Queequeg/Enemy

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Phase 1

LcbSinEnvy.pngQueequeg
Queequeg Idle Sprite.png
Info
Core HP.png 975 Traits The Pequod
Sanity.png Panic Type
Name Low Morale Panic
Pallid Panic.png
Pallid Panic

SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss Efficiency
Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'
+2


Every Turn End: Gain 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
.
Every Coin this unit flips lands on tails.

Parts

Abno Part Body.png Status
HP.png 975 SPEED.png 1~2 Defense.png 45
Stagger Thresholds
50% (488HP.png) - 0% (0HP.png) - -50% (-488HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Starting Hunt Queequeg.png
4 Pierce.png + 6
Coin.png
Starting Hunt  
SkillAttack.png 42 (45-3) Atk Weight ⯀
[Combat Start] Summon 4 allies next turn
[On Use] Apply Prey Mark.pngPrey MarkPrey Mark.png Prey Mark
All Pequod crew targets this unit
Take +50% more damage from Pequod crew
next turn
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Harpooning Queequeg.png
4 Pierce.png + 6
Coin.png
Harpooning  
SkillAttack.png 45 (45+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Piercing Harpoon Queequeg.png
4 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Piercing Harpoon  
SkillAttack.png 45 (45+0) Atk Weight ⯀
CoinEffect3.png
[On Hit] Inflict 3 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

[On Hit] Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
CoinEffect4.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Deep Breath Queequeg.png
4 Pierce.png + 3
Coin.pngCoin.png
Deep Breath  
SkillAttack.png 42 (45-3) Atk Weight ⯀
[Combat Start] Gain 10 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
and +10 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.
Critical Hits do not consume Poise Count with this Skill.
Turn End: Gain Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin Boost
Plus Coin Power +X for this turn.
next turn by the number of surviving other allies.
Abno Part Body.png Body
Counter Queequeg.png
3 Pierce.png + 5
Coin.png
Counter  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Critical Hits do not consume Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count with this Skill.
CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
Stalk Prey Queequeg.png
3 Pierce.png + 5
Coin.pngCoin.pngCoin.png
Stalk Prey  
SkillAttack.png 48 (45+3) Atk Weight ⯀
+30% Damage on Critical Hit
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Crit] Raise target's first Stagger Threshold by 50% of damage dealt
CoinEffect3.png
[On Hit] Inflict 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Cut Throat Queequeg.png
13 Pierce.png + 8
Coin.png
Cut Throat  
SkillAttack.png 48 (45+3) Atk Weight ⯀⯀⯀
This Skill does not consume Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count upon Critical Hit.
Deal +5% more damage for every Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target
[On Use] Staggered at Turn End if this unit does not have Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
on self.
CoinEffect1.png
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
Passives
Suppressed Pallidification  
At Turn Start, gain 'Offense Level' and 'Defense Level' by the number of surviving allies (not including this unit)
Captain's Orders  
Turn Start: If not at -45 SP, heal (# of surviving other allies x 5) SP.
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.
Mutilated Tattoos  
Every time a Pequod Town faction ally is defeated, lose 1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count and 10 SP.
The Indomitable Harpooneer  
The lower this unit's HP gets, the more damage this unit's Skills deal.
Injected Hatred and Animosity  
Turn End: If 50%- of max HP, move on to Phase 2.
This unit's HP does not drop below 1 before Phase 2 start.
Phase 2 Start: Heal HP to 50% of max HP and summon 4 allies. Inflict Prey Mark.pngPrey MarkPrey Mark.png Prey Mark
All Pequod crew targets this unit
Take +50% more damage from Pequod crew
against 1 enemy with the lowest HP percentage at the start of every turn.
Fixed Panic  
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Phase 2

LcbSinEnvy.pngQueequeg
Queequeg Idle Sprite.png
Info
Core HP.png 887
Sanity.png Panic Type
Name Low Morale Panic
Pallid Panic.png
Pallid Panic

SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss Efficiency
Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'
+2


Every Turn End: Gain 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
.
Every Coin this unit flips lands on tails.

