List of E.G.O Gifts
E.G.O Gifts (Korean: E.G.O 기프트) are items that can be obtained in dungeons through skill checks, battles, or interactions with Abnormalities. They grant boons to the Sinners, ranging from inflicting debuffs to enemies, granting buffs, healing allies, or even revival.
E.G.O Gifts are a special type of E.G.O equipment given as presents from Abnormalities, typically in the form of simple trinkets. In the case of Limbus Company, E.G.O Gifts are more general and may have little to no relation to either Abnormalities or E.G.O.
While not as strong as E.G.O weapons or suits, Gifts can still carry potent boons. They are still a part of the ego pertaining to the Abnormalities, sharing the same corrosive risks as regular E.G.O[1].
Mirror Dungeon
The following is a comprehensive list of all E.G.O Gifts available in the Mirror Dungeons.
General E.G.O Gifts
Gift | Description | Tier | Cost | Keyword | Event |
---|---|---|---|---|---|
Hellterfly’s Dream |
When applying Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency or 'Unique Burn' to an enemy with Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', randomly inflict a total of 3 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies. When activating Wrath Absolute Resonance, randomly inflict a total of 5 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies at Combat Start. |
II | 198 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Ardor Blossom Moth |
Perversion |
After defeating 1 or more enemy using an Attack Skill, gain +1 E.G.O resource of that Attack Skill's Affinity at the next Turn Start. If the Attack Skill's Affinity was Wrath, gain +1 E.G.O resource of all affinities the ally has at the next Turn Start instead. |
I | 157 | - | Spiral of Contempt |
Ashes to Ashes |
Combat Start: if all enemies (or all Abnormality parts) have Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', inflict 2 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on all enemies (or all Abnormality parts). | I | 148 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Rising Ashes |
Phlebotomy Pack |
When hitting an enemy with a Skill, heal 12.5% of the character’s missing HP. (Once per character per turn.) If the Skill’s Affinity was Wrath, heal 25% of missing HP instead. |
I | 142 | - | Nymph |
Wound Clerid |
When hitting an enemy with a Skill that inflicts Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed', inflict 4 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. | II | 202 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Wailing Coffin |
Coffee and Cranes |
Turn Start: Gain +1 E.G.O resource of a random Affinity that does not correspond to any Attack Skill Affinity used last turn. If a Lust Affinity Attack Skill was used last turn: Gain 1 of every Affinity E.G.O resource that does not correspond to any Attack Skill Affinity used last turn instead. |
II | 186 | - | Paper Chairman |
Eclipse of Scarlet Moths |
Turn Start: When dealing damage with an Attack Skill for the first time, deal half its damage as fixed damage to a random enemy. If the Attack Skill's Affinity was Lust, deal said damage to two random enemies instead. |
II | 220 | - | Sunset Wayfarer |
Grimy Iron Stake |
When hitting an enemy using a single-Coin skill, inflict 1 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. Inflict 2 Defense Level Down Defense Level DownDefense Level -X for this turn. until the end of the next turn. If the target already has Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed', inflict 3 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency instead. |
I | 147 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Hurting Teddy Bear |
Fiery Down |
When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency or 'Unique Burn', inflict 3 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency. Turn Start: If the enemy has 20+ Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, (Current Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on enemy) x2 |
II | 203 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Skin Prophet |
Bloody Gadget |
Turn Start: apply 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) to a random ally. Prioritizes allies with Lust Affinity Attack skills; apply 1 additional Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) to the said ally. |
I | 163 | - | My Form Empties |
Sunshower |
When activating Sloth Absolute Resonance or using a Skill with 2+ Atk Weight: All allies gain +2 Skill Power at Combat Start. |
III | 252 | - | Drifting Fox |
Today’s Expression |
After defeating an enemy by using a Sloth Affinity or Blunt skill, raise the unit's Blunt Skill Power by 2 until the end of next turn. | II | 189 | Blunt | Tomorrow's Expression |
Talisman Bundle |
Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target. When using a Slash Skill, inflict 4 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead. |
I | 143 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | So That No One Will Cry |
Rusty Commemorative Coin |
If the first single-Coin Attack Skill that an ally uses during the combat phase doesn’t defeat any enemies, use the Skill one more time. After defeating an enemy by using a Sloth or single-Coin Skill, the ally gains +1 Skill Power for the next turn. |
III | 270 | - | Brazen Bull |
Blood, Sweat, and Tears |
Skills deal +10% damage to Staggered enemies. If the Skill’s Affinity was Sloth, deal +20% damage instead. |
II | 200 | - | Drunkard |
Green Spirit |
After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency using Skill effects, randomly inflict a total of 4 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency between all enemies(or all Abnormality parts). | I | 146 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fairy Gentleman |
Lithograph |
Whenever an enemy is Staggered, the ally with the least HP heals 5% of their Max HP. If said ally has Gluttony Affinity Attack Skills, heal 10% of Max HP instead. |
I | 165 | - | Heavenly Executor's Scribe |
Crown of Roses |
Turn Start: inflict 4 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on a random enemy(or all Abnormality parts). When activating Gluttony Absolute Resonance, inflict 2 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on all enemies at Combat Start. |
I | 144 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Sign of Roses |
Sticky Muck |
When hitting an enemy with a Pierce Skill or a Gluttony Affinity Skill, inflict 2 Defense Level Down Defense Level DownDefense Level -X for this turn.. | I | 156 | Pierce | Ambling Pearl |
White Gossypium |
Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (8 + Stagger LV x 4) Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and (8 + Stagger LV x4)/2 Offense Level Down Offense Level DownOffense Level -X for this turn. on them. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger) | II | 201 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Drenched Gossypium |
Blue Zippo Lighter |
Turn Start: gain +1 Gloom E.G.O resource and +1 E.G.O resource of 2 other random Affinities. | I | 163 | - | Wayward Passenger |
Phantom Pain |
Skills with 1 Atk Weight deal +15% damage. When activating Gloom Absolute Resonance, apply 2 Offense Level Up Offense Level UpOffense Level +X for this turn. to all allies at Combat Start. |
III | 266 | - | Wandering Mind |
Thunderbranch |
When inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency with Skill effects, Inflict 1 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target. | III | 252 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Monkey Tree |
Melted Eyeball |
Inflict 5 Offense Level Down Offense Level DownOffense Level -X for this turn. and 5 Defense Level Down Defense Level DownDefense Level -X for this turn. next turn against enemies affected by Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. (3 times per turn) | III | 248 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Blubbering Toad |
Grey Coat |
When using a Skill with 2+ Atk Weight, increase its damage by 20%. When hitting an enemy with a Skill with 2+ Atk Weight or a Gloom Affinity Skill, heal by 20% of the damage dealt. |
II | 192 | - | Hole-in-the-Man |
Late-bloomer’s Tattoo |
When hitting an enemy with a single-Coin Skill or a Pride Affinity Skill, gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn. and 2 Defense Level Up Defense Level UpDefense Level +X for this turn. next turn. (Max 5) | II | 183 | - | Stuck in Heaven |
Lowest Star |
When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 2 fixed SP damage on target. Allies with less than 0 SP deal 10% more damage. |
II | 185 | Blunt | Blue-ish Star |
Prejudice |
First Turn Start of an Encounter: the ally with the least HP heals 15% of their Max HP. When activating Pride Absolute Resonance, the ally with the least HP heals 12.5% of their missing HP at Combat Start. |
I | 152 | - | Spider of Marriage |
Little and To-be-Naughty Plushie |
Deal +10% damage against enemies with Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. at Combat Start Take -20% damage from enemies with Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' at Combat Start Allies with Pride Affinity Attack Skills deal +20% damage against enemies with Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' instead. Allies with Pride Affinity Attack Skills take -30% damage from enemies with Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' instead. |
II | 191 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | None |
Gathering Skulls |
After defeating an enemy by using a Pride Affinity or Pierce damage Skill, raise the unit's Pierce Power by 2 for the next 2 turns. | II | 194 | Pierce | Chattering Teeth |
Nixie Divergence |
First Turn Start of an Encounter: inflict 4 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and 4 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to all enemies. (Or all Abnormality parts) When hitting an enemy with an Envy Affinity Skill, inflict 2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target. |
I | 145 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Steam Transport Machine |
Dreaming Electric Sheep |
After defeating an enemy by using an Envy Affinity or Slash damage skill, raise the unit's Slash Skill Power by 2 for the next 2 turns. When activating Envy Absolute Resonance, all allies gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn. and 2 Defense Level Up Defense Level UpDefense Level +X for this turn. at Combat Start. |
II | 198 | Slash | Dreaming Electric Sheep |
Standard-duty Battery |
When hitting an enemy with a Skill, inflict 3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target. If the Skill's Affinity was Envy, inflict 5 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target instead. |
III | 269 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Shock Centipede |
Pinpoint Logic Circuit |
When hitting an enemy with an Envy Affinity Skill or a Skill that inflicts Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency or 'Unique Burn', inflict additional Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency by half the Skill's total Coins. (rounded up) | II | 204 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | kqe-1j-23 |
Voodoo Doll |
Turn Start: deal 3 fixed Envy Affinity damage to all enemies. Inflict 1 Power Down Power DownSkill Final Power -X for this turn. to enemies with 33% or less HP. |
I | 149 | - | Will You Play? |
Carmilla |
At the start of a non-Focused Encounter, all enemies take fixed damage equal to 20% of their Max HP. | II | 217 | - | Four-hundred Roses |
Child within a Flask |
Encounter Start: gain +1 E.G.O resource for every Sin Affinity. | II | 212 | - | Children in the Flask |
Illusory Hunt |
Focused Encounter Start: Apply 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) to all allies. | III | 264 | - | All-Around Cleaner |
Homeward |
Encounter Start: all participating allies heal 12% of their Max HP. | II | 193 | - | Smokey Old Man |
Tomorrow’s Fortune |
Upgrade the first Encounter Reward Card to the highest tier it could spawn as. | I | 140 | - | Star Luminary |
Red Order |
Whenever an ally inflicts Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3) Allies with Wrath Affinity Attack Skills, upon inflicting Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4) |
II | 188 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Centipede Apostle |
Smokes and Wires |
Allies inflict x2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency with Skill effects. Turn End: enemies with Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' lose 2 Speed next turn. |
III | 261 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | The 4th Front of the Smoke War |
Employee Card |
When activating Wrath Absolute Resonance or using a Skill that gains or applies Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', all allies gain +3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at the next Turn Start. (Once per turn) | II | 195 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Forsaken Employee |
Oscillating Bracelet |
When hitting an enemy with a Skill, inflict 1 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency next turn. If the Skill's Affinity was Wrath, inflict 2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency instead. |
II | 208 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | None |
Glimpse of Flames |
Turn End: consume half of Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count on enemies with Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). to deal (Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency x consumed Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count) bonus Wrath damage. Targets lose (Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count consumed by Glimpse of Flames)/2 Defense Levels for the next turn. (Max 3) | IV | 379 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | None |
