Wuthering Heights Butler Faust

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Excuse me. Here is a cup of afternoon tea, courtesy of this house.
Please, enjoy your time here.

–Faust, Wuthering Heights Butler

Wuthering Heights Butler Faust
Wuthering Heights Butler Faust Full.png
Wuthering Heights Butler Faust Full Uptied.png
Switch Art
Info
Rarity IDNumber2.png World World of Wuthering Heights Icon.png
Season Season 4 -
Clear All Cathy
Release 2024.04.04
Traits Fixer Wuthering Heights
Status
HP.png 198 SPEED.png 3~7 Defense.png 44
Stagger Thresholds
65% (128HP.png) - 35% (69HP.png) - 15% (30HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Fatal
[x2]
Ineff.
[x0.5]
Skills

Confiscation Faust Icon.png
3 Slash.png + 4
Coin.pngCoin.png
Confiscation  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x3
[On Use] If the target has 6+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Coin Power +1
CoinEffect2.png
[On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Interloper Reception Faust Icon.png
4 Blunt.png + 5
Coin.pngCoin.png
Interloper Reception  
SkillAttack.png 47 (45+2) Atk Weight ⯀
Amt. x2
[On Use] If the target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Clash Power +1
[On Use] If the target has 3+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count, Coin Power +1
CoinEffect2.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count

Reception Arts 4 Heartseal Faust Icon.png
4 Slash.png + 2
Coin.pngCoin.pngCoin.pngCoin.png
Reception Arts 4: Heartseal  
SkillAttack.png 49 (45+4) Atk Weight ⯀
Amt. x1
[On Use] If the target has 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count, Coin Power +2
CoinEffect1.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect4.png
[On Hit] Inflict 2 Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor
- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit
- Units without SP: -10% chance to flip Heads
- Reduce by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
next turn
[On Hit] If the target has Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor
- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit
- Units without SP: -10% chance to flip Heads
- Reduce by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
, inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count

Hunting Plans Faust Icon.png
7 Guard.png + 6
Coin.png
Hunting Plans  
SkillDefense.png 46 (45+1) Atk Weight ⯀
[On Use] If the target has 10+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Coin Power +7

Combat Passives
Butler Style Response  
LcbSinGloom.png × 4 Owned
- Clash Win: inflict 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
on target (3 times per turn)
- If the target has Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor
- 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
- Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit
- Units without SP: -10% chance to flip Heads
- Reduce by 1 at Turn End
- This effect is not cumulative; inflicting it will replace the current value with the inflicted value
※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
, inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
instead
Support Passive
Anticipatory Training  
LcbSinGloom.png × 4 Owned
When 1 ally with the least SP hits an enemy with 5+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, the ally heals 3 SP On Hit (4 times per turn)


Uptie

Uptie Info
Confiscation  
Uptie2.png
  • Coin Effect:
    CoinEffect2.png [Heads Hit] > [On Hit] Inflict 2 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

Uptie3.png
  • Skill Power: 2 > 3

Uptie4.png
  • Skill Effect:
    [On Use] If the target has 6+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    , Coin Power +1

Interloper Reception  
Uptie2.png
  • Skill Effect:
    [On Use] If the target has 5+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    , Clash Power +1
  • Coin Effect:
    CoinEffect2.png [Heads Hit] > [On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count

Uptie3.png
  • Skill Power: 3 > 4

Uptie4.png
  • Skill Effect:
    [On Use] If the target has 3+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count, Coin Power +1
  • Coin Effect:
    CoinEffect2.png [On Hit] Inflict +2 > +3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count

Reception Arts 4: Heartseal  
Uptie4.png
  • Skill Effect:
    [On Use] If the target has 5+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count, Coin Power +2

Hunting Plans  
Uptie2.png

Uptie3.png

Uptie4.png
  • Sin Affinity: None > LcbSinGloom.png
  • Skill Effect:
    [On Use] If the target has 10+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    , Coin Power +3 > +7

Passives  
Uptie2.png
  • Speed: 2~6 > 3~6

Uptie3.png
  • Speed: 3~6 > 3~7

Uptie4.png
  • Butler Style Response:
    - Clash Win: Inflict 1 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    on target (3 times per turn)
    - If the target has Echoes of the Manor.pngEchoes of the ManorEchoes of the Manor.png Echoes of the Manor
    - 50% chance to gain +1 Sinking Count when gaining Sinking Potency or Count from Skill or Coin effects
    - Units with SP: Change Panic Type to Echoes of the Manor. When this unit Panics, inflict 2 Echoes of the Manor to 2 random other allies of this unit
    - Units without SP: -10% chance to flip Heads
    - Reduce by 1 at Turn End
    - This effect is not cumulative; inflicting it will replace the current value with the inflicted value
    ※ Apply the 'Units without SP' conditional to certain enemies that have SP but can't change their Panic Types.
    , inflict 3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    instead
  • Anticipatory Training:
    When 1 ally with the least SP hits an enemy with 5+ Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    , the ally heals 2 > 3 SP On Hit (4 times per turn)

Gallery

Navigation

Identities LCB Sinner Faust Profile.png Lobotomy Corp. Remnant Faust Profile.png W Corp. L2 Cleanup Agent Faust Profile.png Zwei Assoc. South Section 4 Faust Profile.png The One Who Grips Faust Profile.png Seven Assoc. South Section 4 Faust Profile.png Lobotomy E.G.O Regret Faust Profile.png Blade Lineage Salsu Faust Profile.png MultiCrack Office Rep Faust Profile.png 
E.G.O Representation Emitter Faust Icon.png Hex Nail Faust Icon.png 9-2 Faust Icon.png Fluid Sac Faust Icon.png Telepole Faust Icon.png Everlasting Faust Icon.png