Alleyway Watchdog/Enemy

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Alleyway Watchdog

LcbSinEnvy.pngAlleyway Watchdog
Alleyway Watchdog Idle Sprite.png
Info
Risk Level HE Label.png Code O-02-10-11 Core HP.png 1740
Parts

Abno Part Body.png Status
HP.png 1030 SPEED.png 2-5 Defense.png 41
Stagger Thresholds
30% (309HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.5]
Weak
[x1.5]
Weak
[x1.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Endure
[x0.75]

Abno Part Back.png Status
HP.png 257 SPEED.png 2-5 Defense.png 41
Stagger Thresholds
33% (85HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Endure
[x0.75]
Weak
[x1.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Endure
[x0.75]

Abno Part Head.png Status
HP.png 172 SPEED.png 2-5 Defense.png 41
Stagger Thresholds
30% (52HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Endure
[x0.75]

Abno Part Head.png Status
HP.png 257 SPEED.png 2-5 Defense.png 41
Stagger Thresholds
30% (77HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.5]
Weak
[x1.5]
Weak
[x1.5]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Endure
[x0.75]

Skills
Abno Part Body.png Body
Claw Alleyway Watchdog.png
4 Slash.png + 8
Coin.png
Claw  
SkillAttack.png 47 (45+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
next turn
Abno Part Body.png Body
Constant Voltage Alleyway Watchdog.png
5 Blunt.png + 9
Coin.png
Constant Voltage  
SkillAttack.png 47 (45+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Head.png Person
Electromotive Pursuit Alleyway Watchdog.png
5 Blunt.png + 4
Coin.pngCoin.png
Electromotive Pursuit  
SkillAttack.png 47 (45+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
CoinEffect2.png
[Heads Hit] Inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Head.png Head
Howl Alleyway Watchdog.png
6 Pierce.png + 8
Coin.png
Howl  
SkillAttack.png 47 (45+2) Atk Weight ⯀⯀
CoinEffect1.png
[On Hit] Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
[Heads Hit] Inflict 4 Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power Down
Defense Skill Final Power -X for this turn.
Abno Part Back.png Telepole
Electrified Howl Alleyway Watchdog.png
8 Pierce.png + 10
Coin.png
Electrified Howl  
SkillAttack.png 47 (45+2) Atk Weight ⯀⯀⯀⯀
CoinEffect1.png
[Heads Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Back.png Telepole
Lightning Rod Alleyway Watchdog.png
10 Slash.png + 4
Coin.pngCoin.png
Lightning Rod  
SkillAttack.png 47 (45+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
[Heads Hit] Inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Back.png Telepole
Red Bolts Alleyway Watchdog.png
24 Slash.png - 2
Coin.pngCoin.png
Red Bolts  
SkillAttack.png 47 (45+2) Atk Weight ⯀⯀⯀⯀⯀
CoinEffect1.png
[On Hit] Inflict 10 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Passives
Lightning Rod  
When the Telephone Pole is hit, inflict 2 Shock.pngShockShock.png Shock
Take X more damage this turn.
on the attacker this turn.
At 5+ Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
, all Parts will inflict 3 Shock.pngShockShock.png Shock
Take X more damage this turn.
on the attacker, starting next turn.
(Lasts until Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
reaches 0.)
When hit by a Sloth attack, the amount of Shock.pngShockShock.png Shock
Take X more damage this turn.
inflicted is halved. (Rounded up.)
Lightning  
While the telephone pole isn’t broken, gain 1 Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
after an attack.
Whenever the telephone pole is hit by an attack, lose 1 Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
.
Breaking Pieces  
When the telephone pole is Staggered or Broken, lose all Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
.
All attacks of Alleyway Watchdog will then be canceled for the turn.


Behavior

Attack Pattern

Alleyway Watchdog, despite all of its slots and paragraphs of passives, does not have an overly complicated attack pattern. Instead, it simply changes between two rotations based on how much Lightning it has.

