Hindley, The Reaved Lamenter

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Hahaha… this isn't much of a surprise, is it? It has absorbed so much hatred over the years. Even Catherine must have hated me as she expired. So… Wuthering Heights, this decaying manor… must crumble. It is simply as it should be… haha!

–Hindley, The Reaved Lamenter



Hindley, The Reaved Lamenter

LcbSinSloth.pngHindley, The Reaved Lamenter
Hindley, The Reaved Lamenter Idle Sprite.png
Info
Risk Level
TETH Risk Label.png
-04
Code IN-20-12 Core HP.png 2418
Sanity.png Panic Type
Name Low Morale Panic
Hatred Panic.png
Hatred

- Clash Win: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn. (max 3 per turn)
Clash Lose: Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.. (max 3 per turn)


- Clash Win: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. this turn and next turn. (max 3 per turn)
Clash Lose: Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.. (max 3 per turn)
Turn End: Gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn

Unique Sanity Factors.png Factors Affecting Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy regardless of their level
  • Decreases after losing a Clash based on Clash count
    (Base Value is 3, raised by 10% per Clash count after 1)
Parts

Abno Part Body.png Status
HP.png 2418 SPEED.png 2-4 Defense.png 54
Stagger Thresholds
75% (1814HP.png) - 25% (605HP.png) - 0% (0HP.png)
Destructibility Slot Weight
ABParts Destroy.png Destructible (Permanent)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Weak
[x1.2]
LcbSinSloth.png
Ineff.
[x0.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Weak
[x1.2]
LcbSinPride.png
Ineff.
[x0.5]
LcbSinEnvy.png
Weak
[x1.5]

Skills
Abno Part Body.png Body
Gluttony1.png
I'll Remove You Reaved Lamenter.png
Gluttony1BG.png
4 Slash.png + 3
Coin.pngCoin.png
I'll Remove You
SkillAttack.png 55 (55+0) Atk Weight ⯀
Core and Part heal by 10% of the damage dealt by this Attack Skill
CoinEffect1.png
[On Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn.
CoinEffect2.png
[On Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn.
[Heads Hit] Gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
Abno Part Body.png Body
Envy1.png
Bloody Bastard Reaved Lamenter.png
Envy1BG.png
5 Slash.png + 3
Coin.pngCoin.png
Bloody Bastard!
SkillAttack.png 55 (55+0) Atk Weight ⯀
If this unit's Speed is faster than the target's Clash Power +2
CoinEffect1.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] If this unit's Speed is faster than the target's by 3 or more, reuse this Coin (once)
Abno Part Body.png Body
Envy1.png
This Is My Home Reaved Lamenter.png
Envy1BG.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
This Is My Home!
SkillAttack.png 55 (55+0) Atk Weight ⯀
Prioritize targets with the least HP
[On Use] If target has less than 70% HP, Clash Power +2
CoinEffect1.png
[On Hit] Gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
[On Hit] Inflict 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)
CoinEffect2.png
[On Hit] Inflict 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect3.png
[On Hit] Inflict 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect4.png
[On Hit] If target has 20+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +100% damage
[On Kill] Reuse this Skill (1 time max)
Abno Part Body.png Body
Wrath1.png
I'll Get You Reaved Lamenter.png
Wrath1BG.png
5 Slash.png + 5
Coin.pngCoin.png
I'll Get You...!
SkillAttack.png 55 (55+0) Atk Weight ⯀
Prioritizes Heathcliff
[On Use] If the target is the enemy with the slowest Speed, Base Power +3
[On Use] Inflict Marked Prey.pngMarked PreyMarked Prey.png Marked Prey- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn.
- If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires
- Max Value: 1
, 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%), 3 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn., and 5 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
CoinEffect1.png
[On Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect2.png
[On Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
Abno Part Body.png Body
Gloom1.png
Give It Back Reaved Lamenter.png
Gloom1BG.png
2 Blunt.png + 1
Coin.pngCoin.pngCoin.pngCoin.png
Give It Back...!!
SkillAttack.png 55 (55+0) Atk Weight ⯀
[Unclashable]
CoinEffect1.png
[Heads Hit] Gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect2.png
[Heads Hit] Gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect3.png
[Heads Hit] Gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect4.png
[On Hit] If target has 10+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage
[On Hit] If target has 5+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal by 50% of damage dealt
Abno Part Body.png Body
Wrath1.png
You Little Reaved Lamenter.png
Wrath1BG.png
5 Slash.png + 6
Coin.pngCoin.png
You Little...
SkillAttack.png 55 (55+0) Atk Weight ⯀
Prioritizes targets with Marked Prey.pngMarked PreyMarked Prey.png Marked Prey- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn.
- If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires
- Max Value: 1

