Status | |||||
---|---|---|---|---|---|
802 | 3-5 | 40 | |||
Stagger Thresholds | |||||
70% (561) - 45% (361) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | O-02-11-26 | Core | 1740 |
Status | |||||
---|---|---|---|---|---|
802 | 3-5 | 40 | |||
Stagger Thresholds | |||||
70% (561) - 45% (361) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
257 | 3-5 | 40 | |||
Stagger Thresholds | |||||
70% (180) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Normal [x1] |
Weak [x1.5] |
Endure [x0.75] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
256 | 3-5 | 40 | |||
Stagger Thresholds | |||||
70% (179) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Normal [x1] |
Weak [x1.5] |
Endure [x0.75] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
241 | 3-5 | 40 | |||
Stagger Thresholds | |||||
20% (48) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
4 + 7 |
Clap Amt. x1 [On Hit] Inflict 1 Attack Power Down Attack Power Down
Attack Skill Final Power -X for this turn. next turn |
5 + 7 |
Powerful Clap Amt. x1 [Heads Hit] Inflict 3 Attack Power Down Attack Power Down
Attack Skill Final Power -X for this turn. next turn |
4 + 6 |
Tail Whip Amt. x1 [On Hit] Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn [Heads Hit] Inflict 3 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) next turn |
5 + 10 |
Pressing Sac Amt. x1 [On Hit] Inflict 3 Bind Bind
Speed -X for this turn. next turn |
15 + 8 |
Blood Cannon Amt. x1 [On Hit] Inflict 5 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [Heads Hit] Inflict 20 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
22 + 5 |
Clotting Amt. x1 [Heads Hit] Inflict 30 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
Headless Ichthys starts the battle with 1 stack of Blood Sac Blood Sac
Use a powerful attack at a certain Count., and gains 1 more at the end of every turn. Once it reaches the end of its Attack Pattern, it replaces that passive with 1 stack of Fluid Sac Fluid Sac
Heals X * 20 HP., and gains 1 more at the end of every turn up to a maximum of 3. If the Tail is broken and it would increase to 4 stacks of Fluid Sac, it rotates back to Blood Sac. Otherwise, it stays in Fluid Sac form permanently.
Headless Ichthys does a lot of things, and has a long list of skill rotations. However, it is rather simple, boiling down to 2 main components. The state of the Body, and the state of the Tail.
If Ichthys has Blood Sac active, and the Tail exists:
- Clap, Powerful Clap, Clap, Tail Whip, Pressing Sac, Pressing Sac
- Powerful Clap, Powerful Clap, Clap, Tail Whip, Pressing Sac, Pressing Sac
- Blood Cannon, Powerful Clap, Clap, Clap, Pressing Sac, Blood Cannon
If Ichthys has Fluid Sac active, and the Tail exists:
- Clap, Powerful Clap, Powerful Clap, Clap, Clap, Powerful Clap
- Clap, Tail Whip, Powerful Clap, Clap, Clap, Tail Whip
- Clap, Powerful Clap, Tail Whip, Clap, Pressing Sac, Powerful Clap
- Clap, Pressing Sac, Powerful Clap, Pressing Sac, Clap, Powerful Clap
If the Body is broken, and the Tail exists:
- Clap, Powerful Clap, Clap, Powerful Clap, Tail Whip
- Clap, Tail Whip, Clap, Powerful Clap, Tail Whip
- Clap, Powerful Clap, Powerful Clap, Powerful Clap, Clap
If Ichthys has Blood Sac active, and the Tail is broken:
- Clap, Powerful Clap, Pressing Sac, Powerful Clap, Powerful Clap
- Pressing Sac, Powerful Clap, Clap, Clap, Powerful Clap
- Clap, Powerful Clap, Blood Cannon, Clap, Blood Cannon
If Ichthys has Fluid Sac active, and the Tail is broken:
- Clap, Powerful Clap, Pressing Sac, Powerful Clap, Powerful Clap
- Pressing Sac, Powerful Clap, Clap, Clap, Powerful Clap
- Clap, Powerful Clap, Pressing Sac, Clap, Pressing Sac
If the Body is broken, and the Tail is broken:
- Powerful Clap, Powerful Clap, Powerful Clap, Clap
- Powerful Clap, Clap, Clap, Powerful Clap
- Clap, Powerful Clap, Powerful Clap, Clap
As a note, the skill rotation chosen does not rely on the stacks of Blood Sac. If the Tail is broken and Blood Sac reaches 3 stacks, Headless Ichthys will use the first rotation of skills for that particular skill rotation rather than the third. This means that it can skip using Blood Sac entirely, and go straight to the Fluid Sac rotation the following turn. Likewise, it doesn't actually need to use Blood Cannon to rotate from Blood Sac to Fluid Sac. If the body is Staggered the turn it is supposed to use it, or if it loses the clash, it still rotates over to Fluid Sac without having released its stored up blood.
