The King in Binds/Enemy

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The Refracted King in Binds

LcbSinLust.pngThe Refracted King in Binds
The King in Binds Idle Sprite.png
Info
Risk Level WAW Label.png Code O-01-20-12 Core HP.png 3079
Parts

Abno Part Body.png Status
HP.png 2979 SPEED.png 2-5 Defense.png 50
Stagger Thresholds
0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Weak
[x1.2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Endure
[x0.7]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Endure
[x0.7]
LcbSinGloom.png
Weak
[x1.3]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Endure
[x0.7]

Skills
Abno Part Body.png Body
Enveloping Resignation King in Binds.png
3 Pierce.png + 4
Coin.pngCoin.png
Enveloping Resignation  
SkillAttack.png 50 (50+0) Atk Weight ⯀
If the target has 6+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Coin Power +1
[Clash Win] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect1.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect2.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Abno Part Body.png Body
Strangling Despair King in Binds.png
4 Slash.png + 4
Coin.pngCoin.pngCoin.png
Strangling Despair  
SkillAttack.png 50 (50+0) Atk Weight ⯀
Coin Power +1 for every 6 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on target (max 2)
[Clash Win] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[Clash Lose] Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count by 1
CoinEffect1.png
[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect2.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect3.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Abno Part Body.png Body
Chainbreaker King in Binds.png
3 Slash.png + 4
Coin.pngCoin.pngCoin.pngCoin.png
Chainbreaker  
SkillAttack.png 50 (50+0) Atk Weight ⯀
If the target has Bind.pngBindBind.png Bind
Speed -X for this turn.
, Clash Power +1
[Clash Win] Inflict +4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[Clash Lose] Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency by 2
CoinEffect1.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect2.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect3.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect4.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Abno Part Body.png Body
Chains of Binding King in Binds.png
5 Blunt.png + 5
Coin.pngCoin.png
Chains of Binding  
SkillAttack.png 50 (50+0) Atk Weight ⯀⯀
Coin Power + for every 6 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on target (max 2)
[Clash Lose] Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count by 2
[Clash Lose] Apply Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect

CoinEffect1.png
[On Hit] Inflict 3 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
[On Hit] Inflict Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on target
CoinEffect2.png
[On Hit] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Abno Part Body.png Body
Thou Wilt Sink King in Binds.png
8 Blunt.png + 10
Coin.png
Thou Wilt Sink  
SkillAttack.png 50 (50+0) Atk Weight ⯀⯀⯀
If the target has Bind.pngBindBind.png Bind
Speed -X for this turn.
, Clash Power +1
[Clash Win] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[Clash Lose] Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency by 4
CoinEffect1.png
[On Hit] Cause Sinking Deluge.pngSinking DelugeSinking Deluge.png Sinking Deluge
Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage
(Units with no Sanity take all of it as Gloom HP damage)
Abno Part Body.png Body
Present Thyself Before the King King in Binds.png
35 Pierce.png - 15
Coin.png
Present Thyself Before the King  
SkillAttack.png 50 (50+0) Atk Weight ⯀⯀⯀⯀⯀⯀⯀
[Unclashable]
[Combat Start] Gain 5 Bind.pngBindBind.png Bind
Speed -X for this turn.
, 1 Moment of Audience.pngMoment of AudienceMoment of Audience.png Moment of Audience
Gain Atk Weight equal to the value to all of this unit's Attack Skills. (max 2)
Clash Lose: Gain 1 Fragile next turn
, and 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
next turn.
[On Use] Apply 300 Shield to targets with Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect

CoinEffect1.png
[On Hit] If this unit dealt damage to the target, inflict Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on target
[On Hit] Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
Passives
Closing of the Banquet  
When all retainers are defeated, the King joins the fight.
Refracted Struggle  
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Snapping Bandages  
When the Body Part is destroyed, apply Bandages of the King in Binds.pngBandages of the King in BindsBandages of the King in Binds.png Bandages of the King in Binds
When defeated, inflict 2 Sinking Potency and 1 Count against all enemies.
Apply Bandages of the King in Binds against the target that defeated this unit. If the said target already has that effect, or if the said target does not exist, apply it to a random enemy without that effect
on all enemies.


Behavior

Attack Pattern

When joining the battle, the King in Binds' Body will be at 50% max HP (1490 HP), reducing its total HP by 40% (Core HP=1847 HP).

The King in Binds' behavior is fixed, using the following Skill Rotation:
- Enveloping Resignation, Enveloping Resignation, Strangling Despair, Chains of Binding
- Enveloping Resignation, Enveloping Resignation, Strangling Despair, Chains of Binding, Thou Wilt Sink
- Present Thyself Before the King, Enveloping Resignation, Enveloping Resignation, Chains of Binding, Chains of Binding
- Chainbreaker, Chainbreaker, Thou Wilt Sink, Thou Wilt Sink

Event

See also: Line 4: Masquerade/Station 12: Adamantine Wall. An Abnormality event occurs right at the start of the battle with the King in Binds' retainers.

