Wild Hunt Heathcliff

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Not to be confused with Erlking Heathcliff.
What kindled this flame of wrath that burns within me...?
...No, it doesn't matter why it burns- What matters is that I am the ripping and tearing tempest that will bring about their ruin.

–Heathcliff, Wild Hunt

Wild Hunt Heathcliff
Wild Hunt Heathcliff Full.png
Wild Hunt Heathcliff Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of Wuthering Heights Icon.png
Season Season 4 -
Clear All Cathy
Release 2024.08.22
Traits Wuthering Heights The Wild Hunt
Status
HP.png 186 SPEED.png 3~8 Defense.png 43
Stagger Thresholds
65% (121HP.png) - 35% (65HP.png) - 20% (37HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
Skills

Beheading Heathcliff Icon.png
3 Slash.png + 4
Coin.pngCoin.png
Beheading  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x3
[On Use] If the target has 6+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Clash Power +1
[On Use] Coin Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on the target (max 2)
CoinEffect2.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Memorial Procession Heathcliff Icon.png
5 Slash.png + 3
Coin.pngCoin.pngCoin.png
Memorial Procession  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x2
[On Hit] Coin Power +1 for every 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on the target (max 2)
[On Use] Atk Weight +1 for every 4 Coffin.pngCoffinCoffin.png Coffin
- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
on self (max 2)
[On Use] If this unit has Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, Atk Weight +1
[After Attack] If this unit has Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, lose 10 SP
CoinEffect2.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect3.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 2 Impending Ruin.pngImpending RuinImpending Ruin.png Impending Ruin
- Units with SP: change their Panic Type to ""Ruin"".
(Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power)
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value.
※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types.
next turn

Requiem Heathcliff Icon.png
6 Blunt.png + 6
Coin.pngCoin.png
Requiem  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x1
[Clash Win] Heal 10 SP
[Before Use] If this unit has Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, activate 'Lament, Mourn, and Despair' instead
[On Use] Coin Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on the target (max 4)
[On Use] Deal +12% more damage for every Coffin.pngCoffinCoffin.png Coffin
- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
on self (max 120%)
[On Use] Gain 1 Coffin.pngCoffinCoffin.png Coffin
- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up next turn for every 5 Value (max 2)

[After Attack] If this Skill kills the target, gain 2 Coffin.pngCoffinCoffin.png Coffin
- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up next turn for every 5 Value (max 2)

CoinEffect1.png
[On Hit] Inflict +4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[On Hit] If the target has Impending Ruin.pngImpending RuinImpending Ruin.png Impending Ruin
- Units with SP: change their Panic Type to ""Ruin"".
(Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power)
- Units without SP: -10% chance to flip Heads
- Reduced by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value.
※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types.
, inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect2.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Kill] Inflict (Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on killed target/2) Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on 2 random enemies (max 5)

Lament, Mourn, and Despair Heathcliff Icon.png
31 Blunt.png - 13
Coin.pngCoin.png
Lament, Mourn, and Despair  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x0
[On Use] Lose 15 SP
[On Use] Base Power +1 for every 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on the target (max 4)
[On Use] Deal more damage the further this unit's SP value is from 45 (+0.3% more damage for every missing SP, max 21%)
[On Use] Deal +10% more damage for every Coffin.pngCoffinCoffin.png Coffin
- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
on self (max 100%)
[On Use] Deal +20% more damage for every Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
on self (max 60%)
[On Use] Gain 2 Coffin.pngCoffinCoffin.png Coffin
- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up next turn for every 5 Value (max 2)

[After Attack] If this Skill attack kills the target, gain 3 Coffin.pngCoffinCoffin.png Coffin
- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up next turn for every 5 Value (max 2)

[After Attack] At less than 0 SP, heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP is from 0 (heal 2 additional SP for every missing SP; max 50)
[Turn End] Lose Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)

CoinEffect1.png
[On Hit] Inflict 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[On Hit] Raise target's Stagger Threshold by 30% of the damage dealt
CoinEffect2.png
[On Hit] Inflict Gloom Affinity damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on target (max 30)
[On Kill] Inflict (Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on killed target/2) Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on 2 random enemies (max 8)
[On Kill] Heal 15 SP

