List of E.G.O Gifts

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E.G.O Gifts (Korean: E.G.O 기프트) are items that can be obtained in dungeons through skill checks, battles, or interactions with Abnormalities. They grant boons to the Sinners, ranging from inflicting debuffs to enemies, granting buffs, healing allies, or even revival.

E.G.O Gifts are a special type of E.G.O equipment given as presents from Abnormalities, typically in the form of simple trinkets. In the case of Limbus Company, E.G.O Gifts are more general and may have little to no relation to either Abnormalities or E.G.O.

While not as strong as E.G.O weapons or suits, Gifts can still carry potent boons. They are still a part of the ego pertaining to the Abnormalities, sharing the same corrosive risks as regular E.G.O[1].

Mirror Dungeon

The following is a comprehensive list of all E.G.O Gifts available in the Mirror Dungeons.

General E.G.O Gifts

Gift Description Tier Cost Keyword Event
Hellterfly’s Dream Gift.png
Hellterfly’s Dream
When applying Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency or 'Unique Burn' to an enemy with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', randomly inflict a total of 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies.

When activating Wrath Absolute Resonance, randomly inflict a total of 5 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies at Combat Start.
II MD Cost.png198 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Ardor Blossom Moth
Perversion Gift.png
Perversion
After defeating 1 or more enemy using an Attack Skill, gain +1 E.G.O resource of that Attack Skill's Affinity at the next Turn Start.

If the Attack Skill's Affinity was Wrath, gain +1 E.G.O resource of all affinities the ally has at the next Turn Start instead.
I MD Cost.png157 - Spiral of Contempt
Ashes to Ashes Gift.png
Ashes to Ashes
Combat Start: if all enemies (or all Abnormality parts) have Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', inflict 2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on all enemies (or all Abnormality parts). I MD Cost.png148 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Rising Ashes
Phlebotomy Pack Gift.png
Phlebotomy Pack
When hitting an enemy with a Skill, heal 12.5% of the character’s missing HP. (Once per character per turn.)

If the Skill’s Affinity was Wrath, heal 25% of missing HP instead.
I MD Cost.png142 - Nymph
Wound Clerid Gift.png
Wound Clerid
When hitting an enemy with a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed', inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. II MD Cost.png202 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Wailing Coffin
Coffee and Cranes Gift.png
Coffee and Cranes
Turn Start: Gain +1 E.G.O resource of a random Affinity that does not correspond to any Attack Skill Affinity used last turn.

If a Lust Affinity Attack Skill was used last turn: Gain 1 of every Affinity E.G.O resource that does not correspond to any Attack Skill Affinity used last turn instead.
II MD Cost.png186 - Paper Chairman
Eclipse of Scarlet Moths Gift.png
Eclipse of Scarlet Moths
Turn Start: When dealing damage with an Attack Skill for the first time, deal half its damage as fixed damage to a random enemy.

If the Attack Skill's Affinity was Lust, deal said damage to two random enemies instead.
II MD Cost.png220 - Sunset Wayfarer
Grimy Iron Stake Gift.png
Grimy Iron Stake
When hitting an enemy using a single-Coin skill, inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. until the end of the next turn.
If the target already has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed', inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency instead.
I MD Cost.png147 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Hurting Teddy Bear
Fiery Down Gift.png
Fiery Down
When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency or 'Unique Burn', inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency.

Turn Start: If the enemy has 20+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, (Current Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on enemy) x2
II MD Cost.png203 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Skin Prophet
Bloody Gadget Gift.png
Bloody Gadget
Turn Start: apply 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) to a random ally.

Prioritizes allies with Lust Affinity Attack skills; apply 1 additional Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) to the said ally.
I MD Cost.png163 - My Form Empties
Sunshower Gift.png
Sunshower
When activating Sloth Absolute Resonance or using a Skill with 2+ Atk Weight:

All allies gain +2 Skill Power at Combat Start.
III MD Cost.png252 - Drifting Fox
Today's Expression Gift.png
Today’s Expression
After defeating an enemy by using a Sloth Affinity or Blunt skill, raise the unit's Blunt Skill Power by 2 until the end of next turn. II MD Cost.png189 Blunt.png Blunt Tomorrow's Expression
Talisman Bundle Gift.png
Talisman Bundle
Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target.

When using a Slash Skill, inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead.
I MD Cost.png143 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. So That No One Will Cry
Rusty Commemorative Coin Gift.png
Rusty Commemorative Coin
If the first single-Coin Attack Skill that an ally uses during the combat phase doesn’t defeat any enemies, use the Skill one more time.

After defeating an enemy by using a Sloth or single-Coin Skill, the ally gains +1 Skill Power for the next turn.
III MD Cost.png270 - Brazen Bull
Blood, Sweat, and Tears Gift.png
Blood, Sweat, and Tears
Skills deal +10% damage to Staggered enemies.

If the Skill’s Affinity was Sloth, deal +20% damage instead.
II MD Cost.png200 - Drunkard
Green Spirit Gift.png
Green Spirit
After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency using Skill effects, randomly inflict a total of 4 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency between all enemies(or all Abnormality parts). I MD Cost.png146 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fairy Gentleman
Lithograph Gift.png
Lithograph
Whenever an enemy is Staggered, the ally with the least HP heals 5% of their Max HP.

If said ally has Gluttony Affinity Attack Skills, heal 10% of Max HP instead.
I MD Cost.png165 - Heavenly Executor's Scribe
Crown of Roses Gift.png
Crown of Roses
Turn Start: inflict 4 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on a random enemy(or all Abnormality parts).

When activating Gluttony Absolute Resonance, inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on all enemies at Combat Start.
I MD Cost.png144 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Sign of Roses
Sticky Muck Gift.png
Sticky Muck
When hitting an enemy with a Pierce Skill or a Gluttony Affinity Skill, inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.. I MD Cost.png156 Pierce.png Pierce Ambling Pearl
White Gossypium Gift.png
White Gossypium
Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (8 + Stagger LV x 4) Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and (8 + Stagger LV x4)/2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. on them. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger) II MD Cost.png201 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Drenched Gossypium
Blue Zippo Lighter Gift.png
Blue Zippo Lighter
Turn Start: gain +1 Gloom E.G.O resource and +1 E.G.O resource of 2 other random Affinities. I MD Cost.png163 - Wayward Passenger
Phantom Pain Gift.png
Phantom Pain
Skills with 1 Atk Weight deal +15% damage.

When activating Gloom Absolute Resonance, apply 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. to all allies at Combat Start.
III MD Cost.png266 - Wandering Mind
Thunderbranch Gift.png
Thunderbranch
When inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency with Skill effects, Inflict 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on target. III MD Cost.png252 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Monkey Tree
Melted Eyeball Gift.png
Melted Eyeball
Inflict 5 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. and 5 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn against enemies affected by Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. (3 times per turn) III MD Cost.png248 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Blubbering Toad
Grey Coat Gift.png
Grey Coat
When using a Skill with 2+ Atk Weight, increase its damage by 20%.

When hitting an enemy with a Skill with 2+ Atk Weight or a Gloom Affinity Skill, heal by 20% of the damage dealt.
II MD Cost.png192 - Hole-in-the-Man
Late-bloomer's Tattoo Gift.png
Late-bloomer’s Tattoo
When hitting an enemy with a single-Coin Skill or a Pride Affinity Skill, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. next turn. (Max 5) II MD Cost.png183 - Stuck in Heaven
Lowest Star Gift.png
Lowest Star
When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 2 fixed SP damage on target.

Allies with less than 0 SP deal 10% more damage.
II MD Cost.png185 Blunt.png Blunt Blue-ish Star
Prejudice Gift.png
Prejudice
First Turn Start of an Encounter: the ally with the least HP heals 15% of their Max HP.

When activating Pride Absolute Resonance, the ally with the least HP heals 12.5% of their missing HP at Combat Start.
I MD Cost.png152 - Spider of Marriage
Little and To-be-Naughty Plushie Gift.png
Little and To-be-Naughty Plushie
Deal +10% damage against enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. at Combat Start

Take -20% damage from enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' at Combat Start

Allies with Pride Affinity Attack Skills deal +20% damage against enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' instead.

Allies with Pride Affinity Attack Skills take -30% damage from enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' instead.
II MD Cost.png191 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. None
Gathering Skulls Gift.png
Gathering Skulls
After defeating an enemy by using a Pride Affinity or Pierce damage Skill, raise the unit's Pierce Power by 2 for the next 2 turns. II MD Cost.png194 Pierce.png Pierce Chattering Teeth
Nixie Divergence Gift.png
Nixie Divergence
First Turn Start of an Encounter: inflict 4 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and 4 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to all enemies. (Or all Abnormality parts)

When hitting an enemy with an Envy Affinity Skill, inflict 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target.
I MD Cost.png145 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Steam Transport Machine
Dreaming Electric Sheep Gift.png
Dreaming Electric Sheep
After defeating an enemy by using an Envy Affinity or Slash damage skill, raise the unit's Slash Skill Power by 2 for the next 2 turns.

When activating Envy Absolute Resonance, all allies gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. at Combat Start.
II MD Cost.png198 Slash.png Slash Dreaming Electric Sheep
Standard-duty Battery Gift.png
Standard-duty Battery
When hitting an enemy with a Skill, inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target.

If the Skill's Affinity was Envy, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target instead.
III MD Cost.png269 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Shock Centipede
Pinpoint Logic Circuit Gift.png
Pinpoint Logic Circuit
When hitting an enemy with an Envy Affinity Skill or a Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency or 'Unique Burn', inflict additional Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency by half the Skill's total Coins. (rounded up) II MD Cost.png204 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). kqe-1j-23
Voodoo Doll Gift.png
Voodoo Doll
Turn Start: deal 3 fixed Envy Affinity damage to all enemies.

