Dream-Devouring Siltcurrent/Enemy

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Dream-Devouring Siltcurrent

LcbSinPride.pngDream-Devouring Siltcurrent
Dream-Devouring Siltcurrent Idle Sprite.png
Info
Risk Level WAW Label.png Code T-02-21-06 Core HP.png 1185
Parts

Abno Part Body.png Status
HP.png 948 SPEED.png 2-4 Defense.png 50
Stagger Thresholds
50% (474HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Endure
[x0.75]
LcbSinLust.png
Ineff.
[x0.5]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Weak
[x1.5]

Abno Part Back.png Status
HP.png 355 SPEED.png 2-4 Defense.png 50
Stagger Thresholds
0% (0HP.png) - -50% (-178HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]
LcbSinWrath.png
Endure
[x0.75]
LcbSinLust.png
Ineff.
[x0.5]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Weak
[x1.5]

Skills
Abno Part Body.png Body
Headbutt Dream-Devouring Siltcurrent.png
5 Blunt.png + 5
Coin.png
Headbutt  
SkillAttack.png 48 (45+3) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Abno Part Body.png Body
Pound Dream-Devouring Siltcurrent.png
5 Blunt.png + 3
Coin.pngCoin.png
Pound  
SkillAttack.png 48 (45+3) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
Abno Part Back.png Fluorescence
Press Dream-Devouring Siltcurrent.png
5 Blunt.png + 4
Coin.pngCoin.png
Press  
SkillAttack.png 48 (45+3) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count if target has Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
CoinEffect2.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count if target has Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
Abno Part Body.png Body, Abno Part Back.png Fluorescence
Blind Obsession Dream-Devouring Siltcurrent.png
15 Blunt.png + 2
Coin.pngCoin.pngCoin.pngCoin.png
Blind Obsession  
SkillAttack.png 48 (45+3) Atk Weight ⯀
[Clash Lose] This unit's Fluorescence Part loses 34% of Max HP.
[Clash Lose] Gain 1 Blind Obsession.pngBlind ObsessionBlind Obsession.png Blind Obsession
At 3+ value, this unit becomes staggered.

CoinEffect1.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[Heads Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[Heads Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect3.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect4.png
[On Hit] Sinking Deluge.pngSinking DelugeSinking Deluge.png Sinking Deluge
Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage
(Units with no Sanity take all of it as Gloom HP damage)
Abno Part Back.png Fluorescence
Crashing Siltcurrent Dream-Devouring Siltcurrent.png
4 Pierce.png + 1
Coin.pngCoin.png
Crashing Siltcurrent  
SkillAttack.png 48 (45+3) Atk Weight ⯀⯀⯀⯀⯀⯀
[Unclashable] [Combat Start] Alters the environment
CoinEffect1.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[Heads Hit] Gain -2 SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss Efficiency
Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'
next turn
CoinEffect2.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
Abno Part Body.png Body, Abno Part Back.png Fluorescence
Wayward Blind Obsession Dream-Devouring Siltcurrent.png
15 Blunt.png + 5
Coin.png
Wayward Blind Obsession  
SkillAttack.png 48 (45+3) Atk Weight ⯀
[Unclashable] [Target Fixed] Targets destroyed Flotsam
[After Attack] Fluorescence Part loses 34% of Max HP.
[Turn End] Gain 1 Blind Obsession.pngBlind ObsessionBlind Obsession.png Blind Obsession
At 3+ value, this unit becomes staggered.
.
CoinEffect1.png
[On Hit] Destroys target.
Abno Part Body.png Body, Abno Part Back.png Fluorescence
Sweep Dream-Devouring Siltcurrent.png
4 Pierce.png + 4
Coin.pngCoin.png
Sweep  
SkillAttack.png 48 (45+3) Atk Weight ⯀
[Turn End] Create Flotsam
CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count if target has Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
CoinEffect2.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count if target has Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
Abno Part Body.png Body, Abno Part Back.png Fluorescence
Wriggle Dream-Devouring Siltcurrent.png
10 Pierce.png + 5
Coin.png
Wriggle  
SkillAttack.png 48 (45+3) Atk Weight ⯀
[Combat Start] Spend all Blind Obsession.pngBlind ObsessionBlind Obsession.png Blind Obsession
At 3+ value, this unit becomes staggered.

[Combat Start] Destroy all Flotsam and destroyed Flotsam
CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Passives
Expanding Oxygen  
When the Fluorescence Part is broken, inflict Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
on all enemies.
Fluorescence Part regenerates after 2 turns.
Underwater Breathing  
Starting from turn 2, gain 8 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
this turn if the Fluorescence Part isn't broken.
Gain +3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count. Starting from turn 2, gain 2 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
and 2 Damage Down.pngDamage DownDamage Down.png Damage Down
Deal -(X*10)% damage with skills this turn. (Max 100%)
this turn if the Fluorescence Part is broken.
Siltcurrent  
Starting from turn 2, all Identities without Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
are inflicted with 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
and 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
; Identities without Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
lose 3 SP.


