Bayonet Artillery Crab
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At less than 70% HP, targets another ally with the least current HP.
When attacking an ally, heals HP by the damage dealt.
When defeating an ally, heals HP by double the damage dealt.
Encounter Start: Gain 1 Molted Shell Shot Molted Shell Shot
Resource used by certain skills for additional effects.
At less than 70% HP, targets another ally with the least current HP.
When attacking an ally, heals HP by the damage dealt.
When defeating an ally, heals HP by double the damage dealt.
Encounter Start: Gain 1 Molted Shell Shot Molted Shell Shot
Resource used by certain skills for additional effects.
Bayonet Artillery Crab
Bayonet Artillery Crab
Faction | Traits | ||||
---|---|---|---|---|---|
Trash Crabs | - | ||||
Status | |||||
282 | 2~4 | 46 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
2 | 2 | 2 | 3 | ||
Stagger Thresholds | |||||
35% (99) - 0% (0) | |||||
Resistances | |||||
Ineff. [x0.5] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Weak [x1.2] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Normal [x1] |
Skills
3 + 5 |
Thwack Amt. x3 [On Hit] Inflict 5 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. |
2 + 2 |
Thwack Thwack Thwack Amt. x2 [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict +2 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
5 + 3 |
Foaming Amt. x1 [On Hit] Inflict +5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict +5 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
6 + 4 |
Shell Tackle! Amt. x1 [On Hit] Inflict 3 Pierce Fragility Pierce Fragility
Take +(X*10)% damage from Pierce skills this turn. (Max 100%) next turn |
6 + 10 |
Firing Molted Shell Shot Amt. x1 [Indiscriminate] Deal +15% damage per 5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. on target [On Hit] Spend 1 Molted Shell Shot Molted Shell Shot
Resource used by certain skills for additional effects. |
2 + 1 |
GUOH! Amt. x1 [Heads Hit] Inflict 2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. [Heads Hit] Inflict 2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. [Heads Hit] Inflict 2 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. |
Passives
A Crab-eat-crab World
When attacking an ally, heals HP by the damage dealt.
When defeating an ally, heals HP by double the damage dealt.
Molted Shell Shot
Resource used by certain skills for additional effects.
Bayonet Artillery Crab (Focused)
Bayonet Artillery Crab
Faction | Traits | ||||
---|---|---|---|---|---|
Trash Crabs | - | ||||
Status | |||||
217 | 2~4 | 46 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
2 | 2 | 2 | 2 | ||
Stagger Thresholds | |||||
40% (87) - 15% (33) - 0% (0) | |||||
Resistances | |||||
Ineff. [x0.5] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Weak [x1.2] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Normal [x1] |
Skills
3 + 5 |
Thwack Amt. x3 [On Hit] Inflict 5 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. |
2 + 2 |
Thwack Thwack Thwack Amt. x2 [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict +2 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
5 + 3 |
Foaming Amt. x1 [On Hit] Inflict +5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict +5 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
6 + 4 |
Shell Tackle! Amt. x1 [On Hit] Inflict 3 Pierce Fragility Pierce Fragility
Take +(X*10)% damage from Pierce skills this turn. (Max 100%) next turn |
6 + 10 |
Firing Molted Shell Shot Amt. x1 [Indiscriminate] Deal +15% damage per 5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. on target [On Hit] Spend 1 Molted Shell Shot Molted Shell Shot
Resource used by certain skills for additional effects. |
2 + 1 |
GUOH! Amt. x1 [Heads Hit] Inflict 2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. [Heads Hit] Inflict 2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. [Heads Hit] Inflict 2 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. |
Passives
A Crab-eat-crab World
When attacking an ally, heals HP by the damage dealt.
When defeating an ally, heals HP by double the damage dealt.
Molted Shell Shot
Resource used by certain skills for additional effects.
Behavior
During Focused encounters, Bayonet Artillery Crab follows a fixed Attack Pattern. It will use the following skill rotation for the battle, until it fires the Molted Shell Shot.
- Shell Tackle!, Shell Tackle!
- Firing Molted Shell Shot, GUOH!
- Thwack Thwack Thwack, Thwack
Once it has fired the Molted Shell Shot, the crab will instead use the following rotation, continuing from where it left off at Thwack.
- Thwack Thwack Thwack, Thwack
- Shell Tackle!, Shell Tackle!
- Foaming, Foaming