Status | |||||
---|---|---|---|---|---|
948 | 2-4 | 50 | |||
Stagger Thresholds | |||||
50% (474) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Endure [x0.75] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Weak [x1.5] |
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | T-02-21-06 | Core | 1185 |
Status | |||||
---|---|---|---|---|---|
948 | 2-4 | 50 | |||
Stagger Thresholds | |||||
50% (474) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Endure [x0.75] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Weak [x1.5] |
Status | |||||
---|---|---|---|---|---|
355 | 2-4 | 50 | |||
Stagger Thresholds | |||||
0% (0) - -50% (-178) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Endure [x0.75] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Weak [x1.5] |
5 + 5 |
Headbutt [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
5 + 3 |
Pound [On Hit] Inflict +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict +3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count |
5 + 4 |
Press [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count if target has Fluorescence Shard Fluorescence Shard Turn Start: Gain 3 Poise and +2 Poise Count [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count if target has Fluorescence Shard Fluorescence Shard Turn Start: Gain 3 Poise and +2 Poise Count |
15 + 2 |
Blind Obsession [Clash Lose] This unit's Fluorescence Part loses 34% of Max HP. [Clash Lose] Gain 1 Blind Obsession Blind Obsession At 3+ value, this unit becomes staggered. [On Hit] Inflict +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [Heads Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [Heads Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Sinking Deluge Sinking Deluge
Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Units with no Sanity take all of it as Gloom HP damage) |
4 + 1 |
Crashing Siltcurrent [Unclashable] [Combat Start] Alters the environment [On Hit] Inflict 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [Heads Hit] Gain -2 SP Loss Efficiency SP Loss Efficiency Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' next turn [On Hit] Inflict 3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count |
15 + 5 |
Wayward Blind Obsession [Unclashable] [Target Fixed] Targets destroyed Flotsam [After Attack] Fluorescence Part loses 34% of Max HP. [Turn End] Gain 1 Blind Obsession Blind Obsession At 3+ value, this unit becomes staggered.. [On Hit] Destroys target.
|
4 + 4 |
Sweep [Turn End] Create Flotsam [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count if target has Fluorescence Shard Fluorescence Shard Turn Start: Gain 3 Poise and +2 Poise Count [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count if target has Fluorescence Shard Fluorescence Shard Turn Start: Gain 3 Poise and +2 Poise Count |
10 + 5 |
Wriggle [Combat Start] Spend all Blind Obsession Blind Obsession At 3+ value, this unit becomes staggered. [Combat Start] Destroy all Flotsam and destroyed Flotsam [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
The Dream-Devouring Siltcurrent has a skill rotation dependant entirely on the amount of Flotsam that exist at any given point of the battle.
For the first turn of battle, it will always use the following skill rotation:
- Sweep, Crashing Siltcurrent, Pound, Pound, Pound
When there are 0 Flotsam , it will use the following rotation.
- Sweep, Headbutt, Pound, Pound
When there is 1 Flotsam , it will use the following rotation.
- Sweep, Blind Obsession, Pound, Pound
While there are 2 Flotsam , it will then use the following rotation until one of the Flotsam are destroyed:
- Blind Obsession, Headbutt, Press, Press
When a Flotsam is destroyed, it will instead use the following rotation:
- Wayward Blind Obsession, Headbutt, Press, Press
When it recovers from stagger from having 3 stacks of Blind Obsession Blind Obsession
At 3+ value, this unit becomes staggered., it will use the following rotation:
- Sweep, Wriggle, Pound, Pound
This Abnormality has two parts, the Body and the Fluorescence.
An event occurs after a Flotsam is created.
Where did that flotsam float from?
From where, and how did it end up here?
After so many years, even that flotsam may no longer recall from whence it came.
... As long as it can be used to stop that Abnormality's attack.
Summons | |
---|---|
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | T-02-21-06 | Core | 1185 |
Status | |||||
---|---|---|---|---|---|
948 | 2-4 | 50 | |||
Stagger Thresholds | |||||
50% (474) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Endure [x0.75] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Weak [x1.5] |
Status | |||||
---|---|---|---|---|---|
355 | 2-4 | 50 | |||
Stagger Thresholds | |||||
0% (0) - -50% (-178) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Endure [x0.75] |
Ineff. [x0.5] |
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Weak [x1.5] |
5 + 5 |
Headbutt [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
5 + 3 |
Pound [On Hit] Inflict +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict +3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count |
5 + 4 |
Press [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count if target has Fluorescence Shard Fluorescence Shard Turn Start: Gain 3 Poise and +2 Poise Count [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count if target has Fluorescence Shard Fluorescence Shard Turn Start: Gain 3 Poise and +2 Poise Count |
15 + 2 |
Blind Obsession [Clash Lose] This unit's Fluorescence Part loses 34% of Max HP. [Clash Lose] Gain 1 Blind Obsession Blind Obsession At 3+ value, this unit becomes staggered. [On Hit] Inflict +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [Heads Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [Heads Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Sinking Deluge Sinking Deluge
Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Units with no Sanity take all of it as Gloom HP damage) |
4 + 1 |
Crashing Siltcurrent [Unclashable] [Combat Start] Alters the environment [On Hit] Inflict 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [Heads Hit] Gain -2 SP Loss Efficiency SP Loss Efficiency Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' next turn [On Hit] Inflict 3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count |
15 + 5 |
Wayward Blind Obsession [Unclashable] [Target Fixed] Targets destroyed Flotsam [After Attack] Fluorescence Part loses 34% of Max HP. [Turn End] Gain 1 Blind Obsession Blind Obsession At 3+ value, this unit becomes staggered.. [On Hit] Destroys target.