Headless Ichthys has 4 parts. However, two of them are functionally identical.
The arms of Headless Ichthys share the same behavior, but use different versions of the clapping skills. When destroyed, they continue to use skills, but have all their weapon weaknesses turn Fatal.
The Tail can be permanently destroyed. Doing so permanently changes the behavior of Headless Ichthys.
The Body has an AoE weight of 2. This means that every AoE attack that targets the body draws in an additional AoE attack with no additional effect. The Body can also be permanently destroyed. However, it has a few changes throughout the fight. While Blood Sac is active, it has an increased resistance to Wrath and a decreased resistance to Gloom. This means that its usual Endure [x0.75] to Wrath because Ineff. [x0.375], and its usual Endure [x0.75] to Gloom becomes Weak [x1.125].
If the Body was Staggered, an Abnormality event is triggered on the turn it recovers from Stagger. If the skill check is passed, the Body takes a variable amount of damage, causing it to break.
Only this version of the boss uses the event.
Its abdomen has filled with red liquid.
It looks like it might expel it at any moment.
A bubbling splash of blood can be seen around its severed neck.
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | O-02-11-26 | Core | 501 |
Status | |||||
---|---|---|---|---|---|
276 | 1-3 | 19 | |||
Stagger Thresholds | |||||
70% (193) - 45% (124) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Status | |||||
---|---|---|---|---|---|
74 | 1-3 | 19 | |||
Stagger Thresholds | |||||
70% (52) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Status | |||||
---|---|---|---|---|---|
74 | 1-3 | 19 | |||
Stagger Thresholds | |||||
70% (52) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Status | |||||
---|---|---|---|---|---|
69 | 1-3 | 19 | |||
Stagger Thresholds | |||||
20% (14) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
3 + 7 |
Clap Amt. x1 [On Hit] Inflict 1 Attack Power Down Attack Power Down
Attack Skill Final Power -X for this turn. next turn |
4 + 7 |
Powerful Clap Amt. x1 [Heads Hit] Inflict 3 Attack Power Down Attack Power Down
Attack Skill Final Power -X for this turn. next turn |
2 + 6 |
Tail Whip Amt. x1 [On Hit] Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn [Heads Hit] Inflict 3 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) next turn |
4 + 8 |
Pressing Sac Amt. x1 [On Hit] Inflict 3 Bind Bind
Speed -X for this turn. next turn |
Headless Ichthys behaves similarly to the base form, albeit with less and different actions.
An important difference is that it doesn't gain Blood Sac Blood Sac
Use a powerful attack at a certain Count. or Fluid Sac Fluid Sac
Heals X * 20 HP..
Headless Ichthys starts the battle with only 3 actions instead of 6.