If this unit's Speed is faster than the target's by 3 or more, reuse this Skill (1 time max)
CoinEffect1.png
[On Hit] Heal Core and Part by 50% of damage dealt
CoinEffect2.png
[On Hit] Heal Core and Part by 50% of damage dealt
Abno Part Body.png Body
Pride1.png
Guard Reaved Lamenter.png
Pride1BG.png
10 Guard.png + 20
Coin.png
Guard
SkillDefense.png 55 (55+0) Atk Weight ⯀
If this Unit has remaining Shield HP at Turn End, gain 4 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) next turn
Abno Part Body.png Body
Pride1.png
Evade Reaved Lamenter.png
Pride1BG.png
5 Evade.png + 7
Coin.png
Evade
SkillDefense.png 55 (55+0) Atk Weight ⯀
[On Evade] Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn (2 times max)
Abno Part Body.png Body
Envy1.png
This is My Place Reaved Lamenter.png
Envy1BG.png
7 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
This is My Place!
SkillAttack.png 60 (55+5) Atk Weight ⯀
If this unit's Speed is faster than the target's, Coin Power +1
CoinEffect1.png
[On Hit] If target has 10+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage
CoinEffect2.png
[On Hit] If target has 10+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage
CoinEffect3.png
[On Hit] If target has 10+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage
CoinEffect4.png
[On Hit] If target has 10+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage
[On Hit] If target has 10+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal by 70% of damage dealt
Passives
Panic Recovery
Turn End: if in Panic, reset SP to 0
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.
A Place for Me
HP does not drop below 40% for 1 turn.
Gains a new pattern
Endless Insecurity
At less than 65% HP: gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 HP Healing Boost.pngHP Healing BoostHP Healing Boost.png HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) on Clash Win
At less than 40% HP: gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 HP Healing Boost.pngHP Healing BoostHP Healing Boost.png HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) On Use
The effects linger even after the conditions no longer apply, as long as they have been activated at least once.
Directed Wrath
After the first recovery from Stagger, and after Clash Win, deal 10% of the damage dealt On Hit as Wrath bonus damage.
Predation
On Kill, heal 200 HP for Core and Part.
Gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn.
Marked
Prioritizes targets with Marked Prey.pngMarked PreyMarked Prey.png Marked Prey- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn.
- If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires
- Max Value: 1


Behavior

As Heathcliff is mandatory to participate in the battle, whenever Hindley uses some specific Skills, he will target Heathcliff with them.

Attack Pattern

While the Core is above 40% HP , Hindley's Skill rotation consists of:
- I'll Remove You, I'll Remove You, I'll Remove You, Bloody Bastard!, Bloody Bastard!, Guard
- I'll Remove You, I'll Remove You, Bloody Bastard!, Bloody Bastard!, This Is My Home!, Evade
- I'll Remove You, I'll Remove You, Bloody Bastard!, Bloody Bastard!, I'll Get You...!, Guard

When recovering from Stagger, Hindley will replace the first Skill in the rotation with Give It Back...!!

After the Core falls to 40%- HP, the following Skill pattern will be added to the rotation:
- I'll Remove You, This Is My Home!, I'll Get You...!, This is My Place!, You Little..., Guard

Related

Refracted Hindley, The Reaved Lamenter

LcbSinSloth.pngRefracted Hindley, The Reaved Lamenter
Hindley, The Reaved Lamenter Idle Sprite.png
Info
Risk Level
TETH Risk Label.png
-04
Code IN-20-12 Core HP.png 1042
Sanity.png Panic Type
Name Low Morale Panic
Hatred Panic.png
Hatred

- Clash Win: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn. (max 3 per turn)
Clash Lose: Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.. (max 3 per turn)


- Clash Win: Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. this turn and next turn. (max 3 per turn)
Clash Lose: Gain 1 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.. (max 3 per turn)
Turn End: Gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Parts

Abno Part Body.png Status
HP.png 1042 SPEED.png 2-4 Defense.png 44
Stagger Thresholds
75% (782HP.png) - 25% (261HP.png) - 0% (0HP.png)
Destructibility Slot Weight
ABParts Destroy.png Destructible (Permanent)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Weak
[x1.2]
LcbSinSloth.png
Ineff.
[x0.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Weak
[x1.2]
LcbSinPride.png
Ineff.
[x0.5]
LcbSinEnvy.png
Weak
[x1.5]

