Mirror Dungeon
Overview
The Mirror Dungeon is a secondary game mode in which the Manager traverses a randomly generated dungeon. A new Mirror Dungeon is released every Season, and each makes extensive changes to the gameplay of the previous Mirror Dungeon. All Mirror Dungeons have two Difficulty levels: Normal and Hard. Entry to Mirror Dungeons is free. However, redeeming their rewards requires spending Enkephalin Modules. The base version of a Mirror Dungeon requires 5 Enkephalin Modules to claim rewards, while the hard version requires 18.
Sin Resources persist in the Dungeon between Encounters, allowing the player to save up resources that can then be spent on later battles.
Rewards
Depending on the difficulty of the of Mirror Dungeon entered, managers who manages to clear them will be able to claim Lunacy and Limbus Pass XP for the Battle Pass with a number of Enkephalin Modules. Theres a weekly bonus limit of 3 clears before the rewards are reduced.
All Weekly Bonus charges will include 250 Free Lunacy.
Leaving the dungeon early still allows you to claim rewards and spend bonuses, but gives fewer resources for the same cost.
Mirror Dungeon Rewards
| |||||
---|---|---|---|---|---|
Dungeon | Enkephalin Cost for redeeming | Rewards (With Weekly Bonus) | Rewards (Without Weekly Bonus) | ||
Mirror of the Dreaming | 5 |
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List of Mirror Dungeons
Every Season, the previous Mirror Dungeon is replaced with a new Mirror Dungeon based on the current Season and its respective Canto. All Mirror Dungeon Normal modes can be accessed upon the completion of Canto II: The Unloving, but completing more Cantos and Intervallos increases the diversity of enemies, as well as unlocking the Hard mode.
Current Mirror Dungeon
- Mirror of the Dreaming
- Replaces Mirror of the Wuthering starting from the 28th November, 2024 update.
- Unlocking Hard Mode requires completion of Canto VII and beating this dungeon in Normal Mode. (Available after 5th December)
- Hard Mode is toggled from Normal Mode in the Theme Pack selection menu. This means that individual Floors can be completed in Hard Mode in Mirror Dungeon runs.
- Hard Mode features additional E.G.O Gift/Mounting Trial choices after the Boss Fight, Super Shops, and exclusive Theme Packs and E.G.O Gifts.
- There are a total of 5 Floors on both difficulties.
- Enemy HP is massively reduced in Normal Mode to compensate for this increase in length.
- The Starlight buff system has been retired, being replaced with a similar system based on team Rest Bonus.
- A single Rest Bonus buff can be chosen after Team Selection, with remaining Rest Bonus charges converted to starting Cost.
- 12 Sinners can be brought into the Dungeon, with a maximum of 6 being onfield at all times. The remaining 6 can be Deployed as Backups.
- Sinners are revived upon moving to a new Floor. SP for dead Sinners are reset to 0, with other Sinners keeping their SP.
- Sinner Levels are fixed at 50 in Normal Mode, and is capped at 50 in Hard Mode.
- Shop and Rest Stop functions are combined.
- Duplicate E.G.O Gifts can now be obtained, with any of the same E.G.O Gift obtained beyond 1 automatically converted to a Sale & Fusion-only E.G.O Gift.
- Shops and E.G.O Fusion will never produce a duplicate E.G.O Gift.
- For Fusion Gifts with set recipes, gaining an ingredient E.G.O Gift when owning the result of the Fusion will result in the ingredient converting to a Sale & Fusion-only E.G.O Gift.
- Replaces Mirror of the Wuthering starting from the 28th November, 2024 update.
Past Mirror Dungeons
- Mirror of the Beginning
- Requires the completion of Canto II to unlock.
- All enemies encountered have been seen in Canto I, Canto II, and Canto III.
- Sinners start out at level 30.
- A maximum of 5 Sinners can be selected at the start. Total of 3 floors.
- Existed from the start of Limbus Company game until 14th December 2023 update, which is replaced by Mirror of the Lake.
- Mirror of Mirrors
- Requires the completion of Canto IV to unlock.
- Unlocking Hard Mode requires completing this dungeon in Normal Mode.
