Mirror Dungeon

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The Mirror Dungeon is a major aspect of Limbus Company gameplay, allowing the player to "grind" for materials without limit. They encourage players to build up E.G.O Gifts catered to their deployed Identities, forcing the choice between a variety of theme packs and encounters as they progress through floors featuring enemies from the main story and Refraction Railways.

Mirror Dungeons are updated once every Season, sometime after all new Canto story content has been released. Both an Easy and Hard mode are available, netting slightly different rewards.

Overview

The Mirror Dungeon is a secondary game mode in which the Manager traverses a randomly generated dungeon. A new Mirror Dungeon is released every Season, and each makes extensive changes to the gameplay of the previous Mirror Dungeon. All Mirror Dungeons have two Difficulty levels: Normal and Hard. Entry to Mirror Dungeons is free. However, redeeming their rewards requires spending Enkephalin Modules. The base version of a Mirror Dungeon requires 5 Enkephalin Modules to claim rewards, while the hard version requires 6 per weekly bonus used and 5 if none are used.

Sin Resources persist in the Dungeon between Encounters, allowing the player to save up resources that can then be spent on later battles.

Rewards

Every week, 3 weekly bonus charges are recharged. Managers who clear the dungeon will be able to claim Lunacy.pngLunacy and Limbus Pass XP for the Battle Pass with a number of Enkephalin Modules. If the Dungeon is played in Hard Mode, multiple bonus charges can be used at the same time, decreasing the number of Dungeon runs needed to gain all rewards.

Leaving the dungeon early still allows you to claim rewards, but gives fewer resources for the same cost. Notably, all Lunacy.pngLunacy can be obtained by clearing Floor 4 and skipping Floor 5.

Weekly Bonus
Charges Used
Rewards Total  
3
(Hard Mode)
2+1
(Hard Mode)
1+2
(Hard Mode)
1+1+1
(Hard Mode)
1+1+1
(Normal Mode)
0
(Normal or Hard Mode)

List of Mirror Dungeons

Every Season, the previous Mirror Dungeon is replaced with a new Mirror Dungeon based on the current Season and its respective Canto. All Mirror Dungeon Normal modes can be accessed upon the completion of Canto II: The Unloving, but completing more Cantos and Intervallos increases the diversity of enemies, as well as unlocking the Hard mode.


Mirror Dungeon Description
Mirror of Immortality.png
Mirror of Immortality
July 3, 2025 - Present

Mirror of Immortality Replaced Mirror of the Dreaming starting on the July 3rd, 2025th update.

  • Most features from Mirror of the Dreaming were retained.
  • Reintroduced Starlight.pngStarlight as a unique currency, acting as the Rest Bonus.pngRest Bonus system, and able to be spent on certain mechanics.
  • 12 Sinners can be brought into the Dungeon, with a maximum of 7 being onfield at all times. The remaining 5 can be Deployed as Backups.
  • Sinners are revived and healed upon moving to a new Floor.
  • Sinner Levels are fixed at 55 in Normal Mode, and is capped at 55 in Hard Mode.
  • The 'Parallel Superposition EXTREME' Mode was introduced on September 4th, 2025, allowing runs done completely in Hard Mode to extend further up to 15 floors. It can be selected after clearing the 10th floor of 'Parallel Superposition'. Adversities and certain Theme Packs are exclusive to this mode, and certain Achievements may only be completed with 'Parallel Superposition EXTREME' Mode.
    • Additional Achievements Progress (renamed to 'Projection Rate') can be earned through both clearing normal Mirror Dungeon runs, or much more efficiently through clearing 'Parallel Superposition EXTREME' Floors with Adversities selected.
Mirror of the Dreaming Entrance.png
Mirror of the Dreaming
November 28, 2024 - July 3, 2025

Mirror of the Dreaming Replaced Mirror of the Wuthering starting on the 28th November, 2024 update.

  • Unlocking Hard Mode requires completion of Canto VI and beating this dungeon in Normal Mode.
  • Hard Mode is toggled from Normal Mode in the Theme Pack selection menu. This means that individual Floors can be completed in Hard Mode in Mirror Dungeon runs.
    • Hard Mode features additional E.G.O Gift/Mounting Trial choices after the Boss Fight, Super Shops, and exclusive Theme Packs and E.G.O Gifts.
  • There are a total of 5 Floors on both difficulties.
  • The Starlight.pngStarlight buff system has been retired, being replaced with a similar system based on team Rest Bonus.pngRest Bonus.
  • 12 Sinners can be brought into the Dungeon, with a maximum of 6 being onfield at all times. The remaining 6 can be Deployed as Backups.
  • Sinners are revived and healed upon moving to a new Floor.
  • Sinner Levels are fixed at 50 in Normal Mode, and is capped at 50 in Hard Mode.
  • Duplicate E.G.O Gifts can now be obtained, with any of the same E.G.O Gift obtained beyond 1 automatically converted to a Sale & Fusion-only E.G.O Gift.
  • The 'Parallel Superposition' Mode was introduced on February 27th, 2025, allowing runs of the Mirror Dungeon done completely in Hard Mode to extend up to 10 Floors. Rewards remain identical to Floor 5 clearance, but certain Achievements may only be completed with 'Parallel Superposition' Mode.
  • Achievements may be earned once certain conditions are fulfilled in the Mirror Dungeon. Earn Achievement Progress to gain rewards.
Mirror of the Wuthering Door.png
Mirror of the Wuthering
May 2, 2024 - November 27, 2024

Mirror of the Wuthering Replaced Mirror of the Lake starting from the 2nd May 2024 update.