|
4 + 4 |
Sweep [Turn End] Create Flotsam [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count if target has Fluorescence Shard Fluorescence Shard Turn Start: Gain 3 Poise and +2 Poise Count [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count if target has Fluorescence Shard Fluorescence Shard Turn Start: Gain 3 Poise and +2 Poise Count |
10 + 5 |
Wriggle [Combat Start] Spend all Blind Obsession Blind Obsession At 3+ value, this unit becomes staggered. [Combat Start] Destroy all Flotsam and destroyed Flotsam [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
This version of Dream-Devouring Siltcurrent behaves identically to the base form.
Summons | |
---|---|
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | T-02-21-06 | Core | 1102 |
Status | |||||
---|---|---|---|---|---|
882 | 2-4 | 45 | |||
Stagger Thresholds | |||||
50% (441) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Endure [x0.75] |
Ineff. [x0.5] |
Normal [x1] |
Weak [x1.5] |
Status | |||||
---|---|---|---|---|---|
330 | 2-4 | 45 | |||
Stagger Thresholds | |||||
0% (0) - -50% (-165) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Endure [x0.75] |
Ineff. [x0.5] |
Normal [x1] |
Weak [x1.5] |
5 + 5 |
Headbutt [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
5 + 3 |
Pound [On Hit] Inflict +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict +3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count |
5 + 4 |
Press [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count if target has Fluorescence Shard Fluorescence Shard Turn Start: Gain 3 Poise and +2 Poise Count [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count if target has Fluorescence Shard Fluorescence Shard Turn Start: Gain 3 Poise and +2 Poise Count |
15 + 2 |
Blind Obsession [Clash Lose] This unit's Fluorescence Part loses 34% of Max HP. [Clash Lose] Gain 1 Blind Obsession Blind Obsession At 3+ value, this unit becomes staggered. [On Hit] Inflict +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [Heads Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [Heads Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Sinking Deluge Sinking Deluge
Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Units with no Sanity take all of it as Gloom HP damage) |
4 + 1 |
Crashing Siltcurrent [Unclashable] [Combat Start] Alters the environment [On Hit] Inflict 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [Heads Hit] Gain -2 SP Loss Efficiency SP Loss Efficiency Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' next turn [On Hit] Inflict 3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count |
15 + 5 |
Wayward Blind Obsession [Unclashable] [Target Fixed] Targets destroyed Flotsam [After Attack] Fluorescence Part loses 34% of Max HP. [Turn End] Gain 1 Blind Obsession Blind Obsession At 3+ value, this unit becomes staggered.. [On Hit] Destroys target.
|
4 + 4 |
Sweep [Turn End] Create Flotsam [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count if target has Fluorescence Shard Fluorescence Shard Turn Start: Gain 3 Poise and +2 Poise Count [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count if target has Fluorescence Shard Fluorescence Shard Turn Start: Gain 3 Poise and +2 Poise Count |
10 + 5 |
Wriggle [Combat Start] Spend all Blind Obsession Blind Obsession At 3+ value, this unit becomes staggered. [Combat Start] Destroy all Flotsam and destroyed Flotsam [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
This version of the Siltcurrent behaves similarly to the base form, except it has an extra action on every turn after the first.
For the first turn of its wave, it will always use the following skill rotation:
- Sweep, Crashing Siltcurrent, Pound, Pound, Pound
When there are 0 Flotsam , it will use the following rotation.
- Sweep, Headbutt, Pound, Pound, Headbutt
When there is 1 Flotsam , it will use the following rotation.
- Sweep, Blind Obsession, Pound, Pound, Headbutt
While there are 2 Flotsam , it will then use the following rotation until one of the Flotsam are destroyed:
- Blind Obsession, Headbutt, Press, Press, Pound
When a Flotsam is destroyed, it will instead use the following rotation:
- Wayward Blind Obsession, Headbutt, Press, Press, Pound
When it recovers from stagger from having 3 stacks of Blind Obsession Blind Obsession
At 3+ value, this unit becomes staggered., it will use the following rotation:
- Sweep, Wriggle, Pound, Pound, Headbutt
Summons | |
---|---|