Inflict 1 Power Down.pngPower DownPower Down.png Power DownSkill Final Power -X for this turn. to enemies with 33% or less HP.
I MD Cost.png149 - Will You Play?
Carmilla Gift.png
Carmilla
At the start of a non-Focused Encounter, all enemies take fixed damage equal to 20% of their Max HP. II MD Cost.png217 - Four-hundred Roses
Child within a Flask Gift.png
Child within a Flask
Encounter Start: gain +1 E.G.O resource for every Sin Affinity. II MD Cost.png212 - Children in the Flask
Illusory Hunt Gift.png
Illusory Hunt
Focused Encounter Start: Apply 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) to all allies. III MD Cost.png264 - All-Around Cleaner
Homeward Gift.png
Homeward
Encounter Start: all participating allies heal 12% of their Max HP. II MD Cost.png193 - Smokey Old Man
Tomorrow’s Fortune Gift.png
Tomorrow’s Fortune
Upgrade the first Encounter Reward Card to the highest tier it could spawn as. I MD Cost.png140 - Star Luminary
Red Order Gift.png
Red Order
Whenever an ally inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3)

Allies with Wrath Affinity Attack Skills, upon inflicting Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4)
II MD Cost.png188 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Centipede Apostle
Smokes and Wires Gift.png
Smokes and Wires
Allies inflict x2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency with Skill effects.

Turn End: enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' lose 2 Speed next turn.
III MD Cost.png261 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. The 4th Front of the Smoke War
Employee Card Gift.png
Employee Card
When activating Wrath Absolute Resonance or using a Skill that gains or applies Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', all allies gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at the next Turn Start. (Once per turn) II MD Cost.png195 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Forsaken Employee
Oscillating Bracelet Gift.png
Oscillating Bracelet
When hitting an enemy with a Skill, inflict 1 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency next turn.

If the Skill's Affinity was Wrath, inflict 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency instead.
II MD Cost.png208 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). None
Glimpse of Flames Gift.png
Glimpse of Flames
Turn End: consume half of Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count on enemies with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). to deal (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency x consumed Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count) bonus Wrath damage. Targets lose (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count consumed by Glimpse of Flames)/2 Defense Levels for the next turn. (Max 3) IV MD Cost.png379 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). None
Cigarette Holder Gift.png
Cigarette Holder
Turn Start: allies with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). gain 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn..

Allies with 5+ Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count gain 2 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. instead.
II MD Cost.png197 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). None
Barbed Lasso Gift.png
Barbed Lasso
Turn End: Inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on all enemies equal to their current Speed values.

When activating Lust Absolute Resonance, apply 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count to a random enemy at Combat Start.
II MD Cost.png187 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Rose Hunter
Rusted Cutting Knife Gift.png
Rusted Cutting Knife
When inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count.

If the Skill's Affinity was Lust, inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count instead.
III MD Cost.png244 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. None
Thorny Path Gift.png
Thorny Path
When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or 'Unique Sinking', inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at Turn End. (Once per enemy per turn)

When activating Lust Absolute Resonance, inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count to all enemies(for Abnormalities, a random Part) at Combat Start.
I MD Cost.png160 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Heavenly Commander's Throne
Red-stained Gossypium Gift.png
Red-stained Gossypium
First Turn Start of an Encounter: inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +15 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count to all enemies (or all Abnormality parts).

Turn Start: enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency lose (Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency stack)
IV MD Cost.png382 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. None
Stone Tomb Gift.png
Stone Tomb
Allies gain 1.5x Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects.

When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)
II MD Cost.png196 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Pagoda Veneration
Portable Battery Socket Gift.png
Portable Battery Socket
Turn Start: Two random allies gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (Prioritizes Identities with Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge')

When activating Sloth Absolute Resonance, one random ally gains +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at Combat Start.
II MD Cost.png190 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. None
Dust to Dust Gift.png
Dust to Dust
First Turn Start of a wave: inflict 5 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and +3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies. (for Abnormalities, one random Part)

When activating Sloth Absolute Resonance, inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and +2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies (for Abnormalities, one random Part) at Combat Start.
III MD Cost.png231 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). None
Melted Spring Gift.png
Melted Spring
Turn Start: enemies with Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) lose 3 'Offense Level' and 'Defense Level' for the turn. II MD Cost.png206 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Time Duck
Downpour Gift.png
Downpour
Turn Start: Inflict (Current Turn Count x 2) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on all enemies (or all Abnormality parts).

Turn End: Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target on all enemies (or all Abnormality parts).
IV MD Cost.png381 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). None
Four-leaf Clover Gift.png
Four-leaf Clover
When an ally with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). at Combat Start Critical Hits an enemy, gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)

If the Skill's Affinity was Gluttony, gain 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead at the next Turn Start.
III MD Cost.png260 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Fairy-Long-Legs
Nightvision Goggles Gift.png
Nightvision Goggles
This Gift activates when an ally has 15+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at Turn Start.

Combat Start: the ally with 15+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count loses 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and gains 5 'Offense Level' for the turn.
II MD Cost.png184 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Dimensional Oxidation Variant
Disk Fragment Gift.png
Disk Fragment
Turn Start: gain +1 E.G.O resource of a random Affinity for each non-Gluttony E.G.O skill used last turn.

If a Gluttony Affinity E.G.O Skill was used, gain +3 E.G.O resources of a random Affinity for each Gluttony E.G.O Skill used last turn instead.
III MD Cost.png265 - Dimensional Orbit Stabilizer
Midwinter Nightmare Gift.png
Midwinter Nightmare
When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency.

If the Skill's Affinity was Gluttony, inflict 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency instead.
III MD Cost.png259 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Faelantern
Thrill Gift.png
Thrill
Turn Start: inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on all enemies. (or all Abnormality Parts)

Turn End: Inflict (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency x Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count) Gluttony damage to all enemies with 3+ Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (for Abnormalities, each Part is considered individually) then reduce Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count by 2.
IV MD Cost.png384 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. None
Skeletal Crumbs Gift.png
Skeletal Crumbs
Deal +12.5% damage and take -12.5% damage against enemies that had Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) at Combat Start.

Allies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead.
II MD Cost.png205 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Tomb of Bone
Curriculum Vitae Gift.png
Curriculum Vitae
Turn End: allies with 7+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn.

If the ally has Gloom Affinity Skills, gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn. next turn instead.
I MD Cost.png155 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Funeral of a Dying Butterfly
Pendant of Nostalgia Gift.png
Pendant of Nostalgia
Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (Prioritizes Identities with Attack Skills that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Counts)

Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
I MD Cost.png145 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Der Fluchschütze
Broken Revolver Gift.png
Broken Revolver
Turn Start: enemies(or Abnormality parts) with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn. I MD Cost.png158 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. None
Artistic Sense Gift.png
Artistic Sense
Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss.

When Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)'s effect applies to enemies without Sanity, the Affinity of the damage inflicted changes to whatever is the most effective.
IV MD Cost.png373 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) None
Nebulizer Gift.png
Nebulizer
First Turn Start of an Encounter: all allies gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

When activating Pride Absolute Resonance, all allies gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at Combat Start.
II MD Cost.png218 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Sleeping Bag of Olden Days
Special Contract Gift.png
Special Contract
Enemies Staggered by taking Skill damage also receive fixed damage by 33% of their Max HP (for Abnormalities, the Part's HP), and are inflicted with 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) next turn. (Once per Encounter) III MD Cost.png250 - Overdue Assignments
Grand Welcome Gift.png
Grand Welcome
Encounter Start: gain +5 Pride E.G.O resources.

Whenever an enemy dies, gain +2 Pride E.G.O resources and +1 E.G.O resource for 2 other random Affinities.
III MD Cost.png267 - The King in Binds
Wrist Guards Gift.png
Wrist Guards
Turn Start: allies with 5+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).

If the ally has Pride Affinity Attack Skills, gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead.
I MD Cost.png161 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Handshake of Handshakes
Clear Mirror, Calm Water Gift.png
Clear Mirror, Calm Water
Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7.

If a Critical Hit consumed Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, the ally gains 10 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn. (activates once per Identity, per turn)
IV MD Cost.png390 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). None
Charred Disk Gift.png
Charred Disk
When an enemy with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). is defeated (for Abnormalities, when the Core is defeated), inflict half of the Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the defeated enemy to an enemy with the least Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency at the next Turn Start.

Turn Start: inflict 4 Offense Level Down to enemies with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). for the turn.
III MD Cost.png248 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). None
Lightning Rod Gift.png
Lightning Rod
Encounter Start: all allies gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count.

If two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count instead.
III MD Cost.png247 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. None
Endorphin Kit Gift.png
Endorphin Kit
When gaining Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects, gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

If the Skill's Affinity was Envy, the ally gains 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
III MD Cost.png251 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Dream-Devouring Siltcurrent
Headless Portrait Gift.png
Headless Portrait
Combat Start: Inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on all enemies with less than 0 SP. (for Abnormalities, one random part)

For each Envy Affinity Skill used, randomly inflict 1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency between all enemies next turn. (for Abnormalities, one random part)
I MD Cost.png151 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Portrait of a Certain Day
Charge-type Gloves Gift.png
Charge-type Gloves
Max Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count +10.

Encounter Start: All allies gain +5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count.

Turn Start: All allies gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count.
IV MD Cost.png394 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. None
First-aid Kit Gift.png
First-aid Kit
Turn Start: one ally under 50% HP heals 25% of Max HP. (Once per Encounter; does not activate if the ally is dead) III MD Cost.png230 - Centaur
Painkiller Gift.png
Painkiller
Turn Start: Staggered allies heal by 12.5% of Max HP and gain 3 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) for this turn. II MD Cost.png183 - Hydra
Voracious Hammer Gift.png
Voracious Hammer
After winning a combat Encounter, gain 3 Cost for each enemy defeated. II MD Cost.png213 - Sleepyhead
Golden Urn Gift.png
Golden Urn
Gain +20% Cost after winning a combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) II MD Cost.png180 - Golden Grip
Milepost of Survival Gift.png
Milepost of Survival
Upon clearing Floor Boss: gain (80 + # of Identities participating in the Encounter x 5) additional Cost (unaffected by effects that raise Cost after clearing an Encounter) II MD Cost.png182 - Highway Devotee
Faith Gift.png
Faith
After using a Plus Coin Skill, fully heal the ally's SP at the next Turn Start. (Unless corroded). IV MD Cost.png424 - None
Piece of Relationship Gift.png
Piece of Relationship
Upon Acquisition: All Deployed Identities gain 5 Levels. IV MD Cost.png422 - None
Lunar Memory Gift.png
Lunar Memory
All type and Affinity resistances of enemies (for Abnormalities, all Parts) change to 'Fatal'. V MD Cost.png600 - None
Ancient Effigy Gift.png
Ancient Effigy
Turn Start: select one of the fastest allies and apply 5 Haste.pngHasteHaste.png HasteSpeed +X for this turn. to them next turn.