  • Unlocking Hard Mode requires completion of Canto V and beating this dungeon in Normal Mode.
  • There are a total of 4 floors in Normal Mode (Simulation), and 5 floors in Hard Mode (Ritornello).
    • Enemies start at level 40 in Simulation and level 45 on Ritornello.
  • Through the introduction of floor theme packs, you can decide what enemies, bosses, and E.G.O Gifts to encounter on each floor.
    • Theme packs can be broadly grouped into story-based, damage type dealt, damage type weaknesses, and status effect based.
  • 12 Sinners are selected to enter the dungeon, and 6 Sinners can participate in battle at a time.
    • Level is fixed at 45 for all Sinners at the start of Normal Mode runs.
      • Level is capped at 45 for all Sinners and their Identities in Hard Mode.
  • Encounter Reward Cards occasionally drop after Combat Encounters, giving a choice between random E.G.O Gifts, Cost, Starlight.pngStarlight, or sin resources.
Mirror of the Lake Hard Door.jpg
Mirror of the Lake
December 14, 2023 - May 1, 2024

Mirror of the Lake Replaced Mirror of the Beginning and Mirror of Mirrors starting from the 14th December 2023 update.

  • Unlocking Hard Mode requires completion of Canto IV and beating this dungeon in Normal Mode. (Available after 21st December)
    • Level is fixed at 40 for all Sinners and their Identities for Normal Mode.
      • Level is capped at 40 in Hard Mode, but certain effects can further increase the level.
  • All enemies encountered have been seen from the start until Canto V (barring abnormalities at mentioned Canto), including the previous Mirror Dungeons. What kind of enemy you encounter is based on your completion level of Inferno chapters.
  • Continued to use the Starlight.pngStarlight buff system.
  • There are a total of 4 floors in Normal Mode. In Hard Mode, there are a total of 5 floors, the 5th containing previous story and Refraction Railway bosses and abnormalities, along with all pre-boss fights in two waves.
  • Starts off with all 12 Sinners at bay, but only 6 Sinners can participate in battle at a time.
Mirror of Mirrors Door.png
Mirror of Mirrors
June 29, 2023 - December 13, 2023

The Mirror of Mirrors was introduced in addition to the Mirror of the Beginning in the June 29, 2023 update.

  • Requires the completion of Canto IV to unlock.
    • Unlocking Hard Mode requires completing this dungeon in Normal Mode.
  • All enemies encountered have been seen in Canto I, Canto II, Canto III, and Canto IV.
  • Introduced Starlight.pngStarlight buff system.
  • Level is fixed at 35 in Normal Mode, and is capped at 35 in Hard Mode.
  • Starts with 200 Cost in Hard Mode.
  • A maximum of 7 Sinners (Normal Mode) or 5 Sinners (Hard Mode) can be selected at the start. Total of 5 floors.
Mirror of the Beginning Door.png
Mirror of the Beginning
Game Launch - December 13, 2023

Mirror of the Beginning

  • Requires the completion of Canto II to unlock.
  • All enemies encountered have been seen in Canto I, Canto II, and Canto III.
  • Sinners start out at level 30.
  • A maximum of 5 Sinners can be selected at the start. Total of 3 floors.

Mechanics

Starlight

Starlight.pngStarlight is an unique currency used to provide buffs to Mirror Dungeon runs. It is used to activate Starter Buffs and to perform Theme Pack Observation, Wishmaking, and E.G.O Gift Search.

It can be obtained via 2 main sources: clearing Mirror Dungeons and Extraction.

Starlight.png Starlight
Source Quantity Notes
Initial 600 Starlight granted upon first unlocking the Mirror of Immortality.
-
Extraction Obtaining a newly released Identity or E.G.O for the first time within 2 weeks of its release through Extraction or Yisang Exchange grants 300 Starlight.
Default 60 Starlight per run
Loadout Bonus 1 Starlight for every Rest Bonus Charge for Identities used in this run
(Rest Bonus regenerates by 1 for every Mirror Dungeon run an Identity did not participate in)
Cleared Floors Gain Starlight equal to the Floor number upon clearance
(up to 5 Starlight / Floor)
These factors are summed then multiplied by a multiplier equal to (1 + (0.017 * Starlight Bonus from Identities)).
Hard Difficulty Additional (4 * Floor number) Starlight upon clearing a Floor in Hard Mode
(up to 20 Starlight / Floor)
Refraction Railway Theme Packs 5 Starlight / Refraction Railway Theme Pack cleared.
Encounter Reward Cards Clearing Encounters occasionally gives a choice of Reward Cards;
Reward Cards giving Starlight give a small to medium amount of Starlight depending on level
-
Adversity Score Gain 15 Starlight for every Adversity Score at the end of a run.

Encounters

Mirror Dungeon enemy encounters are randomly chosen based on the Theme Pack selected.

All combat encounters will have Attack Type or Sin Affinity weaknesses listed below them. For Abnormality Encounters/Focused Encounters, only the Sin Affinity weaknesses will be list. If the Boss encounter is an Abnormality, both will be displayed instead.