- All enemies encountered have been seen in Canto I, Canto II, Canto III, and Canto IV.
- Level is fixed at 35 in Normal Mode, and is capped at 35 in Hard Mode.
- Starts with 200 Cost in Hard Mode.
- A maximum of 7 Sinners (Normal Mode) or 5 Sinners (Hard Mode) can be selected at the start. Total of 5 floors.
- Existed after Part 3 of Season 2 until 14th December 2023, which is replaced by Mirror of the Lake.
- Requires the completion of Canto IV to unlock.
- Mirror of the Lake
- Replaces Mirror of the Beginning and Mirror of Mirrors starting from the 14th December 2023 update.
- Unlocking Hard Mode requires completion of Canto IV and beating this dungeon in Normal Mode. (Available after 21st December)
- Level is fixed at 40 for all Sinners and their Identities for Normal Mode.
- Level is capped at 40 in Hard Mode, but certain effects can further increase the level.
- All enemies encountered have been seen from the start until Canto V (barring abnormalities at mentioned Canto), including the previous Mirror Dungeons. What kind of enemy you encounter is based on your completion level of Inferno chapters.
- There are a total of 4 floors in Normal Mode. In Hard Mode, there are a total of 5 floors, the 5th containing previous story and Refraction Railway bosses and abnormalities, along with all pre-boss fights in two waves.
- Starts off with all 12 Sinners at bay, but only 6 Sinners can participate in battle at a time.
- Replaces Mirror of the Beginning and Mirror of Mirrors starting from the 14th December 2023 update.
- Mirror of the Wuthering
- Replaces Mirror of the Lake starting from the 2nd May 2024 update.
- Unlocking Hard Mode requires completion of Canto V and beating this dungeon in Normal Mode.
- There are a total of 4 floors in Normal Mode (Simulation), and 5 floors in Hard Mode (Ritornello).
- Enemies start at level 40 in Simulation and level 45 on Ritornello.
- Through the introduction of floor theme packs, you can decide what enemies, bosses, and E.G.O Gifts to encounter on each floor.
- Theme packs can be broadly grouped into story-based, damage type dealt, damage type weaknesses, and status effect based.
- 12 Sinners are selected to enter the dungeon, and 6 Sinners can participate in battle at a time.
- Level is fixed at 45 for all Sinners at the start of Normal Mode runs.
- Level is capped at 45 for all Sinners and their Identities in Hard Mode.
- Encounter Reward Cards occasionally drop after Combat Encounters, giving a choice between random E.G.O Gifts, Cost, Starlight, or sin resources.
- Replaces Mirror of the Lake starting from the 2nd May 2024 update.
Mechanics
Encounters
Mirror Dungeon enemy encounters are randomly chosen from the various enemy groups from the Story Mode, including bosses.
All combat encounter will have an attack type weakness below them. For Abnormality Encounters/Focused Encounters, Sin type weakness will be next to it. If the Boss encounter is an Abnormality, both the attack type and sin type weakness will be displayed.
During certain events, the Mirror Dungeons are modified in some way so as to include Dungeon events and battle encounters related to the ongoing event. During Yield My Flesh to Claim Their Bones, for example, Event-related nodes are dispersed throughout Mirror Dungeons, and the final floor always contains an additional path to fight against the Event-related Boss.
- From Timekilling Time onwards, this feature is replaced with an event-related Theme Pack that is always available on the final Floor.
As of April 25, 2024, the flavor text on all of the encounters no longer exists, only replaced with a single giant text. Additionally, with the release of the Mirror of the Wuthering, the name of all Battle encounters are replaced by the name of the Floor Theme Pack chosen for the current Floor.
