Slithering Inquisitor

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For story-related information about this enemy, see Corroded Inquisitors.

Slithering Inquisitor

LcbSinLust.pngSlithering Inquisitor
Slithering Inquisitor Idle Sprite.png
Info
Risk Level TETH Label.png Code O-02-11-10-TE Core HP.png 911
Parts

Abno Part Body.png Status
HP.png 273 SPEED.png 2-4 Defense.png 49
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Abno Part Left Arm.png Status
HP.png 319 SPEED.png 2-4 Defense.png 49
Stagger Thresholds
40% (128HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Abno Part Right Arm.png Status
HP.png 319 SPEED.png 2-4 Defense.png 49
Stagger Thresholds
40% (128HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Right Arm.png Right Arm
Coiling Arms Slithering Inquisitor.png
2 Pierce.png + 9
Coin.png
Coiling Arms  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x1
CoinEffect1.png
[On Hit] Inflict 3 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
Abno Part Right Arm.png Right Arm, Abno Part Left Arm.png Left Arm
Coil Up Slithering Inquisitor.png
4 Blunt.png + 2
Coin.pngCoin.png
Coil Up  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x1
[Clash Lose] Lose 1 Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.

CoinEffect2.png
[On Hit] Heal 20 HP; Inflict +5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Right Arm.png Right Arm, Abno Part Left Arm.png Left Arm
Swinging Arms Slithering Inquisitor.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.png
Swinging Arms  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x1
Skill Power -1 for each broken arm
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
CoinEffect3.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and 2 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
Abno Part Right Arm.png Right Arm, Abno Part Left Arm.png Left Arm
Thrashing Arms Slithering Inquisitor.png
3 Blunt.png + 4
Coin.pngCoin.png
Thrashing Arms  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x1
[Clash Lose] Lose 1 Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.

CoinEffect1.png
[On Hit] Raise Stagger Threshold by 10; Inflict 5 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
Abno Part Right Arm.png Right Arm, Abno Part Left Arm.png Left Arm
Held Breath Slithering Inquisitor.png
6 Guard.png + 2
Coin.png
Held Breath  
SkillDefense.png 46 (45+1) Atk Weight ⯀
Amt. x1
[Combat Start] Gain 1 Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.

Abno Part Body.png Body
Pained Writhing Slithering Inquisitor.png
7 Blunt.png - 1
Coin.pngCoin.pngCoin.png
Pained Writhing  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x1
[On Use] Lose 12 HP; Gain 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
next turn
CoinEffect1.png
[On Hit] Inflict 3 Poison.pngPoisonPoison.png Poison
Turn End: Take X fixed damage, then halve the Count.
next turn
CoinEffect2.png
[On Hit] Inflict 3 Poison.pngPoisonPoison.png Poison
Turn End: Take X fixed damage, then halve the Count.
next turn
CoinEffect3.png
[On Hit] Inflict 3 Poison.pngPoisonPoison.png Poison
Turn End: Take X fixed damage, then halve the Count.
next turn
Abno Part Body.png Body
Pained Struggle Slithering Inquisitor.png
11 Blunt.png - 5
Coin.pngCoin.png
Pained Struggle  
SkillAttack.png 46 (45+1) Atk Weight ⯀
Amt. x1
[On Use] Lose 12 HP; Gain +3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count next turn
CoinEffect1.png
[On Hit] Inflict 6 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict 6 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
Passives
Wriggling Instincts  
Behavior depends on the Count of Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
.
Uses aggressive skills at +4 Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
, and becomes defensive at 0.
Rotting Skin  
At the start of the turn, if at less than 50% HP, inflict 3 Poison.pngPoisonPoison.png Poison
Turn End: Take X fixed damage, then halve the Count.
when attacked.
Molt  
After this part is broken, if the other arm is not broken at the end of the following turn, this part regenerates with the same HP as it.
Pained Writhing  
When both arms are broken, the unit gains 5 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
and inflicts 10 Poison.pngPoisonPoison.png Poison
Turn End: Take X fixed damage, then halve the Count.
on all enemies every turn.


Behavior

Attack Pattern

Slithering Inquisitor is functionally a two phase boss fight. The first phase it uses its arms to attack, while the second phase it uses its body.

