Line 4: Masquerade/Station #12: Adamantine Wall

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Units are listed in Deployment order.
Deployment order buffs apply (see Line 4: Masquerade#Deployment Buffs).
The Peccatulum Invidiae starts with 5 of each type of E.G.O resource.

Combat Event

A Combat Event occurrs directly after the start of the Encounter.

Combat Event


An empty banquet hall, wreathed in ambient crimson light.

The solitary king, bound to his throne, raises his arm in an unhurried motion.

Your feet grow drenched in the cold mist of a vague tune.

The lone king gently points to a platform near you with an inviting cadence.

On it are masks, each depicting different spectrum of emotions.

There is a mask of joy. A mask of sorrow. A mask of wrath.

What face shall be worn in this audience with the king?

Wear the mask of joy.
Select to gain increased Max Speed, SP heal for all allies, and Grand Welcome for this Encounter.
You place the mask of joy over your face.

Confidence fills you, and nothing seems out of the realm of possibilities.

The Sinners march into the banquet hall, their feet unbound by uncertainty.

To the throne that could never be a respite.

Let this battle bring a fleeting moment of joy for the lone-king who shall reign eternal, reign unaccompanied.

Thus, the Sinners, wearing expressions of boundless joy, open the prelude to this grand banquet.

All allies heal 20 SP.
Minus Coin Identities lose 20 SP instead
Starting next turn, all allies gain +2 Max Speed for this Encounter
All allies gain Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for the rest of the Encounter.
Wear the mask of sorrow.
Select to gain increased Clash Power, SP heal for all allies, and Grand Welcome for this Encounter.
You place the mask of sorrow over your face.

The omnipresent pressure slowly evaporates.

The Sinners walk gently into the banquet hall, wreathed in silence.

To the throne that could never be a respite.

Let this battle bring a fleeting moment of solace for the lone-king who shall reign eternal, reign unaccompanied.

Thus, the Sinners, wearing expressions of solemn sorrow, open the prelude to this grand banquet.

All allies heal 20 SP
Minus Coin Identities lose 20 SP instead
All allies gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power Up
Clash Power +X for this turn.
for this Encounter
All allies gain Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for the rest of the Encounter
Wear the mask of wrath.
Select to deal more damage, gain SP heal for all allies, and Grand Welcome for this Encounter.
You place the mask of wrath over your face.

Your body feels lighter, yet your fists curl with great might.

The Sinners sprint passionately toward the throne.

To the throne that could never be a respite.

Let this battle spark the flames of battle-joy for the lone king who shall reign eternal, reign unaccompanied.

Thus, the Sinners, wearing expressions of battle, open the prelude to this grand banquet.

All allies heal 20 SP
Minus Coin Identities lose 20 SP instead
All allies gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
for this Encounter
All allies gain Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for the rest of the Encounter


Refracted Peccatulum Invidiae? - Lobotomy E.G.O::Sunshower Heathcliff

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Lobotomy E.G.O::Sunshower Heathcliff
Lobotomy E.G.O Sunshower Heathcliff Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 2 -
Reminiscence
Uptie Tier Uptie4.png
Status
HP.png 219 SPEED.png 3~5 Defense.png 47
Stagger Thresholds
55% (121HP.png) - 20% (44HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Endure
[x0.75]
Skills

Umbrella Thwack Heathcliff Icon.png
6 Blunt.png - 2
Coin.pngCoin.pngCoin.png
Umbrella Thwack  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x3
[On Use] Gain +1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[Clash Lose] Gain 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

CoinEffect3.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Tails Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count

Puddle Stomp Heathcliff Icon.png
10 Blunt.png - 3
Coin.pngCoin.pngCoin.pngCoin.png
Puddle Stomp  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x2
[On Use] When below -15 SP, Final Power +3
[On Use] When below -25 SP, Final Power +2
CoinEffect2.png
[Tails Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
[Tails Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
CoinEffect4.png
Spend 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
to deal +20% damage
[Tails Hit] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target

Spread Out! Heathcliff Icon.png
18 Pierce.png - 7
Coin.pngCoin.pngCoin.png
Spread Out!  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
[On Use] Gain 6 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
and +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect1.png
[Tails Hit] Inflict 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
CoinEffect3.png
[On Hit] Inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

[Tails Hit] Inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
next turn

Warning Heathcliff Icon.png
10 Pierce.png - 5
Coin.pngCoin.png
Warning  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] Gain 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

CoinEffect1.png
[Tails Hit] Gain 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