Icon | Type | Identity Encounter |
---|---|---|
Single Sword | Normal Encounter | Random Humanoid group of 2-6. |
Heptagonal Coin Icon | Risky Encounter | Random Humanoid/Abnormality group of 2-6, usually at a higher Level. |
Monster Icon | Focused Encounter | Random Peccatula group of 2-6. |
Abnormality Core Icon | Abnormality Focused Encounter | Fought Abnormality corresponds to Abnormality Core displayed. Grants E.G.O Gifts granted upon fighting Abnormality in Random Encounter after victory. |
Exclamation Mark | Boss Encounter | Humanoid/Abnormality Boss Encounter. Each Floor Theme Pack has its own pool of potential bosses. |
Question Mark | Random Encounter | Random Abnormality Event (See Below) |
Dispenser Mark | Shop. Cost can be exchanged here for E.G.O Gifts, Healing, and other Functions. | See #Shop Functions |
Shop Nodes will appear before the final Boss node of every Floor.
Removed Encounters
These encounters no longer exists as of 29th June 2023 update as they became obsolete with changes to the Mirror Dungeon.
Icon | Name | Type | Identity Encounter |
---|---|---|---|
Question mark icon with Heart and a plus at a corner | Health Encounter | HP Recovery | Vending Machine and Oceanic Waves |
Question mark icon with a plus next to an entity at a corner | New Recruit Encounter | Recruiting Sinner | Mirror Room |
Question mark icon with an up arrow next to an entity at a corner | Rank up Encounter | Rank up a Sinner's level by 5. How many depends on the current level of Dungeon | Reinforced Ampoule Exchange |
Rest Bonus
Beginning from Mirror of the Dreaming, Rest Bonus charges are used to acquire Starter Buffs for Mirror Dungeon runs.
Each Identity will gain 1 Rest Bonus charge for each Mirror Dungeon completed without them being Deployed, up to a maximum of 5 Rest Bonus charges. At the start of a Mirror Dungeon, the Rest Bonus of the Deployed team is added to a preexisting bonus of 60 Rest Bonus charges, and Rest Bonus charges can be used to purchase any number of Starter Buffs. The remaining Rest Bonuses are converted to starting Cost, at a ratio of 1 Rest Bonus = 5 Cost.
After the Mirror Dungeon's rewards are redeemed, the initially Deployed team will have all Identities' Rest Bonus charges reset to 0, and all remaining Identities with gain 1 Rest Bonus charge. Identities Deployed through Shops will neither gain nor lose Rest Bonus charges.
Cost
Each enemy Encounter the player successfully defeats allows the manager to earn some Cost. The amount of Cost gained from each Encounter varies according to the type of the Encounter, and the difficulty of the Mirror Dungeon Floor:
Encounter Type | [NORMAL] Cost | [HARD] Cost |
---|---|---|
Normal Encounter | 50 | 60 |
Focused Encounter | 75 | 100 |
Risky Encounter | 100 | 120 |
Abnormality Focused Encounter | 100 | 150 |
Floor Boss Encounter | 120 | 200 |
Certain E.G.O Gifts also increases the Cost gained from Combat Encounters, with varying degrees of efficiency depending on the exact mechanism.
Cost is also gained upon initial entry of the Mirror Dungeon; the exact amount of starting Cost depends on the amount of leftover Rest Bonus charges the Manager had after selecting their Starter Buffs, with a ratio of 1 Rest Bonus = 5 Cost. This is then added to a base starting Cost of 200 Cost.
Certain Starter Buffs also increases the amount of starting Cost.
Cost can be spent at Shops for Sinner Skill replacement, healing, purchasing or boosting E.G.O Gifts, or Team adjustment.
