Line 4: Masquerade/Station #7: Boneflesh

From Limbus Company Wiki
Jump to navigation Jump to search



Units are listed in Deployment order.
Deployment order buffs apply (see Line 4: Masquerade#Deployment Buffs).
The Peccatulum Invidiae starts with 5 of each type of E.G.O resource,
and the
Poised Showdown.pngPoised ShowdownPoised Showdown.png Poised ShowdownWave Start: Gain 4 Poise Potency and Count. buff, giving additional starting Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency & Count.

Refracted Peccatulum Invidiae? - Blade Lineage Mentor Meursault

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Blade Lineage Mentor Meursault
Blade Lineage Mentor Meursault Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Season 3 -
Bon Voyage [Event]
Uptie Tier Uptie4.png
Status
HP.png 205 SPEED.png 4~6 Defense.png 48
Stagger Thresholds
80% (164HP.png) - 20% (41HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Pride1.png
Draw of the Sword Meursault Icon.png
Pride1BG.png
3 Slash.png + 4
Coin.pngCoin.png
Draw of the Sword
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x3
At 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., Coin Power +1
[Combat Start] Apply 1 Sword of the Homeland - Rending.pngSword of the Homeland - RendingSword of the Homeland - Rending.png Sword of the Homeland - RendingSkill 1 gains Final Power by the effect's Count for this turn to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)
- If there are 6 or more allied Blade Lineage Identities in the Encounter, apply 2 instead
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect2.png
[On Hit] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Pride2.png
Acupuncture Meursault Icon.png
Pride2BG.png
3 Slash.png + 5
Coin.pngCoin.pngCoin.png
Acupuncture
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x2
At 7+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., Coin Power +1
[Combat Start] Apply 1 Sword of the Homeland - Penetrating.pngSword of the Homeland - PenetratingSword of the Homeland - Penetrating.png Sword of the Homeland - PenetratingSkill 2 gains Final Power by the effect's Count for this turn to (highest A-Reson.) other Blade Lineage allies in ascending order of Speeds (slowest to fastest, 2 times max)
- If there are 6 or more allied Blade Lineage Identities in the Encounter, apply 2 instead
[On Use] Gain +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[Clash Win] Gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. next turn
CoinEffect1.png
[On Hit] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect3.png
+60% Damage on Critical Hit

Wrath3.png
Yield My Flesh Meursault Icon.png
Wrath3BG.png
20 Slash.png - 8
Coin.png
Yield My Flesh
SkillAttack.png 45 (45+0) Atk Weight ⯀
Amt. x1
[On Use] Gain +3 Aggro.pngAggroAggro.png AggroIn focused encounters, slots with higher Aggro values are more likely to be targeted by enemies. to this Skill Slot next turn
[On Use] Until this Skill ends, this unit cannot be Staggered from taking damage
[Clash Win] Gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
[Clash Lose] After getting hit, use 'To Claim Their Bones' Skill
[On Crit] Deal +3% more damage on Critical Hit for every Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self (Max 75%)
+30% Damage on Critical Hit
Deal +0.5% more damage per 1% missing HP on self (Max 25%)

Envy1.png
Overthrow Meursault Icon.png
Envy1BG.png
8 Slash.png + 10
Coin.png
Overthrow
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] Gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. next turn (1 time max)
Deal +0.5% more damage per 1% missing HP on self (Max 25%)
CoinEffect1.png
[On Hit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Pride3.png
To Claim Their Bones Meursault Icon.png
Pride3BG.png
4 Slash.png + 4
Coin.pngCoin.pngCoin.pngCoin.png
To Claim Their Bones
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x0
[Before Attack] For every 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self, Atk Weight +1 (Max +2)
[On Use] Until this Skill ends, this unit cannot be Staggered from taking damage
[On Use] Deal +2% damage on Critical Hit for every Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self (Max 50%)
+30% Damage on Critical Hit
Deal +0.5% more damage for every 1% missing HP on self (Max 25%)
If this Skill targets only a single enemy, deal +100% more damage (In Focused Encounters, a single Part)
CoinEffect4.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 5 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. next turn