While an event is running, the theme pack appearance chances will be altered, and an event-related Theme Pack will always be available on the final Floor.

As of April 25, 2024, the flavor text on all of the encounters no longer exists, replaced with a single giant text. With the release of the Mirror of the Wuthering, the name of all Battle encounters are replaced by the name of the Floor Theme Pack chosen for the current Floor.

Icon Type Identity Encounter
Normal Encounter Icon.png Single Sword Normal Encounter Chain battle encounter.
Coin Icon Risky Encounter Chain battle of Humanoid/Monsters at a higher Level.
Monster Encounter Icon.png Monster Icon Focused Encounter Focused encounter of Peccatula.
Blubbering Toad Core Icon.png Abnormality Core Icon Abnormality Focused Encounter Fought Abnormality corresponds to Abnormality Core displayed.
Grants two E.G.O Gifts upon beating the Abnormality. The gifts are the same as those obtained through an abnormality event.
Boss Encounter Icon.png Boss Icon Boss Encounter Focused Boss Encounter. Each Floor Theme Pack has its own pool of potential bosses.
Event Encounter Icon.png Question Mark Icon Abnormality Event Abnormality Event (See Below). Some Abnormalities can be fought.
Shop Encounter Icon.png Shop Icon Shop Cost can be exchanged here for E.G.O Gifts, Healing, and other Functions. See Shop Functions. Shop Nodes will appear before the final Boss node of every Floor.

Theme Pack Observation

When in the Theme Pack selection menu, the "Search" tab on the top-left corner may be toggled to perform "Theme Pack Observation", where a Theme Pack in a specific slot may be replaced with another Theme Pack of one's choosing from the pool of Theme Packs available on the current Floor. Theme Packs already displayed, or already visited on previous Floors, cannot be chosen.
Theme Pack Observation costs 20 Starlight.pngStarlight initially, with the cost increasing by 10 Starlight.pngStarlight each time a Theme Pack is replaced. It can be done infinitely many times each Floor.

Cost

Each enemy Encounter the player successfully defeats allows the manager to earn some MD Cost.pngCost. The amount of Cost gained from each Encounter varies according to the type of the Encounter, and the difficulty of the Mirror Dungeon Floor:

Encounter Type [NORMAL] MD Cost.pngCost [HARD] MD Cost.pngCost  
Normal Encounter 75MD Cost.png 85MD Cost.png
Focused Encounter 100MD Cost.png 120MD Cost.png
Risky Encounter 120MD Cost.png 150MD Cost.png
Abnormality Focused Encounter 150MD Cost.png 180MD Cost.png
Floor Boss Encounter (Increases throughout the dungeon) 200+MD Cost.png 250+MD Cost.png

Certain E.G.O Gifts also increases the Cost gained from Combat Encounters, with varying degrees of efficiency depending on the exact mechanism.

Cost is also gained upon initial entry of the Mirror Dungeon; the exact amount of starting Cost depends on the amount of leftover Starlight charges the Manager had after selecting their Starter Buffs if the manager wishes so, with a ratio of 1 Starlight=5 MD Cost.pngCost. This is then added to a base starting Cost of 200 MD Cost.pngCost.
Certain Starter Buffs also increases the amount of starting Cost.

Cost can be spent at Shops for Sinner Skill replacement, healing, purchasing or boosting E.G.O Gifts, or Team adjustment.

Shop Functions

Name Type MD Cost.png Cost Additional Details
Heal Sinner Heals either all Sinners or one Sinner 100 The manager can choose to heal one Sinner by 50% HP and 45 SP, to heal all Sinners by 15% HP and 15 SP, or to revive a dead Sinner.
Can be purchased indefinitely.
Team Adds a new Identity/E.G.O to the team 100 Allows the manager to adjust the Identity and/or E.G.O of up to three Sinners. 100 Cost will be spent regardless of the number and nature of replacements.
Skill Replacement Replaces the selected Sinner Identity's Skill (picked at random). 45 (replace Skill 1 with Skill 2)
75 (Replace Skill 2 with Skill 3)
120 (Replace Skill 1 with Skill 3)
An attack Skill will be replaced once purchased, altering the skill distribution of the selected Identity. (*)
E.G.O Gifts Adds an E.G.O Gift to the arsenal Dependent (140 - 600) Does not show already obtained or stage-exclusive E.G.O Gift inside. Displays 4 Gifts per Dispense visit.
Certain Starlight.pngStarlight buffs can increase this number.
Refresh Refresh the pool of E.G.O Gifts being sold, and the Sinner available for Skill Replacement. 15 Cost; +15 for each refresh Certain E.G.O Gifts reduce the Cost of Refreshing, or gives a chance for a Cost refund after a Refresh.
Certain Starlight.pngStarlight buffs give a free Refresh upon entry to a Shop.
Keyword Refresh Identical to Refresh, except that the player may choose a Keyword that the Refresh will more likely produce. 90 Cost; +15 for each refresh (linked with normal Refresh) Certain Starlight.pngStarlight buffs give a free Keyword Refresh upon entry to a Shop.
Sell E.G.O Gifts Sell unwanted E.G.O Gifts for Cost Varies (+50 - 300) E.G.O Gift sale price is 50% that of its purchase price.
Enhance Gifts Enhances effects of certain E.G.O Gifts. Depends upon Gift Tier and Enhance Tier (50 - 200) Not all E.G.O Gifts can be enhanced. For a list of enhanceable E.G.O Gifts and their effects, see List of E.G.O Gifts/Enhance.
For exact Cost of enhancing, see table below.
Fuse Gifts Fusing multiple E.G.O Gifts to produce a new E.G.O Gift. Free Fusing multiple E.G.O Gifts of a low tier may produce a Gift of a higher tier.

