Status Effects
Status Effects are various types of effect that can be applied to units on either side of a battle through the use of Passives and Skills.
Status Effects have a Count, which determines how many times the effect repeats. Certain Status Effects also have Potency, which determines the magnitude of its effects when applied. Count and Potency are indicated by numbers on the right and left of a Status Effect icon respectively. For example, a Burn Effect with a Count of 5 and Potency of 10 indicates the enemy will take 10 Burn damage for the next 5 turns. The specifics of how count and potency work vary based on the status effect.
Buffs
Positive Status Effects (or Buffs) provide beneficial effects to the receiver.
Damage Type DMG Up
Damage Type Power Up
Damage Type Protection
Other Buffs
Name | Description | Source (If Exclusive) |
---|---|---|
Power Up Power Up Skill Final Power +X for this turn. |
All skills gain Final Power by the effect's Count for one turn. | |
Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. |
Attack skills gain Final Power by the effect’s Count for one turn. | |
Defense Power Up Defense Power Up Defense Skill Final Power +X for this turn. |
Defense skills gain Final Power by the effect's Count for one turn. | |
Clash Power Up Clash Power Up Clash Power +X for this turn. |
Gain Clash Power by the effect's Count for one turn. | |
Offense Level Up Offense Level Up Offense Level +X for this turn. |
Offense level increases based on the effect's Potency for one turn. (Max. 10) | |
Defense Level Up Defense Level Up Defense Level +X for this turn. |
Defense Level increases based on the effect's Potency for one turn. (Max 10) | |
Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) |
Deal more damage with skills based on the effect's Potency for one turn. (Max. 10) | |
Weak-resist DMG Boost Weak-resist DMG Boost Boost the damage of attacks against Weak resistances by {X}% |
Boost the damage of attacks against Weak resistances by a % based on Count (10% per Count) | |
Protection Protection Take -(X*10)% damage this turn. (Max 100%) |
Take less damage from skills based on the effect's Count for one turn. (Max. 10) | |
Rupture Protection Rupture Protection Take -X damage from Rupture effects this turn. |
Take -1 damage per Count from Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. effects for one turn. |
Molar Boatworks Fixer Ishmael Molar Boatworks Fixer Sinclair |
Bleed Resistance Bleed Resistance When taking damage from Bleed, reduce the damage by (X*10)% (Max 10) |
When taking damage from Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., reduce the damage by (Count)% (Max 10) | |
Plus Coin Boost Plus Coin Boost Plus Coin Power +X for this turn. |
Raise the Power of Plus Coins by the effect's Count. | |
Minus Coin Drop Minus Coin Drop Minus Coin Power -X for this turn. |
Reduce the Power of Minus Coins by the effect's Count. | |
Haste Haste Speed +X for this turn. |
Speed increases by the effect’s Count for one turn. | |
Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
On hit, gain a Potency-based chance to deal critical damage, reducing the Count by 1 if successful. At the end of the turn, reduce the Count by 1. | |
Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | |
HP Healing Boost HP Healing Boost Heal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) |
Increases HP healing provided by Passive abilities, Skills, and Coin effects. | |
E.G.O Resource Amp E.G.O Resource Amp Gain +X E.G.O resources from using skills this turn. |
Increases the amount of E.G.O resources earned from skills by the effect's Count for one turn. | Lifetime Stew Sinclair E.G.O Soda Ryōshū E.G.O |
Fanatic Fanatic Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well) |
Final Power +1 against units with Nails. Was formerly called "Kromer's Whistle" | World of N Corp. Identities N Corp. Inquisitor enemies |
Appetite Appetite +(X*10)% healing from [Rustle Up]. Spent when the Passive activates. |
Increases the healing provided by the Passive [Rustle Up]. Spent when the Passive activates. | R.B. Chef de Cuisine Ryōshū |
Charge Barrier Charge Barrier - Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn |
- Gain (Charge Barrier # x 3) Shield. - Lose 1 Charge Barrier after losing (Charge Barrier # x 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (Charge Barrier # x 5) instead of at (Charge Barrier # x 3)) - Turn end: Gain a Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count for each Charge Barrier #, and Charge Barrier and Shield gained from Charge Barrier expire completely next turn |
World of W Corp. Identities charge EGO gifts |
Load Load - Max Value: 6 - Attack Skills that consumed Charge Count deal +2.5% more damage for every value on self (max 15%) - If the affected unit is a W Corp. employee, deal +5% damage for every value instead (max 30%) - Turn End: this effect expires |
- Max Value: 6 - Attack Skills that consumed Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count deal +2.5% more damage for every value on self (max 15%) - If the affected unit is a W Corp. employee, deal +5% more damage for every value instead (max 30%) - Turn End: this effect expires |
W Corp. L3 Cleanup Captain Outis Dimension Shredder Outis E.G.O |
Unjust Enrichment Unjust Enrichment - Gained on Heads Hit against target with Bleed (Max 4) - When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage |
- Gained on Heads Hit against target with Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (Max 4) - When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment Unjust Enrichment - Gained on Heads Hit against target with Bleed (Max 4) - When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage stack to deal bonus damage |
Twinhook Pirates First Mate Gregor |
Assist Attack Assist Attack - If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. |
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End. - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list. |
The Pequod Captain Ishmael |
Heated Gas Harpoon Heated Gas Harpoon For 1 turn, inflict 1 Burn with Heads Hit |
For 1 turn, inflict 1 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). with Heads Hit |
The Pequod Captain Ishmael, Uptie II-III |
Overheated Gas Harpoon Overheated Gas Harpoon For 1 turn, inflict 1 Burn On Hit |
For 1 turn, inflict 1 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). On Hit |
The Pequod Captain Ishmael, Uptie IV |
Sword of the Homeland - Rending Sword of the Homeland - Rending Skill 1 gains Final Power by the effect's Count for this turn |
Skill 1 gains Final Power by the effect's Count for this turn | Blade Lineage Mentor Meursault |
Sword of the Homeland - Penetrating Sword of the Homeland - Penetrating Skill 2 gains Final Power by the effect's Count for this turn |
Skill 2 gains Final Power by the effect's Count for this turn | Blade Lineage Mentor Meursault |
Swordplay of the Homeland Swordplay of the Homeland - When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit - When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit |
- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit - When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit |
Blade Lineage Mentor Meursault |
Remembrance Remembrance - When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit - When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit |
- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit - When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit |
Blade Lineage Mentor Meursault |
Borrowed Time Borrowed Time Turn End at 2+ Count: - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn - If this unit is set to gain more Bind than Haste next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind next turn Turn End: Gain 1 Stack, lose 1 Count |
Turn End at 2+ Count: - Gain (Borrowed Time Count - 1) Haste Haste Speed +X for this turn., Clash Power Up Clash Power Up Clash Power +X for this turn., and Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn - If this unit is set to gain more Bind Bind Speed -X for this turn. than Haste Haste Speed +X for this turn. next turn, the Borrowed Time effect expires at the next Turn Start, and this unit gets Staggered Turn End: At 1 Count, gain 2(Borrowed Time Stack - 1) Bind Bind Speed -X for this turn. next turn Turn End: Gain 1 Stack, lose 1 Count |
World of T Corp. Identities |
Dullahan Dullahan - Max Value: 3 - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10) |
- Max Value: 3 - Gain 3 Offense Level - Gain 3 Defense Level - Raises Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin Coffin - Max Value: 10 - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2)/2)) SP. (min 10) |
Wild Hunt Heathcliff |
Coffin Coffin - Max Value: 10 - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2) |
- Max Value: 10 - At Turn End: - Gain 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up Clash Power Up Clash Power +X for this turn. next turn for every 5 Value (max 2) |
Wild Hunt Heathcliff |
Wild Hunt Wild Hunt - In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "Revive"(heal 50% HP and reset SP to 0) this unit at Turn End. - If this unit is killed by an attack, gain E.G.O resource for the least-owned E.G.O resource - If this unit is killed by an attack, inflict 3 Sinking against the last attacker - Dies at the end of the same turn this unit was revived in |
- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "revive" (heal 50% HP and reset SP to 0) this unit at Turn End. - If this unit is killed by an attack, gain E.G.O resource for the least-owned E.G.O resource - If this unit is killed by an attack, inflict 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) against the last attacker - Dies at the end of the same turn this unit was revived in |
Wild Hunt Heathcliff |
Erudition Erudition - Max Value: 6 - When Discarding a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn) - If this unit Discards a Skill at 2+ Insight, gain 1 Clash Power (once per turn) - Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill - Expires when Staggered |
- Max Value: 6 - When Discard Discard - Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.ing a Skill, gain (Erudition x 1.5)% of this unit's max HP as Shield (once per turn) - If this unit Discard Discard - Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.s a Skill at 2+ Insight Insight Last Discarded Skill Rank: X (Base Value: 1) , gain 1 Clash Power (once per turn) - Reduced by 1 when taking HP damage after getting hit by an enemy's Attack Skill - Expires when Staggered |
Dieci Assoc. South Section 4 Director Meursault |
Before the King Before the King On Hit, inflict 50% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. |
When this unit's attack with 1 Atk Weight hits, inflict 50% of the resulting Coin value on hit as (Affinity/Attack type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. | Binds Heathcliff E.G.O |
Before the King in Binds Before the King in Binds On Hit, inflict 100% of the resulting Coin value On Hit as (Affinity/Attack Type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. |
When this unit's attack with 1 Atk Weight hits, inflict 100% of the resulting Coin value on hit as (Affinity/Attack type of the Attack Skill used to hit) damage against 2 other attackable enemies with the least HP. | Binds Heathcliff E.G.O |
Gaze of Contempt Gaze of Contempt - Max Value: 7 - Deal +7% more damage for every Gaze of Contempt - Turn End: this effect expires - Turn End: at 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring |
- Max Value: 7 - Deal +7% more damage for every Gaze of Contempt - Turn End: this effect expires - Turn End: At 7 Gaze of Contempt value, convert it to Contempt of the Gaze Contempt of the Gaze - Gain 7 Protection - Gain 7 Damage Down - One of this unit's Skill Slots gain +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires next turn instead of expiring |
Contempt, Awe Ryōshū E.G.O |
Contempt of the Gaze Contempt of the Gaze - Gain 7 Protection - Gain 7 Damage Down - One of this unit's Skill Slots gain +20 Aggro - Cannot gain Gaze of Contempt as long as Contempt of the Gaze is active - Turn End: this effect expires |
- Gain 7 Protection Protection Take -(X*10)% damage this turn. (Max 100%) - Gain 7 Damage Down Damage Down Deal -(X*10)% damage with skills this turn. (Max 100%) - One of this unit's Slots gains +20 Aggro Aggro In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. - Cannot gain Gaze of Contempt Gaze of Contempt - Max Value: 7 - Deal +7% more damage for every Gaze of Contempt - Turn End: this effect expires - Turn End: at 7 Gaze of Contempt value, convert it to Contempt of the Gaze next turn instead of expiring as long as Contempt of the Gaze is active - Turn End: this effect expires |
Contempt, Awe Ryōshū E.G.O |
Volatile Passion Volatile Passion - On Hit, inflict 1 Burn - If the main target has Burn, Final Power +1 - If this unit has a Defense Skill chained at Combat Start, inflict 1 Burn per hit against the attacker for the turn - Turn End: lose (# of turns spent in Volatile E.G.O state x 5) SP. (Max SP loss : 40) |
- On Hit, inflict 1 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). - If the main target has Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s)., gain Final Power - When hit, if this unit had a Defense Skill chained at Combat Start, inflict Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). against the attacker for the turn - Turn End: lose (X x 5) SP. (Max SP Loss: 40) |
Dawn Office Fixer Sinclair |
Debuffs
Negative Status Effects (or Debuffs) provide negative effects to the receiver.
