Status | |||||
---|---|---|---|---|---|
505 | 1~5 | 50 | |||
Stagger Thresholds | |||||
50% (253) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Ineff. [x0.5] |
Endure [x0.75] |
Normal [x1] |
Weak [x1.25] |
Normal [x1] |
Weak [x1.5] |
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | Undef. | |||
Core | 505 | Traits | MultiCrack Office Fixer Mechanical Amalgam |
Status | |||||
---|---|---|---|---|---|
505 | 1~5 | 50 | |||
Stagger Thresholds | |||||
50% (253) - 0% (0) | |||||
Resistances | |||||
Normal [x1] |
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Ineff. [x0.5] |
Endure [x0.75] |
Normal [x1] |
Weak [x1.25] |
Normal [x1] |
Weak [x1.5] |
4 + 6 |
Activate Prosthesis [On Use] At 10+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain Coin Power +1 [On Use] At 15+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 3 additional Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to deal +20% more damage [On Use] At 5- Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, lose 10% HP and gain +5 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Inflict 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 1 Bind Bind Speed -X for this turn. next turn |
4 + 3 |
Hardblood Reflux [On Use] At 10+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain Coin Power +1 [On Use] At 15+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 3 additional Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to deal +20% more damage [On Use] At 5- Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, lose 10% HP and gain +5 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 2 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. [On Hit] Inflict 2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
5 + 5 |
Bioenergy Conversion Charge [On Use] Consume 10% HP on self to gain +15 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 6 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 2 Offense Level Down Offense Level Down Offense Level -X for this turn. |
5 + 5 |
Guard [On Use] Base Power +1 for every 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self (max 2) |
4 + 4 |
Hardblood Transfusion [On Use] At 10+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain Coin Power +1 [On Use] At 15+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 3 additional Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to deal +20% more damage [On Use] At 5- Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, lose 10% HP and gain +5 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 4 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
5 + 4 |
Bioenergy Conversion Recharge [On Use] Consume 10% HP on self to gain +15 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) [On Hit] Inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 6 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 2 Offense Level Down Offense Level Down Offense Level -X for this turn. |
Sasha joins the battle when there are 4 or less Bloodbags left on the field (5 Bloodbags have been defeated), starting with 3 Actions. 1 additional Action is gained upon 2 more Bloodbags being defeated (2 left on field), and 1 more upon 1 more Bloodbag being defeated (1 left on field).
Sasha follows a relatively simple 2-Turn Skill Rotation at all times. Bolded Skills are added to the rotation when Sasha has 4 Actions, and italicized Skills are added when she has 5 Actions.
At 50%+ Max HP (254+ HP), Sasha uses the following Skill Rotation:
- Bioenergy Conversion Charge, Activate Prosthesis, Hardblood Reflux, Guard, Hardblood Transfusion
- Bioenergy Conversion Charge, Hardblood Reflux, Guard, Hardblood Transfusion, Activate Prosthesis
At 50%- Max HP, she switches to using the following Skills:
- Bioenergy Conversion Recharge, Hardblood Transfusion, Activate Prosthesis, Hardblood Reflux, Guard
- Bioenergy Conversion Recharge, Guard, Hardblood Transfusion, Activate Prosthesis, Hardblood Reflux