Parts

Abno Part Body.png Status
HP.png 975 SPEED.png 1~2 Defense.png 45
Stagger Thresholds
50% (488HP.png) - 0% (0HP.png) - -50% (-488HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Harpooning Queequeg.png
4 Pierce.png + 6
Coin.png
Harpooning  
SkillAttack.png 45 (45+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Piercing Harpoon Queequeg.png
4 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Piercing Harpoon  
SkillAttack.png 45 (45+0) Atk Weight ⯀
CoinEffect3.png
[On Hit] Inflict 3 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

[On Hit] Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
CoinEffect4.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Counter Queequeg.png
3 Pierce.png + 5
Coin.png
Counter  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Critical Hits do not consume Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count with this Skill.
CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
Stalk Prey Queequeg.png
3 Pierce.png + 5
Coin.pngCoin.pngCoin.png
Stalk Prey  
SkillAttack.png 48 (45+3) Atk Weight ⯀
+30% Damage on Critical Hit
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Crit] Raise target's first Stagger Threshold by 50% of damage dealt
CoinEffect3.png
[On Hit] Inflict 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Cut Throat Queequeg.png
13 Pierce.png + 8
Coin.png
Cut Throat  
SkillAttack.png 48 (45+3) Atk Weight ⯀⯀⯀
This Skill does not consume Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count upon Critical Hit.
Deal +5% more damage for every Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target
[On Use] Staggered at Turn End if this unit does not have Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
on self.
CoinEffect1.png
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
Abno Part Body.png Body
Deep Breathing Queequeg.png
8 Guard.png + 1
Coin.png
Deep Breathing  
SkillDefense.png 50 (45+5) Atk Weight ⯀
[Combat Start] Gain 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
and +5 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.
For this turn, gain Final Power equal to Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency on self.
For this turn, lose 1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count when attacked.
Abno Part Body.png Body
To Survive Queequeg.png
5 Pierce.png + 4
Coin.pngCoin.pngCoin.png
To Survive  
SkillAttack.png 48 (45+3) Atk Weight ⯀
+30% Damage on Critical Hit
CoinEffect1.png
[On Hit] Heal Core and Part HP by 50% of damage dealt
CoinEffect2.png
[On Hit] Heal Core and Part HP by 50% of damage dealt
CoinEffect3.png
[On Hit] Heal Core and Part HP by 50% of damage dealt
Passives
Suppressed Pallidification  
At Turn Start, gain 'Offense Level' and 'Defense Level' by the number of surviving allies (not including this unit)
Captain's Orders  
Turn Start: If not at -45 SP, heal (# of surviving other allies x 5) SP.
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.
Mutilated Tattoos  
Every time a Pequod Town faction ally is defeated, lose 1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count and 10 SP.
The Indomitable Harpooneer  
The lower this unit's HP gets, the more damage this unit's Skills deal.
Injected Hatred and Animosity  
Turn End: If 50%- of max HP, move on to Phase 2.
This unit's HP does not drop below 1 before Phase 2 start.
Phase 2 Start: Heal HP to 50% of max HP and summon 4 allies. Inflict Prey Mark.pngPrey MarkPrey Mark.png Prey Mark
All Pequod crew targets this unit
Take +50% more damage from Pequod crew
against 1 enemy with the lowest HP percentage at the start of every turn.
Fixed Panic  
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Behavior

Attack Pattern

Queequeg in this encounter has two phases.

In Phase 1, Queequeg uses the following skill rotation:
- Starting Hunt, Harpooning, Piercing Harpoon, Piercing Harpoon
- Deep Breath, Counter, Counter, Counter
- Cut Throat, Cut Throat, Stalk Prey, Harpooning
- Starting Hunt, Stalk Prey, Piercing Harpoon, Piercing Harpoon
- Deep Breath, Counter, Counter, Counter
- Cut Throat, Cut Throat, Stalk Prey, Piercing Harpoon

Once Queequeg drops below 50% HP, she changes to Phase 2, and uses the following skill rotation instead:
- Harpooning, Piercing Harpoon, Counter, Counter
- Deep Breathing, Piercing Harpoon, Counter, Counter
- Deep Breathing, To Survive, Stalk Prey, Cut Throat
- Deep Breathing, To Survive, To Survive, Cut Throat

Summons

Queequeg

LcbSinEnvy.pngQueequeg
Queequeg Idle Sprite.png
Info
Core HP.png 975
Sanity.png Panic Type
Name Low Morale Panic
Pallid Panic.png
Pallid Panic

SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss Efficiency
Amount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)'
+2


Every Turn End: Gain 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
.
Every Coin this unit flips lands on tails.