Shop Functions
Name | Type | Cost | Additional Details |
---|---|---|---|
Heal Sinner | Heals either all Sinners or one Sinner | 100 | The manager can choose to heal one Sinner by 50% HP and 45 SP, to heal all Sinners by 15% HP and 15 SP, or to revive a dead Sinner. Can be purchased infinitely many times. |
Team | Adds a new Identity/E.G.O to the team | 100 | Allows the manager to adjust the Identity and/or E.G.O of up to three Sinners. 100 Cost will be spent regardless of the number and nature of replacements. |
Skill Replacement | Replaces the active selected Sinner Identity (picked at random) skill coin with a more powerful variant. | 45 (replace Skill 1 with Skill 2) 75 (Replace Skill 2 with Skill 3) 120 (Replace Skill 1 with Skill 3) |
An attack Skill will be replaced once purchased, meaning you are more likely to encounter said skill during battle for the duration of the dungeon. The Skill that got replaced will appear less frequently. |
E.G.O Gifts | Adds an E.G.O Gift to the arsenal | Dependent (140 - 600) | Does not show already obtained or stage-exclusive E.G.O Gift inside. Displays 4 Gifts per Dispense visit. Certain Rest Bonus buffs can increase this number. |
Refresh | Refresh the pool of E.G.O Gifts being sold, and the Sinner available for Skill Replacement. | 15 Cost; +15 for each refresh | Certain E.G.O Gifts reduce the Cost of Refreshing, or gives a chance for a Cost refund after a Refresh. Certain Rest Bonus buffs give a free Refresh upon entry to a Shop. |
Keyword Refresh | Identical to Refresh, except that the player may choose a Keyword that the Refresh will more likely produce. | 90 Cost; +15 for each refresh (linked with normal Refresh) | Certain Rest Bonus buffs give a free Keyword Refresh upon entry to a Shop. |
Sell E.G.O Gifts | Sell unwanted E.G.O Gifts for Cost | Dependent (+50 - 300) | E.G.O Gift sale price is 50% that of its purchase price. |
Enhance Gifts | Enhances effects of certain E.G.O Gifts. | Depends upon Gift Tier and Enhance Tier (50 - 200) | Not all E.G.O Gifts can be enhanced. For a list of enhanceable E.G.O Gifts and their effects, see List of E.G.O Gifts/Enhance. For exact Cost of enhancing, see table below. |
Fuse Gifts | Fusing multiple E.G.O Gifts to produce a new E.G.O Gift. | Free (save for the fused Gifts) | Fusing multiple E.G.O Gifts of a low tier may produce a Gift of a higher tier. |
Super Shops
Super Shops only appear on Floors cleared on Hard Mode, replacing Regular Shops with a chance tied to the amount of Cost spent at previous Shops: the chance has a baseline of 3%, increasing by 1% per 20 Cost spent. It is inherited between Shop visits, only resetting when a Super Shop generates.
Compared to Regular Shops, Super Shops have the following modifications:
- +3 to the number of E.G.O Gifts displayed, bringing the baseline to 7 E.G.O Gifts per visit.
- 2 Sinner's Skills can be replaced, displaying as the Skill Replacement shop item being still available after the first Replacement is purchased.
- E.G.O Gift Fusion in Super Shops support up to 5 E.G.O Gifts being Fused.
Gift Enhance Costs
Tier | Cost (Upgrade Level 1) | Cost (Upgrade Level 2) |
---|---|---|
I | 50 | 100 |
II | 60 | 120 |
III | 75 | 150 |
IV | 100 | 200 |
Gift Fusion Details
The player must choose a Keyword Category they would like to obtain from the Fusion before the Fusion commences. Fusing more E.G.O Gifts produces a higher chance of producing Gifts of the desired Keyword: 2-Gift Fusions have a 60% chance of producing the Keyword chosen, 3-Gift Fusions have a 90% chance, and Fusions of 4+ Gifts have a 99% chance of producing a Gift of the desired Keyword.
The Tier of result of the Fusion depends on the combined Tiers of the Gifts Fused, utilizing a points system:
Gift Tier | Fusion Points |
---|---|
I | 3 |
II | 6 |
III | 10 |
IV | 15 |
V | 30 |
The Fusion Points from the Fused Gifts are added up, and the following is used to determine the Tier of the resultant Gift. | |
Point Range | Resultant Gift Tier |
≤ 10 Points | I |
11~16 Points | II |
17~24 Points | III |
≥ 25 Points | IV |
Rule of Thumb: Fusion Gift Tier = (sum of Fused E.G.O Gifts' Tiers / 2) (rounded down) | |
Fusion in Super Shops have slightly different Point Ranges: | |
≤ 9 Points | I |
10~14 Points | II |
15~21 Points | III |
≥ 22 Points | IV |
Certain combinations of E.G.O Gifts would also produce specific E.G.O Gifts.
These E.G.O Gifts cannot be obtained through Shops, random Encounter rewards, or Fusion not conforming to the recipe.
