per target's Skill)
· At less than 50% HP, inflict 1 additional Rupture
· If the target has 15+ Rupture, this effect does not inflict Rupture
- Reduced by 1 at Turn End
- Max Stack: 5
- Turn Start: leftmost Slot on the Dashboard gains +10 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
- Take +50% more damage
- When hit, inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. against the attacker (3 times per target's Skill)
 · At less than 50% HP, inflict 1 additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
 · If the target has 15+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., this effect does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
- Reduced by 1 at Turn End
LCE E.G.O::Lantern Yi Sang
Regressive Transformation - Reversed.pngRegressive Transformation - ReversedRegressive Transformation - Reversed.png Regressive Transformation - Reversed- For this turn, this unit uses Minus Coin Attack Skills - For this turn, this unit uses Minus Coin Attack Skills Lobotomy E.G.O::In the Name of Love and Hate Don Quixote
Hysteria.pngHysteriaHysteria.png Hysteria- Base Stack: 0
- Max Stack: 3
- At Turn End…
 · At 0 or higher SP, lose 1 Stack
 · At less than 0 SP, gain 1 Stack
- Base Stack: 0
- Max Stack: 3
- At Turn End…
 · At 0 or higher SP, lose 1 Stack
 · At less than 0 SP, gain 1 Stack
Lobotomy E.G.O::In the Name of Love and Hate Don Quixote
Only Ashes Remain.pngOnly Ashes RemainOnly Ashes Remain.png Only Ashes Remain- Cannot maintain Red Eyes & Penitence
- When gaining Red Eyes with Base Skill effects, heal self and 1 ally with the lowest HP percentage by (Red Eyes gained)% of this unit's max HP (2 times per turn)
- When gaining Penitence with Base Skill effects, heal self and 1 ally with the least SP by ((Penitence gained)/2) SP (2 times per turn)
- Turn End: this effect expires
- Cannot maintain Red Eyes.pngRed EyesRed Eyes.png Red Eyes- Base Skill Coin effects inflict +1 more Bleed
- Max Value: 20
- Unique Charge (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Red Eyes
· Stage 2 (8~15): Red Eyes - Alert
· Stage 3 (16~20): Red Eyes - Devouring
- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)
& Penitence.pngPenitencePenitence.png Penitence- Heal 2 SP On Hit with Base Skill Coins that gain Penitence
- Max Value: 20
- Unique Charge (fixed Potency)
- Turn Start: gain (Penitence)% of max HP as Shield
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Penitence
· Stage 2 (8~15): Penitence - Periphery
· Stage 3 (16~20): Penitence - Confessional
- The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)

- When gaining Red Eyes.pngRed EyesRed Eyes.png Red Eyes- Base Skill Coin effects inflict +1 more Bleed
- Max Value: 20
- Unique Charge (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Red Eyes
· Stage 2 (8~15): Red Eyes - Alert
· Stage 3 (16~20): Red Eyes - Devouring
- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)
with Base Skill effects, heal self and 1 ally with the lowest HP percentage by (Red Eyes.pngRed EyesRed Eyes.png Red Eyes- Base Skill Coin effects inflict +1 more Bleed
- Max Value: 20
- Unique Charge (fixed Potency)
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Red Eyes
· Stage 2 (8~15): Red Eyes - Alert
· Stage 3 (16~20): Red Eyes - Devouring
- The amount of additional Bleed inflicted by the first line of this buff is equal to the buff enhancement Stage (max 3)
gained)% of this unit's max HP (2 times per turn)
- When gaining Penitence.pngPenitencePenitence.png Penitence- Heal 2 SP On Hit with Base Skill Coins that gain Penitence
- Max Value: 20
- Unique Charge (fixed Potency)
- Turn Start: gain (Penitence)% of max HP as Shield
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Penitence
· Stage 2 (8~15): Penitence - Periphery
· Stage 3 (16~20): Penitence - Confessional
- The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)
with Base Skill effects, heal self and 1 ally with the least SP by ((Penitence.pngPenitencePenitence.png Penitence- Heal 2 SP On Hit with Base Skill Coins that gain Penitence
- Max Value: 20
- Unique Charge (fixed Potency)
- Turn Start: gain (Penitence)% of max HP as Shield
- Resource used by certain Skills for additional effects
- Enhances the buff Stage based on Value
· Stage 1 (1~7): Penitence
· Stage 2 (8~15): Penitence - Periphery
· Stage 3 (16~20): Penitence - Confessional
- The amount of SP healed by the first line of this buff is based on the buff enhancement Stage (enhancement Stage x 2)
gained)/2) SP (2 times per turn)
- Turn End: this effect expires
Lobotomy E.G.O::Red Eyes & Penitence Ryōshū
Mirror Dungeon-exclusive Debuffs
Gluttonous Thorn (貪食棘).pngGluttonous Thorn (貪食棘)Gluttonous Thorn (貪食棘).png Gluttonous Thorn (貪食棘)Max Stack: 9

Turn End: gain Bleed Count equal to Lust Reson., then lose 1 Gluttonous Thorn (貪食棘). (max Bleed Count gain: 5)

