Cavernous Wailing Sinclair
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Turn Start: If this unit has Shield, gain 1 Protection Protection
Take -(X*10)% damage this turn. (Max 100%)
If this unit is under Blubberbubble Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.'s effect, gain 1 additional Protection Protection
Take -(X*10)% damage this turn. (Max 100%)
Turn Start: If this unit has Shield, gain 1 Protection Protection
Take -(X*10)% damage this turn. (Max 100%)
If this unit is under Blubberbubble Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.'s effect, gain 1 additional Protection Protection
Take -(X*10)% damage this turn. (Max 100%)
“ | If only I could gather all the sorrow, all the tears together, and cry in their stead… | ” |
–Sinclair, Cavernous Wailing |
Cavernous Wailing Sinclair
Switch to Corrosion
Info | |||||
---|---|---|---|---|---|
Risk Level | Season | Season 0 | |||
Affinity | Release | 2024.05.30 | |||
Abnormality | Blubbering Toad | Obtained | Extraction |
Cost | |||
---|---|---|---|
Sanity | 15 | ||
E.G.O Resources | x1 x2 x3 |
Resistances | ||||||
---|---|---|---|---|---|---|
Normal [x1] |
Normal [x1] |
Normal [x1] |
Fatal [x2] |
Endure [x0.75] |
Normal [x1] |
Fatal [x2] |
Skills
16 + 8 |
Cavernous Wailing [Before Attack] Gain (highest Reson. - 2) Atk Weight (max 2) [After Attack] Apply 20% of this unit's max HP as Shield to self and (1 + (highest Reson. - 2)) allies with the least current HP, and apply 2 Blubberbubble Blubberbubble
- This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP. as well (max # of allies that gain Blubberbubble Blubberbubble - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.: 3) - If the affected unit already has Blubberbubble Blubberbubble - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP., change the Blubberbubble Blubberbubble - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP. value to 2 At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3+ Blubberbubble Blubberbubble - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.' and 'change the Blubberbubble Blubberbubble - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP. value to 3' instead. |
Passives
Tear Film
Take -(X*10)% damage this turn. (Max 100%)
If this unit is under Blubberbubble Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.'s effect, gain 1 additional Protection Protection
Take -(X*10)% damage this turn. (Max 100%)
“ | If only I could gather all the sorrow, all the tears together, and cry in their stead… | ” |
–Sinclair, Cavernous Wailing |
Cavernous Wailing Sinclair
Switch to Awakening
Info | |||||
---|---|---|---|---|---|
Risk Level | Season | Season 0 | |||
Affinity | Release | 2024.05.30 | |||
Abnormality | Blubbering Toad | Obtained | Extraction |
Cost | |||
---|---|---|---|
Sanity | 15 | ||
E.G.O Resources | x1 x2 x3 |
Resistances | ||||||
---|---|---|---|---|---|---|
Normal [x1] |
Normal [x1] |
Normal [x1] |
Fatal [x2] |
Endure [x0.75] |
Normal [x1] |
Fatal [x2] |
Skills
24 - 8 |
Cavernous Wailing [Indiscriminate] Targets Randomly [Before Attack] Gain (highest Reson. - 2) Atk Weight (max 2) [Before Attack] Gain +10 Aggro Aggro In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn [On Hit] Inflict 2 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [After Attack] Gain (20 + 5(highest Reson.))% of this unit's max HP as Shield to self and gain 2 Blubberbubble Blubberbubble - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.. (max 40%) - If this unit already has Blubberbubble Blubberbubble - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP., change the Blubberbubble Blubberbubble - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP. value to 2 - At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3 Blubberbubble Blubberbubble - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.' and 'change the Blubberbubble Blubberbubble - This effect counts as a 'Shield Management' effect. - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP. value to 3' instead. - At 4+ Gloom Reson., gain additional Shield equal to 10% of this unit's max HP |
Passives
Tear Film
Take -(X*10)% damage this turn. (Max 100%)
If this unit is under Blubberbubble Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.'s effect, gain 1 additional Protection Protection
Take -(X*10)% damage this turn. (Max 100%)
Threadspin
Threadspin Info
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E.G.O Awakening Upgraded | |||
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E.G.O Corrosion Upgraded | |||
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Gallery
Identities | |
E.G.O |