![]() | |||||
---|---|---|---|---|---|
![]() |
1081 | ![]() |
2-4 | ![]() |
60 |
Stagger Thresholds | |||||
50% (541![]() ![]() | |||||
Destructibility | Slot Weight | ||||
![]() |
⯀⯀ | ||||
Resistances | |||||
![]() |
![]() |
![]() | |||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
![]() Endure [x0.75] |
![]() Ineff. [x0.5] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Ineff. [x0.5] |
![]() Weak [x1.5] |
![]() Weak [x1.5] |
Info | |||||
---|---|---|---|---|---|
Risk Level |
![]() -05
|
Code | T-02-21-06 | Core ![]() |
1352 |
![]() | |||||
---|---|---|---|---|---|
![]() |
1081 | ![]() |
2-4 | ![]() |
60 |
Stagger Thresholds | |||||
50% (541![]() ![]() | |||||
Destructibility | Slot Weight | ||||
![]() |
⯀⯀ | ||||
Resistances | |||||
![]() |
![]() |
![]() | |||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
![]() Endure [x0.75] |
![]() Ineff. [x0.5] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Ineff. [x0.5] |
![]() Weak [x1.5] |
![]() Weak [x1.5] |
![]() | |||||
---|---|---|---|---|---|
![]() |
405 | ![]() |
2-4 | ![]() |
60 |
Stagger Thresholds | |||||
0% (0![]() ![]() | |||||
Destructibility | Slot Weight | ||||
![]() |
⯀⯀ | ||||
Resistances | |||||
![]() |
![]() |
![]() | |||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
![]() Endure [x0.75] |
![]() Ineff. [x0.5] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Ineff. [x0.5] |
![]() Weak [x1.5] |
![]() Weak [x1.5] |
![]() ![]() ![]() ![]() |
![]() Headbutt ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() Pound ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() Press ![]() ![]() ![]() ![]() [On Hit] Inflict +2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict +2 ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() Blind Obsession ![]() [Clash Lose] This unit's Fluorescence Part loses 34% of Max HP. [Clash Lose] Gain 1 ![]() ![]() ![]() ![]() ![]() [Heads Hit] Inflict 4 ![]() ![]() ![]() ![]() ![]() [Heads Hit] Inflict 4 ![]() ![]() ![]() ![]() ![]() [Heads Hit] Inflict 4 ![]() ![]() ![]() ![]() ![]() If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Units with no Sanity take all of it as Gloom HP damage) |
![]() ![]() ![]() ![]() |
![]() ![]() Crashing Siltcurrent ![]() [Unclashable] [Combat Start] Alters the environment ![]() ![]() ![]() ![]() ![]() [Heads Hit] Gain -2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Wayward Blind Obsession ![]() [Unclashable] [Target Fixed] Targets destroyed Flotsam [After Attack] Fluorescence Part loses 34% of Max HP. [Turn End] Gain 1 ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() Sweep ![]() [Turn End] Create Flotsam ![]() ![]() ![]() [On Hit] Inflict +2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict +2 ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Wriggle ![]() [Combat Start] Spend all ![]() ![]() [Combat Start] Destroy all Flotsam and destroyed Flotsam ![]() ![]() ![]() |
The Dream-Devouring Siltcurrent has a Skill rotation dependent entirely on the amount of Flotsam that exist at any given point of the battle.
For the first Turn of battle, it will always use the following Skill rotation:
- Sweep, Crashing Siltcurrent, Pound, Pound, Pound
When there are 0 Flotsam, it will use the following rotation.
- Sweep, Headbutt, Pound, Pound
When there is 1 Flotsam, it will use the following rotation.
- Sweep, Blind Obsession, Pound, Pound
While there are 2 Flotsam, it will then use the following rotation until one of the Flotsam are destroyed:
- Blind Obsession, Headbutt, Press, Press
When a Flotsam is destroyed, it will instead use the following rotation:
- Wayward Blind Obsession, Headbutt, Press, Press
When it recovers from Stagger caused by having 3 stacks of Blind Obsession
Blind ObsessionAt 3+ value, this unit becomes staggered., it will use the following rotation:
- Sweep, Wriggle, Pound, Pound
An event occurs after a Flotsam is created.
Where did that flotsam float from?
From where, and how did it end up here?
After so many years, even that flotsam may no longer recall from whence it came.
... As long as it can be used to stop that Abnormality's attack.
Who will approach the flotsam?