O Dullahan Heathcliff Icon.png
5 Slash.png + 4
Coin.pngCoin.png
O Dullahan…!  
SkillAttack.png 48 (45+3) Atk Weight ⯀
[Clashable Counter]
[Before Use] If this unit has Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, and has 15+ SP, use Lament, Mourn, and Despair as Counter (once per turn)
[Combat Start] If this unit does not have Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, gain 1 Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
next turn (once per turn)
[On Use] Coin Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on the target (max 2)
[Clash Win] Gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn equal to (# of Clashes/3)
[Turn End] If this unit has Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, lose Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)

CoinEffect2.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
and +1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count

Combat Passives
Dullahan  
- Turn Start: if this unit has Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, mount Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)

- Lose 5 SP every time this unit mounts Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)

- If 3+ allies have been defeated in this Encounter, gain Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
next turn. (once per Encounter)
- If this unit gets Staggered due to damage or raised Stagger Threshold when mounting Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
, recover from Stagger. If the Stagger is something that cannot be naturally recovered from, this unit does not mount Dullahan.pngDullahanDullahan.png Dullahan
- Max Value: 3
- Gain 3 Offense Level
- Lose 3 Defense Level
- Raise Min & Max Speed values by 1
- Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
- Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
.

- Gain 1 Coffin.pngCoffinCoffin.png Coffin
- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
when killing the target.
Call of the Erlking  
LcbSinEnvy.png × 5 Owned
- Deal +1% more damage for every 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on the target (max 15%)

- When, during combat, 1 ally takes damage that would kill them, consume 2 Coffin.pngCoffinCoffin.png Coffin
- Max Value: 10
- At Turn End:
 - Gain 2 Damage Up next turn for every 3 Value (max 6)
 - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
 - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
to apply Wild Hunt.pngWild HuntWild Hunt.png Wild Hunt
- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "Revive"(heal 50% HP and reset SP to 0) this unit at Turn End.
- If this unit is killed by an attack, gain E.G.O resource for the least-owned E.G.O resource
- If this unit is killed by an attack, inflict 3 Sinking against the last attacker
- Dies at the end of the same turn this unit was revived in
to them (2 times per turn)

- Apply 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
next turn to an ally with Wild Hunt.pngWild HuntWild Hunt.png Wild Hunt
- In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "Revive"(heal 50% HP and reset SP to 0) this unit at Turn End.
- If this unit is killed by an attack, gain E.G.O resource for the least-owned E.G.O resource
- If this unit is killed by an attack, inflict 3 Sinking against the last attacker
- Dies at the end of the same turn this unit was revived in

- If the said ally is from Wuthering Heights or Edgar Family, apply 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
next turn as well
Support Passive
Endless Lamentation  
LcbSinGloom.png × 3 Res
1 ally with the highest SP deals +5% more damage to targets with less than 0 SP
If the target has less than 0 SP: deal even more damage the further the target's SP is from 0 (+0.5% more damage per SP, max 20%)
If the target does not have SP, the said ally inflicts +1 more Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and Count with their Skill and Coin Effects of their Attack Skills (2 times per turn)


Uptie

Uptie Info
Beheading  
Uptie2.png
  • Skill Effects:
    [On Use] If the target has 8+ > 6+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    , Clash Power +1
    [On Use] If the target has 3+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count, Coin Power +1

Uptie3.png
  • Coin Power: +3 > +4

Uptie4.png
  • Skill Effects:
    [On Use] If the target has 3+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count, Coin Power +1
    >
    [On Use] Coin Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count on the target (max 2)
  • Coin Effects:
    CoinEffect2.png
    [On Hit] Inflict 2 > 3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Memorial Procession  
Uptie2.png
  • Skill Effects:
    [On Use] At 4+ Coffin.pngCoffinCoffin.png Coffin
    - Max Value: 10
    - At Turn End:
     - Gain 2 Damage Up next turn for every 3 Value (max 6)
     - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
     - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
    , Atk Weight +1

