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![]() ![]() Beheading ![]() Amt. x3 [On Use] If target has 6+ ![]() ![]() [On Use] Coin Power +1 for every 3 ![]() ![]() ![]() ![]() ![]() |
Wild Hunt Heathcliff
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Not to be confused with Erlking Heathcliff.
“ | ...No, it doesn't matter why it burns- What matters is that I am the ripping and tearing tempest that will bring about their ruin. |
” |
–Heathcliff, Wild Hunt |
Switch Art
Info | |||||
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Rarity | ![]() |
World | ![]() | ||
Season | Season 4 - Clear All Cathy | Release | 2024.08.22 | ||
Traits | Wuthering Heights The Wild Hunt | ||||
Status | |||||
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211 | ![]() |
3~8 | ![]() |
53 |
Stagger Thresholds | |||||
65% (137![]() ![]() ![]() | |||||
Resistances | |||||
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Ineff. [x0.5] |
Normal [x1] |
Fatal [x2] | |||
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Skills
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![]() ![]() ![]() Memorial Procession ![]() Amt. x2 [On Use] Coin Power +1 for every 5 ![]() ![]() [On Use] Atk Weight +1 for every 4 ![]() ![]() - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2) on self (max 2) [On Use] If this unit has ![]() ![]() - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), Atk Weight +1 [After Attack] If this unit has ![]() ![]() - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), lose 10 SP ![]() ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict 2 ![]() ![]() (Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power) - Units without SP: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types. next turn |
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![]() ![]() Requiem ![]() Amt. x1 [Clash Win] Heal 10 SP [Before Use] If this unit has ![]() ![]() - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), activate 'Lament, Mourn, and Despair' instead [On Use] Coin Power +1 for every 3 ![]() ![]() [On Use] Deal +12% damage for every ![]() ![]() - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2) on self (max 120%) [On Use] Gain 1 ![]() ![]() - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2) [After Attack] If this Skill kills the target, gain 2 ![]() ![]() - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2) ![]() ![]() ![]() [On Hit] If target has ![]() ![]() (Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power) - Units without SP: -10% chance to flip Heads - Reduced by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value. ※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types., inflict +2 ![]() ![]() ![]() ![]() ![]() [On Kill] Inflict ( ![]() ![]() ![]() ![]() |
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![]() ![]() Lament, Mourn, and Despair ![]() Amt. x0 [On Use] Lose 15 SP [On Use] Base Power +1 for every 5 ![]() ![]() [On Use] Deal more damage the further this unit's SP value is from 45 (+0.3% damage for every missing SP, max 21%) [On Use] Deal +10% damage for every ![]() ![]() - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2) on self (max 100%) [On Use] Deal +20% damage for every ![]() ![]() - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10) on self (max 60%) [On Use] Gain 2 ![]() ![]() - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2) [After Attack] If this Skill attack kills the target, gain 3 ![]() ![]() - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2) [After Attack] At less than 0 SP, heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP is from 0 (heal 2 additional SP for every missing SP; max 50) [Turn End] Lose ![]() ![]() - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10) ![]() ![]() ![]() ![]() ![]() [On Hit] Raise target's Stagger Threshold by 30% of the damage dealt ![]() ![]() ![]() [On Kill] Inflict ( ![]() ![]() ![]() ![]() [On Kill] Heal 15 SP |
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![]() ![]() O Dullahan…! ![]() [Clashable Counter] [Before Use] If this unit has ![]() ![]() - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), and has 15+ SP, use Lament, Mourn, and Despair as Counter (once per turn) [Combat Start] If this unit does not have ![]() ![]() - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), gain 1 ![]() ![]() - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10) next turn (once per turn) [On Use] Coin Power +1 for every 3 ![]() ![]() [Clash Win] Gain ![]() ![]() [Turn End] If this unit has ![]() ![]() - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), lose ![]() ![]() - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10) ![]() ![]() ![]() ![]() ![]() |
Combat Passives
Dullahan ![]() ![]() - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), mount ![]() ![]() - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10) - Lose 5 SP every time this unit mounts ![]() ![]() - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10) - If 3+ allies have been defeated in this Encounter, gain ![]() ![]() - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10) next turn. (once per Encounter) - If this unit gets Staggered due to damage or raised Stagger Threshold when mounting ![]() ![]() - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10), recover from Stagger. If the Stagger is something that cannot be naturally recovered from, this unit does not mount ![]() ![]() - Gain 3 Offense Level - Lose 3 Defense Level - Raise Min & Max Speed values by 1 - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan) - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10). - Gain 1 ![]() ![]() - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2) when killing the target. Call of the Erlking ![]() - Deal +1% damage for every 1 ![]() ![]() - When, during combat, 1 ally takes damage that would kill them, consume 2 ![]() ![]() - At Turn End: - Gain 2 Damage Up next turn for every 3 Value (max 6) - Raise minimum Speed by 1 next turn for every 4 Value (max 2) - Gain 1 Clash Power Up next turn for every 5 Value (max 2) to apply ![]() ![]() - On death, gain 1 E.G.O resource for the least-owned E.G.O resource - If this unit is killed by an attack, inflict 3 Sinking against the last attacker - Dies at the end of the same turn this unit was revived in to them (2 times per turn) - Apply 2 ![]() ![]() ![]() ![]() - On death, gain 1 E.G.O resource for the least-owned E.G.O resource - If this unit is killed by an attack, inflict 3 Sinking against the last attacker - Dies at the end of the same turn this unit was revived in - If the said ally is from Wuthering Heights or Edgar Family, apply 1 ![]() ![]() |
Support Passive
Endless Lamentation ![]() 1 ally with the highest SP deals +5% damage to targets with less than 0 SP If the target has less than 0 SP: deal even more damage the further the target's SP is from 0 (+0.5% damage per SP, max 20%) If the target does not have SP, the said ally inflicts +1 more ![]() ![]() |
Uptie
Uptie Info
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Beheading | |||
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Memorial Procession | |||
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Requiem | |||
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Lament, Mourn, and Despair | |||
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O Dullahan…! | |||
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Passives | |||
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Notes:
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Special Interactions
This Identity has unique interactions with most battles in Canto VI: The Heartbreaking.
