Status | |||||
---|---|---|---|---|---|
975 | 1~2 | 45 | |||
Stagger Thresholds | |||||
50% (488) - 0% (0) - -50% (-488) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Info | |||||
---|---|---|---|---|---|
Core | 975 | Traits | The Pequod |
Status | |||||
---|---|---|---|---|---|
975 | 1~2 | 45 | |||
Stagger Thresholds | |||||
50% (488) - 0% (0) - -50% (-488) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
4 + 6 |
Starting Hunt [Combat Start] Summon 4 allies next turn [On Use] Apply Prey Mark Prey Mark All Pequod crew targets this unit Take +50% more damage from Pequod crew next turn [On Hit] Inflict 2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
4 + 6 |
Harpooning [On Hit] Inflict 2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
4 + 3 |
Piercing Harpoon [On Hit] Inflict 3 Offense Level Down Offense Level Down Offense Level -X for this turn. [On Hit] Inflict 2 Bind Bind Speed -X for this turn. next turn [On Hit] Inflict 4 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
4 + 3 |
Deep Breath [Combat Start] Gain 10 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). and +10 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count. Critical Hits do not consume Poise Count with this Skill. Turn End: Gain Plus Coin Boost Plus Coin Boost Plus Coin Power +X for this turn. next turn by the number of surviving other allies. |
3 + 5 |
Counter Critical Hits do not consume Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count with this Skill. [On Hit] Inflict +2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
3 + 5 |
Stalk Prey +30% Damage on Critical Hit [On Hit] Inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Crit] Raise target's first Stagger Threshold by 50% of damage dealt [On Hit] Inflict 5 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
13 + 8 |
Cut Throat This Skill does not consume Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count upon Critical Hit. Deal +5% more damage for every Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target [On Use] Staggered at Turn End if this unit does not have Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). on self. +50% Damage on Critical Hit
[On Hit] Stagger target next turn |
Info | |||||
---|---|---|---|---|---|
Core | 887 |
Status | |||||
---|---|---|---|---|---|
975 | 1~2 | 45 | |||
Stagger Thresholds | |||||
50% (488) - 0% (0) - -50% (-488) | |||||
Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
4 + 6 |
Harpooning [On Hit] Inflict 2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
4 + 3 |
Piercing Harpoon [On Hit] Inflict 3 Offense Level Down Offense Level Down Offense Level -X for this turn. [On Hit] Inflict 2 Bind Bind Speed -X for this turn. next turn [On Hit] Inflict 4 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
3 + 5 |
Counter Critical Hits do not consume Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count with this Skill. [On Hit] Inflict +2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
3 + 5 |
Stalk Prey +30% Damage on Critical Hit [On Hit] Inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Crit] Raise target's first Stagger Threshold by 50% of damage dealt [On Hit] Inflict 5 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
13 + 8 |
Cut Throat This Skill does not consume Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count upon Critical Hit. Deal +5% more damage for every Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target [On Use] Staggered at Turn End if this unit does not have Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). on self. +50% Damage on Critical Hit
[On Hit] Stagger target next turn |
8 + 1 |
Deep Breathing [Combat Start] Gain 3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). and +5 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count. For this turn, gain Final Power equal to Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency on self. For this turn, lose 1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count when attacked. |
5 + 4 |
To Survive +30% Damage on Critical Hit [On Hit] Heal Core and Part HP by 50% of damage dealt [On Hit] Heal Core and Part HP by 50% of damage dealt [On Hit] Heal Core and Part HP by 50% of damage dealt
|
Queequeg in this encounter has two phases.
In Phase 1, Queequeg uses the following skill rotation:
- Starting Hunt, Harpooning, Piercing Harpoon, Piercing Harpoon
- Deep Breath, Counter, Counter, Counter
- Cut Throat, Cut Throat, Stalk Prey, Harpooning
- Starting Hunt, Stalk Prey, Piercing Harpoon, Piercing Harpoon
- Deep Breath, Counter, Counter, Counter
- Cut Throat, Cut Throat, Stalk Prey, Piercing Harpoon
Once Queequeg drops below 50% HP, she changes to Phase 2, and uses the following skill rotation instead:
- Harpooning, Piercing Harpoon, Counter, Counter
- Deep Breathing, Piercing Harpoon, Counter, Counter
- Deep Breathing, To Survive, Stalk Prey, Cut Throat
- Deep Breathing, To Survive, To Survive, Cut Throat
Summons | |
---|---|
Info | |||||
---|---|---|---|---|---|
Core | 975 |
Status | |||||
---|---|---|---|---|---|
975 | 1~2 | 45 | |||
Stagger Thresholds | |||||
50% (488) - 0% (0) - -50% (-488) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Weak [x1.5] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Weak [x1.25] |
4 + 6 |
Harpooning [On Hit] Inflict 2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
4 + 3 |
Piercing Harpoon [On Hit] Inflict 3 Offense Level Down Offense Level Down Offense Level -X for this turn. [On Hit] Inflict 2 Bind Bind Speed -X for this turn. next turn [On Hit] Inflict 4 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
3 + 5 |
Stalk Prey +30% Damage on Critical Hit [On Hit] Inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Crit] Raise target's first Stagger Threshold by 50% of damage dealt [On Hit] Inflict 5 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
13 + 8 |
Cut Throat This Skill does not consume Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count upon Critical Hit. Deal +5% more damage for every Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target [On Use] Staggered at Turn End if this unit does not have Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). on self. +50% Damage on Critical Hit
[On Hit] Stagger target next turn |
8 + 1 |
Deep Breathing [Combat Start] Gain 3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). and +5 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count. For this turn, gain Final Power equal to Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency on self. For this turn, lose 1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count when attacked. |
4 + 4 |
Must... Protect [Turn Start] Upon using this Skill, if this unit has more than 0 Assist Barrier Assist Barrier Reduce value by the amount of damage taken Does not expire at the end of the turn. Turn End: If this value becomes 0 during Ahab's 1st phase, get Staggered next turn., activate Assist Defense Assist Defense Pull skills targeting Ahab to this unit's slot. The unit with this effect has unlimited Slot Weight.. [Combat Start] Gain 10% of max HP as Assist Barrier Assist Barrier Reduce value by the amount of damage taken Does not expire at the end of the turn. Turn End: If this value becomes 0 during Ahab's 1st phase, get Staggered next turn.. |
14 - 3 |
Persistent Harpoon Final Power +1 when attacking the same target as Starbuck [On Hit] Heal Core and Part HP by 50% of damage dealt [On Hit] Inflict Tangle Tangle
If inflicted against a target with Capture, Stagger target [On Hit] Heal Core and Part HP by 50% of damage dealt |
18 - 10 |
Must Finish Hunt... Critical Hits do not consume Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count with this Skill. Deal +5% damage per Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target +50% Damage on Critical Hit
[On Hit] Stagger target next turn |
Queequeg's attack pattern depends on the orders commanded by Ahab and which phase of the battle Ahab is currently at.
When not given any orders, Queequeg will use the following rotation:
- Harpooning, Piercing Harpoon
While Queequeg has been commanded to defend and until her shield breaks, she uses the following rotation:
- Must... Protect, Deep Breathing
If Queequeg was staggered the turn she was commanded to protect Ahab, she will instead use the following rotation upon recovery:
- Cut Throat, Stalk Prey
After recovering from her barrier being broken, Queequeg uses the following skill rotation.
- Persistent Harpoon, Persistent Harpoon
If Ahab has been slain first, Queequeg will use the following rotation until the end of battle.
- Persistent Harpoon, Must Finish Hunt...
Allies | |
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