Fairy Queen

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Fairy Queen (Easy)

LcbSinGluttony.pngFairy Queen
Fairy Queen Idle Sprite.png
Info
Risk Level ZAYIN Label.png Code F-04-83 Core HP.png 1799
Parts

Abno Part Body.png Status
HP.png 1630 SPEED.png 1~4 Defense.png 45
Stagger Thresholds
50% (815HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.2]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Weak
[x1.2]
LcbSinSloth.png
Ineff.
[x0.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Weak
[x1.2]

Abno Part Left Arm.png Status
HP.png 293 SPEED.png 1~4 Defense.png 45
Stagger Thresholds
50% (147HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.2]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Weak
[x1.2]
LcbSinSloth.png
Ineff.
[x0.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Weak
[x1.2]

Abno Part Right Arm.png Status
HP.png 293 SPEED.png 1~4 Defense.png 45
Stagger Thresholds
50% (147HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.2]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Weak
[x1.2]
LcbSinSloth.png
Ineff.
[x0.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Weak
[x1.2]

Skills
Abno Part Body.png Body, Abno Part Left Arm.png Left Arm, Abno Part Right Arm.png Right Arm
Queen's Decree Fairy Queen.png
10 Guard.png + 10
Coin.png
Queen's Decree  
SkillDefense.png 43 (45-2) Atk Weight ⯀
Amt. x1
[Combat Start] Inflict 1 Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared Meat
If conditions are met, Fairy Queen kills this unit at Turn End
to a random ally without Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared Meat
If conditions are met, Fairy Queen kills this unit at Turn End

Abno Part Body.png Body, Abno Part Left Arm.png Left Arm, Abno Part Right Arm.png Right Arm
Wingbeat Fairy Queen.png
3 Slash.png + 5
Coin.pngCoin.png
Wingbeat  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect2.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body, Abno Part Left Arm.png Left Arm, Abno Part Right Arm.png Right Arm
Predation Fairy Queen.png
6 Slash.png + 10
Coin.png
Predation  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
If the target has 5+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Coin Power +1
CoinEffect1.png
[On Hit] Heal 3% of Max HP to the Core
Abno Part Left Arm.png Left Arm, Abno Part Right Arm.png Right Arm
Starved Fluttering Fairy Queen.png
4 Slash.png + 3
Coin.pngCoin.pngCoin.png
Starved Fluttering  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
At 3+ Hunger.pngHungerHunger.png Hunger
Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat.
At 75%- HP, gain 2. At 50%- HP, gain 3.
Turn Start: lose 1 if this unit defeated an ally with Prepared Meat.
At 0 value, gain (# of allies defeated x 3) Attack Power Down and Defense Power Down.
, Coin Power +1
If the target has 5+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Coin Power +1
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body, Abno Part Left Arm.png Left Arm, Abno Part Right Arm.png Right Arm
Ravening Hunger Fairy Queen.png
5 Slash.png + 10
Coin.png
Ravening Hunger  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
[Indiscriminate]
Prioritizes targets with Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared Meat
If conditions are met, Fairy Queen kills this unit at Turn End

If the target has 5+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Coin Power +1
If the target has Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared Meat
If conditions are met, Fairy Queen kills this unit at Turn End
, Coin Power +10
Coin Power -5 for every broken Arm Part
[On Target Kill] All Parts gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
for the Encounter (stackable)
CoinEffect1.png
[Heads Hit] Reuse Coin once (3 times per Skill)
[On Hit] Core heals 10 HP
Abno Part Body.png Body
Respite Fairy Queen.png
5 Evade.png + 10
Coin.png
Respite  
SkillDefense.png 43 (45-2) Atk Weight ⯀
Amt. x1
Passives
Momentary Satiation  
Turn End: If the ally with Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared Meat
If conditions are met, Fairy Queen kills this unit at Turn End
is at 1 HP, kill the ally; then, all Parts gain 5 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
, Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power Down
Attack Skill Final Power -X for this turn.
, and Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power Down
Defense Skill Final Power -X for this turn.
.
Ravening Hunger  
Turn Start: If there are surviving allies at 25%- HP, kill all allies.
Heal (# of allies killed x 5)% of max Core HP.
Turn End: If there are no surviving allies, gain 20 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
next turn.
Torn Arm  
When an Arm is broken, the Body gains 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
at every Turn Start.
Invitation to a Meal  
Turn End: All Sinners heal 10 SP, and gain +1 E.G.O resource for all Affinities


Related

Fairy Queen (Hard)

LcbSinGluttony.pngFairy Queen
Fairy Queen Idle Sprite.png
Info
Risk Level ZAYIN Label.png Code F-04-83 Core HP.png 1799
Parts

Abno Part Body.png Status
HP.png 1630 SPEED.png 1~4 Defense.png 45
Stagger Thresholds
50% (815HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.2]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Weak
[x1.2]
LcbSinSloth.png
Ineff.
[x0.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Weak
[x1.2]

Abno Part Left Arm.png Status
HP.png 293 SPEED.png 1~4 Defense.png 45
Stagger Thresholds
50% (147HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.2]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Weak
[x1.2]
LcbSinSloth.png
Ineff.
[x0.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Weak
[x1.2]

Abno Part Right Arm.png Status
HP.png 293 SPEED.png 1~4 Defense.png 45
Stagger Thresholds
50% (147HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.2]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Weak
[x1.2]
LcbSinSloth.png
Ineff.
[x0.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Weak
[x1.2]