- When brought into battle for any Battle Chapter between 6-14 to 6-33, this Identity will gain
Unending Bereavement
Unending BereavementEvery Turn Start: heal 5 SP
When hit, lose 3 SP and gain 2 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up instead ofBereavement
BereavementTurn End: At -15 or higher SP, lose 10 SP.
When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.. - When brought into battle against Josephine, this Identity will say "Quite the pathetic reception!".
- When brought into battle against Edgar Family Butlers (6-19, 6-21, 6-37), this Identity will say "Hmph, how dare you glorified dishwashers bare your knives at me?"
- When brought into battle against Hindley, this Identity will say "Do you still fail to understand? That you… are nothing but prey!".
- When brought into battle against Hindley, The Reaved Lamenter, this Identity will say "A soaking wet mutt, are you now? Oh, does this not remind you of the day I took your place?! HAHAHAH!".
- When brought into battle against Heathcliff?, this Identity will say "It matters not what kind of Heathcliff you are! I shall embrace every Catherine mine!!!" and gain
Behead Heathcliffs
Behead HeathcliffsEvery Turn Start: heal 10 SP
When hit, gain 2 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up instead ofBereavement
BereavementTurn End: At -15 or higher SP, lose 10 SP.
When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up.. - When brought into battle for any Battle Chapter between 6-37 to 6-42, this Identity will gain
Pouring Wrath
Pouring WrathTurn End: heal 10 SP
When hit, gain 1 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 0 SP, gain 3 Attack Power Up
Turn Start: if this unit has Dullahan, gain 1 Damage Up and 3 Defense Level Down instead ofDetermination
Determination- When attacked, gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
This unit's Retreat abilities do not activate for the duration of this Encounter.. - When brought into battle against Erlking Heathcliff on 6-44, this Identity will say "It matters not what kind of Heathcliff you are! I shall embrace every Catherine mine!!!" and gain
Behead Heathcliffs
Behead HeathcliffsTurn End: heal 10 SP
When hit, gain 1 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 10 SP, gain 3 Attack Power Up
Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Defense Level Down instead ofDetermination
Determination- When attacked, gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
This unit's Retreat abilities do not activate for the duration of this Encounter. (This Status has different effects from the previous Status). - When brought into battle against Nelly, this Identity will say "...I'll gouge out your contemptuous eyes.", and gain
Affection and Hatred
Affection and HatredTurn End: heal 15 SP
On Hit, gain 1 Haste and 1 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 10 SP, gain 3 Attack Power Up
Turn Start: if this unit has Dullahan, gain 3 Damage Up instead ofDetermination
Determination- When attacked, gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
This unit's Retreat abilities do not activate for the duration of this Encounter.. - When brought into battle in Main Story Encounter 6-48, this Identity will say "It matters not what kind of Heathcliff you are! I shall embrace every Catherine mine!!!" and gain
Faded Promise
Faded PromiseTurn End: heal 15 SP
On Hit, gain 1 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 20 SP, gain 3 Attack Power Up
Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up
At 1 HP, heal 40% HP and 25 SP (once per Encounter) instead ofDetermination
Determination- When attacked, gain 1 Offense Level Up next turn. (3 times per turn)
Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
This unit's Retreat abilities do not activate for the duration of this Encounter..- When facing Every Catherine later in the same Encounter, this Identity will say "Catherine…?! It's me, Heathcliff…! Please, embrace me once again!!!".
