Bygone Days Gregor

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Allow me... to introduce you to this manor...

–Gregor, Bygone Days

Bygone Days Gregor
Bygone Days Gregor.png
Switch to Corrosion
Info
Risk Level TETH Label.png Season Season 4 -
Clear All Cathy
Affinity LcbSinGloom.png Release 2024.04.04
Abnormality Portrait of a Certain Day Obtained Battle Pass - Level 30 (Free)
Cost
Sanity 20 Sanity.png
E.G.O Resources LcbSinLust.png x2 LcbSinGloom.png x4
Resistances
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]
Skills
Bygone Days Gregor Skill.png
20 Pierce.png + 4
Coin.png
Bygone Days  
SkillAttack.png 42 (45-3) Atk Weight ⯀
[After Attack] Heal 15 SP to self and 2 other allies with the least SP
- If the target survives this attack, consume 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count on target, then heal additional SP(to self & affected allies) equal to Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on target (Max SP heal: 20)
- If the target is defeated, inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
and 1 Curse.pngCurseCurse.png Curse
Turn End: Gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
on 3 random enemies (For Focused Encounters, random Parts)
Passives
If I Could Go Back…  
After Attack: If the target is defeated after this unit's attack, gain 1 E.G.O resource for the least-owned E.G.O resource.
Gain 1 additional E.G.O resource for every 5 (Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency + Count) (max 3)
(If there are 2 or more "least-owned E.G.O resource", select 1 of those Affinities at random to gain an E.G.O resource)
Butlers... Where are the stewards of this house? You must know... Lead me to them, now!

–Gregor, Bygone Days

Bygone Days Gregor
Corrosion Bygone Days Gregor.png
Switch to Awakening
Info
Risk Level TETH Label.png Season Season 4 -
Clear All Cathy
Affinity LcbSinGloom.png Release 2024.04.04
Abnormality Portrait of a Certain Day Obtained Battle Pass - Level 30 (Free)
Cost
Sanity 20 Sanity.png
E.G.O Resources LcbSinLust.png x2 LcbSinGloom.png x4
Resistances
LcbSinWrath.png
Normal
[x1]
LcbSinLust.png
Fatal
[x2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Normal
[x1]
LcbSinEnvy.png
Fatal
[x2]
Skills
Corrosion Bygone Days Gregor Skill.png
27 Blunt.png - 8
Coin.png
Bygone Days  
SkillAttack.png 48 (45+3) Atk Weight ⯀
[Indiscriminate]
Targets randomly
If the target has Curse.pngCurseCurse.png Curse
Turn End: Gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
, deal +50% more damage
CoinEffect1.png
[On Hit] Inflict 2 Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom Fragility
Take +(X*10)% damage from Gloom skills this turn. (Max 100%)
. Inflict 1 additional Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom Fragility
Take +(X*10)% damage from Gloom skills this turn. (Max 100%)
for every 2 Gloom Reson. (max 2)
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
[On Hit] Inflict 3 Curse.pngCurseCurse.png Curse
Turn End: Gain one of the following, then reduce this effect’s Count by 1.
1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
Passives
If I Could Go Back…  
After Attack: If the target is defeated after this unit's attack, gain 1 E.G.O resource for the least-owned E.G.O resource.
Gain 1 additional E.G.O resource for every 5 (Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency + Count) (max 3)
(If there are 2 or more "least-owned E.G.O resource", select 1 of those Affinities at random to gain an E.G.O resource)

Portrait of a Certain Day BG.png


Threadspin

Threadspin Info
E.G.O Awakening Upgraded  
Uptie2.png

Uptie3.png
  • Skill Effects:
    [After Attack] Heal 10 > 12 SP to self and 2 other allies with the least SP
    - If the target survives this attack, consume 5 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count on target, then heal additional SP(to self & affected allies) equal to Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Potency on target (Max SP heal: 20)
    - If the target is defeated, inflict 3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    and 1 Curse.pngCurseCurse.png Curse
    Turn End: Gain one of the following, then reduce this effect’s Count by 1.
    1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
    on 2 random enemies (For Focused Encounters, random Parts)

Uptie4.png
  • Skill Effects:
    [After Attack] Heal 12 > 15 SP to self and 2 other allies with the least SP
    - If the target survives this attack, consume 5 > 3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Count on target, then heal additional SP(to self & affected allies) equal to Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    Potency on target (Max SP heal: 20)
    - If the target is defeated, inflict 3 Sinking.pngSinkingSinking.png Sinking
    The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
    and 1 > 2 Curse.pngCurseCurse.png Curse
    Turn End: Gain one of the following, then reduce this effect’s Count by 1.
    1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
    on 2 > 3 random enemies (For Focused Encounters, random Parts)

E.G.O Corrosion Upgraded  
Uptie2.png

Uptie3.png
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict 2 Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom Fragility
    Take +(X*10)% damage from Gloom skills this turn. (Max 100%)
    . At 3+ Gloom Reson., inflict 1 additional Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom Fragility
    Take +(X*10)% damage from Gloom skills this turn. (Max 100%)
    >
    Inflict 1 additional Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom Fragility
    Take +(X*10)% damage from Gloom skills this turn. (Max 100%)
    for every 3 Gloom Reson. (max 2)

    [On Hit] Inflict 1 > 2 Curse.pngCurseCurse.png Curse
    Turn End: Gain one of the following, then reduce this effect’s Count by 1.
    1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.

Uptie4.png
  • Skill Effects:
    If the target has Curse.pngCurseCurse.png Curse
    Turn End: Gain one of the following, then reduce this effect’s Count by 1.
    1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.
    , deal +50% more damage
  • Coin Effects:
    CoinEffect1.png
    [On Hit] Inflict 2 Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom Fragility
    Take +(X*10)% damage from Gloom skills this turn. (Max 100%)
    . Inflict 1 additional Gloom Fragility.pngGloom FragilityGloom Fragility.png Gloom Fragility
    Take +(X*10)% damage from Gloom skills this turn. (Max 100%)
    for every 3 > 2 Gloom Reson. (max 2)
    [On Hit] Inflict 2 > 3 Curse.pngCurseCurse.png Curse
    Turn End: Gain one of the following, then reduce this effect’s Count by 1.
    1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down.

Gallery

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Identities LCB Sinner Gregor Profile.png Liu Assoc. South Section 6 Gregor Profile.png R.B. Sous-chef Gregor Profile.png Rosespanner Workshop Fixer Gregor Profile.png Kurokumo Clan Captain Gregor Profile.png G Corp. Manager Corporal Gregor Profile.png Zwei Assoc. South Section 4 Gregor Profile.png Twinhook Pirates First Mate Gregor Profile.png Edgar Family Heir Gregor Profile.png 
E.G.O Suddenly, One Day Gregor Icon.png Legerdemain Gregor Icon.png Lantern Gregor Icon.png AEDD Gregor Icon.png Solemn Lament Gregor Icon.png Garden of Thorns Gregor Icon.png