If the Abnormality has less than 5 Lightning, it uses the following skill rotation:
- Claw, Constant Voltage, Claw, Constant Voltage, Claw
- Constant Voltage, Constant Voltage, Claw, Claw, Claw
- Claw, Constant Voltage, Claw, Howl, Claw
- Claw, Constant Voltage, Claw, Howl, Claw
- Claw, Howl, Howl, Constant Voltage, Claw

If the Abnormality has 5 or more Lightning, it uses the following skill rotation:
- Claw, Howl, Howl, Electrified Howl, Claw
- Claw, Electromotive Pursuit, Lightning Rod, Electromotive Pursuit, Claw
- Claw, Lightning Rod, Electrified Howl, Electrified Howl, Electromotive Pursuit

Parts

Alleyway Watchdog is made up of 4 parts, each with their own behaviors.

The Body cannot be interrupted when it breaks, and can continue to use skills afterwards. All of the weaknesses change from Weak to Fatal.

The Telepole cancels ALL actions of Alleyway Watchdog when it staggers, and then again when it breaks. Once it is broken, it is gone for good, becomes untargetable and can no longer use Telepole attacks. The Telepole also has an AOE weight of 2. This means that every aoe attack that targets the Telepole draws in an additional aoe attack with no additional effect.

The Person, like the Telepole, can be completely destroyed and removed from the fight. This prevents it from using its Person attacks.

The Head is like the Body, and cannot be permanently removed. It also cannot have its attacks cancelled by being broken, and will continue to use Howl after it breaks.

Event

An Abnormality event occurs after Alleyway Watchdog reaches 10+ Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
.

Only this version of the boss uses the event.

Combat Event
Thunderous roars gather and violet sparks grow restless.
Where should they go?

Purple flashes are jumping between the poles.
If they aren’t captured, something bad will happen.

Who will nab those pesky bolts?

LcbSinEnvy.png Envy Advantage: CoinIconGlow.png ≥ 10
No Advantage: CoinIconGlow.png ≥ 15

CoinIconGlow.png Check Passed

[Sinner] lodged their weapon into the ground.
“Did you fry your brains?”
Someone outcried, but it took little time for that concern to be proven wrong.
The bulky bolt of lightning gravitated toward the Sinner’s weapon and was sucked into the ground.
“…It will then be conducted.”
Indeed, the rejected sparks jumped into the utility pole near the weapon.
Ironically enough, the king of the alleyway was struck by electricity.

[Alleyway Watchdog] gains 10 Shock.pngShockShock.png Shock
Take X more damage this turn.
.
CoinIcon.png Check Failed

[Sinner] lodged their weapon into the ground.
The Sinner was trying to guide the rampaging sparks to the earth.
“…It’s too low. It won’t strike here.”
Indeed, the bulky bolt of lightning directly headed for the utility poles without hesitation.
“Oi, doesn’t that look… grim?”
Unfortunately, the king of the alleyway now had red lightning under its command.

[Alleyway Watchdog] uses the skill [Red Bolts]!


Luxcavation Lv20

LcbSinEnvy.pngAlleyway Watchdog
Alleyway Watchdog Idle Sprite.png
Info
Risk Level HE Label.png Code O-02-10-11 Core HP.png 500
Parts

Abno Part Body.png Status
HP.png 74 SPEED.png 1-3 Defense.png 20
Stagger Thresholds
50% (37HP.png) - 20% (15HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Endure
[x0.75]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Endure
[x0.75]

Abno Part Body.png Status
HP.png 206 SPEED.png 1-3 Defense.png 20
Stagger Thresholds
33% (68HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Endure
[x0.75]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Endure
[x0.75]

Abno Part Head.png Status
HP.png 148 SPEED.png 1-3 Defense.png 20
Stagger Thresholds
70% (104HP.png) - 43% (64HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Endure
[x0.75]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Endure
[x0.75]

Abno Part Head.png Status
HP.png 74 SPEED.png 1-3 Defense.png 20
Stagger Thresholds
70% (52HP.png) - 30% (22HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Endure
[x0.75]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Endure
[x0.75]

