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Commencing train cleanup mission. Let's bring those passengers back to their seats.
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–Outis, W Corp. L3 Cleanup Captain
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W Corp. L3 Cleanup Captain Outis
Skills
3 + 4
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45 (45+0) Atk Weight ⯀Amt. x3 [On Use] At 4+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Base Power +1 [On Use] Clash Power +1 for every 5 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self (max 2) [On Use] Gain +2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count [On Hit] Gain +2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
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4 + 3
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Combat Passives
Overcharge / Cleanup Order × 3 Owned Gain 1 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. every time this unit consumes 10 cumulative Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count in this Encounter Turn End: Apply 1 Clash Power Up Clash Power Up Clash Power +X for this turn. next turn to ( Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.) W Corp. employees, including this unit, in reverse Deployment order (max: 5 allies)
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Support Passive
Uptie
Uptie Info
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- Skill Effects:
[On Use] At 4+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Base Power +1 [On Use] At 4+ > 6+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Clash Power +1
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- Skill Effects:
[On Use] At 6+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Clash Power +1 > [On Use] Clash Power +1 for every 5 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self (max 2)
- Coin Effects:
[On Hit] Gain +1 > +2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
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- Skill Effects:
[On Use] Consume 6 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self to gain Base Power +1 - If this unit consumed Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, apply (Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. + 1) Charge Barrier Charge Barrier - Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn to self and 2 other allies with the least Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (Max 7 Charge Barrier Charge Barrier - Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn per ally. Activates once per turn max)
- Coin Effects:
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- Skill Effects:
[On Use] At 2+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. and 7~14 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume all Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self to gain Coin Power +1 > +2 [On Use] Consume 15 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain Coin Power +1 > +2
- Coin Effects:
[On Hit] Inflict 1 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage.
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- Sin Affinity: None >
- Coin Power: +4 > +6
- Skill Effects:
[On Use] Base Power +1 for every 2 > every Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self (max 5 > 10) [On Use] Gain +2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count next turn (2 > 3 times per turn)
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Trivia
- In this Mirror World, Outis is a Level 3 Cleanup Captain for WARP Corp.
- Outis's weapon is identical to that used by Rose in Library of Ruina. Similarly, Outis's Skill 3, Rip Dimension, resembles Rip Space, an Exclusive Page used by Rose. This suggests this Identity might be based on Rose.
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