Lobotomy E.G.O::Red Sheet
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Tails Coins inflict 2 Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
At the end of the turn, lose 5 SP
Note: This enemy was originally mistitled as "Lobotomy E.G.O::Sunshower". It has since been renamed with the release of Chapter 4 Part 3.
Lobotomy E.G.O::Red Sheet (weak)
Lobotomy E.G.O::Red Sheet
Faction | Traits | ||||
---|---|---|---|---|---|
Technology Liberation Alliance E.G.O | Technology Liberation Alliance | ||||
Status | |||||
97 | 3~5 | 41 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 2 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Suicidal | When at low morale for the first time, become unable to act. |
Cannot act for 3 turns. Unit dies at turn start. All its allies lose 10 SP. | |||
Stagger Thresholds | |||||
60% (58) - 30% (29) | |||||
Resistances | |||||
Endure [x0.75] |
Normal [x1] |
Fatal [x2] |
Endure [x0.8] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Normal [x1] |
Skills
4 + 7 |
Harming Curse Amt. x2 [On Hit] Inflict +3 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
4 + 3 |
Proliferating Curse Amt. x2 [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict +2 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
3 + 4 |
Opened Wound Amt. x2 [On Hit] Inflict 3 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. |
5 + 6 |
Defensive Talisman Amt. x2 |
Lobotomy E.G.O::Red Sheet
Lobotomy E.G.O::Red Sheet
Faction | Traits | ||||
---|---|---|---|---|---|
Technology Liberation Alliance E.G.O | Technology Liberation Alliance | ||||
Status | |||||
123 | 3~5 | 41 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 2 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Maddened | When at low morale for the first time, targets units indiscriminately |
Targets indiscriminately Clash Power +1, and gain 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) | |||
Stagger Thresholds | |||||
60% (74) - 30% (37) | |||||
Resistances | |||||
Endure [x0.75] |
Normal [x1] |
Fatal [x2] |
Endure [x0.8] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Normal [x1] |
Skills
4 + 7 |
Harming Curse Amt. x2 [On Use] Gain 1 Entangled Curse Talisman Entangled Curse Talisman Deal +X% damage At 9+ Count, gain 2 Attack Power Down at turn start [On Hit] Inflict +3 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
5 + 3 |
Proliferating Curse Amt. x2 [On Use] Gain 2 Entangled Curse Talisman Entangled Curse Talisman Deal +X% damage At 9+ Count, gain 2 Attack Power Down at turn start [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict +2 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
6 + 3 |
Restraining Curse Amt. x2 [On Use] Gain 2 Entangled Curse Talisman Entangled Curse Talisman Deal +X% damage At 9+ Count, gain 2 Attack Power Down at turn start [Heads Hit] Inflict 2 Bind Bind
Speed -X for this turn. next turn |
3 + 3 |
Pronounced Wound Amt. x0 [Turn End] Remove all Entangled Curse Talisman Entangled Curse Talisman Deal +X% damage At 9+ Count, gain 2 Attack Power Down at turn start [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict 2 Bind Bind
Speed -X for this turn. next turn [Heads Hit] Inflict 5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
4 + 5 |
Defensive Talisman Amt. x1 |
Reawakened Lobotomy E.G.O::Red Sheet
Reawakened Lobotomy E.G.O::Red Sheet
Faction | Traits | ||||
---|---|---|---|---|---|
Technology Liberation Alliance E.G.O | Technology Liberation Alliance | ||||
Status | |||||
92 | 3-5 | 44 | |||
Actions | |||||
Wave 1 | Wave 2 | Wave 3 | Max Actions | ||
1 | 2 | 2 | 2 | ||
Panic Type | |||||
Name | Low Morale | Panic | |||
Dejection | Gain 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%); In a clash, if any Coin lands tails, Clash Power -1 for the clash. |
Gain 3 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%); In a clash, if any Coin lands tails, Clash Power -3 for the clash. | |||
Stagger Thresholds | |||||
60% (55) - 30% (28) | |||||
Resistances | |||||
Ineff. [x0.5] |
Normal [x1] |
Fatal [x2] |
Endure [x0.8] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Normal [x1] |
Skills
4 + 7 |
Harming Curse Amt. x2 [On Use] Gain 1 Entangled Curse Talisman Entangled Curse Talisman Deal +X% damage At 9+ Count, gain 2 Attack Power Down at turn start [On Hit] Inflict +3 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
5 + 3 |
Proliferating Curse Amt. x2 [On Use] Gain 2 Entangled Curse Talisman Entangled Curse Talisman Deal +X% damage At 9+ Count, gain 2 Attack Power Down at turn start [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict +2 Rupture Rupture
The next Y time(s) the unit is hit, take X fixed damage. Count |
6 + 3 |
Restraining Curse Amt. x2 [On Use] Gain 2 Entangled Curse Talisman Entangled Curse Talisman Deal +X% damage At 9+ Count, gain 2 Attack Power Down at turn start [Heads Hit] Inflict 2 Bind Bind
Speed -X for this turn. next turn |
3 + 3 |
Pronounced Wound Amt. x0 [Turn End] Remove all Entangled Curse Talisman Entangled Curse Talisman Deal +X% damage At 9+ Count, gain 2 Attack Power Down at turn start [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict +2 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count [On Hit] Inflict 2 Bind Bind
Speed -X for this turn. next turn [Heads Hit] Inflict 5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
Passives
Floods of Sorrow
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Overflowing Sorrow