Cavernous Wailing Sinclair

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If only I could gather all the sorrow, all the tears together, and cry in their stead…

–Sinclair, Cavernous Wailing

Cavernous Wailing Sinclair
Cavernous Wailing Sinclair.png
Switch to Corrosion
Info
Risk Level ZAYIN Label.png Season Season 0
Affinity LcbSinGloom.png Release 2024.05.30
Abnormality Blubbering Toad Obtained Extraction
Cost
Sanity 15 Sanity.png
E.G.O Resources LcbSinLust.png x1 LcbSinSloth.png x2 LcbSinGloom.png x3
Resistances
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]
Skills
Cavernous Wailing Sinclair Skill.png
16 Blunt.png + 8
Coin.png
Cavernous Wailing  
SkillAttack.png 43 (45-2) Atk Weight ⯀
[Before Attack] Gain (highest Reson. - 2) Atk Weight (max 2)
CoinEffect1.png
[After Attack] Apply 20% of this unit's max HP as Shield to self and (1 + (highest Reson. - 2)) allies with the least current HP, and apply 2 Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
as well
(max # of allies that gain Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
: 3)
- If the affected unit already has Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
, change the Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
value to 2
At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3+ Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
' and 'change the Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
value to 3' instead.
Passives
Tear Film  
Turn Start: If this unit has Shield, gain 1 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)

If this unit is under Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
's effect, gain 1 additional Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
If only I could gather all the sorrow, all the tears together, and cry in their stead…

–Sinclair, Cavernous Wailing

Cavernous Wailing Sinclair
Corrosion Cavernous Wailing Sinclair.png
Switch to Awakening
Info
Risk Level ZAYIN Label.png Season Season 0
Affinity LcbSinGloom.png Release 2024.05.30
Abnormality Blubbering Toad Obtained Extraction
Cost
Sanity 15 Sanity.png
E.G.O Resources LcbSinLust.png x1 LcbSinSloth.png x2 LcbSinGloom.png x3
Resistances
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]
Skills
Corrosion Cavernous Wailing Sinclair Skill.png
24 Pierce.png - 8
Coin.png
Cavernous Wailing  
SkillAttack.png 45 (45+0) Atk Weight ⯀
[Indiscriminate]
Targets Randomly
[Before Attack] Gain (highest Reson. - 2) Atk Weight (max 2)
[Before Attack] Gain +10 Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
to this Skill Slot next turn
CoinEffect1.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
and +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[After Attack] Gain (20 + 5(highest Reson.))% of this unit's max HP as Shield to self and gain 2 Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
. (max 40%)
- If this unit already has Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
, change the Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
value to 2
- At 4+ highest Gloom A-Reson., this Skill's above effects change to 'apply 3 Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
' and 'change the Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
value to 3' instead.
- At 4+ Gloom Reson., gain additional Shield equal to 10% of this unit's max HP
Passives
Tear Film  
Turn Start: If this unit has Shield, gain 1 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)

If this unit is under Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
- This effect counts as a 'Shield Management' effect.
- Turn End: Reduce Count by 1
- This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
- If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
- This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
's effect, gain 1 additional Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)

Blubbering Toad BG.png


Threadspin

Threadspin Info
E.G.O Awakening Upgraded  
Uptie2.png

Uptie3.png
  • Skill Effects:
    [Before Attack] At 4+ highest Reson., Atk Weight +1 >
    Gain (highest Reson. - 2) Atk Weight (max 2)
  • Coin Effects:
    CoinEffect1.png
    [After Attack] Apply 10% > 14% of this unit's max HP as Shield to self and 1 > (1 + (highest Reson. - 2)) allies with the least current HP, and apply 2 Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
    - This effect counts as a 'Shield Management' effect.
    - Turn End: Reduce Count by 1
    - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
    - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
    - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
    as well
    (max # of other allies that gain Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
    - This effect counts as a 'Shield Management' effect.
    - Turn End: Reduce Count by 1
    - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
    - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
    - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
    : 3)

Uptie4.png
  • Coin Effects:
    CoinEffect1.png
    [After Attack] Apply 14% > 20% of this unit's max HP as Shield to self and (1 + (highest Reson. - 2)) allies with the least current HP, and apply 2 Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
    - This effect counts as a 'Shield Management' effect.
    - Turn End: Reduce Count by 1
    - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
    - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
    - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
    as well
    (max # of other allies that gain Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
    - This effect counts as a 'Shield Management' effect.
    - Turn End: Reduce Count by 1
    - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
    - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
    - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
    : 3)

E.G.O Corrosion Upgraded  
Uptie2.png

Uptie3.png
  • Skill Effects:
    [Before Attack] At 3+ highest Reson., Atk Weight +1 >
    Gain (highest Reson. - 2) Atk Weight (max 2)
    [Before Attack] Gain +5 > +10 Aggro.pngAggroAggro.png Aggro
    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
    to this Skill Slot next turn
  • Coin Effects:
    CoinEffect1.png
    [After Attack] Gain (15 > 18 + 2.5 > 3(highest Reson.))% of this unit's max HP as Shield to self and gain 2 Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
    - This effect counts as a 'Shield Management' effect.
    - Turn End: Reduce Count by 1
    - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
    - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
    - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
    .(max 25% > 30%)

Uptie4.png
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    and +3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count

    [After Attack] Gain (18 > 20 + 3 > 5(highest Reson.))% of this unit's max HP as Shield to self and gain 2 Blubberbubble.pngBlubberbubbleBlubberbubble.png Blubberbubble
    - This effect counts as a 'Shield Management' effect.
    - Turn End: Reduce Count by 1
    - This unit does not lose Shield at Turn End as long as it has the Blubberbubble effect (unless depleted by damage or effect)
    - If the Shield affected by Blubberbubble breaks due to taking damage, inflict 4 Sinking Potency/Count against the attacker. (how much of that '4' value is Potency or Count is randomly determined)
    - This unit can stack its Shield value by using this effect. However, as long as Blubberbubble is in effect, the max Shield value cannot exceed 60% of this unit's max HP.
    .(max 30% > 40%)

Gallery

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Identities LCB Sinner Sinclair Profile.png Zwei Assoc. South Section 6 Sinclair Profile.png Los Mariachis Jefe Sinclair Profile.png Lobotomy E.G.O Red Sheet Sinclair Profile.png Molar Boatworks Fixer Sinclair Profile.png Blade Lineage Salsu Sinclair Profile.png The One Who Shall Grip Sinclair Profile.png Cinq Assoc. South Section 4 Director Sinclair Profile.png Dawn Office Fixer Sinclair Profile.png 
E.G.O Branch of Knowledge Sinclair Icon.png Impending Day Sinclair Icon.png Lifetime Stew Sinclair Icon.png Lantern Sinclair Icon.png 9-2 Sinclair Icon.png