Lobotomy E.G.O::Magic Bullet Outis

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Not to be confused with Magic Bullet Outis.
Don't step into my line of fire. Unless you'd like to be made a target of the Devil's Bullet, that is.

–Outis, Lobotomy E.G.O::Magic Bullet

Lobotomy E.G.O Magic Bullet Outis Full.png
Lobotomy E.G.O Magic Bullet Outis Full Uptied.png
Switch Art

Info
Rarity IDNumber3.png World World of Lobotomy Corporation Headquarters - 1 Icon.png
World of Lobotomy Corporation Headquarters - 1

This Mirror World's name and icon are official
but no longer accessible in-game.
Season Walpurgisnacht - II Release 2024.01.11
Traits Lobotomy Corp. Headquarters E.G.O Gear
Status
HP.png 203 SPEED.png 3~7 Defense.png 57
Stagger Thresholds
70% (141HP.png) - 40% (81HP.png) - 20% (40HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Wrath1.png
Ignition Outis Icon.png
Wrath1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Ignition
SkillAttack.png 63 (60+3) Atk Weight ⯀
Amt. x3
Coin Power +1 for every 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target (Max 3)
CoinEffect1.png
[On Hit] Inflict 1 Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
next turn
CoinEffect2.png
[On Hit] Inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). equal to Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
on target
Pride2.png
Detonate Magic Bullet Outis Icon.png
Pride2BG.png
4 Blunt.png + 6
Coin.pngCoin.png
Detonate Magic Bullet
SkillAttack.png 63 (60+3) Atk Weight ⯀
Amt. x2
Coin Power +1 for every 6 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target (Max 3)
CoinEffect1.png
[On Hit] At less than 4 Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
, gain 1 Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
: then, inflict Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
equal to Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
next turn
CoinEffect2.png
[On Hit] Inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). equal to Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
on target
Pride3.png
Magic Bullet Fire Outis Icon.png
Pride3BG.png
15 Pierce.png + 4
Coin.png
Magic Bullet Fire
SkillAttack.png 65 (60+5) Atk Weight ⯀
Amt. x1
Deal +1% damage for every Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target (Max 30%)

[Before Attack] Gain 1 Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3

- Lose ((Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
-1)x5) SP
- Atk Weight becomes equal to Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
value
- At 10 or less SP, 50% chance to attack indiscriminately

[After Attack] If at 7 Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
, reset to 0 (Counts as spending the last Ammo)
CoinEffect1.png
[On Hit] Inflict Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
- Max Value: 7
- Target Defense - X
- Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
equal to Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
next turn
Pride1.png
The Price of a Bullet Outis Icon.png
Pride1BG.png
10 Guard.png + 4
Coin.png
The Price of a Bullet
SkillDefense.png 57 (60-3) Atk Weight ⯀
[On Use] Gain 1 Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
(Once per turn)
[On Use] Gain Final Power equal to (Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
x2)
[Skill End] Lose SP equal to Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3

Combat Passive
The Marksman's Smoking Pipe
LcbSinPride.png × 3 Owned
If the main target's Defense Level is currently lowered by 4 or more, gain (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on main target) Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Before Attack (Max 20 per turn)
Support Passive
Request Work
LcbSinPride.png × 3 Res
1 ally with the most SP deals +10% damage with E.G.O Skills
If the E.G.O Skill consumes 7+ E.G.O resources, deal additional +5% damage


Uptie

Uptie Info
Ignition
Tier2.png
  • Skill Effect:
    Coin Power +1 for every 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target (Max 2)

Tier3.png
  • Base Power: 2 > 3

Tier4.png
  • Skill Effect:
    Coin Power +1 for every 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target (Max 2 > 3)
  • Coin Effect:
    CoinEffect1.png [Heads Hit] > [On Hit] Inflict 1 Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
    - Max Value: 7
    - Target Defense - X
    - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
    next turn

Detonate Magic Bullet
Tier2.png
  • Skill Effect:
    If target has 6+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s)., Coin Power +1 > Coin Power +1 for every 6 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target (Max 2)
  • Coin Effect:
    CoinEffect2.png [Heads Hit] > [On Hit] Inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). equal to Dark Flame.pngDark FlameDark Flame.png Dark Flame- Unique Burn
    - Max Value: 7
    - Target Defense - X
    - Turn End: Deal (Value x Burn on target) Pride Affinity damage, then expires
    on target

Tier3.png
  • Coin Power: +5 > +6

Tier4.png
  • Skill Effect:
    Coin Power +1 for every 6 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target (Max 2 > 3)

Magic Bullet Fire
Tier4.png
  • Skill Effect:
    Deal +0.5% > +1% damage for every Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on target (Max 15% > 30%)