(*) Warning: By replacing skills, it's possible to make an Identity no longer fulfills the conditions of certain EGO gifts that it fulfilled before. Example 1: If an Identity has only Gloom on Skill 1 and it gets entirely replaced, it no longer fits the second effect of Curriculum Vitae. Example 2: Cinq Assoc. West Section 3 Meursault's Skill 3 "Salut" does not inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.. So if all his other Skills are replaced by it, he is no longer considered as an Identity having an Attack Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage..

Super Shops

Super Shops only appear on Floors cleared on Hard Mode, replacing Regular Shops with a chance tied to the amount of MD Cost.pngCost spent at previous Shops: the chance has a baseline of 3%, increasing by 1% per 20 MD Cost.pngCost spent. It is inherited between Shop visits, only resetting when a Super Shop generates.
Compared to Regular Shops, Super Shops have the following modifications:

  • +3 to the number of E.G.O Gifts displayed, bringing the baseline to 7 E.G.O Gifts per visit.
  • 2 Sinner's Skills can be replaced, displaying as the Skill Replacement shop item being still available after the first Replacement is purchased.
  • E.G.O Gift Fusion in Super Shops support up to 5 E.G.O Gifts being Fused.
Gift Enhance Costs
Tier Cost (Upgrade Level 1) Cost (Upgrade Level 2)
I 50 100
II 60 120
III 75 150
IV 100 200
Gift Fusion Details

The player first chooses a Keyword Category they would like to obtain from the Fusion. There are two kinds of fusions.

Recipe Fusions

Certain combinations (Recipes) of Gifts yield specific Gifts. These Gifts cannot be obtained from Shops, random Encounter rewards, or Fusion not conforming to the Recipe. For a list of Fusion Recipes, see E.G.O Gift Fusion Recipes.

Random Fusions

Any other fusion yields a random non-Recipe Gift. In addition to standard Gifts, random fusions can yield non-Recipe Gifts that are exclusive to the current floor theme.

Fusing more Gifts increases the chance of obtaining Gifts of the desired Keyword: 2-Gift Fusions have a 60% chance, 3-Gift Fusions have a 90% chance, and Fusions of 4+ Gifts have a 99% chance.
At each individual Fusion attempt, 5 Starlight.pngStarlight may be spent to perform "Wishmaking", massively boosting the chances of obtaining an E.G.O Gift of the desired Keyword. With Wishmaking active, 2-Gift Fusions have a 90% chance, 3-Gift Fusions have a 99% chance, and 4+ Gift Fusions have a 99.99% chance of granting an E.G.O Gift of the desired Keyword.

If a Fusion with 99%+ chance of resulting in an E.G.O Gift of the desired Keyword "fails" (does not result in an E.G.O Gift of the desired Keyword), the A Certain Philosophy Gift.pngA Certain Philosophy
A Certain Philosophy Gift.png

Tier: EX
Cost: MD Cost.png 999

A Certain Philosophy
Fix Fusion Probability forecast to 100%
E.G.O Gift will be produced if it is not already owned.

The Tier of result of the Fusion depends on the combined Tiers of the Gifts fused, utilizing a points system:

Gift Tier Fusion Points
I 3
II 6
III 10
IV 15
V 30
The Fusion Points from the Fused Gifts are added up, and the following is used to determine the Tier of the resultant Gift:
Point Range Resultant Gift Tier
≤ 10 Points I
11~16 Points II
17~24 Points III
≥ 25 Points IV
Rule of Thumb: Fusion Gift Tier=(sum of Fused E.G.O Gifts' Tiers / 2) (rounded down)
Fusion in Super Shops have slightly different Point Ranges:
Point Range Resultant Gift Tier
≤ 9 Points I
10~14 Points II
15~21 Points III
≥ 22 Points IV

E.G.O Gifts

There are a total of 319 E.G.O Gifts that you may encounter during a Mirror of Immortality run. In all difficulties, you will choose 1 Tier 2 E.G.O Gift from one of 10 Categories (1 for each Sin Affinity and Damage Type) (certain Starter Buffs increase the number of Starting E.G.O Gift Choices). The E.G.O Gifts offered in these categories are fixed (see Starting E.G.O Gift Choice).

Battle Encounters has a certain chance of letting you pick another upon beating them: 5% for Normal Encounters, 70% for Abnormality/Focused Encounters, 35% for Risky Encounters, and guaranteed for Boss Encounters. Boss Encounters offers you to pick 1 Gift out of 3 (on [NORMAL]) or 2 Gifts out of 4 (on [HARD]) while the rest only offers 1 choice of Gift. You can reject any E.G.O Gifts offered if they do not suit your current run.

Abnormality Encounters may also give you their relevant E.G.O Gift depending on the chosen decision. Gifts earned in this manner cannot be rejected.

