Status | |||||
---|---|---|---|---|---|
2694 | 2-5 | 49 | |||
Stagger Thresholds | |||||
45% (1212) - -10% (-269) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Weak [x1.5] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Weak [x1.25] |
Endure [x0.75] |
Ineff. [x0.5] |
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | F-01-20-08 | Core | 3071 |
Status | |||||
---|---|---|---|---|---|
2694 | 2-5 | 49 | |||
Stagger Thresholds | |||||
45% (1212) - -10% (-269) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Weak [x1.5] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Weak [x1.25] |
Endure [x0.75] |
Ineff. [x0.5] |
5 + 5 |
Horned Charge [On Use] Gain +1 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Inflict 2 Defense Level Down Defense Level Down
Defense Level -X for this turn. next turn |
5 + 3 |
Ram Charge [On Use] Gain +1 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Inflict 1 Offense Level Down Offense Level Down Offense Level -X for this turn. next turn [On Hit] Inflict 2 Offense Level Down Offense Level Down
Offense Level -X for this turn. next turn |
5 + 7 |
Lamb's Cry [On Use] Gain +2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Inflict 1 Paralyze Paralyze
Fix the Power of X Coin(s) to 0 for this turn. next turn |
5 + 4 |
Lightning Manipulation [On Use] Gain +2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Inflict 2 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn [On Hit] Inflict 2 Defense Level Down Defense Level Down
Defense Level -X for this turn. next turn |
15 + 3 |
Electric Screaming [On Use] Atk Weight +1 for every 4 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self (max 5) [On Use] Clash Power +3 for every 5 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self (max 4) [On Use] Gain 1 Envy DMG Up Envy DMG Up Deal +(X*10)% damage with Envy skills this turn. (Max 100%) for every 6 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self (max 3) [Turn End] All Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self expires. Loses Plugged In Plugged In Turn End: - Max 3 - At 3, become Staggered next turn. - At 3, consume all Charge Count on self. [On Hit] Inflict 4 Defense Level Down Defense Level Down Defense Level -X for this turn. next turn [On Hit] Inflict 4 Offense Level Down Offense Level Down Offense Level -X for this turn. next turn [On Hit] Inflict 3 Paralyze Paralyze
Fix the Power of X Coin(s) to 0 for this turn. next turn |
2 + 1 |
Electric Screaming [Unclashable] [On Use] Gain 10 Protection Protection Take -(X*10)% damage this turn. (Max 100%) [On Use] Atk Weight +1 for every 4 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self (max 5) [On Use] Clash Power +3 for every 5 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self (max 4) [On Use] Gain 1 Envy DMG Up Envy DMG Up Deal +(X*10)% damage with Envy skills this turn. (Max 100%) for every 6 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self (max 3) |
2 + 3 |
Grounding Refusal Prioritizes targets with Anti-Ovine Grounding Plug Anti-Ovine Grounding Plug -Max 1 - When a unit under this effect wins a Clash against the 'Grounding Refusal' Skill, inflict 1 Plugged In against the target - Halve the Charge Count on the target - Expires next turn Clash Power +1 for every Plugged In Plugged In Turn End: - Max 3 - At 3, become Staggered next turn. - At 3, consume all Charge Count on self. [Combat Start] Gain 2(3 - Plugged In Plugged In Turn End: - Max 3 - At 3, become Staggered next turn. - At 3, consume all Charge Count on self.) Protection Protection Take -(X*10)% damage this turn. (Max 100%) [On Use] Gain +1 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [Clash Lose] If the target has Anti-Ovine Grounding Plug Anti-Ovine Grounding Plug -Max 1 - When a unit under this effect wins a Clash against the 'Grounding Refusal' Skill, inflict 1 Plugged In against the target - Halve the Charge Count on the target - Expires next turn, gain 1 Plugged In Plugged In Turn End: - Max 3 - At 3, become Staggered next turn. - At 3, consume all Charge Count on self. [On Hit] Inflict 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn [On Hit] Inflict 2 Defense Level Down Defense Level Down
Defense Level -X for this turn. next turn |
Dreaming Electric Sheep has a relatively simple Skill Pattern.
At the Start of the Encounter, Dreaming Electric Sheep uses:
- Electric Screaming (Unclashable version)
- Horned Charge, Horned Charge, Horned Charge, Ram Charge, Ram Charge
Then, the Skills it uses are determined by the Stacks of Gathering Lightning Cloud Gathering Lightning Cloud
- Max 5
- At 1 value, use a powerful Skill.
- Reduced by 1 at Turn End.
Gain 1 value when Staggered it possesses.
- 4 Gathering Lightning Cloud Gathering Lightning Cloud
- Max 5
- At 1 value, use a powerful Skill.
- Reduced by 1 at Turn End.
Gain 1 value when Staggered: Grounding Refusal, Horned Charge, Horned Charge, Ram Charge, Ram Charge
- 3 Gathering Lightning Cloud Gathering Lightning Cloud
- Max 5
- At 1 value, use a powerful Skill.
- Reduced by 1 at Turn End.
Gain 1 value when Staggered: Grounding Refusal, Horned Charge, Ram Charge, Ram Charge, Lamb's Cry
- 2 Gathering Lightning Cloud Gathering Lightning Cloud
- Max 5
- At 1 value, use a powerful Skill.
- Reduced by 1 at Turn End.
Gain 1 value when Staggered: Grounding Refusal, Ram Charge, Lamb's Cry, Lamb's Cry, Lightning Manipulation
- 1 Gathering Lightning Cloud Gathering Lightning Cloud
- Max 5
- At 1 value, use a powerful Skill.
- Reduced by 1 at Turn End.
Gain 1 value when Staggered: Electric Screaming, Horned Charge, Ram Charge, Lamb's Cry, Lamb's Cry
When the Body part is broken, Dreaming Electric Sheep switches to use the following Skills for all Gathering Lightning Cloud Gathering Lightning Cloud
- Max 5
- At 1 value, use a powerful Skill.
- Reduced by 1 at Turn End.
Gain 1 value when Staggered above 1:
- Grounding Refusal, Ram Charge, Lamb's Cry, Lamb's Cry, Lightning Manipulation
An Abnormality event occurs after Dreaming Electric Sheep gains 2 Plugged In Plugged In
Turn End:
- Max 3
- At 3, become Staggered next turn.
- At 3, consume all Charge Count on self..
At the end of each cable strewn about the floor is a plug.
Perhaps the sheep knows what it implies.
It lets out a sorrowful cry.
As the Sinners converge on the sheep, the greater, more desperate its screams grow.
The sheep begins to thrash wildly.
Its resistance will only intensify.
Summons | |
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