    [On Use] If this unit has Dullahan.pngDullahanDullahan.png Dullahan
    - Max Value: 3
    - Gain 3 Offense Level
    - Lose 3 Defense Level
    - Raise Min & Max Speed values by 1
    - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
    - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
    , Atk Weight +1

Uptie3.png
  • Skill Power: 4 > 5

Uptie4.png
  • Skill Effects:
    [On Use] If the target has 5+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    , Coin Power +1
    >
    [On Use] Coin Power +1 for every 5 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    on the target (max 2)

    [On Use] At 4+ Coffin.pngCoffinCoffin.png Coffin
    - Max Value: 10
    - At Turn End:
     - Gain 2 Damage Up next turn for every 3 Value (max 6)
     - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
     - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
    , Atk Weight +1
    >
    [On Use] Atk Weight +1 for every 4 Coffin.pngCoffinCoffin.png Coffin
    - Max Value: 10
    - At Turn End:
     - Gain 2 Damage Up next turn for every 3 Value (max 6)
     - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
     - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
    on self (max 2)
  • Coin Effects:
    CoinEffect3.png [On Hit] Inflict 2 > 3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Requiem  
Uptie4.png
  • Skill Power: 5 > 6
  • Skill Effects:
    [On Use] Coin Power +1 for every 6 > 3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    on the target (max 2 > 4)
    [On Use] Deal +7% > +12% more damage for every Coffin.pngCoffinCoffin.png Coffin
    - Max Value: 10
    - At Turn End:
     - Gain 2 Damage Up next turn for every 3 Value (max 6)
     - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
     - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
    on self (max 70% > 120%)
  • Coin Effects:
    CoinEffect1.png [On Hit] Inflict +3 > +4 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count
    CoinEffect2.png
    [On Hit] Inflict 2 > 3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

    [On Kill] Inflict (Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    on killed target/3 > 2) Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    on 2 random enemies (max 3 > 5)

Lament, Mourn, and Despair  
Uptie4.png
  • Skill Effects:
    [On Use] Base Power +1 for every 5 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    on the target (max 2 > 4)
    [On Use] Deal +7% > +10% more damage for every Coffin.pngCoffinCoffin.png Coffin
    - Max Value: 10
    - At Turn End:
     - Gain 2 Damage Up next turn for every 3 Value (max 6)
     - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
     - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
    on self (max 70% > 100%)
    [On Use] Deal +10% > +20% more damage for every Dullahan.pngDullahanDullahan.png Dullahan
    - Max Value: 3
    - Gain 3 Offense Level
    - Lose 3 Defense Level
    - Raise Min & Max Speed values by 1
    - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
    - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
    on self (max 30% > 60%)
    [On Use] Gain 1 > 2 Coffin.pngCoffinCoffin.png Coffin
    - Max Value: 10
    - At Turn End:
     - Gain 2 Damage Up next turn for every 3 Value (max 6)
     - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
     - Gain 1 Clash Power Up next turn for every 5 Value (max 2)

    [After Attack] If this Skill attack kills the target, gain 2 > 3 Coffin.pngCoffinCoffin.png Coffin
    - Max Value: 10
    - At Turn End:
     - Gain 2 Damage Up next turn for every 3 Value (max 6)
     - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
     - Gain 1 Clash Power Up next turn for every 5 Value (max 2)

    [After Attack] At less than 0 SP, heal 10 SP. When at less than 0 SP, heal more SP the further this unit's SP value is from 0 (heal 1 > 2 additional SP for every missing SP; max 25 > 50)
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict 3 > 5 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    and +1 > +2 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count
    [On Hit] Raise the target's Stagger Threshold by 20% > 30% of damage dealt
    CoinEffect2.png
    [On Hit] Inflict Gloom Affinity damage equal to Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    on target (max 15 > 30)
    [On Kill] Inflict (Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    on killed target/2 > 3) Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    on 2 random enemies (max 4 > 8)