Next Turn Start: select one of the other fastest allies (allies without the Ancient Effigy effect) and re-apply the Gift effect to them. (effect expires if no other allies can be selected)
IV MD Cost.png397 - Broken Wings
Non-disclosure Agreement Gift.png
Non-disclosure Agreement
Turn Start: A random ally deals +10% damage (effective until Non-disclosure Agreement effect expires).

The ally deals additional +10% damage every time it hits with a Skill and deals HP damage to an enemy (Max +40% damage). If the ally takes HP damage, the Gift's effect expires. At the next Turn Start, apply the same Gift effect to another random ally. (effect expires if no other allies can be selected)
IV MD Cost.png395 - Cyclops
Reverberation Gift.png
Reverberation
Turn End: Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. to enemies (for Abnormalities, their Parts) with 10+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency.

If the target has 20+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, apply 2 Bind.pngBindBind.png BindSpeed -X for this turn. and 1 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. instead.
II MD Cost.png216 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). None
Burning Intellect Gift.png
Burning Intellect
After defeating an enemy with a Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). effect, 2 allies with Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency gains 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) at the next Turn Start. I MD Cost.png141 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). None
Soothe the Dead Gift.png
Soothe the Dead
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

First Turn Start of a wave: inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies (or all Abnormality parts); randomly inflict a total of 15 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies (or all Abnormality parts).

To Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency +1, inflicted Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count +1.

When winning a Clash with a Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn', inflict (# of remaining Coins + 1) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency to the target enemy.
IV MD Cost.png421 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Fuse E.G.O Gifts:
Ashes to Ashes, Dust to Dust, and Secret Cookbook
Rusted Muzzle Gift.png
Rusted Muzzle
When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency.

When using a Slash Skill, inflict 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency instead.
I MD Cost.png164 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. None
Bloody Mist Gift.png
Bloody Mist
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

Allies inflict double the amount of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Count with Skill effects.

1 ally with the fastest Speed) Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +2, damage dealt +100%. If the enemy attacked by or Clashed with the said ally dies, inflict the remaining Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the enemy randomly between all enemies. (for Focused Encounters, Parts)

Coin Power +1 to all Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'
IV MD Cost.png418 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Fuse E.G.O Gifts:
Smokes and Wires, Rusted Muzzle, and Devotion
Bell of Truth Gift.png
Bell of Truth
Inflict 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) this turn to enemies affected by Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Burst. (Activates once per Attack Skill that triggers Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target) III MD Cost.png268 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Clockwork-Time-Roly-Poly
Coupled Oscillation Gift.png
Coupled Oscillation
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

First Turn Start of a wave: Inflict 5 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). and +5 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to all enemies. (or all Abnormality parts)

Apply 5 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) this turn and next turn to enemies affected by Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. (activates once per Attack Skill that triggers Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target)

After triggering 3 Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target to a target this turn, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter)

When triggering Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
or Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
, inflict 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) (3 times per turn)
IV MD Cost.png419 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:
Nixie Divergence, Bell of Truth, and Interlocked Cogs
Fluorescent Lamp Gift.png
Fluorescent Lamp
Turn End: If there are enemies or Abnormality parts with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., apply 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) or 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. + 1) times. II MD Cost.png219 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Dream-Devouring Siltcurrent
Enrapturing Trance Gift.png
Enrapturing Trance
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

When hitting an enemy with a Skill, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency.

When Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on an enemy drops below 1, consume 10 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count. (This effect ends when Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency drops below 10)

If the target has less than 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, inflict +1 more Count when inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count. (3 times per Encounter)
IV MD Cost.png416 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Fuse E.G.O Gifts:
Talisman Bundle, Standard-duty Battery, and Thorny Rope Cuffs
Broken Compass Gift.png
Broken Compass
First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count between all enemies (or all Abnormality parts).
(For Abnormalities, only the Core counts as an enemy)
III MD Cost.png263 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Explorer on a Bereaved Road
Black Sheet Music Gift.png
Black Sheet Music
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

On Hit against an enemy with a Skill: inflict 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency.

Turn Start: enemies or Parts with Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) regain (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count each enemy lost On Hit last turn / 2) Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.

If the Base Attack Skill hits against a target with less than 0 SP(for enemies without SP, if they have 1.2+ Gloom Resist.), inflict (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency / 10) Gloom Affinity damage (min 1, this effect can activate up to 10 times per turn)
IV MD Cost.png427 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Fuse E.G.O Gifts:
Midwinter Nightmare, Headless Portrait, and Tangled Bones
Ornamental Horseshoe Gift.png
Ornamental Horseshoe
Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to 2 random allies without Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)..

When all allies have Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, apply 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count to all allies instead.
I MD Cost.png154 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). None
Lucky Pouch Gift.png
Lucky Pouch
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

Combat Start: If a random ally with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Critical Hits on an enemy with a Skill, all allies gain 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)

Skill 3 of Identities with Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count(not counting E.G.O Skills): Final Power +3, Coin Power +(12/# of Coins), damage dealt +(50/# of Coins)%.

Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.
IV MD Cost.png410 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Fuse E.G.O Gifts:
Four-leaf Clover, Ornamental Horseshoe, and Reminiscence
Material Interference Force Field Gift.png
Material Interference Force Field
First Turn Start of a wave: all allies gain 3 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.
III MD Cost.png262 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Resident of Metropolaris
T-1 Perpetual Motion Machine Gift.png
T-1 Perpetual Motion Machine
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

First Turn Start of a wave: all allies gain 7 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.

Turn Start: Each Identity gains ((sum of total Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge' consumed by Skill use in this Encounter)/4) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. (Maxes out when a sum of 40 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') are consumed)

Turn Start: all allies gain ((Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge')/5 +1) Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (max 9, rounded up)

Each Identity gains 1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. every time they consume 20 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (2 times per Identity per Encounter; Unique Charge does not interact with this effect)

After Attack of a Skill that consumed Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: inflict (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. - 1) Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (5 times for each enemy per turn; can inflict up to 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. at a time)
IV MD Cost.png406 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Fuse E.G.O Gifts:
Wrist Guards, Material Interference Force Field, and T-1B Octagonal Bolt
Melted Paraffin Gift.png
Melted Paraffin
When winning a Clash with a Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the target. I MD Cost.png150 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Skin Prophet
Polarization Gift.png
Polarization
If the ally has 30 or more SP than the target, deal +7.5% more damage with Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (For enemies without SP, their 'SP' counts as 0) I MD Cost.png158 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). None
Pain of Stifled Rage Gift.png
Pain of Stifled Rage
[Effects apply only to #1, #2 Deployed Identities]

When inflicting Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn' with a Skill effect to an enemy that has Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. (2 times per Skill, 2 times per turn)

If the affected unit already has Haste.pngHasteHaste.png HasteSpeed +X for this turn., gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. instead. (once per Skill, 2 times per turn)
II MD Cost.png199 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Brazen Bull
Ardent Flower Gift.png
Ardent Flower
[Effect applies only to #1, #2 Deployed Identities]

When an ally attacks an enemy, if the target has (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on self)% or less HP (for Abnormalities, Core HP), deal +50% more damage with Attack Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'.
III MD Cost.png246 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Ardor Blossom Moth
Fragment of Hellfire Gift.png
Fragment of Hellfire
Activates when using E.G.O Awakening Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (NOT Corrosion Skills)

Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed.

Wrath E.G.O Awakening Skills: Inflict additional Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count based on E.G.O grades Before Attack (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflict +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% more damage.
IV MD Cost.png400 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). None
Arrested Hymn Gift.png
Arrested Hymn
Combat Start: if all enemies (or all Abnormality parts) have Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., all allies gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. I MD Cost.png149 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. None
Tangled Bundle Gift.png
Tangled Bundle
When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', deal +12.5% more damage. I MD Cost.png159 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Drenched Gossypium
Awe Gift.png
Awe
[Effects apply only to #1, #2 Deployed Identities]

When using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', and if the main target has 7+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, deal +10% more damage
II MD Cost.png207 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Spiral of Contempt
Respite Gift.png
Respite
[Effects apply only to #1, #2 Deployed Identities]

Activates upon Clash Win using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'

Inflict +(# of remaining Coins/2) Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count to the target, and gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to that value next turn

For Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead
III MD Cost.png255 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Sign of Roses
Fragment of Allurement Gift.png
Fragment of Allurement
Activates when using E.G.O Awakening Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'. (NOT Corrosion Skills)

Gain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed.

Lust E.G.O Awakening Skills: Inflict additional Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on target
IV MD Cost.png400 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. None
Bio-venom Vial Gift.png
Bio-venom Vial
If a target with Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency is defeated, inflict 0.5(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn III MD Cost.png259 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Ambling Pearl
Venomous Skin Gift.png
Venomous Skin
When winning a Clash with a Skill that applies(including on self) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, inflict (# of remaining Coins/2) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the target. I MD Cost.png147 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Blubbering Toad
Sour Liquor Aroma Gift.png
Sour Liquor Aroma
[Effects apply only to #1, #2 Deployed Identities]

Skills that apply(including on self) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count gain 'Offense Level' +2

If the main target has Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). and is Staggered, deal +(Stagger Level x 7.5)% more damage with the Skill

When attacking an enemy with a Skill that applies Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, deal +(Stagger Level x 15)% more damage with the Skill instead
II MD Cost.png185 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fairy Gentleman
Mirror Tactile Synaesthesia Gift.png
Mirror Tactile Synaesthesia
When an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies(including on self) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, randomly apply 1/3 of the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target between other enemies(or a random Abnormality Part) next turn.

If there are no other enemies to apply the above effect to, multiply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target by 1.5 next turn.
II MD Cost.png200 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Wandering Mind
Clockwork Spring Gift.png
Clockwork Spring
[Effects apply only to #1, #2 Deployed Identities]

Skills that apply(including on self) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count gain Clash Power +1

When dealing damage to an enemy that has Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). with Attack Skills(except E.G.O Skills) that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target + 5)% more damage.

For Pride Skills: deal +(sum of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count on target +5)% more damage
III MD Cost.png249 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Steam Transport Machine
Fragment of Inertia Gift.png
Fragment of Inertia
Activates when using E.G.O Awakening Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (NOT Corrosion Skills)

Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed.

