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1125 | ![]() |
1~2 | ![]() |
55 |
Stagger Thresholds | |||||
50% (563![]() ![]() ![]() | |||||
Destructibility | Slot Weight | ||||
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⯀ | ||||
Resistances | |||||
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Normal [x1] |
Normal [x1] |
Fatal [x2] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
Info | |||||
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Core ![]() |
1125 | Traits | The Pequod |
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Name | Low Morale | Panic | |||
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Every Turn End: Gain 2 ![]() ![]() Every Coin this unit flips lands on tails. | |||
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1125 | ![]() |
1~2 | ![]() |
55 |
Stagger Thresholds | |||||
50% (563![]() ![]() ![]() | |||||
Destructibility | Slot Weight | ||||
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⯀ | ||||
Resistances | |||||
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Normal [x1] |
Normal [x1] |
Fatal [x2] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() ![]() ![]() ![]() |
![]() Starting Hunt ![]() [Combat Start] Summon 4 allies next turn [On Use] Apply ![]() ![]() Take +50% damage from Pequod crew next turn ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Harpooning ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() Piercing Harpoon ![]() ![]() ![]() ![]() [On Hit] Inflict 2 ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() Deep Breath ![]() [Combat Start] Gain 10 ![]() ![]() ![]() ![]() Critical Hits do not consume Poise Count with this Skill. Turn End: Gain ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Counter ![]() Critical Hits do not consume ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() Stalk Prey ![]() +30% Damage on Critical Hit ![]() ![]() ![]() ![]() ![]() ![]() [On Crit] Raise target's first Stagger Threshold by 50% of damage dealt ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Cut Throat ![]() This Skill does not consume ![]() ![]() Deal +5% damage for every ![]() ![]() [On Use] Staggered at Turn End if this unit does not have ![]() ![]() ![]() [On Hit] Stagger target next turn |
Info | |||||
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Core ![]() |
931 |
![]() | |||||
---|---|---|---|---|---|
Name | Low Morale | Panic | |||
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![]() ![]() |
Every Turn End: Gain 2 ![]() ![]() Every Coin this unit flips lands on tails. | |||
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1125 | ![]() |
1~2 | ![]() |
55 |
Stagger Thresholds | |||||
50% (563![]() ![]() ![]() | |||||
Destructibility | Slot Weight | ||||
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⯀ | ||||
Resistances | |||||
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Ineff. [x0.5] |
Normal [x1] |
Fatal [x2] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() ![]() ![]() ![]() |
![]() Harpooning ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() Piercing Harpoon ![]() ![]() ![]() ![]() [On Hit] Inflict 2 ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Counter ![]() Critical Hits do not consume ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() Stalk Prey ![]() +30% Damage on Critical Hit ![]() ![]() ![]() ![]() ![]() ![]() [On Crit] Raise target's first Stagger Threshold by 50% of damage dealt ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Cut Throat ![]() This Skill does not consume ![]() ![]() Deal +5% damage for every ![]() ![]() [On Use] Staggered at Turn End if this unit does not have ![]() ![]() ![]() [On Hit] Stagger target next turn |
![]() ![]() ![]() ![]() |
![]() Deep Breathing ![]() [Combat Start] Gain 3 ![]() ![]() ![]() ![]() For this turn, gain Final Power equal to ![]() ![]() For this turn, lose 1 ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() To Survive ![]() +30% Damage on Critical Hit ![]() ![]() ![]() |
Queequeg in this encounter has two phases.
In Phase 1, Queequeg uses the following skill rotation:
- Starting Hunt, Harpooning, Piercing Harpoon, Piercing Harpoon
- Deep Breath, Counter, Counter, Counter
- Cut Throat, Cut Throat, Stalk Prey, Harpooning
- Starting Hunt, Stalk Prey, Piercing Harpoon, Piercing Harpoon
- Deep Breath, Counter, Counter, Counter
- Cut Throat, Cut Throat, Stalk Prey, Piercing Harpoon
Once Queequeg drops below 50% HP, she changes to Phase 2, and uses the following skill rotation instead:
- Harpooning, Piercing Harpoon, Counter, Counter
- Deep Breathing, Piercing Harpoon, Counter, Counter
- Deep Breathing, To Survive, Stalk Prey, Cut Throat
- Deep Breathing, To Survive, To Survive, Cut Throat
Summons | |
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Info | |||||
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Core ![]() |
1125 |
![]() | |||||
---|---|---|---|---|---|
Name | Low Morale | Panic | |||
![]() |
![]() ![]() |
Every Turn End: Gain 2 ![]() ![]() Every Coin this unit flips lands on tails. | |||
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---|---|---|---|---|---|
![]() |
1125 | ![]() |
1~2 | ![]() |
55 |
Stagger Thresholds | |||||
50% (563![]() ![]() ![]() | |||||
Destructibility | Slot Weight | ||||
![]() |
⯀ | ||||
Resistances | |||||
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Normal [x1] |
Normal [x1] |
Weak [x1.5] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Normal [x1] |
![]() Weak [x1.25] |
![]() ![]() ![]() ![]() |
![]() Harpooning ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() Piercing Harpoon ![]() ![]() ![]() ![]() [On Hit] Inflict 2 ![]() ![]() ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() Stalk Prey ![]() +30% Damage on Critical Hit ![]() ![]() ![]() ![]() ![]() ![]() [On Crit] Raise target's first Stagger Threshold by 50% of damage dealt ![]() ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Cut Throat ![]() This Skill does not consume ![]() ![]() Deal +5% damage for every ![]() ![]() [On Use] Staggered at Turn End if this unit does not have ![]() ![]() ![]() [On Hit] Stagger target next turn |
![]() ![]() ![]() ![]() |
![]() Deep Breathing ![]() [Combat Start] Gain 3 ![]() ![]() ![]() ![]() For this turn, gain Final Power equal to ![]() ![]() For this turn, lose 1 ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Must... Protect ![]() [Turn Start] Upon using this Skill, if this unit has more than 0 ![]() ![]() Does not expire at the end of the turn. Turn End: If this value becomes 0 during Ahab's 1st phase, get Staggered next turn., activate ![]() ![]() The unit with this effect has unlimited Slot Weight.. [Combat Start] Gain 10% of max HP as ![]() ![]() Does not expire at the end of the turn. Turn End: If this value becomes 0 during Ahab's 1st phase, get Staggered next turn.. |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() Persistent Harpoon ![]() Final Power +1 when attacking the same target as Starbuck ![]() ![]() ![]() ![]() [On Hit] Heal Core and Part HP by 50% of damage dealt |
![]() ![]() ![]() ![]() |
![]() Must Finish Hunt... ![]() Critical Hits do not consume ![]() ![]() Deal +5% damage per ![]() ![]() ![]() [On Hit] Stagger target next turn |
Queequeg's attack pattern depends on the orders commanded by Ahab and which phase of the battle Ahab is currently at.
When not given any orders, Queequeg will use the following rotation:
- Harpooning, Piercing Harpoon
While Queequeg has been commanded to defend and until her shield breaks, she uses the following rotation:
- Must... Protect, Deep Breathing
If Queequeg was staggered the turn she was commanded to protect Ahab, she will instead use the following rotation upon recovery:
- Cut Throat, Stalk Prey
After recovering from her barrier being broken, Queequeg uses the following skill rotation.
- Persistent Harpoon, Persistent Harpoon
If Ahab is in phase 2 and Assist Barrier was not broken within 2 turns, Queequeg will use the following rotation on the next turn.
- Persistent Harpoon, Must Finish Hunt...
Allies | |
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