A list of all E.G.O Gifts acquirable in the Mirror Dungeons can be found on this page.

Starting E.G.O Gift Choice

Starting E.G.O Gifts
Keyword Gifts
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Hellterfly’s Dream Gift.png
Hellterfly’s Dream Gift.png

Tier: II
Cost: MD Cost.png 198
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Hellterfly’s Dream
When applying Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency or 'Unique Burn' to an enemy with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', randomly inflict a total of 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies.

When activating Wrath Absolute Resonance, randomly inflict a total of 5 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies at Combat Start.
Hellterfly's Dream
Fiery Down Gift.png
Fiery Down Gift.png

Tier: II
Cost: MD Cost.png 203
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Fiery Down
When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency or 'Unique Burn', inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency.

Turn Start: If the enemy has 20+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, (Current Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on enemy) x2
Fiery Down
Pain of Stifled Rage Gift.png
Pain of Stifled Rage Gift.png

Tier: II
Cost: MD Cost.png 199
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

Pain of Stifled Rage
[Effects apply only to #1, #2 Deployed Identities]

When inflicting Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn' with a Skill effect to an enemy that has Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. (2 times per Skill, 2 times per turn)

If the affected unit already has Haste.pngHasteHaste.png HasteSpeed +X for this turn., gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. instead. (once per Skill, 2 times per turn)
Pain of Stifled Rage
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Wound Clerid Gift.png
Wound Clerid Gift.png

Tier: II
Cost: MD Cost.png 202
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Wound Clerid
When hitting an enemy with a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed', inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency.
Wound Clerid
Little and To-be-Naughty Plushie Gift.png
Little and To-be-Naughty Plushie Gift.png

Tier: II
Cost: MD Cost.png 191
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Little and To-be-Naughty Plushie
Deal +10% damage against enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. at Combat Start

Take -20% damage from enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' at Combat Start

Allies with Pride Affinity Attack Skills deal +20% damage against enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' instead.

Allies with Pride Affinity Attack Skills take -30% damage from enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' instead.
Little and To-be-Naughty Plushie
Awe Gift.png
Awe Gift.png

Tier: II
Cost: MD Cost.png 207
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Awe
[Effects apply only to #1, #2 Deployed Identities]

When using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', and if the main target has 7+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, deal +10% damage
Awe
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Oscillating Bracelet Gift.png
Oscillating Bracelet Gift.png

Tier: II
Cost: MD Cost.png 208
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Oscillating Bracelet
When hitting an enemy with a Skill, inflict 1 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency next turn.

If the Skill's Affinity was Wrath, inflict 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency instead.
Oscillating Bracelet
Reverberation Gift.png
Reverberation Gift.png

Tier: II
Cost: MD Cost.png 216
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Reverberation
Turn End: Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. to enemies (for Abnormalities, their Parts) with 10+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency.

If the target has 20+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, apply 2 Bind.pngBindBind.png BindSpeed -X for this turn. and 1 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. instead.
Reverberation
Sour Liquor Aroma Gift.png
Sour Liquor Aroma Gift.png

Tier: II
Cost: MD Cost.png 185
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

Sour Liquor Aroma
[Effects apply only to #1, #2 Deployed Identities]

Skills that apply(including on self) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count gain 'Offense Level' +2

If the main target has Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). and is Staggered, deal +(Stagger Level x 7.5)% damage with the Skill

When attacking an enemy with a Skill that applies Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, deal +(Stagger Level x 15)% damage with the Skill instead
Sour Liquor Aroma
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Barbed Lasso Gift.png
Barbed Lasso Gift.png

Tier: II
Cost: MD Cost.png 187
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Barbed Lasso
Turn End: Inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on all enemies equal to their current Speed values.

When activating Lust Absolute Resonance, apply 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to a random enemy at Combat Start.
Barbed Lasso
Fluorescent Lamp Gift.png
Fluorescent Lamp Gift.png

Tier: II
Cost: MD Cost.png 219
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Fluorescent Lamp
Turn End: If there are enemies or Abnormality parts with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., apply 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) or 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + 1) times.
Fluorescent Lamp
Smoking Gunpowder Gift.png
Smoking Gunpowder Gift.png

Tier: II
Cost: MD Cost.png 201
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.

Smoking Gunpowder
[Effects apply only to #1, #2, and #3 Deployed Identities]

Turn End: If an Attack Skill inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count has been used at least once this turn, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn.

If this unit's Speed is at 6+, Attack Skills inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count deal +12.5% damage.
Smoking Gunpowder
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Red Order Gift.png
Red Order Gift.png

Tier: II
Cost: MD Cost.png 188
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Red Order
Whenever an ally inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3)

Allies with Gloom or Wrath Affinity Attack Skills, upon inflicting Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4)
Red Order
Melted Spring Gift.png
Melted Spring Gift.png

Tier: II
Cost: MD Cost.png 206
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Melted Spring
Turn Start: enemies with Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) lose 3 'Offense Level' and 'Defense Level' for the turn.
Melted Spring
Grandeur Gift.png
Grandeur Gift.png

Tier: II
Cost: MD Cost.png 215
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Grandeur
[Effects apply only to #1, #2 Deployed Identities]

When dealing damage with an Attack Skill that inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' against targets with 10+ (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency + Count), inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count After Attack (2 times per turn per Identity)
In Focused Encounters: inflict 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count instead (once per turn per Identity)
Grandeur
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Cigarette Holder Gift.png
Cigarette Holder Gift.png

Tier: II
Cost: MD Cost.png 197
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Cigarette Holder
Turn Start: allies with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). gain 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn..

