Cassetti/Enemy

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Cassetti

LcbSinLust.pngCassetti
Cassetti Idle Sprite.png
Info
Risk Level Undef Label.png Code Undef. Core HP.png 1711
Sanity.png Panic Type
Name Low Morale Panic
Bloodthirst Panic.png
Bloodthirst

Turn Start: Gain 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
and Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)



Turn Start: Gain 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
and Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)


Parts

Abno Part Body.png Status
HP.png 1711 SPEED.png 2~4 Defense.png 40
Stagger Thresholds
33% (565HP.png) - -20% (-342HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Weak
[x1.2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Ineff.
[x0.5]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Weak
[x1.25]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Weak
[x1.5]

Skills
Abno Part Body.png Body
Grovel Before Me Cassetti.png
4 Slash.png + 6
Coin.png
Grovel Before Me  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
[On Use] If the target has 4+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Clash Power +1
CoinEffect1.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Pathetic One Cassetti.png
4 Slash.png + 6
Coin.png
Pathetic One  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
[On Use] If the target has 4+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Clash Power +1
CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
Go... Go Away... Cassetti.png
4 Slash.png + 4
Coin.pngCoin.png
Go... Go Away...!  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
[On Use] If the target has 4+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Clash Power +1
[On Use] Deal +5% more damage for every Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count on the target (max 20%)
CoinEffect2.png
[On Hit] Inflict 8 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
The Parade's Prince Cassetti.png
5 Slash.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
The Parade's Prince  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
[Combat Start] Gain Atk Weight equal to the number of targets with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
(max 5)
[On Use] If the target has 4+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Base Power +1
[On Use] If the target has 3+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Coin Power +1
[Clash Lose] Lose 1 Stored Blood.pngStored BloodStored Blood.png Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP

CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect2.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect3.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect4.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Blood... Blood... Blood... Cassetti.png
8 Pierce.png + 4
Coin.pngCoin.png
Blood... Blood... Blood...!  
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
[On Use] If the target has 8+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Coin Power +1
[Clash Lose] Lose 1 Stored Blood.pngStored BloodStored Blood.png Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP

CoinEffect1.png
[On Hit] Inflict 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Hit] If the target has 10+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, the next Coin deals +20% more damage
CoinEffect2.png
[On Hit] Gain 1 Stored Blood.pngStored BloodStored Blood.png Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP

[On Hit] Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
Abno Part Body.png Body
Leave Me Alone... Cassetti.png
4 Evade.png + 10
Coin.png
Leave Me Alone...!  
SkillDefense.png 45 (45+0) Atk Weight ⯀
[On Use] Base Power +1 for every Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count on the target (max 4)
Abno Part Body.png Body
I Am... The Prince... of the Parade... Cassetti.png
1 Slash.png + 1
Coin.png
I Am... The Prince... of the Parade...!  
SkillAttack.png 45 (45+0) Atk Weight ⯀⯀⯀⯀⯀⯀
[Unclashable]
[On Use] Double the amount healed by Hardblood Glaive
[On Use] Reset SP to 0
[After Attack] Gain 10 Stored Blood.pngStored BloodStored Blood.png Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP

Does not get Staggered this turn; ends turn after using this Skill.
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect2.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect3.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect4.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
I'm... Never... Going Back... Cassetti.png
5 Slash.png + 4
Coin.pngCoin.pngCoin.pngCoin.png
I'm... Never... Going Back...!  
SkillAttack.png 45 (45+0) Atk Weight ⯀⯀⯀⯀⯀⯀
[On Use] Clash Power +1 for every 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target (max 3)
[On Use] If the target has 4+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Coin Power +1
[On Use] Deal +5% more damage for every Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target (max 20%)
[On Use] Double the amount healed by Hardblood Glaive
[After Attack] Gain 10 Stored Blood.pngStored BloodStored Blood.png Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP

CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect3.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect4.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Passives
Stored Blood  
At Turn End, depending on the Stored Blood.pngStored BloodStored Blood.png Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP
value on self:
- At a value lesser than or equal to 5 Stored Blood.pngStored BloodStored Blood.png Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP
, gain 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
, 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
, and 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
next turn for every Stored Blood.pngStored BloodStored Blood.png Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP
lost
- At a value greater than 5 Stored Blood.pngStored BloodStored Blood.png Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP
, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
for every excess value
Must Retain Blood  
Gains a new pattern when Stored Blood.pngStored BloodStored Blood.png Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP
reaches 0 for the first time
Fix this unit's speed to 10 when using the Skill 'I Am.. The Prince... of the Parade...!'
The Prince's Frenzy  
When this unit reaches 30% HP, gain Bloodtinged Craving.pngBloodtinged CravingBloodtinged Craving.png Bloodtinged Craving
- Gain 1 Clash Power Up and 1 Damage Up every turn
- On Hit, gain 1 Stored Blood
- If this unit did not gain Stored Blood this turn, gain 2 Fragile, 1 Haste, and 4 Offense Level Up next turn instead of the above effect
Hardblood Glaive  
Prioritizes targets with the highest sum of Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and Count
On Hit, if the target has Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, heal 2% HP
Sanguivore - Coagulation  
When this unit has Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
:
- Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
for every 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
(max 10)
- Gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power Up
Clash Power +X for this turn.
for every 10 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
(max 5)
- Take 50% less damage from Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
(rounded down)
Fixed Panic  
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
Panic Recovery  
Turn End: if in Panic, reset SP to 0.


Behavior

Cassetti starts the battle with 5 Stored Blood.pngStored BloodStored Blood.png Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP
.

Initially, Cassetti uses a relatively simple 3-Turn Skill Rotation:
- Grovel Before Me, Grovel Before Me, Grovel Before Me, Pathetic One, Pathetic One, Leave Me Alone…!
- Grovel Before Me, Grovel Before Me, Pathetic One, Pathetic One, Go… Go Away…!, Leave Me Alone…!
- Grovel Before Me, Grovel Before Me, Pathetic One, Go… Go Away…!, The Parade's Prince, Leave Me Alone…!

After reaching 0 Stored Blood.pngStored BloodStored Blood.png Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP
for the first time (after losing a cumulative 25% Max HP (428 HP)), Cassetti's Speed will be fixed to 10, and use the following Skill:
- I Am… The Prince… of the Parade…!
Then, he will use the following Skill Rotation:
- Blood… Blood… Blood…!, Grovel Before Me, Grovel Before Me, Pathetic One, Go… Go Away…!, Leave Me Alone…!
- Blood… Blood… Blood…!, Grovel Before Me, Pathetic One, Go… Go Away…!, The Parade's Prince, Leave Me Alone…!
- Blood… Blood… Blood…!, Grovel Before Me, Pathetic One, Go… Go Away…!, Go… Go Away…!, Leave Me Alone…!
When at or under 5 Stored Blood.pngStored BloodStored Blood.png Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP
in this Phase, Cassetti will replace the bolded Skills with 'I'm… Never… Going Back…!'.

Upon reaching 30% Max HP (513 HP), Cassetti will gain Bloodtinged Craving.pngBloodtinged CravingBloodtinged Craving.png Bloodtinged Craving
- Gain 1 Clash Power Up and 1 Damage Up every turn
- On Hit, gain 1 Stored Blood
- If this unit did not gain Stored Blood this turn, gain 2 Fragile, 1 Haste, and 4 Offense Level Up next turn instead of the above effect
, and use the following Skill Rotation as long as he remains under the 30% Max HP mark (he will revert to the above Skill Rotation once healed above 30% Max HP).
- Blood… Blood… Blood…!, Blood… Blood… Blood…!, The Parade's Prince, The Parade's Prince, Go… Go Away…!, Go… Go Away…!
- I'm… Never… Going Back…!, Go… Go Away…!, Go… Go Away…!, The Parade's Prince, The Parade's Prince, Blood… Blood… Blood…!