Status | |||||
---|---|---|---|---|---|
1711 | 2~4 | 40 | |||
Stagger Thresholds | |||||
33% (565) - -20% (-342) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Ineff. [x0.5] |
Endure [x0.75] |
Normal [x1] |
Weak [x1.25] |
Normal [x1] |
Weak [x1.5] |
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | Undef. | Core | 1711 |
Status | |||||
---|---|---|---|---|---|
1711 | 2~4 | 40 | |||
Stagger Thresholds | |||||
33% (565) - -20% (-342) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Ineff. [x0.5] |
Endure [x0.75] |
Normal [x1] |
Weak [x1.25] |
Normal [x1] |
Weak [x1.5] |
4 + 6 |
Grovel Before Me Amt. x1 [On Use] If the target has 4+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +1 [On Hit] Inflict 4 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
4 + 6 |
Pathetic One Amt. x1 [On Use] If the target has 4+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +1 [On Hit] Inflict +2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
4 + 4 |
Go... Go Away...! Amt. x1 [On Use] If the target has 4+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Clash Power +1 [On Use] Deal +5% more damage for every Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on the target (max 20%) [On Hit] Inflict 8 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
5 + 3 |
The Parade's Prince Amt. x1 [Combat Start] Gain Atk Weight equal to the number of targets with Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (max 5) [On Use] If the target has 4+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Base Power +1 [On Use] If the target has 3+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Coin Power +1 [Clash Lose] Lose 1 Stored Blood Stored Blood - Max Value: 10 - Lose 1 value every time this unit loses 5% HP. - On Hit, heal 1% of this unit's HP [On Hit] Inflict +2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict +2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 4 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
8 + 4 |
Blood... Blood... Blood...! Amt. x1 [On Use] If the target has 8+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Coin Power +1 [Clash Lose] Lose 1 Stored Blood Stored Blood - Max Value: 10 - Lose 1 value every time this unit loses 5% HP. - On Hit, heal 1% of this unit's HP [On Hit] Inflict 5 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] If the target has 10+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., the next Coin deals +20% more damage [On Hit] Gain 1 Stored Blood Stored Blood
- Max Value: 10 - Lose 1 value every time this unit loses 5% HP. - On Hit, heal 1% of this unit's HP [On Hit] Inflict 1 Bind Bind Speed -X for this turn. next turn |
4 + 10 |
Leave Me Alone...! [On Use] Base Power +1 for every Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on the target (max 4) |
1 + 1 |
I Am... The Prince... of the Parade...! [Unclashable] [On Use] Double the amount healed by Hardblood Glaive [On Use] Reset SP to 0 [After Attack] Gain 10 Stored Blood Stored Blood - Max Value: 10 - Lose 1 value every time this unit loses 5% HP. - On Hit, heal 1% of this unit's HP Does not get Staggered this turn; ends turn after using this Skill. [On Hit] Inflict 2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
5 + 4 |
I'm... Never... Going Back...! [On Use] Clash Power +1 for every 5 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 3) [On Use] If the target has 4+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Coin Power +1 [On Use] Deal +5% more damage for every Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (max 20%) [On Use] Double the amount healed by Hardblood Glaive [After Attack] Gain 10 Stored Blood Stored Blood - Max Value: 10 - Lose 1 value every time this unit loses 5% HP. - On Hit, heal 1% of this unit's HP [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
Cassetti starts the battle with 5 Stored Blood Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP.
Initially, Cassetti uses a relatively simple 3-Turn Skill Rotation:
- Grovel Before Me, Grovel Before Me, Grovel Before Me, Pathetic One, Pathetic One, Leave Me Alone…!
- Grovel Before Me, Grovel Before Me, Pathetic One, Pathetic One, Go… Go Away…!, Leave Me Alone…!
- Grovel Before Me, Grovel Before Me, Pathetic One, Go… Go Away…!, The Parade's Prince, Leave Me Alone…!
After reaching 0 Stored Blood Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP for the first time (after losing a cumulative 25% Max HP (428 HP)), Cassetti's Speed will be fixed to 10, and use the following Skill:
- I Am… The Prince… of the Parade…!
Then, he will use the following Skill Rotation:
- Blood… Blood… Blood…!, Grovel Before Me, Grovel Before Me, Pathetic One, Go… Go Away…!, Leave Me Alone…!
- Blood… Blood… Blood…!, Grovel Before Me, Pathetic One, Go… Go Away…!, The Parade's Prince, Leave Me Alone…!
- Blood… Blood… Blood…!, Grovel Before Me, Pathetic One, Go… Go Away…!, Go… Go Away…!, Leave Me Alone…!
When at or under 5 Stored Blood Stored Blood
- Max Value: 10
- Lose 1 value every time this unit loses 5% HP.
- On Hit, heal 1% of this unit's HP in this Phase, Cassetti will replace the bolded Skills with 'I'm… Never… Going Back…!'.
Upon reaching 30% Max HP (513 HP), Cassetti will gain Bloodtinged Craving Bloodtinged Craving
- Gain 1 Clash Power Up and 1 Damage Up every turn
- On Hit, gain 1 Stored Blood
- If this unit did not gain Stored Blood this turn, gain 2 Fragile, 1 Haste, and 4 Offense Level Up next turn instead of the above effect, and use the following Skill Rotation as long as he remains under the 30% Max HP mark (he will revert to the above Skill Rotation once healed above 30% Max HP).
- Blood… Blood… Blood…!, Blood… Blood… Blood…!, The Parade's Prince, The Parade's Prince, Go… Go Away…!, Go… Go Away…!
- I'm… Never… Going Back…!, Go… Go Away…!, Go… Go Away…!, The Parade's Prince, The Parade's Prince, Blood… Blood… Blood…!