| 1125 | 1~2 | 55 | |||
| Stagger Thresholds | |||||
| 50% (563 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Normal [x1] |
Normal [x1] |
Fatal [x2] | |||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
| Info | |||||
|---|---|---|---|---|---|
| Core |
1125 | Traits | The Pequod | ||
| Name | Low Morale | Panic | |||
Every Turn End: Gain 2 Every Coin this unit flips lands on tails. | |||||
| |||||
| 1125 | 1~2 | 55 | |||
| Stagger Thresholds | |||||
| 50% (563 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Normal [x1] |
Normal [x1] |
Fatal [x2] | |||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Starting Hunt [Combat Start] Summon 4 allies next turn [On Use] Apply Take +50% damage from Pequod crew next turn |
Harpooning |
Piercing Harpoon [On Hit] Inflict 2 |
Deep Breath [Combat Start] Gain 10 Critical Hits do not consume Poise Count with this Skill. Turn End: Gain |
Counter Critical Hits do not consume |
Stalk Prey +30% Damage on Critical Hit [On Crit] Raise target's first Stagger Threshold by 50% of damage dealt |
Cut Throat This Skill does not consume Deal +5% damage for every [On Use] Staggered at Turn End if this unit does not have [On Hit] Stagger target next turn |
| Info | |||||
|---|---|---|---|---|---|
| Core |
931 | ||||
| Name | Low Morale | Panic | |||
Every Turn End: Gain 2 Every Coin this unit flips lands on tails. | |||||
| |||||
| 1125 | 1~2 | 55 | |||
| Stagger Thresholds | |||||
| 50% (563 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Fatal [x2] | |||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Harpooning |
Piercing Harpoon [On Hit] Inflict 2 |
Counter Critical Hits do not consume |
Stalk Prey +30% Damage on Critical Hit [On Crit] Raise target's first Stagger Threshold by 50% of damage dealt |
Cut Throat This Skill does not consume Deal +5% damage for every [On Use] Staggered at Turn End if this unit does not have [On Hit] Stagger target next turn |
Deep Breathing [Combat Start] Gain 3 For this turn, gain Final Power equal to For this turn, lose 1 |
To Survive +30% Damage on Critical Hit |
Queequeg in this encounter has two phases.
In Phase 1, Queequeg uses the following skill rotation:
- Starting Hunt, Harpooning, Piercing Harpoon, Piercing Harpoon
- Deep Breath, Counter, Counter, Counter
- Cut Throat, Cut Throat, Stalk Prey, Harpooning
- Starting Hunt, Stalk Prey, Piercing Harpoon, Piercing Harpoon
- Deep Breath, Counter, Counter, Counter
- Cut Throat, Cut Throat, Stalk Prey, Piercing Harpoon
Once Queequeg drops below 50% HP, she changes to Phase 2, and uses the following skill rotation instead:
- Harpooning, Piercing Harpoon, Counter, Counter
- Deep Breathing, Piercing Harpoon, Counter, Counter
- Deep Breathing, To Survive, Stalk Prey, Cut Throat
- Deep Breathing, To Survive, To Survive, Cut Throat
| Info | |||||
|---|---|---|---|---|---|
| Core |
1125 | ||||
| Name | Low Morale | Panic | |||
Every Turn End: Gain 2 Every Coin this unit flips lands on tails. | |||||
| |||||
| 1125 | 1~2 | 55 | |||
| Stagger Thresholds | |||||
| 50% (563 | |||||
| Destructibility | Slot Weight | ||||
| ⯀ | |||||
| Resistances | |||||
Normal [x1] |
Normal [x1] |
Weak [x1.5] | |||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Weak [x1.25] |
Harpooning |
Piercing Harpoon [On Hit] Inflict 2 |
Stalk Prey +30% Damage on Critical Hit [On Crit] Raise target's first Stagger Threshold by 50% of damage dealt |
Cut Throat This Skill does not consume Deal +5% damage for every [On Use] Staggered at Turn End if this unit does not have [On Hit] Stagger target next turn |
Deep Breathing [Combat Start] Gain 3 For this turn, gain Final Power equal to For this turn, lose 1 |
Must... Protect [Turn Start] Upon using this Skill, if this unit has more than 0 Does not expire at the end of the turn. Turn End: If this value becomes 0 during Ahab's 1st phase, get Staggered next turn., activate The unit with this effect has unlimited Slot Weight.. [Combat Start] Gain 10% of max HP as Does not expire at the end of the turn. Turn End: If this value becomes 0 during Ahab's 1st phase, get Staggered next turn.. |
Persistent Harpoon Final Power +1 when attacking the same target as Starbuck [On Hit] Heal Core and Part HP by 50% of damage dealt |
Must Finish Hunt... Critical Hits do not consume Deal +5% damage per [On Hit] Stagger target next turn |
Queequeg's attack pattern depends on the orders commanded by Ahab and which phase of the battle Ahab is currently at.
When not given any orders, Queequeg will use the following rotation:
- Harpooning, Piercing Harpoon
While Queequeg has been commanded to defend and until her shield breaks, she uses the following rotation:
- Must... Protect, Deep Breathing
If Queequeg was staggered the turn she was commanded to protect Ahab, she will instead use the following rotation upon recovery:
- Cut Throat, Stalk Prey
After recovering from her barrier being broken, Queequeg uses the following skill rotation.
- Persistent Harpoon, Persistent Harpoon
If Ahab is in phase 2 and Assist Barrier was not broken within 2 turns, Queequeg will use the following rotation on the next turn.
- Persistent Harpoon, Must Finish Hunt...