For the first 2 turns of battle, Slithering Inquisitor follows the following pattern.:
Turn 1 - Coiling Arms, Swinging Arms, Thrashing Arms
Turn 2 - Thrashing Arms, Coiling Arms, Coil Up, Swinging Arms

Once it has reached all 5 actions, it will use the following rotation while it is above 0 Instincts:
- Coil Up, Coiling Arms, Thrashing Arms, Swinging Arms, Swinging Arms
- Coiling Arms, Swinging Arms, Thrashing Arms, Coiling Arms, Coiling Arms
- Thrashing Arms, Coiling Arms, Coil Up, Swinging Arms, Coiling Arms

When it has 0 Instincts, it will use the following skills until it reaches 4+ instincts:
- Held Breath, Held Breath, Held Breath

When one of the two arms breaks, regardless of the amount of Instincts, it will use the following skills for that turn:
- Swinging Arms, Swinging Arms

Once both arms are broken, it transitions into phase 2, and will use the following skill pattern every turn until the end of battle:
- Pained Writhing, Pained Struggle, Pained Writhing, Pained Struggle, Pained Writhing

Do note that if you speedrun the boss and break both arms on turn 1, it will transition to phase 2 with only 4 of its 5 skill slots, and will not use the 3rd copy of Pained Writhing until turn 3 at the earliest

Parts

Slithering Inquisitor is initially made up of 2 parts, its arms, with the body only becoming a target once it transitions into phase 2.

The two arms are functionally identical, with the exception of the right arm being the only one capable of using Coil Up. When an arm breaks, it is destroyed and untargetable for 1 turn. If the other arm breaks during this time, both arms are permanently destroyed and the body is revealed. Otherwise, it regenerates with the same health as the remaining arm.

The body is incapable of staggering or being destroyed. It feasibly will not reach 0 HP before the core, so the rest of the battle it functions identically to the same as all of the other subordinate abnormalities or peccatulum which share their health pool with their sole part.


Related

Refraction Railway

LcbSinLust.pngSlithering Inquisitor
Slithering Inquisitor Idle Sprite.png
Info
Risk Level TETH Label.png Code O-02-11-10-TE Core HP.png 1597
Parts

Abno Part Body.png Status
HP.png 503 SPEED.png 1-2 Defense.png 53
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Abno Part Left Arm.png Status
HP.png 587 SPEED.png 1-2 Defense.png 53
Stagger Thresholds
40% (235HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Abno Part Right Arm.png Status
HP.png 587 SPEED.png 1-2 Defense.png 53
Stagger Thresholds
40% (235HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.5]
Ineff.
[x0.5]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Fatal
[x2]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Right Arm.png Right Arm
Coiling Arms Slithering Inquisitor.png
2 Pierce.png + 9
Coin.png
Coiling Arms  
SkillAttack.png 22 (22+0) Atk Weight ⯀
Amt. x1
CoinEffect1.png
[On Hit] Inflict 3 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
Abno Part Right Arm.png Right Arm, Abno Part Left Arm.png Left Arm
Coil Up Slithering Inquisitor.png
4 Blunt.png + 2
Coin.pngCoin.png
Coil Up  
SkillAttack.png 22 (22+0) Atk Weight ⯀
Amt. x1
[Clash Lose] Lose 1 Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.

CoinEffect2.png
[On Hit] Heal 20 HP; Inflict +5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Right Arm.png Right Arm, Abno Part Left Arm.png Left Arm
Swinging Arms Slithering Inquisitor.png
3 Blunt.png + 3
Coin.pngCoin.pngCoin.png
Swinging Arms  
SkillAttack.png 22 (22+0) Atk Weight ⯀
Amt. x1
Skill Power -1 for each broken arm
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
CoinEffect3.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and 2 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
Abno Part Right Arm.png Right Arm, Abno Part Left Arm.png Left Arm
Thrashing Arms Slithering Inquisitor.png
3 Blunt.png + 4
Coin.pngCoin.png
Thrashing Arms  
SkillAttack.png 22 (22+0) Atk Weight ⯀
Amt. x1
[Clash Lose] Lose 1 Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.

CoinEffect1.png
[On Hit] Raise Stagger Threshold by 10; Inflict 5 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
Abno Part Right Arm.png Right Arm, Abno Part Left Arm.png Left Arm
Held Breath Slithering Inquisitor.png
6 Guard.png + 2
Coin.png
Held Breath  
SkillDefense.png 22 (22+0) Atk Weight ⯀
Amt. x1
[Combat Start] Gain 1 Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.