Passives
Rain of Tears  
LcbSinEnvy.png × 3 Owned
At the start of the combat phase, spend 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count and lose SP by the current amount of Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
.
Before being hit by an attack, gain Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
equal to this unit's Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
. (Up to 5 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
can be gained per turn)
When hit, gain 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
next turn. (3 per turn)
Retainer of the King in Binds  
- Gain Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
and Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for this Encounter.
- At every Turn Start, the King in Binds blesses this unit with grace.
- The grace of the King in Binds changes every turn, in the following order: Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
, SP Heal, and HP Heal. If there are less than 6 surviving Retainers (Peccatulum Invidiae), boost the grace's strength.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clash Count against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind  
Starting SP -20
Support Passive
Ragged Umbrella  
LcbSinEnvy.png × 3 Owned
1 ally with the least SP loses 10 SP when hit by an attack and gains 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
next turn. (Once per turn)


Refracted Peccatulum Invidiae? - Edgar Family Chief Butler Ryōshū

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Edgar Family Chief Butler Ryōshū
Edgar Family Chief Butler Ryōshū Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 4 -
Clear All Cathy
Uptie Tier Uptie4.png
Status
HP.png 178 SPEED.png 3~8 Defense.png 43
Stagger Thresholds
70% (125HP.png) - 40% (71HP.png) - 20% (36HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]
Skills

Receiving Arts 1 The Hunt Ryōshū Icon.png
3 Slash.png + 4
Coin.pngCoin.png
Receiving Arts 1: The Hunt  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x3
If this unit's Speed is faster than the target's, gain Clash Power +1 for every 2 Speed difference (max 3)
[On Use] Gain +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count
CoinEffect1.png
[On Hit] Gain +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count
CoinEffect2.png
[On Hit] Inflict 2 Butler's Mark.pngB.M.Butler's Mark.png B.M.
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.
Turn End: Reduced by 1 at Turn End

Receiving Arts 7 Capture Ryōshū Icon.png
4 Slash.png + 6
Coin.pngCoin.png
Receiving Arts 7: Capture  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x2
If this unit's Speed is faster than the main target's, gain Clash Power +1 for every 2 Speed difference (max 3)
[Combat Start] Consume 6 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count on self to gain +2 Atk Weight for this Skill
CoinEffect1.png
[On Hit] Gain 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).

[On Crit] Inflict 1 Butler's Mark.pngB.M.Butler's Mark.png B.M.
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.
Turn End: Reduced by 1 at Turn End
CoinEffect2.png
[On Hit] Inflict 2 Butler's Mark.pngB.M.Butler's Mark.png B.M.
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.
Turn End: Reduced by 1 at Turn End

Receiving Arts 2 S.Y.N.C. Ryōshū Icon.png
4 Slash.png + 7
Coin.pngCoin.png
Receiving Arts 2: S.Y.N.C.  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x1
If the target has Butler's Mark.pngB.M.Butler's Mark.png B.M.
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.
Turn End: Reduced by 1 at Turn End
, Clash Power +1
If this unit's Speed is faster than the target's, gain Coin Power +1 for every 2 Speed difference (max 2)
[On Use] Gain +7 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count
CoinEffect1.png
[On Hit] Gain 5 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).

[On Hit] Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
[On Hit] Raise Stagger Threshold by 30% of the damage dealt
[On Crit] Inflict 1 Butler's Mark.pngB.M.Butler's Mark.png B.M.
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.
Turn End: Reduced by 1 at Turn End
CoinEffect2.png
[On Hit] If target is Staggered, deal +40% Damage on Critical Hit
[On Hit] Inflict 2 Butler's Mark.pngB.M.Butler's Mark.png B.M.
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.
Turn End: Reduced by 1 at Turn End

[On Kill] Reuse Skill once on a random target with Butler's Mark.pngB.M.Butler's Mark.png B.M.
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.
Turn End: Reduced by 1 at Turn End

(Does not activate on Reuse. Does not activate when there are no remaining targets with Butler's Mark.pngB.M.Butler's Mark.png B.M.
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.
Turn End: Reduced by 1 at Turn End

Mediocre Ryōshū Icon.png
4 Evade.png + 10
Coin.png
Mediocre  
SkillDefense.png 45 (45+0) Atk Weight ⯀
[On Evade] Heal 3 SP (5 times per turn)
[On Evade] Gain +1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count (5 times per turn)

