| 806 | 2-4 | 61 | |||
| Stagger Thresholds | |||||
| 75% (604 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Weak [x1.5] | |||
Normal [x1] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Ineff. [x0.5] |
Endure [x0.75] |
Weak [x1.5] |
| Info | |||||
|---|---|---|---|---|---|
| Risk Level |
-04
|
Code | O-06-21-16 | Core |
1613 |
| 806 | 2-4 | 61 | |||
| Stagger Thresholds | |||||
| 75% (604 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Weak [x1.5] | |||
Normal [x1] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Ineff. [x0.5] |
Endure [x0.75] |
Weak [x1.5] |
| 355 | 2-4 | 61 | |||
| Stagger Thresholds | |||||
| 60% (212 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Weak [x1.5] | |||
Normal [x1] |
Normal [x1] |
Weak [x1.5] |
Normal [x1] |
Ineff. [x0.5] |
Endure [x0.75] |
Fatal [x2] |
6463 Deal +10% damage for every 50 Spent completely when the Body Part is broken. |
6753 Deal +10% damage for every 50 Spent completely when the Body Part is broken. |
853 At 5+ [On Hit] Deal +1% damage for every Spent completely when the Body Part is broken. (Max 50%) |
5384 [On Use] All parts gain 3 [On Hit] Gain 4 |
6475384 At 7+ [On Hit] All Parts gain 8 |
974569A At 10+ Spent completely when the Body Part is broken. (Max 200%) |
Steam Transport Machine starts the Encounter with 1
Accumulated Past
Accumulated PastGain 11 at the end of the turn.
Spent completely when the Body Part is broken..
Steam Transport Machine follows a fixed Skill rotation, depending on whether the Steam Blaster is Broken or not.
While the Steam Blaster is still present:
- 6463, 6463, 6753, 6753, 6753, 6475384
- 6463, 6463, 6753, 5384, 5384, 6475384
- 6463, 6463, 6753, 6753, 853, 853
- 6463, 6753, 6753, 853, 853, 853
If the Steam Blaster is Broken:
- 6463, 6463, 6753, 5384, 5384
- 6753, 6753, 853, 853, 974569A
The Body can still use Skills when destroyed, and the destruction does not interrupt its current Skills. Once the Body is Broken, all of the Abnormality's
Accumulated Past
Accumulated PastGain 11 at the end of the turn.
Spent completely when the Body Part is broken. is spent, which also means it can no longer gain more. Due to its Misplaced Past passive, all of the Body's Resistances will become Ineffective the turn after the Body was broken and will remain that way for the rest of the fight. This also extends to the Sin Resistances, making attacks 0.25x effective. (Weaknesses will still be Fatal on the Turn when the Part breaks.)
An Abnormality event occurs when the 'Returning Past' Passive is triggered. Passing the check reduces Steam Transport Machine's
Accumulated Past
Accumulated PastGain 11 at the end of the turn.
Spent completely when the Body Part is broken. by 10 and gives it 2
Offense Level Down
Offense Level DownOffense Level -X for this turn..
Vacuum tubes in the center of the Steam Transport Machine’s torso are glowing.
Slowly, or rapidly, the numbers displayed in the vacuum tubes decreased…
And its broken, rusted chassis began to reconstruct itself.
Did the Steam Transport Machine return to when it was first produced?
Leaving behind everything it’s gone through.
The older the machine gets, the more of itself it will have to reconstruct.
Maybe the Steam Transport Machine can be stopped… if someone could reach into its vacuum tubes?
Who will reach into the vacuum tubes?