Behavior

Attack Pattern

The Dream-Devouring Siltcurrent has a skill rotation dependant entirely on the amount of Flotsam that exist at any given point of the battle.

For the first turn of battle, it will always use the following skill rotation:
- Sweep, Crashing Siltcurrent, Pound, Pound, Pound

When there are 0 Flotsam , it will use the following rotation.
- Sweep, Headbutt, Pound, Pound

When there is 1 Flotsam , it will use the following rotation.
- Sweep, Blind Obsession, Pound, Pound

While there are 2 Flotsam , it will then use the following rotation until one of the Flotsam are destroyed:
- Blind Obsession, Headbutt, Press, Press

When a Flotsam is destroyed, it will instead use the following rotation:
- Wayward Blind Obsession, Headbutt, Press, Press

When it recovers from stagger from having 3 stacks of Blind Obsession.pngBlind ObsessionBlind Obsession.png Blind Obsession
At 3+ value, this unit becomes staggered.
, it will use the following rotation:
- Sweep, Wriggle, Pound, Pound


Parts

This Abnormality has two parts, the Body and the Fluorescence.

Event

An event occurs after a Flotsam is created.

Combat Event
Something sways in the rolling waves.

Where did that flotsam float from?

From where, and how did it end up here?

After so many years, even that flotsam may no longer recall from whence it came.

... As long as it can be used to stop that Abnormality's attack.

Who will approach the flotsam?

LcbSinPride.png Pride Advantage: CoinIconGlow.png ≥ 12
No Advantage: CoinIconGlow.png ≥ 17

CoinIconGlow.png Check Passed

[Sinner] eventually managed to reach the flotsam.

This was possible because the other Sinners tried their best to draw the Abnormality's attention.

[Sinner] grabbed onto the flotsam, tried to move it out of the way... before slamming their weapon down upon it.

This ended up leaving several, sharp edges on the flotsam.

If something were to charge into this flotsam... it would be impaled, unable to progress further.

1 Flotsam loses 30 HP
Sinner gains 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
CoinIcon.png Check Failed

[Sinner] eventually managed to reach the flotsam.

This was possible because the other Sinners tried their best to draw the Abnormality's attention.

[Sinner] grabbed onto the flotsam, tried to move it out of the way... before slamming their weapon down upon it.

But it's no easy thing, trying to swing one's weapon in midst of the swaying waters.

Even worse, the flotsam was sturdier than it appeared.

All that the Sinner managed to do was to make a loud noise.

... Which drew the Abnormality's attention to [Sinner]. It did not take long before the Abnormality began charging at [Sinner].

1 Flotsam loses 15 HP
Sinner loses 20 HP


Summons

Mirror Dungeon

LcbSinPride.pngDream-Devouring Siltcurrent
Dream-Devouring Siltcurrent Idle Sprite.png
Info
Risk Level WAW Label.png Code T-02-21-06 Core HP.png 1185
Parts

Abno Part Body.png Status
HP.png 948 SPEED.png 2-4 Defense.png 50
Stagger Thresholds
50% (474HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Endure
[x0.75]
LcbSinLust.png
Ineff.
[x0.5]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Weak
[x1.5]

Abno Part Back.png Status
HP.png 355 SPEED.png 2-4 Defense.png 50
Stagger Thresholds
0% (0HP.png) - -50% (-178HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]
LcbSinWrath.png
Endure
[x0.75]
LcbSinLust.png
Ineff.
[x0.5]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Weak
[x1.5]

Skills
Abno Part Body.png Body
Headbutt Dream-Devouring Siltcurrent.png
5 Blunt.png + 5
Coin.png
Headbutt  
SkillAttack.png 48 (45+3) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Abno Part Body.png Body
Pound Dream-Devouring Siltcurrent.png
5 Blunt.png + 3
Coin.pngCoin.png
Pound  
SkillAttack.png 48 (45+3) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
Abno Part Back.png Fluorescence
Press Dream-Devouring Siltcurrent.png
5 Blunt.png + 4
Coin.pngCoin.png
Press  
SkillAttack.png 48 (45+3) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count if target has Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
CoinEffect2.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count if target has Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
Abno Part Body.png Body, Abno Part Back.png Fluorescence
Blind Obsession Dream-Devouring Siltcurrent.png
15 Blunt.png + 2
Coin.pngCoin.pngCoin.pngCoin.png
Blind Obsession  
SkillAttack.png 48 (45+3) Atk Weight ⯀
[Clash Lose] This unit's Fluorescence Part loses 34% of Max HP.
[Clash Lose] Gain 1 Blind Obsession.pngBlind ObsessionBlind Obsession.png Blind Obsession
At 3+ value, this unit becomes staggered.