Sloth E.G.O Awakening Skills: Inflict additional Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target x 1.5)% more damage
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). None
Smoking Gunpowder Gift.png
Smoking Gunpowder
[Effects apply only to #1, #2, and #3 Deployed Identities]

Turn End: If an Attack Skill inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count has been used at least once this turn, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn.

If this unit's Speed is at 6+, Attack Skills inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count deal +12.5% more damage.
II MD Cost.png201 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. None
Bone Stake Gift.png
Bone Stake
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effect deals double damage against enemy Shield. I MD Cost.png152 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Chattering Teeth
Ragged Umbrella Gift.png
Ragged Umbrella
[Effects apply only to #1, #2 Deployed Identities]

When winning a Clash using a Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target (once per turn per Identity)

If the target doesn't have Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count instead.
II MD Cost.png211 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Drifting Fox
Deathseeker Gift.png
Deathseeker
[Effects apply only to #1, #2 Deployed Identities]

Attack Skills(except E.G.O Skills) that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% more damage.


Single-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% more damage instead.
III MD Cost.png271 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. None
Fragment of Desire Gift.png
Fragment of Desire
Activates when using E.G.O Awakening Skills that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (NOT Corrosion Skills)

Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed.

Gluttony E.G.O Awakening Skills: Inflict additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% more damage
IV MD Cost.png400 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. None
Eldtree Snare Gift.png
Eldtree Snare
Attack Skills(except E.G.O Skills) that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' deal +5% more damage.

For Skills with 2- Coins, gain Clash Power +1 and deal +10% more damage instead.
I MD Cost.png145 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Faelantern
Rags Gift.png
Rags
Allies with Attack Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% more damage.

When the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% more damage; if already at less than -15 SP, deal +15% more damage.
I MD Cost.png155 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) None
Grandeur Gift.png
Grandeur
[Effects apply only to #1, #2 Deployed Identities]

When dealing damage with an Attack Skill that inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' against targets with 10+ (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency + Count), inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count After Attack (2 times per turn per Identity)
In Focused Encounters: inflict 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count instead (once per turn per Identity)
II MD Cost.png215 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) My Form Empties
Distant Star Gift.png
Distant Star
[Effects apply only to #1, #2 Deployed Identities]

For this Encounter, Ally that used Attack Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' 3 times or more during this Encounter inflicts 1 additional Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. (this effect applies from the 4th used Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)-applying Skill onward)

In Focused Encounters: inflicts 2 additional Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency instead.
III MD Cost.png257 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) None
Fragment of Decay Gift.png
Fragment of Decay
Activates when using E.G.O Awakening Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (NOT Corrosion Skills)

Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed.

Gloom E.G.O Awakening Skills: Inflict additional Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed to activate E.G.O Skill x 2.5)% more damage.
IV MD Cost.png400 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) None
Devil's Share Gift.png
Devil's Share
Turn End: apply 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn to 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. (both effects can apply on the same Identity)

If the ally has Lust Affinity Attack Skills, apply 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. instead. (except E.G.O Skills)
I MD Cost.png144 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). None
Emerald Elytra Gift.png
Emerald Elytra
First Turn Start of a Wave: 1 fastest ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

If the ally has Envy Affinity Attack Skills, gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
I MD Cost.png160 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Fairy-Long-Legs
Old Wooden Doll Gift.png
Old Wooden Doll
[Effects apply only to #1, #2 Deployed Identities]

On Crit, inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn. (3 times per turn per Identity)
II MD Cost.png214 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). So That No One Will Cry
Finifugality Gift.png
Finifugality
[Effects apply only to #1, #2 Deployed Identities]

Turn Start: allies with 10+ (sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count) gain Clash Power +1 and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).

At 20+ sum, gain Clash Power +1 and 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead.

At 40+ sum, gain Clash Power +2 and 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead.
III MD Cost.png243 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). None
Fragment of Conceit Gift.png
Fragment of Conceit
Activates when using E.G.O Awakening Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (NOT Corrosion Skills)

Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed.

Pride E.G.O Awakening Skills: gain additional Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% more damage.
IV MD Cost.png400 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). None
UPS System Gift.png
UPS System
Turn End: If at less than 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count next Turn Start.

Turn End: If at 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next Turn Start.
I MD Cost.png156 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. kqe-1j-23
Uncapped Defibrilator Gift.png
Uncapped Defibrilator
Turn End: heal HP and SP equal to the sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by Attack Skills this turn.

If this unit has 50%- remaining HP, boost the heal amount by x1.5.
I MD Cost.png147 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Shock Centipede
Patrolling Flashlight Gift.png
Patrolling Flashlight
[Effects apply only to #1, #2 Deployed Identities]

Turn Start: if the affected Identity has a Skill that gains or consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +10% more damage while that unit has Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.

Turn End: if the affected Identity does not have Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
, apply 2 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
next turn.
II MD Cost.png210 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Wayward Passenger
Imitative Generator Gift.png
Imitative Generator
[Effects apply only to #1, #2 Deployed Identities]

Activates when the unit has 10+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') at Turn Start.

Coin Power +1 to Skill 3 that gains or consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'.

If the said Skill has less than 5 Base Power, deal +25% more damage; if it has 5+ Base Power, gain an additional Coin Power +1.
III MD Cost.png254 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. None
Fragment of Friction Gift.png
Fragment of Friction
Activates when using E.G.O Awakening Skills that gain or consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (NOT Corrosion Skills)

Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed.

Envy E.G.O Awakening Skills: gain additional Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +((Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self + 'Unique Charge') x 5)% more damage. (200% max)
IV MD Cost.png400 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. None
Scalpel Gift.png
Scalpel
[Effects apply only to the #4 Deployed Identity]

Turn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. E.G.O Skills and Counters don't count)
I MD Cost.png155 Slash.png Slash None
Deceptive Accord Gift.png
Deceptive Accord
[Effects apply only to #5 Deployed Identity]

If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% more damage with Slash Skills.
I MD Cost.png148 Slash.png Slash Broken Wings
Tailor's Scissors Gift.png
Tailor's Scissors
[Effects apply only to #6 Deployed Identity]

Slash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% more damage.

Single-Coin Skills gain Clash Power +1 and deal +20% more damage instead.
II MD Cost.png199 Slash.png Slash None
Resolution Gift.png
Resolution
All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. & Clash Power +1 starting from the second turn.

Shi Assoc. faction Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter)
II MD Cost.png207 Slash.png Slash None
Moment of Sentencing Gift.png
Moment of Sentencing
[Effects apply only to #3, #4 Deployed Identities]

Unopposed Slash Skills deal +10% more damage

Clash Win: Slash Skills deal +(40/# of remaining Coins)% more damage
III MD Cost.png256 Slash.png Slash None
Sundered Memory Gift.png
Sundered Memory
[Effects apply only to #3 Deployed Identity]

Slash Attack Skills(except E.G.O Skills) gain Clash Power +1 and Final Power +1.

For Slash Attack Skills with 2- Coins, gain Final Power +3 and deal +20% more damage instead.

Turn End: If at less than 50% HP, gain 4 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) next turn.
IV MD Cost.png400 Slash.png Slash None
Carpenter's Nail Gift.png
Carpenter's Nail
[Effects apply only to #4 Deployed Identity]

If this unit has 2+ Pierce Attack Skills, gain 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) at Turn Start.
I MD Cost.png151 Pierce.png Pierce None
Once, A Blessing Gift.png
Once, A Blessing
[Effects apply only to #6 Deployed Identity]

When hitting an enemy with a Pierce Skill, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) next turn. (once per turn)

When defeating an enemy with the said Skill, gain 1 additional Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. (once per turn)
II MD Cost.png213 Pierce.png Pierce None
Torn Bandolier Gift.png
Torn Bandolier
Pierce Skills gain Clash Power +1

Skills that consume Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. deal +(40/# of Coins)% more damage

If the unit is out of Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., gain 2 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. at the next Turn Start (once per Encounter)
II MD Cost.png190 Pierce.png Pierce Der Fluchschütze
Keenbranch Gift.png
Keenbranch
[Effects apply only to #3, #4 Deployed Identities]

In a Clash, Clash Power +1; Pierce Skills deal +20% more damage.

In an unopposed attack, Pierce Skills deal +10% more damage.
III MD Cost.png245 Pierce.png Pierce None
Punctured Memory Gift.png
Punctured Memory
[Effects apply only to #3 Deployed Identity]

Pierce Attack Skills(except E.G.O Skills) gain Clash Power +2 and deal +15% more damage.

When winning a Clash with a Pierce Attack Skill, deal +(2.5(# of Clashes + # of remaining Coins))% more damage. (max 35%)

Turn End: if this unit dealt 15+ HP damage by winning a Clash with a Pierce Attack Skill this turn, gain 4 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) next turn.
IV MD Cost.png400 Pierce.png Pierce None
Burial Curse Gift.png
Burial Curse
[Effects apply only to #6 Deployed Identity]

When winning a Clash with a Blunt Skill, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (2 times max)

Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn instead.
I MD Cost.png152 Blunt.png Blunt None
Compression Bandage Gift.png
Compression Bandage
[Effects apply only to #5 Deployed Identity]

When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage.

Gloom Affinity Attack Skill: heal an additional 3 HP as well.
II MD Cost.png209 Blunt.png Blunt None
Temporal Bridle Gift.png
Temporal Bridle
Turn Start: units with a Blunt Attack Skill(except E.G.O Skills) gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at Turn Start.

Units with 2+ Blunt Attack Skills gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) instead.

Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) instead.
II MD Cost.png212 Blunt.png Blunt Cyclops
Clasped Sculpture Gift.png
Clasped Sculpture
[Effects apply only to #3, #4 Deployed Identities]

If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% more damage; if there are 3+ remaining Coins, deal +20% more damage; if there are 4+ remaining Coins, deal +40% more damage.
III MD Cost.png258 Blunt.png Blunt None
Crushed Memory Gift.png
Crushed Memory
[Effects apply only to #3 Deployed Identity]

Blunt Attack Skills gain Clash Power +(# of Coins/3): Plus Coins gain additional Coin Power +1, Minus Coins gain additional Coin Power -1. (except E.G.O Skills; rounded up)

If, in this Encounter, this unit lost even a single Clash using a Blunt Attack Skill, upgrade the above effect to the following: Blunt Attack Skills gain Clash Power +(# of Coins/2): Plus Coins gain additional Coin Power +2, Minus Coins gain additional Coin power -2.

