Sasha/Enemy

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Sasha

Blank Icon.pngSasha
Sasha Idle Sprite.png
Info
Risk Level

Undef Risk Label.png

Code Undef.
Core HP.png 574 Traits MultiCrack Office Fixer
Mechanical Amalgam Bloodfiend Kindred
Sanity.png Panic Type
Name Low Morale Panic
Bloodthirst Panic.png
Bloodthirst

Turn Start: Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) and Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)


Turn Start: Gain 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) and Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)

Unique Sanity Factors.png Factors Affecting Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 10% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to this unit's
  • Decreases after losing a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
Parts

Abno Part Body.png Status
HP.png 574 SPEED.png 1~5 Defense.png 60
Stagger Thresholds
50% (287HP.png) - 0% (0HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Weak
[x1.2]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Ineff.
[x0.5]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Weak
[x1.25]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Weak
[x1.5]

Skills
Abno Part Body.png Body
Wrath1.png
Activate Prosthesis Sasha.png
Wrath1BG.png
4 Blunt.png + 6
Coin.png
Activate Prosthesis
SkillAttack.png 58 (55+3) Atk Weight ⯀
[On Use] At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain Coin Power +1
[On Use] At 15+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 3 additional Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to deal +20% damage
[On Use] At 5- Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, lose 10% HP and gain +5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. next turn
Abno Part Body.png Body
Lust2.png
Hardblood Reflux Sasha.png
Lust2BG.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.png
Hardblood Reflux
SkillAttack.png 58 (55+3) Atk Weight ⯀
[On Use] At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain Coin Power +1
[On Use] At 15+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 3 additional Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to deal +20% damage
[On Use] At 5- Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, lose 10% HP and gain +5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect1.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 2 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn.
CoinEffect2.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect3.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Pride3.png
Bioenergy Conversion Charge Sasha.png
Pride3BG.png
5 Slash.png + 5
Coin.pngCoin.png
Bioenergy Conversion Charge
SkillAttack.png 60 (55+5) Atk Weight ⯀
[On Use] Consume 10% HP on self to gain +15 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect1.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 6 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
Abno Part Body.png Body
Wrath1.png
Guard Sasha.png
Wrath1BG.png
5 Guard.png + 5
Coin.png
Guard
SkillDefense.png 57 (55+2) Atk Weight ⯀
[On Use] Base Power +1 for every 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self (max 2)
Abno Part Body.png Body
Lust2.png
Hardblood Transfusion Sasha.png
Lust2BG.png
4 Blunt.png + 4
Coin.pngCoin.png
Hardblood Transfusion
SkillAttack.png 58 (55+3) Atk Weight ⯀
[On Use] At 10+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain Coin Power +1
[On Use] At 15+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 3 additional Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to deal +20% damage
[On Use] At 5- Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, lose 10% HP and gain +5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Pride3.png
Bioenergy Conversion Recharge Sasha.png
Pride3BG.png
5 Slash.png + 4
Coin.pngCoin.pngCoin.png
Bioenergy Conversion Recharge
SkillAttack.png 60 (55+5) Atk Weight ⯀
[On Use] Consume 10% HP on self to gain +15 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect1.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)
CoinEffect2.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect3.png
[On Hit] Inflict 6 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
[On Hit] Inflict 2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
Passives
Panic Recovery
Turn End: if in Panic, reset SP to 0.
Blood Coagulation
Gain +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count every time this unit is hit
Turn End: consume 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self to gain 1 Coagulated Blood.pngCoagulated BloodCoagulated Blood.png Coagulated BloodGain Offense Level and Defense Level equal to the value (max 5)
Thirst for Blood
Prioritizes targets with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Turn End: if this unit failed to deal any damage this turn, gain 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn
Power Leakage
When hit, if the attacker used a Skill that gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., the attacker steals 1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count from this unit.
(Once per Skill. Does not activate if this unit does not have Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.)
Tenacious
Self-inflicted damage due to this unit's Skills does not reduce this unit's HP under 1
Prosthesis Model - L37
Turn Start: At less than 5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 1 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power DownAttack Skill Final Power -X for this turn.
Turn Start: At 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 2 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn.
A Young Kindred
Damage taken from Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. -30% (rounded down)
On Hit, if the target has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., heal 25% of the damage dealt


Behavior

Actions

Sasha joins the battle when there are 4 or less Bloodbags left on the field (5 Bloodbags have been defeated), starting with 3 Actions. 1 additional Action is gained upon 2 more Bloodbags being defeated (2 left on field), and 1 more upon 1 more Bloodbag being defeated (1 left on field).

Attack Pattern

Sasha follows a relatively simple 2-Turn Skill Rotation at all times. Bolded Skills are added to the rotation when Sasha has 4 Actions, and italicized Skills are added when she has 5 Actions.

At 50%+ Max HP (254+ HP), Sasha uses the following Skill Rotation:
- Bioenergy Conversion Charge, Activate Prosthesis, Hardblood Reflux, Guard, Hardblood Transfusion
- Bioenergy Conversion Charge, Hardblood Reflux, Guard, Hardblood Transfusion, Activate Prosthesis

At 50%- Max HP, she switches to using the following Skills:
- Bioenergy Conversion Recharge, Hardblood Transfusion, Activate Prosthesis, Hardblood Reflux, Guard
- Bioenergy Conversion Recharge, Guard, Hardblood Transfusion, Activate Prosthesis, Hardblood Reflux

Gallery