Skills
Abno Part Body.png Body
Claw Alleyway Watchdog.png
3 Slash.png + 10
Coin.png
Claw  
SkillAttack.png 22 (20+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
next turn
Abno Part Body.png Body
Constant Voltage Alleyway Watchdog.png
4 Blunt.png + 9
Coin.png
Constant Voltage  
SkillAttack.png 22 (20+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Head.png Person
Electromotive Pursuit Alleyway Watchdog.png
3 Blunt.png + 4
Coin.pngCoin.png
Electromotive Pursuit  
SkillAttack.png 22 (20+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
CoinEffect2.png
[Heads Hit] Inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Head.png Head
Howl Alleyway Watchdog.png
3 Pierce.png + 7
Coin.png
Howl  
SkillAttack.png 22 (20+2) Atk Weight ⯀⯀
CoinEffect1.png
[On Hit] Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
[Heads Hit] Inflict 4 Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power Down
Defense Skill Final Power -X for this turn.
Abno Part Back.png Telepole
Lightning Rod Alleyway Watchdog.png
3 Slash.png + 5
Coin.pngCoin.png
Lightning Rod  
SkillAttack.png 22 (20+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
[Heads Hit] Inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Passives
Lightning Rod  
When the Telephone Pole is hit, inflict 2 Shock.pngShockShock.png Shock
Take X more damage this turn.
on the attacker this turn.
At 5+ Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
, all Parts will inflict 3 Shock.pngShockShock.png Shock
Take X more damage this turn.
on the attacker, starting next turn.
(Lasts until Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
reaches 0.)
When hit by a Sloth attack, the amount of Shock.pngShockShock.png Shock
Take X more damage this turn.
inflicted is halved. (Rounded up.)
Lightning  
While the telephone pole isn’t broken, gain 1 Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
after an attack.
Whenever the telephone pole is hit by an attack, lose 1 Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
.
Breaking Pieces  
When the telephone pole is Staggered or Broken, lose all Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
.
All attacks of Alleyway Watchdog will then be canceled for the turn.


Behavior

Attack Pattern

This version of Alleyway Watchdog uses much less actions compared to its base counterpart, limited at 3 instead of 5. This causes some changes in its pattern. It also doesn't earn Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
, and thus only have one skill pattern.

It uses the following skill rotation:
- Claw, Constant Voltage, Claw
- Constant Voltage, Constant Voltage, Claw
- Claw, Claw, Howl
- Constant Voltage, Constant Voltage, Howl
- Claw, Howl, Howl

Parts

The parts behave identically to the base Alleyway Watchdog, except with a lot more stagger thresholds than usual.

Luxcavation Lv30

LcbSinEnvy.pngAlleyway Watchdog
Alleyway Watchdog Idle Sprite.png
Info
Risk Level HE Label.png Code O-02-10-11 Core HP.png 608
Parts

Abno Part Body.png Status
HP.png 90 SPEED.png 2-5 Defense.png 30
Stagger Thresholds
50% (45HP.png) - 20% (18HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Endure
[x0.75]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Endure
[x0.75]

Abno Part Back.png Status
HP.png 248 SPEED.png 2-5 Defense.png 30
Stagger Thresholds
33% (82HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Endure
[x0.75]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Endure
[x0.75]

Abno Part Head.png Status
HP.png 179 SPEED.png 2-5 Defense.png 30
Stagger Thresholds
70% (125HP.png) - 43% (77HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Endure
[x0.75]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Endure
[x0.75]

Abno Part Head.png Status
HP.png 90 SPEED.png 2-5 Defense.png 30
Stagger Thresholds
70% (63HP.png) - 30% (27HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Endure
[x0.75]
LcbSinLust.png
Endure
[x0.75]
LcbSinSloth.png
Endure
[x0.75]
LcbSinGluttony.png
Fatal
[x2]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Endure
[x0.75]
LcbSinEnvy.png
Endure
[x0.75]

