![]() | |||||
---|---|---|---|---|---|
![]() |
574 | ![]() |
1~5 | ![]() |
60 |
Stagger Thresholds | |||||
50% (287![]() ![]() | |||||
Destructibility | Slot Weight | ||||
![]() |
⯀ | ||||
Resistances | |||||
![]() |
![]() |
![]() | |||
Normal [x1] |
Normal [x1] |
Weak [x1.2] |
![]() Normal [x1] |
![]() Ineff. [x0.5] |
![]() Endure [x0.75] |
![]() Normal [x1] |
![]() Weak [x1.25] |
![]() Normal [x1] |
![]() Weak [x1.5] |
Info | |||||
---|---|---|---|---|---|
Risk Level |
|
Code | Undef. | ||
Core ![]() |
574 | Traits | MultiCrack Office Fixer Mechanical Amalgam Bloodfiend Kindred |
![]() | |||||
---|---|---|---|---|---|
Name | Low Morale | Panic | |||
![]() |
Turn Start: Gain 1 ![]() ![]() ![]() ![]() |
Turn Start: Gain 2 ![]() ![]() ![]() ![]() | |||
![]() | |||||
|
![]() | |||||
---|---|---|---|---|---|
![]() |
574 | ![]() |
1~5 | ![]() |
60 |
Stagger Thresholds | |||||
50% (287![]() ![]() | |||||
Destructibility | Slot Weight | ||||
![]() |
⯀ | ||||
Resistances | |||||
![]() |
![]() |
![]() | |||
Normal [x1] |
Normal [x1] |
Weak [x1.2] |
![]() Normal [x1] |
![]() Ineff. [x0.5] |
![]() Endure [x0.75] |
![]() Normal [x1] |
![]() Weak [x1.25] |
![]() Normal [x1] |
![]() Weak [x1.5] |
![]() ![]() ![]() ![]() |
![]() Activate Prosthesis ![]() [On Use] At 10+ ![]() ![]() ![]() ![]() [On Use] At 15+ ![]() ![]() ![]() ![]() [On Use] At 5- ![]() ![]() ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict 1 ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() Hardblood Reflux ![]() [On Use] At 10+ ![]() ![]() ![]() ![]() [On Use] At 15+ ![]() ![]() ![]() ![]() [On Use] At 5- ![]() ![]() ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict 2 ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict +1 ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict +1 ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() Bioenergy Conversion Charge ![]() [On Use] Consume 10% HP on self to gain +15 ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict +1 ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict +2 ![]() ![]() [On Hit] Inflict 2 ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() Guard ![]() [On Use] Base Power +1 for every 3 ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() Hardblood Transfusion ![]() [On Use] At 10+ ![]() ![]() ![]() ![]() [On Use] At 15+ ![]() ![]() ![]() ![]() [On Use] At 5- ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict +1 ![]() ![]() |
![]() ![]() ![]() ![]() |
![]() ![]() ![]() Bioenergy Conversion Recharge ![]() [On Use] Consume 10% HP on self to gain +15 ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict 1 ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict +1 ![]() ![]() ![]() ![]() ![]() [On Hit] Inflict +2 ![]() ![]() [On Hit] Inflict 2 ![]() ![]() |
Sasha joins the battle when there are 4 or less Bloodbags left on the field (5 Bloodbags have been defeated), starting with 3 Actions. 1 additional Action is gained upon 2 more Bloodbags being defeated (2 left on field), and 1 more upon 1 more Bloodbag being defeated (1 left on field).
Sasha follows a relatively simple 2-Turn Skill Rotation at all times. Bolded Skills are added to the rotation when Sasha has 4 Actions, and italicized Skills are added when she has 5 Actions.
At 50%+ Max HP (254+ HP), Sasha uses the following Skill Rotation:
- Bioenergy Conversion Charge, Activate Prosthesis, Hardblood Reflux, Guard, Hardblood Transfusion
- Bioenergy Conversion Charge, Hardblood Reflux, Guard, Hardblood Transfusion, Activate Prosthesis
At 50%- Max HP, she switches to using the following Skills:
- Bioenergy Conversion Recharge, Hardblood Transfusion, Activate Prosthesis, Hardblood Reflux, Guard
- Bioenergy Conversion Recharge, Guard, Hardblood Transfusion, Activate Prosthesis, Hardblood Reflux