Passives
Clearing Household Chores  
LcbSinPride.png × 3 Owned
On Hit against targets with Butler's Mark.pngB.M.Butler's Mark.png B.M.
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.
Turn End: Reduced by 1 at Turn End
, gain +1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count, and gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn (3 times per turn)
On Crit against targets with Butler's Mark.pngB.M.Butler's Mark.png B.M.
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.
Turn End: Reduced by 1 at Turn End
, eliminate Butler's Mark.pngB.M.Butler's Mark.png B.M.
Enhances Edgar Family Chief Butler Ryōshū Skills against targets with this effect.
Turn End: Reduced by 1 at Turn End
on target; then, if this unit's Speed is faster than the target's, deal +10% Damage on Critical Hit for every 1 Speed difference (max 60%)
Retainer of the King in Binds  
- Gain Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
and Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for this Encounter.
- At every Turn Start, the King in Binds blesses this unit with grace.
- The grace of the King in Binds changes every turn, in the following order: Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
, SP Heal, and HP Heal. If there are less than 6 surviving Retainers (Peccatulum Invidiae), boost the grace's strength.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clash Count against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +20
Support Passive
Cleaning Command  
LcbSinPride.png × 4 Owned
When the ally that was deployed last wins a Clash, gain +1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count (3 times per turn), and gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn (once per turn)


Refracted Peccatulum Invidiae? - Edgar Family Heir Gregor

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Edgar Family Heir Gregor
Edgar Family Heir Gregor Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 4 -
Clear All Cathy
Uptie Tier Uptie4.png
Status
HP.png 169 SPEED.png 3~8 Defense.png 41
Stagger Thresholds
70% (118HP.png) - 40% (67HP.png) - 20% (34HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]
Skills

Sabre Slash Gregor Icon.png
5 Slash.png + 6
Coin.png
Sabre Slash  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x3
[On Use] Coin Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on target (max 2)
[On Use] Clash Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target (max 2)
CoinEffect1.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Remise Gregor Icon.png
4 Slash.png + 6
Coin.pngCoin.png
Remise  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x2
[On Use] If the target has 6+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Coin Power +1
[On Use] Clash Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target (max 2)
[Clash Win] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect1.png
[On Hit] If the target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count

Nightmare Hunt Gregor Icon.png
4 Slash.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Nightmare Hunt  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x1
[On Use] Clash Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target (max 3)
[After Attack] If the target is Staggered, inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[After Attack] If the target is defeated, inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on 2 random enemies
CoinEffect1.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect2.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect3.png
[On Hit] Inflict 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect4.png
[On Hit] Absorb 10 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
from the target and gain 1 Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin Boost
Plus Coin Power +X for this turn.
and 3 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
. 50% chance to gain the above effects without absorbing Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Do You Wish to Weep Gregor Icon.png
4 Evade.png + 10
Coin.png
Do You Wish to Weep?  
SkillDefense.png 41 (45-4) Atk Weight ⯀
[On Use] Coin Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on target (max 3)

Passives
Endless Nightmares  
LcbSinGloom.png × 3 Res
- Combat Start: gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
and 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
for every 5 SP difference between Combat Start and the last Turn Start (max 5)
- Deal +2% more damage for every Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target (max 40%)
Retainer of the King in Binds  
- Gain Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
and Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for this Encounter.
- At every Turn Start, the King in Binds blesses this unit with grace.
- The grace of the King in Binds changes every turn, in the following order: Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
, SP Heal, and HP Heal. If there are less than 6 surviving Retainers (Peccatulum Invidiae), boost the grace's strength.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clash Count against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +20
Support Passive
Suffering  
LcbSinGloom.png × 3 Owned
Combat Start: 1 ally with the least SP loses 5 SP, then gains 1 Gloom DMG Up.pngGloom DMG UpGloom DMG Up.png Gloom DMG Up
Deal +(X*10)% damage with Gloom skills this turn. (Max 100%)


Refracted Peccatulum Invidiae? - Wuthering Heights Chief Butler Outis

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Wuthering Heights Chief Butler Outis
Wuthering Heights Chief Butler Outis Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 4 -
Clear All Cathy
Uptie Tier Uptie4.png
Status
HP.png 169 SPEED.png 3~7 Defense.png 42
Stagger Thresholds
70% (118HP.png) - 40% (67HP.png) - 20% (34HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Fatal
[x2]
Skills

Knocking Outis Icon.png
3 Blunt.png + 4
Coin.pngCoin.png
Knocking  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x3
[On Use] If the target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Coin Power +1
CoinEffect2.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Dusting Outis Icon.png
4 Blunt.png + 4
Coin.pngCoin.pngCoin.png
Dusting  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x2
[On Use] If the target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Coin Power +1
[Clash Win] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect2.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect3.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

As Mistress Commands Outis Icon.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
As Mistress Commands  
SkillAttack.png 49 (45+4) Atk Weight ⯀
Amt. x1
[On Use] If the target has 7+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Coin Power +1
[Clash Win] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect4.png
[On Hit] Inflict 3 Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor
- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit
- Units without SP: -10% chance to flip Heads
- Reduce by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
next Turn
[On Hit] If the target has Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor
- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit
- Units without SP: -10% chance to flip Heads
- Reduce by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
, inflict Gloom Affinity damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target (max 30)

Insolent Fool…! Outis Icon.png
4 Evade.png + 10
Coin.png
Insolent Fool…!  
SkillDefense.png 42 (45-3) Atk Weight ⯀
[On Evade] Inflict 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
(6 times per turn)

Passives
The Mistress's Voice...!  
LcbSinGloom.png × 3 Res
- When Clashing against targets with less than 0 SP, Clash Power +1 and deal +20% more damage
- Deal +30% more damage against targets with Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor
- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit
- Units without SP: -10% chance to flip Heads
- Reduce by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.