CoinEffect1.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[Heads Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[Heads Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect3.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect4.png
[On Hit] Sinking Deluge.pngSinking DelugeSinking Deluge.png Sinking Deluge
Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage
(Units with no Sanity take all of it as Gloom HP damage)
Abno Part Back.png Fluorescence
Crashing Siltcurrent Dream-Devouring Siltcurrent.png
4 Pierce.png + 1
Coin.pngCoin.png
Crashing Siltcurrent  
SkillAttack.png 48 (45+3) Atk Weight ⯀⯀⯀⯀⯀⯀
[Unclashable] [Combat Start] Alters the environment
CoinEffect1.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[Heads Hit] Gain -2 SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss Efficiency
Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'
next turn
CoinEffect2.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
Abno Part Body.png Body, Abno Part Back.png Fluorescence
Wayward Blind Obsession Dream-Devouring Siltcurrent.png
15 Blunt.png + 5
Coin.png
Wayward Blind Obsession  
SkillAttack.png 48 (45+3) Atk Weight ⯀
[Unclashable] [Target Fixed] Targets destroyed Flotsam
[After Attack] Fluorescence Part loses 34% of Max HP.
[Turn End] Gain 1 Blind Obsession.pngBlind ObsessionBlind Obsession.png Blind Obsession
At 3+ value, this unit becomes staggered.
.
CoinEffect1.png
[On Hit] Destroys target.
Abno Part Body.png Body, Abno Part Back.png Fluorescence
Sweep Dream-Devouring Siltcurrent.png
4 Pierce.png + 4
Coin.pngCoin.png
Sweep  
SkillAttack.png 48 (45+3) Atk Weight ⯀
[Turn End] Create Flotsam
CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count if target has Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
CoinEffect2.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count if target has Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
Abno Part Body.png Body, Abno Part Back.png Fluorescence
Wriggle Dream-Devouring Siltcurrent.png
10 Pierce.png + 5
Coin.png
Wriggle  
SkillAttack.png 48 (45+3) Atk Weight ⯀
[Combat Start] Spend all Blind Obsession.pngBlind ObsessionBlind Obsession.png Blind Obsession
At 3+ value, this unit becomes staggered.

[Combat Start] Destroy all Flotsam and destroyed Flotsam
CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Passives
Expanding Oxygen  
When the Fluorescence Part is broken, inflict Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
on all enemies.
Fluorescence Part regenerates after 2 turns.
Underwater Breathing  
Starting from turn 2, gain 8 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
this turn if the Fluorescence Part isn't broken.
Gain +3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count. Starting from turn 2, gain 2 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
and 2 Damage Down.pngDamage DownDamage Down.png Damage Down
Deal -(X*10)% damage with skills this turn. (Max 100%)
this turn if the Fluorescence Part is broken.
Siltcurrent  
Starting from turn 2, all Identities without Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
are inflicted with 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
and 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
; Identities without Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
lose 3 SP.


Behavior

This version of Dream-Devouring Siltcurrent behaves identically to the base form.

Summons

Refracted Dream-Devouring Siltcurrent

LcbSinPride.pngRefracted Dream-Devouring Siltcurrent
Dream-Devouring Siltcurrent Idle Sprite.png
Info
Risk Level WAW Label.png Code T-02-21-06 Core HP.png 1102
Parts

Abno Part Body.png Status
HP.png 882 SPEED.png 2-4 Defense.png 45
Stagger Thresholds
50% (441HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Ineff.
[x0.5]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Weak
[x1.5]

Abno Part Back.png Status
HP.png 330 SPEED.png 2-4 Defense.png 45
Stagger Thresholds
0% (0HP.png) - -50% (-165HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.5]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Ineff.
[x0.5]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Weak
[x1.5]

Skills
Abno Part Body.png Body
Headbutt Dream-Devouring Siltcurrent.png
5 Blunt.png + 5
Coin.png
Headbutt  
SkillAttack.png 43 (40+3) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Abno Part Body.png Body
Pound Dream-Devouring Siltcurrent.png
5 Blunt.png + 3
Coin.pngCoin.png
Pound  
SkillAttack.png 43 (40+3) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
Abno Part Back.png Fluorescence
Press Dream-Devouring Siltcurrent.png
5 Blunt.png + 4
Coin.pngCoin.png
Press  
SkillAttack.png 43 (40+3) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count if target has Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
CoinEffect2.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count if target has Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
Abno Part Body.png Body, Abno Part Back.png Fluorescence
Blind Obsession Dream-Devouring Siltcurrent.png
15 Blunt.png + 2
Coin.pngCoin.pngCoin.pngCoin.png
Blind Obsession  
SkillAttack.png 43 (40+3) Atk Weight ⯀
[Clash Lose] This unit's Fluorescence Part loses 34% of Max HP.
[Clash Lose] Gain 1 Blind Obsession.pngBlind ObsessionBlind Obsession.png Blind Obsession
At 3+ value, this unit becomes staggered.

