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Ah... You've done it, you've... found me.
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”
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–Sinclair, Lobotomy E.G.O::Red Sheet
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Lobotomy E.G.O::Red Sheet Sinclair
Skills
Combat Passives
Support Passive
× 4 Res At the start of the combat phase, give (Highest Reson. * 2) Talisman Talisman On hit, inflict X Rupture; When hit, gain X Rupture Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count to the ally with the most HP.
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Uptie
Uptie Info
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- Coin Effect:
[Heads Hit] If target has 5+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., gain 1 Talisman Talisman On hit, inflict X Rupture; When hit, gain X Rupture Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count
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- Coin Effect:
[Heads Hit] > [On Hit] If target has 5+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., gain 1 Talisman Talisman On hit, inflict X Rupture; When hit, gain X Rupture Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count
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- Coin Effect:
[Heads Hit] > [On Hit] Gain 1 Talisman Talisman On hit, inflict X Rupture; When hit, gain X Rupture Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count [Heads Hit] > [On Hit] Gain 1 Talisman Talisman On hit, inflict X Rupture; When hit, gain X Rupture Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count [On Hit] If target has 3+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., gain 1 Talisman Talisman On hit, inflict X Rupture; When hit, gain X Rupture Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count
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- Coin Effect:
[On Hit] If target has Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., gain 1 Talisman Talisman On hit, inflict X Rupture; When hit, gain X Rupture Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count [On Hit] If target has Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., gain 1 Talisman Talisman On hit, inflict X Rupture; When hit, gain X Rupture Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count [On Hit] If target has 3+ > (any) Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., gain 1 Talisman Talisman On hit, inflict X Rupture; When hit, gain X Rupture Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count
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- Coin Effect:
If target has Talisman Talisman On hit, inflict X Rupture; When hit, gain X Rupture Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count, inflict +1 > +3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count
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- Sin Affinity: None >
- Coin Power: +5 > +8
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