Skills
Abno Part Body.png Body
Claw Alleyway Watchdog.png
3 Slash.png + 10
Coin.png
Claw  
SkillAttack.png 32 (30+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
next turn
Abno Part Body.png Body
Constant Voltage Alleyway Watchdog.png
4 Blunt.png + 9
Coin.png
Constant Voltage  
SkillAttack.png 32 (30+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Head.png Person
Electromotive Pursuit Alleyway Watchdog.png
3 Blunt.png + 4
Coin.pngCoin.png
Electromotive Pursuit  
SkillAttack.png 32 (30+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
CoinEffect2.png
[Heads Hit] Inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Head.png Head
Howl Alleyway Watchdog.png
3 Pierce.png + 7
Coin.png
Howl  
SkillAttack.png 32 (30+2) Atk Weight ⯀⯀
CoinEffect1.png
[On Hit] Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
[Heads Hit] Inflict 4 Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power Down
Defense Skill Final Power -X for this turn.
Abno Part Back.png Telepole
Electrified Howl Alleyway Watchdog.png
3 Pierce.png + 7
Coin.png
Electrified Howl  
SkillAttack.png 32 (30+2) Atk Weight ⯀⯀⯀⯀
CoinEffect1.png
[Heads Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Back.png Telepole
Lightning Rod Alleyway Watchdog.png
3 Slash.png + 5
Coin.pngCoin.png
Lightning Rod  
SkillAttack.png 32 (30+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
[Heads Hit] Inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Passives
Lightning Rod  
When the Telephone Pole is hit, inflict 2 Shock.pngShockShock.png Shock
Take X more damage this turn.
on the attacker this turn.
At 5+ Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
, all Parts will inflict 3 Shock.pngShockShock.png Shock
Take X more damage this turn.
on the attacker, starting next turn.
(Lasts until Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
reaches 0.)
When hit by a Sloth attack, the amount of Shock.pngShockShock.png Shock
Take X more damage this turn.
inflicted is halved. (Rounded up.)
Lightning  
While the telephone pole isn’t broken, gain 1 Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
after an attack.
Whenever the telephone pole is hit by an attack, lose 1 Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
.
Breaking Pieces  
When the telephone pole is Staggered or Broken, lose all Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
.
All attacks of Alleyway Watchdog will then be canceled for the turn.


Behavior

Attack Pattern

This version of Alleyway Watchdog behaves identically to the base form. Like Lv20 version, it doesn't gain Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
and thus doesn't use the second attack pattern.

Parts

The parts behave identically to the base Alleyway Watchdog, except with a lot more stagger thresholds than usual.

Refracted Alleyway Watchdog

LcbSinEnvy.pngRefracted Alleyway Watchdog
Alleyway Watchdog Idle Sprite.png
Info
Risk Level HE Label.png Code O-02-10-11 Core HP.png 1029
Parts

Abno Part Body.png Status
HP.png 424 SPEED.png 2-5 Defense.png 37
Stagger Thresholds
20% (85HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Weak
[x1.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Ineff.
[x0.5]

Abno Part Back.png Status
HP.png 159 SPEED.png 2-5 Defense.png 37
Stagger Thresholds
35% (56HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Weak
[x1.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Ineff.
[x0.5]

Abno Part Head.png Status
HP.png 318 SPEED.png 2-5 Defense.png 37
Stagger Thresholds
45% (143HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.5]
Endure
[x0.75]
Endure
[x0.75]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Endure
[x0.75]

Abno Part Head.png Status
HP.png 159 SPEED.png 2-5 Defense.png 37
Stagger Thresholds
30% (48HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.5]
Endure
[x0.75]
Endure
[x0.75]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Endure
[x0.75]

Skills
Abno Part Body.png Body
Claw Alleyway Watchdog.png
3 Slash.png + 10
Coin.png
Claw  
SkillAttack.png 45 (45+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
next turn
Abno Part Body.png Body
Constant Voltage Alleyway Watchdog.png
4 Blunt.png + 9
Coin.png
Constant Voltage  
SkillAttack.png 45 (45+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Head.png Person
Electromotive Pursuit Alleyway Watchdog.png
3 Blunt.png + 4
Coin.pngCoin.png
Electromotive Pursuit  
SkillAttack.png 45 (45+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
CoinEffect2.png
[Heads Hit] Inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Head.png Head
Howl Alleyway Watchdog.png
3 Pierce.png + 7
Coin.png
Howl  
SkillAttack.png 45 (45+0) Atk Weight ⯀⯀
CoinEffect1.png
[On Hit] Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
[Heads Hit] Inflict 4 Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power Down
Defense Skill Final Power -X for this turn.
Abno Part Head.png Person
Electrified Howl Alleyway Watchdog.png
3 Pierce.png + 7
Coin.png
Electrified Howl  
SkillAttack.png 45 (45+0) Atk Weight ⯀⯀⯀⯀
CoinEffect1.png
[Heads Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Back.png Telepole
Lightning Rod Alleyway Watchdog.png
3 Slash.png + 5
Coin.pngCoin.png
Lightning Rod  
SkillAttack.png 45 (45+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
[Heads Hit] Inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Passives
Lightning Rod  
When the Telephone Pole is hit, inflict 2 Shock.pngShockShock.png Shock
Take X more damage this turn.
on the attacker this turn.
At 5+ Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
, all Parts will inflict 3 Shock.pngShockShock.png Shock
Take X more damage this turn.
on the attacker, starting next turn.
(Lasts until Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
reaches 0.)
When hit by a Sloth attack, the amount of Shock.pngShockShock.png Shock
Take X more damage this turn.
inflicted is halved. (Rounded up.)
Lightning  
While the telephone pole isn’t broken, gain 1 Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
after an attack.
Whenever the telephone pole is hit by an attack, lose 1 Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
.
Breaking Pieces  
When the telephone pole is Staggered or Broken, lose all Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
.
All attacks of Alleyway Watchdog will then be canceled for the turn.


