Queequeg/Enemy

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Phase 1

LcbSinEnvy.pngQueequeg
Queequeg Idle Sprite.png
Info
Core HP.png 1125 Traits The Pequod
Sanity.png Panic Type
Name Low Morale Panic
Pallid Panic.png
Pallid Panic

SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss EfficiencyAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' +2


Every Turn End: Gain 2 Bind.pngBindBind.png BindSpeed -X for this turn..
Every Coin this unit flips lands on tails.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Parts

Abno Part Body.png Status
HP.png 1125 SPEED.png 1~2 Defense.png 55
Stagger Thresholds
50% (563HP.png) - 0% (0HP.png) - -50% (-563HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Envy1.png
Starting Hunt Queequeg.png
Envy1BG.png
4 Pierce.png + 6
Coin.png
Starting Hunt
SkillAttack.png 52 (55-3) Atk Weight ⯀
[Combat Start] Summon 4 allies next turn
[On Use] Apply Prey Mark.pngPrey MarkPrey Mark.png Prey MarkAll Pequod crew targets this unit
Take +50% damage from Pequod crew
next turn
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Envy1.png
Harpooning Queequeg.png
Envy1BG.png
4 Pierce.png + 6
Coin.png
Harpooning
SkillAttack.png 55 (55+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Envy1.png
Piercing Harpoon Queequeg.png
Envy1BG.png
4 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Piercing Harpoon
SkillAttack.png 55 (55+0) Atk Weight ⯀
CoinEffect2.png
[On Hit] Inflict 3 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
[On Hit] Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
CoinEffect3.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Pride1.png
Deep Breath Queequeg.png
Pride1BG.png
4 Pierce.png + 3
Coin.pngCoin.png
Deep Breath
SkillAttack.png 52 (55-3) Atk Weight ⯀
[Combat Start] Gain 10 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +10 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
Critical Hits do not consume Poise Count with this Skill.
Turn End: Gain Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin BoostPlus Coin Power +X for this turn. next turn by the number of surviving other allies.
Abno Part Body.png Body
Pride1.png
Counter Queequeg.png
Pride1BG.png
3 Pierce.png + 5
Coin.png
Counter
SkillAttack.png 58 (55+3) Atk Weight ⯀
Critical Hits do not consume Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count with this Skill.
CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Envy1.png
Stalk Prey Queequeg.png
Envy1BG.png
3 Pierce.png + 5
Coin.pngCoin.pngCoin.png
Stalk Prey
SkillAttack.png 58 (55+3) Atk Weight ⯀
+30% Damage on Critical Hit
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Crit] Raise target's first Stagger Threshold by 50% of damage dealt
CoinEffect3.png
[On Hit] Inflict 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Wrath1.png
Cut Throat Queequeg.png
Wrath1BG.png
13 Pierce.png + 8
Coin.png
Cut Throat
SkillAttack.png 58 (55+3) Atk Weight ⯀⯀⯀
This Skill does not consume Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count upon Critical Hit.
Deal +5% damage for every Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target
[On Use] Staggered at Turn End if this unit does not have Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self.
CoinEffect1.png
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
Passives
Suppressed Pallidification
At Turn Start, gain Offense Level and Defense Level by the number of surviving allies (not including this unit)
Captain's Orders
Turn Start: If not at -45 SP, heal (# of surviving other allies x 5) SP.
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.
Mutilated Tattoos
Every time a Pequod Town faction ally is defeated, lose 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count and 10 SP.
The Indomitable Harpooneer
The lower this unit's HP gets, the more damage this unit's Skills deal.
Injected Hatred and Animosity
Turn End: If 50%- of max HP, move on to Phase 2.
This unit's HP does not drop below 1 before Phase 2 start.
Phase 2 Start: Heal HP to 50% of max HP and summon 4 allies. Inflict Prey Mark.pngPrey MarkPrey Mark.png Prey MarkAll Pequod crew targets this unit
Take +50% damage from Pequod crew
against 1 enemy with the lowest HP percentage at the start of every turn.
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Phase 2

LcbSinEnvy.pngQueequeg
Queequeg Idle Sprite.png
Info
Core HP.png 931
Sanity.png Panic Type
Name Low Morale Panic
Pallid Panic.png
Pallid Panic

SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss EfficiencyAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' +2


Every Turn End: Gain 2 Bind.pngBindBind.png BindSpeed -X for this turn..
Every Coin this unit flips lands on tails.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Parts

