Wuthering Heights Chief Butler Outis

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Did you make sure to clean the dirt from your boots?
I implore you not to touch a single thing, even furniture, in this manor without my explicit permission.

–Outis, Wuthering Heights Chief Butler

Wuthering Heights Chief Butler Outis Full.png
Wuthering Heights Chief Butler Outis Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of Wuthering Heights Icon.png
Season Season 4 - Clear All Cathy Release 2024.03.28
Traits Fixer Wuthering Heights
Status
HP.png 180 SPEED.png 3~7 Defense.png 47
Stagger Thresholds
70% (126HP.png) - 40% (72HP.png) - 20% (36HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
Unique Sanity Factors.png Factors Affecting Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • Increases by 8 after winning a Clash against an enemy with SP lower than this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
  • Decreases by 4 after losing a Clash against an enemy with SP lower than this unit's
Skills
Pride1.png
Knocking Outis Icon.png
Pride1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Knocking
SkillAttack.png 52 (50+2) Atk Weight ⯀
Amt. x3
[On Use] If target has 5+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1
CoinEffect2.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Gloom2.png
Dusting Outis Icon.png
Gloom2BG.png
4 Blunt.png + 4
Coin.pngCoin.pngCoin.png
Dusting
SkillAttack.png 52 (50+2) Atk Weight ⯀
Amt. x2
[On Use] If target has 5+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1
[Clash Win] Inflict +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
CoinEffect2.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect3.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Lust3.png
As Mistress Commands Outis Icon.png
Lust3BG.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
As Mistress Commands
SkillAttack.png 54 (50+4) Atk Weight ⯀
Amt. x1
[On Use] If target has 7+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1
[Clash Win] Inflict +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
CoinEffect4.png
[On Hit] Inflict 3 Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
next Turn
[On Hit] If target has Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
, inflict Gloom Affinity damage equal to Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target (max 30)
Gloom1.png
Insolent Fool…! Outis Icon.png
Gloom1BG.png
4 Evade.png + 10
Coin.png
Insolent Fool…!
SkillDefense.png 47 (50-3) Atk Weight ⯀
[On Evade] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) (6 times per turn)
Combat Passive
The Mistress's Voice...!
LcbSinGloom.png × 3 Res
- When Clashing against targets with less than 0 SP, Clash Power +1 and deal +20% damage
- Deal +30% damage against targets with Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.

- When winning a Clash without losing a single Coin, heal 10 SP. If this unit is already at max SP, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (2 times per turn)
Support Passive
Butler Training
LcbSinGloom.png × 4 Owned
Clash Power +1 to 1 ally with the most SP when clashing against targets with less than -25 SP


Uptie

Uptie Info
Knocking
Tier2.png
  • Skill Effect:
    [On Use] If target has 7+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1

Tier3.png
  • Base Power: 2 > 3

Tier4.png
  • Skill Effect:
    [On Use] If target has 7+ > 5+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1

Dusting
Tier2.png
  • Skill Effect:
    [Clash Win] Inflict +1 > +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count

Tier3.png
  • Base Power: 3 > 4

Tier4.png
  • Skill Effect:
    [On Use] If target has 5+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1

As Mistress Commands
Tier4.png
  • Skill Effect:
    [On Use] If target has 7+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1
  • Coin Effect:
    CoinEffect4.png
    [On Hit] If target has Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
    - Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn
    - Units without SP: -10% chance to flip Heads
    - Reduced by 1 at Turn End
    - This effect is not cumulative; inflicting it will replace the current value with the inflicted value
    ※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
    , inflict Gloom Affinity damage equal to Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target (Max 20 > 30)

Insolent Fool…!
Tier2.png

Tier3.png

Tier4.png
  • Sin Affinity: None > LcbSinGloom.png
  • Base Power: 3 > 4
  • Skill Effect:
    [On Evade] Inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) (3 > 6 times per turn)

Passives
Tier2.png
  • Speed: 3~5 > 3~6

Tier3.png
  • Speed: 3~6 > 3~7

Tier4.png
  • The Mistress's Voice...!:
    - When Clashing against targets with less than -25 > 0 SP, Clash Power +1 and deal +10% > +20% damage
    - Deal +15% > +30% damage against targets with Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
    - Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit next turn
    - Units without SP: -10% chance to flip Heads
    - Reduced by 1 at Turn End
    - This effect is not cumulative; inflicting it will replace the current value with the inflicted value
    ※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.

    - When winning a Clash without losing a single Coin, heal 10 SP. If this unit is already at max SP, gain 2 > 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (2 times per turn)

Notes:
  • Skill 3 is unlocked at Uptie Tier 3+
  • All Combat Passives that require E.G.O Resources are unlocked at Uptie Tier 2+
  • All Support Passives are unlocked at Uptie Tier 3+

Trivia

  • This Identity mirrors Josephine from the main story.

Gallery

Navigation

Identities LCB Sinner Outis Profile.png Blade Lineage Salsu Outis Profile.png G Corp. Head Manager Outis Profile.png Cinq Assoc. South Section 4 Outis Profile.png The Ring Pointillist Student Outis Profile.png Seven Assoc. South Section 6 Director Outis Profile.png Molar Office Fixer Outis Profile.png Lobotomy E.G.O Magic Bullet Outis Profile.png W Corp. L3 Cleanup Captain Outis Profile.png The Barber of La Manchaland Outis Profile.png Heishou Pack - Mao Branch Outis Profile.png 
E.G.O To Páthos Máthos Outis Icon.png Ya Śūnyatā Tad Rūpam Outis Icon.png Sunshower Outis Icon.png Ebony Stem Outis Icon.png Holiday Outis Icon.png Dimension Shredder Outis Icon.png Magic Bullet Outis Icon.png Binds Outis Icon.png