Damage Type DMG Down
Damage Type Power Down
Damage Type Fragility
Damage Type Resistance Down
Name | Description |
---|---|
Slash Resist Down Slash Resist Down Decrease Slash Resistance based on Stack. (0.1 per Stack) |
Decrease Slash Resistance based on Count (0.1 per Count) |
Wrath Resist Down Wrath Resist Down Decrease Wrath Resistance based on Stack. (0.1 per Stack) |
Decrease Wrath Resistance based on Count (0.1 per Count) |
Other Debuffs
Name | Description | Source (If Exclusive) |
---|---|---|
Power Down Power Down Skill Final Power -X for this turn. |
All skills lose Final Power by the effect's Potency for one turn. | |
Attack Power Down Attack Power Down Attack Skill Final Power -X for this turn. |
Attack skills lose Final Power by the effect’s Potency for one turn. | |
Defense Power Down Defense Power Down Defense Skill Final Power -X for this turn. |
Defense skills lose Final Power by the effect’s Potency for one turn. | |
Clash Power Down Clash Power Down Clash Power -X for this turn. |
Lose Clash Power by the effect's Potency for one turn. | |
Offense Level Down Offense Level Down Offense Level -X for this turn. |
Offense level decreases based on the effect's Potency for one turn. | |
Defense Level Down Defense Level Down Defense Level -X for this turn. |
Defense Level decreases based on the effect's Count for one turn. | |
Damage Down Damage Down Deal -(X*10)% damage with skills this turn. (Max 100%) |
Deal less damage with skills based on the effect's Potency for one turn. (Max. 10) | |
Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) |
Take more damage from skills based on the effect's Potency for one turn. (Max. 10) | |
Plus Coin Drop Plus Coin Drop Plus Coin Power -X for this turn. |
Reduce the Power of Plus Coins by the effect's Count for one turn. | |
Minus Coin Boost Minus Coin Boost Minus Coin Power +X for this turn. |
Raise the Power of Minus Coins by the effect's Count for one turn. | |
Bind Bind Speed -X for this turn. |
Speed decreases by the effect’s Potency for one turn. | |
Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. |
Fix the Power of X Coin(s) to 0 for one turn. | |
Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
At the end of the turn, take fixed damage by the effect’s Potency, then reduce its Count by 1. | |
Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
When tossing an attack Coin, take fixed damage by the effect’s Potency. Then, reduce its Count by 1. | |
Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
When hit by an attack, take fixed damage by the effect’s Potency. Then, reduce its Count by 1. | |
Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
When hit by an attack, take fixed SP damage by the effect’s Potency. (Applies as Gloom-affinity damage to Abnormalities) Then, reduce its Count by 1. | |
Sinking Fragility Sinking Fragility Take +X damage from Sinking effects this turn. |
Take +1 Damage per Count from Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) effects for one turn. | |
Sinking Deluge Sinking Deluge Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Units with no Sanity take all of it as Gloom HP damage) |
Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Units with no Sanity take all of it as Gloom HP damage) |
Effloresced E.G.O::Spicebush Yi Sang |
Butterfly Butterfly - Unique Sinking - Base Value: 0, Max Value: 15 - The Potency and the Count of this effect are called "The Living" and "The Departed", respectively. - When hit, the attacker heals (The Living/4) SP. (min 1; rounded down) - When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.) - Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed. - No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly. - This effect expires when both The Living and The Departed reach 0. |
Unique sinking. Potency is called "The Living" and Count is called "The Departed." - Max value: 15 (potency & count) - When hit, the attacker heals by (The Living / 4) SP (min 1, rounded down) - When hit while this unit's SP is less than 0, take ( (sinking potency /5) * The Departed) gloom damage (max 30, rounded down; deals half damage to targets without SP) - Turn End: Reset The Departed to 0; gain Sinking potency equal to The Living and convert The Living into The Deaprted. - This effect expires when both The Living and The Departed reach 0. No external effects can raise the amount of butterfly inflicted. "Inflict additional Sinking" effects inflict Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) instead of Butterfly Butterfly - Unique Sinking - Base Value: 0, Max Value: 15 - The Potency and the Count of this effect are called "The Living" and "The Departed", respectively. - When hit, the attacker heals (The Living/4) SP. (min 1; rounded down) - When hit, and if this unit's SP is at less than 0, take (Sinking Potency/5) Gloom damage for every value of The Departed. (max Gloom damage 30; rounded down; deals half damage to targets without SP.) - Turn End: Reset The Departed of this effect to 0; gain Sinking equal to The Living and convert The Living into The Departed. - No external effects can raise the amount of Butterfly inflicted. "Inflict additional Sinking" effects inflict additional Sinking instead of additional Butterfly. - This effect expires when both The Living and The Departed reach 0.. |
Solemn Lament Gregor E.G.O Lobotomy E.G.O::Solemn Lament Yi Sang |
Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
When attacked by skills that burst Tremor, raise the Stagger threshold by the effect’s Potency. At the end of the turn, reduce the Count by 1. | |
Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target |
Raise target's Stagger Threshold by Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target | |
Amplitude Conversion Amplitude Conversion Converts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion. |
Converts Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or already converted Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). on target to a different kind of Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count values do not change over the conversion. | |
Amplitude Entanglement Amplitude Entanglement - Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition. - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. |
- Fuses the effects of the Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). type added by Amplitude Entanglement Amplitude Entanglement - Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition. - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. and the Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). type currently on the target together under Tremor - Superposition Tremor - Superposition - Gained through Amplitude Entanglement - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.. - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion Amplitude Conversion Converts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion. on Tremor - Superposition Tremor - Superposition - Gained through Amplitude Entanglement - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition., it activates as Amplitude Entanglement Amplitude Entanglement - Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition. - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. instead. - Turn End: converted into base Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).. | |
Tremor - Superposition Tremor - Superposition - Gained through Amplitude Entanglement - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition. |
- Gained through Amplitude Entanglement Amplitude Entanglement - Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition. - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. - When triggering Amplitude Conversion Amplitude Conversion Converts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion., add the effects of the resulting Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). type to the list of active Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). effects under Tremor - Superposition Tremor - Superposition - Gained through Amplitude Entanglement - When triggering Amplitude Conversion, add the effects of the resulting Tremor type to the list of active Tremor effects under Tremor - Superposition.. | |
Poison Poison Turn End: Take X fixed damage, then halve the Count. |
At the end of the turn, take fixed damage by the Count, then halve the Count. | |
Immobilized Immobilized Does not act for this turn. |
Does not act for this turn. | |
HP Healing Down HP Healing Down Heal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) |
Decreases HP healing provided by Passive abilities, Skills, and Coin effects. | |
Dark Flame Dark Flame - Unique Burn - Max Value: 7 - Target Defense - X - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires |
- Unique Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). - Max Value: 7 - Target loses Defense Level equal to the value of this effect - Turn End: Deal (Value x Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). on target) Pride Affinity damage, then expires |
Lobotomy E.G.O::Magic Bullet Outis |
Nails Nails Unique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Halve this effect’s Count. (Rounded down) |
Unique Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Turn Start: Apply 1 Bleed to self, and increase Bleed count by this effect's Count. Turn End: halves Count (rounded down). |
N Corp. Identities Hex Nail Faust E.G.O |
Red Plum Blossom Red Plum Blossom - Unique Bleed - Max Value: 10 - +10% chance for this unit to be Critically Hit if this unit is the main target When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit - Reduce value by 1 when hit |
- Unique Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. - Max Value: 10 - +10% chance for this unit to be Critically hit if this unit is the main target - When struck by a Critical Hit, gain Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. equal to half of the value and take +(value x 3)% damage on Critical Hit - Reduce value by 1 when hit |
Blade Lineage Salsu Faust |
Talisman Talisman On hit, inflict X Rupture; When hit, gain X Rupture Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count |
On hit, inflict Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. by the Count; When hit, gain Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. by the Count. Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count. |
Lobotomy E.G.O::Red Sheet Sinclair |
Echoes of the Manor Echoes of the Manor - 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects - Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit - Units without SP: -10% chance to flip Heads - Reduce by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value ※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types. |
50% chance to gain 1 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count when gaining Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or Count from Skill or Coin effects Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict Echoes of the Manor to 2 random other allies of this unit. Units without SP: -10% chance to flip Heads. Reduced at Turn End This effect is not cumulative; inflicting it will replace the current value with the inflicted value. Units with SP but unable to change Panic types (mostly bosses) use the Units without SP conditional instead. |
Wuthering Heights Chief Butler Outis Wuthering Heights Butler Faust Josephine fight |
Impending Ruin Impending Ruin - Units with SP: change their Panic Type to ""Ruin"". (Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power) - Units without SP: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types. |
- Units with SP: change their Panic Type to ""Ruin"". (Ruin: When this unit enters Low Morale state, gain 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at every Turn End and lose 2 Clash Power) - Units without SP: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types. |
Wild Hunt Heathcliff |
Tremor - Decay Tremor - Decay Lose 1 Defense Level for every 4 Tremor Potency on self When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency Turn End:reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
Lose 1 Defense Level for every 4 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on self When Hit by Skills that trigger Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency Turn End:reduce the Count by 1 (Interacts the same way as normal Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raises or reduces Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count) |
Öufi Assoc. South Section 3 Heathcliff |