- When winning a Clash without losing a single Coin, heal 10 SP. If this unit is already at max SP, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (2 times per turn)
Retainer of the King in Binds  
- Gain Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
and Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for this Encounter.
- At every Turn Start, the King in Binds blesses this unit with grace.
- The grace of the King in Binds changes every turn, in the following order: Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
, SP Heal, and HP Heal. If there are less than 6 surviving Retainers (Peccatulum Invidiae), boost the grace's strength.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clash Count against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +20
Support Passive
Butler Training  
LcbSinGloom.png × 4 Owned
Clash Power +1 to 1 ally with the most SP when clashing against targets with less than -25 SP


Refracted Peccatulum Invidiae? - Wuthering Heights Butler Faust

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Wuthering Heights Butler Faust
Wuthering Heights Butler Faust Idle Sprite.png
Info
Rarity IDNumber2.png Level 45
Season Season 4 -
Clear All Cathy
Uptie Tier Uptie4.png
Status
HP.png 198 SPEED.png 3~7 Defense.png 44
Stagger Thresholds
65% (128HP.png) - 35% (69HP.png) - 15% (30HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Normal
[x1]
Skills

Confiscation Faust Icon.png
3 Slash.png + 4
Coin.pngCoin.png
Confiscation  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x3
[On Use] If the target has 6+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Coin Power +1
CoinEffect2.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Interloper Reception Faust Icon.png
4 Blunt.png + 5
Coin.pngCoin.png
Interloper Reception  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x2
[On Use] If the target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Clash Power +1
[On Use] If the target has 3+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count, Coin Power +1
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count

Reception Arts 4 Heartseal Faust Icon.png
4 Slash.png + 2
Coin.pngCoin.pngCoin.pngCoin.png
Reception Arts 4: Heartseal  
SkillAttack.png 49 (45+4) Atk Weight ⯀
Amt. x1
[On Use] If the target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count, Coin Power +2
CoinEffect1.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect4.png
[On Hit] Inflict 2 Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor
- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit
- Units without SP: -10% chance to flip Heads
- Reduce by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
next turn
[On Hit] If the target has Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor
- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit
- Units without SP: -10% chance to flip Heads
- Reduce by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
, inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count

Hunting Plans Faust Icon.png
7 Guard.png + 6
Coin.png
Hunting Plans  
SkillDefense.png 46 (45+1) Atk Weight ⯀
[On Use] If the target has 10+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Coin Power +7

Passives
Butler Style Response  
LcbSinGloom.png × 4 Owned
- Clash Win: inflict 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on target (3 times per turn)
- If the target has Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor
- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit
- Units without SP: -10% chance to flip Heads
- Reduce by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
, inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
instead
Retainer of the King in Binds  
- Gain Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
and Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for this Encounter.
- At every Turn Start, the King in Binds blesses this unit with grace.
- The grace of the King in Binds changes every turn, in the following order: Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
, SP Heal, and HP Heal. If there are less than 6 surviving Retainers (Peccatulum Invidiae), boost the grace's strength.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clash Count against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +20
Support Passive
Anticipatory Training  
LcbSinGloom.png × 4 Owned
When 1 ally with the least SP hits an enemy with 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, the ally heals 3 SP On Hit (4 times per turn)


Refracted Peccatulum Invidiae? - Edgar Family Butler Ishmael

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Edgar Family Butler Ishmael
Edgar Family Butler Ishmael Idle Sprite.png
Info
Rarity IDNumber2.png Level 45
Season Season 4 -
Clear All Cathy
Uptie Tier Uptie4.png
Status
HP.png 186 SPEED.png 4~6 Defense.png 44
Stagger Thresholds
65% (121HP.png) - 35% (65HP.png) - 15% (28HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]
Skills

Sweeping Redirection Ishmael Icon.png
3 Blunt.png + 4
Coin.pngCoin.png
Sweeping Redirection  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x3
If this unit's Speed is faster than the target's, Coin Power +1
[On Use] Gain +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count
CoinEffect1.png
[On Hit] Gain 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
CoinEffect2.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Crit] Gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn

Housekeeping Ishmael Icon.png
4 Slash.png + 5
Coin.pngCoin.png
Housekeeping  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x2
If this unit's Speed is faster than the target's, Coin Power +1
[On Use] Gain +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count
[Clash Win] Gain 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).