Abno Part Body.png Status
HP.png 1125 SPEED.png 1~2 Defense.png 55
Stagger Thresholds
50% (563HP.png) - 0% (0HP.png) - -50% (-563HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Normal
[x1]
Fatal
[x2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Envy1.png
Harpooning Queequeg.png
Envy1BG.png
4 Pierce.png + 6
Coin.png
Harpooning
SkillAttack.png 55 (55+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Envy1.png
Piercing Harpoon Queequeg.png
Envy1BG.png
4 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Piercing Harpoon
SkillAttack.png 55 (55+0) Atk Weight ⯀
CoinEffect2.png
[On Hit] Inflict 3 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
[On Hit] Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
CoinEffect3.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Pride1.png
Counter Queequeg.png
Pride1BG.png
3 Pierce.png + 5
Coin.png
Counter
SkillAttack.png 58 (55+3) Atk Weight ⯀
Critical Hits do not consume Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count with this Skill.
CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Envy1.png
Stalk Prey Queequeg.png
Envy1BG.png
3 Pierce.png + 5
Coin.pngCoin.pngCoin.png
Stalk Prey
SkillAttack.png 58 (55+3) Atk Weight ⯀
+30% Damage on Critical Hit
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Crit] Raise target's first Stagger Threshold by 50% of damage dealt
CoinEffect3.png
[On Hit] Inflict 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Wrath1.png
Cut Throat Queequeg.png
Wrath1BG.png
13 Pierce.png + 8
Coin.png
Cut Throat
SkillAttack.png 58 (55+3) Atk Weight ⯀⯀⯀
This Skill does not consume Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count upon Critical Hit.
Deal +5% damage for every Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target
[On Use] Staggered at Turn End if this unit does not have Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self.
CoinEffect1.png
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
Abno Part Body.png Body
Pride1.png
Deep Breathing Queequeg.png
Pride1BG.png
8 Guard.png + 1
Coin.png
Deep Breathing
SkillDefense.png 60 (55+5) Atk Weight ⯀
[Combat Start] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
For this turn, gain Final Power equal to Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self.
For this turn, lose 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count when attacked.
Abno Part Body.png Body
Wrath1.png
To Survive Queequeg.png
Wrath1BG.png
5 Pierce.png + 4
Coin.pngCoin.pngCoin.png
To Survive
SkillAttack.png 58 (55+3) Atk Weight ⯀
+30% Damage on Critical Hit
CoinEffect1.png
[On Hit] Heal Core and Part HP by 50% of damage dealt
CoinEffect2.png
[On Hit] Heal Core and Part HP by 50% of damage dealt
CoinEffect3.png
[On Hit] Heal Core and Part HP by 50% of damage dealt
Passives
Suppressed Pallidification
At Turn Start, gain Offense Level and Defense Level by the number of surviving allies (not including this unit)
Captain's Orders
Turn Start: If not at -45 SP, heal (# of surviving other allies x 5) SP.
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.
Mutilated Tattoos
Every time a Pequod Town faction ally is defeated, lose 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count and 10 SP.
The Indomitable Harpooneer
The lower this unit's HP gets, the more damage this unit's Skills deal.
Injected Hatred and Animosity
Turn End: If 50%- of max HP, move on to Phase 2.
This unit's HP does not drop below 1 before Phase 2 start.
Phase 2 Start: Heal HP to 50% of max HP and summon 4 allies. Inflict Prey Mark.pngPrey MarkPrey Mark.png Prey MarkAll Pequod crew targets this unit
Take +50% damage from Pequod crew
against 1 enemy with the lowest HP percentage at the start of every turn.
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Behavior

Attack Pattern

Queequeg in this encounter has two phases.

In Phase 1, Queequeg uses the following skill rotation:
- Starting Hunt, Harpooning, Piercing Harpoon, Piercing Harpoon
- Deep Breath, Counter, Counter, Counter
- Cut Throat, Cut Throat, Stalk Prey, Harpooning
- Starting Hunt, Stalk Prey, Piercing Harpoon, Piercing Harpoon
- Deep Breath, Counter, Counter, Counter
- Cut Throat, Cut Throat, Stalk Prey, Piercing Harpoon

Once Queequeg drops below 50% HP, she changes to Phase 2, and uses the following skill rotation instead:
- Harpooning, Piercing Harpoon, Counter, Counter
- Deep Breathing, Piercing Harpoon, Counter, Counter
- Deep Breathing, To Survive, Stalk Prey, Cut Throat
- Deep Breathing, To Survive, To Survive, Cut Throat

Summons

Queequeg

LcbSinEnvy.pngQueequeg
Queequeg Idle Sprite.png
Info
Core HP.png 1125
Sanity.png Panic Type
Name Low Morale Panic
Pallid Panic.png
Pallid Panic

SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss EfficiencyAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' +2


Every Turn End: Gain 2 Bind.pngBindBind.png BindSpeed -X for this turn..
Every Coin this unit flips lands on tails.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Parts

Abno Part Body.png Status
HP.png 1125 SPEED.png 1~2 Defense.png 55
Stagger Thresholds
50% (563HP.png) - 0% (0HP.png) - -50% (-563HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Weak
[x1.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Weak
[x1.25]