Parts

Abno Part Body.png Status
HP.png 975 SPEED.png 1~2 Defense.png 45
Stagger Thresholds
50% (488HP.png) - 0% (0HP.png) - -50% (-488HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Weak
[x1.25]

Skills
Abno Part Body.png Body
Harpooning Queequeg.png
4 Pierce.png + 6
Coin.png
Harpooning  
SkillAttack.png 45 (45+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Piercing Harpoon Queequeg.png
4 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Piercing Harpoon  
SkillAttack.png 45 (45+0) Atk Weight ⯀
CoinEffect3.png
[On Hit] Inflict 3 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

[On Hit] Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
CoinEffect4.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Stalk Prey Queequeg.png
3 Pierce.png + 5
Coin.pngCoin.pngCoin.png
Stalk Prey  
SkillAttack.png 48 (45+3) Atk Weight ⯀
+30% Damage on Critical Hit
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Crit] Raise target's first Stagger Threshold by 50% of damage dealt
CoinEffect3.png
[On Hit] Inflict 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Cut Throat Queequeg.png
13 Pierce.png + 8
Coin.png
Cut Throat  
SkillAttack.png 48 (45+3) Atk Weight ⯀⯀⯀
This Skill does not consume Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count upon Critical Hit.
Deal +5% more damage for every Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target
[On Use] Staggered at Turn End if this unit does not have Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
on self.
CoinEffect1.png
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
Abno Part Body.png Body
Deep Breathing Queequeg.png
8 Guard.png + 1
Coin.png
Deep Breathing  
SkillDefense.png 50 (45+5) Atk Weight ⯀
[Combat Start] Gain 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
and +5 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.
For this turn, gain Final Power equal to Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency on self.
For this turn, lose 1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count when attacked.
Abno Part Body.png Body
Must... Protect Queequeg.png
4 Pierce.png + 4
Coin.png
Must... Protect  
SkillAttack.png 45 (45+0) Atk Weight ⯀
[Turn Start] Upon using this Skill, if this unit has more than 0 Assist Barrier.pngAssist BarrierAssist Barrier.png Assist Barrier
Reduce value by the amount of damage taken
Does not expire at the end of the turn.
Turn End: If this value becomes 0 during Ahab's 1st phase, get Staggered next turn.
, activate Assist Defense.pngAssist DefenseAssist Defense.png Assist Defense
Pull skills targeting Ahab to this unit's slot.
The unit with this effect has unlimited Slot Weight.
.
[Combat Start] Gain 10% of max HP as Assist Barrier.pngAssist BarrierAssist Barrier.png Assist Barrier
Reduce value by the amount of damage taken
Does not expire at the end of the turn.
Turn End: If this value becomes 0 during Ahab's 1st phase, get Staggered next turn.
.
Abno Part Body.png Body
Persistent Harpoon Queequeg.png
14 Pierce.png - 3
Coin.pngCoin.pngCoin.png
Persistent Harpoon  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Final Power +1 when attacking the same target as Starbuck
CoinEffect1.png
[On Hit] Heal Core and Part HP by 50% of damage dealt
CoinEffect2.png
[On Hit] Inflict Tangle.pngTangleTangle.png Tangle
If inflicted against a target with Capture, Stagger target

[On Hit] Heal Core and Part HP by 50% of damage dealt
Abno Part Body.png Body
Must Finish Hunt... Queequeg.png
18 Pierce.png - 10
Coin.png
Must Finish Hunt...  
SkillAttack.png 48 (45+3) Atk Weight ⯀⯀⯀
Critical Hits do not consume Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count with this Skill.
Deal +5% damage per Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target
CoinEffect1.png
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
Passives
Suppressed Pallidification  
At Turn Start, gain 'Offense Level' and 'Defense Level' by the number of surviving allies (not including this unit)
Captain's Orders  
Turn Start: If not at -45 SP, heal (# of surviving other allies x 5) SP.
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.
Mutilated Tattoos  
Every time a Pequod Town faction ally is defeated, lose 1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count and 10 SP.
The Indomitable Harpooneer  
The lower this unit's HP gets, the more damage this unit's Skills deal.
Clouded Mind  
Resets SP to 0 when Staggered.
Engraved Hatred and Animosity  
At 1 HP, heal up to 50% of max HP and gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
next turn. (Once per encounter)
Fixed Panic  
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Behavior

Attack Pattern

Queequeg's attack pattern depends on the orders commanded by Ahab and which phase of the battle Ahab is currently at.

When not given any orders, Queequeg will use the following rotation:
- Harpooning, Piercing Harpoon

While Queequeg has been commanded to defend and until her shield breaks, she uses the following rotation:
- Must... Protect, Deep Breathing

If Queequeg was staggered the turn she was commanded to protect Ahab, she will instead use the following rotation upon recovery:
- Cut Throat, Stalk Prey

After recovering from her barrier being broken, Queequeg uses the following skill rotation.
- Persistent Harpoon, Persistent Harpoon

If Ahab has been slain first, Queequeg will use the following rotation until the end of battle.
- Persistent Harpoon, Must Finish Hunt...


Allies