Passives
In Memoriam
When 3 or more other Blade Lineage allies are defeated:
- When gaining Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/Count with this unit's own Skills and Coin effects: gain 1 more of each
- When 5 or more other Blade Lineage allies are defeated, gain 2 more of each instead
- Combat Start: Apply Swordplay of the Homeland.pngSwordplay of the HomelandSwordplay of the Homeland.png Swordplay of the Homeland- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit
buff on self
Swordplay of the Homeland
LcbSinPride.png × 3 Res
In this Encounter, when this unit takes damage that brings their HP down to 0, nullify that damage; then, this unit's HP cannot drop below 1 for the turn. (Once per Encounter)

When this unit gains Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/Count with its own Skill or Coin effects: give 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count to 2 other Blade Lineage allies with no Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). or with the least Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
- If there are 6 or more Blade Lineage allies participating in this Encounter, give 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead

Combat Start: Apply Swordplay of the Homeland.pngSwordplay of the HomelandSwordplay of the Homeland.png Swordplay of the Homeland- When at 5+ Poise, upon Skill use, Skill 1 and Skill 2 gain Coin Power +(3/# of Coins, minimum 1) and deal +(30/# of Coins)% damage on Critical Hit
- When at 7+ Poise, upon Skill use, Skill 3 deals +(30/# of Coins)% more damage and deals +(50/# of Coins)% damage on Critical Hit
buff to all other Blade Lineage allies
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Starting SP +30
Support Passive
Swordplay of the Homeland
LcbSinPride.png × 5 Owned
Combat Start: 1 ally with the most Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). deals +15% damage on Critical Hit


Refracted Peccatulum Invidiae? - Blade Lineage Salsu Yi Sang

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Blade Lineage Salsu Yi Sang
Blade Lineage Salsu Yi Sang Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 169 SPEED.png 3~7 Defense.png 41
Stagger Thresholds
70% (118HP.png) - 40% (67HP.png) - 20% (34HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Fatal
[x2]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Pride1.png
Striker's Stance Yi Sang Icon.png
Pride1BG.png
6 Slash.png + 7
Coin.png
Striker's Stance
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x3
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). next turn

Wrath2.png
Heel Turn Yi Sang Icon.png
Wrath2BG.png
7 Slash.png + 2
Coin.pngCoin.png
Heel Turn
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x2
[Clash Win] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count next turn

Envy3.png
Flank Thrust Yi Sang Icon.png
Envy3BG.png
8 Slash.png + 2
Coin.pngCoin.pngCoin.png
Flank Thrust
SkillAttack.png 50 (45+5) Atk Weight ⯀
Amt. x1
[On Use] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect1.png
[Heads Hit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). next turn
CoinEffect3.png
+70% Damage on Critical Hit

Pride1.png
Blade Lineage Salsu Yi Sang Counter.png
Pride1BG.png
10 Slash.png + 8
Coin.png
Counter
SkillAttack.png 50 (45+5) Atk Weight ⯀
CoinEffect1.png
+70% Damage on Critical Hit

Passives
Poised
LcbSinPride.png × 4 Owned
On clash win, gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
Coin Power +1 for every 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. (Max 3)
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Starting SP +30
Support Passive
Bestow
LcbSinPride.png × 3 Owned
1 ally with the most SP gains +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count from skills.


Refracted Peccatulum Invidiae? - Blade Lineage Salsu Faust

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Blade Lineage Salsu Faust
Blade Lineage Salsu Faust Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Season 3 -
Bon Voyage [Event]
Uptie Tier Uptie4.png
Status
HP.png 189 SPEED.png 3~8 Defense.png 43
Stagger Thresholds
65% (123HP.png) - 35% (66HP.png) - 15% (28HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Sloth1.png
Moonlit Blade Dance Faust Icon.png
Sloth1BG.png
3 Slash.png + 2
Coin.pngCoin.pngCoin.png
Moonlit Blade Dance
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x3
At 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., Coin Power +1
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect2.png
[Heads Hit] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect3.png
[On Crit] Inflict 1 Red Plum Blossom.pngRed Plum BlossomRed Plum Blossom.png Red Plum Blossom- Unique Bleed
- Max Value: 10
- +10% chance for this unit to be Critically Hit if this unit is the main target
When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit

Pride2.png
Acupuncture Faust Icon.png
Pride2BG.png
4 Pierce.png + 6
Coin.pngCoin.png
Acupuncture
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x2
At 7+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., Coin Power +1
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
+30% Damage on Critical Hit
CoinEffect2.png
[On Hit] Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
Inflict 2 Red Plum Blossom.pngRed Plum BlossomRed Plum Blossom.png Red Plum Blossom- Unique Bleed
- Max Value: 10
- +10% chance for this unit to be Critically Hit if this unit is the main target
When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit

Gloom3.png
Red Plum Blossoms Scatter Faust Icon.png
Gloom3BG.png
5 Slash.png + 6
Coin.pngCoin.png
Red Plum Blossoms Scatter
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x1
Deal +3% more damage for every Red Plum Blossom.pngRed Plum BlossomRed Plum Blossom.png Red Plum Blossom- Unique Bleed
- Max Value: 10
- +10% chance for this unit to be Critically Hit if this unit is the main target
When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit
on target
Coin Power +1 for every 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self (Max 3)
[Clash Win] Consume half the Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count on self, then gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). equal to Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count consumed. (Max 10)
This Skill does not consume Red Plum Blossom.pngRed Plum BlossomRed Plum Blossom.png Red Plum Blossom- Unique Bleed
- Max Value: 10
- +10% chance for this unit to be Critically Hit if this unit is the main target
When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit
On Crit
CoinEffect1.png
[On Crit] Inflict 5 Red Plum Blossom.pngRed Plum BlossomRed Plum Blossom.png Red Plum Blossom- Unique Bleed
- Max Value: 10
- +10% chance for this unit to be Critically Hit if this unit is the main target
When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit

[On Crit] If the target has 10 Red Plum Blossom.pngRed Plum BlossomRed Plum Blossom.png Red Plum Blossom- Unique Bleed
- Max Value: 10
- +10% chance for this unit to be Critically Hit if this unit is the main target
When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit
, inflict 1 Slash Fragility.pngSlash FragilitySlash Fragility.png Slash FragilityTake +(X*10)% damage from Slash skills this turn. (Max 100%)
CoinEffect2.png
[On Crit] Inflict 5 Red Plum Blossom.pngRed Plum BlossomRed Plum Blossom.png Red Plum Blossom- Unique Bleed
- Max Value: 10
- +10% chance for this unit to be Critically Hit if this unit is the main target
When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit

[On Crit] If the target has 10 Red Plum Blossom.pngRed Plum BlossomRed Plum Blossom.png Red Plum Blossom- Unique Bleed
- Max Value: 10
- +10% chance for this unit to be Critically Hit if this unit is the main target
When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit
, inflict 1 Slash Fragility.pngSlash FragilitySlash Fragility.png Slash FragilityTake +(X*10)% damage from Slash skills this turn. (Max 100%)

Gloom1.png
Redirect Faust Icon.png
Gloom1BG.png
10 Guard.png + 4
Coin.png
Redirect
SkillDefense.png 45 (45+0) Atk Weight ⯀
[On Use] For every 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self, gain Final Power +1 (Max 5)

Passives
Sanguine Plum Blossoms
LcbSinPride.png × 4 Owned
On Crit: Inflict 1 Red Plum Blossom.pngRed Plum BlossomRed Plum Blossom.png Red Plum Blossom- Unique Bleed
- Max Value: 10
- +10% chance for this unit to be Critically Hit if this unit is the main target
When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit
. If the target has 10 Red Plum Blossom.pngRed Plum BlossomRed Plum Blossom.png Red Plum Blossom- Unique Bleed
- Max Value: 10
- +10% chance for this unit to be Critically Hit if this unit is the main target
When struck by a Critical Hit, gain Bleed equal to the half of the value and take +(value x 3)% damage on Critical Hit
- Reduce value by 1 when hit
, inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. instead (6 times max)
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Starting SP +30
Support Passive
Lingering Bladepoint
LcbSinPride.png × 4 Owned
When the ally first deployed in the pre-battle team setup Critically hits with a Slash type Skill, inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (3 times max per 1 enemy per turn)


