Cavernous Wailing Sinclair
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Turn Start: If this unit has Shield, gain 1
Protection
ProtectionTake -(X*10)% damage this turn. (Max 100%)
If this unit is under
Blubberbubble
Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.'s effect, gain 1 additional
Protection
ProtectionTake -(X*10)% damage this turn. (Max 100%)
Turn Start: If this unit has Shield, gain 1
Protection
ProtectionTake -(X*10)% damage this turn. (Max 100%)
If this unit is under
Blubberbubble
Blubberbubble- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.'s effect, gain 1 additional
Protection
ProtectionTake -(X*10)% damage this turn. (Max 100%)
| “ | ” | |
–Sinclair, Cavernous Wailing | ||
Cavernous Wailing Sinclair
Switch to Corrosion
| Info | |||||
|---|---|---|---|---|---|
| Risk Level | Season | Standard Fare | |||
| Affinity | Release | 2024.05.30 | |||
| Abnormality | Blubbering Toad | Obtained | Extraction | ||
| Cost | |||
|---|---|---|---|
| Sanity | 15 | ||
| E.G.O Resources | |||
| Resistances | ||||||
|---|---|---|---|---|---|---|
Normal [x1] |
Normal [x1] |
Normal [x1] |
Fatal [x2] |
Endure [x0.75] |
Normal [x1] |
Fatal [x2] |
Skills
Cavernous Wailing [Before Attack] Gain (highest Reson. - 2) Atk Weight (max 2) - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP. as well (max # of allies that gain - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.: 3) - If the affected unit already has - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP., change the - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP. value to 2 At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3+ - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.' and 'change the - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP. value to 3' instead. |
Passives
Tear Film
If this unit is under
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.'s effect, gain 1 additional
| “ | ” | |
–Sinclair, Cavernous Wailing | ||
Cavernous Wailing Sinclair
Switch to Awakening
| Info | |||||
|---|---|---|---|---|---|
| Risk Level | Season | Standard Fare | |||
| Affinity | Release | 2024.05.30 | |||
| Abnormality | Blubbering Toad | Obtained | Extraction | ||
| Cost | |||
|---|---|---|---|
| Sanity | 15 | ||
| E.G.O Resources | |||
| Cost (Overclock) | |||
| Sanity | 23 | ||
| E.G.O Resources | |||
| Resistances | ||||||
|---|---|---|---|---|---|---|
Normal [x1] |
Normal [x1] |
Normal [x1] |
Fatal [x2] |
Endure [x0.75] |
Normal [x1] |
Fatal [x2] |
Skills
Cavernous Wailing [Indiscriminate] Targets Randomly [Before Attack] Gain (highest Reson. - 2) Atk Weight (max 2) [Before Attack] Gain +10 [After Attack] Gain (20 + 5(highest Reson.))% of this unit's max HP as Shield to self and gain 2 - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.. (max 40%) - If this unit already has - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP., change the - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP. value to 2 - At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3 - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.' and 'change the - Turn End: Reduce Count by 1 - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect) - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined) - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP. value to 3' instead. - At 4+ Gloom Reson., gain additional Shield equal to 10% of this unit's max HP |
Passives
Tear Film
If this unit is under
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.'s effect, gain 1 additional
Threadspin
Threadspin Info
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E.G.O Awakening Upgraded | |||
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E.G.O Corrosion Upgraded | |||
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| Note: E.G.O Passives are unlocked at Threadspin Tier II+. | |||
Gallery
- Acquisition Video
| Identities | |
| E.G.O | |