Cavernous Wailing Sinclair

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▶️ If only I could gather all the sorrow, all the tears together, and cry in their stead…

–Sinclair, Cavernous Wailing

Cavernous Wailing Sinclair
Cavernous Wailing Sinclair.png
Switch to Corrosion
Info
Risk Level ZAYIN Label.png Season Standard Fare
Affinity LcbSinGloom.png Release 2024.05.30
Abnormality Blubbering Toad Obtained Extraction
Cost
Sanity 15 Sanity.png
E.G.O Resources LcbSinLust.png x1 LcbSinSloth.png x2 LcbSinGloom.png x3
Resistances
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]
Skills
Gloom3.png
Cavernous Wailing Sinclair Icon.png
Gloom3BG.png
16 Blunt.png + 8
Coin.png
Cavernous Wailing
SkillAttack.png 53 (55-2) Atk Weight ⯀
[Before Attack] Gain (highest Reson. - 2) Atk Weight (max 2)
CoinEffect1.png
[After Attack] Apply 20% of this unit's max HP as Shield to self and (1 + (highest Reson. - 2)) allies with the least current HP, and apply 2 Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
as well
(max # of allies that gain Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
: 3)
- If the affected unit already has Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
, change the Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
value to 2
At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3+ Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
' and 'change the Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
value to 3' instead.
Passives
Tear Film
Turn Start: If this unit has Shield, gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%)
If this unit is under Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
's effect, gain 1 additional Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%)
▶️

–Sinclair, Cavernous Wailing

Cavernous Wailing Sinclair
Corrosion Cavernous Wailing Sinclair.png
Switch to Awakening
Info
Risk Level ZAYIN Label.png Season Standard Fare
Affinity LcbSinGloom.png Release 2024.05.30
Abnormality Blubbering Toad Obtained Extraction
Cost
Sanity 15 Sanity.png
E.G.O Resources LcbSinLust.png x1 LcbSinSloth.png x2 LcbSinGloom.png x3
Cost (Overclock)
Sanity 23 Sanity.png
E.G.O Resources LcbSinLust.png x2 LcbSinSloth.png x3 LcbSinGloom.png x5
Resistances
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]
Skills
Gloom3.png
Corrosion Cavernous Wailing Sinclair Icon.png
Gloom3BG.png
24 Pierce.png - 8
Coin.png
Cavernous Wailing
SkillAttack.png 55 (55+0) Atk Weight ⯀
[Indiscriminate]
Targets Randomly
[Before Attack] Gain (highest Reson. - 2) Atk Weight (max 2)
[Before Attack] Gain +10 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
CoinEffect1.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
[After Attack] Gain (20 + 5(highest Reson.))% of this unit's max HP as Shield to self and gain 2 Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
. (max 40%)
- If this unit already has Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
, change the Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
value to 2
- At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3 Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
' and 'change the Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
value to 3' instead.
- At 4+ Gloom Reson., gain additional Shield equal to 10% of this unit's max HP
Passives
Tear Film
Turn Start: If this unit has Shield, gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%)
If this unit is under Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
's effect, gain 1 additional Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%)

Blubbering Toad BG.png


Threadspin

Threadspin Info
E.G.O Awakening Upgraded
Tier2.png

Tier3.png
  • Skill Effects:
    [Before Attack] At 4+ highest Reson., Atk Weight +1 >
    Gain (highest Reson. - 2) Atk Weight (max 2)
  • Coin Effects:
    CoinEffect1.png
    [After Attack] Apply 10% > 14% of this unit's max HP as Shield to self and 1 > (1 + (highest Reson. - 2)) allies with the least current HP, and apply 2 Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
    - Turn End: Reduce Count by 1
    - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
    - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
    - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
    as well
    (max # of other allies that gain Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
    - Turn End: Reduce Count by 1
    - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
    - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
    - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
    : 3)

Tier4.png
  • Coin Effects:
    CoinEffect1.png
    [After Attack] Apply 14% > 20% of this unit's max HP as Shield to self and (1 + (highest Reson. - 2)) allies with the least current HP, and apply 2 Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
    - Turn End: Reduce Count by 1
    - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
    - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
    - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
    as well
    (max # of other allies that gain Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
    - Turn End: Reduce Count by 1
    - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
    - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
    - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
    : 3)

E.G.O Corrosion Upgraded
Tier2.png

Tier3.png
  • Skill Effects:
    [Before Attack] At 4+ highest Reson., Atk Weight +1 >
    Gain (highest Reson. - 2) Atk Weight (max 2)
    [Before Attack] Gain +5 > +10 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
  • Coin Effects:
    CoinEffect1.png
    [After Attack] Gain (15 > 18 + 2.5 > 3(highest Reson.))% of this unit's max HP as Shield to self and gain 2 Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
    - Turn End: Reduce Count by 1
    - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
    - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
    - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
    .(max 25% > 30%)

Tier4.png
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
    [After Attack] Gain (18 > 20 + 3 > 5(highest Reson.))% of this unit's max HP as Shield to self and gain 2 Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble- This effect counts as a 'Shield Management' effect.
    - Turn End: Reduce Count by 1
    - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
    - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
    - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
    .(max 30% > 40%)

Note: E.G.O Passives are unlocked at Threadspin Tier II+.

Gallery

Navigation

Identities LCB Sinner Sinclair Profile.png Zwei Assoc. South Section 6 Sinclair Profile.png Los Mariachis Jefe Sinclair Profile.png Lobotomy E.G.O Red Sheet Sinclair Profile.png Molar Boatworks Fixer Sinclair Profile.png Zwei Assoc. West Section 3 Sinclair Profile.png Blade Lineage Salsu Sinclair Profile.png The One Who Shall Grip Sinclair Profile.png Cinq Assoc. South Section 4 Director Sinclair Profile.png Dawn Office Fixer Sinclair Profile.png Devyat' Assoc. North Section 3 Sinclair Profile.png The Middle Little Brother Sinclair Profile.png The Thumb East Soldato II Sinclair Profile.png Heishou Pack - You Branch Sinclair Profile.png 
E.G.O Branch of Knowledge Sinclair Icon.png Impending Day Sinclair Icon.png Lifetime Stew Sinclair Icon.png Hex Nail Sinclair Icon.png Lantern Sinclair Icon.png 9-2 Sinclair Icon.png Tears of the Tarnished Blood 汚血泣淚 Sinclair Icon.png