Abno Part Body.png Body
Pained Writhing Slithering Inquisitor.png
7 Blunt.png - 1
Coin.pngCoin.pngCoin.png
Pained Writhing  
SkillAttack.png 22 (22+0) Atk Weight ⯀
Amt. x1
[On Use] Lose 12 HP; Gain 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
next turn
CoinEffect1.png
[On Hit] Inflict 3 Poison.pngPoisonPoison.png Poison
Turn End: Take X fixed damage, then halve the Count.
next turn
CoinEffect2.png
[On Hit] Inflict 3 Poison.pngPoisonPoison.png Poison
Turn End: Take X fixed damage, then halve the Count.
next turn
CoinEffect3.png
[On Hit] Inflict 3 Poison.pngPoisonPoison.png Poison
Turn End: Take X fixed damage, then halve the Count.
next turn
Abno Part Body.png Body
Pained Struggle Slithering Inquisitor.png
11 Blunt.png - 5
Coin.pngCoin.png
Pained Struggle  
SkillAttack.png 22 (22+0) Atk Weight ⯀
Amt. x1
[On Use] Lose 12 HP; Gain +3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count next turn
CoinEffect1.png
[On Hit] Inflict 6 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
CoinEffect2.png
[On Hit] Inflict 6 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
Passives
Wriggling Instincts  
Behavior depends on the Count of Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
.
Uses aggressive skills at +4 Instincts.pngInstinctsInstincts.png Instincts
Turn End: At 4+ Count, change to an “aggressive” state.
, and becomes defensive at 0.
Rotting Skin  
At the start of the turn, if at less than 50% HP, inflict 3 Poison.pngPoisonPoison.png Poison
Turn End: Take X fixed damage, then halve the Count.
when attacked.
Molt  
After this part is broken, if the other arm is not broken at the end of the following turn, this part regenerates with the same HP as it.
Pained Writhing  
When both arms are broken, the unit gains 5 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
and inflicts 10 Poison.pngPoisonPoison.png Poison
Turn End: Take X fixed damage, then halve the Count.
on all enemies every turn.


Behavior

Attack Pattern

In Refraction Railway, Slithering Inquisitor uses two less attacks than it normally would. Therefore, its pattern also changes slightly.

For the first 2 turns of battle, Slithering Inquisitor follows the following pattern.:
Turn 1 - Coiling Arms
Turn 2 - Thrashing Arms, Coiling Arms

Once it has reached all 5 actions, it will use the following rotation while it is above 0 Instincts:
- Coil Up, Coiling Arms, Thrashing Arms
- Coiling Arms, Swinging Arms, Thrashing Arms
- Thrashing Arms, Coiling Arms, Coil Up

When it has 0 Instincts, it will use the following skill over the next 4 turns until it reaches 4+ Instincts:
- Held Breath

When one of the two arms breaks, it will not attack at all for that turn.

Once both arms are broken, it transitions into phase 2, and will use the following skill pattern every turn until the end of battle:
- Pained Writhing, Pained Struggle, Pained Writhing

Parts

The parts behave identically to the base form of Slithering Inquisitor.

Potential RR Partners
ZAYIN Blubbering Toad - Fairy Festival
TETH (Doomsday Clay Doll, Burning Clay Doll) - (Become Strong? Genuinely?, Grown Powerful! For Realsies?, You Want To Get Beat? Hurtily?) - Clippity-cloppity? Tap Away! - (Pink Shoes Enchantee, Pink Shoes Possessee) - (Slumber-broken Neighbor, Rearisen Neighbor) - (Freezing Miner Slave, Shivering Miner Slave) - Brazen Bull - Fairy Gentleman - So That No One Will Cry - Fairy-Long-Legs - Faelantern - Skin Prophet - Drenched Gossypium - Portrait of a Certain Day
HE Doomsday Calendar - (Golden Apple, False Apple) - Headless Ichthys - Alleyway Watchdog - kqe-1j-23 - Drifting Fox - Shock Centipede - Steam Transport Machine - Wayward Passenger - Ardor Blossom Moth - Dreaming Electric Sheep
WAW Ebony Queen's Apple - My Form Empties - Sign of Roses - Ambling Pearl - Dream-Devouring Siltcurrent - Spiral of Contempt - The King in Binds
ALEPH N/A
UNDEFINED Have You Become Strong - Pink Shoes - Baba Yaga
Stage 1 LcbSinWrath.png Irae - LcbSinLust.png Luxuriae - LcbSinSloth.png Pigritiae -LcbSinGluttony.png Gulae - LcbSinGloom.png Morositatis - LcbSinPride.png Superbiae - LcbSinEnvy.png Invidiae
Stage 2 LcbSinWrath.png Irae? - LcbSinSloth.png Pigritiae? -LcbSinGluttony.png Gulae? - LcbSinGloom.png Morositatis? - LcbSinEnvy.png Invidiae?
Stage 3 LcbSinWrath.png Irae??
Distortion & E.G.O Corrosion
E.G.O Corrosion (Four-Legged Beast, Crawling Inquisitor) - (Proceeding Inquisitor, Everything There of an Inquisitor) - (Wriggling Beast, Slithering Inquisitor)
Distortion The Dreamer of Human Wholeness (Kromer) - Papa Bongy (Eunbong’s Bar & Fryers Owner), Headchicken a.k.a. Bongy - Who Denies All (Dongrang) - Distorting/Distorted Bamboo-hatted Kim - The Reaved Lamenter (Hindley) - The Heartbroken (Heathcliff) - The Time Ripper (Ex-Yurodivy Memeber)