Turn End: If this unit used a Blunt Attack Skill with 3+ Coins this turn, gain 4 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) next turn.
IV MD Cost.png400 Blunt.png Blunt None
Oracle Gift.png
Oracle
Turn End: convert 1 most-owned random E.G.O resource into 1 least-owned random E.G.O resource. II MD Cost.png181 - None
Imposed Weight Gift.png
Imposed Weight
If there are no other allies remaining at Turn End, consume 5% of the remaining HP next turn to gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn.. (does not activate at 25%- HP)

If this unit has 50%- HP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. instead.
III MD Cost.png242 - None
Decamillennial Stewpot Gift.png
Decamillennial Stewpot
Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn' gain Clash Power +1. II MD Cost.png208 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Basilisoup
Decamillennial Hearthflame Gift.png
Decamillennial Hearthflame
Turn End: enemies with 3+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count activates Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). one more time (reduce Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count by 1) II MD Cost.png201 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Basilisoup
Secret Cookbook Gift.png
Secret Cookbook
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Final Power +1

On Clash Win with Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': inflict ((# of remaining Coins / 2) +1) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the target
III MD Cost.png260 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Fuse E.G.O Gifts:
Melted Paraffin, and Decamillennial Stewpot
Purloined Flame Gift.png
Purloined Flame
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

On Hit with a Skill(including E.G.O Skills): if the target has 3+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count, activate Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). once on the target. (target loses 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count; activates once per Skill)

Turn End: targets with 3+ Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count activates Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). one more time (target loses 1 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count)

If a target with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). is defeated(for Abnormalities, when the Core is defeated), inflict its remaining Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency to one of the enemies with the least Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency at the next Turn Start.

Turn Start: for this turn, inflict 4 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. to enemies with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s).

If a target with Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). is defeated, at the next Turn Start, (defeated enemy's Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency / 15) allies with Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). gain 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (once per turn)
IV MD Cost.png404 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Fuse E.G.O Gifts:
Burning Intellect, Decamillennial Hearthflame, and Charred Disk
Millarca Gift.png
Millarca
Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' gain Clash Power +1. II MD Cost.png204 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Four-hundred Roses
Ruptured Blood Sac Gift.png
Ruptured Blood Sac
On ally Clash Win: activate the enemy's Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. once (3 times per turn) III MD Cost.png259 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Headless Ichthys
Devotion Gift.png
Devotion
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

1 ally with the fastest Speed) Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +1, damage dealt +50%

Final Power +1 to all Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'.
III MD Cost.png259 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Fuse E.G.O Gifts:
Arrested Hymn, and Millarca
Hemorrhagic Shock Gift.png
Hemorrhagic Shock
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

On ally Clash Win: activate the enemy's Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. once. (once per turn for each ally)

Enemies become Staggerable by Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Damage; if the an enemy gets Staggered due to Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage mid-Clash, activate Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (# of remaining enemy Coins) times

If all enemies have Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., they lose 2 Defense Level. At Turn End, inflict (# of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. activations x 2) Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. (max 20)

When inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed' with Skill effects, inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on the target
IV MD Cost.png405 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Fuse E.G.O Gifts:
Grimy Iron Stake, Ruptured Blood Sac, and Rusted Cutting Knife
Gemstone Oscillator Gift.png
Gemstone Oscillator
When winning a Clash with a Skill that consumed Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count: if the target does not have Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count

At 3+ Sloth Reson. including this Skill, inflict +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count instead
I MD Cost.png153 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). None
Wobbling Keg Gift.png
Wobbling Keg
Turn Start: at 8+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count, Clash Power +1

When defeating or Staggering an enemy with a Skill that consumes Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: gain +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 4) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill)
II MD Cost.png211 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Drunkard
Interlocked Cogs Gift.png
Interlocked Cogs
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

When Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target triggers on a target for the 6th time this turn, add an additional Stagger Threshold at 0% mark of their current HP (once per Encounter)

Inflict 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) when triggering Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
or Amplitude Entanglement.pngAmplitude EntanglementAmplitude Entanglement.png Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition.
- Potency and Count values do not change over Entanglement.
- When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead.
- Turn End: converted into base Tremor.
(once per turn)
II MD Cost.png207 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). None
Epicenter Gift.png
Epicenter
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
(If an Identity only has Attack Skills that gain Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, this E.G.O Gift does not activate for them)

When winning a Clash with a Skill that consumed Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: if the target does not have Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count

Turn Start: gain Clash Power +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self / 5) (max 3)

When using a Skill that consumes Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: if the target is defeated or Staggered, gain +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 2) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill)
III MD Cost.png248 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:
Gemstone Oscillator, and Wobbling Keg
Omnivibro-octovecti-bell Gift.png
Omnivibro-octovecti-bell
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
(If an Identity only has Attack Skills that gain Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self, this E.G.O Gift does not activate for them)

When winning a Clash with a Skill that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, or consumes Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: inflict (# of remaining Coins) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency against the target; if the target does not have Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count

Turn Start: gain (1 + (Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self / 5)) Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn.. (max 3)

When using a Skill that consumes Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self: when defeating or Staggering a target, gain (Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count consumed / 2) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count (once per Skill)

Skills that consume Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). consumed on self + Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the enemy + 5)% more damage (except E.G.O Skills; max 50%)
IV MD Cost.png405 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:
Venomous Skin, Clockwork Spring, and Epicenter
Shard of Apocalypse Gift.png
Shard of Apocalypse
If the target has less than 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 1 additional Potency when inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency II MD Cost.png200 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Doomsday Calendar
Thorny Rope Cuffs Gift.png
Thorny Rope Cuffs
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

When an enemy's Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count drops below 1 in combat, consume 20 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (at less than 20 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, however, the effect ends)

On Hit, when the target has 1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count in combat, inflict +1 more Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count (2 times per Encounter)
II MD Cost.png212 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Rose Hunter
Eerie Effigy Gift.png
Eerie Effigy
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +100% more damage against enemy Shields
If the target has less than 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 2 more Potency when inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency

If Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. cannot be applied due to Skill effects, gain Coin Power +1 instead
III MD Cost.png249 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Fuse E.G.O Gifts:
Bone Stake, and Shard of Apocalypse
Ruin Gift.png
Ruin
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effects deal +150% more damage against enemy Shield

Turn Start: enemies or Parts with Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. lose (3 + (Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency / 2)) Offense Level and Defense Level. (max 6)

When inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency with Skill effects, inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +1 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target. If the target has less than 15 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency, inflict 2 additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency.

If Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. cannot be applied due to Skill effects, gain Coin Power +(4 / # of Coins) instead
IV MD Cost.png406 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Fuse E.G.O Gifts:
Broken Revolver, Thunderbranch, and Eerie Effigy
Cantabile Gift.png
Cantabile
When using base Attack Skills, if the target has 5+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self (max 3) I MD Cost.png156 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Funeral of a Dying Butterfly
Faded Overcoat Gift.png
Faded Overcoat
Turn End: if there are 3+ enemies with -45 SP, all allies gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn II MD Cost.png209 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) None
Tangled Bones Gift.png
Tangled Bones
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

Turn Start: enemies with Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)(for Abnormalities, all Parts) regain (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count lost on hit last turn / 3) Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.

If the Base Attack Skill hits against a target with less than 0 SP(for enemies without SP, if they have 1.5+ Gloom Resist.), inflict (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency / 10) Gloom Affinity damage (min 1, 10 times per turn for this effect)
II MD Cost.png207 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Tomb of Bone
Surging Globe Gift.png
Surging Globe
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

When using a base Attack Skill, if the enemy has 5+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self (max 5)

Turn End: next turn, all allies gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to the number of enemies with -45 SP (max 3)
III MD Cost.png251 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Fuse E.G.O Gifts:
Cantabile, and Faded Overcoat
Impending Wave Gift.png
Impending Wave
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking', inflict 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at Turn End (once per turn for each enemy)

When using a base Attack Skill, if the target has 10+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, heal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target / 10) SP on self and inflict the same amount as Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. against the target (max 5; once per turn for each enemy)

Turn End: all allies gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to the number of enemies with -45 SP (max 6)

For this Encounter, allies who used Attack Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' 3 times inflict 2 additional Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency when inflicting Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency (takes effect starting from the 3rd Skill that fits the above conditions)
IV MD Cost.png401 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Fuse E.G.O Gifts:
Thorny Path, Distant Star, and Surging Globe
Recollection of a Certain Day Gift.png
Recollection of a Certain Day
Skill 3 for Identities that can gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count through Skills(except E.G.O Skills): Final Power +2 II MD Cost.png213 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Portrait of a Certain Day
Angel's Cut Gift.png
Angel's Cut
Turn End: when an ally has more than 20 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, the said unit consumes 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to gain +1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count II MD Cost.png211 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Drunkard
Reminiscence Gift.png
Reminiscence
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)
Skill 3 of Identities with Skills(except E.G.O Skills) that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count: Coin Power +1

Combat Start: a random ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
III MD Cost.png261 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Fuse E.G.O Gifts:
Pendant of Nostalgia, and Recollection of a Certain Day
Cask Spirits Gift.png
Cask Spirits
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

Turn End: If an ally has more than 20 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self, the ally consumes 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count

Turn End: 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count] gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. (can activate on the same Identity)

When gaining Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects, gain additional 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. If the sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count on self is less than 20, gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.

Turn End: at more than 40 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, consume 15 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
1 Skill of the lowest rank in all of that unit's Skill Slots (once per turn for each character)
IV MD Cost.png402 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Fuse E.G.O Gifts:
Devil's Share, Angel's Cut, and Endorphin Kit
Miniature Telepole Gift.png
Miniature Telepole
After Attack with a Skill Attack that consumed 7+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, gain (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by the Skill / 4) Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count II MD Cost.png205 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Alleyway Watchdog
T-1B Octagonal Bolt Gift.png
T-1B Octagonal Bolt
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

Turn Start: all allies gain ((Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') / 10) Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (max 2, rounded up)

Turn End: allies without Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
gain 1 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.

Each Identity gains 1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Potency every time they consume 20 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (2 times per Identity per Encounter; Unique Charge does not interact with this effect)
II MD Cost.png198 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Have You Become Strong
Insulator Gift.png
Insulator
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

After Attack With a Skill Attack that consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, gain (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by the Skill / 3) Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Turn Start: at less than 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
Turn Start: at 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%)
III MD Cost.png254 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Fuse E.G.O Gifts:
UPS System, and Miniature Telepole
T-5 Perpetual Motion Machine Gift.png
T-5 Perpetual Motion Machine
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

Turn Start: at less than 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count.
Turn Start: at 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +2 min/max Speed, 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn., and 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).