Tremor - Chain Tremor - Chain - Lose 1 Clash Power for every 10 Tremor Potency on self (max 3) - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End:reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
- Lose 1 Clash Power for every 10 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on self (max 3) - When Hit by Skills that trigger Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency - Turn End:reduce the Count by 1 (Interacts the same way as normal Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raises or reduces Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count) |
T Corp. Class 3 Collection Staff Don Quixote T Corp Collector Enemies |
Tremor - Reverb Tremor - Reverb - On Tremor Burst, take Sloth damage equal to Tremor Potency on self - When hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End: reduce the count (Interacts the same way as normal Tremor does to effects that raise or reduce Tremor Potency/Count) |
- On Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target, take Sloth damage equal to Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on self. - When Hit by Skills that trigger Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency - Turn End:reduce the Count by 1 (Interacts the same way as normal Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raises or reduces Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count) |
Cavernous Wailing Hong Lu E.G.O District 20 Yurodivy Hong Lu |
Tremor - Fracture Tremor - Fracture - When Staggered, and when the sum of Tremor Potency and Count adds up to 20 or higher, raise Stagger Level by 1 - Cannot exceed maximum Stagger Level with this effect When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency. Turn End: reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
- When Staggered, and when the sum of Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count adds up to 20 or higher, raise Stagger Level by 1 - Cannot exceed maximum Stagger Level with this effect When Hit by Skills that trigger Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency Turn End:reduce the Count by 1 (Interacts the same way as normal Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raises or reduces Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count) |
Binds Outis E.G.O |
Tremor - Everlasting Tremor - Everlasting - When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Potency on self)% chance to trigger an additional Tremor Burst. (max 50%) - When hit by Skills or Coin effects that trigger Tremor Burst, (Tremor Count on self)% chance to trigger an additional Tremor Burst. (max 50%) - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End:reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
- When hit by Skills or Coin effects that trigger Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target, (Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on self)% chance to trigger an additional Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target. (max 50%) - When hit by Skills or Coin effects that trigger Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target, (Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self)% chance to trigger an additional Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target. (max 50%) - When Hit by Skills that trigger Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency - Turn End:reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
Everlasting Faust E.G.O |
Photoelectricity Photoelectricity - Max Value: 3 When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill) - If the Attacker has 5- Charge Count, they gain +3 additional Charge Count Turn End: this effect expires |
Max Value: 3 When this unit is hit, the Attacker gains Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count equal to the value (once per Skill) - If the Attacker has 5- Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, they gain +3 additional Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Turn End: this effect expires |
MultiCrack Office Fixer Heathcliff |
Weakness Analyzed Weakness Analyzed A random “Endure” or “Normal” attack type resistance is weakened [+0.2 to damage multiplier] for this turn. |
A random "Endure" or "Normal" attack type resistance is weakened [+0.2 to damage multiplier] for one turn. | Seven Association Identities |
Declared Duel Declared Duel - In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target. |
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target. |
Cinq Association Identities |
Time Moratorium Time Moratorium - Does not take any damage as long as this effect is active; store all damage received instead - Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst after dealing (100 + (Stack x 15))% of stored damage as Sloth damage - Turn End: Gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium. |
- Does not take any damage as long as this effect is active; store all damage received instead - Combat End: If there is only 1 Count left of this effect, the effect triggers Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target after dealing (100 + (Stack x 15))% of stored damage as Sloth damage - Turn End: gain 1 Stack and lose 1 Count - The Time Moratorium will immediately expire after triggering the Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target and the Sloth damage effect if another instance of Time Moratorium is inflicted on a unit with Time Moratorium. |
T Corp. Identities |
Gaze Gaze Take +20% damage from Pierce and Blunt skills this turn. The ally that defeats the marked unit heals 10 SP; if the ally is an 'N Corp. Fanatic', also apply 1 Fanatic next turn. |
Affected unit takes more damage from Pierce and Blunt skills for one turn. The ally that defeats the marked unit heals sanity; if the ally is an 'N Corp. Fanatic', they also gain Fanatic next turn. | The One Who Grips Faust |
Vengeance Mark Vengeance Mark Applied to the unit that dealt the most damage to an ally (Max 1) |
Applies to the enemy that inflicted the most skill damage to allies. | The Middle Little Brother Meursault The Middle Little Sister Don Quixote |
B.M. B.M. Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect. Turn End: Reduced by 1 at Turn End |
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect Turn End: reduce the Count by 1 |
Edgar Family Chief Butler Ryōshū |
Maggots Maggots Turn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. |
At the end of the turn, take Gluttony damage by the Count, increase Bleed Count by 1, then reduce this effect’s Count by 1. | Legerdemain Gregor E.G.O certain E.G.O Gifts |
Curse Curse Turn End: Gain one of the following, then reduce this effect’s Count by 1. 1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down. |
At the end of the turn, gain one of the following, then reduce this effect's Count by 1. 1 Attack Power Down Attack Power Down Attack Skill Final Power -X for this turn./1 Defense Power Down Defense Power Down Defense Skill Final Power -X for this turn./2 Offense Level Down Offense Level Down Offense Level -X for this turn./2 Defense Level Down Defense Level Down Defense Level -X for this turn. |
Hex Nail Faust E.G.O Bygone Days Gregor E.G.O |
Pink Ribbons Pink Ribbons Increase Count by 1 whenever the unit tosses an attack skill Coin. Turn End: Gain Bind by the Count, then remove this effect. |
Count increases by 1 whenever the affected unit tosses an attack skill Coin. At the end of the turn, inflict Bind by the effect's Count, then remove the effect. | Roseate Desire Ishmael E.G.O |
Dimensional Rift Dimensional Rift Turn End: Gain +X Rupture Count |
At the end of the turn, gain Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count by this effect's amount. Then, remove this effect. |
Dimension Shredder E.G.Os W Corp. L3 Cleanup Agent Yi Sang Wayward Passenger Abnormality |
Spark Discharge Spark Discharge When hit, the attacker gains +1 Charge Count; when hit with a Gloom attack, gain +1 Rupture Count, then reduce Count by 1 |
When hit, the attacker gains +1 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count; when hit with a Gloom attack, gain +1 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count, then reduce Count by 1 |
AEDD Gregor E.G.O |
Neutral
Neutral Status Effects either have both positive and negative effects, or have no significant effect on the user.
List of Neutral status effects
Name | Description | Source (If Exclusive) |
---|---|---|
Aggro Aggro In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. |
More likely to be targeted by enemies. | |
Ammo Ammo Spent by certain skills. Some attacks cancel if lacking Ammo. |
Spent by certain skills. Some attacks cancel if lacking Ammo. | |
Discard Discard - Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources. |
- Delete Skills that fit the condition and are selectable during the Chaining Phase on the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources. |
Dieci Identities Molar Office Identities |
SP Heal Efficiency SP Heal Efficiency Amount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)' |
Amount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)' (That is, +(Potency) to all SP healed by allies this turn (Potency may be a negative number)) | |
SP Loss Efficiency SP Loss Efficiency Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' |
Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' (That is, +(Potency) to all SP lost by allies this turn (Potency may be a negative number)) | |
Insight Insight Last Discarded Skill Rank: X (Base Value: 1) |
The rank of the last Skill Discarded by the unit with this effect (Base Value:1) | Dieci Association Identities |
K Corp Ampule K Corp Ampule Turn Start: At less than 4 Count, heal by (X * 5)% of Max HP At 4+ Count, the unit dies |
Turn Start: At less than 4 Count, heal by (Count * 5)% of Max HP At 4+ Count, this unit dies |
K Corp. Class 3 Excision Staff Hong Lu |
Magic Bullet Magic Bullet - Max Value: 7 - Value changes depending on certain Skill effects. - The higher the value, the higher the Base Power and Coin Power of Skill 3 |
- Max: 7 - Value changes depending on certain Skill effects. - The higher the value, the higher the Base Power and Coin Power of Skill 3 |
Lobotomy E.G.O::Magic Bullet Outis |
Final Augment Final Augment Turn Start: Gain 3 Attack Power Up, Defense Power Up, and Haste; die in X turn(s). |
Turn Start: Gain 3 Attack Power Up, Defense Power Up, and Haste; die when count reaches zero. | Screwloose Wallop Meursault E.G.O |
Blubberbubble Blubberbubble - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP. |
- This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble Blubberbubble - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP. effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble Blubberbubble - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP. breaks due to taking damage, inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency/Count against the attacker. (How much of that '4' value is Potency or Count is randomly determined) - This unit can stack their Shield value by stacking this effect. However, as long as Blubberbubble Blubberbubble - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP. is in effect, the Shield value cannot exceed 60% of this unit's Max HP. |
Cavernous Wailing Sinclair E.G.O |
Torn Memory Torn Memory - Max Value: 7 - Used for certain Skills |
- Max Value: 7 - Used for certain Skills |
Fell Bullet Heathcliff E.G.O |
The Living & The Departed The Living & The Departed - Unique Ammo - The sum of Potency and Count maxes out at 20. - Consumed for certain Skills - Whether The Living (Potency) or The Departed (Count) will be consumed for each shot is randomly determined - Some attacks cancel if this unit runs out of ammo |
- unique ammo - Sum of potency and count maxes out at 20. - Consumed for certian skills - Whether The Living (potency) or The Departed (count) will be consumed for each shot is randomly determined - Some attacks cancel if this unit runs out of ammo |
Lobotomy E.G.O::Solemn Lament Yi Sang |
Exclusive to Certain Battles/Enemies
Some Status Effects are never used by ally Identities or E.G.Os, but are exclusive to certain enemies, or are arena gimmicks in certain battles. These effects include both buffs, debuffs, and neutral effects.
Prologue
Name | Description |
---|---|
0-2: Introductions | |
Oppression Oppression Does not act. When hit, this unit is defeated after the skill ends. |
Does not act. When hit, this unit is defeated after the skill ends. (Exclusive to enemy Hooligans in this stage) |
Canto I
Name | Description |
---|---|
Golden Apple | |
Golden Sheen Golden Sheen Turn Start: Heal 10 HP per Count. |
At the start of the turn, heal 10 HP per Count. (Exclusive to Golden Apple Abnormality) |
Canto II
Name | Description |