Refracted Peccatulum Invidiae? - Blade Lineage Salsu Don Quixote

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Blade Lineage Salsu Don Quixote
Blade Lineage Salsu Don Quixote Idle Sprite.png

Info
Rarity IDNumber2.png Level 45
Season Season 3 -
Bon Voyage [Event]
Uptie Tier Uptie4.png
Status
HP.png 181 SPEED.png 4~8 Defense.png 43
Stagger Thresholds
70% (127HP.png) - 40% (72HP.png) - 20% (36HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
LcbSinWrath.png
Fatal
[x2]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Fatal
[x2]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Pride1.png
Draw of the Sword Don Quixote Icon.png
Pride1BG.png
3 Pierce.png + 4
Coin.pngCoin.png
Draw of the Sword
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x3
At 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self, Coin Power +1
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect2.png
[On Hit] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Envy2.png
Blade Arc Don Quixote Icon.png
Envy2BG.png
4 Slash.png + 5
Coin.pngCoin.png
Blade Arc
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x2
At 7+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self, Coin Power +1
[On Use] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
CoinEffect1.png
[On Hit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect2.png
[On Crit] To 1 ally either with no Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). or with the least Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
If the affected ally is from the Blade Lineage, apply 2 additional Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Sloth3.png
Fare Thee Well Don Quixote Icon.png
Sloth3BG.png
4 Slash.png + 3
Coin.pngCoin.pngCoin.png
Fare Thee Well!
SkillAttack.png 49 (45+4) Atk Weight ⯀
Amt. x1
At 10+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self, Coin Power +1
[On Use] Gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect1.png
[Heads Hit] The final Coin deals +10% damage
CoinEffect2.png
[Heads Hit] The final Coin deals +10% damage
CoinEffect3.png
+30% Damage on Critical Hit
Blank Icon.png [On Crit] To 2 allies either with no Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). or with the least Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
If the affected ally is from the Blade Lineage, apply 2 additional Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count
[After Attack] If the target is defeated, apply 1 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) to self and to 1 random other ally next turn

Pride1.png
Blade Lineage Salsu Don Quixote Evade Icon.png
Pride1BG.png
3 Evade.png + 10
Coin.png
Evade
SkillDefense.png 43 (45-2) Atk Weight ⯀

Passives
Collective Breathing
LcbSinPride.png × 2 Res
When this unit gains Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency with its own Skill or Coin effects: give 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to 1 ally with no Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). or with the least Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency (5 times max)
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Starting SP +30
Support Passive
Nightly Stroll
LcbSinPride.png × 3 Owned
1 ally with the least Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). gains 2 more Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency when gaining Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency with its own Skill or Coin effects. (2 times max. Does not apply to allies without Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).)


Refracted Peccatulum Invidiae? - Blade Lineage Salsu Outis

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Blade Lineage Salsu Outis
Blade Lineage Salsu Outis Idle Sprite.png

Info
Rarity IDNumber2.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 209 SPEED.png 2~5 Defense.png 45
Stagger Thresholds
65% (136HP.png) - 35% (73HP.png) - 15% (31HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Fatal
[x2]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Wrath1.png
Draw of the Sword Outis Icon.png
Wrath1BG.png
4 Slash.png + 6
Coin.png
Draw of the Sword
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x3
At 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., Coin Power +1
CoinEffect1.png
[On Hit] Gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Lust2.png
Acupuncture Outis Icon.png
Lust2BG.png
5 Pierce.png + 4
Coin.pngCoin.png
Acupuncture
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x2
[Clash Win] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). count
CoinEffect2.png
[Heads Hit] Gain 2 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) next turn

Pride3.png
Decisive Dive Outis Icon.png
Pride3BG.png
6 Slash.png + 4
Coin.pngCoin.png
Decisive Dive
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x1
If target’s HP is below 50%, Final Power +2
CoinEffect2.png
[On Crit] Raise first Stagger Threshold by 20% of damage dealt