CoinEffect1.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[Heads Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[Heads Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect3.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect4.png
[On Hit] Sinking Deluge.pngSinking DelugeSinking Deluge.png Sinking Deluge
Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage
(Units with no Sanity take all of it as Gloom HP damage)
Abno Part Back.png Fluorescence
Crashing Siltcurrent Dream-Devouring Siltcurrent.png
4 Pierce.png + 1
Coin.pngCoin.png
Crashing Siltcurrent  
SkillAttack.png 43 (40+3) Atk Weight ⯀⯀⯀⯀⯀⯀
[Unclashable] [Combat Start] Alters the environment
CoinEffect1.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[Heads Hit] Gain -2 SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss Efficiency
Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'
next turn
CoinEffect2.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
Abno Part Body.png Body, Abno Part Back.png Fluorescence
Wayward Blind Obsession Dream-Devouring Siltcurrent.png
15 Blunt.png + 5
Coin.png
Wayward Blind Obsession  
SkillAttack.png 43 (40+3) Atk Weight ⯀
[Unclashable] [Target Fixed] Targets destroyed Flotsam
[After Attack] Fluorescence Part loses 34% of Max HP.
[Turn End] Gain 1 Blind Obsession.pngBlind ObsessionBlind Obsession.png Blind Obsession
At 3+ value, this unit becomes staggered.
.
CoinEffect1.png
[On Hit] Destroys target.
Abno Part Body.png Body, Abno Part Back.png Fluorescence
Sweep Dream-Devouring Siltcurrent.png
4 Pierce.png + 4
Coin.pngCoin.png
Sweep  
SkillAttack.png 43 (40+3) Atk Weight ⯀
[Turn End] Create Flotsam
CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count if target has Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
CoinEffect2.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count if target has Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
Abno Part Body.png Body, Abno Part Back.png Fluorescence
Wriggle Dream-Devouring Siltcurrent.png
10 Pierce.png + 5
Coin.png
Wriggle  
SkillAttack.png 43 (40+3) Atk Weight ⯀
[Combat Start] Spend all Blind Obsession.pngBlind ObsessionBlind Obsession.png Blind Obsession
At 3+ value, this unit becomes staggered.

[Combat Start] Destroy all Flotsam and destroyed Flotsam
CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Passives
Expanding Oxygen  
When the Fluorescence Part is broken, inflict Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
on all enemies.
Fluorescence Part regenerates after 2 turns.
Underwater Breathing  
Starting from turn 2, gain 10 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
this turn if the Fluorescence Part isn't broken. Gain +3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.
Starting from turn 2, gain 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
and 1 Damage Down.pngDamage DownDamage Down.png Damage Down
Deal -(X*10)% damage with skills this turn. (Max 100%)
this turn if the Fluorescence Part is broken.
Siltcurrent  
Starting from turn 2, all Identities without Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
are inflicted with 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
and 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
; Identities without Fluorescence Shard.pngFluorescence ShardFluorescence Shard.png Fluorescence Shard
Turn Start: Gain 3 Poise and +2 Poise Count
lose 3 SP.


Behavior

This version of the Siltcurrent behaves similarly to the base form, except it has an extra action on every turn after the first.

Attack Pattern

For the first turn of its wave, it will always use the following skill rotation:
- Sweep, Crashing Siltcurrent, Pound, Pound, Pound

When there are 0 Flotsam , it will use the following rotation.
- Sweep, Headbutt, Pound, Pound, Headbutt

When there is 1 Flotsam , it will use the following rotation.
- Sweep, Blind Obsession, Pound, Pound, Headbutt

While there are 2 Flotsam , it will then use the following rotation until one of the Flotsam are destroyed:
- Blind Obsession, Headbutt, Press, Press, Pound

When a Flotsam is destroyed, it will instead use the following rotation:
- Wayward Blind Obsession, Headbutt, Press, Press, Pound

When it recovers from stagger from having 3 stacks of Blind Obsession.pngBlind ObsessionBlind Obsession.png Blind Obsession
At 3+ value, this unit becomes staggered.
, it will use the following rotation:
- Sweep, Wriggle, Pound, Pound, Headbutt

Summons