First 2 turns if the body isn't broken:
- Clap, Tail Whip, Clap
- Powerful Clap, Powerful Clap, Clap
Starting 3rd turn and for as long as the body isn't broken:
- Clap, Powerful Clap, Pressing Sac
If the Body is broken, and the Tail exists:
- Clap, Tail Whip, Clap
- Clap, Powerful Clap, Clap
- Clap, Clap, Tail Whip
If the Body is broken, and the Tail is broken:
- Powerful Clap, Powerful Clap, Powerful Clap
- Clap, Clap, Clap
- Clap, Powerful Clap, Clap
It's similar to the base form with one difference: Legs are not destroyable; depleting the HP of one will only stagger it and it will recuperate all its HP when it unstaggers.
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | O-02-11-26 | Core | 609 |
Status | |||||
---|---|---|---|---|---|
335 | 1-3 | 29 | |||
Stagger Thresholds | |||||
70% (235) - 45% (151) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Status | |||||
---|---|---|---|---|---|
90 | 2-4 | 29 | |||
Stagger Thresholds | |||||
70% (63) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Status | |||||
---|---|---|---|---|---|
90 | 2-4 | 29 | |||
Stagger Thresholds | |||||
70% (63) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Status | |||||
---|---|---|---|---|---|
83 | 2-4 | 29 | |||
Stagger Thresholds | |||||
20% (17) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
Endure [x0.75] |
3 + 7 |
Clap Amt. x1 [On Hit] Inflict 1 Attack Power Down Attack Power Down
Attack Skill Final Power -X for this turn. next turn |
4 + 7 |
Powerful Clap Amt. x1 [Heads Hit] Inflict 3 Attack Power Down Attack Power Down
Attack Skill Final Power -X for this turn. next turn |
2 + 6 |
Tail Whip Amt. x1 [On Hit] Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn [Heads Hit] Inflict 3 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) next turn |
4 + 8 |
Pressing Sac Amt. x1 [On Hit] Inflict 3 Bind Bind
Speed -X for this turn. next turn |
15 + 5 |
Blood Cannon Amt. x1 [On Hit] Inflict 5 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [Heads Hit] Inflict 20 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
Headless Ichthys behaves similarly to the Luxcavation Lv20 form, albeit with different skills rotation and the addition of Blood Cannon.
Headless Ichthys starts the battle with only 3 actions instead of 6.
If the body isn't broken (if the tail is broken, Tail Whip isn't used but the rest is identical):
- Clap, Powerful Clap, Clap
- Clap, Powerful Clap, Tail Whip
- Blood Cannon, Clap, Clap
- Pressing Sac, Pressing Sac, Clap
- Pressing Sac, Pressing Sac, Clap, Clap
- Pressing Sac, Pressing Sac, Tail Whip, Clap
- Pressing Sac, Pressing Sac, Clap, Powerful Clap
- Clap, Powerful Clap, Clap
- Clap, Tail Whip, Clap
- Clap, Powerful Clap, Tail Whip
- Clap, Powerful Clap, Clap
- Clap, Powerful Clap, Clap
- Blood Cannon, Clap, Clap
- Pressing Sac, Pressing Sac, Clap
- Pressing Sac, Pressing Sac, Powerful Clap
- Pressing Sac, Pressing Sac, Clap
- Clap, Powerful Clap
- Clap, Clap
- Powerful Clap, Powerful Clap (It will repeat these 2 skills until the end of the fight or until the body part is broken)
If the body is broken:
- Clap, Powerful Clap, Clap
- Clap, Tail Whip, Clap
- Clap, Powerful Clap, Tail Whip
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | O-02-11-26 | Core | 843 |
Status | |||||
---|---|---|---|---|---|
337 | 3-5 | 34 | |||
Stagger Thresholds | |||||
70% (236) - 45% (152) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
126 | 3-5 | 34 | |||
Stagger Thresholds | |||||
70% (88) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Normal [x1] |
Weak [x1.5] |
Endure [x0.75] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
126 | 3-5 | 34 | |||
Stagger Thresholds | |||||
70% (88) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Normal [x1] |
Weak [x1.5] |
Endure [x0.75] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
253 | 2-5 | 34 | |||
Stagger Thresholds | |||||
20% (51) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
3 + 7 |
Clap Amt. x1 [On Hit] Inflict 1 Attack Power Down Attack Power Down
Attack Skill Final Power -X for this turn. next turn |
4 + 7 |
Powerful Clap Amt. x1 [Heads Hit] Inflict 3 Attack Power Down Attack Power Down
Attack Skill Final Power -X for this turn. next turn |
2 + 6 |
Tail Whip Amt. x1 [On Hit] Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn [Heads Hit] Inflict 3 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) next turn |
4 + 8 |
Pressing Sac Amt. x1 [On Hit] Inflict 3 Bind Bind
Speed -X for this turn. next turn |
15 + 5 |
Blood Cannon Amt. x1 [On Hit] Inflict 5 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [Heads Hit] Inflict 20 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
Refracted Headless Ichthys behaves similarly to the base form, albeit with less actions.