CoinEffect1.png
[On Hit] Gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn
[On Crit] Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
[On Hit] Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
CoinEffect2.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Restraining Technique Ishmael Icon.png
4 Slash.png + 3
Coin.pngCoin.pngCoin.png
Restraining Technique  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
If this unit's Speed is faster than the target's, Coin Power +1
[On Use] Gain 6 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).

CoinEffect1.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect2.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect3.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
[On Hit] Inflict 1 Slash Fragility.pngSlash FragilitySlash Fragility.png Slash Fragility
Take +(X*10)% damage from Slash skills this turn. (Max 100%)
next turn

Edgar Family Butler Ishmael Evade Icon.png
3 Evade.png + 10
Coin.png
Evade  
SkillDefense.png 44 (45-1) Atk Weight ⯀
[On Evade] Heal 5 SP (once per turn)

Passives
Deep Cleaning  
LcbSinGloom.png × 5 Owned
If this unit Critically Hits against targets with slower Speed than this unit's, inflict 1 additional Potency for negative effects with its Skills (3 times per turn)
Retainer of the King in Binds  
- Gain Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
and Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for this Encounter.
- At every Turn Start, the King in Binds blesses this unit with grace.
- The grace of the King in Binds changes every turn, in the following order: Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
, SP Heal, and HP Heal. If there are less than 6 surviving Retainers (Peccatulum Invidiae), boost the grace's strength.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clash Count against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +20
Support Passive
Loyal Supporter  
LcbSinGloom.png × 5 Owned
When 1 ally with the fastest Speed attacks a target with Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, deal +1% more damage for every 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on target (max 20%)


Backup Identities

Refracted Peccatulum Invidiae? - Dead Rabbits Boss Meursault

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Dead Rabbits Boss Meursault
Dead Rabbits Boss Meursault Idle Sprite.png
Info
Rarity IDNumber2.png Level 45
Season Season 4 -
Clear All Cathy
Uptie Tier Uptie4.png
Status
HP.png 193 SPEED.png 4~7 Defense.png 47
Stagger Thresholds
65% (125HP.png) - 35% (68HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Fatal
[x2]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Normal
[x1]
Skills

Bat Strike Meursault Icon.png
5 Blunt.png + 6
Coin.png
Bat Strike  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x3
If the target has 5+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Coin Power +2
CoinEffect1.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

Smackdown Meursault Icon.png
4 Pierce.png + 5
Coin.pngCoin.png
Smackdown  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x2
[On Use] If the target has 6+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Coin Power +1
[Clash Win] Inflict +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
CoinEffect2.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

[On Hit] If the target has 4+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

Relentless Meursault Icon.png
4 Blunt.png + 2
Coin.pngCoin.pngCoin.pngCoin.png
Relentless  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
[On Use] If the target has 3+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Clash Power +1
[On Use] If the target has 6+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, Coin Power +1
[Clash Win] Inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

CoinEffect4.png
[On Hit] Inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

[On Hit] If the target has 6+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
next turn

Dead Rabbits Boss Meursault Counter Icon.png
7 Blunt.png + 6
Coin.png
Counter  
SkillAttack.png 46 (45+1) Atk Weight ⯀
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

Passives
Buy Time  
LcbSinGluttony.png × 3 Res
Clash Power +1 against targets with Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

Clash Power +2 if the target has 5+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
Retainer of the King in Binds  
- Gain Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
and Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for this Encounter.
- At every Turn Start, the King in Binds blesses this unit with grace.
- The grace of the King in Binds changes every turn, in the following order: Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
, SP Heal, and HP Heal. If there are less than 6 surviving Retainers (Peccatulum Invidiae), boost the grace's strength.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clash Count against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +30
Support Passive
My Responsibility  
LcbSinGluttony.png × 3 Res
When 1 ally with the fastest Speed hits an enemy with 3+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
(3 times per enemy per turn)


Refracted Peccatulum Invidiae? - Dieci Assoc. South Section 4 Hong Lu

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Dieci Assoc. South Section 4 Hong Lu
Dieci Assoc. South Section 4 Hong Lu Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 191 SPEED.png 3~7 Defense.png 44
Stagger Thresholds
70% (134HP.png) - 30% (57HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Fatal
[x2]
Normal
[x1]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]
Skills

Expend Knowledge Hong Lu Icon.png
5 Slash.png + 5
Coin.png
Expend Knowledge  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x3
[On Use] Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
1 Skill of the highest rank in all of this unit's Skill Slots
[On Use] Clash Power +(Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
- 1)
CoinEffect1.png
[Heads Hit] Inflict +1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[On Hit] Reuse Coin (Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
- 1) times