Cigarette Holder |
Turn Start: allies with Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). gain 1 Power Up Power UpSkill Final Power +X for this turn.. Allies with 5+ Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count gain 2 Power Up Power UpSkill Final Power +X for this turn. instead. |
II | 197 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | None |
Barbed Lasso |
Turn End: Inflict Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on all enemies equal to their current Speed values. When activating Lust Absolute Resonance, apply 3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to a random enemy at Combat Start. |
II | 187 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Rose Hunter |
Rusted Cutting Knife |
When inflicting Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. If the Skill's Affinity was Lust, inflict 3 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count instead. |
III | 244 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | None |
Thorny Path |
When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or 'Unique Sinking', inflict 3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at Turn End. (Once per enemy per turn) When activating Lust Absolute Resonance, inflict 2 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count to all enemies(for Abnormalities, a random Part) at Combat Start. |
I | 160 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Heavenly Commander's Throne |
Red-stained Gossypium |
First Turn Start of an Encounter: inflict 1 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +15 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count to all enemies (or all Abnormality parts). Turn Start: enemies with Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency lose (Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency stack) |
IV | 382 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | None |
Stone Tomb |
Allies gain 1.5x Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects. When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn) |
II | 196 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Pagoda Veneration |
Portable Battery Socket |
Turn Start: Two random allies gain +2 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (Prioritizes Identities with Skills that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge') When activating Sloth Absolute Resonance, one random ally gains +3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at Combat Start. |
II | 190 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | None |
Dust to Dust |
First Turn Start of a wave: inflict 5 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and +3 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies. (for Abnormalities, one random Part) When activating Sloth Absolute Resonance, inflict 3 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and +2 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies (for Abnormalities, one random Part) at Combat Start. |
III | 231 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | None |
Melted Spring |
Turn Start: enemies with Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) lose 3 'Offense Level' and 'Defense Level' for the turn. | II | 206 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Time Duck |
Downpour |
Turn Start: Inflict (Current Turn Count x 2) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on all enemies (or all Abnormality parts). Turn End: Trigger Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target on all enemies (or all Abnormality parts). |
IV | 381 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | None |
Four-leaf Clover |
When an ally with Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). at Combat Start Critical Hits an enemy, gain 5 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn) If the Skill's Affinity was Gluttony, gain 7 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead at the next Turn Start. |
III | 260 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Fairy-Long-Legs |
Nightvision Goggles |
This Gift activates when an ally has 15+ Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at Turn Start. Combat Start: the ally with 15+ Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count loses 3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and gains 5 'Offense Level' for the turn. |
II | 184 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Dimensional Oxidation Variant |
Disk Fragment |
Turn Start: gain +1 E.G.O resource of a random Affinity for each non-Gluttony E.G.O skill used last turn. If a Gluttony Affinity E.G.O Skill was used, gain +3 E.G.O resources of a random Affinity for each Gluttony E.G.O Skill used last turn instead. |
III | 265 | - | Dimensional Orbit Stabilizer |
Midwinter Nightmare |
When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. If the Skill's Affinity was Gluttony, inflict 5 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency instead. |
III | 259 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Faelantern |
Thrill |
Turn Start: inflict 3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on all enemies. (or all Abnormality Parts) Turn End: Inflict (Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency x Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count) Gluttony damage to all enemies with 3+ Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (for Abnormalities, each Part is considered individually) then reduce Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count by 2. |
IV | 384 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | None |
Skeletal Crumbs |
Deal +12.5% damage and take -12.5% damage against enemies that had Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) at Combat Start. Allies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead. |
II | 205 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Tomb of Bone |
Curriculum Vitae |
Turn End: allies with 7+ (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Haste HasteSpeed +X for this turn. next turn. If the ally has Gloom Affinity Skills, gain 2 Haste HasteSpeed +X for this turn. and 1 Power Up Power UpSkill Final Power +X for this turn. next turn instead. |
I | 155 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Funeral of a Dying Butterfly |
Pendant of Nostalgia |
Combat Start: a random ally gains 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (Prioritizes Identities with Attack Skills that gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Counts) Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. |
I | 145 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Der Fluchschütze |
Broken Revolver |
Turn Start: enemies(or Abnormality parts) with Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn. | I | 158 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | None |
Artistic Sense |
Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss. When Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)'s effect applies to enemies without Sanity, the Affinity of the damage inflicted changes to whatever is the most effective. |
IV | 373 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | None |
Nebulizer |
First Turn Start of an Encounter: all allies gain 4 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +4 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. When activating Pride Absolute Resonance, all allies gain 2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at Combat Start. |
II | 218 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Sleeping Bag of Olden Days |
Special Contract |
Enemies Staggered by taking Skill damage also receive fixed damage by 33% of their Max HP (for Abnormalities, the Part's HP), and are inflicted with 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) next turn. (Once per Encounter) | III | 250 | - | Overdue Assignments |
Grand Welcome |
Encounter Start: gain +5 Pride E.G.O resources. Whenever an enemy dies, gain +2 Pride E.G.O resources and +1 E.G.O resource for 2 other random Affinities. |
III | 267 | - | The King in Binds |
Wrist Guards |
Turn Start: allies with 5+ (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). If the ally has Pride Affinity Attack Skills, gain 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead. |
I | 161 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Handshake of Handshakes |
Clear Mirror, Calm Water |
Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7. If a Critical Hit consumed Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, the ally gains 10 Offense Level Up Offense Level UpOffense Level +X for this turn. next turn. (activates once per Identity, per turn) |
IV | 390 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | None |
Charred Disk |
When an enemy with Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). is defeated (for Abnormalities, when the Core is defeated), inflict half of the Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the defeated enemy to an enemy with the least Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency at the next Turn Start. Turn Start: inflict 4 Offense Level Down to enemies with Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). for the turn. |
III | 248 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | None |
Lightning Rod |
Encounter Start: all allies gain +3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. If two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count instead. |
III | 247 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | None |
Endorphin Kit |
When gaining Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects, gain 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. If the Skill's Affinity was Envy, the ally gains 2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead. |
III | 251 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Dream-Devouring Siltcurrent |
Headless Portrait |
Combat Start: Inflict 2 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on all enemies with less than 0 SP. (for Abnormalities, one random part) For each Envy Affinity Skill used, randomly inflict 1 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency between all enemies next turn. (for Abnormalities, one random part) |
I | 151 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Portrait of a Certain Day |
Charge-type Gloves |
Max Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count +10. Encounter Start: All allies gain +5 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. Turn Start: All allies gain +2 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. |
IV | 394 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | None |
First-aid Kit |
Turn Start: one ally under 50% HP heals 25% of Max HP. (Once per Encounter; does not activate if the ally is dead) | III | 230 | - | Centaur |
Painkiller |
Turn Start: Staggered allies heal by 12.5% of Max HP and gain 3 Protection ProtectionTake -(X*10)% damage this turn. (Max 100%) for this turn. | II | 183 | - | Hydra |
Voracious Hammer |
After winning a combat Encounter, gain 3 Cost for each enemy defeated. | II | 213 | - | Sleepyhead |
Golden Urn |
Gain +20% Cost after winning a combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) | II | 180 | - | Golden Grip |
Milepost of Survival |
Upon clearing Floor Boss: gain (80 + # of Identities participating in the Encounter x 5) additional Cost (unaffected by effects that raise Cost after clearing an Encounter) | II | 182 | - | Highway Devotee |
Faith |
After using a Plus Coin Skill, fully heal the ally's SP at the next Turn Start. (Unless corroded). | IV | 424 | - | None |
Piece of Relationship |
Upon Acquisition: All Deployed Identities gain 5 Levels. | IV | 422 | - | None |
Lunar Memory |
All type and Affinity resistances of enemies (for Abnormalities, all Parts) change to 'Fatal'. | V | 600 | - | None |
Ancient Effigy |
Turn Start: select one of the fastest allies and apply 5 Haste HasteSpeed +X for this turn. to them next turn. Next Turn Start: select one of the other fastest allies (allies without the Ancient Effigy effect) and re-apply the Gift effect to them. (effect expires if no other allies can be selected) |
IV | 397 | - | Broken Wings |
Non-disclosure Agreement |
Turn Start: A random ally deals +10% damage (effective until Non-disclosure Agreement effect expires). The ally deals additional +10% damage every time it hits with a Skill and deals HP damage to an enemy (Max +40% damage). If the ally takes HP damage, the Gift's effect expires. At the next Turn Start, apply the same Gift effect to another random ally. (effect expires if no other allies can be selected) |
IV | 395 | - | Cyclops |
Reverberation |
Turn End: Inflict 2 Bind BindSpeed -X for this turn. to enemies (for Abnormalities, their Parts) with 10+ Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency. If the target has 20+ Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, apply 2 Bind BindSpeed -X for this turn. and 1 Paralyze ParalyzeFix the Power of X Coin(s) to 0 for this turn. instead. |
II | 216 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | None |
Burning Intellect |
After defeating an enemy with a Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). effect, 2 allies with Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency gains 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) at the next Turn Start. | I | 141 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | None |