O Dullahan…!  
Uptie2.png

Uptie3.png
  • Coin Power: +3 > +4
  • Skill Effects:
    [Before Use] If this unit has Dullahan.pngDullahanDullahan.png Dullahan
    - Max Value: 3
    - Gain 3 Offense Level
    - Lose 3 Defense Level
    - Raise Min & Max Speed values by 1
    - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
    - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
    and has 15+ SP, use Lament, Mourn, and Despair as Counter (once per turn)

    [On Use] If the target has 6+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    , Coin Power +1

Uptie4.png
  • Skill Effects:
    [On Use] If the target has 6+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    , Coin Power +1
    > [On Use] Coin Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    on the target (max 2)

    [Clash Win] Gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
    Offense Level +X for this turn.
    next turn equal to (# of Clashes/3) (max 3, once per turn)
  • Coin Effects:
    CoinEffect2.png
    [On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    and +1 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count

Passives  
Uptie2.png
  • Speed: 3~5 > 3~6

Uptie3.png
  • Speed: 3~6 > 3~8
  • Call of the Erlking:
    Deal +1% more damage for every 1 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    on the target (max 15%)
    - When, during combat, 1 ally takes damage that would kill them, consume 2 Coffin.pngCoffinCoffin.png Coffin
    - Max Value: 10
    - At Turn End:
     - Gain 2 Damage Up next turn for every 3 Value (max 6)
     - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
     - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
    to apply Wild Hunt.pngWild HuntWild Hunt.png Wild Hunt
    - In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "Revive"(heal 50% HP and reset SP to 0) this unit at Turn End.
    - If this unit is killed by an attack, gain E.G.O resource for the least-owned E.G.O resource
    - If this unit is killed by an attack, inflict 3 Sinking against the last attacker
    - Dies at the end of the same turn this unit was revived in
    to them (once per turn)
    - Apply 2 Damage Up.pngDamage UpDamage Up.png Damage Up
    Deal +(X*10)% damage with skills this turn. (Max 100%)
    next turn to an ally with Wild Hunt.pngWild HuntWild Hunt.png Wild Hunt
    - In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "Revive"(heal 50% HP and reset SP to 0) this unit at Turn End.
    - If this unit is killed by an attack, gain E.G.O resource for the least-owned E.G.O resource
    - If this unit is killed by an attack, inflict 3 Sinking against the last attacker
    - Dies at the end of the same turn this unit was revived in

    - If the said ally is from Wuthering Heights or Edgar Family, apply 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
    Attack Skill Final Power +X for this turn.
    next turn as well

Uptie4.png
  • Call of the Erlking:
    Deal +1% more damage for every 1 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    on the target (max 15%)
    - When, during combat, 1 ally takes damage that would kill them, consume 2 Coffin.pngCoffinCoffin.png Coffin
    - Max Value: 10
    - At Turn End:
     - Gain 2 Damage Up next turn for every 3 Value (max 6)
     - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
     - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
    to apply Wild Hunt.pngWild HuntWild Hunt.png Wild Hunt
    - In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "Revive"(heal 50% HP and reset SP to 0) this unit at Turn End.
    - If this unit is killed by an attack, gain E.G.O resource for the least-owned E.G.O resource
    - If this unit is killed by an attack, inflict 3 Sinking against the last attacker
    - Dies at the end of the same turn this unit was revived in
    to them (once > 2 times per turn)
    - Apply 2 Damage Up.pngDamage UpDamage Up.png Damage Up
    Deal +(X*10)% damage with skills this turn. (Max 100%)
    next turn to an ally with Wild Hunt.pngWild HuntWild Hunt.png Wild Hunt
    - In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "Revive"(heal 50% HP and reset SP to 0) this unit at Turn End.
    - If this unit is killed by an attack, gain E.G.O resource for the least-owned E.G.O resource
    - If this unit is killed by an attack, inflict 3 Sinking against the last attacker
    - Dies at the end of the same turn this unit was revived in

    - If the said ally is from Wuthering Heights or Edgar Family, apply 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
    Attack Skill Final Power +X for this turn.
    next turn as well

Sanity

This Identity has the following unique Sanity mechanics:

  • Increase by 10 after this unit defeats an enemy regardless of their level
  • Increase by 5 after an ally defeats an enemy regardless of their level
  • Decreases after losing a Clash based on the Clash count
    (Base value is 5, raised by 10% per Clash count after 1)

Special Interactions

[Show/Hide Spoilers]

This Identity has unique interactions with most battles in Canto VI: The Heartbreaking.