- In the final Phase of the same Encounter, this Identity gains
Faded Promise
Faded PromiseTurn End: heal 15 SP
On Hit, gain 1 Offense Level Up next turn (3 times per turn)
Turn Start: at less than 20 SP, gain 3 Attack Power Up
Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up
As long as there is at least 1 other surviving ally, Heathcliff's HP does not drop below 1
At 1 HP, heal 40% HP and 25 SP (once per Encounter) instead ofCourage to Approach
Courage to Approach- Turn End: Heal 10 SP
- Gain 3 Attack Power Up and 5 Protection every turn
- When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn)
- Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
- As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1.
This unit's Retreat abilities do not activate for the duration of this Encounter.. - During cutscenes of this Encounter, this Identity will utilize his own Dullahan to clash in the cutscenes instead of the E.G.O Bodysack.
Trivia
- This Identity mirrors Erlking Heathcliff. This makes Wild Hunt Heathcliff the first Playable Identity to be based off of an Identity encountered in the main story.
- Wild Hunt Heathcliff's design bears minor differences from Erlking Heathcliff's. Both his weapons appear different: the sword wielded by Wild Hunt Heathcliff is violet —whereas Erlking Heathcliff's is red and yellow— and the coffin he utilizes in combat is featureless and empty, resembling an iron maiden —whereas Erlking Heathcliff utilizes the coffin of the Catherine from the main story.
- While Erlking Heathcliff's Dullahan has the body of a horse, Wild Hunt Heathcliff's Dullahan resembles a wolf.
- The coffin carried by Wild Hunt Heathcliff, as seen in his art, sprites, and corresponding status effect
, bears the visage of a woman's face and hair, resembling Catherine's.
- This is the first Identity to have an animated background during the Uptie story.
- After clearing Stage 6-48 of Canto VI, both this Identity's Voicelines and Identity Story will change, similarly to The Pequod Harpooneer Heathcliff and N Corp. Kleinhammer Heathcliff.
- Unlike the aforementioned Identities, the changes to this Identity's Voicelines is almost complete, while the Identity Story is completely different. Additionally, both Pre-Canto VI and Post-Canto VI Voicelines and Identity Stories can be viewed in the Theater, with both Identity Stories giving 40
Free Lunacy upon first viewing.
- Unlike the aforementioned Identities, the changes to this Identity's Voicelines is almost complete, while the Identity Story is completely different. Additionally, both Pre-Canto VI and Post-Canto VI Voicelines and Identity Stories can be viewed in the Theater, with both Identity Stories giving 40
- This Identity has unique animations on his Skill 3 based on enemy size, slamming the coffin onto larger enemies from above, instead of the default coffin shove.
- This Identity has 11 unique Status Effects (7 specific to certain Encounters +
Dullahan
Dullahan- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10),Coffin
Coffin- Max Value: 10
- At Turn End:
- Gain 2 Damage Up next turn for every 3 Value (max 6)
- Raise minimum Speed by 1 next turn for every 4 Value (max 2)
- Gain 1 Clash Power Up next turn for every 5 Value (max 2),Wild Hunt
Wild Hunt- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "Revive"(heal 50% HP and reset SP to 0) this unit at Turn End.
- On death, gain 1 E.G.O resource for the least-owned E.G.O resource
- If this unit is killed by an attack, inflict 3 Sinking against the last attacker
- Dies at the end of the same turn this unit was revived in, andImpending Ruin
Impending Ruin- Units with SP: change their Panic Type to ""Ruin"".
(Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power)
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value.
※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types.), making it the Identity with most unique Statuses. - This Identity has the highest number of unique interactions with enemies when brought into story battles, with seven voiced lines and various Status Effect changes.
- This Identity is the first to alter a story cutscene in some way as a part of its unique interactions.
- Identities resurrected by the
Wild Hunt
Wild Hunt- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "Revive"(heal 50% HP and reset SP to 0) this unit at Turn End.
- On death, gain 1 E.G.O resource for the least-owned E.G.O resource
- If this unit is killed by an attack, inflict 3 Sinking against the last attacker
- Dies at the end of the same turn this unit was revived in Status are silent. - The Wild Hunt is directly inspired by the Wild Hunt of European Folklore, a motif involving a mythological figure leading a group of ghostly hunters and hounds.
- Wild Hunt Heathcliff's design may be inspired by one such figure, the Norse God Odin, who is similarly associated with wolves and thunder, and often depicted as missing one eye.
- When winning a clash with Requiem or Lament, Mourn and Despair, a special animation will play on the final clash.
Gallery
Identities | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
E.G.O | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Categories:
- Identities
- 3-Star Identities
- Season 4
- Wrath Affinity
- Envy Affinity
- Gloom Affinity
- Lust Affinity
- Identities with Increased Atk Weight
- Identities with Counter Skills
- Identities with Clashable Counter
- Identities with Sinking
- Identities with Offense Level Up
- Identities with Damage Up
- Identities with Attack Power Up
- Identities with SP Healing
- World of Wuthering Heights
- The Wild Hunt Identities
- Wuthering Heights Identities
- Heathcliff Identities
- Identities with unique Sanity mechanics
- Identities with unique Status Effects