While this unit has this effect, if it gains Bleed Potency beyond 99, increase Bloodfeast equal to the excess Bleed Potency; then, gain Defense Level Down next turn equal to Bloodfeast increased (max Defense Level Down gain: 5)
Max Stack: 9

Turn End: gain Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count equal to Lust Reson., then lose 1 Gluttonous Thorn (貪食棘). (max Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count gain: 5)

While this unit has this effect, if it gains Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency beyond 99, increase Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
equal to the excess Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency; then, gain Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn equal to Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
increased (max Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. gain: 5)
Coveting Thorn Gift.pngCoveting Thorn
Coveting Thorn Gift.png

Tier: IV
Cost: MD Cost.png 397
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Coveting Thorn
Every 3 turns, inflict 2 Gluttonous Thorn (貪食棘).pngGluttonous Thorn (貪食棘)Gluttonous Thorn (貪食棘).png Gluttonous Thorn (貪食棘)Max Stack: 9

Turn End: gain Bleed Count equal to Lust Reson., then lose 1 Gluttonous Thorn (貪食棘). (max Bleed Count gain: 5)

While this unit has this effect, if it gains Bleed Potency beyond 99, increase Bloodfeast equal to the excess Bleed Potency; then, gain Defense Level Down next turn equal to Bloodfeast increased (max Defense Level Down gain: 5)
against enemies(or Parts) with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage..
If all enemies(or all Parts) have Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., inflict 4 Gluttonous Thorn (貪食棘).pngGluttonous Thorn (貪食棘)Gluttonous Thorn (貪食棘).png Gluttonous Thorn (貪食棘)Max Stack: 9

Turn End: gain Bleed Count equal to Lust Reson., then lose 1 Gluttonous Thorn (貪食棘). (max Bleed Count gain: 5)

While this unit has this effect, if it gains Bleed Potency beyond 99, increase Bloodfeast equal to the excess Bleed Potency; then, gain Defense Level Down next turn equal to Bloodfeast increased (max Defense Level Down gain: 5)
.
E.G.O Gift
Reflux.pngRefluxReflux.png Reflux- Max Stack: 3
When hit, gain Sinking Potency equal to Stack

Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency):
- Take (Sinking Potency on self x Stack) Gloom damage
- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively
If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack
- Max Stack: 3
When hit, gain Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency equal to Stack

Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency):
- Take (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on self x Stack) LcbSinGloom.pngGloom damage
- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency x Stack) LcbSinGloom.pngGloom damage to both targets, respectively
If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack
Impending Wave Gift.pngImpending Wave
Impending Wave Gift.png

Tier: IV
Cost: MD Cost.png 401
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Impending Wave
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills; except Backup Units)

Turn Start: inflict 1 Reflux.pngRefluxReflux.png Reflux- Max Stack: 3
When hit, gain Sinking Potency equal to Stack

Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency):
- Take (Sinking Potency on self x Stack) Gloom damage
- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively
If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack
against a random enemy

When an enemy with Reflux.pngRefluxReflux.png Reflux- Max Stack: 3
When hit, gain Sinking Potency equal to Stack

Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency):
- Take (Sinking Potency on self x Stack) Gloom damage
- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively
If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack
is killed, at the next Turn Start, transfer the Reflux.pngRefluxReflux.png Reflux- Max Stack: 3
When hit, gain Sinking Potency equal to Stack

Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency):
- Take (Sinking Potency on self x Stack) Gloom damage
- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively
If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack
Stack from the said enemy to an enemy with the highest, but not maxed, Reflux.pngRefluxReflux.png Reflux- Max Stack: 3
When hit, gain Sinking Potency equal to Stack

Turn End: if this unit has -30 or less SP, activate the following effects (for units without SP, activates at 60+ Sinking Potency):
- Take (Sinking Potency on self x Stack) Gloom damage
- Inflict 1 Reflux against 2 other targets with the least SP (for Abnormalities, Parts); then, deal (Sinking Potency x Stack) Gloom damage to both targets, respectively
If the unit with Reflux dies, transfer its Reflux Stack to its ally with the highest Reflux stack
Stack

When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking', inflict 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at Turn End (once per turn for each enemy)
Combat Start: when activating Gloom or Lust A-Reson., inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on all enemies (for Abnormalities, a random Part)

After using a base Attack Skill, if the target has 10+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self (max 5) and inflict the same amount as Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. against the target (max 5; once per turn for each enemy)

Turn End: all allies gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to the number of enemies with -45 SP or without SP next turn (max 6)

Coin Power +1 for Plus Coin Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'
Base Power +(4 / # of Coins) (min. 1; rounded down) for Minus Coin Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'

When activating the Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) effect(including 'Unique Sinking') on the target with an On Hit effect from a Base Attack Skill that inflicts or gains Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, or 'Unique Sinking', heal 5 SP at Turn End (2 times per turn per Identity)
If the unit was at 45 SP at Turn Start, the effect changes to the following: when hitting and activating the Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) effect(including 'Unique Sinking') on the target with a base Attack Skill, inflict +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count against the targeted enemy (2 times per turn per Identity)
E.G.O Gift
Requested Target.pngRequested TargetRequested Target.png Requested Target+0.2 Resistance to Attack Types with 1.5 or less Resistance. If the target with this effect is defeated, gain 1 E.G.O resource for all Affinities, and the unit that defeated the target heals 10 SP +0.2 Resistance to Attack Types with 1.5 or less Resistance. If the target with this effect is defeated, gain 1 E.G.O resource for all Affinities, and the unit that defeated the target heals 10 SP Implicit Contract Renewal Gift.pngImplicit Contract Renewal
Implicit Contract Renewal Gift.png