Refracted Headless Ichthys starts the battle with only 5 actions instead of 6.
If Ichthys has Blood Sac active, and the Tail exists:
- Clap, Powerful Clap, Clap, Tail Whip, Pressing Sac
- Powerful Clap, Powerful Clap, Tail Whip, Pressing Sac, Pressing Sac
- Blood Cannon, Powerful Clap, Clap, Clap, Pressing Sac
If Ichthys has Fluid Sac active, and the Tail exists:
- Powerful Clap, Powerful Clap, Clap, Clap, Powerful Clap
- Tail Whip, Powerful Clap, Clap, Clap, Tail Whip
- Clap, Pressing Sac, Pressing Sac, Clap, Pressing Sac
- Clap, Pressing Sac, Powerful Clap, Pressing Sac, Powerful Clap
If the Body is broken, and the Tail exists:
- Clap, Powerful Clap, Clap, Powerful Clap, Tail Whip
- Clap, Tail Whip, Clap, Powerful Clap, Tail Whip
- Clap, Powerful Clap, Powerful Clap, Powerful Clap, Clap
If Ichthys has Blood Sac active, and the Tail is broken:
- Clap, Powerful Clap, Pressing Sac, Powerful Clap, Powerful Clap
- Pressing Sac, Powerful Clap, Clap, Clap, Powerful Clap
- Clap, Powerful Clap, Blood Cannon, Clap, Blood Cannon
If Ichthys has Fluid Sac active, and the Tail is broken:
- Clap, Powerful Clap, Pressing Sac, Powerful Clap, Powerful Clap
- Pressing Sac, Powerful Clap, Clap, Clap, Powerful Clap
- Clap, Powerful Clap, Pressing Sac, Clap, Pressing Sac
If the Body is broken, and the Tail is broken:
- Powerful Clap, Powerful Clap, Powerful Clap, Clap
- Powerful Clap, Clap, Clap, Powerful Clap
- Clap, Powerful Clap, Powerful Clap, Clap
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | O-02-11-26 | Core | 562 |
Status | |||||
---|---|---|---|---|---|
225 | 3-5 | 29 | |||
Stagger Thresholds | |||||
70% (158) - 45% (101) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
80 | 3-5 | 29 | |||
Stagger Thresholds | |||||
70% (56) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Normal [x1] |
Weak [x1.5] |
Endure [x0.75] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
80 | 3-5 | 29 | |||
Stagger Thresholds | |||||
70% (56) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Normal [x1] |
Weak [x1.5] |
Endure [x0.75] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
154 | 3-5 | 29 | |||
Stagger Thresholds | |||||
20% (31) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
3 + 7 |
Clap Amt. x1 [On Hit] Inflict 1 Attack Power Down Attack Power Down
Attack Skill Final Power -X for this turn. next turn |
4 + 7 |
Powerful Clap Amt. x1 [Heads Hit] Inflict 3 Attack Power Down Attack Power Down
Attack Skill Final Power -X for this turn. next turn |
2 + 6 |
Tail Whip Amt. x1 [On Hit] Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn [Heads Hit] Inflict 3 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) next turn |
4 + 8 |
Pressing Sac Amt. x1 [On Hit] Inflict 3 Bind Bind
Speed -X for this turn. next turn |
15 + 5 |
Blood Cannon Amt. x1 [On Hit] Inflict 5 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [Heads Hit] Inflict 20 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
This version of Headless Ichthys behaves identically to Refracted Headless Ichthys as outlined above.