---|---|
Have You Become Strong | |
Surgery Surgery Die when Count reaches 5. Reduce Max HP by 20% per Count (X). Deal 20% more damage per Count (X). Turn Start: Gain X Haste. |
Die when Count reaches 5. Reduce Max HP by 20% (per Count). Deal 20% (per Count) more damage. At the start of the turn, gain Haste Haste Speed +X for this turn. by the effect’s Count. (Exclusive to Have You Become Strong) |
Pink Shoes | |
Urge Urge Turn End: At 5+ Stack, take 30 SP damage, gain 2 Fragile and 10 Bind, and remove this effect. |
Turn End: At 5+ Count, take 30 SP damage, gain 2 Fragile and 10 Bind, and remove this effect. (Exclusive to Pink Shoes) |
Desirous Desirous Gain 2 Fragile and 10 Bind this turn. Also, gain a skill slot and change behavior. |
Gain 2 Fragile and 10 Bind this turn. Also, gain a skill slot and change behavior. (Exclusive to Pink Shoes) |
Baba Yaga | |
Baba Yaga’s Coming! Baba Yaga’s Coming! Baba Yaga is closing in. Clear the way or face certain death. |
Baba Yaga is closing in. Clear the way or face certain death. (Exclusive to the Baba Yaga chase encounter) |
Canto III
Name | Description |
---|---|
N Corp. Inquisitors | |
N Corp’s Nails N Corp’s Nails Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Reduce this effect by 1. |
Turn Start: Apply 1 Bleed to self, and increase Bleed count by this effect's Count. Turn End: reduce Count by 1. (Exclusive to enemy N Corp Inquisitors) |
Kromer's Whistles Kromer's Whistles We shall fear not, for the One Who Grips is with us. |
We shall fear not, for the One Who Grips is with us. (Exclusive to enemy N Corp Inquisitors) |
Corroded N Corp. Inquisitors | |
Instincts Instincts Turn End: At 4+ Count, change to an “aggressive” state. |
At the end of the turn, if the Count is at 4+, change to an "aggressive" state. (Exclusive to all Corroded Inquisitors except Wriggling Beast) |
Frenzy Frenzy Gain 3 Attack Power Up and 3 Fragile this turn, and change behavior. Does not gain Instincts when attacked. |
Gain 3 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. and 3 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) for one turn, and change behavior. Does not gain Aggression when attacked. (Exclusive to Crawling Inquisitor and Four-Legged Beast) |
Rotting Skin Rotting Skin When attacked, inflict 3 Poison on the attacker. |
When attacked, inflict 3 Poison Poison Turn End: Take X fixed damage, then halve the Count. on the attacker. (Exclusive to Wriggling Beast and Slithering Inquisitor) |
Kromer | |
A Sign A Sign Sinclair’s determination to stand up to Kromer. Once three strokes have been drawn… |
Sinclair’s determination to stand up to Kromer. Once three strokes have been drawn… (Tracks the number of E.G.O Gift "A Sign" earned throughout Branch K-02. If at 2 or less Count, gain Fearsome Whistles Fearsome Whistles Turn Start: Gain 1 Bind and 1 Paralyze. during the Kromer fight; if at 3 or more Count, gain Courage to Triumph Fear Courage to Triumph Fear Turn Start: Gain 1 Attack Power Up and 2 Protection. during the Kromer fight. Exclusive to Sinclair during the Kromer fight in Branch K-02.) |
Fearsome Whistles Fearsome Whistles Turn Start: Gain 1 Bind and 1 Paralyze. |
Turn Start: Gain 1 Bind Bind Speed -X for this turn. and 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn.. (Exclusive to Sinclair during the Kromer fight in Branch D-02) |
Courage to Triumph Fear Courage to Triumph Fear Turn Start: Gain 1 Attack Power Up and 2 Protection. |
Turn Start: Gain 1 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. and 2 Protection Protection Take -(X*10)% damage this turn. (Max 100%). (Exclusive to Sinclair during the Kromer fight in Branch D-02) |
Gaze Gaze Staggered for this turn. Take +100% damage from Kromer.(Kromer) |
Staggered for this turn. Take +100% damage from Kromer. (Exclusive to Kromer) |
Accept the Pain! Accept the Pain! Deal and take 100% more damage. Defense Skill Final Power -5. |
Deal and take 100% more damage. Defense Skill Final Power -5. (Exclusive to Kromer) |
Ecstatic Ecstatic All the Maw’s physical resistances change to ‘Fatal’. |
All the Maw's physical resistances change to 'Fatal'. (Exclusive to Kromer the Dreamer of Human Wholeness) |
Purity Purity All parts gain 3 Bind and 3 Damage Up, and their phys. resistances change to ‘Fatal’. |
All parts gain 3 Bind Bind Speed -X for this turn. and 3 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%), and their phys. resistances change to 'Fatal'. (Exclusive to Kromer the Dreamer of Human Wholeness) |
Canto IV
Name | Description |
---|---|
Brazen Bull | |
Momentary Cool Momentary Cool Core and body lose 50% Max HP |
Core and body lose 50% Max HP (Exclusive to Brazen Bull - Tearful in Battle 4-3) |
Unresolved Sorrow Unresolved Sorrow Gain Attack Power Down by the Count next turn. Turn End: At 3+ Count, changes to Expanding Sorrow. |
At the start of the turn, gain Attack Power Down Attack Power Down Attack Skill Final Power -X for this turn. by the Count. At the end of the turn, if this effect is at 3+ Count, changes to Expanding Sorrow Expanding Sorrow Changes behavior. (Exclusive to Brazen Bull - Tearful) |
Expanding Sorrow Expanding Sorrow Changes behavior. |
Changes behavior. (Exclusive to Brazen Bull - Tearful; has no actual effect.) |
Wavering Emotions Wavering Emotions Turn Start: Randomly gain Attack Power Down, Paralyze, or Bind by this effect's Count, then remove this effect |
Turn Start: Randomly gain Attack Power Down Attack Power Down Attack Skill Final Power -X for this turn., Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn., or Bind Bind Speed -X for this turn. by this effect's Count, then remove this effect. (Exclusive to Brazen Bull - Tearful) |
Technology Liberation Alliance Bots | |
Faster! Faster! Gain 2 Haste |
Gain 2 Haste Haste Speed +X for this turn. |
Aim True! Aim True! Gain 3 Poise |
Gain 3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
Get 'Em! Get 'Em! Simultaneously attacks one unit |
Simultaneously attacks one unit |
Rosespanner Workshop | |
Tremor Sync Tremor Sync In a clash, the opponent has -1 Clash Power for every 5 Tremor they have |
In a clash, the opponent has -1 Clash Power for every 5 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). they have (Exclusive to enemy Rosespanner Workshop Fixers) |
Resonant Resonant When triggering Tremor Burst or raising Stagger Threshold, additionally deal X * 3 fixed damage and raise Stagger Threshold by X * 3% |
When bursting Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or raising stagger threshold, deal 3 fixed damage per Count and further raise stagger threshold by 3% per Count (Exclusive to Rosespanner Workshop Rep Niko) |
Hacked K Corp. Checkpoint Security | |
Decay Ampule Decay Ampule Take damage by X * 2% of Max HP |
Take damage by count * 2% of Max HP. (Exclusive to Hacked K Corp. Regen Drone enemy) |
Fear Fear Turn End: At -20 SP or lower, gain 1 Protection next turn. |
Turn End: At -20 SP or lower, gain 1 Protection Protection Take -(X*10)% damage this turn. (Max 100%) next turn. |
Stressed Stressed Turn End: At -25 SP or lower, gain 1 Defense Power Up next turn |
Turn End: At -25 SP or lower, gain 1 Defense Power Up Defense Power Up Defense Skill Final Power +X for this turn. next turn |
Nervous Nervous Turn End: At -15 SP or lower, gain 5 Defense Level Up next turn |
Turn End: At -15 SP or lower, gain 5 Defense Level Up Defense Level Up Defense Level +X for this turn. next turn |
Lobotomy E.G.O::Sunshower - Dongbaek | |
Perilous Heart Perilous Heart Turn Start: Gain 2 Attack Power Up and 3 Bind |
Turn Start: Gain 2 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. and 3 Bind Bind Speed -X for this turn. (Exclusive to Lobotomy E.G.O::Sunshower - Dongbaek) |
Corroding Heart Corroding Heart Turn Start: Gain 2 Attack Power Down, 2 Fragile, and 5 Bind |
Turn Start: Gain 2 Attack Power Down Attack Power Down Attack Skill Final Power -X for this turn., 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%), and 5 Bind Bind Speed -X for this turn. (Exclusive to Lobotomy E.G.O::Sunshower - Dongbaek) |
Dongbaek E.G.O::Spicebush | |
Blooming Blooming Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP, and become Fully Bloomed At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1 |
Turn End: At 5+ Count, take Sloth damage by (Count)% of Max HP and become Fully Bloomed Fully Bloomed Cannot act At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn. If this effect isn't removed for 2 turns, remove it at the end of the turn. At less than 5 Count, lose (Count * 5) SP, then reduce Count by 1 (Exclusive to Dongbaek E.G.O::Spicebush) |
Fully Bloomed Fully Bloomed Cannot act At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn. If this effect isn't removed for 2 turns, remove it at the end of the turn. |
Cannot act At the end of the turn, lost 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind Dazzled Mind Targets allies for attacks When staggered, remove this effect next turn If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn' next turn. If this effect isn't removed for 2 turns, remove it at the end of the turn. (Exclusive to Dongbaek E.G.O::Spicebush) |
Growing Growing Turn End: Add +1 Count, and gain Max HP proportionally to the Count (Max 3) |
Turn End: Add +1 Count, and gain Max HP proportionally to the Count (Max 3) (Exclusive to Dongbaek E.G.O::Spicebush) |
Dazzled Mind Dazzled Mind Targets allies for attacks When staggered, remove this effect next turn If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn |
Targets allies for attacks When staggered, remove this effect next turn. If this effect isn't removed for 2 turns, lose 30 SP and remove it at the end of the turn. (Exclusive to Dongbaek E.G.O::Spicebush) |
Dueling Dueling Turn Start: Units without this status go into a 'Fully Bloomed' status If Yi Sang has this effect, Dongbaek gains 1 Attack Power Up |
Turn Start: Unit without this status go into a 'Fully Bloomed Fully Bloomed Cannot act At the end of the turn, lose 20 SP; if SP reaches -45, fully heal SP, then gain 'Dazzled Mind' next turn. If this effect isn't removed for 2 turns, remove it at the end of the turn.' status If Yi Sang has this effect, Dongbaek gains 1 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. (Exclusive to Dongbaek E.G.O::Spicebush) |
Scattering Petals Scattering Petals Turn End: At 6+ Count, become staggered |
Turn End: At 6+ Count, become staggered (Exclusive to Dongbaek E.G.O::Spicebush) |
Reawakened Enemies | |
Tears Tears Turn End: Lose 5 SP Tails Coins inflict 2 Sinking |
Turn End: Lose 5 SP Tails Coins inflict 5 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) (Exclusive to Revived K Corp. Staff and Reawakened Lobotomy E.G.O enemies) |
Fairy Gentleman / Lobotomy E.G.O::Sloshing | |
Morale Boost Morale Boost Gain X Damage Up every turn (Max 5) Cannot gain the status while Tipsy |
Gain Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) by the effect's Count every turn (Max 5) Cannot gain the status while Tipsy Tipsy Clash Power -X (Max 5) (Exclusive to Fairy Gentleman and Lobotomy E.G.O::Sloshing) |
Tipsy Tipsy Clash Power -X (Max 5) |
Lose Clash Power by the effect's Count (Max 5) (Exclusive to Fairy Gentleman and Lobotomy E.G.O::Sloshing) |
Predation Predation It seems to be preparing a powerful move. |
It seems to be preparing a powerful move. (Exclusive to Fairy Gentleman; does not have any actual effect.) |
So That No One Will Cry / Lobotomy E.G.O::Red Sheet | |
Entangled Curse Talisman Entangled Curse Talisman Deal +X% damage At 9+ Count, gain 2 Attack Power Down at turn start |
Deal +1% damage per Count At 9+ Count, gain 2 Attack Power Down Attack Power Down Attack Skill Final Power -X for this turn. at turn start. (Exclusive to So That No One Will Cry, Lobotomy E.G.O::Red Sheet, and Lobotomy E.G.O::Red Sheet - Marile) |
Reattached Curse Talisman Reattached Curse Talisman At 9+, gain 5 Bind at the start of the turn. At 12+, gain 5 Attack Power Down at the start of the turn. |
At 9+, gain 5 Bind Bind Speed -X for this turn. at the start of the turn. At 12+, gain 5 Attack Power Down Attack Power Down Attack Skill Final Power -X for this turn. at the start of the turn. (Exclusive to So That No One Will Cry and Lobotomy E.G.O::Red Sheet - Marile) |
Drifting Fox | |
Umbrella Splinters Umbrella Splinters Turn End: Gain X * 5 Rupture |
Gain 5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. at turn end (Exclusive to Drifting Fox) |
Shock Centipede | |
Self-charge Self-charge Electric currents seem to flow around its body. After the unit faces death, as long as it has Self-charge, its HP is fixed at 1 until it is fully consumed. (Max 20) |