Pride1.png
Blade Lineage Cutthroat Outis Evade Icon.png
Pride1BG.png
3 Evade.png + 10
Coin.png
Evade
SkillDefense.png 46 (45+1) Atk Weight ⯀
At 6+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., Coin Power +3

Passives
Levelheaded
LcbSinPride.png × 2 Res
Deal +20% damage to targets below 25% HP.
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Starting SP +30
Support Passive
Double Tap
LcbSinPride.png × 4 Owned
1 ally with the most SP deals +30% damage to enemies below 25% HP.


Refracted Peccatulum Invidiae? - Blade Lineage Salsu Sinclair

LcbSinEnvy.png Refracted Peccatulum Invidiae? - Blade Lineage Salsu Sinclair
Blade Lineage Salsu Sinclair Idle Sprite.png

Info
Rarity IDNumber3.png Level 45
Season Season 0 Uptie Tier Uptie4.png
Status
HP.png 219 SPEED.png 2~5 Defense.png 47
Stagger Thresholds
60% (132HP.png) - 30% (66HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Fatal
[x2]
Normal
[x1]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
Panic
-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills

Gluttony1.png
Slice then Stab Sinclair Icon.png
Gluttony1BG.png
5 Pierce.png + 2
Coin.pngCoin.png
Slice then Stab
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x3
If at 3+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, Coin Power +1
CoinEffect2.png
[On Hit] Gain +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count

Wrath2.png
Slash Series Sinclair Icon.png
Wrath2BG.png
6 Slash.png + 2
Coin.pngCoin.pngCoin.png
Slash Series
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x2
[Clash Lose] Gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn
[Clash Win] Do not spend Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count with critical attacks landed with this skill
CoinEffect1.png
[On Hit] Gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect2.png
[On Hit] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).
CoinEffect3.png
[On Hit] Gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).

Pride3.png
To Claim Their Bones Sinclair Icon.png
Pride3BG.png
8 Slash.png + 18
Coin.png
To Claim Their Bones
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x1
At 10+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, +150% Critical Damage
CoinEffect1.png
[On Hit] Inflict 5 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn.
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Wrath1.png
Blade Lineage Salsu Sinclair Counter Icon.png
Wrath1BG.png
9 Pierce.png + 6
Coin.png
Newsprung Counter
SkillAttack.png 47 (45+2) Atk Weight ⯀
[On Use] Gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn
[On Use] Gain +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count

Passives
Slayer
LcbSinPride.png × 2 Res
The last Coin on the last skill in the chain deals +20% damage.
Whenever an ally other than this unit gains Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, this unit gains +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at a 50% chance.
Peccatulum Invidiae?
Deal +15% damage and take -15% damage
Refracted Struggle
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)
Refracted Mind
Starting SP +30
Support Passive
Bloodied Hands
LcbSinPride.png × 3 Res
1 ally with the lowest Speed gains +1 final Power for their last skill.


Support Passives

Support Passives
Invidiae-10408 portrait.png
Cleaning Command
LcbSinPride.png × 4 Owned
When the ally that was deployed last wins a Clash, gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (3 times per turn), and gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (once per turn)
Invidiae-10601 portrait.png
Frivolous Jokes
LcbSinSloth.png × 5 Owned
At the start of the combat phase, the ally with the least SP heals 6 SP.
Invidiae-10702 portrait.png
Self-neglect
LcbSinWrath.png × 3 Res
1 ally with the least HP deals and takes +20% damage.
Invidiae-10808 portrait.png
Captain's Orders
LcbSinPride.png × 3 Res
After Attack: 1 ally with the highest SP gains 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count when the target is defeated after that unit's attack (2 times per turn)
Invidiae-10901 portrait.png
Gambler
LcbSinWrath.png × 5 Owned
1 ally with the most HP deals +20% damage with Heads Coins.
Invidiae-11203 portrait.png
Gene Code G-3
LcbSinGluttony.png × 4 Owned
The ally with the least HP heals 5 HP after winning a clash.