A list of all set Fusion Recipes can be found on this page.
E.G.O. Gifts
There are a total of 290 E.G.O. Gifts that you may encounter during a Mirror of the Dreaming run. In all difficulties, you will choose 1 Tier 2 E.G.O Gift from one of 10 Categories (1 for each Sin Affinity and Damage Type) (certain Starter Buffs increase the number of Starting E.G.O Gift Choices). The E.G.O Gifts offered in these categories are fixed (see #Starting E.G.O Gift Choice).
Battle Encounters has a certain chance of letting you pick another upon beating them: 5% for Normal Encounters, 70% for Abnormality/Focused Encounters, 35% for Risky Encounters, and guaranteed for Boss Encounters. Boss Encounters offers you to pick 1 Gift out of 3 (on [NORMAL]) or 2 Gifts out of 4 (on [HARD]) while the rest only offers 1 choice of Gift. You can reject any E.G.O Gifts offered if they do not suit your current run.
Abnormality Encounters may also give you their relevant E.G.O Gift depending on the chosen decision. Gifts earned in this manner cannot be rejected.
A list of all E.G.O Gifts acquirable in the Mirror Dungeons can be found on this page.
Starting E.G.O Gift Choice
Starting E.G.O Gifts | |||||||||
---|---|---|---|---|---|---|---|---|---|
Keyword | Gifts | ||||||||
Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). |
Hellterfly's Dream |
Fiery Down |
Pain of Stifled Rage | ||||||
Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
Wound Clerid |
Little and To-be-Naughty Plushie |
Awe | ||||||
Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Oscillating Bracelet |
Reverberation |
Sour Liquor Aroma | ||||||
Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. |
Barbed Lasso |
Fluorescent Lamp |
Smoking Gunpowder | ||||||
Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
Red Order |
Melted Spring |
Grandeur | ||||||
Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). |
Cigarette Holder |
Stone Tomb |
Old Wooden Doll | ||||||
Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Employee Card |
Portable Battery Socket |
Patrolling Flashlight | ||||||
Slash |
Dreaming Electric Sheep |
Short Cane Sword |
Resolution | ||||||
Pierce |
Gathering Skulls |
Plume of Proof |
Torn Bandolier | ||||||
Blunt |
Today’s Expression |
Pocket Flashcards |
Temporal Bridle |
Abnormality Encounters
In Abnormality Encounters, a random Abnormality will appear, and the Manager will be prompted to make a choice between multiple actions. Abnormalities that appear in previous dungeons may appear in newer dungeons. Some choices can lead to a Focused Encounter. In addition to the rewards shown before the fight, you will also gain 60 Cost like a normal Focused Encounter (Cost increasing E.G.O Gift and Starter Buff are also applied).
For an idea on what choices leads to what results, check their respective information page.
Mirror of the Dreaming | |||||||||
---|---|---|---|---|---|---|---|---|---|
Doomsday Calendar |
Alleyway Watchdog |
Have You Become Strong |
Basilisoup |
Headless Ichthys |
Tips
- It is highly recommended to achieve Uptie 3+ for any Identities you plan on using. Not only can you utilize their Passives, be it Combat or Support, a fully Uptied Identity has access to higher Speed and their Skill 3.
- A team consisting of the default Identities of Heathcliff, Ryōshū, and Hong Lu is a powerful basic team that can carry you through Mirror Dungeon Normal quite easily. All three base Sinners have both high clashing and damage numbers, reliable E.G.O's and no clear drawbacks.
- Be mindful of the ZAYIN E.G.O and Identity picked for each Sinner, especially if there is a section of Sin or damage type that are fatal to them, as those that were not initially picked will not be usable until you buy them from Shop during the run.
- Before tackling Hard Mode Mirror Dungeons, it is advised to cap out the level of Sinners and the Identities you intend to (or later on) bring over to the dungeon, alongside with capping out most Starter Buffs and having all E.G.O and Identities at Uptie/Threadspin level 3+ to their max whereby possible due to the spiked difficulty of the battles.
- Note that unlike most other parts of the game, Support Identities are not available for Mirror Dungeons.