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Excuse me. Here is a cup of afternoon tea, courtesy of this house. Please, enjoy your time here.
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”
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–Faust, Wuthering Heights Butler
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Wuthering Heights Butler Faust
Skills
4 + 5
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47 (45+2) Atk Weight ⯀Amt. x2 [On Use] If the target has 5+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Clash Power +1 [On Use] If the target has 3+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, Coin Power +1 [On Hit] Inflict +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
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Combat Passives
× 4 Owned - Clash Win: inflict 1 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on target (3 times per turn) - If the target has Echoes of the Manor Echoes of the Manor - 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects - Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit - Units without SP: -10% chance to flip Heads - Reduce by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value ※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types., inflict 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) instead
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Support Passive
× 4 Owned When 1 ally with the least SP hits an enemy with 5+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), the ally heals 3 SP On Hit (4 times per turn)
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Uptie
Uptie Info
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- Coin Effect:
[Heads Hit] > [On Hit] Inflict 2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
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- Skill Effect:
[On Use] If the target has 6+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +1
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- Skill Effect:
[On Use] If the target has 5+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Clash Power +1
- Coin Effect:
[Heads Hit] > [On Hit] Inflict +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
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- Skill Effect:
[On Use] If the target has 3+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, Coin Power +1
- Coin Effect:
[On Hit] Inflict +2 > +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
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Reception Arts 4: Heartseal
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- Skill Effect:
[On Use] If the target has 5+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, Coin Power +2
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- Sin Affinity: None >
- Skill Effect:
[On Use] If the target has 10+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), Coin Power +3 > +7
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- Butler Style Response:
- Clash Win: Inflict 1 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) on target (3 times per turn) - If the target has Echoes of the Manor Echoes of the Manor - 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects - Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit - Units without SP: -10% chance to flip Heads - Reduce by 1 at Turn End - This effect is not cumulative; inflicting it will replace the current value with the inflicted value ※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types., inflict 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) instead
- Anticipatory Training:
When 1 ally with the least SP hits an enemy with 5+ Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), the ally heals 2 > 3 SP On Hit (4 times per turn)
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