[Sinner] strode up to the Steam Transport Machine. [Steam Transport Machine] loses 10 Spent completely when the Body Part is broken. [Steam Transport Machine] gains 2 [Sinner] strode up to the Steam Transport Machine. [Steam Transport Machine] gains 5 [Sinner] Sinner gains 2 |
| Info | |||||
|---|---|---|---|---|---|
| Risk Level |
-04
|
Code | O-06-21-16 | Core |
1905 |
| 859 | 2-4 | 36 | |||
| Stagger Thresholds | |||||
| 75% (644 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Weak [x1.5] | |||
Normal [x1] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Ineff. [x0.5] |
Endure [x0.75] |
Weak [x1.5] |
| 377 | 2-4 | 36 | |||
| Stagger Thresholds | |||||
| 60% (226 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Weak [x1.5] | |||
Normal [x1] |
Normal [x1] |
Weak [x1.5] |
Normal [x1] |
Ineff. [x0.5] |
Endure [x0.75] |
Fatal [x2] |
6463 Deal +10% damage for every 50 The number goes up by 1 at the end of the turn. Spent completely when body is broken. |
6753 Deal +10% damage for every 50 The number goes up by 1 at the end of the turn. Spent completely when body is broken. |
853 At 5+ [On Hit] Deal +1% damage for every The number goes up by 1 at the end of the turn. Spent completely when body is broken. (Max 50%) |
5384 [On Use] All parts gain 3 [On Hit] All parts gain 4 |
6475384 At 7+ [On Hit] All parts gain 8 |
974569A At 10+ The number goes up by 1 at the end of the turn. Spent completely when body is broken. (Max 200%) |
Refracted Steam Transport Machine's
Accumulated Past
Accumulated PastThis displays the Total Turns taken in the Refraction Railway.
The number goes up by 1 at the end of the turn.
Spent completely when body is broken. worked differently to play off Line 2's
Cycle mechanic. Rather than starting with 1
Accumulated Past
Accumulated PastThis displays the Total Turns taken in the Refraction Railway.
The number goes up by 1 at the end of the turn.
Spent completely when body is broken., it started with an amount equal to the total Turns taken in the Refraction Railway. Additionally, instead of increasing by 11 at turn end, it increased by 1 at turn end.
Compared to its regular version, Refracted Steam Transport Machine starts with one less Slot for a total of 5. It does however gain a sixth Slot once it reaches 80+
Accumulated Past
Accumulated PastThis displays the Total Turns taken in the Refraction Railway.
The number goes up by 1 at the end of the turn.
Spent completely when body is broken..
It follows a fixed Skill rotation, depending on how much
Accumulated Past
Accumulated PastThis displays the Total Turns taken in the Refraction Railway.
The number goes up by 1 at the end of the turn.
Spent completely when body is broken. it has and whether the Steam Blaster is broken or not.
At <80
Accumulated Past
Accumulated PastThis displays the Total Turns taken in the Refraction Railway.
The number goes up by 1 at the end of the turn.
Spent completely when body is broken.:
- 6463, 6463, 6753, 6753, 6475384
- 6463, 6463, 5384, 5384, 6475384
- 6463, 6463, 6753, 853, 853
- 6463, 6753, 853, 853, 974569A
If the Steam Blaster is Broken & <80
Accumulated Past
Accumulated PastThis displays the Total Turns taken in the Refraction Railway.
The number goes up by 1 at the end of the turn.
Spent completely when body is broken.:
- 853, 6753, 6753, 5384, 5384
- 6753, 6753, 853, 853, 974569A
At 80+
Accumulated Past
Accumulated PastThis displays the Total Turns taken in the Refraction Railway.
The number goes up by 1 at the end of the turn.
Spent completely when body is broken.:
- 6463, 6463, 6753, 6753, 6753, 6475384
- 6463, 6463, 6753, 5384, 5384, 6475384
- 6463, 6463, 6753, 6753, 853, 853
- 6463, 6753, 6753, 853, 853, 974569A
If the Steam Blaster is Broken & 80+
Accumulated Past
Accumulated PastThis displays the Total Turns taken in the Refraction Railway.
The number goes up by 1 at the end of the turn.
Spent completely when body is broken.:
- 6463, 6463, 6753, 6753, 5384, 5384
- 6753, 6753, 6753, 853, 853, 974569A