Tier: III
Cost: MD Cost.png 255

Implicit Contract Renewal
If there are no surviving Requested Target.pngRequested TargetRequested Target.png Requested Target+0.2 Resistance to Attack Types with 1.5 or less Resistance. If the target with this effect is defeated, gain 1 E.G.O resource for all Affinities, and the unit that defeated the target heals 10 SP, inflict the Requested Target.pngRequested TargetRequested Target.png Requested Target+0.2 Resistance to Attack Types with 1.5 or less Resistance. If the target with this effect is defeated, gain 1 E.G.O resource for all Affinities, and the unit that defeated the target heals 10 SP effect against the first enemy to be attacked by an ally. (once per turn)
E.G.O Gift

Neutral Effects

Neutral Status Effects either have both positive and negative effects, or have no significant effect on the user.
Some Neutral Status Effects are used as expendable resources, with Skills being enhanced or cancelled due to the Value of these Effects.

Name Description Source (If Exclusive)
Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
Clashable Guard.pngClashable GuardClashable Guard.png Clashable Guard- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill
- On Clash Win: raise the target's Stagger Threshold by this unit's final Clash Power.
- On Clash Lose: when hit, reduce the attacker's Final Skill Power by this unit's Final Power.
- On Clash Lose: does not gain Final Power from the following sources: Resonance and the Level disparity against the Attack Skill
Unfocused Volley.pngUnfocused VolleyUnfocused Volley.png Unfocused Volley- When this Skill flips Coins, each Coin flips against a random enemy among its targets
· The first Coin always targets the main target
· All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected
- When this Skill flips Coins, each Coin flips against a random enemy among its targets
· The first Coin always targets the main target
· All 'On Hit' effects and all damage dealt by each Coin are inflicted only against the random target the Coin selected
SP Heal Efficiency.pngSP Heal EfficiencySP Heal Efficiency.png SP Heal EfficiencyAmount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)' Amount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)'
(That is, +(Potency) to all SP healed by allies this turn (Potency may be a negative number))
SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss EfficiencyAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'
(That is, +(Potency) to all SP lost by allies this turn (Potency may be a negative number))
Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. More likely to be targeted by enemies.
Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
- Delete Skills that fit the condition and are selectable during the Chaining Phase on the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
Dieci Association Identities
Molar Office Identities
Keyword-Related Effects
Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
- Max Value: 999
- Stores all Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
Bloodfiend Related Identities & E.G.O
La Manchaland Enemies
Total Bloodfeast Consumed.pngTotal Bloodfeast ConsumedTotal Bloodfeast Consumed.png Total Bloodfeast Consumed- Max Value: 999
- Total Bloodfeast consumed in this Encounter: X
- Max Value: 999
- Displays the total amount of Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
consumed in this Encounter
Bloodfiend Related Identities & E.G.O
La Manchaland Enemies
Total Bloodfeast Consumed.pngBloodfeast Consumed (shared)Total Bloodfeast Consumed.png Bloodfeast Consumed (shared)Total Bloodfeast consumed in this Encounter Total Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
consumed in this Encounter
Yearning-Mircalla Don Quixote E.G.O
Dark Cloud.pngDark CloudDark Cloud.png Dark CloudMax Stack: 1
Converts all of this unit's Base Attack Skill Coins used this turn to [Unbreakable Coins], prevents damage from Staggering this unit until Skill End, and inflict +1 more of Bleed effects
On Clash Lose: gain Final Power +3
Turn End: this effect expires
Max Stack: 1
Converts all of this unit's Base Attack Skill Coins used this turn into Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
s, prevents damage from Staggering this unit until Skill End, and inflict +1 more of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. effects
On Clash Lose: gain Final Power +3
Turn End: this effect expires
Kurokumo Clan Captain Ishmael; applied to allied Kurokumo Clan Identities
Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
Converts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or already converted Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). on target to a different kind of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and Count values do not change over the conversion.
Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
- Fuses the effects of the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). type added by Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
and the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). type currently on the target together under Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
on Tremor - Superposition.pngTremor - SuperpositionTremor - Superposition.png Tremor - Superposition- Gained through Amplitude Entanglement
- When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.
, it activates as Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
instead.
- Turn End: converted into base Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)..
Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency/Count against the attacker. (How much of that '4' value is Potency or Count is randomly determined)
- This unit can stack their Shield value by stacking this effect. However, as long as Blubberbubble is in effect, the Shield value cannot exceed 60% of this unit's Max HP.
Cavernous Wailing Sinclair E.G.O
Shallow Exhale.pngShallow ExhaleShallow Exhale.png Shallow Exhale- Max Value: 1
- At 20+ Poise Potency, gain +1 Poise Count as well whenever this unit gains Poise Potency with Skill and Coin effects
- Expires at Turn End
- Max Value: 1
- At 20+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count as well whenever this unit gains Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency with Skill and Coin effects
- Expires at Turn End
Thoracalgia Faust E.G.O
Ammo.png Ammo Variants
Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. Spent by certain skills. Some attacks cancel if lacking Ammo.
Scorch Propellant Ammo.pngScorch Propellant AmmoScorch Propellant Ammo.png Scorch Propellant Ammo- Max Capacity: 15
- Unique Ammo
- Spent by certain Skills
- Max Capacity: 15
- Unique Ammo
- Spent by certain Skills
- Counts as Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
The Thumb East Soldato II Sinclair
Tigermark Round.pngTigermark RoundTigermark Round.png Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Max Capacity: 12
- Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
- At 8+ (cumulative sum of Tigermark Round.pngTigermark RoundTigermark Round.png Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Max Capacity: 12
s and Savage Tigermark Round.pngSavage Tigermark RoundSavage Tigermark Round.png Savage Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Actives the same way as Tigermark Round does
- Max Capacity: 8
s spent), gain Unrelenting Spirit - Shin -剛氣-心-.pngUnrelenting Spirit - Shin [剛氣-心]Unrelenting Spirit - Shin -剛氣-心-.png Unrelenting Spirit - Shin [剛氣-心]- Min & Max Speed +3
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%)
- Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills
- Max Stack: 1
instead of Unrelenting Spirit -剛氣-.pngUnrelenting Spirit [剛氣]Unrelenting Spirit -剛氣-.png Unrelenting Spirit [剛氣]- Min & Max Speed +1
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%)
- Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills
- If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Unrelenting Spirit - Shin [剛氣-心] next turn
- Max Stack: 1
from this unit's Passive
 · Cumulative Rounds spent: X
- Max Capacity: 12
The Thumb East Capo IIII Meursault
Savage Tigermark Round.pngSavage Tigermark RoundSavage Tigermark Round.png Savage Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Actives the same way as Tigermark Round does
- Max Capacity: 8
- Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
- At 8+ (cumulative sum of Tigermark Round.pngTigermark RoundTigermark Round.png Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Max Capacity: 12
s and Savage Tigermark Round.pngSavage Tigermark RoundSavage Tigermark Round.png Savage Tigermark Round- Unique Ammo
- At 8+ (cumulative sum of Tigermark Rounds and Savage Tigermark Rounds spent), gain Unrelenting Spirit - Shin [剛氣-心] instead of Unrelenting Spirit [剛氣] from this unit's Passive
- Actives the same way as Tigermark Round does
- Max Capacity: 8
s spent), gain Unrelenting Spirit - Shin -剛氣-心-.pngUnrelenting Spirit - Shin [剛氣-心]Unrelenting Spirit - Shin -剛氣-心-.png Unrelenting Spirit - Shin [剛氣-心]- Min & Max Speed +3
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 5)% damage (max 40%)
- Inflict +2 more Tremor Potency and Tremor Count with this unit's Skills
- Max Stack: 1
instead of Unrelenting Spirit -剛氣-.pngUnrelenting Spirit [剛氣]Unrelenting Spirit -剛氣-.png Unrelenting Spirit [剛氣]- Min & Max Speed +1
- If this unit's Speed is faster than the target's by 3 or more, deal +(Speed difference x 2.5)% damage (max 20%)
- Inflict +1 more Tremor Potency and Tremor Count with this unit's Skills
- If this unit has spent 8+ (sum of Tigermark Round and Savage Tigermark Round): at Turn End, convert this buff to Unrelenting Spirit - Shin [剛氣-心] next turn
- Max Stack: 1
from this unit's Passive
 · Cumulative Rounds spent: X
- Actives the same way as Tigermark Round does
- Max Capacity: 8
The Thumb East Capo IIII Meursault
The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
- Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills.
- Whether The Living(Potency) or The Departed(Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo.
Lobotomy E.G.O::Solemn Lament Yi Sang
Ammo - Atelier Logic.pngAmmo - Atelier LogicAmmo - Atelier Logic.png Ammo - Atelier LogicUnique Ammo
Atelier Logic Workshop Special Ammo
- This Ammo's count cannot be gained or lost due to external effects
Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.
Atelier Logic Workshop Special Ammo
- This Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.'s Count cannot be gained or lost due to external effects
Full-Stop Office Fixer Heathcliff
Reload.pngReloadReload.png ReloadLose all currently owned Ammo, and reload back to full Lose all currently owned Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., and reload back to full
Reload (Solemn Lament).pngReloadReload (Solemn Lament).png Reload- Effect applied to The Living & The Departed
- Consume (30 - (The Living + The Departed))/2 SP. (rounded down)
- Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.'
- On Reload, gain at least 1 of The Living and The Departed.
- Effect applied to The Living & The Departed.pngThe Living & The DepartedThe Living & The Departed.png The Living & The Departed- Unique Ammo
- The sum of Potency and Count maxes out at 20.
- Consumed for certain Skills
- Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined
- Some attacks cancel if this unit runs out of ammo
(Unique Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo.)
- Consume (30 - (The Living + The Departed))/2 SP. (rounded down)
- Reset both The Living and The Departed values on self to 0, and gain the max value of their sum based on the probabilities listed in the Passive 'ISeeTheDyingButterfly.'
- On Reload, gain at least 1 of The Living and The Departed.
Lobotomy E.G.O::Solemn Lament Yi Sang
Assist Attack.png Assist Attack Variants
Assist Attack.pngAssist AttackAssist Attack.png Assist Attack- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End.
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End.
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
The Pequod Captain Ishmael
Target Spotted.pngTarget SpottedTarget Spotted.png Target SpottedIf unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 2 against the same enemy Unit A attacked with its Skill. Activates at Unit A's Attack End.
- The Skill used due to this effect does not affect Unit B's upcoming Skills list.
If unit A applied this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 2 against the same enemy unit A attacked with its Skill. Activates at Unit A's Attack End.
- The Skill used due to this effect does not affect Unit B's upcoming Skills list.
Full-Stop Office Rep Hong Lu;
applied to Full-Stop Office Fixer Heathcliff
Exalted Command.pngExalted CommandExalted Command.png Exalted Command- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Base Skill 3 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. (Does not activate as Empowered Skills)
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
- Does not activate if affected ally's Skill 3 is not unlocked.
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Base Skill 3 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. (Does not activate as Empowered Skills)
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
- Does not activate if affected ally's Skill 3 is not unlocked.
The Lord of Hongyuan Hong Lu
Your Will Guides My Blade..pngYour Will Guides My Blade.Your Will Guides My Blade..png Your Will Guides My Blade.- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Skill Attack End.
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Skill Attack End.
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
The Lord of Hongyuan Hong Lu
Melee Support.pngMelee SupportMelee Support.png Melee Support- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with the 'Melee Support' Skill against the same enemy that attacked Unit A. Activates at Unit A's Skill End.
- The Skill used due to the 'Melee Support' effect does not affect Unit B's upcoming Skills list.
If unit A applied this effect to unit B: Unit B follows up with an Unopposed Attack with the 'Melee Support' Skill against the same enemy that attacked Unit A. Activates at Unit A's Attack End.
- The Skill used due to the 'Melee Support' effect does not affect Unit B's upcoming Skills list.
Full-Stop Office Fixer Heathcliff;
applied to Full-Stop Office Rep Hong Lu
Assist Defense.png Assist Defense Variants
Assist Defense.pngAssist DefenseAssist Defense.png Assist Defense- Max Stack: 3
- When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense
- When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority
- Does not activate for allies who equipped Defense Skills
- Expires at Turn End
- Max Stack: 3
- When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense
- When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority
- Does not activate for allies who equipped Defense Skills
- Expires at Turn End
Heishou Pack - Mao Branch Adept Faust
Zilu
Lordsguard.pngLordsguardLordsguard.png Lordsguard- Unique Assist Defense
- Max Stack: 1
- When The Lord of Hongyuan Hong Lu is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, copy and use The Lord of Hongyuan Hong Lu's 'Lordsguard' Skill
- When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority
- This effect counts as Assist Defense, and is counted toward calculating Assist Defense Stacks
- Expires at Turn End
- Unique Assist Defense.pngAssist DefenseAssist Defense.png Assist Defense- Max Stack: 3
- When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense
- When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority
- Does not activate for allies who equipped Defense Skills
- Expires at Turn End

