Josephine/Enemy

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Josephine

Josephine
Josephine Idle Sprite.png
Faction Traits
Wuthering Heights Wuthering Heights Fixer
Status
HP.png 681 SPEED.png 3~5 Defense.png 43
EmptyAction.png Actions
Wave 1 Wave 2 Wave 3 Max Actions
2 3 4 4
Sanity.png Panic Type
Name Low Morale Panic
Echoes of the Manor Panic.png
Echoes of the Manor

Clash Power -1 on self. Deal +10% more damage on Heads Hit


Clash Power -2 on self. Gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)


StaggerAction.png Stagger Thresholds
80% (545HP.png) - 40% (272HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Weak
[x1.2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]
Skills
Knocking Josephine.png
3 Slash.png + 4
Coin.pngCoin.png
Knocking  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] If target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
Time to Clean Josephine.png
3 Blunt.png + 4
Coin.pngCoin.png
Time to Clean!  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

[Clash Win] Inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)

CoinEffect1.png
[On Hit] Inflict 1 Plus Coin Drop.pngPlus Coin DropPlus Coin Drop.png Plus Coin Drop
Plus Coin Power -X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[On Hit] Inflict 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
next turn
As Mistress Commands Josephine.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.png
As Mistress Commands...!  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] Base Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target (max 3)
[Clash Win] All allies heal 5 SP
CoinEffect1.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect2.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect3.png
[On Hit] Inflict 2 Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor
- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit
- Units without SP: -10% chance to flip Heads
- Reduce by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
next turn
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
Not Even a Speck of Dust Josephine.png
5 Blunt.png + 3
Coin.pngCoin.pngCoin.png
Not Even a Speck of Dust!  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[Combat Start] Apply 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and heal 15 SP for all allies, including this unit
[Combat Start] Inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
to all other allies
CoinEffect1.png
[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target. Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target by 1
CoinEffect2.png
[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target. Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target by 1
CoinEffect3.png
[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target. Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target by 1
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] If the target has 3+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count, Reuse this Coin (twice)
Slippery Rat Josephine.png
10 Guard.png + 20
Coin.png
Slippery Rat!  
SkillDefense.png 47 (45+2) Atk Weight ⯀
If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50
If this unit's Shield HP is depleted, all enemies heal 10 SP
Passives
Panic Recovery  
Turn End: if in Panic, reset SP to 0.
I'll Clean You Up  
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (1 max)
Apologies... Mistress!  
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
next turn
Insolent Fool!  
If this unit's Speed is faster than the target's, Clash Power +2
The Mistress's Voice...!  
Heal 10 SP when every Coin of an Attack Skill flips heads
Will You Witness Me, Mistress?!  
If the target has Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, and if the target has -15 or less SP, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn. (once per target)

Refracted Josephine

LcbSinWrath.pngRefracted Josephine
Josephine Idle Sprite.png
Info
Core HP.png 622 Traits Wuthering Heights Fixer
Sanity.png Panic Type
Name Low Morale Panic
Echoes of the Manor Panic.png
Echoes of the Manor

Clash Power -1 on self. Deal +10% more damage on Heads Hit


Clash Power -2 on self. Gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)


Parts

Abno Part Body.png Status
HP.png 622 SPEED.png 3~5 Defense.png 43
Stagger Thresholds
55% (342HP.png) - 30% (187HP.png) - 0% (0HP.png) - -10% (-62HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Weak
[x1.2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Knocking Josephine.png
3 Slash.png + 4
Coin.pngCoin.png
Knocking  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] If target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, inflict 1 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

CoinEffect1.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
Abno Part Body.png Body
Time to Clean Josephine.png
3 Blunt.png + 4
Coin.pngCoin.png
Time to Clean!  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] If the target is at 10 or less SP, inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.

[Clash Win] Inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)

CoinEffect1.png
[On Hit] Inflict 1 Plus Coin Drop.pngPlus Coin DropPlus Coin Drop.png Plus Coin Drop
Plus Coin Power -X for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[On Hit] Inflict 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
next turn
Abno Part Body.png Body
As Mistress Commands Josephine.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.png
As Mistress Commands...!  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] Base Power +1 for every 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target (max 3)
[Clash Win] All allies heal 5 SP
CoinEffect1.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect2.png
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect3.png
[On Hit] Inflict 2 Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor
- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit
- Units without SP: -10% chance to flip Heads
- Reduce by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
next turn
[On Hit] Inflict 8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
Abno Part Body.png Body
Not Even a Speck of Dust Josephine.png
5 Blunt.png + 3
Coin.pngCoin.pngCoin.png
Not Even a Speck of Dust!  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[Combat Start] Apply 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and heal 15 SP for all allies, including this unit
[Combat Start] Inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
to all other allies
CoinEffect1.png
[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target. Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target by 1
CoinEffect2.png
[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target. Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target by 1
CoinEffect3.png
[On Hit] Inflict Gloom Affinity bonus damage equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target. Reduce Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target by 1
[On Hit] Inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] If the target has 3+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count, Reuse this Coin (twice)
Abno Part Body.png Body
Slippery Rat Josephine.png
10 Guard.png + 20
Coin.png
Slippery Rat!  
SkillDefense.png 47 (45+2) Atk Weight ⯀
If this unit has remaining Shield HP at Turn End, lower Stagger threshold by 50
If this unit's Shield HP is depleted, all enemies heal 10 SP
Passives
Panic Recovery  
Turn End: if in Panic, reset SP to 0.
I'll Clean You Up…  
Turn End: if Staggered, recover from the Staggered state and heal 20 SP. Gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (1 max)
Apologies… Mistress!  
Turn End: if this unit recovered from Panic, gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
next turn
Insolent Fool!  
If this unit's Speed is faster than the target's, Clash Power +2
The Mistress's Voice…!  
Heal 10 SP when every Coin of an Attack Skill flips heads
Will You Witness Me, Mistress?!  
If the target has Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, and if the target has -15 or less SP, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn. (once per target)
Refracted Struggle  
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count / 10) in a Clash. (rounded down)


Behavior

Refracted Josephine follows a simple 3-Turn Skill Rotation that she uses for the entirety of the battle:
- Knocking, Knocking, Knocking, Time to Clean!
- As Mistress Commands...!, As Mistress Commands...!, Time to Clean!, Time to Clean!
- Not Even a Speck of Dust!, Slippery Rat!, As Mistress Commands...!, As Mistress Commands...!

When less than 2 other Butlers are on the field, Refracted Josephine will use an additional Action Slot. This Action Slot always uses the Skill Time to Clean!.