Combat Event


An empty banquet hall, wreathed in ambient crimson light.

The solitary king, bound to his throne, raises his arm in an unhurried motion.

Your feet grow drenched in the cold mist of a vague tune.

The lone king gently points to a platform near you with an inviting cadence.

On it are masks, each depicting different spectrum of emotions.

There is a mask of joy. A mask of sorrow. A mask of wrath.

What face shall be worn in this audience with the king?

Wear the mask of joy.
Select to gain increased Max Speed, SP heal for all allies, and Grand Welcome for this Encounter.
You place the mask of joy over your face.

Confidence fills you, and nothing seems out of the realm of possibilities.

The Sinners march into the banquet hall, their feet unbound by uncertainty.

To the throne that could never be a respite.

Let this battle bring a fleeting moment of joy for the lone-king who shall reign eternal, reign unaccompanied.

Thus, the Sinners, wearing expressions of boundless joy, open the prelude to this grand banquet.

All allies heal 20 SP.
Minus Coin Identities lose 20 SP instead
Starting next turn, all allies gain +2 Max Speed for this Encounter
All allies gain Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for the rest of the Encounter.
Wear the mask of sorrow.
Select to gain increased Clash Power, SP heal for all allies, and Grand Welcome for this Encounter.
You place the mask of sorrow over your face.

The omnipresent pressure slowly evaporates.

The Sinners walk gently into the banquet hall, wreathed in silence.

To the throne that could never be a respite.

Let this battle bring a fleeting moment of solace for the lone-king who shall reign eternal, reign unaccompanied.

Thus, the Sinners, wearing expressions of solemn sorrow, open the prelude to this grand banquet.

All allies heal 20 SP
Minus Coin Identities lose 20 SP instead
All allies gain 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power Up
Clash Power +X for this turn.
for this Encounter
All allies gain Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for the rest of the Encounter
Wear the mask of wrath.
Select to deal more damage, gain SP heal for all allies, and Grand Welcome for this Encounter.
You place the mask of wrath over your face.

Your body feels lighter, yet your fists curl with great might.

The Sinners sprint passionately toward the throne.

To the throne that could never be a respite.

Let this battle spark the flames of battle-joy for the lone king who shall reign eternal, reign unaccompanied.

Thus, the Sinners, wearing expressions of battle, open the prelude to this grand banquet.

All allies heal 20 SP
Minus Coin Identities lose 20 SP instead
All allies gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
for this Encounter
All allies gain Grand Welcome.pngGrand WelcomeGrand Welcome.png Grand Welcome
After Attack: if the target is Staggered or defeated, gain +1 Pride E.G.O resource and +1 E.G.O resource for 1 other random Affinity (3 times per turn)
for the rest of the Encounter


After all the retainers have been defeated, a second Abnormality event takes place right before The King in Binds joins the fight.

Combat Event


Passion grows hotter as the banquet slowly reaches a crescendo.

The King in Binds motions for the battle to pause.

This gives us enough time to leave our broken masks and don new ones for ourselves.

What new face shall we wear in audience with the king?

Wear the mask of joy.
Select to heal SP for all allies.
You wear the mask of joy over your face.

Your thoughts become refreshingly clear.

All allies heal 15 SP.
Minus Coin Identities heal 10 SP instead
Wear the mask of sorrow.
Select to gain E.G.O resources.
You wear the mask of sorrow over your face.

The Sinners' hearts absorb its strength and determination like sponges.

Gain 2 E.G.O resources for all affinities
Wear the mask of wrath.
Select to gain Damage Up for this Encounter.
You wear the mask of wrath over your face.

Passion compels the Sinners' hands to fiercely grasp their weapons.

All allies gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
for this Encounter

Donning the mask once again summons the ardent emotions that slowly simmer into your heart.

The sorrow rises through the fog of heated battle; its dense weight pierces deep, deep into your emotions.

Can this sorrow be resisted?

LcbSinGloom.png Gloom Advantage: CoinIconGlow.png ≥ 12
No Advantage: CoinIconGlow.png ≥ 15

CoinIconGlow.png Check Passed

The sorrowful pressure slowly relents.

The banquet is far from over.

The Sinners each rise and shake off the gloom; the void in their hearts filled with determination.

Halve all allies' Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and Count
CoinIcon.png Check Failed

The deluge of sorrow sweeps the Sinners off their feet into an even deeper chasm.

Yet, the banquet continues still.

The Sinners repress their sorrows and step forward.

Nothing happened.