Behavior

Attack Pattern

This version of Alleyway Watchdog behaves identically to the base form.

Parts

The parts behave identically to the base Alleyway Watchdog, except with different resistances, health pool distributions, and stagger thresholds. For example, the Telepole has less health than usual and staggers earlier, while the body is bulkier and has a lower stagger threshold.

Refraction Railway

LcbSinEnvy.pngAlleyway Watchdog
Alleyway Watchdog Idle Sprite.png
Info
Risk Level HE Label.png Code O-02-10-11 Core HP.png 689
Parts

Abno Part Body.png Status
HP.png 276 SPEED.png 2-5 Defense.png 32
Stagger Thresholds
20% (55HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Weak
[x1.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Ineff.
[x0.5]

Abno Part Back.png Status
HP.png 192 SPEED.png 2-5 Defense.png 32
Stagger Thresholds
35% (67HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Weak
[x1.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Endure
[x0.75]

Abno Part Head.png Status
HP.png 207 SPEED.png 2-5 Defense.png 32
Stagger Thresholds
45% (93HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.5]
Endure
[x0.75]
Endure
[x0.75]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Endure
[x0.75]

Abno Part Head.png Status
HP.png 104 SPEED.png 2-5 Defense.png 32
Stagger Thresholds
30% (31HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.5]
Endure
[x0.75]
Endure
[x0.75]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Endure
[x0.75]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Fatal
[x2]
LcbSinEnvy.png
Endure
[x0.75]

Skills
Abno Part Body.png Body
Claw Alleyway Watchdog.png
3 Slash.png + 10
Coin.png
Claw  
SkillAttack.png 39 (39+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
next turn
Abno Part Body.png Body
Constant Voltage Alleyway Watchdog.png
4 Blunt.png + 9
Coin.png
Constant Voltage  
SkillAttack.png 39 (39+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Head.png Person
Electromotive Pursuit Alleyway Watchdog.png
3 Blunt.png + 4
Coin.pngCoin.png
Electromotive Pursuit  
SkillAttack.png 39 (39+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
CoinEffect2.png
[Heads Hit] Inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Head.png Head
Howl Alleyway Watchdog.png
3 Pierce.png + 7
Coin.png
Howl  
SkillAttack.png 39 (39+0) Atk Weight ⯀⯀
CoinEffect1.png
[On Hit] Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
[Heads Hit] Inflict 4 Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power Down
Defense Skill Final Power -X for this turn.
Abno Part Head.png Person
Electrified Howl Alleyway Watchdog.png
3 Pierce.png + 7
Coin.png
Electrified Howl  
SkillAttack.png 39 (39+0) Atk Weight ⯀⯀⯀⯀
CoinEffect1.png
[Heads Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Back.png Telepole
Lightning Rod Alleyway Watchdog.png
3 Slash.png + 5
Coin.pngCoin.png
Lightning Rod  
SkillAttack.png 39 (39+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
[Heads Hit] Inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Passives
Lightning Rod  
When the Telephone Pole is hit, inflict 2 Shock.pngShockShock.png Shock
Take X more damage this turn.
on the attacker this turn.
At 5+ Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
, all Parts will inflict 3 Shock.pngShockShock.png Shock
Take X more damage this turn.
on the attacker, starting next turn.
(Lasts until Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
reaches 0.)
When hit by a Sloth attack, the amount of Shock.pngShockShock.png Shock
Take X more damage this turn.
inflicted is halved. (Rounded up.)
Lightning  
While the telephone pole isn’t broken, gain 1 Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
after an attack.
Whenever the telephone pole is hit by an attack, lose 1 Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
.
Breaking Pieces  
When the telephone pole is Staggered or Broken, lose all Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
.
All attacks of Alleyway Watchdog will then be canceled for the turn.