Soothe the Dead |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) First Turn Start of a wave: inflict 3 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies (or all Abnormality parts); randomly inflict a total of 15 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies (or all Abnormality parts). To Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency +1, inflicted Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count +1. When winning a Clash with a Skill that inflicts Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn', inflict (# of remaining Coins + 1) Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency to the target enemy. |
IV | 421 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Fuse E.G.O Gifts: Ashes to Ashes, Dust to Dust, and Secret Cookbook |
Rusted Muzzle |
When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. When using a Slash Skill, inflict 4 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency instead. |
I | 164 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | None |
Bloody Mist |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Allies inflict double the amount of Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Count with Skill effects. 1 ally with the fastest Speed) Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +2, damage dealt +100%. If the enemy attacked by or Clashed with the said ally dies, inflict the remaining Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the enemy randomly between all enemies. (for Focused Encounters, Parts) Coin Power +1 to all Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' |
IV | 418 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Fuse E.G.O Gifts: Smokes and Wires, Rusted Muzzle, and Devotion |
Bell of Truth |
Inflict 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) this turn to enemies affected by Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Burst. (Activates once per Attack Skill that triggers Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target) | III | 268 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Clockwork-Time-Roly-Poly |
Coupled Oscillation |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) First Turn Start of a wave: Inflict 5 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). and +5 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to all enemies. (or all Abnormality parts) Apply 5 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) this turn and next turn to enemies affected by Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. (activates once per Attack Skill that triggers Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target) After triggering 3 Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target to a target this turn, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter) When triggering Amplitude Conversion Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion. or Amplitude Entanglement Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition. - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., inflict 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) (3 times per turn) |
IV | 419 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fuse E.G.O Gifts: Nixie Divergence, Bell of Truth, and Interlocked Cogs |
Fluorescent Lamp |
Turn End: If there are enemies or Abnormality parts with Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage., apply 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) or 1 Haste HasteSpeed +X for this turn. to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. + 1) times. | II | 219 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Dream-Devouring Siltcurrent |
Enrapturing Trance |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) When hitting an enemy with a Skill, inflict 5 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency. When Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on an enemy drops below 1, consume 10 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count. (This effect ends when Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency drops below 10) If the target has less than 3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, inflict +1 more Count when inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count. (3 times per Encounter) |
IV | 416 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Fuse E.G.O Gifts: Talisman Bundle, Standard-duty Battery, and Thorny Rope Cuffs |
Broken Compass |
First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count between all enemies (or all Abnormality parts). (For Abnormalities, only the Core counts as an enemy) |
III | 263 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Explorer on a Bereaved Road |
Black Sheet Music |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) On Hit against an enemy with a Skill: inflict 5 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. Turn Start: enemies or Parts with Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) regain (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count each enemy lost On Hit last turn / 2) Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count. If the Base Attack Skill hits against a target with less than 0 SP(for enemies without SP, if they have 1.2+ Gloom Resist.), inflict (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency / 10) Gloom Affinity damage (min 1, this effect can activate up to 10 times per turn) |
IV | 427 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Fuse E.G.O Gifts: Midwinter Nightmare, Headless Portrait, and Tangled Bones |
Ornamental Horseshoe |
Turn Start: apply 2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to 2 random allies without Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s).. When all allies have Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, apply 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count to all allies instead. |
I | 154 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | None |
Lucky Pouch |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Combat Start: If a random ally with Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Critical Hits on an enemy with a Skill, all allies gain 7 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +7 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn) Skill 3 of Identities with Skills that apply or gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count(not counting E.G.O Skills): Final Power +3, Coin Power +(12/# of Coins), damage dealt +(50/# of Coins)%. Combat Start: a random ally gains 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that apply or gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. |
IV | 410 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Fuse E.G.O Gifts: Four-leaf Clover, Ornamental Horseshoe, and Reminiscence |
Material Interference Force Field |
First Turn Start of a wave: all allies gain 3 Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. |
III | 262 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Resident of Metropolaris |
T-1 Perpetual Motion Machine |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) First Turn Start of a wave: all allies gain 7 Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. Turn Start: Each Identity gains ((sum of total Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge' consumed by Skill use in this Encounter)/4) Offense Level Up Offense Level UpOffense Level +X for this turn. (Maxes out when a sum of 40 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') are consumed) Turn Start: all allies gain ((Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge')/5 +1) Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (max 9, rounded up) Each Identity gains 1 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. every time they consume 20 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (2 times per Identity per Encounter; Unique Charge does not interact with this effect) After Attack of a Skill that consumed Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: inflict (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. - 1) Defense Level Down Defense Level DownDefense Level -X for this turn. (5 times for each enemy per turn; can inflict up to 3 Defense Level Down Defense Level DownDefense Level -X for this turn. at a time) |
IV | 406 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Fuse E.G.O Gifts: Wrist Guards, Material Interference Force Field, and T-1B Octagonal Bolt |
Melted Paraffin |
When winning a Clash with a Skill that inflicts Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the target. | I | 150 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Skin Prophet |
Polarization |
If the ally has 30 or more SP than the target, deal +7.5% more damage with Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (For enemies without SP, their 'SP' counts as 0) | I | 158 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | None |
Pain of Stifled Rage |
[Effects apply only to #1, #2 Deployed Identities] When inflicting Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn' with a Skill effect to an enemy that has Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', gain 1 Haste HasteSpeed +X for this turn. next turn. (2 times per Skill, 2 times per turn) If the affected unit already has Haste HasteSpeed +X for this turn., gain 1 Haste HasteSpeed +X for this turn. and 2 Offense Level Up Offense Level UpOffense Level +X for this turn. instead. (once per Skill, 2 times per turn) |
II | 199 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Brazen Bull |
Ardent Flower |
[Effect applies only to #1, #2 Deployed Identities] When an ally attacks an enemy, if the target has (Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on self)% or less HP (for Abnormalities, Core HP), deal +50% more damage with Attack Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. |
III | 246 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Ardor Blossom Moth |
Fragment of Hellfire |
Activates when using E.G.O Awakening Skills that apply Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (NOT Corrosion Skills) Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed. Wrath E.G.O Awakening Skills: Inflict additional Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count based on E.G.O grades Before Attack (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflict +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% more damage. |
IV | 400 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | None |
Arrested Hymn |
Combat Start: if all enemies (or all Abnormality parts) have Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., all allies gain 1 Haste HasteSpeed +X for this turn. next turn. | I | 149 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | None |
Tangled Bundle |
When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', deal +12.5% more damage. | I | 159 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Drenched Gossypium |
Awe |
[Effects apply only to #1, #2 Deployed Identities] When using a Skill that inflicts Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', and if the main target has 7+ Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, deal +10% more damage |
II | 207 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Spiral of Contempt |
Respite |
[Effects apply only to #1, #2 Deployed Identities] Activates upon Clash Win using a Skill that inflicts Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' Inflict +(# of remaining Coins/2) Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count to the target, and gain Offense Level Up Offense Level UpOffense Level +X for this turn. equal to that value next turn For Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead |
III | 255 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Sign of Roses |
Fragment of Allurement |
Activates when using E.G.O Awakening Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'. (NOT Corrosion Skills) Gain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed. Lust E.G.O Awakening Skills: Inflict additional Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on target |
IV | 400 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | None |
Bio-venom Vial |
If a target with Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency is defeated, inflict 0.5(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn | III | 259 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Ambling Pearl |
Venomous Skin |
When winning a Clash with a Skill that applies(including on self) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, inflict (# of remaining Coins/2) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the target. | I | 147 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Blubbering Toad |
Sour Liquor Aroma |
[Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count gain 'Offense Level' +2 If the main target has Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). and is Staggered, deal +(Stagger Level x 7.5)% more damage with the Skill When attacking an enemy with a Skill that applies Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, deal +(Stagger Level x 15)% more damage with the Skill instead |
II | 185 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fairy Gentleman |
Mirror Tactile Synaesthesia |
When an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies(including on self) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, randomly apply 1/3 of the Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target between other enemies(or a random Abnormality Part) next turn. If there are no other enemies to apply the above effect to, multiply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target by 1.5 next turn. |
II | 200 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Wandering Mind |
Clockwork Spring |
[Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count gain Clash Power +1 When dealing damage to an enemy that has Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). with Attack Skills(except E.G.O Skills) that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, deal +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target + 5)% more damage. For Pride Skills: deal +(sum of Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count on target +5)% more damage |
III | 249 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Steam Transport Machine |
Fragment of Inertia |
Activates when using E.G.O Awakening Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (NOT Corrosion Skills) Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed. Sloth E.G.O Awakening Skills: Inflict additional Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target x 1.5)% more damage |
IV | 400 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | None |
Smoking Gunpowder |
[Effects apply only to #1, #2, and #3 Deployed Identities] Turn End: If an Attack Skill inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count has been used at least once this turn, gain 1 Haste HasteSpeed +X for this turn. next turn. If this unit's Speed is at 6+, Attack Skills inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count deal +12.5% more damage. |
II | 201 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | None |
Bone Stake |
Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. effect deals double damage against enemy Shield. | I | 152 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Chattering Teeth |
Ragged Umbrella |
[Effects apply only to #1, #2 Deployed Identities] When winning a Clash using a Skill that inflicts Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict +2 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target (once per turn per Identity) If the target doesn't have Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage., inflict 3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +2 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count instead. |
II | 211 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Drifting Fox |
Deathseeker |
[Effects apply only to #1, #2 Deployed Identities] Attack Skills(except E.G.O Skills) that inflict Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% more damage. Single-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% more damage instead. |
III | 271 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | None |
Fragment of Desire |
Activates when using E.G.O Awakening Skills that inflict Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (NOT Corrosion Skills) Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed. Gluttony E.G.O Awakening Skills: Inflict additional Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% more damage |
IV | 400 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | None |
Eldtree Snare |
Attack Skills(except E.G.O Skills) that inflict Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' deal +5% more damage. For Skills with 2- Coins, gain Clash Power +1 and deal +10% more damage instead. |
I | 145 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Faelantern |
Rags |
Allies with Attack Skills that inflict Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% more damage. When the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% more damage; if already at less than -15 SP, deal +15% more damage. |
I | 155 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | None |
Grandeur |
[Effects apply only to #1, #2 Deployed Identities] When dealing damage with an Attack Skill that inflicts Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' against targets with 10+ (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency + Count), inflict 2 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count After Attack (2 times per turn per Identity) In Focused Encounters: inflict 4 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count instead (once per turn per Identity) |
II | 215 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | My Form Empties |
Distant Star |
[Effects apply only to #1, #2 Deployed Identities] For this Encounter, Ally that used Attack Skills that inflict Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' 3 times or more during this Encounter inflicts 1 additional Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. (this effect applies from the 4th used Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)-applying Skill onward) In Focused Encounters: inflicts 2 additional Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency instead. |
III | 257 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | None |
Fragment of Decay |
Activates when using E.G.O Awakening Skills that inflict Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (NOT Corrosion Skills) Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed. Gloom E.G.O Awakening Skills: Inflict additional Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed to activate E.G.O Skill x 2.5)% more damage. |
IV | 400 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | None |
Devil's Share |
Turn End: apply 1 Haste HasteSpeed +X for this turn. next turn to 1 ally with the highest Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. (both effects can apply on the same Identity) If the ally has Lust Affinity Attack Skills, apply 2 Haste HasteSpeed +X for this turn. instead. (except E.G.O Skills) |
I | 144 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | None |
Emerald Elytra |
First Turn Start of a Wave: 1 fastest ally gains 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. If the ally has Envy Affinity Attack Skills, gain 4 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead. |
I | 160 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Fairy-Long-Legs |
Old Wooden Doll |
[Effects apply only to #1, #2 Deployed Identities] On Crit, inflict 1 Defense Level Down Defense Level DownDefense Level -X for this turn. next turn. (3 times per turn per Identity) |
II | 214 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | So That No One Will Cry |
Finifugality |
[Effects apply only to #1, #2 Deployed Identities] Turn Start: allies with 10+ (sum of Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count) gain Clash Power +1 and 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). At 20+ sum, gain Clash Power +1 and 3 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead. At 40+ sum, gain Clash Power +2 and 3 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead. |
III | 243 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | None |
Fragment of Conceit |
Activates when using E.G.O Awakening Skills that apply or gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (NOT Corrosion Skills) Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed. Pride E.G.O Awakening Skills: gain additional Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% more damage. |
IV | 400 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | None |
UPS System |
Turn End: If at less than 3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count next Turn Start. Turn End: If at 3+ Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next Turn Start. |
I | 156 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | kqe-1j-23 |
Uncapped Defibrilator |
Turn End: heal HP and SP equal to the sum of Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by Attack Skills this turn. If this unit has 50%- remaining HP, boost the heal amount by x1.5. |
I | 147 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Shock Centipede |
Patrolling Flashlight |
[Effects apply only to #1, #2 Deployed Identities] Turn Start: if the affected Identity has a Skill that gains or consumes Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +10% more damage while that unit has Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. Turn End: if the affected Identity does not have Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn, apply 2 Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn next turn. |
II | 210 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Wayward Passenger |
Imitative Generator |
[Effects apply only to #1, #2 Deployed Identities] Activates when the unit has 10+ (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') at Turn Start. Coin Power +1 to Skill 3 that gains or consumes Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. If the said Skill has less than 5 Base Power, deal +25% more damage; if it has 5+ Base Power, gain an additional Coin Power +1. |
III | 254 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | None |
Fragment of Friction |
Activates when using E.G.O Awakening Skills that gain or consume Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (NOT Corrosion Skills) Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed. Envy E.G.O Awakening Skills: gain additional Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +((Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self + 'Unique Charge') x 5)% more damage. (200% max) |
IV | 400 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | None |
Scalpel |
[Effects apply only to the #4 Deployed Identity] Turn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) Haste HasteSpeed +X for this turn. next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 Haste HasteSpeed +X for this turn. next turn. E.G.O Skills and Counters don't count) |
I | 155 | Slash | None |
Deceptive Accord |
[Effects apply only to #5 Deployed Identity] If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% more damage with Slash Skills. |
I | 148 | Slash | Broken Wings |
Tailor's Scissors |
[Effects apply only to #6 Deployed Identity] Slash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% more damage. Single-Coin Skills gain Clash Power +1 and deal +20% more damage instead. |
II | 199 | Slash | None |
Resolution |
All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 Haste HasteSpeed +X for this turn. & Clash Power +1 starting from the second turn. Shi Assoc. faction Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter) |
II | 207 | Slash | None |
Moment of Sentencing |
[Effects apply only to #3, #4 Deployed Identities] Unopposed Slash Skills deal +10% more damage Clash Win: Slash Skills deal +(40/# of remaining Coins)% more damage |
III | 256 | Slash | None |
Sundered Memory |
[Effects apply only to #3 Deployed Identity] Slash Attack Skills(except E.G.O Skills) gain Clash Power +1 and Final Power +1. For Slash Attack Skills with 2- Coins, gain Final Power +3 and deal +20% more damage instead. Turn End: If at less than 50% HP, gain 4 Slash DMG Up Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) next turn. |
IV | 400 | Slash | None |
Carpenter's Nail |
[Effects apply only to #4 Deployed Identity] If this unit has 2+ Pierce Attack Skills, gain 1 Pierce DMG Up Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) at Turn Start. |
I | 151 | Pierce | None |
Once, A Blessing |
[Effects apply only to #6 Deployed Identity] When hitting an enemy with a Pierce Skill, gain 1 Haste HasteSpeed +X for this turn. and 1 Pierce DMG Up Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) next turn. (once per turn) When defeating an enemy with the said Skill, gain 1 additional Haste HasteSpeed +X for this turn. next turn. (once per turn) |
II | 213 | Pierce | None |
Torn Bandolier |
Pierce Skills gain Clash Power +1 Skills that consume Ammo AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. deal +(40/# of Coins)% more damage If the unit is out of Ammo AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., gain 2 Ammo AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. at the next Turn Start (once per Encounter) |
II | 190 | Pierce | Der Fluchschütze |
Keenbranch |
[Effects apply only to #3, #4 Deployed Identities] In a Clash, Clash Power +1; Pierce Skills deal +20% more damage. In an unopposed attack, Pierce Skills deal +10% more damage. |
III | 245 | Pierce | None |
Punctured Memory |
[Effects apply only to #3 Deployed Identity] Pierce Attack Skills(except E.G.O Skills) gain Clash Power +2 and deal +15% more damage. When winning a Clash with a Pierce Attack Skill, deal +(2.5(# of Clashes + # of remaining Coins))% more damage. (max 35%) Turn End: if this unit dealt 15+ HP damage by winning a Clash with a Pierce Attack Skill this turn, gain 4 Pierce DMG Up Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) next turn. |
IV | 400 | Pierce | None |
Burial Curse |
[Effects apply only to #6 Deployed Identity] When winning a Clash with a Blunt Skill, gain 1 Haste HasteSpeed +X for this turn. next turn (2 times max) Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 Haste HasteSpeed +X for this turn. next turn instead. |
I | 152 | Blunt | None |
Compression Bandage |
[Effects apply only to #5 Deployed Identity] When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage. Gloom Affinity Attack Skill: heal an additional 3 HP as well. |
II | 209 | Blunt | None |
Temporal Bridle |
Turn Start: units with a Blunt Attack Skill(except E.G.O Skills) gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. at Turn Start. Units with 2+ Blunt Attack Skills gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. and 1 Blunt DMG Up Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) instead. Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn. and 2 Blunt DMG Up Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) instead. |
II | 212 | Blunt | Cyclops |
Clasped Sculpture |
[Effects apply only to #3, #4 Deployed Identities] If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% more damage; if there are 3+ remaining Coins, deal +20% more damage; if there are 4+ remaining Coins, deal +40% more damage. |
III | 258 | Blunt | None |
Crushed Memory |
[Effects apply only to #3 Deployed Identity] Blunt Attack Skills gain Clash Power +(# of Coins/3): Plus Coins gain additional Coin Power +1, Minus Coins gain additional Coin Power -1. (except E.G.O Skills; rounded up) If, in this Encounter, this unit lost even a single Clash using a Blunt Attack Skill, upgrade the above effect to the following: Blunt Attack Skills gain Clash Power +(# of Coins/2): Plus Coins gain additional Coin Power +2, Minus Coins gain additional Coin power -2. Turn End: If this unit used a Blunt Attack Skill with 3+ Coins this turn, gain 4 Blunt DMG Up Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) next turn. |
IV | 400 | Blunt | None |
Oracle |
Turn End: convert 1 most-owned random E.G.O resource into 1 least-owned random E.G.O resource. | II | 181 | - | None |
Imposed Weight |
If there are no other allies remaining at Turn End, consume 5% of the remaining HP next turn to gain 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn.. (does not activate at 25%- HP) If this unit has 50%- HP, gain 3 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. instead. |
III | 242 | - | None |
Decamillennial Stewpot |
Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn' gain Clash Power +1. | II | 208 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Basilisoup |
Decamillennial Hearthflame |
Turn End: enemies with 3+ Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count activates Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). one more time (reduce Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count by 1) | II | 201 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Basilisoup |
Secret Cookbook |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Final Power +1 On Clash Win with Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': inflict ((# of remaining Coins / 2) +1) Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the target |
III | 260 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Fuse E.G.O Gifts: Melted Paraffin, and Decamillennial Stewpot |
Purloined Flame |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) On Hit with a Skill(including E.G.O Skills): if the target has 3+ Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count, activate Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). once on the target. (target loses 1 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count; activates once per Skill) Turn End: targets with 3+ Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count activates Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). one more time (target loses 1 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count) If a target with Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). is defeated(for Abnormalities, when the Core is defeated), inflict its remaining Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency to one of the enemies with the least Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency at the next Turn Start. Turn Start: for this turn, inflict 4 Offense Level Down Offense Level DownOffense Level -X for this turn. to enemies with Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). If a target with Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). is defeated, at the next Turn Start, (defeated enemy's Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency / 15) allies with Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). gain 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (once per turn) |
IV | 404 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Fuse E.G.O Gifts: Burning Intellect, Decamillennial Hearthflame, and Charred Disk |
Millarca |
Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' gain Clash Power +1. | II | 204 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Four-hundred Roses |
Ruptured Blood Sac |
On ally Clash Win: activate the enemy's Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. once (3 times per turn) | III | 259 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Headless Ichthys |
Devotion |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) 1 ally with the fastest Speed) Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +1, damage dealt +50% Final Power +1 to all Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'. |
III | 259 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Fuse E.G.O Gifts: Arrested Hymn, and Millarca |
Hemorrhagic Shock |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) On ally Clash Win: activate the enemy's Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. once. (once per turn for each ally) Enemies become Staggerable by Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Damage; if the an enemy gets Staggered due to Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage mid-Clash, activate Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (# of remaining enemy Coins) times If all enemies have Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., they lose 2 Defense Level. At Turn End, inflict (# of Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. activations x 2) Defense Level Down Defense Level DownDefense Level -X for this turn. (max 20) When inflicting Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed' with Skill effects, inflict 3 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on the target |
IV | 405 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Fuse E.G.O Gifts: Grimy Iron Stake, Ruptured Blood Sac, and Rusted Cutting Knife |
Gemstone Oscillator |
When winning a Clash with a Skill that consumed Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count: if the target does not have Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count At 3+ Sloth Reson. including this Skill, inflict +3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count instead |
I | 153 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | None |
Wobbling Keg |
Turn Start: at 8+ Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count, Clash Power +1 When defeating or Staggering an enemy with a Skill that consumes Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: gain +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 4) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill) |
II | 211 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Drunkard |
Interlocked Cogs |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) When Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target triggers on a target for the 6th time this turn, add an additional Stagger Threshold at 0% mark of their current HP (once per Encounter) Inflict 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) when triggering Amplitude Conversion Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion. or Amplitude Entanglement Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition. - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor. (once per turn) |
II | 207 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | None |
Epicenter |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) (If an Identity only has Attack Skills that gain Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, this E.G.O Gift does not activate for them) When winning a Clash with a Skill that consumed Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: if the target does not have Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count Turn Start: gain Clash Power +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self / 5) (max 3) When using a Skill that consumes Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: if the target is defeated or Staggered, gain +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 2) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill) |
III | 248 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fuse E.G.O Gifts: Gemstone Oscillator, and Wobbling Keg |
Omnivibro-octovecti-bell |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) (If an Identity only has Attack Skills that gain Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, this E.G.O Gift does not activate for them) When winning a Clash with a Skill that inflicts Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, or consumes Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: inflict (# of remaining Coins) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency against the target; if the target does not have Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count Turn Start: gain (1 + (Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self / 5)) Clash Power Up Clash Power UpClash Power +X for this turn.. (max 3) When using a Skill that consumes Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: when defeating or Staggering a target, gain (Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 2) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill) Skills that consume Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self deal +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). consumed on self + Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the enemy + 5)% more damage (except E.G.O Skills; max 50%) |
IV | 405 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fuse E.G.O Gifts: Venomous Skin, Clockwork Spring, and Epicenter |
Shard of Apocalypse |
If the target has less than 15 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 1 additional Potency when inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency | II | 200 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Doomsday Calendar |
Thorny Rope Cuffs |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) When an enemy's Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count drops below 1 in combat, consume 20 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (at less than 20 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, however, the effect ends) On Hit, when the target has 1 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count in combat, inflict +1 more Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (2 times per Encounter) |
II | 212 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Rose Hunter |
Eerie Effigy |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +100% more damage against enemy Shields If the target has less than 15 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 2 more Potency when inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency If Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. cannot be applied due to Skill effects, gain Coin Power +1 instead |
III | 249 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Fuse E.G.O Gifts: Bone Stake, and Shard of Apocalypse |
Ruin |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +150% more damage against enemy Shield Turn Start: enemies or Parts with Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. lose (3 + (Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency / 2)) Offense Level and Defense Level. (max 6) When inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency with Skill effects, inflict 2 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target. If the target has less than 15 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 2 additional Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency. If Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. cannot be applied due to Skill effects, gain Coin Power +(4 / # of Coins) instead |
IV | 406 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Fuse E.G.O Gifts: Broken Revolver, Thunderbranch, and Eerie Effigy |
Cantabile |
When using base Attack Skills, if the target has 5+ Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self (max 3) | I | 156 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Funeral of a Dying Butterfly |
Faded Overcoat |
Turn End: if there are 3+ enemies with -45 SP, all allies gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn. next turn | II | 209 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | None |
Tangled Bones |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Turn Start: enemies with Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)(for Abnormalities, all Parts) regain (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count lost on hit last turn / 3) Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count. If the Base Attack Skill hits against a target with less than 0 SP(for enemies without SP, if they have 1.5+ Gloom Resist.), inflict (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency / 10) Gloom Affinity damage (min 1, 10 times per turn for this effect) |
II | 207 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Tomb of Bone |
Surging Globe |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) When using a base Attack Skill, if the enemy has 5+ Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self (max 5) Turn End: next turn, all allies gain Offense Level Up Offense Level UpOffense Level +X for this turn. equal to the number of enemies with -45 SP (max 3) |
III | 251 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Fuse E.G.O Gifts: Cantabile, and Faded Overcoat |
Impending Wave |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking', inflict 4 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at Turn End (once per turn for each enemy) When using a base Attack Skill, if the target has 10+ Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self and inflict the same amount as Defense Level Down Defense Level DownDefense Level -X for this turn. against the target (max 5; once per turn for each enemy) Turn End: all allies gain Offense Level Up Offense Level UpOffense Level +X for this turn. equal to the number of enemies with -45 SP (max 6) For this Encounter, allies who used Attack Skills that inflict Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' 3 times inflict 2 additional Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency when inflicting Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency (takes effect starting from the 3rd Skill that fits the above conditions) |
IV | 401 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Fuse E.G.O Gifts: Thorny Path, Distant Star, and Surging Globe |
Recollection of a Certain Day |
Skill 3 for Identities that can gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count through Skills(except E.G.O Skills): Final Power +2 | II | 213 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Portrait of a Certain Day |
Angel's Cut |
Turn End: when an ally has more than 20 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, the said unit consumes 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to gain +1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count | II | 211 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Drunkard |
Reminiscence |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Skill 3 of Identities with Skills(except E.G.O Skills) that gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count: Coin Power +1 Combat Start: a random ally gains 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead. |
III | 261 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Fuse E.G.O Gifts: Pendant of Nostalgia, and Recollection of a Certain Day |
Cask Spirits |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Turn End: If an ally has more than 20 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self, the ally consumes 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to gain 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count Turn End: 1 ally with the highest Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count] gain 2 Haste HasteSpeed +X for this turn. and 1 Offense Level Up Offense Level UpOffense Level +X for this turn. (can activate on the same Identity) When gaining Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects, gain additional 2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. If the sum of Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count on self is less than 20, gain 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead. Turn End: at more than 40 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, consume 15 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to Discard Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources. 1 Skill of the lowest rank in all of that unit's Skill Slots (once per turn for each character) |
IV | 402 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Fuse E.G.O Gifts: Devil's Share, Angel's Cut, and Endorphin Kit |
Miniature Telepole |
After Attack with a Skill Attack that consumed 7+ Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, gain (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by the Skill / 4) Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count | II | 205 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Alleyway Watchdog |
T-1B Octagonal Bolt |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Turn Start: all allies gain ((Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') / 10) Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (max 2, rounded up) Turn End: allies without Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn gain 1 Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. Each Identity gains 1 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency every time they consume 20 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (2 times per Identity per Encounter; Unique Charge does not interact with this effect) |
II | 198 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Have You Become Strong |
Insulator |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) After Attack With a Skill Attack that consumes Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, gain (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by the Skill / 3) Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Turn Start: at less than 3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Turn Start: at 3+ Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) |
III | 254 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Fuse E.G.O Gifts: UPS System, and Miniature Telepole |
T-5 Perpetual Motion Machine |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Turn Start: at less than 3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. Turn Start: at 5+ Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +2 min/max Speed, 1 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn., and 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). After Attack with a Skill that consumed Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, gain +(Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by the Skill / 3) Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count; next turn, gain 1 Plus Coin Boost Plus Coin BoostPlus Coin Power +X for this turn. After Attack with a Skill 3 that consumed Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, or if the ally who used the Skill is at 3+ Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., they add 1 Skill 3 to the list of Skills for the next upcoming turn. (once per turn for each ally; 'Unique Charge' does not interact with this effect) |
IV | 410 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Fuse E.G.O Gifts: Curriculum Vitae, Lightning Rod, and Insulator |
Rebate Token |
20% chance to get the Cost refunded when Enhancing in a Shop. | II | 200 | - | None |
New Release Pamphlet |
20% chance to get the Cost refunded when Refreshing in a Shop. | II | 200 | - | None |
Special Catalogue |
Number of Encounter Reward Card Choices +1 | II | 200 | - | None |
Pre-order Discount |
Shop Regular Refresh Cost -30% | III | 250 | - | None |
Renewed Merch |
Shop E.G.O Gift Enhance Cost -30% | III | 250 | - | None |
Trial Plan Guide |
Shop Skill Replacement Cost -30% | III | 250 | - | None |
Prestige Card |
Shop E.G.O Gift Purchase Cost -30% | III | 250 | - | None |
Layered Bandages |
Turn End: among allies with Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., the Identity with the least HP heals 5% of their max HP. | I | 150 | - | Hurting Teddy Bear |
Overused Whetstone |
[Effects apply only to the #3 Deployed Identity] Slash Skills gain +(# of Slash Base Attack Skills) Offense Level. (same Skills don't count twice; max 3) When attacking enemies Weak(greater than 1.0 Resist.; Staggered states don't count), to Slash, deal +(5 + (target's Slash Resist. x 10))% more damage. (max 25%) |
I | 148 | Slash | None |
Short Cane Sword |
When winning a Clash with a Slash Base Attack Skill, inflict 2 Defense Level Down Defense Level DownDefense Level -X for this turn. next turn against the target. (once per turn for each Identity; effect cannot stack against the same enemy) - For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well Encounter Start: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up (rounded down; max 2) |
II | 207 | Slash | None |
Cloudpattern Gourd Bottle |
Slash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit. - For Kurokumo Clan Identities: the above effects apply to all Slash Attack Type Skills instead Turn Start: Kurokumo Clan Identities gain 1 Power Up Power UpSkill Final Power +X for this turn.; when inflicting Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or Count On Hit with a Base Attack Skill, gain 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency (4 times per turn for each Identity) |
III | 264 | Slash | None |
Broken Greatsword |
When dealing damage to an enemy with a Slash Attack Type Skill 1 or 2: deal +(10 + (Defense Level Up Defense Level UpDefense Level +X for this turn. on self x 4))% more damage (max 50%) - For Zwei Association Identities: the above effect applies to all Attack Type Base Attack Skills Turn Start: Zwei Association Identities gain (# of other Zwei Association Identities) Defense Level Up Defense Level UpDefense Level +X for this turn. (max 4) Turn End: if a Zwei Association Identity was hit by an enemy or used a Defensive Skill at the start of the Combat Phase, the unit gains 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. next turn. |
IV | 420 | Slash | None |
High-tensility Shoes |
[Effects apply only to the #3 Deployed Identity] Pierce Skills gain +(# of Pierce Base Attack Skills) Offense Level. (same Skills don't count twice; max 3) At 3+ Haste HasteSpeed +X for this turn.: when attacking an enemy, deal +(10 + (Haste HasteSpeed +X for this turn. on self x 3))% more Pierce damage (max 25%). |
I | 148 | Pierce | None |
Plume of Proof |
On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 Bind BindSpeed -X for this turn. against the target next turn. (once per turn for each Identity; does not stack against the same enemy) - For Cinq Association Identities: gain 1 Haste HasteSpeed +X for this turn. next turn as well. When a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with 'Declared Duel Declared Duel- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn) - Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.' or 'Focused Attack Focused AttackUsed on certain Slots', gain 2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency On Hit (once per turn for each Identity) |
II | 203 | Pierce | None |
Torn Hems |
Pierce Attack Type Skill 2: Offense Level +2; if the Skill has 2 Coins or fewer, Offense Level +2 and Clash Power (2/# of Coins) instead. - For Technology Liberation Alliance Identities: above effect applies to all Pierce Attack Type Base Attack Skills Turn Start: Technology Liberation Alliance Identities gain (# of negative effects on self) Offense Level Up Offense Level UpOffense Level +X for this turn.. (max 3) |
III | 251 | Pierce | None |
Dueling Manual Book 3 |
[Effects apply only to #1 Deployed Identity] Evade Skill Power +1~3; after every 3 successful Evade, gain 1 Pierce DMG Up Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) this turn and next turn (5 per turn) If the unit dealt damage with a Pierce Skill, reset the Pierce DMG Up Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) Stack gained from this E.G.O Gift effect at the next Turn Start. |
IV | 407 | Pierce | None |
Dimensional Recycle Bin |
[Effects apply only to the #3 Deployed Identity] Blunt Skills gain (# of Blunt Base Attack Skills) Offense Level. (same Skills don't count twice; max 3) When using a Skill to attack an enemy, if a different Skill was Discard Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.ed, deal +(10 + (rank of the Discarded Skill x 5))% more Blunt damage. (if multiple were discarded, take the highest value; max 25%) |
I | 148 | Blunt | None |
Pocket Flashcards |
When winning a Clash with a Blunt Base Attack Skill, inflict 2 Defense Level Down Defense Level DownDefense Level -X for this turn. next turn against the target. (once per turn for each Identity; effect cannot stack against the same enemy) - For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional Defense Level Down Defense Level DownDefense Level -X for this turn. If a Dieci Association Identity Discard Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.ed their own Skill using a Discard Skill, gain (rank of the Discarded Skill) Offense Level Up Offense Level UpOffense Level +X for this turn. at the next Turn Start. (if multiple are discarded, take the highest value; max 3) |
II | 201 | Blunt | None |
Dimensional Perception Modifier |
Blunt Attack Type Skill 1 & 2: Offense Level +(# of Coins - 1) (max 2) - Skills with Discard Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources. effects gain Offense Level +(# of Coins) instead (max 4) If a unit used a Discard Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources. Skill to discard their Skill, gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and (rank of the Discard Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list) - Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.ed Skill) Offense Level Up Offense Level UpOffense Level +X for this turn.. (once per turn for each Identity; if multiple were discarded, take the highest value; max 3) - If a Blunt Attack Type Skill was Discarded, gain 1 Blunt DMG Up Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) as well |
III | 250 | Blunt | None |
The Book of Vengeance |
When counterattacking after using a Counter Skill(except Power Counters) and taking damage, the counterattack deals +(12.5 x highest Reson.)% more damage. (once per turn; max 75%; effect applies to other Counter Skills in the same Reson. When using a Blunt Counter Skill(except Power Counters), gain (2.5 x highest Reson.)% of max HP as Shield before using the Counter Skill. (the sum of Shield on self and the Shield from this effect cannot exceed 25% of max HP) Cannot be Staggered by getting hit when using a Counter Skill. (except Power Counters; once per Encounter) |
IV | 416 | Blunt | None |
Sale & Fusion Only E.G.O Gifts | |||||
Dark Vestige |
Counts as a Tier 1 E.G.O Gift. Can be sold at a Shop or be used as an ingredient for Fusion. | I | 100 | - | Obtain a duplicate of a Tier I E.G.O Gift |
Faint Vestige |
Counts as a Tier 2 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. | II | 200 | - | Obtain a duplicate of a Tier II E.G.O Gift |
Twinkling Vestige |
Counts as a Tier 3 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. | III | 300 | - | Obtain a duplicate of a Tier III E.G.O Gift |
Brilliant Vestige |
Counts as a Tier 4 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. | IV | 400 | - | Obtain a duplicate of a Tier IV E.G.O Gift |
Lunar Vestige |
Counts as a Tier 5 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. | V | 500 | - | Obtain a duplicate of a Tier V E.G.O Gift |
Themed E.G.O Gifts
The following E.G.O Gifts are only available within certain Theme Packs.
Gift | Description | Tier | Cost | Keyword | Theme Pack |
---|---|---|---|---|---|
Ebony Brooch |
First Turn Start of an Encounter: Inflict 2 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and Count to all enemies. Inflict 2 Bind BindSpeed -X for this turn. next turn at Turn End to all enemies for 3 turns. |
II | 192 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | The Outcast |
Contained Maggots |
When using a Gluttony Affinity Attack Skill(except E.G.O Skills) against an enemy, inflict 2 Maggots MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. on target. If the said Skill applies Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 3 Maggots MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. instead. |
III | 246 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | The Outcast |
Made-to-Order |
[Effects apply only to #3 Deployed Identity] Encounter Start: gain +3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count. Turn Start: gain 1 Protection ProtectionTake -(X*10)% damage this turn. (Max 100%), 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and 1 Power Up Power UpSkill Final Power +X for this turn.. |
II | 190 | - | Automated Factory |
Haunted Shoes |
[Effects apply only to #2 Deployed Identity] Encounter Start: gain +3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count. Turn Start: gain 1 Protection ProtectionTake -(X*10)% damage this turn. (Max 100%), 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and 1 Power Up Power UpSkill Final Power +X for this turn.. |
II | 193 | - | Automated Factory |
Frozen Cries |
Applies only to 1 Identity with the slowest Speed at Turn Start. If the said ally wins a Clash or is hit by an enemy, inflict 3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) against the enemy. |
II | 220 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | The Unloving |
Hoarfrost Footprint |
First Turn Start of a wave: all allies gain +3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, and inflict all enemies(or all Abnormality parts) 4 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +8 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count. Enemies with Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) lose 2 Clash Power; when an allied Identity wins a Clash against an affected enemy, inflict 2 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency; when an allied Identity is hit by an affected enemy, inflict 3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. |
IV | 424 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Fuse E.G.O Gifts: Haunted Shoes, and Frozen Cries |
Nagel und Hammer Scriptures |
When an ally wins a Clash using a Skill that inflicts Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 1~2 Nails NailsUnique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Halve this effect’s Count. (Rounded down). If the said ally is an 'N Corp. Fanatic', gain 1 Fanatic FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) at Turn Start. |
II | 214 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Faith & Erosion |
Blood-red Mane |
Effects apply to all Identities with Wrath or Lust Affinity Attack Skills. Turn End: if this unit did not take any damage from enemy Attack Skills this turn, gain 2 Haste HasteSpeed +X for this turn. and 2 Defense Power Up Defense Power UpDefense Skill Final Power +X for this turn.. Turn End: if this unit did take damage from enemy Attack Skills this turn, gain 2 Bind BindSpeed -X for this turn. and Clash Power +2 next turn. |
II | 203 | - | Faith & Erosion |
Squalidity |
When an ally attacks an enemy that has Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with a Skill that inflicts Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count or 'Unique Bleed', deal +15% more damage against the target. If the target has 33%- HP, inflict +25% more damage against the target instead. |
II | 217 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | The Unconfronting |
Wholeness |
If the ally wins a Clash using a Skill that inflicts Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 2~3 Nails NailsUnique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Halve this effect’s Count. (Rounded down). If the ally is an 'N Corp. Fanatic'., gain 1 Fanatic FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) at Turn Start, and deal +25% more damage against targets with Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.. Activate a special effect when there are 5+ 'N Corp. Fanatic' Identities(only counts Identities on the field at Encounter Start): - 'N Corp. Fanatic' Identities gain Final Power +1, Plus Coin Power +1, Minus Coin Power -1, and Attack Skills inflict +1 more Nails NailsUnique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Halve this effect’s Count. (Rounded down). If an 'N Corp. Fanatic' Identity is at max SP at Turn Start, gain 3 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). |
IV | 404 | - | Fuse E.G.O Gifts: Nagel und Hammer Scriptures, and Squalidity |
Spicebush Branch |
For this Encounter, the following effect activates every time Skill 1, Skill 2, and Skill 3 are all used at least once. Turn Start: gain 1 Haste HasteSpeed +X for this turn. and 1 Power Up Power UpSkill Final Power +X for this turn.. (can stack up to 3 times) |
III | 252 | - | Falling Flowers |
Kaleidoscope |
Turn Start: units accompanied by other Identities from the same faction as themselves gain Offense Level Up Offense Level UpOffense Level +X for this turn. equal to the number of other Identities from the same faction. (max 4) Identities from Technology Liberation Alliance gain Clash Power +1. |
III | 261 | - | Falling Flowers |
Broken Glasses |
When an ally Clashes against an enemy with a faster Speed, gain Clash Power +1. When an ally wins a Clash against an enemy with a faster Speed, gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn. next turn (max 4.) |
II | 218 | - | The Unchanging |
Unmailed Letter |
[Effects apply only to #1, #2 Deployed Identities] When winning a Clash with an Attack Skill that inflicts Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict 5 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target. (once per turn per Identity) When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% more damage. When winning a Clash against an enemy with Offense Level Up Offense Level UpOffense Level +X for this turn. buff, gain 3 Offense Level Up Offense Level UpOffense Level +X for this turn. for the next turn, and inflict 3 Offense Level Down Offense Level DownOffense Level -X for this turn. on the enemy that lost the Clash (absolute value 9) |
IV | 399 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Fuse E.G.O Gifts: Ragged Umbrella, and Broken Glasses |
Town-protecting Harpoon |
[Effects apply only to #6 Deployed Identity] Turn End: At less than 30% HP, gain 1 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. next turn |
II | 202 | - | Crawling Abyss |
Cetacean Heart |
On Hit against enemies with Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with an Attack Skill, gain 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s).. (3 times per turn for each character) On Crit, 50% chance to not consume Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (once per turn for each character; including E.G.O Skills and Counter Skills) On Crit Heads Hit with a Base Skill: inflict +1 more of the negative effect with that Coin. (once per turn for each character; including E.G.O Skills and Counter Skills) |
IV | 389 | - | Crawling Abyss |
Harpoon Prosthetic Leg |
Turn End: apply 2 Haste HasteSpeed +X for this turn., 2 Offense Level Up Offense Level UpOffense Level +X for this turn. and 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn to the ally with the highest sum of Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count. The Pequod Identities gain Max Speed +1. |
II | 219 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | The Evil Defining |
Guiding Gas Lamp |
First Turn Start of a wave: all allies gain 5 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +5 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. Turn End: 1 ally with the highest sum of Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count gains 2 Haste HasteSpeed +X for this turn., 3 Offense Level Up Offense Level UpOffense Level +X for this turn., and 3 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn. The Pequod Identities gain Skill Power +2 and Max Speed +2. |
IV | 411 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Fuse E.G.O Gifts: Harpoon Prosthetic Leg, and Nebulizer |
Broken Violin |
[Effects apply only to #5 and #6 Deployed Identities] At 45%- HP, gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. and 1 HP Healing Boost HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) on Clash Win (2 times per turn for each character) At 20%- HP, gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. and 1 HP Healing Boost HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) on Skill Use instead (2 times per turn for each character) |
III | 243 | - | Dregs of the Manor |
Manor-shaped Music Box |
[Effects apply only to the #1 Deployed Identity] Turn End: when Staggered, recover from Stagger; then, at the next Turn Start, inflict 4 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and 4 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count to all enemies (once per Encounter; in Focused Encounters, on all Parts) When defeating an enemy with Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), 1 enemy with the least Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count gains +2 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count (in Focused Encounters, the Part) |
III | 249 | - | Dregs of the Manor |
Chief Butler's Secret Arts |
First Turn Start of a wave: select 1 enemy with the slowest Speed(or a random Abnormality part), and inflict 5 Bind BindSpeed -X for this turn. for 5 turns starting next turn. Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Skill. Max 'Offense Level' gain: 3) |
III | 212 | - | A Certain World |
Handheld Mirror |
First Turn Start of a wave: select 2 enemies with the slowest Speed(or 2 random Abnormality parts. The effect does not stack if the enemy is singular) and inflict 5 Bind BindSpeed -X for this turn. and 3 Defense Level Down Defense Level DownDefense Level -X for this turn. at Turn Start starting next turn. When the enemy recovers from Stagger, and if they don't have any remaining Stagger Thresholds, create a new Stagger Threshold at 66% mark of the target's current HP (3 times per Encounter). If an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count(including on self or on ally), randomly inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency equal to half of the Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target between other enemies(or other Abnormality parts), and increase Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the Staggered target by x2. |
III | 404 | - | Fuse E.G.O Gifts: Chief Butler's Secret Arts, and Mirror Tactile Synaesthesia |
Butler Style Binding Arts |
Turn Start: inflict 1 Bind BindSpeed -X for this turn. against the enemy who recovered from Stagger last turn On Hit from an ally with the highest HP percentage: if the target is Staggered, deal +7.5% more damage for every Stagger Level. |
II | 148 | - | The Heartbreaking |
Refraction Glass Pod |
Regular Encounters) On Hit against enemies with 10+ (sum of Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count and Potency): if the target is at -45 SP, deal (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target) / 5) Gloom damage (3 times per Skill) Focused Encounters) On Hit against enemies with 10+ (sum of Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count and Potency): deal (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target) / 10) Gloom damage (2 times per Skill) |
IV | 392 | - | The Heartbreaking |
La Manchaland All-day Pass |
On Hit against targets with 10+ (sum of Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., 'Unique Bleed', and Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage.): gain 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count (2 times per Skill) | III | 239 | - | La Manchaland Re-opening |
Token of Victory |
On Kill, 1 ally with the least SP heals 3 SP. After Attack: if an enemy with 10+ (sum of Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., 'Unique Bleed', and Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage.) is defeated, 1 ally gains 2 Offense Level Up Offense Level UpOffense Level +X for this turn. next turn (prioritizes the ally who killed that enemy) |
III | 248 | - | La Manchaland Re-opening |
Devouring Cube |
When an ally dies, gain 1 E.G.O resource for each of that ally's Skills 1 and 2. After Attack: if the enemy is killed, gain 1 random E.G.O resource (once per Skill) |
II | 195 | - | The Infinite Procession |
Mask of the Parade |
In Encounters where backup enemies appear: when new enemies enter the battle, inflict 3 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count against them. If there is a <Bloodfiend> among allies: when new enemies enter the battle, activate Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on all enemies and reduce their Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 1 |
IV | 394 | - | The Infinite Procession |
Hot ‘n Juicy Drumstick |
When inflicting Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). with a Skill, inflict +3 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count | III | 259 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Hell's Chicken |
Dry-to-the-Bone Breast |
When inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. with a Skill, inflict +3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count | III | 264 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Hell's Chicken |
Tango Marinade |
If the unit's Speed is faster than the target's, gain +(Speed/3) Clash Power. (max 3) | III | 275 | - | Hell's Chicken |
Contaminated Needle & Thread |
The following effect applies to the first Skill to deal damage to an enemy. Inflict (damage dealt/3) Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. |
II | 208 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Hell's Chicken |
Sharp Needle & Thread |
Each turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt. | III | 271 | - | Hell's Chicken |
Oil-gunked Spanner |
Blunt Skills deal +10% more damage Final Coin of Blunt Skills inflict 2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency On Hit. (once per turn) |
