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Hooh... Yeah, that's me. The first mate of the Twinhook Pirates. What, want an autograph?
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”
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–Gregor, Twinhook Pirates First Mate
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Twinhook Pirates First Mate Gregor
Skills
4 + 3
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5 + 6
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50 (45+5) Atk Weight ⯀Amt. x1 [On Use] Gain 1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). for every 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (Max 10) Gain Coin Power +1 for every 7 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). on self (Max +3) [On Crit] Inflict +2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count Spend 1 Ammo Ammo Spent by certain skills. Some attacks cancel if lacking Ammo. +100% Damage on Critical Hit [On Kill] Gain 1 Plus Coin Boost Plus Coin Boost Plus Coin Power +X for this turn. next turn
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Combat Passives
Support Passive
Uptie
Uptie Info
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- Skill Effect:
[On Use] Gain 2 > 3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s).
- Coin Effect:
[On Hit] Gain +1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count [On Crit] Inflict 2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Crit] Inflict 2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
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- Skill Effect:
If target has 7+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Coin Power +1
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- Skill Effect:
[On Use] Gain +2 > +3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count
- Coin Effect:
[Heads Hit] Gain 3 > 4 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). [On Crit] Inflict 2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. +30% Damage on Critical Hit
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- Skill Effect:
Coin Power +1 for every 7 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (Max 2)
- Coin Effect:
[Heads Hit] > [On Hit] Gain 4 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). +30% > +50% Damage on Critical Hit
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- Skill Effect:
[On Use] Gain 1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). for every 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target (Max 5 > 10) At 7+ Poise Poise Boost critical hit chance by X*5% for the next Y hit(s)., Coin Power +1 > Gain Coin Power +1 for every 7 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). on self (Max +3)
- Coin Effect:
+50 > +100% Damage on Critical Hit [On Kill] Gain 1 Plus Coin Boost Plus Coin Boost Plus Coin Power +X for this turn. next turn
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- Sin Affinity: None >
- Skill Effect:
[On Evade] Gain 1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). (Max 3 > 5 per turn)
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- Speed: 3~6 > 3~7
- Bullets are Pricey:
- Always Active : Begin encounters with 7 Ammo Ammo Spent by certain skills. Some attacks cancel if lacking Ammo. - On Heads Hit against target with Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., gain Unjust Enrichment Unjust Enrichment - Gained on Heads Hit against target with Bleed (Max 4) - When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage. (Max 4) If a Coin that uses Ammo Ammo Spent by certain skills. Some attacks cancel if lacking Ammo. Hits, consume all Unjust Enrichment Unjust Enrichment - Gained on Heads Hit against target with Bleed (Max 4) - When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage and deal additional (25 x Unjust Enrichment Unjust Enrichment - Gained on Heads Hit against target with Bleed (Max 4) - When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage consumed)% of damage dealt as bonus damage. - If this unit Critical Hits when out of Ammo Ammo Spent by certain skills. Some attacks cancel if lacking Ammo., consume all Unjust Enrichment Unjust Enrichment - Gained on Heads Hit against target with Bleed (Max 4) - When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage and deal additional (5 x Unjust Enrichment Unjust Enrichment - Gained on Heads Hit against target with Bleed (Max 4) - When 'Bullets are Pricey' Passive activates, consume all Unjust Enrichment stack to deal bonus damage consumed)% of damage dealt as bonus damage.
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Trivia
- This Identity mirrors Smee in the alternate world.
- Similar to Smee, this Identity has a skillset heavily based on Poise Poise
Boost critical hit chance by X*5% for the next Y hit(s). and Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., and has one coin in the skillset that deals potentially large amounts of bonus damage but spends Ammo Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo..
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