- Max Stack: 1
- When The Lord of Hongyuan Hong Lu is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, copy and use The Lord of Hongyuan Hong Lu's 'Lordsguard' Skill
- When there are multiple allies with Assist Defense.pngAssist DefenseAssist Defense.png Assist Defense- Max Stack: 3
- When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense
- When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority
- Does not activate for allies who equipped Defense Skills
- Expires at Turn End
Stacks, the ally with the highest Stack has the highest activation priority
- This effect counts as Assist Defense.pngAssist DefenseAssist Defense.png Assist Defense- Max Stack: 3
- When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense
- When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority
- Does not activate for allies who equipped Defense Skills
- Expires at Turn End
, and is counted toward calculating Assist Defense.pngAssist DefenseAssist Defense.png Assist Defense- Max Stack: 3
- When an ally is about to take an Unopposed Attack from an enemy, consume 1 Stack to redirect the enemy's targeting to self; then, use the unique Skill that activates for Assist Defense
- When there are multiple allies with Assist Defense Stacks, the ally with the highest Stack has the highest activation priority
- Does not activate for allies who equipped Defense Skills
- Expires at Turn End
Stacks
- Expires at Turn End
The Lord of Hongyuan Hong Lu
Keywordless Effects
Strategic R&R Mode.pngStrategic R&R ModeStrategic R&R Mode.png Strategic R&R Mode- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)

Overwatch Assignment.pngOverwatch AssignmentOverwatch Assignment.png Overwatch Assignment- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
 · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
 · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)