  • When brought into battle for any Battle Chapter between 6-14 to 6-33, this Identity will gain Unending Bereavement.pngUnending BereavementUnending Bereavement.png Unending Bereavement
    Every Turn Start: heal 5 SP
    When hit, lose 3 SP and gain 2 Offense Level Up next turn (3 times per turn)
    Turn Start: at less than 0 SP, gain 3 Attack Power Up
    instead of Bereavement.pngBereavementBereavement.png Bereavement
    Turn End: At -15 or higher SP, lose 10 SP.
    When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn)
    Turn Start: at less than 0 SP, gain 3 Attack Power Up.
    .
  • When brought into battle against Josephine, this Identity will say "Quite the pathetic reception!".
  • When brought into battle against Edgar Family Butlers (6-19, 6-21, 6-37), this Identity will say "Hmph, how dare you glorified dishwashers bare your knives at me?"
  • When brought into battle against Hindley, this Identity will say "Do you still fail to understand? That you… are nothing but prey!".
  • When brought into battle against Hindley, The Reaved Lamenter, this Identity will say "A soaking wet mutt, are you now? Oh, does this not remind you of the day I took your place?! HAHAHAH!".
  • When brought into battle against Heathcliff?, this Identity will say "It matters not what kind of Heathcliff you are! I shall embrace every Catherine mine!!!" and gain Behead Heathcliffs.pngBehead HeathcliffsBehead Heathcliffs.png Behead Heathcliffs
    Every Turn Start: heal 10 SP
    When hit, gain 2 Offense Level Up next turn (3 times per turn)
    Turn Start: at less than 0 SP, gain 3 Attack Power Up
    instead of Bereavement.pngBereavementBereavement.png Bereavement
    Turn End: At -15 or higher SP, lose 10 SP.
    When hit, lose 2 SP and gain 1 Offense Level Up next turn. (3 times per turn)
    Turn Start: at less than 0 SP, gain 3 Attack Power Up.
    .
  • When brought into battle for any Battle Chapter between 6-37 to 6-42, this Identity will gain Pouring Wrath.pngPouring WrathPouring Wrath.png Pouring Wrath
    Turn End: heal 10 SP
    When hit, gain 1 Offense Level Up next turn (3 times per turn)
    Turn Start: at less than 0 SP, gain 3 Attack Power Up
    Turn Start: if this unit has Dullahan, gain 1 Damage Up and 3 Defense Level Down
    instead of Determination.pngDeterminationDetermination.png Determination
    When hit, gain 1 Offense Level Up next turn. (3 times per turn)
    Turn Start: at less than 0 SP, gain 3 Attack Power Up.
    .
  • When brought into battle against Erlking Heathcliff on 6-44, this Identity will say "It matters not what kind of Heathcliff you are! I shall embrace every Catherine mine!!!" and gain Behead Heathcliffs.pngBehead HeathcliffsBehead Heathcliffs.png Behead Heathcliffs
    Turn End: heal 10 SP
    When hit, gain 1 Offense Level Up next turn (3 times per turn)
    Turn Start: at less than 10 SP, gain 3 Attack Power Up
    Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Defense Level Down