Behavior

Attack Pattern

This version of Alleyway Watchdog behaves near identically to the base form.

On Stage 11 of Refraction Railway, it shares the stage with a version of Headless Ichthys. While both Abnormalities are alive, the two combined will use a total of 5 skills, with each using a minimum of 1. Once the Ichthys is slain, Alleyway Watchdog returns to using all 5 skills and continuing where it left off in the standard rotation.

The order of the skills are taken from their standard rotation, starting from the first slot and moving towards the right for both. For example, the standard turn 2 for each abnormality is:
Headless Ichthys - Powerful Clap, Powerful Clap, Tail Whip, Pressing Sac, Pressing Sac
Alleyway Watchdog - Constant Voltage, Constant Voltage, Claw, Claw, Claw

If the Headless Ichthys were to have 2 actions and Alleyway Watchdog were to have 3, then one would see the following rotation:
Headless Ichthys - Powerful Clap, Powerful Clap
Alleyway Watchdog - Constant Voltage, Constant Voltage, Claw

While if Headless Ichthys were to have 4 and the Alleyway Watchdog were to have 1, you would see the following rotation instead:
Headless Ichthys - Powerful Clap, Powerful Clap, Tail Whip, Pressing Sac
Alleyway Watchdog - Constant Voltage

The amount of actions each Abnormality has is randomly rolled at the start of every turn. Also, just like with normal encounters, if a part is staggered when it is its turn in the skill rotation, it gets skipped entirely. For example, on Turn 3, Headless Ichthys uses the skill Blood Cannon. However, if the body is staggered, it cannot use this skill, and then the two abnormalities combined only get to use 4 of their 5 skills.

Parts

The parts behave identically to the base Alleyway Watchdog, except with different resistances, health pool distributions, and stagger thresholds. For example, the Telepole has less health than usual and staggers earlier, while the body is bulkier and has a lower stagger threshold.

Potential RR Partners

Original

This enemy was originally present in the Mirror of the Beginning and Mirror of Mirrors Normal difficulty, and can no longer be encountered.

LcbSinEnvy.pngAlleyway Watchdog
Alleyway Watchdog Idle Sprite.png
Info
Risk Level HE Label.png Code O-02-10-11 Core HP.png 770
Parts

Abno Part Body.png Status
HP.png 114 SPEED.png 2-5 Defense.png 45
Stagger Thresholds
30% (34HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.5]
Weak
[x1.5]
Weak
[x1.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Endure
[x0.75]

Abno Part Back.png Status
HP.png 312 SPEED.png 2-5 Defense.png 45
Stagger Thresholds
33% (103HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Endure
[x0.75]
Weak
[x1.5]
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Endure
[x0.75]

Abno Part Head.png Status
HP.png 227 SPEED.png 2-5 Defense.png 45
Stagger Thresholds
30% (68HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.5]
Normal
[x1]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Endure
[x0.75]

Abno Part Head.png Status
HP.png 114 SPEED.png 2-5 Defense.png 45
Stagger Thresholds
30% (34HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.5]
Weak
[x1.5]
Weak
[x1.5]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Endure
[x0.75]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Endure
[x0.75]