Battlefield Retreat.pngBattlefield RetreatBattlefield Retreat.png Battlefield Retreat- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
- In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
· In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
· When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
Devyat' Association Identities[1]
Full-Stop Office Fixer Heathcliff[2]
Family Hierarch Candidate Ishmael[3]
Insight.pngInsightInsight.png InsightLast Discarded Skill Rank: X (Base Value: 1) The rank of the last Skill Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
ed by the unit with this effect (Base Value:1)
Dieci Association Identities
Courier Trunk.pngCourier TrunkCourier Trunk.png Courier Trunk- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Damage Type Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. and 1 Damage Type DMG Up
 · (Courier Trunk.pngCourier Trunk - RodionCourier Trunk.png Courier Trunk - Rodion- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Slash Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
: Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%))
 · (Courier Trunk.pngCourier Trunk - SinclairCourier Trunk.png Courier Trunk - Sinclair- Base Value: 0
- Turn Start: gain 3 Stack
- Stack does not expire upon Retreat; it is stored instead
- At 10+ Stack: raise Min & Max Speed values by 1
- At 20+ Stack: Gain 1 Clash Power Up and 1 Blunt Damage Up
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End: take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
: Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%))
- At 30+ Stack:
· On Skill Use, take (Stack/3)% HP damage and (Stack/3) SP damage
· On Turn End, take (Stack/2)% HP damage and (Stack/2) SP damage
(applies before Retreat)
Devyat' Association Identities
Torn Memory.pngTorn MemoryTorn Memory.png Torn Memory- Max Value: 7
- Used for certain Skills
- Max Value: 7
- Used for certain Skills
Fell Bullet Heathcliff E.G.O
Fell Bullet Yi Sang E.G.O
N Corp. E.G.O::Fell Bullet Yi Sang
Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp AmpuleTurn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies
Turn Start: At less than 4 Count, heal by (Count * 5)% of Max HP
At 4+ Count, this unit dies
K Corp. Class 3 Excision Staff Hong Lu
Identity- or E.G.O- exclusive Effects
Tianjiu Star's Blade.pngTianjiu Star's BladeTianjiu Star's Blade.png Tianjiu Star's Blade- Max Stack: 20
- At 10+ Stack: at Turn End, gain 1 Haste next turn
- Used for certain Skills
- Max Stack: 20
- At 10+ Stack: at Turn End, gain 1 Haste next turn
- Used for certain Skills
Heishou Pack - Mao Branch Adept Faust
Arrow - Shi.pngArrow - ShiArrow - Shi.png Arrow - Shi- Min Capacity: 0
- Max Capacity: 4
- Arrows spent by certain Skills
- Min Capacity: 0
- Max Capacity: 4
- Arrows spent by certain Skills
Shi Assoc. East Section 3 Faust
Responsibility.pngResponsibilityResponsibility.png Responsibility- Max Value: 1
- Clash Power +1
- Deal +20% damage
- Take +20% damage
- Max Value: 1
- Clash Power +1
- Deal +20% more damage
- Take +20% more damage
The Manager of La Manchaland Don Quixote
Surgery.pngSurgerySurgery.png SurgeryDie when Count reaches 5.
Reduce Max HP by 20% per Count (X).
Deal +20% damage per Count (X).
Turn Start: Gain X Haste.
Die when Count reaches 5.
Reduce Max HP by 20% (per Count).
Deal +20% (per Count) damage.
At the start of the turn, gain Haste.pngHasteHaste.png HasteSpeed +X for this turn. by the effect's Count.
Screwloose Wallop Meursault E.G.O
Final Augment.pngFinal AugmentFinal Augment.png Final AugmentTurn Start: Gain 3 Attack Power Up, Defense Power Up, and Haste; die in X turn(s). Turn Start: Gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn., Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn., and Haste.pngHasteHaste.png HasteSpeed +X for this turn.; die when count reaches zero. Screwloose Wallop Meursault E.G.O
Overcharge.pngOverchargeOvercharge.png Overcharge- Max Value: 1
- Become Immobilized
- Take 10 + (Charge Potency x 5)% less damage (max 25%)
- Turn Start: Gain Charge Barrier based on Charge Potency on self (max 5)
- Turn End: Gain +10 Charge Count and 2 Attack Power Up next turn, and lose this effect
- Gain Aggro to this unit's leftmost Slot based on Charge Potency on self (max 5)
- When hit, gain +1 Charge Count and 1 Load next turn (max 5 per turn)
- If this unit is in Panic or E.G.O Corrosion at Turn Start, of if this unit is Staggered, lose this effect
- Max Value: 1
- Become Immobilized
- Take 10 + (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency x 5)% less damage (max 25%)
- Turn Start: Gain Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
based on Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency on self (max 5)
- Turn End: Gain +10 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn, and lose this effect
- Gain Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this unit's leftmost Slot based on Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency on self (max 5)
- When hit, gain +1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 1 Load.pngLoadLoad.png Load- Max Value: 6
- Attack Skills that consumed Charge Count deal +2.5% damage for every value on self (max 15%)
- If the affected unit is a W Corp. employee, deal +5% damage for every value instead (max 30%)
- Turn End: this effect expires
next turn (max 5 per turn)
- If this unit is in Panic or E.G.O Corrosion at Turn Start, of if this unit is Staggered, lose this effect
W Corp. L4 Cleanup Agent - CCA Heathcliff
Ready -待-.pngReady [待]Ready -待-.png Ready []- Max Stack: 3
- Number of turns this unit spent in Retreat or as a Backup unit
- Max Stack: 3
- Number of turns this unit spent in Retreat or as a Backup unit
Family Hierarch Candidate Ishmael
Launcher -始-.pngLauncher [始]Launcher -始-.png Launcher []- Max Stack: 6
- Number of turns this unit spent active in the Encounter
- Expires upon Retreat
- Gain 1 Stack at Turn End
- Max Stack: 6
- Number of turns this unit spent active in the Encounter
- Expires upon Retreat