Electric currents seem to flow around its body. After this unit faces death, as long as it has Self-charge, its HP is fixed at 1 until it is fully consumed. (Max 20) (Exclusive to Shock Centipede) |
Capacitor Capacitor It seems to be storing electricity in its body. |
It seems to be storing electricity in its body. (Exclusive to Shock Centipede) |
Imagined T Corp. Collectors | |
Borrowed Time of the Fathoms Borrowed Time of the Fathoms Turn End: Gain 3 Haste and 2 Damage Up; If only 1 Count remains, gain 4 Bind and 1 Attack Power Down |
At the end of the turn, gain 3 Haste Haste Speed +X for this turn. and 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%); If only 1 Cout remains, gain 4 Bind Bind Speed -X for this turn. and 1 Attack Power Down Attack Power Down Attack Skill Final Power -X for this turn. next turn. (Exclusive to Imagined T Corp. Collectors) |
Interlocking Time Interlocking Time Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn. |
Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind Bind Speed -X for this turn. next turn. (Exclusive to Imagined T Corp. Collectors) |
Dongrang, Who Denies All | |
Empty Mark Empty Mark Targeted by Dongrang. Gain 2 Bind every turn, and take +50% damage from Dongrang. |
Targeted by Dongrang. Gain 2 Bind Bind Speed -X for this turn. every turn, and take +50% damage from Dongrang. (Exclusive to Dongrang, Who Denies All) |
Radiant Vanity Radiant Vanity Turn Start: Dongrang gains 1 Protection and 1 Attack Power Up |
Turn Start: Dongrang gains 1 Protection Protection Take -(X*10)% damage this turn. (Max 100%) and 1 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. (Exclusive to Tree of Vanity) |
Earnest Accomplishment Earnest Accomplishment If this unit is defeated or its HP is brought to 1, the attacker gains buffs |
If this unit is defeated or its HP is brought to 1, the attacker gains buffs (Exclusive to Tree of Vanity) |
Empty Honor Empty Honor If Dongrang defeats this unit, he loses HP, gains 1 Emptiness, and is weakened next turn |
If Dongrang defeats this unit, he loses HP, gains 1 Emptiness Emptiness At 4+ Count, Dongrang becomes staggered., and is weakened next turn (Exclusive to Tree of Vanity) |
Emptiness Emptiness At 4+ Count, Dongrang becomes staggered. |
At 4+ Count, Dongrang becomes staggered. (Exclusive to Tree of Vanity) |
Borne Fruition Borne Fruition The unit that defeated this unit heals HP, and gains 1 Haste and 1 Attack Power Up next turn |
The unit that defeated this unit heals HP, and gains 1 Haste Haste Speed +X for this turn. and 1 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. next turn (Exclusive to Resentful Tree) |
Effloresced E.G.O::Farmwatch | |
Seeds Seeds Turn End: At 5+ Count, gain Nutrient Drain for 2 turns; at less than 5 Count, reduce Count by 1 |
Turn End: At 5+ Count, gain Nutrient Drain Nutrient Drain Turn End: Dongrang heals 10 HP for 2 turns; at less than 5 Count, reduce Count by 1. (Exclusive to Effloresced E.G.O::Farmwatch) |
Nutrient Drain Nutrient Drain Turn End: Dongrang heals 10 HP |
Turn End: Dongrang heals 10 HP. (Exclusive to Effloresced E.G.O::Farmwatch) |
Overheal Overheal Count rises by the amount of HP Dongrang caused to heal; at 50+ Count, take Gluttony damage by the effect's Count, gain 5 Fragile, and remove the effect. |
Count rises by the amount of HP Dongrang caused to heal; at 50+ Count, take Gluttony damage by the effect's Count, gain 5 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%), and remove the effect. (Exclusive to Effloresced E.G.O::Farmwatch) |
Radiant Desire Radiant Desire Turn Start: Dongrang gains 1 Damage Up and 1 Protection |
Turn Start: Dongrang gains 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 1 Protection Protection Take -(X*10)% damage this turn. (Max 100%) (Exclusive to Tree of Desires and Absorbing Tree) |
Canto V
Name | Description |
---|---|
Ishmael | |
Compulsion Compulsion Starts encounter with -25 SP. At less than 0 SP at Turn Start, gain 3 Attack Power Up. |
Starts encounter with -25 SP. At less than 0 SP at turn start, gain 3 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn.. (Exclusive to Ishmael throughout Canto V) |
Reverse Compulsion Reverse Compulsion Heal 15 SP at every Turn Start |
Heal 15 SP every Turn Start. Overrides Compulsion Compulsion Starts encounter with -25 SP. At less than 0 SP at Turn Start, gain 3 Attack Power Up.. (Exclusive to The Pequod Captain Ishmael Identity; applied during the Effloresced E.G.O::GasHarpoon fight) |
Pallid Mermaids / Pallidified Things | |
Pallid Noise Pallid Noise SP Loss Efficiency +2 If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn. Turn End: Reduce this effect by 1 |
SP Loss Efficiency +2 If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic Noise Panic Every Coin this unit flips lands on tails. Expires next turn next turn. Turn End: Reduce this effect by 1 (Exclusive to Pallid Mermaids and Pallidified Things.) |
Noise Panic Noise Panic Every Coin this unit flips lands on tails. Expires next turn |
Every Coin this unit flips lands on tails. Expires next turn |
Ricardo | |
Test of the Big Brother Test of the Big Brother Turn End: Reduce value by 1 While this is active, take double the damage from Skills. Double the amount of Stagger threshold raised from Tremor Burst. This effect expires when this unit is Staggered. If this unit isn't Staggered when this effect expires, gain 5 Damage Up at the start of the next turn |
Turn End: Reduce value by 1 While this is active, take double the damage from Skills. Double the amount of Stagger threshold raised from Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on targets. This effect expires when this unit is Staggered. If this unit isn't Staggered when this effect expires, gain 5 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) at the start of the next turn. (Exclusive to Ricardo.) |
Ambling Pearl | |
Green Slime Green Slime Generates Green Slime next turn every time this value shrinks |
Generates Green Slime next turn every time this value shrinks (Exclusive to Ambling Pearl.) |
Larva Larva Turn End: Move Larva to the ally with the highest HP. Turn Start: Lose SP equal to the value of Larva on self. |
Turn End: Move Larva to the ally with the highest HP. Turn Start: Lose SP equal to the value of Larva on self. (Exclusive to Ambling Pearl.) |
Skin Prophet | |
Marked Marked Will be primarily targeted. |
Will be primarily targeted. (Exclusive to Skin Prophet; also increases Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency and Count that are inflicted by Skin Prophet and Candles.) |
Dream-Devouring Siltcurrent | |
Blind Obsession Blind Obsession At 3+ value, this unit becomes staggered. |
At 3+ value, this unit becomes Staggered. (Exclusive to Dream-Devouring Siltcurrent.) |
Fluorescence Shard Fluorescence Shard Turn Start: Gain 3 Poise and +2 Poise Count |
Turn Start: Gain 3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). and +2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count. (Exclusive to Dream-Devouring Siltcurrent.) |
Pequod Town | |
Prey Mark Prey Mark All Pequod crew targets this unit Take +50% more damage from Pequod crew |
All Pequod crew targets this unit Take +50% more damage from Pequod crew (Exclusive to Pequod Town.) |
Capture Capture If inflicted against a target with Tangle, Stagger target |
If inflicted against targets with Tangle Tangle If inflicted against a target with Capture, Stagger target, Stagger target. Does not work against targets that are already Staggered. (Exclusive to Pequod Town.) |
Tangle Tangle If inflicted against a target with Capture, Stagger target |
If inflicted against targets with Capture Capture If inflicted against a target with Tangle, Stagger target, Stagger target. Does not work against targets that are already Staggered. (Exclusive to Pequod Town.) |
Ahab | |
Assist Attack Assist Attack After Ahab's attack, commence unopposed attack against the same target Ahab attacked. The Skill used in this action has the same Offense Level, Coin values and effects as this unit's 'I Follow Orders...' Skill. |
After Ahab's attack, commence unopposed attack against the same target Ahab attacked. The Skill used in this action has the same Offense Level, Coin values and effects as this unit's Counter Skill. (Exclusive to Starbuck; applied by Ahab.) |
Assist Defense Assist Defense Pull skills targeting Ahab to this unit's slot. The unit with this effect has unlimited Slot Weight. |
Pull skills targeting Ahab to this unit's slot. The unit with this effect has unlimited Slot Weight. (Exclusive to Queequeg; applied by Ahab.) |
Assist Barrier Assist Barrier Reduce value by the amount of damage taken Does not expire at the end of the turn. Turn End: If this value becomes 0 during Ahab's 1st phase, get Staggered next turn. |
Reduce value by the amount of damage taken Does not expire at the end of the turn. Turn End: If this value is at 0, get Staggered next turn. (Exclusive to Queequeg.) |
Undefiable Command Undefiable Command Lose 10% of current HP when using a Skill. Skill Final Power +1 On Hit, Ahab heals 8 SP; apply 2 Poise to self and Ahab |
Lose 10% of current HP when using a Skill. Skill Final Power +1 On Hit, Ahab heals 8 SP; apply 2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). to self and Ahab (Exclusive to Ahab.) |
Effloresced E.G.O::GasHarpoon | |
Pip's Ego Pip's Ego Turn Start: Heal 3 SP per value. Decreases when using Weight of Guilt after failing Evade. Turn End: If at 0, get Staggered. |
Turn Start: Heal 3 SP per value. Decreases when using Weight of Guilt after failing Evade. Turn End: If at 0, get Staggered. (Exclusive to Effloresced E.G.O::GasHarpoon.) |
Starbuck's Ego Starbuck's Ego Turn Start: Gain 1 Protection for every 6 value. Decreases for every Coin destroyed in Clash against targets with Prey Mark. Turn End: If at 0, get Staggered. |
Turn Start: Gain 1 Protection for every 6 value. Decreases for every Coin destroyed in Clash against targets with Prey Mark. Turn End: If at 0, get Staggered. (Exclusive to Effloresced E.G.O::GasHarpoon.) |
Queequeg's Ego Queequeg's Ego Turn End: Gain value if Shielded Turn End: Lose value when without Shield or when using Bleached Atonement. Turn End: At 0, get Staggered. |
Turn End: Gain value if Shielded Turn End: Lose value when without Shield or when using Bleached Atonement. Turn End: At 0, get Staggered. (Exclusive to Effloresced E.G.O::GasHarpoon.) |
Canto VI
Name | Description |
---|---|
Heathcliff | |
Bereavement Bereavement Turn End: At -15 or higher SP, lose 10 SP. When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up. |
At -15 SP or Higher, lose 10 SP at the end of turn. When Hit, lose 2 SP and gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn (up to 3 times per turn) At less than 0 SP at turn start, gain 3 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn.. (Exclusive to Heathcliff between 6-14 and 6-34 during Canto VI) |
Determination Determination When hit, gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up. |
When hit, gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn.. (Exclusive to Heathcliff after 6-37 during Canto VI) |
Unending Bereavement Unending Bereavement Every Turn Start: heal 5 SP When hit, lose 3 SP and gain 2 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up |
Every Turn Start: heal 5 SP When hit, lose 3 SP and gain 2 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. (Exclusive to Wild Hunt Heathcliff Identity between 6-14 and 6-33; replaces Bereavement Bereavement Turn End: At -15 or higher SP, lose 10 SP. When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up.) |
Pouring Wrath Pouring Wrath Turn End: heal 10 SP When hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 1 Damage Up and 3 Defense Level Down |
Turn End: heal 10 SP When hit, gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. Turn Start: if this unit has Dullahan Dullahan - Max Value: 3 - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), gain 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 3 Defense Level Down Defense Level Down Defense Level -X for this turn. (Exclusive to Wild Hunt Heathcliff Identity between 6-37 and 6-42; replaces Determination Determination When hit, gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up.) |
The Reaved Lamenter | |
Marked Prey Marked Prey - With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn. - If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires - Max Value: 1 |
- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn. - If this unit does not take damage during this turn, inflict 1 Inferiority Complex Inferiority Complex - Every time this unit is hit, take ((20% of HP damage taken) * Value) damage - Max Value: 5 after attack then expires - Max Value: 1 |
