K Corp. Class 3 Excision Staff Hong Lu

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Hmm... So I need to excise everyone in sight, right?

–Hong Lu, K Corp. Class 3 Excision Staff

K Corp. Class 3 Excision Staff Hong Lu Full.png
K Corp. Class 3 Excision Staff Hong Lu Full Uptied.png
Switch Art

Info
Rarity IDNumber3.png World World of K Corp. Icon.png
Season Season 2 - Reminiscence Release 2023.06.29
Traits K Corp.
Status
HP.png 287 SPEED.png 2~6 Defense.png 60
Stagger Thresholds
50% (143HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Pride1.png
Impede the Intruder Hong Lu Icon.png
Pride1BG.png
5 Slash.png + 6
Coin.png
Impede the Intruder
SkillAttack.png 55 (55+0) Atk Weight ⯀
Amt. x3
If target has 5+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +3
[On Use] Gain +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
Gluttony2.png
Decay Blade Hong Lu Icon.png
Gluttony2BG.png
6 Blunt.png + 5
Coin.pngCoin.png
Decay Blade
SkillAttack.png 55 (55+0) Atk Weight ⯀
Amt. x2
[On Use] Gain +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
CoinEffect1.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Hit] If target has 10+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., heal by 50% of damage dealt
CoinEffect2.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[On Hit] If target has 10+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., heal by 50% of damage dealt
Sloth3.png
Excise Target Hong Lu Icon.png
Sloth3BG.png
8 Slash.png + 4
Coin.pngCoin.png
Excise Target
SkillAttack.png 55 (55+0) Atk Weight ⯀
Amt. x1
At 80% or more HP, Coin Power +2
CoinEffect1.png
[On Hit] Inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count by the amount of Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp AmpuleTurn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies
; Deal +5% damage per Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp AmpuleTurn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies
Gluttony1.png
Ampule Injection Hong Lu Icon.png
Gluttony1BG.png
15 Guard.png + 5
Coin.png
Ampule Injection
SkillDefense.png 60 (55+5) Atk Weight ⯀
[On Use] Gain 1 Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp AmpuleTurn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies
next turn
[On Use] Gain +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
Combat Passive
Regeneration Ampule Activation
LcbSinGluttony.png × 5 Owned
When hit, if at less than 20% HP, heal by 90% of Max HP and gain 1 Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp AmpuleTurn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies
.
After this activates, gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) every turn for the rest of the battle. (Once per battle)
Support Passive
High-grade Ampule
LcbSinGluttony.png × 4 Res
At the start of the combat phase, give 2 Decay Ampule.pngK Corp AmpuleDecay Ampule.png K Corp AmpuleTurn Start: At less than 4 Count, heal by (X * 5)% of Max HP
At 4+ Count, the unit dies
to 1 ally with the lowest HP percentage.

Uptie

Uptie Info
Impede the Intruder
Tier2.png
  • Skill Effect:
    If target has 5+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +1 > +2

Tier3.png
  • Base Power: 4 > 5

Tier4.png
  • Skill Effect:
    If target has 5+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., Coin Power +2 > +3
    [On Use] Gain +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn

Decay Blade
Tier2.png
  • Coin Effect:
    CoinEffect1.png
    [On Hit] If target has 10+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., heal by 20% > 50% of damage dealt
    CoinEffect2.png
    [On Hit] If target has 10+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., heal by 20% > 50% of damage dealt

Tier3.png
  • Base Power: 4 > 5

Tier4.png
  • Base Power: 5 > 6
  • Skill Effect:
    [On Use] Gain +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn

Excise Target
Tier4.png
  • Skill Effect:
    At 80% or more HP, Coin Power +1 > +2


Ampule Injection
Tier2.png

Tier3.png

Tier4.png
  • Sin Affinity: None > LcbSinGluttony.png
  • Base Power: 12 > 15
  • Skill Effect:
    [On Use] Gain +5 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn

Passives
Tier2.png
  • Speed: 1~5 > 2~5

Tier3.png
  • Speed: 2~5 > 2~6

Tier4.png

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

  • This Identity mirrors the K Corp. Class 3 Staff from the main story.
  • This is the first time a seasonal 000 rarity Identity has mirrored a common enemy instead of a named NPC or a boss.

Gallery

Navigation

Identities LCB Sinner Hong Lu Profile.png Kurokumo Clan Wakashu Hong Lu Profile.png Liu Assoc. South Section 5 Hong Lu Profile.png W Corp. L2 Cleanup Agent Hong Lu Profile.png Hook Office Fixer Hong Lu Profile.png Fanghunt Office Fixer Hong Lu Profile.png Tingtang Gang Gangleader Hong Lu Profile.png Dieci Assoc. South Section 4 Hong Lu Profile.png District 20 Yurodivy Hong Lu Profile.png Full-Stop Office Rep Hong Lu Profile.png R Corp. 4th Pack Reindeer Hong Lu Profile.png The Lord of Hongyuan Hong Lu Profile.png 
E.G.O Land of Illusion Hong Lu Icon.png Roseate Desire Hong Lu Icon.png Soda Hong Lu Icon.png Cavernous Wailing Hong Lu Icon.png Lasso Hong Lu Icon.png Dimension Shredder Hong Lu Icon.png Effervescent Corrosion Hong Lu Icon.png To Remain Oneself 宁作吾 Hong Lu Icon.png Tears of the Tarnished Blood 汚血泣淚 Hong Lu Icon.png