Allies with 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count gain 2 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. instead.
Cigarette Holder
Stone Tomb Gift.png
Stone Tomb Gift.png

Tier: II
Cost: MD Cost.png 196
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Stone Tomb
Allies gain 1.5x Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects.

When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)
Stone Tomb
Old Wooden Doll Gift.png
Old Wooden Doll Gift.png

Tier: II
Cost: MD Cost.png 214
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Old Wooden Doll
[Effects apply only to #1, #2 Deployed Identities]

On Crit, inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn. (3 times per turn per Identity)
[Cannot Stack] When Red Sheet Don Quixote's E.G.O Passive activates, this effect does not activate.
Old Wooden Doll
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Employee Card Gift.png
Employee Card Gift.png

Tier: II
Cost: MD Cost.png 195
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Employee Card
When activating Wrath Absolute Resonance or using a Skill that gains or applies Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', all allies gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at the next Turn Start. (Once per turn)
Employee Card
Portable Battery Socket Gift.png
Portable Battery Socket Gift.png

Tier: II
Cost: MD Cost.png 190
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Portable Battery Socket
Turn Start: Two random allies gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (Prioritizes Identities with Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge')

When activating Sloth Absolute Resonance, one random ally gains +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at Combat Start.
Portable Battery Socket
Patrolling Flashlight Gift.png
Patrolling Flashlight Gift.png

Tier: II
Cost: MD Cost.png 210
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.

Patrolling Flashlight
[Effects apply only to #1, #2 Deployed Identities]

Turn Start: if the affected Identity has a Skill that gains or consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +10% damage while that unit has Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.

Turn End: if the affected Identity does not have Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
, apply 2 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
next turn.
Patrolling Flashlight
Slash.pngSlash Dreaming Electric Sheep Gift.png
Dreaming Electric Sheep Gift.png

Tier: II
Cost: MD Cost.png 198
Slash.png Slash

Dreaming Electric Sheep
After defeating an enemy by using an Envy Affinity or Slash damage skill, raise the unit's Slash Skill Power by 2 for the next 2 turns.

When activating Envy Absolute Resonance, all allies gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. at Combat Start.
Dreaming Electric Sheep
Short Cane Sword Gift.png
Short Cane Sword Gift.png

Tier: II
Cost: MD Cost.png 207
Slash.png Slash

Short Cane Sword
When winning a Clash with a Slash Base Attack Skill, inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)
- For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well

Encounter Start: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up (rounded down; max 2)
Short Cane Sword
Resolution Gift.png
Resolution Gift.png

Tier: II
Cost: MD Cost.png 207
Slash.png Slash

Resolution
All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. & Clash Power +1 starting from the second turn.

Shi Assoc. Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter; except healing from E.G.O Gifts)

Shi Assoc. Identities gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. and 1 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) at every Turn Start.
Resolution
Pierce.pngPierce Gathering Skulls Gift.png
Gathering Skulls Gift.png

Tier: II
Cost: MD Cost.png 194
Pierce.png Pierce

Gathering Skulls
After defeating an enemy by using a Pride Affinity or Pierce damage Skill, raise the unit's Pierce Power by 2 for the next 2 turns.
Gathering Skulls
Plume of Proof Gift.png
Plume of Proof Gift.png

Tier: II
Cost: MD Cost.png 203
Pierce.png Pierce

Plume of Proof
On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. against the target next turn. (once per turn per Identity; does not stack against the same enemy)
- For Cinq Association Identities: gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn as well.

When a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with 'Declared Duel.pngDeclared DuelDeclared Duel.png Declared Duel- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
', 'Nerve Strike.pngNerve StrikeNerve Strike.png Nerve Strike- Max Stack: 3
- The unit that inflicted this Nerve Strike gains the following effects based on the target's(or targeted Part's) Nerve Strike Stack.
 · 1x Stack: Gain Clash Power +1
 · 2x Stack: Gain Base Power +1
 · 3x Stack: Gain Clash Power +1 and Base Power +1
- Expires if the unit that inflicted it inflicts this effect against a different target(or a different Part)
- Replaced when another unit inflicts Nerve Strike
' or 'Focused Attack.pngFocused AttackFocused Attack.png Focused AttackUsed on certain Slots', gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency On Hit (once per turn per Identity)
Plume of Proof
Torn Bandolier Gift.png
Torn Bandolier Gift.png

Tier: II
Cost: MD Cost.png 190
Pierce.png Pierce

Torn Bandolier
Pierce Skills gain Clash Power +1

Skills that consume Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. deal +(40/# of Coins)% damage

If the unit is out of Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., gain 2 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. at the next Turn Start (once per Encounter per Identity)
Torn Bandolier
Blunt.pngBlunt Today's Expression Gift.png
Today's Expression Gift.png

Tier: II
Cost: MD Cost.png 189
Blunt.png Blunt

Today’s Expression
After defeating an enemy by using a Sloth Affinity or Blunt skill, raise the unit's Blunt Skill Power by 2 until the end of next turn.
Today’s Expression
Pocket Flashcards Gift.png
Pocket Flashcards Gift.png

Tier: II
Cost: MD Cost.png 201
Blunt.png Blunt

Pocket Flashcards
When winning a Clash with a Blunt Base Attack Skill, inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn against the target. (once per turn per Identity; effect cannot stack against the same enemy)
- For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.

