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Did you make sure to clean the dirt from your boots? I implore you not to touch a single thing, even furniture, in this manor without my explicit permission.
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”
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–Outis, Wuthering Heights Chief Butler
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Wuthering Heights Chief Butler Outis
Skills
4 + 4
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Combat Passives
× 3 Res - When Clashing against targets with less than 0 SP, Clash Power +1 and deal +20% more damage - Deal +30% more damage against targets with Echoes of the Manor Echoes of the Manor - 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects - Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit - Units without SP: -10% chance to flip Heads - Reduce by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value ※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types. - When winning a Clash without losing a single Coin, heal 10 SP. If this unit is already at max SP, gain 3 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn (2 times per turn)
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Support Passive
× 4 Owned Clash Power +1 to 1 ally with the most SP when clashing against targets with less than -25 SP
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Uptie
Uptie Info
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- Skill Effect:
[On Use] If the target has 7+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1
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- Skill Effect:
[On Use] If the target has 7+ > 5+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1
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- Skill Effect:
[Clash Win] Inflict +1 > +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
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- Skill Effect:
[On Use] If the target has 5+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1
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- Skill Effect:
[On Use] If the target has 7+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1
- Coin Effect:
[On Hit] If the target has Echoes of the Manor Echoes of the Manor - 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects - Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit - Units without SP: -10% chance to flip Heads - Reduce by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value ※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types., inflict Gloom Affinity damage equal to Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target (Max 20 > 30)
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- Sin Affinity: None >
- Skill Power: 3 > 4
- Skill Effect:
[On Evade] Inflict 1 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) (3 > 6 times per turn)
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- The Mistress's Voice...!:
- When Clashing against targets with less than -25 > 0 SP, Clash Power +1 and deal +10% > +20% more damage - Deal +15% > +30% more damage against targets with Echoes of the Manor Echoes of the Manor - 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects - Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit - Units without SP: -10% chance to flip Heads - Reduce by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value ※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types. - When winning a Clash without losing a single Coin, heal 10 SP. If this unit is already at max SP, gain 2 > 3 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn (2 times per turn)
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Trivia
- This Identity mirrors Josephine in an alternate world.
- This Identity has the following unique Sanity mechanics:
- Increase by 8 after winning a Clash against an enemy with SP lower than this unit's.
- Decrease by 4 after losing a Clash against an enemy with SP lower than this unit's
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