Skills
Abno Part Body.png Body
Gluttony1.png
I'll Remove You Reaved Lamenter.png
Gluttony1BG.png
4 Slash.png + 3
Coin.pngCoin.png
I'll Remove You
SkillAttack.png 45 (45+0) Atk Weight ⯀
Core and Part heal by 10% of the damage dealt by this Attack Skill
CoinEffect1.png
[On Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn.
CoinEffect2.png
[On Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn.
[Heads Hit] Gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
Abno Part Body.png Body
Envy1.png
Bloody Bastard Reaved Lamenter.png
Envy1BG.png
5 Slash.png + 3
Coin.pngCoin.png
Bloody Bastard!
SkillAttack.png 45 (45+0) Atk Weight ⯀
If this unit's Speed is faster than the target's Clash Power +2
CoinEffect1.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] If this unit's Speed is faster than the target's by 3 or more, reuse this Coin (once)
Abno Part Body.png Body
Envy1.png
This Is My Home Reaved Lamenter.png
Envy1BG.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
This Is My Home!
SkillAttack.png 45 (45+0) Atk Weight ⯀
Prioritize targets with the least HP
[On Use] If target has less than 70% HP, Clash Power +2
CoinEffect1.png
[On Hit] Gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
[On Hit] Inflict 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)
CoinEffect2.png
[On Hit] Inflict 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect3.png
[On Hit] Inflict 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect4.png
[On Hit] If target has 20+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +100% damage
[On Kill] Reuse this Skill (1 time max)
Abno Part Body.png Body
Wrath1.png
I'll Get You Reaved Lamenter.png
Wrath1BG.png
5 Slash.png + 5
Coin.pngCoin.png
I'll Get You...!
SkillAttack.png 45 (45+0) Atk Weight ⯀
Prioritizes Heathcliff
[On Use] If the target is the enemy with the slowest Speed, Base Power +3
[On Use] Inflict Marked Prey.pngMarked PreyMarked Prey.png Marked Prey- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn.
- If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires
- Max Value: 1
, 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%), 3 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn., and 5 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
CoinEffect1.png
[On Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect2.png
[On Hit] Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
Abno Part Body.png Body
Gloom1.png
Give It Back Reaved Lamenter.png
Gloom1BG.png
2 Blunt.png + 1
Coin.pngCoin.pngCoin.pngCoin.png
Give It Back...!!
SkillAttack.png 45 (45+0) Atk Weight ⯀
[Unclashable]
CoinEffect1.png
[Heads Hit] Gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect2.png
[Heads Hit] Gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect3.png
[Heads Hit] Gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
CoinEffect4.png
[On Hit] If target has 10+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage
[On Hit] If target has 5+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal by 50% of damage dealt
Abno Part Body.png Body
Wrath1.png
You Little Reaved Lamenter.png
Wrath1BG.png
5 Slash.png + 6
Coin.pngCoin.png
You Little...
SkillAttack.png 45 (45+0) Atk Weight ⯀
Prioritizes targets with Marked Prey.pngMarked PreyMarked Prey.png Marked Prey- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn.
- If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires
- Max Value: 1

If this unit's Speed is faster than the target's by 3 or more, reuse this Skill (1 time max)
CoinEffect1.png
[On Hit] Heal Core and Part by 50% of damage dealt
CoinEffect2.png
[On Hit] Heal Core and Part by 50% of damage dealt
Abno Part Body.png Body
Pride1.png
Guard Reaved Lamenter.png
Pride1BG.png
10 Guard.png + 20
Coin.png
Guard
SkillDefense.png 45 (45+0) Atk Weight ⯀
If this Unit has remaining Shield HP at Turn End, gain 4 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) next turn
Abno Part Body.png Body
Pride1.png
Evade Reaved Lamenter.png
Pride1BG.png
5 Evade.png + 7
Coin.png
Evade
SkillDefense.png 45 (45+0) Atk Weight ⯀
[On Evade] Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn (2 times max)
Abno Part Body.png Body
Envy1.png
This is My Place Reaved Lamenter.png
Envy1BG.png
7 Blunt.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
This is My Place!
SkillAttack.png 50 (45+5) Atk Weight ⯀
If this unit's Speed is faster than the target's, Coin Power +1
CoinEffect1.png
[On Hit] If target has 10+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage
CoinEffect2.png
[On Hit] If target has 10+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage
CoinEffect3.png
[On Hit] If target has 10+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage
CoinEffect4.png
[On Hit] If target has 10+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +30% damage
[On Hit] If target has 10+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal by 70% of damage dealt
Passives
Endless Insecurity
At less than 65% HP: gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 HP Healing Boost.pngHP Healing BoostHP Healing Boost.png HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) on Clash Win
At less than 40% HP: gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 HP Healing Boost.pngHP Healing BoostHP Healing Boost.png HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) On Use
The effects linger even after the conditions no longer apply, as long as they have been activated at least once.
Directed Wrath
After the first recovery from Stagger, and after Clash Win, deal 10% of the damage dealt On Hit as Wrath bonus damage.
Predation
On Kill, heal 200 HP for Core and Part.
Gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 3 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn., and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn.
Marked
Prioritizes targets with Marked Prey.pngMarked PreyMarked Prey.png Marked Prey- With every hit this unit takes, take bonus Slash damage equal to 10% of the HP damage taken. Expires next turn.
- If this unit does not take damage during this turn, inflict 1 Inferiority Complex after attack then expires
- Max Value: 1


Behavior

This version of Hindley, The Reaved Lamenter behaves identically to the base variant, with the difference that the final Skill in each attack pattern will be removed if any other ally unit is on the field.


Gallery

Battle Wuthering Heights Basement BG.png