Status | |||||
---|---|---|---|---|---|
622 | 3~5 | 43 | |||
Stagger Thresholds | |||||
55% (342) - 30% (187) - 0% (0) - -10% (-62) | |||||
Resistances | |||||
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Faction | Traits | ||||
---|---|---|---|---|---|
Wuthering Heights | Wuthering Heights Fixer | ||||
Status | |||||
681 | 3~5 | 43 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
2 | 3 | 4 | 4 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Echoes of the Manor |
Clash Power -1 on self. Deal +10% more damage on Heads Hit |
Clash Power -2 on self. Gain 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) | |||
Stagger Thresholds | |||||
80% (545) - 40% (272) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
3 + 4 |
Knocking [On Use] If target has 5+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, inflict 1 Offense Level Down Offense Level Down Offense Level -X for this turn. [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 1 Bind Bind Speed -X for this turn. next turn [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn |
3 + 4 |
Time to Clean! [On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down Offense Level Down Offense Level -X for this turn. [Clash Win] Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) [On Hit] Inflict 1 Plus Coin Drop Plus Coin Drop Plus Coin Power -X for this turn. next turn [On Hit] Inflict +3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn |
3 + 3 |
As Mistress Commands...! [On Use] Base Power +1 for every 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target (max 3) [Clash Win] All allies heal 5 SP [On Hit] Inflict 8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 2 Echoes of the Manor Echoes of the Manor
- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects - Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit - Units without SP: -10% chance to flip Heads - Reduce by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value ※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types. next turn [On Hit] Inflict 8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count |
5 + 3 |
Not Even a Speck of Dust! [Combat Start] Apply 3 Offense Level Up Offense Level Up Offense Level +X for this turn. and heal 15 SP for all allies, including this unit [Combat Start] Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) to all other allies [On Hit] Inflict Gloom Affinity bonus damage equal to Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. Reduce Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target by 1 [On Hit] Inflict Gloom Affinity bonus damage equal to Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. Reduce Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target by 1 [On Hit] Inflict Gloom Affinity bonus damage equal to Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. Reduce Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target by 1 [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] If the target has 3+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, Reuse this Coin (twice) |
10 + 20 |
Slippery Rat! If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50 If this unit's Shield HP is depleted, all enemies heal 10 SP |
Info | |||||
---|---|---|---|---|---|
Core | 622 | Traits | Wuthering Heights Fixer |
Status | |||||
---|---|---|---|---|---|
622 | 3~5 | 43 | |||
Stagger Thresholds | |||||
55% (342) - 30% (187) - 0% (0) - -10% (-62) | |||||
Resistances | |||||
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
3 + 4 |
Knocking [On Use] If target has 5+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, inflict 1 Offense Level Down Offense Level Down Offense Level -X for this turn. [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 1 Bind Bind Speed -X for this turn. next turn [On Hit] Inflict 4 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] Inflict 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn |
3 + 4 |
Time to Clean! [On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down Offense Level Down Offense Level -X for this turn. [Clash Win] Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) [On Hit] Inflict 1 Plus Coin Drop Plus Coin Drop Plus Coin Power -X for this turn. next turn [On Hit] Inflict +3 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn |
3 + 3 |
As Mistress Commands...! [On Use] Base Power +1 for every 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target (max 3) [Clash Win] All allies heal 5 SP [On Hit] Inflict 8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 2 Echoes of the Manor Echoes of the Manor
- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects - Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit - Units without SP: -10% chance to flip Heads - Reduce by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value ※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types. next turn [On Hit] Inflict 8 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [Heads Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count |
5 + 3 |
Not Even a Speck of Dust! [Combat Start] Apply 3 Offense Level Up Offense Level Up Offense Level +X for this turn. and heal 15 SP for all allies, including this unit [Combat Start] Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) to all other allies [On Hit] Inflict Gloom Affinity bonus damage equal to Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. Reduce Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target by 1 [On Hit] Inflict Gloom Affinity bonus damage equal to Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. Reduce Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target by 1 [On Hit] Inflict Gloom Affinity bonus damage equal to Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target. Reduce Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target by 1 [On Hit] Inflict 4 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) [On Hit] If the target has 3+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, Reuse this Coin (twice) |
10 + 20 |
Slippery Rat! If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50 If this unit's Shield HP is depleted, all enemies heal 10 SP |
Refracted Josephine follows a simple 3-Turn Skill Rotation that she uses for the entirety of the battle:
- Knocking, Knocking, Knocking, Time to Clean!
- As Mistress Commands...!, As Mistress Commands...!, Time to Clean!, Time to Clean!
- Not Even a Speck of Dust!, Slippery Rat!, As Mistress Commands...!, As Mistress Commands...!
When less than 2 other Butlers are on the field, Refracted Josephine will use an additional Action Slot. This Action Slot always uses the Skill Time to Clean!.