On Stage 11 of Refraction Railway, it shares the stage with a version of Alleyway Watchdog. While both Abnormalities are alive, the two combined will use a total of 5 skills, with each using a minimum of 1. Once the Watchdog is slain, Headless Ichthys returns to using all 5 skills and continuing where it left off in the standard rotation.
The order of the skills are taken from their standard rotation, starting from the first slot and moving towards the right for both. For example, the standard turn 2 for each abnormality is:
Headless Ichthys - Powerful Clap, Powerful Clap, Tail Whip, Pressing Sac, Pressing Sac
Alleyway Watchdog - Constant Voltage, Constant Voltage, Claw, Claw, Claw
If the Headless Ichthys were to have 2 actions and Alleyway Watchdog were to have 3, then one would see the following rotation:
Headless Ichthys - Powerful Clap, Powerful Clap
Alleyway Watchdog - Constant Voltage, Constant Voltage, Claw
While if Headless Ichthys were to have 4 and the Alleyway Watchdog were to have 1, you would see the following rotation instead:
Headless Ichthys - Powerful Clap, Powerful Clap, Tail Whip, Pressing Sac
Alleyway Watchdog - Constant Voltage
The amount of actions each Abnormality has is randomly rolled at the start of every turn. Also, just like with normal encounters, if a part is staggered when it is its turn in the skill rotation, it gets skipped entirely. For example, on Turn 3, Headless Ichthys uses the skill Blood Cannon. However, if the body is staggered, it cannot use this skill, and then the two Abnormalities combined only get to use 4 of their 5 skills.
The parts behave identically to that of the base form of Headless Ichthys.
Potential RR Partners | ||
---|---|---|
This enemy was originally present in the Mirror of the Beginning and Mirror of Mirrors Normal difficulty, and can no longer be encountered.
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | O-02-11-26 | Core | 771 |
Status | |||||
---|---|---|---|---|---|
424 | 3-5 | 44 | |||
Stagger Thresholds | |||||
70% (297) - 45% (191) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.5] |
Ineff. [x0.5] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
114 | 3-5 | 44 | |||
Stagger Thresholds | |||||
70% (80) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Normal [x1] |
Weak [x1.5] |
Endure [x0.75] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
114 | 3-5 | 44 | |||
Stagger Thresholds | |||||
70% (80) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Normal [x1] |
Weak [x1.5] |
Endure [x0.75] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
106 | 3-5 | 44 | |||
Stagger Thresholds | |||||
20% (21) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
3 + 7 |
Clap Amt. x1 [On Hit] Inflict 1 Attack Power Down Attack Power Down
Attack Skill Final Power -X for this turn. next turn |
4 + 7 |
Powerful Clap Amt. x1 [Heads Hit] Inflict 3 Attack Power Down Attack Power Down
Attack Skill Final Power -X for this turn. next turn |
2 + 6 |
Tail Whip Amt. x1 [On Hit] Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn [Heads Hit] Inflict 3 Fragile Fragile
Take +(X*10)% damage this turn. (Max 100%) next turn |
4 + 8 |
Pressing Sac Amt. x1 [On Hit] Inflict 3 Bind Bind
Speed -X for this turn. next turn |
15 + 5 |
Blood Cannon Amt. x1 [On Hit] Inflict 5 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [Heads Hit] Inflict 20 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |