“
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Hahaha… this isn't much of a surprise, is it? It has absorbed so much hatred over the years. Even Catherine must have hated me as she expired. So…
Wuthering Heights, this decaying manor… must crumble. It is simply as it should be… haha!
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”
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–Hindley, The Reaved Lamenter
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Hindley, The Reaved Lamenter
Hindley, The Reaved Lamenter
Info
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Risk Level
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Code
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IN-20-12
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Core
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2418
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Panic Type
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Name
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Low Morale
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Panic
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Hatred
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- Clash Win: Gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up Defense Level UpDefense Level +X for this turn.. (max 3 per turn)
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- Clash Win: Gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. this turn and next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up Defense Level UpDefense Level +X for this turn.. (max 3 per turn) Turn End: Gain 2 Haste HasteSpeed +X for this turn. next turn
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Factors Affecting Sanity
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- Increases after winning a Clash based on Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
- Increase by 10 after this unit defeats an enemy regardless of their level
- Decreases after losing a Clash based on Clash count
(Base Value is 3, raised by 10% per Clash count after 1)
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Body
4 + 3
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Body
5 + 3
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   55 (55+0) Atk Weight ⯀ If this unit's Speed is faster than the target's Clash Power +2 [On Hit] Inflict 4 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 4 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] If this unit's Speed is faster than the target's by 3 or more, reuse this Coin (once)
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Body
4 + 3
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     55 (55+0) Atk Weight ⯀ Prioritize targets with the least HP [On Use] If target has less than 70% HP, Clash Power +2 [On Hit] Gain 1 Haste HasteSpeed +X for this turn. next turn [On Hit] Inflict 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) [On Hit] Inflict 5 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 5 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] If target has 20+ Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +100% damage [On Kill] Reuse this Skill (1 time max)
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Body
5 + 5
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   55 (55+0) Atk Weight ⯀ Prioritizes Heathcliff [On Use] If the target is the enemy with the slowest Speed, Base Power +3 [On Use] Inflict Marked Prey Marked Prey- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn. - If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires - Max Value: 1, 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%), 3 Paralyze ParalyzeFix the Power of X Coin(s) to 0 for this turn., and 5 Bind BindSpeed -X for this turn. next turn [On Hit] Gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. next turn [On Hit] Gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. next turn
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Body
Body
5 + 6
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   55 (55+0) Atk Weight ⯀ Prioritizes targets with Marked Prey Marked Prey- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn. - If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires - Max Value: 1 If this unit's Speed is faster than the target's by 3 or more, reuse this Skill (1 time max) [On Hit] Heal Core and Part by 50% of damage dealt [On Hit] Heal Core and Part by 50% of damage dealt
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Body
Body
Body
7 + 3
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     60 (55+5) Atk Weight ⯀ If this unit's Speed is faster than the target's, Coin Power +1 [On Hit] If target has 10+ Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage [On Hit] If target has 10+ Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage [On Hit] If target has 10+ Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage [On Hit] If target has 10+ Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage [On Hit] If target has 10+ Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal by 70% of damage dealt
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Turn End: if in Panic, reset SP to 0
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
HP does not drop below 40% for 1 turn.
Gains a new pattern
At less than 65% HP: gain 1
Offense Level Up
Offense Level UpOffense Level +X for this turn. and 1
HP Healing Boost
HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) on Clash Win
At less than 40% HP: gain 1
Offense Level Up
Offense Level UpOffense Level +X for this turn. and 1
HP Healing Boost
HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) On Use
The effects linger even after the conditions no longer apply, as long as they have been activated at least once.
After the first recovery from Stagger, and after Clash Win, deal 10% of the damage dealt On Hit as Wrath bonus damage.
On Kill, heal 200 HP for Core and Part.
Gain 1
Haste
HasteSpeed +X for this turn., 3
Defense Level Up
Defense Level UpDefense Level +X for this turn., and 2
Offense Level Up
Offense Level UpOffense Level +X for this turn. next turn.
Prioritizes targets with
Marked Prey
Marked Prey- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn.
- If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires
- Max Value: 1
Behavior
As Heathcliff is mandatory to participate in the battle, whenever Hindley uses some specific Skills, he will target Heathcliff with them.
Attack Pattern
While the Core is above 40% HP , Hindley's Skill rotation consists of:
- I'll Remove You, I'll Remove You, I'll Remove You, Bloody Bastard!, Bloody Bastard!, Guard
- I'll Remove You, I'll Remove You, Bloody Bastard!, Bloody Bastard!, This Is My Home!, Evade
- I'll Remove You, I'll Remove You, Bloody Bastard!, Bloody Bastard!, I'll Get You...!, Guard
When recovering from Stagger, Hindley will replace the first Skill in the rotation with Give It Back...!!
After the Core falls to 40%- HP, the following Skill pattern will be added to the rotation:
- I'll Remove You, This Is My Home!, I'll Get You...!, This is My Place!, You Little..., Guard
Refracted Hindley, The Reaved Lamenter
Refracted Hindley, The Reaved Lamenter
Info
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Risk Level
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Code
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IN-20-12
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Core
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1042
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Panic Type
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Name
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Low Morale
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Panic
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Hatred
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- Clash Win: Gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up Defense Level UpDefense Level +X for this turn.. (max 3 per turn)
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- Clash Win: Gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. this turn and next turn. (max 3 per turn) Clash Lose: Gain 1 Defense Level Up Defense Level UpDefense Level +X for this turn.. (max 3 per turn) Turn End: Gain 2 Haste HasteSpeed +X for this turn. next turn
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Factors Affecting Sanity [Toggle]
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- Increases after winning a Clash based on Clash count
(Base Value is 10, raised by 20% per Clash count after 1)
- Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
- Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
- If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
(Base Value is 10, raised by 10 per level)
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Body
4 + 3
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Body
5 + 3
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   45 (45+0) Atk Weight ⯀ If this unit's Speed is faster than the target's Clash Power +2 [On Hit] Inflict 4 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 4 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] If this unit's Speed is faster than the target's by 3 or more, reuse this Coin (once)
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Body
4 + 3
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     45 (45+0) Atk Weight ⯀ Prioritize targets with the least HP [On Use] If target has less than 70% HP, Clash Power +2 [On Hit] Gain 1 Haste HasteSpeed +X for this turn. next turn [On Hit] Inflict 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) [On Hit] Inflict 5 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 5 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] If target has 20+ Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +100% damage [On Kill] Reuse this Skill (1 time max)
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Body
5 + 5
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   45 (45+0) Atk Weight ⯀ Prioritizes Heathcliff [On Use] If the target is the enemy with the slowest Speed, Base Power +3 [On Use] Inflict Marked Prey Marked Prey- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn. - If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires - Max Value: 1, 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%), 3 Paralyze ParalyzeFix the Power of X Coin(s) to 0 for this turn., and 5 Bind BindSpeed -X for this turn. next turn [On Hit] Gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. next turn [On Hit] Gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. next turn
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Body
Body
5 + 6
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   45 (45+0) Atk Weight ⯀ Prioritizes targets with Marked Prey Marked Prey- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn. - If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires - Max Value: 1 If this unit's Speed is faster than the target's by 3 or more, reuse this Skill (1 time max) [On Hit] Heal Core and Part by 50% of damage dealt [On Hit] Heal Core and Part by 50% of damage dealt
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Body
Body
Body
7 + 3
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     50 (45+5) Atk Weight ⯀ If this unit's Speed is faster than the target's, Coin Power +1 [On Hit] If target has 10+ Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage [On Hit] If target has 10+ Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage [On Hit] If target has 10+ Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage [On Hit] If target has 10+ Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage [On Hit] If target has 10+ Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal by 70% of damage dealt
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At less than 65% HP: gain 1
Offense Level Up
Offense Level UpOffense Level +X for this turn. and 1
HP Healing Boost
HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) on Clash Win
At less than 40% HP: gain 1
Offense Level Up
Offense Level UpOffense Level +X for this turn. and 1
HP Healing Boost
HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) On Use
The effects linger even after the conditions no longer apply, as long as they have been activated at least once.
After the first recovery from Stagger, and after Clash Win, deal 10% of the damage dealt On Hit as Wrath bonus damage.
On Kill, heal 200 HP for Core and Part.
Gain 1
Haste
HasteSpeed +X for this turn., 3
Defense Level Up
Defense Level UpDefense Level +X for this turn., and 2
Offense Level Up
Offense Level UpOffense Level +X for this turn. next turn.
Prioritizes targets with
Marked Prey
Marked Prey- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn.
- If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires
- Max Value: 1
Behavior
This version of Hindley, The Reaved Lamenter behaves identically to the base variant, with the difference that the final Skill in each attack pattern will be removed if any other ally unit is on the field.
Gallery