    instead of Determination.pngDeterminationDetermination.png Determination
    When hit, gain 1 Offense Level Up next turn. (3 times per turn)
    Turn Start: at less than 0 SP, gain 3 Attack Power Up.
    (This Status has different effects from the previous Status).
  • When brought into battle against Nelly, this Identity will say "...I'll gouge out your contemptuous eyes.", and gain Affection and Hatred.pngAffection and HatredAffection and Hatred.png Affection and Hatred
    Turn End: heal 15 SP
    On Hit, gain 1 Haste and 1 Offense Level Up next turn (3 times per turn)
    Turn Start: at less than 10 SP, gain 3 Attack Power Up
    Turn Start: if this unit has Dullahan, gain 3 Damage Up
    instead of Determination.pngDeterminationDetermination.png Determination
    When hit, gain 1 Offense Level Up next turn. (3 times per turn)
    Turn Start: at less than 0 SP, gain 3 Attack Power Up.
    .
  • When brought into battle in Main Story Encounter 6-48, this Identity will say "It matters not what kind of Heathcliff you are! I shall embrace every Catherine mine!!!" and gain Faded Promise.pngFaded PromiseFaded Promise.png Faded Promise
    Turn End: heal 15 SP
    On Hit, gain 1 Offense Level Up next turn (3 times per turn)
    Turn Start: at less than 20 SP, gain 3 Attack Power Up
    Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up
    At 1 HP, heal 40% HP and 25 SP (once per Encounter)
    instead of Determination.pngDeterminationDetermination.png Determination
    When hit, gain 1 Offense Level Up next turn. (3 times per turn)
    Turn Start: at less than 0 SP, gain 3 Attack Power Up.
    .
    • When facing Every Catherine later in the same Encounter, this Identity will say "Catherine…?! It's me, Heathcliff…! Please, embrace me once again!!!".
    • In the final Phase of the same Encounter, this Identity gains Faded Promise.pngFaded PromiseFaded Promise.png Faded Promise
      Turn End: heal 15 SP
      On Hit, gain 1 Offense Level Up next turn (3 times per turn)
      Turn Start: at less than 20 SP, gain 3 Attack Power Up
      Turn Start: if this unit has Dullahan, gain 3 Damage Up and 3 Offense Level Up
      As long as there is at least 1 other surviving ally, Heathcliff's HP does not drop below 1
      At 1 HP, heal 40% HP and 25 SP (once per Encounter)
      instead of Courage to Approach.pngCourage to ApproachCourage to Approach.png Courage to Approach
      - Turn End: Heal 10 SP
      - Gain 3 Attack Power Up and 5 Protection every turn
      - When attacked, heal 5 SP. Gain 1 Offense Level Up next turn. (3 times per turn)
      - Turn Start: If at less than 0 SP, gain 3 Attack Power Up.
      - As long as there are 1 or more other surviving ally in this Encounter, Heathcliff's HP does not drop below 1.
      .
    • During cutscenes of this Encounter, this Identity will utilize his own Dullahan to clash in the cutscenes instead of the E.G.O Bodysack.