After Attack with a Skill that consumed Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, gain +(Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count consumed by the Skill / 3) Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count; next turn, gain 1 Plus Coin Boost.pngPlus Coin BoostPlus Coin Boost.png Plus Coin BoostPlus Coin Power +X for this turn.

After Attack with a Skill 3 that consumed Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: if the target is defeated, or if the ally who used the Skill is at 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., they add 1 Skill 3 to the list of Skills for the next upcoming turn. (once per turn for each ally; 'Unique Charge' does not interact with this effect)
IV MD Cost.png410 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Fuse E.G.O Gifts:
Curriculum Vitae, Lightning Rod, and Insulator
Rebate Token Gift.png
Rebate Token
20% chance to get the Cost refunded when Enhancing in a Shop. II MD Cost.png200 - None
New Release Pamphlet Gift.png
New Release Pamphlet
20% chance to get the Cost refunded when Refreshing in a Shop. II MD Cost.png200 - None
Special Catalogue Gift.png
Special Catalogue
Number of Encounter Reward Card Choices +1 II MD Cost.png200 - None
Pre-order Discount Gift.png
Pre-order Discount
Shop Regular Refresh Cost -30% III MD Cost.png250 - None
Renewed Merch Gift.png
Renewed Merch
Shop E.G.O Gift Enhance Cost -30% III MD Cost.png250 - None
Trial Plan Guide Gift.png
Trial Plan Guide
Shop Skill Replacement Cost -30% III MD Cost.png250 - None
Prestige Card Gift.png
Prestige Card
Shop E.G.O Gift Purchase Cost -30% III MD Cost.png250 - None
Layered Bandages Gift.png
Layered Bandages
Turn End: among allies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., the Identity with the least HP heals 5% of their max HP. I MD Cost.png150 - Hurting Teddy Bear
Overused Whetstone Gift.png
Overused Whetstone
[Effects apply only to the #3 Deployed Identity]

Slash Skills gain +(# of Slash Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)

When attacking enemies Weak(greater than 1.0 Resist.; Staggered states don't count), to Slash, deal +(5 + (target's Slash Resist. x 10))% more damage. (max 25%)
I MD Cost.png148 Slash.png Slash None
Short Cane Sword Gift.png
Short Cane Sword
When winning a Clash with a Slash Base Attack Skill, inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn against the target. (once per turn for each Identity; effect cannot stack against the same enemy)
- For Seven Association Identities: above effect applies to Pierce and Blunt Base Attack Skills as well

Encounter Start: Seven Association Identities gain (# of other Seven Association Identities / 2) Clash Power Up (rounded down; max 2)
II MD Cost.png207 Slash.png Slash None
Cloudpattern Gourd Bottle Gift.png
Cloudpattern Gourd Bottle
Slash Attack Type Skill 1: Clash Power +1, inflict 2 Offense Level Down On Hit.
- For Kurokumo Clan Identities: the above effects apply to all Slash Attack Type Skills instead

Turn Start: Kurokumo Clan Identities gain 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn.; when inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or Count On Hit with a Base Attack Skill, gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency (4 times per turn for each Identity)
III MD Cost.png264 Slash.png Slash None
Broken Greatsword Gift.png
Broken Greatsword
When dealing damage to an enemy with a Slash Attack Type Skill 1 or 2: deal +(10 + (Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. on self x 4))% more damage (max 50%)
- For Zwei Association Identities: the above effect applies to all Attack Type Base Attack Skills

Turn Start: Zwei Association Identities gain (# of other Zwei Association Identities) Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn. (max 4)

Turn End: if a Zwei Association Identity was hit by an enemy or used a Defensive Skill at the start of the Combat Phase, the unit gains 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn.
IV MD Cost.png420 Slash.png Slash None
High-tensility Shoes Gift.png
High-tensility Shoes
[Effects apply only to the #3 Deployed Identity]

Pierce Skills gain +(# of Pierce Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)

At 3+ Haste.pngHasteHaste.png HasteSpeed +X for this turn.: when attacking an enemy, deal +(10 + (Haste.pngHasteHaste.png HasteSpeed +X for this turn. on self x 3))% more Pierce damage (max 25%).
I MD Cost.png148 Pierce.png Pierce None
Plume of Proof Gift.png
Plume of Proof
On Hit after winning a Clash with a Pierce Base Attack Skill, inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. against the target next turn. (once per turn for each Identity; does not stack against the same enemy)
- For Cinq Association Identities: gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn as well.

When a Cinq Association Identity uses a Base Attack Skill to win a Clash against targets(for Abnormalities, Parts) with 'Declared Duel.pngDeclared DuelDeclared Duel.png Declared Duel- In a Clash between the unit that inflicted Declared Duel and the unit with the status, the declarer has +1 Clash Power. On Hit, the declarer gains 1 Haste next turn. (4 times per turn)
- Expires when the unit inflicts Declared Duel on a different target. Replaced when another unit inflicts Declared Duel on the same target.
' or 'Focused Attack.pngFocused AttackFocused Attack.png Focused AttackUsed on certain Slots', gain 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency On Hit (once per turn for each Identity)
II MD Cost.png203 Pierce.png Pierce None
Torn Hems Gift.png
Torn Hems
Pierce Attack Type Skill 2: Offense Level +2; if the Skill has 2 Coins or fewer, Offense Level +2 and Clash Power (2/# of Coins) instead.
- For Technology Liberation Alliance Identities: above effect applies to all Pierce Attack Type Base Attack Skills

Turn Start: Technology Liberation Alliance Identities gain (# of negative effects on self) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn.. (max 3)
III MD Cost.png251 Pierce.png Pierce None
Dueling Manual Book 3 Gift.png
Dueling Manual Book 3
[Effects apply only to #1 Deployed Identity]

Evade Skill Power +1~3; after every 3 successful Evade, gain 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) this turn and next turn (5 per turn)

If the unit dealt damage with a Pierce Skill, reset the Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) Stack gained from this E.G.O Gift effect at the next Turn Start.
IV MD Cost.png407 Pierce.png Pierce None
Dimensional Recycle Bin Gift.png
Dimensional Recycle Bin
[Effects apply only to the #3 Deployed Identity]

Blunt Skills gain (# of Blunt Base Attack Skills) Offense Level. (same Skills don't count twice; max 3)

When using a Skill to attack an enemy, if a different Skill was Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
ed, deal +(10 + (rank of the Discarded Skill x 5))% more Blunt damage. (if multiple were discarded, take the highest value; max 25%)
I MD Cost.png148 Blunt.png Blunt None
Pocket Flashcards Gift.png
Pocket Flashcards
When winning a Clash with a Blunt Base Attack Skill, inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn against the target. (once per turn for each Identity; effect cannot stack against the same enemy)
- For Dieci Association Identities: above effect applies to Slash and Pierce Base Attack Skills as well; inflict 1 additional Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.

If a Dieci Association Identity Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
ed their own Skill using a Discard Skill, gain (rank of the Discarded Skill) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at the next Turn Start. (if multiple are discarded, take the highest value; max 3)
II MD Cost.png201 Blunt.png Blunt None
Dimensional Perception Modifier Gift.png
Dimensional Perception Modifier
Blunt Attack Type Skill 1 & 2: Offense Level +(# of Coins - 1) (max 2)
- Skills with Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
effects gain Offense Level +(# of Coins) instead (max 4)

If a unit used a Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
Skill to discard their Skill, gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) and (rank of the Discard.pngDiscardDiscard.png Discard- Delete Skills that fit the condition and are selectable during the Chaining Phase from the Dashboard. (Defensive & E.G.O Skills do not count. Does not delete the Skill from the upcoming Skills list)
- Discarded Skills will not activate Skill effects or Coin effects other than effects from Discard, and will not give E.G.O resources.
ed Skill) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn.. (once per turn for each Identity; if multiple were discarded, take the highest value; max 3)
- If a Blunt Attack Type Skill was Discarded, gain 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) as well
III MD Cost.png250 Blunt.png Blunt None
The Book of Vengeance Gift.png
The Book of Vengeance
When counterattacking after using a Counter Skill(except Power Counters) and taking damage, the counterattack deals +(12.5 x highest Reson.)% more damage. (once per turn; max 75%; effect applies to other Counter Skills in the same Reson.

When using a Blunt Counter Skill(except Power Counters), gain (2.5 x highest Reson.)% of max HP as Shield before using the Counter Skill. (the sum of Shield on self and the Shield from this effect cannot exceed 25% of max HP)

Cannot be Staggered by getting hit when using a Counter Skill. (except Power Counters; once per Encounter)
IV MD Cost.png416 Blunt.png Blunt None
Sale & Fusion Only E.G.O Gifts
Dark Vestige Gift.png
Dark Vestige
Counts as a Tier 1 E.G.O Gift. Can be sold at a Shop or be used as an ingredient for Fusion. I MD Cost.png100 - Obtain a duplicate of a Tier I E.G.O Gift
Faint Vestige Gift.png
Faint Vestige
Counts as a Tier 2 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. II MD Cost.png200 - Obtain a duplicate of a Tier II E.G.O Gift
Twinkling Vestige Gift.png
Twinkling Vestige
Counts as a Tier 3 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. III MD Cost.png300 - Obtain a duplicate of a Tier III E.G.O Gift
Brilliant Vestige Gift.png
Brilliant Vestige
Counts as a Tier 4 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. IV MD Cost.png400 - Obtain a duplicate of a Tier IV E.G.O Gift
Lunar Vestige Gift.png
Lunar Vestige
Counts as a Tier 5 E.G.O Gift. Can be sold at a Shop or be used as ingredients for Fusion. V MD Cost.png500 - Obtain a duplicate of a Tier V E.G.O Gift

Themed E.G.O Gifts

The following E.G.O Gifts are only available within certain Theme Packs.

Gift Description Tier Cost Keyword Theme Pack
Ebony Brooch Gift.png
Ebony Brooch
First Turn Start of an Encounter: Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and Count to all enemies.

Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. next turn at Turn End to all enemies for 3 turns.
II MD Cost.png192 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. The Outcast
Contained Maggots Gift.png
Contained Maggots
When using a Gluttony Affinity Attack Skill(except E.G.O Skills) against an enemy, inflict 2 Maggots.pngMaggotsMaggots.png MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. on target.