Skills
Abno Part Body.png Body
Claw Alleyway Watchdog.png
3 Slash.png + 10
Coin.png
Claw  
SkillAttack.png 47 (45+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
next turn
Abno Part Body.png Body
Constant Voltage Alleyway Watchdog.png
4 Blunt.png + 9
Coin.png
Constant Voltage  
SkillAttack.png 47 (45+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Head.png Person
Electromotive Pursuit Alleyway Watchdog.png
3 Blunt.png + 4
Coin.pngCoin.png
Electromotive Pursuit  
SkillAttack.png 47 (45+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
CoinEffect2.png
[Heads Hit] Inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Head.png Head
Howl Alleyway Watchdog.png
3 Pierce.png + 7
Coin.png
Howl  
SkillAttack.png 47 (45+2) Atk Weight ⯀⯀
CoinEffect1.png
[On Hit] Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn
[Heads Hit] Inflict 4 Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power Down
Defense Skill Final Power -X for this turn.
Abno Part Head.png Person
Electrified Howl Alleyway Watchdog.png
3 Pierce.png + 7
Coin.png
Electrified Howl  
SkillAttack.png 47 (45+2) Atk Weight ⯀⯀⯀⯀
CoinEffect1.png
[Heads Hit] Inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Abno Part Back.png Telepole
Lightning Rod Alleyway Watchdog.png
3 Slash.png + 5
Coin.pngCoin.png
Lightning Rod  
SkillAttack.png 47 (45+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
[Heads Hit] Inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
next turn
Passives
Lightning Rod  
When the Telephone Pole is hit, inflict 2 Shock.pngShockShock.png Shock
Take X more damage this turn.
on the attacker this turn.
At 5+ Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
, all Parts will inflict 3 Shock.pngShockShock.png Shock
Take X more damage this turn.
on the attacker, starting next turn.
(Lasts until Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
reaches 0.)
When hit by a Sloth attack, the amount of Shock.pngShockShock.png Shock
Take X more damage this turn.
inflicted is halved. (Rounded up.)
Lightning  
While the telephone pole isn’t broken, gain 1 Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
after an attack.
Whenever the telephone pole is hit by an attack, lose 1 Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
.
Breaking Pieces  
When the telephone pole is Staggered or Broken, lose all Lightning.pngLightningLightning.png Lightning
Powers up at a certain Count.
.
All attacks of Alleyway Watchdog will then be canceled for the turn.


ZAYIN Blubbering Toad - Fairy Festival
TETH (Doomsday Clay Doll, Burning Clay Doll) - (Become Strong? Genuinely?, Grown Powerful! For Realsies?, You Want To Get Beat? Hurtily?) - Clippity-cloppity? Tap Away! - (Pink Shoes Enchantee, Pink Shoes Possessee) - (Slumber-broken Neighbor, Rearisen Neighbor) - (Freezing Miner Slave, Shivering Miner Slave) - Brazen Bull - Fairy Gentleman - So That No One Will Cry - Fairy-Long-Legs - Faelantern - Skin Prophet - Drenched Gossypium - Portrait of a Certain Day
HE Doomsday Calendar - (Golden Apple, False Apple) - Headless Ichthys - Alleyway Watchdog - kqe-1j-23 - Drifting Fox - Shock Centipede - Steam Transport Machine - Wayward Passenger - Ardor Blossom Moth - Dreaming Electric Sheep
WAW Ebony Queen's Apple - My Form Empties - Sign of Roses - Ambling Pearl - Dream-Devouring Siltcurrent - Spiral of Contempt - The King in Binds
ALEPH N/A
UNDEFINED Have You Become Strong - Pink Shoes - Baba Yaga
Stage 1 LcbSinWrath.png Irae - LcbSinLust.png Luxuriae - LcbSinSloth.png Pigritiae -LcbSinGluttony.png Gulae - LcbSinGloom.png Morositatis - LcbSinPride.png Superbiae - LcbSinEnvy.png Invidiae
Stage 2 LcbSinWrath.png Irae? - LcbSinSloth.png Pigritiae? -LcbSinGluttony.png Gulae? - LcbSinGloom.png Morositatis? - LcbSinEnvy.png Invidiae?
Stage 3 LcbSinWrath.png Irae??
Distortion & E.G.O Corrosion
E.G.O Corrosion (Four-Legged Beast, Crawling Inquisitor) - (Proceeding Inquisitor, Everything There of an Inquisitor) - (Wriggling Beast, Slithering Inquisitor)
Distortion The Dreamer of Human Wholeness (Kromer) - Papa Bongy (Eunbong’s Bar & Fryers Owner), Headchicken a.k.a. Bongy - Who Denies All (Dongrang) - Distorting/Distorted Bamboo-hatted Kim - The Reaved Lamenter (Hindley) - The Heartbroken (Heathcliff) - The Time Ripper (Ex-Yurodivy Memeber)