Skills
Abno Part Body.png Body, Abno Part Left Arm.png Left Arm, Abno Part Right Arm.png Right Arm
Queen's Decree Fairy Queen.png
10 Guard.png + 10
Coin.png
Queen's Decree  
SkillDefense.png 43 (45-2) Atk Weight ⯀
Amt. x1
[Combat Start] Inflict 1 Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared Meat
If conditions are met, Fairy Queen kills this unit at Turn End
to a random ally without Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared Meat
If conditions are met, Fairy Queen kills this unit at Turn End

Abno Part Body.png Body, Abno Part Left Arm.png Left Arm, Abno Part Right Arm.png Right Arm
Wingbeat Fairy Queen.png
3 Slash.png + 5
Coin.pngCoin.png
Wingbeat  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect2.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body, Abno Part Left Arm.png Left Arm, Abno Part Right Arm.png Right Arm
Predation Fairy Queen.png
6 Slash.png + 10
Coin.png
Predation  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
If the target has 5+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Coin Power +1
CoinEffect1.png
[On Hit] Heal 3% of Max HP to the Core
Abno Part Left Arm.png Left Arm, Abno Part Right Arm.png Right Arm
Starved Fluttering Fairy Queen.png
4 Slash.png + 3
Coin.pngCoin.pngCoin.png
Starved Fluttering  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
At 3+ Hunger.pngHungerHunger.png Hunger
Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat.
At 75%- HP, gain 2. At 50%- HP, gain 3.
Turn Start: lose 1 if this unit defeated an ally with Prepared Meat.
At 0 value, gain (# of allies defeated x 3) Attack Power Down and Defense Power Down.
, Coin Power +1
If the target has 5+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Coin Power +1
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body, Abno Part Left Arm.png Left Arm, Abno Part Right Arm.png Right Arm
Ravening Hunger Fairy Queen.png
5 Slash.png + 10
Coin.png
Ravening Hunger  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
[Indiscriminate]
Prioritizes targets with Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared Meat
If conditions are met, Fairy Queen kills this unit at Turn End

If the target has 5+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Coin Power +1
If the target has Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared Meat
If conditions are met, Fairy Queen kills this unit at Turn End
, Coin Power +10
Coin Power -5 for every broken Arm Part
[On Target Kill] All Parts gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
for the Encounter (stackable)
CoinEffect1.png
[Heads Hit] Reuse Coin once (3 times per Skill)
[On Hit] Core heals 10 HP
Abno Part Body.png Body
Respite Fairy Queen.png
5 Evade.png + 10
Coin.png
Respite  
SkillDefense.png 43 (45-2) Atk Weight ⯀
Amt. x1
Abno Part Body.png Body
Time to Pay for My Care Fairy Queen.png
5 Guard.png + 5
Coin.png
Time to Pay for My Care  
SkillDefense.png 43 (45-2) Atk Weight ⯀
Amt. x1
[Combat Start] Inflict 1 Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared Meat
If conditions are met, Fairy Queen kills this unit at Turn End
to all allies without Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared Meat
If conditions are met, Fairy Queen kills this unit at Turn End

Passives
Torn Arm  
When an Arm is broken, the Body gains 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
at every Turn Start.
Empty Belly  
Turn End: If the ally with Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared Meat
If conditions are met, Fairy Queen kills this unit at Turn End
is Staggered, kill the ally.
Bottomless Hunger  
After defeating an ally, heal 20 Core HP; then, gain 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
next turn.
Hunger  
Turn End: If this unit failed to defeat an ally with Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared Meat
If conditions are met, Fairy Queen kills this unit at Turn End
, gain 1 Hunger.pngHungerHunger.png Hunger
Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat.
At 75%- HP, gain 2. At 50%- HP, gain 3.
Turn Start: lose 1 if this unit defeated an ally with Prepared Meat.
At 0 value, gain (# of allies defeated x 3) Attack Power Down and Defense Power Down.
. At 75%- HP, gain 2. At 50%-, gain 3.
Turn Start: If this unit defeated an ally with Prepared Meat.pngPrepared MeatPrepared Meat.png Prepared Meat
If conditions are met, Fairy Queen kills this unit at Turn End
, lose 1 Hunger.pngHungerHunger.png Hunger
Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat.
At 75%- HP, gain 2. At 50%- HP, gain 3.
Turn Start: lose 1 if this unit defeated an ally with Prepared Meat.
At 0 value, gain (# of allies defeated x 3) Attack Power Down and Defense Power Down.
.
Momentary Satiation  
Turn End: At 0 Hunger.pngHungerHunger.png Hunger
Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat.
At 75%- HP, gain 2. At 50%- HP, gain 3.
Turn Start: lose 1 if this unit defeated an ally with Prepared Meat.
At 0 value, gain (# of allies defeated x 3) Attack Power Down and Defense Power Down.
, gain (allies defeated this turn x 3) Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
and Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
.
Ravening Hunger  
Turn End: At 4 Hunger.pngHungerHunger.png Hunger
Turn End: gain 1 if this unit failed to defeat an ally with Prepared Meat.
At 75%- HP, gain 2. At 50%- HP, gain 3.
Turn Start: lose 1 if this unit defeated an ally with Prepared Meat.
At 0 value, gain (# of allies defeated x 3) Attack Power Down and Defense Power Down.
, gain a stronger pattern.
Invitation to a Meal  
Turn End: All Sinners heal 10 SP, and gain +1 E.G.O resource for all Affinities


Related