- Gain 1 Stack at Turn End
Family Hierarch Candidate Ishmael
Hand - Pine Crane Suit.pngHand - Pine Crane SuitHand - Pine Crane Suit.png Hand - Pine Crane Suit- Skill 1 Base Power +2
- When this unit equips and uses a Wrath Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
- Skill 1 Base Power +2
When this unit equips and uses a LcbSinWrath.pngWrath Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
Jeong's Office Rep Ishmael
Hand - Susuki Grass Suit.pngHand - Susuki Grass SuitHand - Susuki Grass Suit.png Hand - Susuki Grass Suit- Skill 2 Base Power +1
- When this unit equips and uses a Sloth Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
- Skill 2 Base Power +1
When this unit equips and uses a LcbSinSloth.pngSloth Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
Jeong's Office Rep Ishmael
Hand - Blue Sakura Suit.pngHand - Blue Sakura SuitHand - Blue Sakura Suit.png Hand - Blue Sakura Suit- Skill 3 Base Power +1
- When this unit equips and uses a Gloom Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
- Skill 3 Base Power +1
When this unit equips and uses a LcbSinGloom.pngGloom Base Attack Skill or E.G.O Skill on its leftmost Skill Slot, activate the "forming a Hand" effects on the "Koi-Koi" Passive
Jeong's Office Rep Ishmael
Volatile Passion.pngVolatile PassionVolatile Passion.png Volatile Passion- On Hit, inflict 1 Burn
- If the main target has Burn, Final Power +1
- If this unit has a Defense Skill chained at Combat Start, inflict 1 Burn per hit against the attacker for the turn
- Turn End: lose (# of turns spent in Volatile E.G.O state x 5) SP. (Max SP loss : 40)
- On Hit, inflict 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).
- If the main target has Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., gain Final Power
- When hit, if this unit had a Defense Skill chained at Combat Start, inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). against the attacker for the turn
- Turn End: lose (X x 5) SP. (Max SP Loss: 40)
Dawn Office Fixer Sinclair
Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
- Max: 7
- Value changes depending on certain Skill effects.
- The higher the value, the higher the Base Power and Coin Power of Skill 3
Lobotomy E.G.O::Magic Bullet Outis
Magic Bullet Outis E.G.O
Bloodied Hand.pngBloodied HandBloodied Hand.png Bloodied Hand- Max Value: 10
- Stage 1 Bloodied Hand
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
- Max Value: 10
- Stage 1 Bloodied Hand
- At 10+ Bloodied Hand, converts to Bloodied Hand II.pngBloodied Hand IIBloodied Hand II.png Bloodied Hand II- Max Value: 20
- Stage 2 Bloodied Hand
- Turn Start: gain 1 Offense Level Up for every 10 Stack
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.pngBloodied Hand IIIBloodied Hand III.png Bloodied Hand III- Max Value: 30
- Stage 3 Bloodied Hand
- Turn Start: gain 1 Offense Level Up for every 10 Stack
- On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II.pngBloodied Hand IIBloodied Hand II.png Bloodied Hand II- Max Value: 20
- Stage 2 Bloodied Hand
- Turn Start: gain 1 Offense Level Up for every 10 Stack
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. based on the Stack (1/10 Stack)
- At Bloodied Hand III.pngBloodied Hand IIIBloodied Hand III.png Bloodied Hand III- Max Value: 30
- Stage 3 Bloodied Hand
- Turn Start: gain 1 Offense Level Up for every 10 Stack
- On Hit with Base Skills: additionally inflict 1 Rupture and 1 Bleed
- At 10+ Bloodied Hand, converts to Bloodied Hand II.
- At 20+ Bloodied Hand, converts to Bloodied Hand III.
- Reverts to previous Stage when the Stack drops below the requirements.
- At Bloodied Hand II, gain 1 Offense Level Up based on the Stack
- At Bloodied Hand III, gain 1 Offense Level Up based on the Stack, and additionally inflict 1 Rupture and 1 Bleed On Hit with Base Skills
, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. based on the Stack (1/10 Stack), and additionally inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. and 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. On Hit with Base Skills
The Priest of La Manchaland Gregor
Ailing Heart.pngAiling HeartAiling Heart.png Ailing Heart- Max Value: 10
- Turn End: gain 1 Stack
- Turn Start: gain 1 Defense Level Up for every 3 Stack
- At 50%- HP, gain 1 Defense Level for every 3 Stack
- At 40%- HP, On Hit with Base Skills, heal (Stack x 5)% of damage dealt On Hit as HP (min 1; rounded down; heal up to 30 HP per Skill)
- Max Value: 10
- Turn End: gain 1 Stack
- Turn Start: gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. for every 3 Stack
- At 50%- HP, gain 1 Defense Level for every 3 Stack
- At 40%- HP, On Hit with Base Skills, heal (Stack x 5)% of damage dealt On Hit as HP (min 1; rounded down; heal up to 30 HP per Skill)
The Priest of La Manchaland Gregor
District 12 Fuel.pngDistrict 12 FuelDistrict 12 Fuel.png District 12 FuelMax Stack: 100
Consumed by certain Skills.
At 50- Stack, become Overheated Fuel
Max Stack: 100
Consumed by certain Skills.
At 50- Stack, become Overheated Fuel.pngOverheated FuelOverheated Fuel.png Overheated FuelMax Stack: 100
Consuming District 12 Fuel in Overheated Fuel State consumes Overheated Fuel instead
Consuming Overheated Fuel also counts as consuming District 12 Fuel
At over 50 Stack, become District 12 Fuel
Firefist Office Survivor Gregor
Overheated Fuel.pngOverheated FuelOverheated Fuel.png Overheated FuelMax Stack: 100
Consuming District 12 Fuel in Overheated Fuel State consumes Overheated Fuel instead
Consuming Overheated Fuel also counts as consuming District 12 Fuel
At over 50 Stack, become District 12 Fuel
Max Stack: 100
Consuming District 12 Fuel.pngDistrict 12 FuelDistrict 12 Fuel.png District 12 FuelMax Stack: 100
Consumed by certain Skills.
At 50- Stack, become Overheated Fuel
in Overheated Fuel State consumes Overheated Fuel instead
Consuming Overheated Fuel also counts as consuming District 12 Fuel.pngDistrict 12 FuelDistrict 12 Fuel.png District 12 FuelMax Stack: 100
Consumed by certain Skills.
At 50- Stack, become Overheated Fuel