If the said Skill applies Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 3 Maggots.pngMaggotsMaggots.png MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. instead.
III MD Cost.png246 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. The Outcast
Made-to-Order Gift.png
Made-to-Order
[Effects apply only to #3 Deployed Identity]

Encounter Start: gain +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count.

Turn Start: gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%), 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn..
II MD Cost.png190 - Automated Factory
Haunted Shoes Gift.png
Haunted Shoes
[Effects apply only to #2 Deployed Identity]

Encounter Start: gain +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.

Turn Start: gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%), 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn..
II MD Cost.png193 - Automated Factory
Frozen Cries Gift.png
Frozen Cries
Applies only to 1 Identity with the slowest Speed at Turn Start.

If the said ally wins a Clash or is hit by an enemy, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) against the enemy.
II MD Cost.png220 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) The Unloving
Hoarfrost Footprint Gift.png
Hoarfrost Footprint
First Turn Start of a wave: all allies gain +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, and inflict all enemies(or all Abnormality parts) 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +8 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.

Enemies with Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) lose 2 Clash Power; when an allied Identity wins a Clash against an affected enemy, inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency; when an allied Identity is hit by an affected enemy, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency.
IV MD Cost.png424 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Fuse E.G.O Gifts:
Haunted Shoes, and Frozen Cries
Nagel und Hammer Scriptures 2 Gift.png
Nagel und Hammer Scriptures
When an ally wins a Clash using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 1~2 Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
.

If the said ally is an 'N Corp. Fanatic', gain 1 Fanatic.pngFanaticFanatic.png FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) at Turn Start.
II MD Cost.png214 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Faith & Erosion
Blood-red Mane Gift.png
Blood-red Mane
Effects apply to all Identities with Wrath or Lust Affinity Attack Skills.

Turn End: if this unit did not take any damage from enemy Attack Skills this turn, gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 2 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn..

Turn End: if this unit did take damage from enemy Attack Skills this turn, gain 2 Bind.pngBindBind.png BindSpeed -X for this turn. and Clash Power +2 next turn.
II MD Cost.png203 - Faith & Erosion
Squalidity Gift.png
Squalidity
When an ally attacks an enemy that has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count or 'Unique Bleed', deal +15% more damage against the target.

If the target has 33%- HP, inflict +25% more damage against the target instead.
II MD Cost.png217 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. The Unconfronting
Wholeness Gift.png
Wholeness
If the ally wins a Clash using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 2~3 Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
.

If the ally is an 'N Corp. Fanatic'., gain 1 Fanatic.pngFanaticFanatic.png FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) at Turn Start, and deal +25% more damage against targets with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage..

Activate a special effect when there are 5+ 'N Corp. Fanatic' Identities(only counts Identities on the field at Encounter Start):
- 'N Corp. Fanatic' Identities gain Final Power +1, Plus Coin Power +1, Minus Coin Power -1, and Attack Skills inflict +1 more Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
. If an 'N Corp. Fanatic' Identity is at max SP at Turn Start, gain 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).
IV MD Cost.png404 - Fuse E.G.O Gifts:
Nagel und Hammer Scriptures, and Squalidity
Spicebush Branch Gift.png
Spicebush Branch
For this Encounter, the following effect activates every time Skill 1, Skill 2, and Skill 3 are all used at least once.

Turn Start: gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn.. (can stack up to 3 times)
III MD Cost.png252 - Falling Flowers
Kaleidoscope Gift.png
Kaleidoscope
Turn Start: units accompanied by other Identities from the same faction as themselves gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to the number of other Identities from the same faction. (max 4)

Identities from Technology Liberation Alliance gain Clash Power +1.
III MD Cost.png261 - Falling Flowers
Broken Glasses Gift.png
Broken Glasses
When an ally Clashes against an enemy with a faster Speed, gain Clash Power +1.

When an ally wins a Clash against an enemy with a faster Speed, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (max 4.)
II MD Cost.png218 - The Unchanging
Unmailed Letter Gift.png
Unmailed Letter
[Effects apply only to #1, #2 Deployed Identities]

When winning a Clash with an Attack Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target. (once per turn per Identity)

When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% more damage.

When winning a Clash against an enemy with Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. buff, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for the next turn, and inflict 3 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. on the enemy that lost the Clash (absolute value 9)
IV MD Cost.png399 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Fuse E.G.O Gifts:
Ragged Umbrella, and Broken Glasses
Town-protecting Harpoon Gift.png
Town-protecting Harpoon
[Effects apply only to #6 Deployed Identity]

Turn End: At less than 30% HP, gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. next turn
II MD Cost.png202 - Crawling Abyss
Cetacean Heart Gift.png
Cetacean Heart
On Hit against enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with an Attack Skill, gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s).. (3 times per turn for each character)
On Crit, 50% chance to not consume Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count (once per turn for each character; including E.G.O Skills and Counter Skills)
On Crit Heads Hit with a Base Skill: inflict +1 more of the negative effect with that Coin. (once per turn for each character; including E.G.O Skills and Counter Skills)
IV MD Cost.png389 - Crawling Abyss
Harpoon Prosthetic Leg Gift.png
Harpoon Prosthetic Leg
Turn End: apply 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn to the ally with the highest sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count.

The Pequod Identities gain Max Speed +1.
II MD Cost.png219 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). The Evil Defining
Guiding Gas Lamp Gift.png
Guiding Gas Lamp
First Turn Start of a wave: all allies gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

Turn End: 1 ally with the highest sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count gains 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn.

The Pequod Identities gain Skill Power +2 and Max Speed +2.
IV MD Cost.png411 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Fuse E.G.O Gifts:
Harpoon Prosthetic Leg, and Nebulizer
Broken Violin Gift.png
Broken Violin
[Effects apply only to #5 and #6 Deployed Identities]

At 45%- HP, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 HP Healing Boost.pngHP Healing BoostHP Healing Boost.png HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) on Clash Win (2 times per turn for each character)

At 20%- HP, gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 HP Healing Boost.pngHP Healing BoostHP Healing Boost.png HP Healing BoostHeal +(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5) on Skill Use instead (2 times per turn for each character)
III MD Cost.png243 - Dregs of the Manor
Manor-shaped Music Box Gift.png
Manor-shaped Music Box
[Effects apply only to the #1 Deployed Identity]

Turn End: when Staggered, recover from Stagger; then, at the next Turn Start, inflict 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count to all enemies (once per Encounter; in Focused Encounters, on all Parts)

When defeating an enemy with Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), 1 enemy with the least Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count gains +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count (in Focused Encounters, the Part)
III MD Cost.png249 - Dregs of the Manor
Chief Butler's Secret Arts Gift.png
Chief Butler's Secret Arts
First Turn Start of a wave: select 1 enemy with the slowest Speed(or a random Abnormality part), and inflict 5 Bind.pngBindBind.png BindSpeed -X for this turn. for 5 turns starting next turn.

Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Skill. Max 'Offense Level' gain: 3)
III MD Cost.png212 - A Certain World
Handheld Mirror Gift.png
Handheld Mirror
First Turn Start of a wave: select 2 enemies with the slowest Speed(or 2 random Abnormality parts. The effect does not stack if the enemy is singular) and inflict 5 Bind.pngBindBind.png BindSpeed -X for this turn. and 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. at Turn Start starting next turn.

When the enemy recovers from Stagger, and if they don't have any remaining Stagger Thresholds, create a new Stagger Threshold at 66% mark of the target's current HP (3 times per Encounter). If an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count(including on self or on ally), randomly inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency equal to half of the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target between other enemies(or other Abnormality parts), and increase Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the Staggered target by x2.
III MD Cost.png404 - Fuse E.G.O Gifts:
Chief Butler's Secret Arts, and Mirror Tactile Synaesthesia
Butler Style Binding Arts Gift.png
Butler Style Binding Arts
Turn Start: inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. against the enemy who recovered from Stagger last turn

On Hit from an ally with the highest HP percentage: if the target is Staggered, deal +7.5% more damage for every Stagger Level.
II MD Cost.png148 - The Heartbreaking
Refraction Glass Pod Gift.png
Refraction Glass Pod
Regular Encounters) On Hit against enemies with 10+ (sum of Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count and Potency):
if the target is at -45 SP, deal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target) / 5) Gloom damage (3 times per Skill)

Focused Encounters) On Hit against enemies with 10+ (sum of Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count and Potency):
deal (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target) / 10) Gloom damage (2 times per Skill)
IV MD Cost.png392 - The Heartbreaking
La Manchaland All-day Pass Gift.png
La Manchaland All-day Pass
On Hit against targets with 10+ (sum of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., 'Unique Bleed', and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.): gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count (2 times per Skill) III MD Cost.png239 - La Manchaland Re-opening
Token of Victory Gift.png
Token of Victory
On Kill, 1 ally with the least SP heals 3 SP.

After Attack: if an enemy with 10+ (sum of Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., 'Unique Bleed', and Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage.) is defeated, 1 ally gains 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (prioritizes the ally who killed that enemy)
III MD Cost.png248 - La Manchaland Re-opening
Devouring Cube Gift.png
Devouring Cube
When an ally dies, gain 1 E.G.O resource for each of that ally's Skills 1 and 2.

After Attack: if the enemy is killed, gain 1 random E.G.O resource (once per Skill)
II MD Cost.png195 - The Infinite Procession
Mask of the Parade Gift.png
Mask of the Parade
In Encounters where backup enemies appear: when new enemies enter the battle, inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count against them.

If there is a <Bloodfiend> among allies: when new enemies enter the battle, activate Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on all enemies and reduce their Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 1
IV MD Cost.png394 - The Infinite Procession
Hot ‘n Juicy Drumstick Gift.png
Hot ‘n Juicy Drumstick
When inflicting Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). with a Skill, inflict +3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count III MD Cost.png259 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Hell's Chicken
Dry-to-the-Bone Breast Gift.png
Dry-to-the-Bone Breast
When inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. with a Skill, inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count III MD Cost.png264 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Hell's Chicken
Tango Marinade Gift.png
Tango Marinade
If the unit's Speed is faster than the target's, gain +(Speed/3) Clash Power. (max 3) III MD Cost.png275 - Hell's Chicken
Contaminated Needle & Thread Gift.png
Contaminated Needle & Thread
The following effect applies to the first Skill to deal damage to an enemy.

