W Corp. L3 Cleanup Agent Yi Sang

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I prefer to not be disturbed during my morning commute... What is it?

–Yi Sang, W Corp. L3 Cleanup Agent

W Corp. L3 Cleanup Agent Yi Sang
W Corp. L3 Cleanup Agent Yi Sang Full.png
W Corp. L3 Cleanup Agent Yi Sang Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of W Corp. Icon.png
Season Season 0 Release 2023.11.09
Traits W Corp.
Status
HP.png 202 SPEED.png 3~7 Defense.png 43
Stagger Thresholds
65% (131HP.png) - 35% (71HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
Skills

Dimensional Slit Yi Sang Skill.png
5 Slash.png + 6
Coin.png
Dimensional Slit  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x3
[On Use] Gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
At 10+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, Coin Power +2
CoinEffect1.png
[On Hit] Gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

Energy Cycle Yi Sang Skill.png
5 Pierce.png + 5
Coin.pngCoin.png
Energy Cycle  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x2
[On Use] Gain +7 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
At 10+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, Coin Power +1
CoinEffect1.png
[On Hit] Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.

[On Hit] At 10+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
and +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count

Dimensional Rift Yi Sang Skill.png
5 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Dimensional Rift  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x1
[On Use] At less than 15 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, consume 10 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count to gain +1 Coin Power
[On Use] Consume 15 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count to gain +2 Coin Power
[Before Attack] If 15 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count has been consumed, inflict +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
CoinEffect1.png
[Heads Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[Heads Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
for every 5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count consumed by the Skill (Max 9)
[On Hit] If the Skill consumed 15 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count upon use, inflict 2 Dimensional Rift.pngDimensional RiftDimensional Rift.png Dimensional Rift
Turn End: Gain +X Rupture Count

[On Kill] Gain 5 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn

Hollow Dimension Yi Sang Skill.png
4 Evade.png + 10
Coin.png
Hollow Dimension  
SkillDefense.png 45 (45+0) Atk Weight ⯀
Base Power +1 per 5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count (Max 2)
[On Evade] +1 Potency when applying Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
for the first time with a Skill effect next turn (Max +3 per turn)

Combat Passives
Emptied Thought  
LcbSinGluttony.png × 4 Owned
- At Turn End, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
per 5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count on self next turn. (Max 3)
- If this unit's Skill consumed Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, apply 3 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
to 1 ally with the lowest HP percentage
Support Passive
Cleanup Demonstration  
LcbSinGluttony.png × 4 Owned
1 Ally with the highest Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count deals more damage against targets with Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
based on Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
on target (+1.5% per Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
. Max +15% damage)

Uptie

Uptie Info
Dimensional Slit  
Uptie2.png
  • Coin Effect:
    CoinEffect1.png [Heads Hit] Inflict 2 Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.

Uptie3.png
  • Skill Power: 4 > 5

Uptie4.png
  • Skill Effect:
    At 10+ Charge.pngChargeCharge.png Charge
    Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
    Count, Coin Power +2
  • Coin Effect:
    [Heads Hit] > [On Hit] Inflict 2 Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.

Energy Cycle  
Uptie2.png
  • Skill Effect:
    [On Use] Gain 5 > 6 Charge.pngChargeCharge.png Charge
    Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
    Count
    At 10+ Charge.pngChargeCharge.png Charge
    Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
    Count, Coin Power +1
  • Coin Effect:
    CoinEffect1.png [Heads Hit] > [On Hit] Inflict 1 Bind.pngBindBind.png Bind
    Speed -X for this turn.
    next turn
    CoinEffect2.png [On Hit] At 10+ Charge.pngChargeCharge.png Charge
    Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
    Count, inflict 3 Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.

Uptie3.png
  • Skill Power: 4 > 5

Uptie4.png
  • Skill Effect:
    [On Use] Gain 6 > 7 Charge.pngChargeCharge.png Charge
    Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
    Count
  • Coin Effect:
    CoinEffect2.png
    [On Hit] At 10+ Charge.pngChargeCharge.png Charge
    Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
    Count, inflict 3 Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    and +2 Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    Count

Dimensional Rift  
Uptie4.png
  • Skill Effect:
    [Before Attack] If 15 Charge.pngChargeCharge.png Charge
    Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
    Count has been consumed, inflict +3 Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    Count
  • Coin Effect:
    CoinEffect3.png
    [On Hit] Inflict 2 > 3 Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    for every 5 Charge.pngChargeCharge.png Charge
    Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
    Count consumed by the Skill (Max 6 > 9)
    [On Kill] Gain 3 > 5 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
    - Gain (X * 3) Shield.
    - Lose 1 Charge Barrier # after losing (X * 3) Shield.
    - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
    - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn

Hollow Dimension  
Uptie2.png

Uptie3.png

Uptie4.png
  • Sin Affinity: None > LcbSinGloom.png
  • Skill Effect:
    [On Evade] +1 Potency when applying Rupture.pngRuptureRupture.png Rupture
    The next Y time(s) the unit is hit, take X fixed damage.
    for the first time with a Skill effect next turn (Max +3 per turn)

Passives  
Uptie2.png
  • Speed: 3~5 > 3~6

Uptie3.png
  • Speed: 3~6 > 3~7

Uptie4.png
  • Emptied Thought:
    - At Turn End, gain 1 Haste.pngHasteHaste.png Haste
    Speed +X for this turn.
    per 5 Charge.pngChargeCharge.png Charge
    Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
    Count on self next turn. (Max 2 > 3)

Trivia

  • In this Mirror World, Yi Sang is a Level 3 Cleanup Agent for WARP Corp.

Gallery

Navigation

Identities LCB Sinner Yi Sang Profile.png Seven Assoc. South Section 6 Yi Sang Profile.png Molar Office Fixer Yi Sang Profile.png The Pequod First Mate Yi Sang Profile.png Dieci Assoc. South Section 4 Yi Sang Profile.png Blade Lineage Salsu Yi Sang Profile.png Effloresced E.G.O Spicebush Yi Sang Profile.png The Ring Pointillist Student Yi Sang Profile.png Lobotomy E.G.O Solemn Lament Yi Sang Profile.png 
E.G.O Crow's Eye View Yi Sang Icon.png Bygone Days Yi Sang Icon.png 4th Match Flame Yi Sang Icon.png Wishing Cairn Yi Sang Icon.png Dimension Shredder Yi Sang Icon.png Sunshower Yi Sang Icon.png