Sasha/Enemy

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Sasha

Blank Icon.pngSasha
Sasha Idle Sprite.png
Info
Risk Level Undef Label.png Code Undef.
Core HP.png 505 Traits MultiCrack Office Fixer
Mechanical Amalgam
Sanity.png Panic Type
Name Low Morale Panic
Bloodthirst Panic.png
Bloodthirst

Turn Start: Gain 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
and Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)



Turn Start: Gain 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
and Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)


Parts

Abno Part Body.png Status
HP.png 505 SPEED.png 1~5 Defense.png 50
Stagger Thresholds
50% (253HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Weak
[x1.2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Ineff.
[x0.5]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Weak
[x1.25]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Weak
[x1.5]

Skills
Abno Part Body.png Body
Activate Prosthesis Sasha.png
4 Blunt.png + 6
Coin.png
Activate Prosthesis  
SkillAttack.png 48 (45+3) Atk Weight ⯀
[On Use] At 10+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, consume 3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count to gain Coin Power +1
[On Use] At 15+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, consume 3 additional Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count to deal +20% more damage
[On Use] At 5- Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, lose 10% HP and gain +5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Hit] Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
Abno Part Body.png Body
Hardblood Reflux Sasha.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.png
Hardblood Reflux  
SkillAttack.png 48 (45+3) Atk Weight ⯀
[On Use] At 10+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, consume 3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count to gain Coin Power +1
[On Use] At 15+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, consume 3 additional Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count to deal +20% more damage
[On Use] At 5- Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, lose 10% HP and gain +5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Hit] Inflict 2 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
CoinEffect2.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect3.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
Bioenergy Conversion Charge Sasha.png
5 Slash.png + 5
Coin.pngCoin.png
Bioenergy Conversion Charge  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] Consume 10% HP on self to gain +15 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect2.png
[On Hit] Inflict 6 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Hit] Inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
Abno Part Body.png Body
Guard Sasha.png
5 Guard.png + 5
Coin.png
Guard  
SkillDefense.png 47 (45+2) Atk Weight ⯀
[On Use] Base Power +1 for every 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count on self (max 2)
Abno Part Body.png Body
Hardblood Transfusion Sasha.png
4 Blunt.png + 4
Coin.pngCoin.png
Hardblood Transfusion  
SkillAttack.png 48 (45+3) Atk Weight ⯀
[On Use] At 10+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, consume 3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count to gain Coin Power +1
[On Use] At 15+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, consume 3 additional Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count to deal +20% more damage
[On Use] At 5- Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, lose 10% HP and gain +5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
Bioenergy Conversion Recharge Sasha.png
5 Slash.png + 4
Coin.pngCoin.pngCoin.png
Bioenergy Conversion Recharge  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] Consume 10% HP on self to gain +15 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count
CoinEffect1.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Hit] Inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
CoinEffect2.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect3.png
[On Hit] Inflict 6 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Hit] Inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
Passives
Panic Recovery  
Turn End: if in Panic, reset SP to 0.
Blood Coagulation  
Gain +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count every time this unit is hit
Turn End: consume 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count on self to gain 1 Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated Blood
Gain Offense Level and Defense Level equal to the value (max 5)
Thirst for Blood  
Prioritizes targets with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn
Power Leakage  
When hit, if the attacker used a Skill that gains Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
, the attacker steals 1 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count from this unit.
(Once per Skill. Does not activate if this unit does not have Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
)
Tenacious  
Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1
Prosthesis Model - L37  
Turn Start: At less than 5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, gain 1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power Down
Attack Skill Final Power -X for this turn.

Turn Start: At 5+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, gain 2 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power Up
Clash Power +X for this turn.
A Young Kindred  
Take 30% less damage from Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
(rounded down)
On Hit, if the target has Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, heal 25% of the damage dealt


Behavior

Actions

Sasha joins the battle when there are 4 or less Bloodbags left on the field (5 Bloodbags have been defeated), starting with 3 Actions. 1 additional Action is gained upon 2 more Bloodbags being defeated (2 left on field), and 1 more upon 1 more Bloodbag being defeated (1 left on field).

Attack Pattern

Sasha follows a relatively simple 2-Turn Skill Rotation at all times. Bolded Skills are added to the rotation when Sasha has 4 Actions, and italicized Skills are added when she has 5 Actions.

At 50%+ Max HP (254+ HP), Sasha uses the following Skill Rotation:
- Bioenergy Conversion Charge, Activate Prosthesis, Hardblood Reflux, Guard, Hardblood Transfusion
- Bioenergy Conversion Charge, Hardblood Reflux, Guard, Hardblood Transfusion, Activate Prosthesis

At 50%- Max HP, she switches to using the following Skills:
- Bioenergy Conversion Recharge, Hardblood Transfusion, Activate Prosthesis, Hardblood Reflux, Guard
- Bioenergy Conversion Recharge, Guard, Hardblood Transfusion, Activate Prosthesis, Hardblood Reflux