If a Dieci Association Identity Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
ed their own Skill using a Discard Skill, gain (rank of the Discarded Skill) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at the next Turn Start. (if multiple are discarded, take the highest value; max 3)
Pocket Flashcards
Temporal Bridle Gift.png
Temporal Bridle Gift.png

Tier: II
Cost: MD Cost.png 212
Blunt.png Blunt

Temporal Bridle
Turn Start: units with a Blunt Attack Skill(except E.G.O Skills) gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at Turn Start.

Units with 2+ Blunt Attack Skills gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) instead.

Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) instead.
Temporal Bridle

E.G.O Gift Search

After obtaining the Starting E.G.O Gifts, up to 3 E.G.O Gifts of Tier III or lower of one's own choice may be obtained through E.G.O Gift Search at the cost of Starlight.pngStarlight.

E.G.O Gift Amount Starlight.pngStarlight Cost
1 70
2 160
3 270

All E.G.O Gifts available in the Mirror Dungeon of Tier III and lower are available through this function, including Gifts unique to specific Theme Packs and undiscovered Gifts. However, Gifts obtained through duplication or Fixed Fusion recipes cannot be obtained through E.G.O Gift Search.

Parallel Superposition Mode (Infinity Mirror)

If all 5 Floors of a Mirror Dungeon was completed in [HARD] Mode and 'Parallel Superposition' is enabled, a popup asking whether the Manager will enter 'Parallel Superposition' Mode will appear after the Floor 5 boss was defeated. Confirming extends the Mirror Dungeon run to 10 Floors, with Floors 6~10 featuring much harder Mounting Trials than previous Floors. Lunacy.pngLunacy and Battle Pass EXP rewards does not increase beyond Floor 5, but more Starlight.pngStarlight and MD6 Projection Rate.pngProjection Rate may be gained through these Floors.

After completing Floor 10, another popup will appear asking whether the Manager will enter 'Parallel Superposition EXTREME' will appear. Confirming extends the Mirror Dungeon run to 15 Floors, with Floors 11~15 featuring unique Long Battle Theme Packs, highly difficult Mounting Trials, and Mounting Adversities that puts severe limitations on the Sinners. Large amounts of Starlight.pngStarlight and MD6 Projection Rate.pngProjection Rate may be earned through completing these Floors. Theme Pack Observation cannot be used in 'Parallel Superposition EXTREME'.

Mirror Dungeon EXTREME Bosses

In any non-Boss, non-Shop Node on a floor while in the Mirror Dungeon's EXTREME Mode, there is a 10% chance for the current node being replaced by an optional, hidden Boss Node. These bosses are highly powerful, and reward exclusive Tier IV E.G.O Gifts alongside 1000 MD Cost.pngCost and fully healing all Sinners. Choosing to enter their Nodes will not allow one to forfeit the battle.

Boss Allies Reward
Lamancha-90152 portrait.png
Lamancha-90170 portrait.png
Lamancha-90174 portrait.png

Lamancha-90154 portrait.png
Lamancha-90172 portrait.png
Lamancha-90175 portrait.png
The Family's Resentment Gift.png
The Family's Resentment Gift.png

Tier: IV
Cost: MD Cost.png 201
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

The Family's Resentment
Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down)
Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down)

Doubles the amount of Bloodfeast generated in the Stage
Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, or 'Unique Bleed': After Attack, heal 30% of the HP damage dealt. (max 20)
* If a unit healed with the above effect, it gains 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. at the next Turn Start (max 2)

For every 50 Total Bloodfeast Consumed.pngBloodfeast Consumed (shared)Total Bloodfeast Consumed.png Bloodfeast Consumed (shared)Total Bloodfeast consumed in this Encounter, all allies gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at the next Turn Start (max 5)
Each La Manchaland unit also gains 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for every 30 Bloodfeast.pngBloodfeastBloodfeast.png Bloodfeast- Max Value: 999
- Stores all Bleed damage dealt in this zone
- Resets when moving to a different zone
- This value is shared by all characters
- Among allies, if there is a higher Kindred who also consumes Bloodfeast in the same turn, this unit cannot consume Bloodfeast until that ally consumes it first.
consumed by each unit (max 3)
The Family's Resentment
Middle-91020 portrait.png

Middle-90096 portrait.png
Middle-90097 portrait.png

(2 Waves)

Rules of the Middle Gift.png
Rules of the Middle Gift.png

Tier: IV
Cost: MD Cost.png 201
Blunt.png Blunt

Rules of the Middle
Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down)
Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down)

Blunt Attack Type Base Skills: Coin Power +1; The Middle Identities gain Coin Power +2 instead
When an ally is hit, all allies gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (3 times per turn)

The following effects activate when there are 3 or more 'The Middle' Identities in the Encounter.
Combat Start: gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) for every Envy Reson. (max 3)
When The Middle Identity uses an Envy Base Attack Skill, convert its Coins to Unbreakable Coin.pngUnbreakable CoinUnbreakable Coin.png Unbreakable Coin- This Coin does not break upon Clash Lose.
- If an Attack Skill has this Coin, attack with this Coin after getting hit.
- Upon Clash Lose, fix the Coin Power of the unbroken Coin to 1
s, they take -50% damage, and gain 2 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) this turn and next turn
Rules of the Middle
Thumb-90217 portrait.png
For the Capo Gift.png
For the Capo Gift.png

Tier: IV
Cost: MD Cost.png 201
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).

