MultiCrack Office Fixer Heathcliff

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Today's slow as shite, innit…?

–Heathcliff, MultiCrack Office Fixer

MultiCrack Office Fixer Heathcliff Full.png
MultiCrack Office Fixer Heathcliff Full Uptied.png
Switch Art

Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Panic

-


Does not act for this turn.

Unique Sanity Factors.png Factors Affecting Sanity
    Base factors increasing Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
    Base factors decreasing Sanity
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)

Skills
Wrath1.png
40S-2 Activation Heathcliff Icon.png
Wrath1BG.png
3 Slash.png + 4
Coin.pngCoin.png
40S-2 Activation
SkillAttack.png 60 (60+0) Atk Weight ⯀
Amt. x3
[On Use] Consume 5 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain Coin Power +1
CoinEffect1.png
[On Hit] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect2.png
[On Hit] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
Envy2.png
Photoelectric Mark Heathcliff Icon.png
Envy2BG.png
4 Blunt.png + 3
Coin.pngCoin.pngCoin.png
Photoelectric Mark
SkillAttack.png 61 (60+1) Atk Weight ⯀
Amt. x2
[On Use] At 5~9 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, consume 2(10 - current Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count)% HP to raise Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to 10
[On Use] Consume 10 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain Coin Power +2
CoinEffect1.png
[On Hit] If this unit consumed Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
CoinEffect2.png
[On Hit] If this unit consumed Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
CoinEffect3.png
[On Hit] Inflict 2 HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5)
[On Hit] Inflict Photoelectricity.pngPhotoelectricityPhotoelectricity.png Photoelectricity- Max Value: 3
When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill)
- If the Attacker has 5- Charge Count, they gain +3 additional Charge Count
Turn End: this effect expires
equal to Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 3)
Gloom3.png
Photoelectric Harpoon Heathcliff Icon.png
Gloom3BG.png
5 Blunt.png + 2
Coin.pngCoin.pngCoin.pngCoin.png
Photoelectric Harpoon
SkillAttack.png 62 (60+2) Atk Weight ⯀
Amt. x1
Coin Power +1 for every 2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. on self (max 2)
CoinEffect2.png
[On Hit] Gain +7 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
CoinEffect3.png
[On Hit] Gain +(Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. x 3) Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (max 9)
CoinEffect4.png
[On Hit] Inflict Photoelectricity.pngPhotoelectricityPhotoelectricity.png Photoelectricity- Max Value: 3
When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill)
- If the Attacker has 5- Charge Count, they gain +3 additional Charge Count
Turn End: this effect expires
equal to Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 3)
[On Hit] Inflict 1 Blunt Fragility.pngBlunt FragilityBlunt Fragility.png Blunt FragilityTake +(X*10)% damage from Blunt skills this turn. (Max 100%) for every 2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 2)
Envy1.png
Charge Heathcliff Icon.png
Envy1BG.png
12 Guard.png + 6
Coin.png
Charge
SkillDefense.png 62 (60+2) Atk Weight ⯀
[On Use] Gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (2 times per turn)
Combat Passive
Charge Model L37
LcbSinEnvy.png × 3 Owned
Gain 1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. every time this unit consumes 10 cumulative Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count in this Encounter
Turn End: At 2+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
Turn End: At 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., gain 1 additional Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. next turn
Support Passive
Charging Module Installation
LcbSinEnvy.png × 7 Owned
#1 Deployed ally: Max Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count +5
(When conditions are met, this effect will remain activated until the start of the next turn)


Uptie

Uptie Info
40S-2 Activation
Tier2.png
  • Coin Effects:
    CoinEffect1.png [On Hit] Gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count

Tier3.png
  • Base Power: 2 > 3

Tier4.png

Photoelectric Mark
Tier2.png
  • Coin Effects:
    CoinEffect2.png
    [On Hit] If this unit consumed Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
    CoinEffect3.png
    [On Hit] Inflict 1 HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5)
    [On Hit] Inflict Photoelectricity.pngPhotoelectricityPhotoelectricity.png Photoelectricity- Max Value: 3
    When this unit is hit, the Attacker gains Charge Count equal to the value (once per Skill)
    - If the Attacker has 5- Charge Count, they gain +3 additional Charge Count
    Turn End: this effect expires
    equal to Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 2 > 3)

Tier3.png
  • Base Power: 3 > 4

Tier4.png
  • Skill Effects:
    [On Use] Consume 10 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count to gain Coin Power +1 > +2
  • Coin Effects:
    CoinEffect1.png
    [On Hit] If this unit consumed Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn.
    CoinEffect3.png
    [On Hit] Inflict 1 > 2 HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5)

Photoelectric Harpoon
Tier4.png
  • Base Power: 4 > 5
  • Skill Effects:
    At 2+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., Coin Power +1 >
    Coin Power +1 for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. on self (max 2)
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Gain +5 > +7 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count
    CoinEffect4.png
    [On Hit] 1 Blunt Fragility.pngBlunt FragilityBlunt Fragility.png Blunt FragilityTake +(X*10)% damage from Blunt skills this turn. (Max 100%) for every 2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. (max 2)


Charge
Tier2.png

Tier3.png

Tier4.png
  • Sin Affinity: None > LcbSinEnvy.png
  • Base Power: 10 > 12
  • Coin Power: +4 > +6
  • Skill Effects:
    [On Use] Gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count (Once > 2 times per turn)

Passives
Tier2.png
  • Speed: 3~5 > 3~6

Tier3.png
  • Speed: 3~6 > 4~7

Tier4.png
  • Charge Model L37:
    Gain 1 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. every time this unit consumes 10 cumulative Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count in this Encounter
    Turn End: At 2+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn
    Turn End: At 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., gain 1 additional Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Clash Power Up.pngClash Power UpClash Power Up.png Clash Power UpClash Power +X for this turn. next turn

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

Gallery

Navigation

Identities LCB Sinner Heathcliff Profile.png Shi Assoc. South Section 5 Heathcliff Profile.png N Corp. Kleinhammer Heathcliff Profile.png Seven Assoc. South Section 4 Heathcliff Profile.png R Corp. 4th Pack Rabbit Heathcliff Profile.png Lobotomy E.G.O Sunshower Heathcliff Profile.png The Pequod Harpooneer Heathcliff Profile.png Öufi Assoc. South Section 3 Heathcliff Profile.png Wild Hunt Heathcliff Profile.png Full-Stop Office Fixer Heathcliff Profile.png Kurokumo Clan Wakashu Heathcliff Profile.png W Corp. L4 Cleanup Agent - CCA Heathcliff Profile.png Heishou Pack - You Branch Adept Heathcliff Profile.png 
E.G.O Bodysack Heathcliff Icon.png Holiday Heathcliff Icon.png AEDD Heathcliff Icon.png Fell Bullet Heathcliff Icon.png Move-in Reg. Heathcliff Icon.png Telepole Heathcliff Icon.png Ya Śūnyatā Tad Rūpam Heathcliff Icon.png Asymmetrical Inertia Heathcliff Icon.png Binds Heathcliff Icon.png