![]() [Sinner] eventually managed to reach the flotsam. 1 Flotsam loses 30 HP Sinner gains 1 ![]() ![]() ![]() [Sinner] eventually managed to reach the flotsam. 1 Flotsam loses 15 HP Sinner loses 20 HP |
Summons | |
---|---|
Info | |||||
---|---|---|---|---|---|
Risk Level |
![]() -05
|
Code | T-02-21-06 | Core ![]() |
1352 |
![]() | |||||
---|---|---|---|---|---|
![]() |
1081 | ![]() |
2-4 | ![]() |
60 |
Stagger Thresholds | |||||
50% (541![]() ![]() | |||||
Destructibility | Slot Weight | ||||
![]() |
⯀⯀ | ||||
Resistances | |||||
![]() |
![]() |
![]() | |||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
![]() Endure [x0.75] |
![]() Ineff. [x0.5] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Ineff. [x0.5] |
![]() Weak [x1.5] |
![]() Weak [x1.5] |
![]() | |||||
---|---|---|---|---|---|
![]() |
405 | ![]() |
2-4 | ![]() |
60 |
Stagger Thresholds | |||||
0% (0![]() ![]() | |||||
Destructibility | Slot Weight | ||||
![]() |
⯀⯀ | ||||
Resistances | |||||
![]() |
![]() |
![]() | |||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
![]() Endure [x0.75] |
![]() Ineff. [x0.5] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Ineff. [x0.5] |
![]() Weak [x1.5] |
![]() Weak [x1.5] |
![]() ![]() ![]() ![]() |
![]() Headbutt ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() Pound ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() Press ![]() ![]() ![]() ![]() [On Hit] Inflict +2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict +2 ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() Blind Obsession ![]() [Clash Lose] This unit's Fluorescence Part loses 34% of Max HP. [Clash Lose] Gain 1 ![]() ![]() ![]() ![]() ![]() [Heads Hit] Inflict 4 ![]() ![]() ![]() ![]() ![]() [Heads Hit] Inflict 4 ![]() ![]() ![]() ![]() ![]() [Heads Hit] Inflict 4 ![]() ![]() ![]() ![]() ![]() If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Units with no Sanity take all of it as Gloom HP damage) |
![]() ![]() ![]() ![]() |
![]() ![]() Crashing Siltcurrent ![]() [Unclashable] [Combat Start] Alters the environment ![]() ![]() ![]() ![]() ![]() [Heads Hit] Gain -2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Wayward Blind Obsession ![]() [Unclashable] [Target Fixed] Targets destroyed Flotsam [After Attack] Fluorescence Part loses 34% of Max HP. [Turn End] Gain 1 ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() Sweep ![]() [Turn End] Create Flotsam ![]() ![]() ![]() [On Hit] Inflict +2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict +2 ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Wriggle ![]() [Combat Start] Spend all ![]() ![]() [Combat Start] Destroy all Flotsam and destroyed Flotsam ![]() ![]() ![]() |
This version of Dream-Devouring Siltcurrent behaves identically to the base form.
Summons | |
---|---|
Info | |||||
---|---|---|---|---|---|
Risk Level |
![]() -05
|
Code | T-02-21-06 | Core ![]() |
1102 |
![]() | |||||
---|---|---|---|---|---|
![]() |
882 | ![]() |
2-4 | ![]() |
45 |
Stagger Thresholds | |||||
50% (441![]() ![]() | |||||
Destructibility | Slot Weight | ||||
![]() |
⯀⯀ | ||||
Resistances | |||||
![]() |
![]() |
![]() | |||
Normal [x1] |
Normal [x1] |
Normal [x1] |
![]() Normal [x1] |
![]() Ineff. [x0.5] |
![]() Normal [x1] |
![]() Endure [x0.75] |
![]() Ineff. [x0.5] |
![]() Normal [x1] |
![]() Weak [x1.5] |
![]() | |||||
---|---|---|---|---|---|
![]() |
330 | ![]() |
2-4 | ![]() |
45 |
Stagger Thresholds | |||||
0% (0![]() ![]() | |||||
Destructibility | Slot Weight | ||||
![]() |
⯀⯀ | ||||
Resistances | |||||
![]() |
![]() |
![]() | |||
Normal [x1] |
Weak [x1.5] |
Normal [x1] |
![]() Normal [x1] |
![]() Ineff. [x0.5] |
![]() Weak [x1.5] |
![]() Endure [x0.75] |
![]() Ineff. [x0.5] |
![]() Normal [x1] |
![]() Weak [x1.5] |
![]() ![]() ![]() ![]() |
![]() Headbutt ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() Pound ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() Press ![]() ![]() ![]() ![]() [On Hit] Inflict +2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict +2 ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() Blind Obsession ![]() [Clash Lose] This unit's Fluorescence Part loses 34% of Max HP. [Clash Lose] Gain 1 ![]() ![]() ![]() ![]() ![]() [Heads Hit] Inflict 4 ![]() ![]() ![]() ![]() ![]() [Heads Hit] Inflict 4 ![]() ![]() ![]() ![]() ![]() [Heads Hit] Inflict 4 ![]() ![]() ![]() ![]() ![]() If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage (Units with no Sanity take all of it as Gloom HP damage) |
![]() ![]() ![]() ![]() |
![]() ![]() Crashing Siltcurrent ![]() [Unclashable] [Combat Start] Alters the environment ![]() ![]() ![]() ![]() ![]() [Heads Hit] Gain -2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Wayward Blind Obsession ![]() [Unclashable] [Target Fixed] Targets destroyed Flotsam [After Attack] Fluorescence Part loses 34% of Max HP. [Turn End] Gain 1 ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() Sweep ![]() [Turn End] Create Flotsam ![]() ![]() ![]() [On Hit] Inflict +2 ![]() ![]() ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict +2 ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Wriggle ![]() [Combat Start] Spend all ![]() ![]() [Combat Start] Destroy all Flotsam and destroyed Flotsam ![]() ![]() ![]() |
This version of the Siltcurrent behaves similarly to the base form, except it gains one new Slot on its second Turn and onwards. In bold are the Skills used by that Slot.
For the first Turn of its Wave, it will always use the following Skill rotation:
- Sweep, Crashing Siltcurrent, Pound, Pound, Pound
When there are 0 Flotsam, it will use the following rotation.
- Sweep, Headbutt, Pound, Pound, Headbutt
When there is 1 Flotsam, it will use the following rotation.
- Sweep, Blind Obsession, Pound, Pound, Headbutt
While there are 2 Flotsam, it will then use the following rotation until one of the Flotsam are destroyed:
- Blind Obsession, Headbutt, Press, Press, Pound
When a Flotsam is destroyed, it will instead use the following rotation:
- Wayward Blind Obsession, Headbutt, Press, Press, Pound
When it recovers from Stagger caused by having 3 stacks of Blind Obsession
Blind ObsessionAt 3+ value, this unit becomes staggered., it will use the following rotation:
- Sweep, Wriggle, Pound, Pound, Headbutt
Summons | |
---|---|