Unveil Hong Lu Icon.png
4 Slash.png + 4
Coin.pngCoin.pngCoin.png
Unveil  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x2
[On Use] Randomly Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
2 of this unit's Skills in ascending order of ranks from all of its Skill Slots
[On Use] Coin Power +(Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
- 1)
CoinEffect3.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Cyclical Knowledge Hong Lu Icon.png
5 Blunt.png + 3
Coin.pngCoin.pngCoin.png
Cyclical Knowledge  
SkillAttack.png 49 (45+4) Atk Weight ⯀
Amt. x1
[On Use] At 2+ Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
, gain Coin Power equal to Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)

[On Use] Deal +3% more damage per Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on target (Max 30%)
CoinEffect3.png
[On Hit] Inflict +4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[After Attack] If the target is Staggered or defeated, heal 10 SP

Guiding Steps Hong Lu Icon.png
4 Evade.png + 10
Coin.png
Guiding Steps  
SkillDefense.png 42 (45-3) Atk Weight ⯀
[On Use] Randomly Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
2 of this unit's Skills in ascending order of ranks from all of its Skill Slots

Passives
Peering Through a Key  
LcbSinGloom.png × 3 Res
When Discarding a Skill, gain 'Damage Up' equal to the Discarded Skill Rank. (Max 3 per turn)
When other allies Discard a Skill, and if the ally's Discarded Skill Rank is higher than this unit's Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
value, this unit gains +1 Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
.
Retainer of the King in Binds  
- Gain Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
and Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for this Encounter.
- At every Turn Start, the King in Binds blesses this unit with grace.
- The grace of the King in Binds changes every turn, in the following order: Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
, SP Heal, and HP Heal. If there are less than 6 surviving Retainers (Peccatulum Invidiae), boost the grace's strength.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clash Count against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +30
Support Passive
Enlightenment  
LcbSinGloom.png × 4 Owned
After Attack: If the target is in a staggered or defeated state by an attack from 1 ally with the least SP, the ally heals 7 SP.


Refracted Peccatulum Invidiae? - Dieci Assoc. South Section 4 Rodion

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Dieci Assoc. South Section 4 Rodion
Dieci Assoc. South Section 4 Rodion Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 228 SPEED.png 4~6 Defense.png 50
Stagger Thresholds
50% (114HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Fatal
[x2]
Skills

Illuminate Thy Vacuity Rodion.png
3 Blunt.png + 2
Coin.pngCoin.pngCoin.png
Illuminate Thy Vacuity  
SkillAttack.png 44 (45-1) Atk Weight ⯀
Amt. x3
Gain (Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
x 5% of Max HP) Shield if this Skill is Discarded
[On Use] If Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
is 2 or higher, gain Coin Power by (Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
-1)
CoinEffect3.png
[On Hit] Lower user's Stagger Threshold by 10

Weight of Knowledge Rodion.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Weight of Knowledge  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x2
Gain (Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
x 10% of Max HP) Shield if this Skill is Discarded
[On Use] Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
1 Skill of the lowest rank in all of this unit's Skill Slots
[On Use] This slot gains 5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
next turn
[On Use] If target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, gain Clash Power +2
CoinEffect4.png
[On Hit] Inflict 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Excruciating Study Rodion.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Excruciating Study  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x1
Gain (Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
x 20% of Max HP) Shield if this Skill is Discarded
[On Use] Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
2 Skills of the lowest ranks in all of this unit's Skill Slots
[On Use] This Slot gains 5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
next turn
[On Use] If target has 7+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, gain Coin Power +1
CoinEffect1.png
[On Hit] Inflict +4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect4.png
[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count

Fixated Study Rodion.png
15 Guard.png + 5
Coin.png
Fixated Study  
SkillDefense.png 50 (45+5) Atk Weight ⯀
[On Use] Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
1 Skill of the highest rank in all of this unit's Skill Slots
[On Use] This Slot gains 5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
next turn

Passives
Incandescent Enlightenment  
LcbSinGloom.png × 3 Owned
Gain Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
next turn based on the damage that this unit took this turn.
(Shield damage included in the calculation. Maxes out when taking damage equal to 25% of Max HP at turn start.
Max Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
gained by this effect: 5)
If this unit has 3 Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
at the end of the turn, remove 1 negative effect applied to self
Retainer of the King in Binds  
- Gain Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
and Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for this Encounter.
- At every Turn Start, the King in Binds blesses this unit with grace.
- The grace of the King in Binds changes every turn, in the following order: Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
, SP Heal, and HP Heal. If there are less than 6 surviving Retainers (Peccatulum Invidiae), boost the grace's strength.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clash Count against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +30
Support Passive
Missionary of Knowledge  
LcbSinGloom.png × 5 Owned
1 ally with the highest Max HP gains Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
next turn based on the damage that they took this turn.
(Shield damage included in the calculation. Maxes out when taking damage equal to 15% of Max HP at turn start.
Max Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
gained by this effect: 3)