For the Capo
Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down)
Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down)

[Effects apply only to #1 Deployed Identity]
When using a Skill that spends Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., activate the following:
- Gain 3 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
- On Hit: trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target once (and consume 1 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count) (2 times per turn)
- On Hit after Clash Win: if target has both Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). and Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).(including both 'Unique Burn' and 'Unique Tremor'), inflict Wrath damage equal to (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). + Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).). (2 times per turn)

At 4+ Wrath Reson., activate the following:
- Wrath Skills gain Coin Power +2 upon use
- On Hit, if Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. was spent, deal +30% damage
For the Capo
(N/A)
Kkomi's Mini-Gift Gift.png
Kkomi's Mini-Gift Gift.png

Tier: IV
Cost: MD Cost.png 201

Kkomi's Mini-Gift
Allies' Plus Coin Skills: Gain Coin Power +(8 / # of Coins) (gains at least 1 Coin Power, includes E.G.O Skills; rounded down)
Allies' Minus Coin Skills: Gain Final Power +(8 / # of Coins) (gains at least 1 Final Power, includes E.G.O Skills; rounded down)

On the first Turn Start of the Encounter, and on all allies who Substitute in, apply 3 Backup Candy.pngBackup CandyBackup Candy.png Backup CandyTurn End: at less than 60% HP...
Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger
At 0 Stack, apply 1 Incandescent Indulgence, then expires

If they did not consume Backup Candy.pngBackup CandyBackup Candy.png Backup CandyTurn End: at less than 60% HP...
Heal 30% HP, heal 15 SP, lose 1 Backup Candy, and 1 Hunger
At 0 Stack, apply 1 Incandescent Indulgence, then expires
in the previous turn, apply 1 Hunger (Kkomi).pngHungerHunger (Kkomi).png HungerMax Stack: 3
Turn End: gain 2 Offense Level Up and 1 Damage Up next turn for every Stack
At max Stack(3), lose 5% HP at Turn End
at Turn Start
Kkomi's Mini-Gift

Achievements / Mirror Projection

Completing certain actions in Mirror Dungeons rewards Achievements, which in turn grants 'Projection Rate'. The Manager can claim rewards for every 100 Projection Rate (1 Reward Level), up to 100 Reward Levels.

In addition to completing Achievements, completing Mirror Dungeon runs also grant Projection Rate, with higher Floors granting more Projection Rate. However, a weekly cap of 1000 Projection Rate (10 Reward Levels) is present on earning Projection Rate through this method.

Achievements and their Rewards are renewed for each Season's Mirror Dungeon.

Abnormality Encounters

In Abnormality Encounters, a random Abnormality will appear, and the Manager will be prompted to make a choice between multiple actions. Abnormalities that appear in previous dungeons may appear in newer dungeons. Some choices can lead to a Focused Encounter. In addition to the rewards shown before the fight, you will also gain 75 (100 in Hard Mode) Cost like a normal Focused Encounter (Cost increasing E.G.O Gift and Starter Buff are also applied).

For an idea on what choices leads to what results, check their respective information page.

Trivia

  • The name of the Parallel Superposition Mode is likely a reference to the arrangement of two mirrors facing each other in parallel, which creates infinite reflections.

Navigation

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Mechanics Battles - Battle Announcers - Identities - E.G.O - Events - Items - Luxcavation - Mirror Dungeons - Story Dungeon - Theater
Seasonal Events Seasons - Limbus Pass - Refraction Railway - Dante's Notes - Walpurgis Night
Characters
Sinners

Yi Sang Icon.png #1 Yi Sang - Faust Icon.png #2 Faust - Don Quixote Icon.png #3 Don Quixote - Ryoshu Icon.png #4 Ryōshū - Meursault Icon.png #5 Meursault - Hong Lu Icon.png #6 Hong Lu
Heathcliff Icon.png #7 Heathcliff - Ishmael Icon.png #8 Ishmael - Rodion Icon.png #9 Rodion - Site-logo.png #10 Dante - Sinclair Icon.png #11 Sinclair - Outis Icon.png #12 Outis - Gregor Icon.png #13 Gregor

Terminology
Locations The City (Districts (NestsBackstreets)) - Outskirts - The Great Lake - Ruins
Lore Abnormalities - E.G.O - Distortions - White Nights and Dark Days - Smoke War - Singularities - Golden Boughs - Shin and Mang
Factions Limbus Company - Fixers (OfficesAssociations) - Syndicates - Wings - The Head
Other
Songs "In Hell We Live, Lament" - "Between Two Worlds" - "Fly, My Wings" - "Compass" - "Through Patches of Violet" - "La Mancha Carnival" - "Hero" - "TIAN TIAN" - "Pass On"
Media Lobotomy Corporation - WonderLab - Library of Ruina - The Distortion Detective - Leviathan - Limbus Company