At over 50 Stack, become District 12 Fuel.pngDistrict 12 FuelDistrict 12 Fuel.png District 12 FuelMax Stack: 100
Consumed by certain Skills.
At 50- Stack, become Overheated Fuel
Firefist Office Survivor Gregor
Mirror Dungeon-exclusive Effects
Self Resonance Circuitry.pngSelf Resonance CircuitrySelf Resonance Circuitry.png Self Resonance CircuitryTotal sum of Charge Count currently owned by all allies

Cumulative Charge Count consumed by allies: X

On Hit with a Skill: deal +(sum of Charge Count on all allies / 3)% damage
All allies gain 1 Offense Level Up for every 100 cumulative Charge Count consumed by allies
Total sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count currently owned by all allies

Cumulative Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by allies: X

On Hit with a Skill: deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on all allies / 3)% damage
All allies gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for every 100 cumulative Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by allies (max 30)
T-5 Perpetual Motion Machine Gift.pngT-5 Perpetual Motion Machine
T-5 Perpetual Motion Machine Gift.png

Tier: IV
Cost: MD Cost.png 410
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

T-5 Perpetual Motion Machine
Turn Start: This Gift activates for the whole Encouter when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills; except Backup Units)

Turn Start: at less than 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count.
Turn Start: at 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +2 min/max Speed, 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn., and 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (including 'Unique Charge')

All allies on the field gain Self Resonance Circuitry.pngSelf Resonance CircuitrySelf Resonance Circuitry.png Self Resonance CircuitryTotal sum of Charge Count currently owned by all allies

Cumulative Charge Count consumed by allies: X

On Hit with a Skill: deal +(sum of Charge Count on all allies / 3)% damage
All allies gain 1 Offense Level Up for every 100 cumulative Charge Count consumed by allies
at Turn Start.

After Attack with a Skill 3 that consumes or gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, or if the ally who used the Skill is at 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., they add 1 Skill 3 to the list of Skills for the next upcoming turn. (once per turn for each ally; including 'Unique Charge')
E.G.O Gift

Navigation

Burn.pngBurn - Bleed.pngBleed - Tremor.pngTremor - Rupture.pngRupture - Sinking.pngSinking - Poise.pngPoise - Charge.pngCharge
Aggro.pngAggro - Ammo.pngAmmo - Plus Coin Boost.pngCoin Boost & Coin Drop - Discard.pngDiscard - Offense Defense Level.pngOffense Level & Defense Level - Paralyze.pngParalyze
List of Status Effects - Enemy Exclusive Effects
  1. Uses Strategic R&R Mode.pngStrategic R&R ModeStrategic R&R Mode.png Strategic R&R Mode- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
    · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
    · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
    .
  2. Uses Overwatch Assignment.pngOverwatch AssignmentOverwatch Assignment.png Overwatch Assignment- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
     · In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
     · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
    .
  3. Uses Battlefield Retreat.pngBattlefield RetreatBattlefield Retreat.png Battlefield Retreat- Turn End: recover from Stagger and Retreat from the Encounter (unless it's a forced Stagger; does not count as death)
    - In Chain Battles, give this unit's Slots to a Substituted unit and move to the rearmost place in the Backup units' Deployment order (escape from the Encounter entirely if there are no other Backup Units remaining to swap places with next turn. When returning to battle, return in the order they retreated in)
    · When returning to battle, return with the same amount of HP and SP this unit had when it retreated, and eliminate all effects on self save for a select few (if this unit had less than 0 SP when retreating, reset SP to 0 instead)
    .