The Price of a Bullet
Tier2.png

Tier3.png

Tier4.png
  • Sin Affinity: None > LcbSinPride.png
  • Skill Effect:
    [On Use] Gain Final Power equal to (Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
    - Value changes depending on certain Skill effects.
    - [Lobotomy E.G.O::Magic Bullet Outis Only]
     · The higher the value, the higher the Base Power and Coin Power of Skill 3
    x2)

Passives
Tier2.png
  • Speed: 3~5 > 3~6

Tier3.png
  • Speed: 3~6 > 3~7

Tier4.png
  • The Marksman's Smoking Pipe:
    If the main target's Defense Level is currently lowered by 4 or more, gain (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on main target/2 > Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). on main target) Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Before Attack (Max 20 per turn)
  • Request Work:
    If the E.G.O Skill consumes 7+ E.G.O resources, deal additional +5% damage

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Magic Bullet Fire

Outis' Skill 3 interacts with Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
- Value changes depending on certain Skill effects.
- [Lobotomy E.G.O::Magic Bullet Outis Only]
 · The higher the value, the higher the Base Power and Coin Power of Skill 3
in multiple ways. Visually, different counts of Magic Bullet will result in different animations. Gameplay wise, different values of Magic Bullet result in different Base and Coin powers for the Skill 3. The changes are as follows:

  • 1-3 Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
    - Value changes depending on certain Skill effects.
    - [Lobotomy E.G.O::Magic Bullet Outis Only]
     · The higher the value, the higher the Base Power and Coin Power of Skill 3
    - 15 Base Power, 4 Coin Power. Animation contains 1 magic circle, the gun is fired with both hands.
  • 4-6 Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
    - Value changes depending on certain Skill effects.
    - [Lobotomy E.G.O::Magic Bullet Outis Only]
     · The higher the value, the higher the Base Power and Coin Power of Skill 3
    - 17 Base Power, 6 Coin Power. Animation contains 3 magic circles, the gun is fired with one hand.
  • 7 Magic Bullet.pngMagic BulletMagic Bullet.png Magic Bullet- Max Value: 7
    - Value changes depending on certain Skill effects.
    - [Lobotomy E.G.O::Magic Bullet Outis Only]
     · The higher the value, the higher the Base Power and Coin Power of Skill 3
    - 30 Base Power, 10 Coin Power. Animation contains 5 magic circles, the gun is fired with one hand.

Trivia

  • In this Mirror World, Outis is the Training Team Captain of the Lobotomy Corporation Headquarters.
  • This Identity is equipped with the Magic Bullet E.G.O Equipment from Lobotomy Corporation, originating from the Abnormality Der Freischütz.
  • The following E.G.O Gifts are visible on the Identity:
    • Magic Bullet (Smoking pipe), originating from Der Freischütz.
    • Wrist Cutter (Hand bandages), originating from Bloodbath.
  • A destroyed Doubt can be seen in the background of the Uptie art.
  • The effect of 'The Marksman's Smoking Pipe' can be triggered by the Bloodfiends in Canto VII due to their passive effects reducing their own Defense Level.
    • This interaction does not work with similar enemies released after Canto VII.
  • The Skill 'Magic Bullet Fire' being able to attack indiscriminately references the E.G.O Weapon's friendly fire in Lobotomy Corporation.
  • The support passive 'Request Work' is a reference to the unique 'Request' work type in Lobotomy Corporation. Der Freischütz is one of only two Abnormalities that offer Request work.

Gallery

Navigation

Identities LCB Sinner Outis Profile.png Blade Lineage Salsu Outis Profile.png G Corp. Head Manager Outis Profile.png Cinq Assoc. South Section 4 Outis Profile.png The Ring Pointillist Student Outis Profile.png Seven Assoc. South Section 6 Director Outis Profile.png Molar Office Fixer Outis Profile.png Wuthering Heights Chief Butler Outis Profile.png W Corp. L3 Cleanup Captain Outis Profile.png The Barber of La Manchaland Outis Profile.png Heishou Pack - Mao Branch Outis Profile.png T Corp. Class 3 VDCU Staff Outis Profile.png LCA Udjat Vanguard Team 3 Leader Outis Profile.png 
E.G.O To Páthos Máthos Outis Icon.png I'll Go fer Scissors. How 'Bout You? Outis Icon.png Ya Śūnyatā Tad Rūpam Outis Icon.png Sunshower Outis Icon.png Ebony Stem Outis Icon.png Holiday Outis Icon.png Dimension Shredder Outis Icon.png Magic Bullet Outis Icon.png Binds Outis Icon.png