Trivia

  • This Identity mirrors Erlking Heathcliff. This makes Wild Hunt Heathcliff the first Playable Identity to be based off of an Identity seen in the main story.
    • Wild Hunt Heathcliff's design bears minor differences from Erlking Heathcliff's. Both his weapons appear different: the sword wielded by Wild Hunt Heathcliff is violet —whereas Erlking Heathcliff's is red and yellow— and the coffin he utilizes in combat is featureless and empty, resembling an iron maiden —whereas Erlking Heathcliff utilizes the coffin of the Catherine from the main story.
    • While Erlking Heathcliff's Dullahan has the body of a horse, Wild Hunt Heathcliff's Dullahan has a more canid appearance, similarly to Heathcliff's Distortion, seen in the main story.
  • This is the first Identity to have an animated background during the Uptie story.
  • After clearing Stage 6-48 of Canto VI, both this Identity's Voicelines and Identity Story will change, similarly to The Pequod Harpooneer Heathcliff and N Corp. Kleinhammer Heathcliff.
    • Unlike the aforementioned Identities, the changes to this Identity's Voicelines is almost complete, while the Identity Story is completely different. Additionally, both Pre-Canto VI and Post-Canto VI Voicelines and Identity Stories can be viewed in the Theater, with both Identity Stories giving 40 Lunacy.pngFree Lunacy upon first viewing.
  • This Identity has unique animations on his Skill 3 based on enemy size, slamming the coffin onto larger enemies from above, instead of the default coffin shove.
  • This Identity has 11 unique Status Effects (7 specific to certain Encounters + Dullahan.pngDullahanDullahan.png Dullahan
    - Max Value: 3
    - Gain 3 Offense Level
    - Lose 3 Defense Level
    - Raise Min & Max Speed values by 1
    - Turn End: Gain 1 Dullahan next turn (At -25 SP or less, however, completely lose Dullahan)
    - Turn End: If this unit has Dullahan, lose (15 - (Coffin/2)) SP. (min 10)
    , Coffin.pngCoffinCoffin.png Coffin
    - Max Value: 10
    - At Turn End:
     - Gain 2 Damage Up next turn for every 3 Value (max 6)
     - Raise minimum Speed by 1 next turn for every 4 Value (max 2)
     - Gain 1 Clash Power Up next turn for every 5 Value (max 2)
    , Wild Hunt.pngWild HuntWild Hunt.png Wild Hunt
    - In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "Revive"(heal 50% HP and reset SP to 0) this unit at Turn End.
    - If this unit is killed by an attack, gain E.G.O resource for the least-owned E.G.O resource
    - If this unit is killed by an attack, inflict 3 Sinking against the last attacker
    - Dies at the end of the same turn this unit was revived in
    , and Impending Ruin.pngImpending RuinImpending Ruin.png Impending Ruin
    - Units with SP: change their Panic Type to ""Ruin"".
    (Ruin: When this unit enters Low Morale state, gain 3 Sinking at every Turn End and lose 1 Clash Power. When this unit Panics, gain 5 Sinking and 3 Sinking Count at every Turn End and lose 2 Clash Power)
    - Units without SP: -10% chance to flip Heads
    - Reduced by 1 at Turn End
    - This effect is not cumulative; inflicting it will replace the current value with the inflicted value.
    ※ Apply the ""Units without SP"" conditional to certain enemies that have SP but can't change their Panic Types.
    ), making it the Identity with most unique Statuses by far.
  • Identities resurrected by the Wild Hunt.pngWild HuntWild Hunt.png Wild Hunt
    - In the same turn this unit gained Wild Hunt for the first time, always have 1 remaining HP; "Revive"(heal 50% HP and reset SP to 0) this unit at Turn End.
    - If this unit is killed by an attack, gain E.G.O resource for the least-owned E.G.O resource
    - If this unit is killed by an attack, inflict 3 Sinking against the last attacker
    - Dies at the end of the same turn this unit was revived in
    Status are silent.
  • The Wild Hunt is directly inspired by the Wild Hunt of European Folklore, a motif involving a mythological figure leading a group of ghostly hunters and hounds.
    • Wild Hunt Heathcliff's design may be inspired by one such figure, the Norse God Odin, who is similarly associated with wolves and thunder, and often depicted as missing one eye.
    • Additionally, Wild Hunt Heathcliff may be inspired by Herne the Hunter, who is the leader of the Wild Hunt in Great Britain, and often interpreted as an Erlking.

Gallery

Navigation

Identities LCB Sinner Heathcliff Profile.png Shi Assoc. South Section 5 Heathcliff Profile.png N Corp. Kleinhammer Heathcliff Profile.png Seven Assoc. South Section 4 Heathcliff Profile.png MultiCrack Office Fixer Heathcliff Profile.png R Corp. 4th Pack Rabbit Heathcliff Profile.png Lobotomy E.G.O Sunshower Heathcliff Profile.png The Pequod Harpooneer Heathcliff Profile.png Öufi Assoc. South Section 3 Heathcliff Profile.png 
E.G.O Bodysack Heathcliff Icon.png Holiday Heathcliff Icon.png AEDD Heathcliff Icon.png Fell Bullet Heathcliff Icon.png Telepole Heathcliff Icon.png Ya Śūnyatā Tad Rūpam Heathcliff Icon.png Binds Heathcliff Icon.png