Skills
Abno Part Body.png Body
Envy1.png
Harpooning Queequeg.png
Envy1BG.png
4 Pierce.png + 6
Coin.png
Harpooning
SkillAttack.png 55 (55+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Envy1.png
Piercing Harpoon Queequeg.png
Envy1BG.png
4 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Piercing Harpoon
SkillAttack.png 55 (55+0) Atk Weight ⯀
CoinEffect2.png
[On Hit] Inflict 3 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
[On Hit] Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
CoinEffect3.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Envy1.png
Stalk Prey Queequeg.png
Envy1BG.png
3 Pierce.png + 5
Coin.pngCoin.pngCoin.png
Stalk Prey
SkillAttack.png 58 (55+3) Atk Weight ⯀
+30% Damage on Critical Hit
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Crit] Raise target's first Stagger Threshold by 50% of damage dealt
CoinEffect3.png
[On Hit] Inflict 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Wrath1.png
Cut Throat Queequeg.png
Wrath1BG.png
13 Pierce.png + 8
Coin.png
Cut Throat
SkillAttack.png 58 (55+3) Atk Weight ⯀⯀⯀
This Skill does not consume Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count upon Critical Hit.
Deal +5% damage for every Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target
[On Use] Staggered at Turn End if this unit does not have Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). on self.
CoinEffect1.png
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
Abno Part Body.png Body
Pride1.png
Deep Breathing Queequeg.png
Pride1BG.png
8 Guard.png + 1
Coin.png
Deep Breathing
SkillDefense.png 60 (55+5) Atk Weight ⯀
[Combat Start] Gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
For this turn, gain Final Power equal to Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self.
For this turn, lose 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count when attacked.
Abno Part Body.png Body
Sloth1.png
Must... Protect Queequeg.png
Sloth1BG.png
4 Pierce.png + 4
Coin.png
Must... Protect
SkillAttack.png 55 (55+0) Atk Weight ⯀
[Turn Start] Upon using this Skill, if this unit has more than 0 Assist Barrier.pngAssist BarrierAssist Barrier.png Assist BarrierReduce value by the amount of damage taken
Does not expire at the end of the turn.
Turn End: If this value becomes 0 during Ahab's 1st phase, get Staggered next turn.
, activate Assist Defense.pngAssist DefenseAssist Defense.png Assist DefensePull skills targeting Ahab to this unit's slot.
The unit with this effect has unlimited Slot Weight.
.
[Combat Start] Gain 10% of max HP as Assist Barrier.pngAssist BarrierAssist Barrier.png Assist BarrierReduce value by the amount of damage taken
Does not expire at the end of the turn.
Turn End: If this value becomes 0 during Ahab's 1st phase, get Staggered next turn.
.
Abno Part Body.png Body
Lust1.png
Persistent Harpoon Queequeg.png
Lust1BG.png
14 Pierce.png - 3
Coin.pngCoin.pngCoin.png
Persistent Harpoon
SkillAttack.png 58 (55+3) Atk Weight ⯀
Final Power +1 when attacking the same target as Starbuck
CoinEffect1.png
[On Hit] Heal Core and Part HP by 50% of damage dealt
CoinEffect2.png
[On Hit] Inflict Tangle.pngTangleTangle.png TangleIf inflicted against a target with Capture, Stagger target
[On Hit] Heal Core and Part HP by 50% of damage dealt
Abno Part Body.png Body
Sloth1.png
Must Finish Hunt... Queequeg.png
Sloth1BG.png
18 Pierce.png - 10
Coin.png
Must Finish Hunt...
SkillAttack.png 58 (55+3) Atk Weight ⯀⯀⯀
Critical Hits do not consume Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count with this Skill.
Deal +5% damage per Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target
CoinEffect1.png
+50% Damage on Critical Hit
[On Hit] Stagger target next turn
Passives
Suppressed Pallidification
At Turn Start, gain Offense Level and Defense Level by the number of surviving allies (not including this unit)
Captain's Orders
Turn Start: If not at -45 SP, heal (# of surviving other allies x 5) SP.
Turn Start: If at -45 SP, recover from panic at Turn End and reset SP to 0.
Mutilated Tattoos
Every time a Pequod Town faction ally is defeated, lose 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count and 10 SP.
The Indomitable Harpooneer
The lower this unit's HP gets, the more damage this unit's Skills deal.
Clouded Mind
Resets SP to 0 when Staggered.
Engraved Hatred and Animosity
At 1 HP, heal up to 50% of max HP and gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn. (Once per encounter)
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Behavior

Attack Pattern

Queequeg's attack pattern depends on the orders commanded by Ahab and which phase of the battle Ahab is currently at.

When not given any orders, Queequeg will use the following rotation:
- Harpooning, Piercing Harpoon

While Queequeg has been commanded to defend and until her shield breaks, she uses the following rotation:
- Must... Protect, Deep Breathing

If Queequeg was staggered the turn she was commanded to protect Ahab, she will instead use the following rotation upon recovery:
- Cut Throat, Stalk Prey

After recovering from her barrier being broken, Queequeg uses the following skill rotation.
- Persistent Harpoon, Persistent Harpoon

If Ahab is in phase 2 and Assist Barrier was not broken within 2 turns, Queequeg will use the following rotation on the next turn.
- Persistent Harpoon, Must Finish Hunt...

Gallery


Allies

Story Pequod Town BG.png