Inferiority Complex Inferiority Complex - Every time this unit is hit, take ((20% of HP damage taken) * Value) damage - Max Value: 5 |
- Every time this unit is hit, take ((20% of HP damage taken) * Value) damage - Max Value: 5 |
Heathcliff?/Erlking Heathcliff (6-44) | |
Explosive Gloom Explosive Gloom - Gloom Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: inflict 3 SP damage on the attacker, gain 1 Sinking Count, and gain 1 Offense Level Up next turn (9 times per turn) |
- Gloom Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: inflict 3 SP damage on the attacker, gain 1 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, and gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn (9 times per turn) |
Explosive Envy Explosive Envy - Envy Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: apply 1 Offense Level Up, inflict 2 Bleed, and 2 Bleed Count on attacker, and gain 1 Defense Level Down next turn (9 times per turn) |
- Envy Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: apply 1 Offense Level Up Offense Level Up Offense Level +X for this turn., inflict 2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., and 2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on attacker, and gain 1 Defense Level Down Defense Level Down Defense Level -X for this turn. next turn (9 times per turn) |
Explosive Wrath Explosive Wrath - Wrath Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: Gain 1 Offense Level Up and 1 Defense Level Down next turn (9 times per turn) |
- Wrath Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: Gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. and 1 Defense Level Down Defense Level Down Defense Level -X for this turn. next turn (9 times per turn) |
Excruciating Rage Excruciating Rage If the attacker has Explosive Wrath, take +100% more damage |
If the attacker has Explosive Wrath Explosive Wrath - Wrath Affinity Resistance +0.3 - Other Affinity Resistance -0.5 - When hit: Gain 1 Offense Level Up and 1 Defense Level Down next turn (9 times per turn), take +100% more damage (Exclusive to Dead Rabbits Henchmen in final phase of 6-44) |
Deep Bereavement Deep Bereavement Turn Start: Lose 5 Speed and gain 5 Defense Level Down |
Turn Start: Lose 5 Speed and gain 5 Defense Level Down Defense Level Down Defense Level -X for this turn. |
Behead Heathcliffs Behead Heathcliffs Every Turn Start: heal 10 SP When hit, gain 2 Offense Level Up next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up (6-34) |
Every Turn Start: heal 10 SP When hit, gain 2 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. (Exclusive to Wild Hunt Heathcliff Identity; replaces Bereavement Bereavement Turn End: At -15 or higher SP, lose 10 SP. When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up. on 6-34) |
Behead Heathcliffs Behead Heathcliffs Turn End: heal 10 SP When hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 10 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Defense Level Down (6-44) |
Turn End: heal 10 SP When hit, gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. next (3 times per turn) Turn Start: at less than 10 SP, gain 3 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. Turn Start: if this unit has Dullahan Dullahan - Max Value: 3 - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), gain 3 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 3 Defense Level Down Defense Level Down Defense Level -X for this turn. (Exclusive to Wild Hunt Heathcliff Identity; replaces Determination Determination When hit, gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up. on 6-44) |
The Heartbroken | |
Deep Bereavement Deep Bereavement Inflict 5 SP damage After Attack |
Inflict 5 SP damage After Attack |
Fettered Woe Fettered Woe Under a certain condition, and at 3+ Value at Turn End, all Parts become Staggered next turn. Expires after applying 3 Fragile to the Chain Part |
Under a certain condition, and at 3+ Value at Turn End, all Parts become Staggered next turn. Expires after applying 3 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) to the Chain Part |
Subject of Wrath Subject of Wrath Becomes a priority attack target for Heathcliff The Heartbroken. When this unit is killed, this effect moves to a different Identity. |
Becomes a priority attack target for Heathcliff The Heartbroken. When this unit is killed, this effect moves to a different Identity. |
Nelly | |
Butler's Mark Butler's Mark Used to raise Atk Weight of certain Attack Skills |
Used to raise Atk Weight of certain Attack Skills |
Binding Technique Binding Technique - Max 3 - Turn End: increases by 1 - Turn End: gain Bind equal to the Value of this effect. - Turn End: if at 3 Value, become Staggered for the rest of the Encounter. Does not expire. |
- Max 3 - Turn End: increases by 1 Turn End: gain Bind Bind Speed -X for this turn. equal to the Value of this effect Turn End: if at 3 Value, become Staggered for the rest of the Encounter. Does not expire. |
Affection and Hatred Affection and Hatred Turn End: heal 15 SP On Hit, gain 1 Haste and 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 10 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up |
Turn End: heal 15 SP On Hit, gain 1 Haste Haste Speed +X for this turn. and 1 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn (3 times per turn) Turn Start: at less than 10 SP, gain 3 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. Turn Start: if this unit has Dullahan Dullahan - Max Value: 3 - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), gain 3 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) (Exclusive to Wild Hunt Heathcliff Identity; replaces Determination Determination When hit, gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up. on 6-45) |
6-48: Every World | |
Away With You Away With You Remaining Shield Value : X |
Remaining Shield Value: X (Exclusive to Every Catherine/Enemy in the Encounter; tracks remaining Shield HP) |
Breaking Heart Breaking Heart - Every Sin Affinity Resistance is increased by (Value x 0.2) - At 3 Value, become Staggered. |
- Every Sin Affinity Resistance is increased by (Value x 0.2) - At 3 Value, become Staggered. |
Lightning of Suffering Lightning of Suffering - Clash Win: Inflict Breaking Heart and deal 7 HP damage. - Clash Lose or After Unopposed Attack: Gain Breaking Heart and take 7 HP damage. - Reduced by 1 at Skill End |
- Clash Win: Inflict Breaking Heart Breaking Heart - Every Sin Affinity Resistance is increased by (Value x 0.2) - At 3 Value, become Staggered. and deal 7 HP damage. - Clash Lose or After Unopposed Attack: Gain Breaking Heart Breaking Heart - Every Sin Affinity Resistance is increased by (Value x 0.2) - At 3 Value, become Staggered. and take 7 HP damage. - Reduced by 1 at Skill End (Exclusive to allies after Phase 3 of 6-48) |
May She... Wake in Torment! May She... Wake in Torment! Clash Power -6 in a Clash against targets with Lightning of Suffering |
Clash Power -6 in a Clash against targets with Lightning of Suffering Lightning of Suffering - Clash Win: Inflict Breaking Heart and deal 7 HP damage. - Clash Lose or After Unopposed Attack: Gain Breaking Heart and take 7 HP damage. - Reduced by 1 at Skill End (Exclusive to Erlking Heathcliff in Phase 3 of 6-48) |
Broken Heart Broken Heart - Max Speed +2 Gain 3 Damage Up and 3 Fragile every turn If the main target is Heathcliff, the Attack Skill gains Final Power +2 Clash Lose against Heathcliff: gain 3 Bind and 3 Damage Down next turn |
- Max Speed +2 Gain 3 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 3 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) every turn If the main target is Heathcliff, the Attack Skill gains Final Power +2 Clash Lose against Heathcliff: gain 3 Bind Bind Speed -X for this turn. and 3 Damage Down Damage Down Deal -(X*10)% damage with skills this turn. (Max 100%) next turn (Exclusive to Erlking Heathcliff in Final Phase of 6-48) |
Courage to Approach Courage to Approach - Turn End: Heal 10 SP - Gain 3 Attack Power Up and 5 Protection every turn - When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1. |
- Turn End: Heal 10 SP - Gain 3 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. and 5 Protection Protection Take -(X*10)% damage this turn. (Max 100%) every turn - When attacked, heal 5 SP. Gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn.. - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1. (Exclusive to Heathcliff in Final Phase of 6-48) |
Faded Promise Faded Promise Turn End: heal 15 SP On Hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 20 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up At 1 HP, heal 40% HP and 25 SP (once per Encounter) |
Turn End: heal 15 SP On Hit, gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn (3 times per turn) Turn Start: at less than 20 SP, gain 3 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. Turn Start: if this unit has Dullahan Dullahan - Max Value: 3 - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), gain 3 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 3 Offense Level Up Offense Level Up Offense Level +X for this turn. At 1 HP, heal 40% HP and 25 SP (once per Encounter) (Exclusive to Wild Hunt Heathcliff Identity; replaces Determination Determination When hit, gain 1 Offense Level Up next turn. (3 times per turn) Turn Start: at less than 0 SP, gain 3 Attack Power Up. on 6-48) |
Faded Promise Faded Promise Turn End: heal 15 SP On Hit, gain 1 Offense Level Up next turn (3 times per turn) Turn Start: at less than 20 SP, gain 3 Attack Power Up Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up As long as there is at least 1 other surviving ally, Heathcliff's HP does not drop below 1 At 1 HP, heal 40% HP and 25 SP (once per Encounter) |
Turn End: heal 15 SP On Hit, gain 1 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn (3 times per turn) Turn Start: at less than 20 SP, gain 3 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. Turn Start: if this unit has Dullahan Dullahan - Max Value: 3 - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), gain 3 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) and 3 Offense Level Up Offense Level Up Offense Level +X for this turn. As long as there is at least 1 other surviving ally, Heathcliff's HP does not drop below 1 At 1 HP, heal 40% HP and 25 SP (once per Encounter) (Exclusive to Wild Hunt Heathcliff Identity; replaces Courage to Approach Courage to Approach - Turn End: Heal 10 SP - Gain 3 Attack Power Up and 5 Protection every turn - When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn) - Turn Start: If at less than 0 SP, gain 3 Attack Power Up. - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1. in the Final Phase of 6-48) |
Intervallos
Name | Description |
---|---|
Intervallo I: Hell's Chicken | |
Poultry Apocalypse Poultry Apocalypse The reaction wrought by the Sinners’ cooking. Loses HP by 40% of Max HP. |
The reaction wrought by the Sinners' cooking. Loses HP by 40% Max HP. (Exclusive to Papa Bongy in Battle Chapter 3.5-5) |
Unvented Anger Unvented Anger Gain 1 Attack Power Up every turn. |
Gain 1 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. every turn. |
Intervallo II: S.E.A. | |
Molted Shell Shot Molted Shell Shot Resource used by certain skills for additional effects. |
Resource used by certain skills for additional effects. (Exclusive to Bayonet Artillery Crab) |
Emergency Nutrient Supply Emergency Nutrient Supply At the end of the turn, if this unit has healed 15% of Max HP or more, the body is restored next turn. |
At the end of the turn, if this unit has healed 15% of Max HP or more, the body is restored next turn. (Exclusive to King Trash Crab) |
Intervallo III: Miracle in District 20 | |
I'll Gift-wrap You I'll Gift-wrap You Gain 3 Poise every turn. Turn End: heal 3 SP for every Attack Skill that dealt damage |
Gain 3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). every turn. Turn End: Heal 3 SP for every Attack Skill that dealt damage (Exclusive to Santata in 5.5-11.) |
HO! HO! HO! HO! HO! HO! Turn End: Gain (Poise on self/5) Poise Count next turn. Expires at 0 Charge Count. |
Turn End: Gain (Poise on self/5) Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count next turn. Expires at 0 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.. (Exclusive to Santata.) |
Intervallo III: Yield My Flesh to Claim Their Bones | |
Growing Resentment Growing Resentment When this unit has a relevant buff: gain Growing Resentment equal to damage taken. Expires at Turn End. |
When this unit has a relevant buff: gain Growing Resentment equal to damage taken. Expires at Turn End. (Exclusive to Bamboo-hatted Kim) |