Inflict (damage dealt/3) Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency.
II MD Cost.png208 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Hell's Chicken
Sharp Needle & Thread Gift.png
Sharp Needle & Thread
Each turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt. III MD Cost.png271 - Hell's Chicken
Oil-gunked Spanner Gift.png
Oil-gunked Spanner
Blunt Skills deal +10% more damage

Final Coin of Blunt Skills inflict 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency On Hit. (once per turn)
I MD Cost.png148 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). S.E.A.
Twinkling Scrap Gift.png
Twinkling Scrap
When an ally with Shield is hit by an enemy, reflect 3 fixed damage. (does not reflect damage when the ally did not take any Shield damage) II MD Cost.png191 - S.E.A.
Trash Crab Brain Wine Gift.png
Trash Crab Brain Wine
When an ally attacks an enemy that has Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. with a Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, deal +(Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count x 1.25)% more damage. (max 50%)

When an ally recovers from Stagger, heal 20% of max HP. (2 times per Encounter)
III MD Cost.png268 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. S.E.A.
Pom-pom Hat Gift.png
Pom-pom Hat
Turn End: gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency next turn for every Attack Skill that dealt damage before Turn End.

In Focused Encounters: gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency for every Attack Skill that dealt damage before Turn End instead.
I MD Cost.png150 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Miracle in District 20
Huge Gift Sack Gift.png
Huge Gift Sack
Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, and 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) to the ally with the least HP. II MD Cost.png198 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Miracle in District 20
Sad Plushie Gift.png
Sad Plushie
Deal +(absolute value of SP/1.5)% more damage. (min 0%)

When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded)

For an ally with all Minus Coin Skills: gain 3 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. at Turn Start.
III MD Cost.png250 - Miracle in District 20
Black Ledger Gift.png
Black Ledger
First Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies.

If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter(only counts Identities on the field at Encounter Start), gain E.G.O resources for the least-owned E.G.O Affinity instead.
II MD Cost.png195 - Yield My Flesh to Claim Their Bones
Rusted Hilt Gift.png
Rusted Hilt
Turn Start: all allies gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn..

Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. instead.
III MD Cost.png205 Slash.png Slash Yield My Flesh to Claim Their Bones
Fractured Blade Gift.png
Fractured Blade
During this Encounter: when inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or Unique Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. (Once per Encounter)

Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count instead.
III MD Cost.png244 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Yield My Flesh to Claim Their Bones
Broken Blade Gift.png
Broken Blade
When an ally Critically Hits an enemy, deal an additional (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/3) Pride damage.

Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/2) Pride damage instead.
III MD Cost.png244 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Yield My Flesh to Claim Their Bones
Red Tassel Gift.png
Red Tassel
If the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3. III MD Cost.png253 Slash.png Slash Yield My Flesh to Claim Their Bones
Sublimity Gift.png
Sublimity
Encounter Start: activates when there are 3 or more Kurokumo Clan Identities.

Turn Start: all allies gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn., and deal +35% more Slash damage.

Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. (Once per turn)
IV MD Cost.png400 Slash.png Slash Fuse E.G.O Gifts:
Rusted Hilt, and Fractured Blade
Unbending Gift.png
Unbending
Encounter Start: activates when there are 3 or more Blade Lineage Identities.

Turn Start: all allies gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn., and deal +35% more Slash damage.

Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self.
IV MD Cost.png400 Slash.png Slash Fuse E.G.O Gifts:
Rusted Hilt, and Broken Blade
Ragged Bamboo Hat Gift.png
Ragged Bamboo Hat
Encounter Start: activates when there are 3 or more Blade Lineage Identities.

All allies deal +50% more Slash damage.

Blade Lineage Identities: if the ally has Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., Critical rate is fixed to 100%

Blade Lineage Identities: inflict x1.5 more damage on Crit
IV MD Cost.png432 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Yield My Flesh to Claim Their Bones
Old Dopo Robe Gift.png
Old Dopo Robe
Encounter Start: activates when there are 3 or more Blade Lineage Identities.

All allies deal +50% more Slash damage.

Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-Coin Skill 1 gains Coin Power +3.

[Blade Lineage Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones Skill deals +50% more damage.
IV MD Cost.png432 Slash.png Slash Yield My Flesh to Claim Their Bones
Silver Watch Case Gift.png
Silver Watch Case
When dealing damage to an enemy with Attack Skills(except E.G.O Skills) that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or Unique Tremor, deal +10% more damage.

If the Skill triggered Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target on the enemy for the first time this turn, inflict +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count next turn (once per turn)
II MD Cost.png196 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time
Faded Watch Case Gift.png
Faded Watch Case
When Clashing with a faster enemy, Clash Power +1.

When dealing damage to a faster enemy, inflict 3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count next turn. (once per turn)
II MD Cost.png205 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time
Warning Notice Gift.png
Warning Notice
Turn End: Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. to the fastest enemy next turn. (for Abnormalities, a Part)

If the target has Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor', inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. instead.

When an ally attacks targets with Bind.pngBindBind.png BindSpeed -X for this turn., deal +(5 + (2.5 x Bind.pngBindBind.png BindSpeed -X for this turn. value)) more damage. (max 15%)
II MD Cost.png198 - Timekilling Time
Etched Clock Hands Gift.png
Etched Clock Hands
First Turn Start of a wave: inflict (9 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency to 3 enemies with the slowest Speed. (min. 3)

Deal +10% more damage against targets with 12+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor' at Turn Start.
II MD Cost.png202 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time
Rusted Clock Hands Gift.png
Rusted Clock Hands
First Turn Start of a wave: inflict (9 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 3) and (9 - current Speed)/2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part)

Take -10% less damage from targets with 12+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor' at Turn Start.
II MD Cost.png207 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time
Chalice of Trickle-down Gift.png
Chalice of Trickle-down
When an ally with Attack Skills(except E.G.O Skills) that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count. (2 times per turn)

Yurodivy Identities: inflict 3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count instead (3 times per turn)

If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% more damage when attacking after winning the Clash.
III MD Cost.png245 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time
Prepaid Time Receipt Gift.png
Prepaid Time Receipt
Deal +(5 + (2.5 x Speed difference))% more damage against faster enemies with 2+ Speed difference. (max 15%)

Turn End: If an ally dealt damage with an Attack Skill (except E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. and 1 Power Down.pngPower DownPower Down.png Power DownSkill Final Power -X for this turn. to the enemy next turn. (once per turn)
III MD Cost.png250 - Timekilling Time
Pocket Watch - Type L Gift.png
Pocket Watch : Type L
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage.

When an ally that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn. (once per turn)

First Turn Start of a wave: inflict (12 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) to 3 enemies with the slowest Speed.
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:
Silver Watch Case, and Etched Clock Hands
Pocket Watch - Type E Gift.png
Pocket Watch : Type E
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage.

When an ally that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target, max 25)% more damage and inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. every time the ally deals damage (max 6)

First Turn Start of a wave: inflict (12 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) and (12 -current Speed)/2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part)
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:
Silver Watch Case, and Rusted Clock Hands
Pocket Watch - Type Y Gift.png
Pocket Watch : Type Y
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage.

Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count on target))% more damage instead. (max 100%)

Yurodivy Identities: gain +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count at Turn Start.
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:
Faded Watch Case, and Etched Clock Hands
Pocket Watch - Type P Gift.png
Pocket Watch : Type P
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage.

When an ally that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target)% more damage. (max 50%)

Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. respectively.
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:
Faded Watch Case, and Rusted Clock Hands
Economy Class Discount Voucher Gift.png
Economy Class Discount Voucher
Turn End: among Identities with 5- Speed, the one with the slowest Speed gains 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. I MD Cost.png151 - Murder on the WARP Express
Canned Ice Cream Gift.png
Canned Ice Cream
When an ally loses HP due to their own Attack Skill effect, heal half of the HP lost due to the Skill effect at the next Turn Start. (rounded down)

When an ally heals HP due to an E.G.O Skill effect, heal +12.5% more HP. (rounded down)
II MD Cost.png195 - Murder on the WARP Express
E-Type Dimensional Dagger Gift.png
E-Type Dimensional Dagger
Skill 1s that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain Clash Power +1 and deal +5% more damage.

If that Skill 1 was a Single-coin Skill, gain Clash Power +1 and deal +12.5% more damage instead.

If a W Corp. Identity dealt damage to an enemy with an Envy Skill(including E.G.O Skills), inflict 2 HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5). (does not stack)
III MD Cost.png250 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express
Portable Barrier Battery Gift.png
Portable Barrier Battery
Skill 1s that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain Clash Power +2.

When using a Skill 1 that gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 1 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
. (once per turn)

If a W Corp. Identity takes HP damage due to any effect other than a direct damage, gain 5 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
. (once per turn)
III MD Cost.png250 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express
Biogenerative Battery Gift.png
Biogenerative Battery
Allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain 1 Offense Level with every Clash. (max 6. Resets After Attack)

Turn End: Identities with 10+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. At 18+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'), gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. as well.
II MD Cost.png203 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express
Cardiovascular Reactive Module Gift.png
Cardiovascular Reactive Module
When an ally with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' loses a Clash, gain Shield equal to (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'). (once per turn)

When at 50%- HP, gain ((Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') x 2) Shield instead. (once per turn)

If a MultiCrack Office Identity received HP damage during this Encounter: next turn, they heal 33% of the HP lost last turn. (rounded down)
II MD Cost.png197 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express
Prosthetic Joint Servos Gift.png
Prosthetic Joint Servos
Next turn: allies gain Haste.pngHasteHaste.png HasteSpeed +X for this turn. and Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count equal to the number of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gaining base Attack Skills they used this turn. (max 2)

When a MultiCrack Office Identity gains or consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count with a base Attack Skill, they gain +1 additional Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (max 2)
II MD Cost.png207 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express
Crystallized Blood Gift.png
Crystallized Blood
Turn End: If this unit has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., halve the Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on self and heal (Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency reduced x Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self) HP. (rounded down. Can heal up to 10% of max HP at once) II MD Cost.png195 - Murder on the WARP Express
Automated Joints Gift.png
Automated Joints
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%)

Turn End: allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. (max 2) and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) (max 3) for every instance they used a base Attack Skill that consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' in this Encounter.

If a MultiCrack Office Identity has 5+ Charge.pngCharge