Status | |||||
---|---|---|---|---|---|
408 | 2-4 | 48 | |||
Stagger Thresholds | |||||
20% (82) - 0% (0) | |||||
Resistances | |||||
Ineff. [x0.5] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.2] |
Endure [x0.75] |
Weak [x1.2] |
Normal [x1] |
Normal [x1] |
Info | |||||
---|---|---|---|---|---|
Core | 648 |
Status | |||||
---|---|---|---|---|---|
408 | 2-4 | 48 | |||
Stagger Thresholds | |||||
20% (82) - 0% (0) | |||||
Resistances | |||||
Ineff. [x0.5] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.2] |
Endure [x0.75] |
Weak [x1.2] |
Normal [x1] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
117 | 2-4 | 48 | |||
Stagger Thresholds | |||||
60% (70) - 30% (35) - 0% (0) | |||||
Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Endure [x0.75] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
3 + 2 |
Brutal Pummelling [On Hit] Inflict 2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. [On Hit] Inflict 2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. [On Hit] Inflict 2 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. |
5 + 7 |
Powerful! Pummel [On Hit] Inflict +4 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
3 + 4 |
Foaming [Indescriminate] [On Hit] Inflict +5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict +5 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
5 + 10 |
Shell Attack!!! [Indescriminate] Deal +20% damage per 5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count on target [On Hit] Inflict 5 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. [On Hit] Inflict +5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count |
5 + 11 |
Crab Rave [Indescriminate] Deal +20% damage per 5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count on Target [After Attack] Summon 3 Crabs if there are less than 5 other Crabs on field at the end of the turn (Max 5) [On Hit] Inflict 5 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. |
5 + 10 |
Foam Armor [Combat Start] When attacked while this unit has Shield HP, deal 7 damage back to the attacker, and inflict 1 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
5 + 10 |
Foam Armor [Combat Start] When attacked while this unit has Shield HP, deal 7 damage back to the attacker, and inflict 1 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
King Trash Crab behaves similarly to an abnormality, in that it has a fixed attack rotation as well as multiple breakable parts.
King Trash Crab uses an extremely simple rotation for a boss, using the following skills every turn until the end of battle.
- Powerful! Pummel, Brutal Pummelling, Shell Attack!!!, Foam Armor (Head)
- Foaming, Shell Attack!!!, Shell Attack!!!, Foam Armor (Head)
- Crab Rave, Crab Rave, Brutal Pummelling, Brutal Pummelling, Foam Armor (Shell)
King Trash Crab is made up of 2 parts, which behave very similarly. When a part is broken, all of its weaknesses become Fatal, and its skill final power becomes -2. However, it can still use attacks even when broken.
There is also an error in the wording of the passive Emergency Nutrient Supply. If the King Trash Crab receives 15% healing from either of its passives in one turn, the Shell will restore with full health and full stagger thresholds.
Summonable Trash Crabs | ||
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