Intervallo IV: Timekilling Time | |
T Corp. Special Investigator Badge T Corp. Special Investigator Badge - When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (Once per Encounter) - When this buff effect activates, starting next turn, this unit gains 2 Attack Power Up at every Turn Start for 5 turns. |
- When this unit takes lethal damage, their HP does not drop below 1, instantly heals 80% of their max HP, and recovers from Stagger. (Once per Encounter) - When this buff effect activates, starting next turn, this unit gains 2 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. at every Turn Start for 5 turns. |
T Corp. Collectors | |
T Corp. Borrowed Time T Corp. Borrowed Time Turn End: - Gain (Borrowed Time Count - 1) Haste, Clash Power Up, and Fragile next turn. - At 1 Count, gain (2 x Borrowed Time Potency - 1) Bind next turn instead. - Gain 1 Potency and lose 1 Count - If this unit has more Bind than it has Haste, the Borrowed Time effect expires and this unit gets Staggered. |
Turn End: - Gain (Borrowed Time Count - 1) Haste Haste Speed +X for this turn., Clash Power Up Clash Power Up Clash Power +X for this turn., and Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn. - At 1 Count, gain (2 x (Borrowed Time Stack) - 1) Bind Bind Speed -X for this turn. next turn instead. - Gain 1 Stack and lose 1 Count - If this unit has more Bind Bind Speed -X for this turn. than it has Haste Haste Speed +X for this turn., the Borrowed Time effect expires and this unit gets Staggered. |
Interlocking Time Interlocking Time Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind next turn. |
Reduce final damage by 30% and store it. At 3 Count, take fixed damage by 1.5 times the accumulated damage, and gain 3 Bind Bind Speed -X for this turn. next turn. |
Time Delay Time Delay As long as this effect is active, damage dealt against this unit is stored and not taken. Turn End: reduce value by 1 Turn End: If there is only 1 value left of this effect, the effect expires after dealing (2 x stored damage) Sloth damage to this unit When this effect is active, its value cannot be gained or be refreshed. |
As long as this effect is active, damage dealt against this unit is stored and not taken. Turn End: reduce value by 1 Turn End: If there is only 1 value left of this effect, the effect expires after dealing (2 x stored damage) Sloth damage to this unit. When this effect is active, its value cannot be gained or be refreshed. |
District 20 Yurodiviye | |
Tremor - Distribution Tremor - Distribution Turn End: Gain ((sum of all allies' Tremor Count) / (# of surviving allies)) Offense Level Up next turn (max 5) - When Hit by Skills that trigger Tremor Burst, raise the Stagger Threshold by the effect's Potency - Turn End:reduce the Count by 1 (Interacts the same way as normal Tremor does to effects that raises or reduces Tremor Potency/Count) |
- Turn End: Gain ((sum of all allies' Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count) / (# of surviving allies)) Offense Level Up Offense Level Up Offense Level +X for this turn. next turn (max 5) - When Hit by Skills that trigger Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target, raise the Stagger Threshold by the effect's Potency - Turn End:reduce the Count by 1 (Interacts the same way as normal Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). does to effects that raises or reduces Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency/Count) |
The Time Ripper | |
Stolen Time Stolen Time - Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up & Defense Level Up. - Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down & Defense Level Down. |
- Turn Start: At 200+ value, gain (value - 200)/50 Offense Level Up Offense Level Up Offense Level +X for this turn. & Defense Level Up Defense Level Up Defense Level +X for this turn.. - Turn Start: At less than 200 value, gain (200 - value)/50 Offense Level Down Offense Level Down Offense Level -X for this turn. & Defense Level Down Defense Level Down Defense Level -X for this turn.. |
Time Acceleration Time Acceleration - Gain 5 Speed - Enhances this unit's Skills - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more. |
- Gain 5 Speed - Enhances this unit's Skills - Gain 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%); when Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target, Skill or Coin effect raises this unit's Stagger Threshold, it raises it by +50% more. |
Time Relief Entitlement Time Relief Entitlement Targeted by the Time Ripper while Time Acceleration is active. |
Targeted by the Time Ripper while Time Acceleration Time Acceleration - Gain 5 Speed - Enhances this unit's Skills - Gain 1 Fragile; when Tremor Burst, Skill or Coin effect raises this unit's Stagger Threshold, it raises by +50% more. is active. (Status called 'Time Rescue Target' while on unit) |
Shared Time Shared Time - Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down. |
- Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up Offense Level Up Offense Level +X for this turn. & Defense Level Up Defense Level Up Defense Level +X for this turn.. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down Offense Level Down Offense Level -X for this turn. & Defense Level Down Defense Level Down Defense Level -X for this turn.. |
Joint Time Expenditure Joint Time Expenditure When spending Shared Time, the Brains spend an equal amount of time across the board. |
When spending Shared Time Shared Time - Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down., the Brains spend an equal amount of time across the board. |
Infighting Infighting When spending Shared Time, the Brains no longer spend an equal amount of time across the board. Turn Start: all Parts lose Protection equal to the number of Parts with different remaining Time values. |
When spending Shared Time Shared Time - Turn Start: At 40+ value, gain (value - 40)/10 Offense Level Up & Defense Level Up. - Turn Start: At less than 40 value, gain (40 - value)/10 Offense Level Down & Defense Level Down., the Brains no longer spend an equal amount of time across the board. Turn Start: all Parts lose Protection Protection Take -(X*10)% damage this turn. (Max 100%) equal to the number of Parts with different remaining Time values. |
Intervallo IV: Murder on the WARP Express | |
Coagulated Blood Coagulated Blood Gain Offense Level and Defense Level equal to the value (max 5) |
Gain Offense Level and Defense Level equal to the value (max 5) (Exclusive to Bloodbags and Sasha) |
Stored Blood Stored Blood - Max Value: 10 - Lose 1 value every time this unit loses 5% HP. - On Hit, heal 1% of this unit's HP |
- Max Value: 10 - Lose 1 value every time this unit loses 5% HP - On Hit, heal 1% of this unit's HP (Exclusive to Cassetti) |
Bloodtinged Craving Bloodtinged Craving - Gain 1 Clash Power Up and 1 Damage Up every turn - On Hit, gain 1 Stored Blood - If this unit did not gain Stored Blood this turn, gain 2 Fragile, 1 Haste, and 4 Offense Level Up next turn instead of the above effect |
- Gain 1 Clash Power Up Clash Power Up Clash Power +X for this turn. and 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) every turn - On Hit, gain 1 Stored Blood Stored Blood - Max Value: 10 - Lose 1 value every time this unit loses 5% HP. - On Hit, heal 1% of this unit's HP - If this unit did not gain Stored Blood Stored Blood - Max Value: 10 - Lose 1 value every time this unit loses 5% HP. - On Hit, heal 1% of this unit's HP this turn, gain 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%), 1 Haste Haste Speed +X for this turn., and 4 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn instead of the above effect (Exclusive to Cassetti) |
Other
Name | Description |
---|---|
Mirror Dungeon | |
Blood Sac Blood Sac Use a powerful attack at a certain Count. |
Use a powerful attack at a certain Count. (Exclusive to Headless Ichthys) |
Fluid Sac Fluid Sac Heals X * 20 HP. |
Heals count x 20 HP. (Exclusive to Headless Ichthys) |
Lightning Lightning Powers up at a certain Count. |
Powers up at a certain Count. (Exclusive to Alleyway Watchdog) |
Shock Shock Take X more damage this turn. |
Take more damage by the effect's value for the turn (Exclusive to Alleyway Watchdog) |
Line 1: MADNESS | |
Captivity Captivity Become Staggered for 3 turns. Turn Start: If Kqe-1j-23 is Staggered, remove this status. |
Become Staggered for 3 turns. If kqe-1j-23 is Staggered, remove this status. (Exclusive to kqe-1j-23) |
Karma Karma Take +X% damage. Turn End: Die at 108+ Count. |
Take +(Count)% damage. Turn End: Die at 108+ Count. (Exclusive to My Form Empties) |
Cyclical Karma Cyclical Karma All units transfer their Karma to their targets after a successful attack. Karma is not transferred to My Form Empties as long as its allies are alive. |
For this turn, all units transfer their Karma to their targets after a successful attack. Karma is not transferred to My Form Empties as long as its allies are alive. (Exclusive to My Form Empties; is a restatement of one of the Abnormality's passives.) |
Line 2: Möbius | |
Accumulated Past Accumulated Past Gain 11 at the end of the turn. Spent completely when the Body Part is broken. |
This displays the Total Turns taken in the Refraction Railway. The number goes up by 1 at the end of the turn. Spent completely when body is broken. (Exclusive to Steam Transport Machine) |
Protection Umbrella Protection Umbrella All parts gain Protection equal to X When using Waiting Skill, Summon X Old Umbrella 1 Spent every time an Umbrella is broken. |
All parts gain Protection Protection Take -(X*10)% damage this turn. (Max 100%) equal to the value When using Waiting Skill, Summon Old Umbrella equal to the value 1 Spent every time an Umbrella is broken (Exclusive to Refracted Drifting Fox in Line 2: Möbius) |
Thorns Thorns When hit, return 50% of the damage taken to the attacker |
When hit, return 50% of damage taken to attacker (Exclusive to Refracted Drifting Fox in Line 2: Möbius) |
Charmed Charmed - All damage dealt to Fairy reduced to 0. - Expires when Fairy dies. |
- Speed fixed to 1. - All damage dealt to Fairy reduced to 0. - Expires when Fairy dies. (Exclusive to Faelantern) |
Regenerate Regenerate Number of Charmed Units +1 every time a part is restored |
Number of Charmed Charmed - All damage dealt to Fairy reduced to 0. - Expires when Fairy dies. Units +1 every time a part is restored (Exclusive to Faelantern, tracks the number of times the Fairy is broken.) |
Hemorrhaging Dimension Hemorrhaging Dimension Pass through the Dimensional Rift to gain +(X*10)% Damage Up |
Damage Up +10% (Exclusive to Wayward Passenger) |
Poisonous Dimension Poisonous Dimension Pass through the Dimensional Rift to gain +20% Max HP |
Max HP +20% (Exclusive to Wayward Passenger) |
Tremoring Dimension Tremoring Dimension Pass through the Dimensional Rift to gain X Speed |
Boost Speed by 1 (Exclusive to Wayward Passenger) |
Electrifying Dimension Electrifying Dimension Pass through the Dimensional Rift to gain Coin Power +X |
Coin Power +1 (Exclusive to Wayward Passenger) |
Crown of Thorns Crown of Thorns Generates a Rose unit whose Affinity corresponds to the most-owned Skill Affinity of the target inflicted with this effect |
Generates a Rose unit whose affinity corresponds to the most-owned Skill Affinity of the target inflicted with this effect (Exclusive to Sign of Roses) |
Blooming Sin Blooming Sin At the end of the turn - Gain 1 Count. - Bound Identity loses HP equal to 25% of Max HP. - Lose 10% of corresponsing E.G.O resource. - The Sign of Roses heals 5% of Max HP. At 4 Count, - Bound Identity dies. - Lose all of corresponding E.G.O resource. |
At the end of the turn - Gain 1 Count. - Bound Identity loses HP equal to 25% of Max HP. - Lose 10% of E.G.O Resource corresponding to the Rose's. - The Sign of Roses heals HP equal to 5% of its Max HP. At 4 Count, - Bound Identity dies. - Lose all of E.G.O resource corresponding to the Rose's. (Exclusive to Sign of Roses) |
Drenched Sin Drenched Sin Gain Max HP by X%(E.G.O resource drained). On Death - Regain X of corresponding E.G.O resource. - Bound Identity heals HP by (25% of Identity's Max HP x Blooming Sin Stack at death). |
Gain Max HP by (Count)%(E.G.O resource drained). On Death - Regain (Count) of corresponding E.G.O resource. Bound Identity heals HP by (25% of Identity's Max HP x Blooming Sin Blooming Sin At the end of the turn - Gain 1 Count. - Bound Identity loses HP equal to 25% of Max HP. - Lose 10% of corresponsing E.G.O resource. - The Sign of Roses heals 5% of Max HP. At 4 Count, - Bound Identity dies. - Lose all of corresponding E.G.O resource. Count at death). (Exclusive to Sin-drenched Roses) |
Brambles of Eternity Brambles of Eternity All characters deal -(X+10)% damage All characters receive -(X*10)% damage |
All characters deal -(10 x Count)% damage All characters receive -(10 x Count)% damage (Exclusive to Sign of Roses; tracks the number of "Refuse." choices made in its battle events.) |
Bloomed Rose Bloomed Rose +(10 x Y)% to damage dealt & taken with [Sin Affinity] |
+(10 x Count)% to damage dealt & taken with Corresponding Sin Affinity (Exclusive to Sign of Roses; tracks the cumulative effect of checks passed in its battle events.) |
Power-up State Power-up State Power-up State passive activated |
Power-up State passive activated (Exclusive to Sign of Roses) |
Line 3: MirrorClock OrangeRoad | |
Gossypium Gossypium When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End |
When the Drenched Gossypium is in a Red-stained Gossypium Red-stained Gossypium Turn Start: Double the Bleed and Bleed Count applied by Attack Skills. If the target has Gossypium, gain Clash Power +(Gossypium value/2) state, gain (Gossypium value/2) Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count at Turn End (Exclusive to Drenched Gossypium) |
Red-stained Gossypium Red-stained Gossypium Turn Start: Double the Bleed and Bleed Count applied by Attack Skills. If the target has Gossypium, gain Clash Power +(Gossypium value/2) |
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills. If the target has Gossypium, gain Clash Power +(Gossypium value/2) (Exclusive to Drenched Gossypium) |
Ember Ember Max 5 Upon gaining Ember, convert a number of non-Wrath Affinity Skills equal to the value of Ember into Wrath Affinity Skills. When the Wings Part is broken, inflict Shimmering Ember equal to the value of Ember upon the last attacker; then, all Ember on self expires. |
Max 5 Upon gaining Ember, convert a number of non-Wrath Affinity Skills equal to the value of Ember into Wrath Affinity Skills. When the Wings Part is broken, inflict Shimmering Ember Shimmering Ember Max 5 Gain Spark when hit by a certain Skill. All Shimmering Ember expires. equal to the value of Ember upon the last attacker; then, all Ember on self expires. (Exclusive to Ardor Blossom Moth) |
Shimmering Ember Shimmering Ember Max 5 Gain Spark when hit by a certain Skill. All Shimmering Ember expires. |
Max 5 Gain Spark when hit by a certain Skill. All Shimmering Ember expires. (Exclusive to Ardor Blossom Moth) |
Spark Spark Combat Start: inflict Burn equal to Burn on self against 2 adjacent(based on Speed) units. Cannot gain Ember when this unit has Spark Turn End: reduce the value by 1 |
Combat Start: inflict Burn equal to Burn on self against 2 adjacent(based on Speed) units. Cannot gain Shimmering Ember Shimmering Ember Max 5 Gain Spark when hit by a certain Skill. All Shimmering Ember expires. when this unit has Spark Turn End: reduce the value by 1 (Exclusive to Ardor Blossom Moth) |
Gaze Gaze Deal +10% more damage for every Gaze value Turn End: at 7 Gaze, gain 15 Bleed and replace this effect with Contempt. |
Deal +10% more damage for every Gaze value Turn End: at 7 Gaze, gain 15 Bleed and replace this effect with Contempt Contempt Turn End: Lose 3 E.G.O Resource of the Affinity corresponding to the selected Skill Affinity. Turn End: Gain 3 Damage Down next turn.. (Exclusive to Spiral of Contempt) |
Contempt Contempt Turn End: Lose 3 E.G.O Resource of the Affinity corresponding to the selected Skill Affinity. Turn End: Gain 3 Damage Down next turn. |
Turn End: Lose 3 E.G.O Resource of the Affinity corresponding to the selected Skill Affinity. Turn End: Gain 3 Damage Down Damage Down Deal -(X*10)% damage with skills this turn. (Max 100%) next turn. (Exclusive to Spiral of Contempt) |
Grasp Grasp Max 3 Cannot act Turn End: at 2- value, deal damage equal to half of the target's Max HP. Then all Parts of Spiral of Contempt heals the same amount of HP as the damage dealt by this effect. Turn End: reduce the value by 1. If this effect brings the target's HP down to 0, the target can no longer be healed. |
Max 3 Cannot act Turn End: at 2- value, deal damage equal to half of the target's Max HP. Then all Parts of Spiral of Contempt heals the same amount of HP as the damage dealt by this effect. Turn End: reduce the value by 1. If this effect brings the target's HP down to 0, the target can no longer be healed. (Exclusive to Spiral of Contempt) |
All-beholding Gaze All-beholding Gaze Gain 1 at every Turn End. Turn End: all units with Gaze take (4 x value) fixed HP damage and (4 x value) fixed SP damage. |
Gain 1 at every Turn End. Turn End: all units with Gaze take (4 x value) fixed HP damage and (4 x value) fixed SP damage. (Exclusive to Spiral of Contempt) |
Line 4: Masquerade | |
Resilient Determination Resilient Determination Does not lose SP upon ally defeat. |
Does not lose SP upon ally defeat (Exclusive to allies in Line 4: Masquerade) |
Refracted Determination Refracted Determination Halve the amount of SP lose when an ally is defeated as per the Identity's 'Base Factors decreasing Sanity(SP)'. (rounded down) |
Halve the amount of SP lost when an ally is defeated as per the Identity's 'Base factors decreasing Sanity(SP)'. (rounded down) (Exclusive to enemies with Sanity in Line 4: Masquerade) |
Peccatulum Invidiae? Peccatulum Invidiae? - Damage Dealt +15% - Damage Taken -15% |
- Damage Dealt +15% - Damage Taken -15% (Exclusive to Peccatulum Invidiae? instances in Line 4: Masquerade) |
Poised Showdown Poised Showdown Wave Start: Gain 4 Poise Potency and Count. |
Wave Start: gain 4 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and Count (Exclusive to Refracted Peccatulum Invidiae? - Blade Lineage Identities in Line 4: Masquerade) |
Interloper Interloper When an Identity with Interloper is defeated, move to a different Identity without Interloper. |
When an Identity with Interloper is defeated, move to a different Identity without Interloper. (Exclusive to Portrait of a Certain Day) |
Gathering Lightning Cloud Gathering Lightning Cloud - Max 5 - At 1 value, use a powerful Skill. - Reduced by 1 at Turn End. Gain 1 value when Staggered |
- Max 5 - At 1 value, use a powerful Skill. - Reduced by 1 at Turn End. Gain 1 value when Staggered (Exclusive to Dreaming Electric Sheep) |
Anti-Ovine Grounding Plug Anti-Ovine Grounding Plug -Max 1 - When a unit under this effect wins a Clash against the 'Grounding Refusal' Skill, inflict 1 Plugged In against the target - Halve the Charge Count on the target - Expires next turn |
- Max 1 - When a unit under this effect wins a Clash against the 'Grounding Refusal' Skill, inflict 1 Plugged In Plugged In Turn End: - Max 3 - At 3, become Staggered next turn. - At 3, consume all Charge Count on self. against the target - Halve the Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on the target - Expires next turn (Exclusive to Dreaming Electric Sheep; applied to allies via Generator) |
Plugged In Plugged In Turn End: - Max 3 - At 3, become Staggered next turn. - At 3, consume all Charge Count on self. |
Turn End: - Max 3 - At 3, become Staggered next turn. - At 3, consume all Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. on self. (Exclusive to Dreaming Electric Sheep) |
Bandages of the King in Binds Bandages of the King in Binds When defeated, inflict 2 Sinking Potency and 1 Count against all enemies. Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect |
When defeated, inflict 2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and 1 Count against all enemies. Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect (Exclusive to Retainers of the King in Binds and The King in Binds) |
Grand Welcome Grand Welcome After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn) |
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn) (Exclusive to Retainers of the King in Binds) |
Moment of Audience Moment of Audience Gain Atk Weight equal to the value to all of this unit's Attack Skills. (max 2) Clash Lose: Gain 1 Fragile next turn |
Gain Atk Weight equal to the value to all of this unit's Attack Skills (max 2) Clash Lose: Gain 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn (Exclusive to The King in Binds) |
Walpurgis Night | |
Control Team Captain Control Team Captain - Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - When this unit defeats an enemy with a Skill, 2 allies(including this unit) with the least SP heal 25 SP. Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities |
- Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - When this unit defeats an enemy with a Skill, 2 allies(including this unit) with the least SP heal 25 SP. Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities (Exclusive to the first Sinner selected in Dawn of Green - Doubt battles.) |
Assistant Librarian of History Assistant Librarian of History - Skill Slot +1 - Heal 15 SP at Turn Start - Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status Effects as well) |
- Skill Slot +1 - Heal 15 SP at Turn Start - Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' status effects as well) (Exclusive to the first Sinner selected in Into a Certain Library's Book battles on Easy difficulty.) |
Librarian of History Librarian of History - Skill Slot +1 - Heal 15 SP at Turn Start Inflicts double the amount of Potency & Count for Burn, Bleed, Rupture, Sinking, and Tremor. (applies to 'Unique' Status Effects as well) - When an enemy is defeated, 2 allies(including this unit) with the least SP heal 25 SP. - On Kill, gain +2 E.G.O resource for the Affinity that defeated the enemy; +1 to all E.G.O resources |
- Skill Slot +1 - Heal 15 SP at Turn Start - Inflicts double the amount of Potency & Count for Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s)., Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), and Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).. (applies to 'Unique' status effects as well) - When an enemy is defeated, 2 allies(including this unit) with the least SP heal 25 SP. - On Kill, gain +2 E.G.O resource for the Affinity that defeated the enemy; +1 to all E.G.O resources (Exclusive to the first Sinner selected in Into a Certain Library's Book battles on Hard difficulty.) |
Prepared Meat Prepared Meat If conditions are met, Fairy Queen kills this unit at Turn End |
If conditions are met, Fairy Queen kills this unit at Turn End (Exclusive to Fairy Festival) |
Hunger Hunger Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat. At 75%- HP, gain 2. At 50%- HP, gain 3. Turn Start: lose 1 if this unit defeated an ally with Prepared Meat. At 0 value, gain (# of allies defeated x 3) Attack Power Down and Defense Power Down. |
Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat. At 75%- HP, gain 2. At 50%- HP, gain 3. Turn Start: lose 1 if this unit defeated an ally with Prepared Meat. At 0 value, gain (# of allies defeated x 3) Attack Power Down and Defense Power Down. (Exclusive to Fairy Queen on Hard Difficulty) |
Bottomless Hunger Bottomless Hunger Fairy Mass Devoured: X |
Fairy Mass Devoured: X (Exclusive to Fairy Queen on Hard Difficulty) |
Training Team Captain Training Team Captain Skill Slot +1 Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 Turn Start: heal 15 SP Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor inflicted by +1 (including 'Unique Status Effects') Increase the amount of Poise or Charge(including 'Unique Charge') gained by +1 On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities |
- Skill Slot +1 - Modify Skill pool: Gain 1 use of Skill 3, but lose 1 use of Skill 1 - Turn Start: heal 15 SP - Increase the amount of Burn, Bleed, Rupture, Sinking, or Tremor inflicted by +1 (including 'Unique Status Effects') - Increase the amount of Poise or Charge(including 'Unique Charge') gained by +1 - On Kill, Gain +2 E.G.O resource to the Affinity of the Skill that defeated the enemy; gain +1 E.G.O resource to rest of the Affinities (Exclusive to the first Sinner selected in The Noon of Violet battles.) |
Imminent Decay Imminent Decay Turn End: Lose 1 Stack Turn Start: At 1- Stack, use a special Skill |
Turn End: Lose 1 Stack Turn Start: At 1- Stack, use a special Skill (Exclusive to Fruit of Understanding) |
Understanding Understanding - Deal +5% more damage per Stack - Take +5% more damage per Stack (max value : 5) |
- Deal +5% more damage per Stack - Take +5% more damage per Stack (max value : 5) (Exclusive to Fruit of Understanding) |
Mental Fracture Mental Fracture SP Loss Efficiency +1 per Stack (max 5) Expires when it reaches 5 Stack, and take 10 SP damage Lose 1 Stack per turn |
SP Loss Efficiency +1 per Stack (max 5) Expires when it reaches 5 Stack, and take 10 SP damage Lose 1 Stack per turn (Exclusive to The Noon of Violet entities) |