I | 148 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | S.E.A. |
Twinkling Scrap |
When an ally with Shield is hit by an enemy, reflect 3 fixed damage. (does not reflect damage when the ally did not take any Shield damage) | II | 191 | - | S.E.A. |
Trash Crab Brain Wine |
When an ally attacks an enemy that has Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. with a Skill that inflicts Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, deal +(Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count x 1.25)% more damage. (max 50%) When an ally recovers from Stagger, heal 20% of max HP. (2 times per Encounter) |
III | 268 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | S.E.A. |
Pom-pom Hat |
Turn End: gain 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency next turn for every Attack Skill that dealt damage before Turn End. In Focused Encounters: gain 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency for every Attack Skill that dealt damage before Turn End instead. |
I | 150 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Miracle in District 20 |
Huge Gift Sack |
Turn Start: apply 2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s)., 2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, and 2 Protection ProtectionTake -(X*10)% damage this turn. (Max 100%) to the ally with the least HP. | II | 198 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Miracle in District 20 |
Sad Plushie |
Deal +(absolute value of SP/1.5)% more damage. (min 0%) When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded) For an ally with all Minus Coin Skills: gain 3 Paralyze ParalyzeFix the Power of X Coin(s) to 0 for this turn. at Turn Start. |
III | 250 | - | Miracle in District 20 |
Black Ledger |
First Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies. If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter(only counts Identities on the field at Encounter Start), gain E.G.O resources for the least-owned E.G.O Affinity instead. |
II | 195 | - | Yield My Flesh to Claim Their Bones |
Rusted Hilt |
Turn Start: all allies gain 1 Slash Power Up Slash Power UpSlash Skill Final Power +X for this turn.. Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up Slash Power UpSlash Skill Final Power +X for this turn. instead. |
III | 205 | Slash | Yield My Flesh to Claim Their Bones |
Fractured Blade |
During this Encounter: when inflicting Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or Unique Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. (Once per Encounter) Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +4 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count instead. |
III | 244 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Yield My Flesh to Claim Their Bones |
Broken Blade |
When an ally Critically Hits an enemy, deal an additional (Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/3) Pride damage. Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/2) Pride damage instead. |
III | 244 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Yield My Flesh to Claim Their Bones |
Red Tassel |
If the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3. | III | 253 | Slash | Yield My Flesh to Claim Their Bones |
Sublimity |
Encounter Start: activates when there are 3 or more Kurokumo Clan Identities. Turn Start: all allies gain 2 Slash Power Up Slash Power UpSlash Skill Final Power +X for this turn., and deal +35% more Slash damage. Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +4 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. (Once per turn) |
IV | 400 | Slash | Fuse E.G.O Gifts: Rusted Hilt, and Fractured Blade |
Unbending |
Encounter Start: activates when there are 3 or more Blade Lineage Identities. Turn Start: all allies gain 2 Slash Power Up Slash Power UpSlash Skill Final Power +X for this turn., and deal +35% more Slash damage. Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self. |
IV | 400 | Slash | Fuse E.G.O Gifts: Rusted Hilt, and Broken Blade |
Ragged Bamboo Hat |
Encounter Start: activates when there are 3 or more Blade Lineage Identities. All allies deal +50% more Slash damage. Blade Lineage Identities: if the ally has Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s)., Critical rate is fixed to 100% Blade Lineage Identities: inflict x1.5 more damage on Crit |
IV | 432 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Yield My Flesh to Claim Their Bones |
Old Dopo Robe |
Encounter Start: activates when there are 3 or more Blade Lineage Identities. All allies deal +50% more Slash damage. Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-Coin Skill 1 gains Coin Power +3. [Blade Lineage Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones Skill deals +50% more damage. |
IV | 432 | Slash | Yield My Flesh to Claim Their Bones |
Silver Watch Case |
When dealing damage to an enemy with Attack Skills(except E.G.O Skills) that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or Unique Tremor, deal +10% more damage. If the Skill triggered Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target on the enemy for the first time this turn, inflict +2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count next turn (once per turn) |
II | 196 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Timekilling Time |
Faded Watch Case |
When Clashing with a faster enemy, Clash Power +1. When dealing damage to a faster enemy, inflict 3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count next turn. (once per turn) |
II | 205 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Timekilling Time |
Warning Notice |
Turn End: Inflict 1 Bind BindSpeed -X for this turn. to the fastest enemy next turn. (for Abnormalities, a Part) If the target has Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor', inflict 2 Bind BindSpeed -X for this turn. instead. When an ally attacks targets with Bind BindSpeed -X for this turn., deal +(5 + (2.5 x Bind BindSpeed -X for this turn. value)) more damage. (max 15%) |
II | 198 | - | Timekilling Time |
Etched Clock Hands |
First Turn Start of a wave: inflict (9 - current Speed) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency to 3 enemies with the slowest Speed. (min. 3) Deal +10% more damage against targets with 12+ Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor' at Turn Start. |
II | 202 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Timekilling Time |
Rusted Clock Hands |
First Turn Start of a wave: inflict (9 - current Speed) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 3) and (9 - current Speed)/2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part) Take -10% less damage from targets with 12+ Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor' at Turn Start. |
II | 207 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Timekilling Time |
Chalice of Trickle-down |
When an ally with Attack Skills(except E.G.O Skills) that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count. (2 times per turn) Yurodivy Identities: inflict 3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count instead (3 times per turn) If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% more damage when attacking after winning the Clash. |
III | 245 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Timekilling Time |
Prepaid Time Receipt |
Deal +(5 + (2.5 x Speed difference))% more damage against faster enemies with 2+ Speed difference. (max 15%) Turn End: If an ally dealt damage with an Attack Skill (except E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 Bind BindSpeed -X for this turn. and 1 Power Down Power DownSkill Final Power -X for this turn. to the enemy next turn. (once per turn) |
III | 250 | - | Timekilling Time |
Pocket Watch : Type L |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) To allies' Skill 3s that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage. When an ally that inflicts Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion. on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down Defense Level DownDefense Level -X for this turn. next turn. (once per turn) First Turn Start of a wave: inflict (12 - current Speed) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) to 3 enemies with the slowest Speed. |
IV | 400 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fuse E.G.O Gifts: Silver Watch Case, and Etched Clock Hands |
Pocket Watch : Type E |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) To allies' Skill 3s that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage. When an ally that inflicts Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target, max 25)% more damage and inflict 2 Defense Level Down Defense Level DownDefense Level -X for this turn. every time the ally deals damage (max 6) First Turn Start of a wave: inflict (12 - current Speed) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) and (12 -current Speed)/2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part) |
IV | 400 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fuse E.G.O Gifts: Silver Watch Case, and Rusted Clock Hands |
Pocket Watch : Type Y |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) To allies' Skill 3s that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage. Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count on target))% more damage instead. (max 100%) Yurodivy Identities: gain +3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count at Turn Start. |
IV | 400 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fuse E.G.O Gifts: Faded Watch Case, and Etched Clock Hands |
Pocket Watch : Type P |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) To allies' Skill 3s that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage. When an ally that inflicts Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target)% more damage. (max 50%) Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up Offense Level UpOffense Level +X for this turn., 3 Offense Level Up Offense Level UpOffense Level +X for this turn., and 2 Offense Level Up Offense Level UpOffense Level +X for this turn. respectively. |
IV | 400 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fuse E.G.O Gifts: Faded Watch Case, and Rusted Clock Hands |
Economy Class Discount Voucher |
Turn End: among Identities with 5- Speed, the one with the slowest Speed gains 1 Haste HasteSpeed +X for this turn. next turn. | I | 151 | - | Murder on the WARP Express |
Canned Ice Cream |
When an ally loses HP due to their own Attack Skill effect, heal half of the HP lost due to the Skill effect at the next Turn Start. (rounded down) When an ally heals HP due to an E.G.O Skill effect, heal +12.5% more HP. (rounded down) |
II | 195 | - | Murder on the WARP Express |
E-Type Dimensional Dagger |
Skill 1s that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain Clash Power +1 and deal +5% more damage. If that Skill 1 was a Single-coin Skill, gain Clash Power +1 and deal +12.5% more damage instead. If a W Corp. Identity dealt damage to an enemy with an Envy Skill(including E.G.O Skills), inflict 2 HP Healing Down HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5). (does not stack) |
III | 250 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Murder on the WARP Express |
Portable Barrier Battery |
Skill 1s that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain Clash Power +2. When using a Skill 1 that gains Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +2 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 1 Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. (once per turn) If a W Corp. Identity takes HP damage due to any effect other than a direct damage, gain 5 Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. (once per turn) |
III | 250 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Murder on the WARP Express |
Biogenerative Battery |
Allies with Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain 1 Offense Level with every Clash. (max 6. Resets After Attack) Turn End: Identities with 10+ (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Haste HasteSpeed +X for this turn. next turn. At 18+ (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'), gain 3 Offense Level Up Offense Level UpOffense Level +X for this turn. as well. |
II | 203 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Murder on the WARP Express |
Cardiovascular Reactive Module |
When an ally with Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' loses a Clash, gain Shield equal to (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'). (once per turn) When at 50%- HP, gain ((Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') x 2) Shield instead. (once per turn) If a MultiCrack Office Identity received HP damage during this Encounter: next turn, they heal 33% of the HP lost last turn. (rounded down) |
II | 197 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Murder on the WARP Express |
Prosthetic Joint Servos |
Next turn: allies gain Haste HasteSpeed +X for this turn. and Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count equal to the number of Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gaining base Attack Skills they used this turn. (max 2) When a MultiCrack Office Identity gains or consumes Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count with a base Attack Skill, they gain +1 additional Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (max 2) |
II | 207 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Murder on the WARP Express |
Crystallized Blood |
Turn End: If this unit has Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., halve the Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on self and heal (Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency reduced x Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self) HP. (rounded down. Can heal up to 10% of max HP at once) | II | 195 | - | Murder on the WARP Express |
Automated Joints |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) Base Attack Skills that consume Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%) Turn End: allies with Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain 1 Haste HasteSpeed +X for this turn. (max 2) and 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) (max 3) for every instance they used a base Attack Skill that consumes Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' in this Encounter. If a MultiCrack Office Identity has 5+ Charge |