Refracted Peccatulum Invidiae? - Dieci Assoc. South Section 4 Yi Sang

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Dieci Assoc. South Section 4 Yi Sang
Dieci Assoc. South Section 4 Yi Sang Idle Sprite.png
Info
Rarity IDNumber2.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 209 SPEED.png 4~6 Defense.png 48
Stagger Thresholds
60% (125HP.png) - 30% (63HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Normal
[x1]
Skills

Expend Knowledge Yi Sang Icon.png
3 Pierce.png + 4
Coin.pngCoin.png
Expend Knowledge  
SkillAttack.png 44 (45-1) Atk Weight ⯀
Amt. x3
Gain (Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
x 3% of Max HP) Shield if this Skill is Discarded
[On Use] Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
1 Skill of the highest rank in all of this unit's Skill Slots
[On Use] If target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Coin Power +1
CoinEffect1.png
[On Hit] Lower user's Stagger Threshold by Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
CoinEffect2.png
[On Hit] Lower user's Stagger Threshold by Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)

Seal Shut Yi Sang Icon.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.png
Seal Shut  
SkillAttack.png 44 (45-1) Atk Weight ⯀
Amt. x2
Gain (Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
x 6% of Max HP) Shield if this Skill is Discarded
[On Use] Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
1 Skill of the highest rank in all of this unit's Skill Slots
[On Use] If the target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Coin Power +1
[On Use] Gain +3 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn
CoinEffect2.png
[On Hit] Inflict Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
equal to Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
CoinEffect3.png
[On Hit] Inflict Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
equal to Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)

Grace of Knowledge Yi Sang Icon.png
4 Blunt.png + 2
Coin.pngCoin.pngCoin.pngCoin.png
Grace of Knowledge  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
Gain (Insight.pngInsightInsight.png Insight
Last Discarded Skill Rank: X (Base Value: 1)
x 12% of Max HP) Shield if this Skill is Discarded
[On Use] Gain +10 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn
[On Use] At 50%- HP, Coin Power +1
CoinEffect4.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count

Fixated Study Yi Sang Icon.png
12 Guard.png + 6
Coin.png
Fixated Study  
SkillDefense.png 48 (45+3) Atk Weight ⯀
[On Use] Randomly Discard.pngDiscardDiscard.png Discard
- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
2 of this unit's Skills in ascending order of ranks from all of its Skill Slots
[On Use] Gain +5 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn

Passives
Sinking Knowledge  
LcbSinSloth.png × 3 Owned
When attacked, inflict 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on the attacker. When attacked while Shielded, inflict 1 additional Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on the attacker. (4 times max)
Retainer of the King in Binds  
- Gain Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
and Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for this Encounter.
- At every Turn Start, the King in Binds blesses this unit with grace.
- The grace of the King in Binds changes every turn, in the following order: Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
, SP Heal, and HP Heal. If there are less than 6 surviving Retainers (Peccatulum Invidiae), boost the grace's strength.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clash Count against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +30
Support Passive
Reviewed Knowledge  
LcbSinSloth.png × 4 Owned
When 1 ally with the highest Speed Discards a Skill, gain (5 x Discarded Skill rank)% of the Max HP as Shield (2 times per turn)


Refracted Peccatulum Invidiae? - Cinq Assoc. South Section 5 Director Don Quixote

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Cinq Assoc. South Section 5 Director Don Quixote
Cinq Assoc. South Section 5 Director Don Quixote Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 175 SPEED.png 4~7 Defense.png 43
Stagger Thresholds
70% (122HP.png) - 40% (70HP.png) - 20% (35HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]
Skills

Remise Don Quixote Icon.png
4 Pierce.png + 3
Coin.pngCoin.png
Remise  
SkillAttack.png 49 (45+4) Atk Weight ⯀
Amt. x3
At 7+ Speed, Coin Power +2
[Clash Win] Gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn
CoinEffect2.png
[Hit after Clash Win] Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn

Flèche Don Quixote Icon.png
5 Pierce.png + 5
Coin.pngCoin.png
Flèche  
SkillAttack.png 49 (45+4) Atk Weight ⯀
Amt. x2
[On Use] Gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn
[Clash Win] Deal more damage based on Clash count (+5% per Clash Count, Max 50%)
CoinEffect2.png
[On Hit] Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn

Salut! Don Quixote Icon.png
6 Pierce.png + 6
Coin.pngCoin.png
Salut!  
SkillAttack.png 49 (45+4) Atk Weight ⯀
Amt. x1
At 10+ Speed, Coin Power +3
[Clash Win] Deal more damage based on Clash count (+10% per Clash Count, Max 100%)
CoinEffect1.png
[On Hit] Inflict Declared Duel.pngDeclared Duel - Don QuixoteDeclared Duel.png Declared Duel - Don Quixote
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
CoinEffect2.png
[On Kill] Heal 15 SP

Cinq Association South Section 5 Director Don Quixote Evade Icon.png
4 Evade.png + 10
Coin.png
Défensive  
SkillDefense.png 45 (45+0) Atk Weight ⯀
[On Evade] Target loses 3 SP

Passives
A Noble Duel  
LcbSinPride.png × 3 Res
If Speed of all allies is higher than Speed of all enemies, this unit deals more damage based on the Speed difference between it and the slowest enemy. (+6% per 1 point of difference, Max 30%)
Retainer of the King in Binds  
- Gain Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
and Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for this Encounter.
- At every Turn Start, the King in Binds blesses this unit with grace.
- The grace of the King in Binds changes every turn, in the following order: Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
, SP Heal, and HP Heal. If there are less than 6 surviving Retainers (Peccatulum Invidiae), boost the grace's strength.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clash Count against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +30
Support Passive
Dueling Request  
LcbSinPride.png × 3 Res
If Speed of all allies is higher than Speed of all enemies, the fastest ally deals more damage based on the Speed difference between it and the slowest enemy. (+3% per 1 point of difference, Max 15%)


Refracted Peccatulum Invidiae? - Cinq Assoc. South Section 4 Director Sinclair

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Cinq Assoc. South Section 4 Director Sinclair
Cinq Assoc. South Section 4 Director Sinclair Idle Sprite.png
Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 201 SPEED.png 4~8 Defense.png 45
Stagger Thresholds
65% (131HP.png) - 35% (70HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]
Skills

Remise Sinclair Icon.png
3 Pierce.png + 4
Coin.pngCoin.png
Remise  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x3
If this unit's Speed is faster than the target's by 2 or more, Coin Power +1
[On Use] Gain +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count
CoinEffect1.png
[On Hit] Gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn
CoinEffect2.png
[On Hit] Gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn

Engagement Sinclair Icon.png
4 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Engagement  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x2
If this unit's Speed is higher than the target's, Coin Power +1 for every 2 Speed difference (Max 2)
[Clash Win] Gain +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count
CoinEffect1.png
[On Hit] Gain +1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count
CoinEffect2.png
[On Hit] Gain +1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count

Contre Attaque Sinclair Icon.png
5 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Contre Attaque  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x1
If this unit's Speed is higher than the target's, Coin Power +1 for every 2 Speed difference (Max 3)
[Clash Win] Consume 10 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count. Gain Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
equal to Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count consumed. Against targets with Declared Duel.pngDeclared Duel - SinclairDeclared Duel.png Declared Duel - Sinclair
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
, gain Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
equal to (Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count consumed x 2) instead
[Clash Win] If this unit conducted a Single Combat.pngSingle CombatSingle Combat.png Single Combat
Established when the attacked Slot is targeted by a single unit, and only by that single unit. This condition is established only between the attacking unit and the attacked Slot. (Does not apply to reused Skills)
with the target Slot's Attack Skill, inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
On Hit (Twice per turn)
CoinEffect1.png
[On Hit] Inflict Declared Duel.pngDeclared Duel - SinclairDeclared Duel.png Declared Duel - Sinclair
- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
CoinEffect3.png
+50% Damage on Critical Hit

Defensive Sinclair Icon.png
4 Evade.png + 10
Coin.png
Défensive  
SkillDefense.png 48 (45+3) Atk Weight ⯀

Passives
Slumbering Bloodlust  
LcbSinPride.png × 5 Owned
Turn End: Gain +2 Max Speed next turn for every 5 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count (Max 6)
Combat Start: If Speed of all allies is higher than Speed of all enemies, gain 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG Up
Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)
Retainer of the King in Binds  
- Gain Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
and Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for this Encounter.
- At every Turn Start, the King in Binds blesses this unit with grace.
- The grace of the King in Binds changes every turn, in the following order: Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
, SP Heal, and HP Heal. If there are less than 6 surviving Retainers (Peccatulum Invidiae), boost the grace's strength.
Peccatulum Invidiae?  
Deal +15% damage and take -15% damage
Refracted Struggle  
At 10+ Clash Count against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind  
Starting SP +30
Support Passive
Too Slow  
LcbSinPride.png × 3 Res
The fastest ally, On Evade, gains 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn (Max 5)