Bygone Days Gregor
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After Attack: If the target is defeated after this unit's attack, gain 1 E.G.O resource for the least-owned E.G.O resource.
Gain 1 additional E.G.O resource for every 5 (Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency + Count) (max 3)
(If there are 2 or more "least-owned E.G.O resource", select 1 of those Affinities at random to gain an E.G.O resource)
After Attack: If the target is defeated after this unit's attack, gain 1 E.G.O resource for the least-owned E.G.O resource.
Gain 1 additional E.G.O resource for every 5 (Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency + Count) (max 3)
(If there are 2 or more "least-owned E.G.O resource", select 1 of those Affinities at random to gain an E.G.O resource)
“ | Allow me... to introduce you to this manor... | ” |
–Gregor, Bygone Days |
Bygone Days Gregor
Switch to Corrosion
Info | |||||
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Risk Level | Season | Season 4 - Clear All Cathy | |||
Affinity | Release | 2024.04.04 | |||
Abnormality | Portrait of a Certain Day | Obtained | Battle Pass - Level 30 (Free) |
Cost | |||
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Sanity | 20 | ||
E.G.O Resources | x2 x4 |
Resistances | ||||||
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Normal [x1] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Fatal [x2] |
Skills
20 + 4 |
Bygone Days [After Attack] Heal 15 SP to self and 2 other allies with the least SP - If the target survives this attack, consume 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count on target, then heal additional SP(to self & affected allies) equal to Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on target (Max SP heal: 20) - If the target is defeated, inflict 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) and 1 Curse Curse Turn End: Gain one of the following, then reduce this effect’s Count by 1. 1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down. on 3 random enemies (For Focused Encounters, random Parts) |
Passives
If I Could Go Back…
Gain 1 additional E.G.O resource for every 5 (Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency + Count) (max 3)
(If there are 2 or more "least-owned E.G.O resource", select 1 of those Affinities at random to gain an E.G.O resource)
“ | Butlers... Where are the stewards of this house? You must know... Lead me to them, now! | ” |
–Gregor, Bygone Days |
Bygone Days Gregor
Switch to Awakening
Info | |||||
---|---|---|---|---|---|
Risk Level | Season | Season 4 - Clear All Cathy | |||
Affinity | Release | 2024.04.04 | |||
Abnormality | Portrait of a Certain Day | Obtained | Battle Pass - Level 30 (Free) |
Cost | |||
---|---|---|---|
Sanity | 20 | ||
E.G.O Resources | x2 x4 |
Resistances | ||||||
---|---|---|---|---|---|---|
Normal [x1] |
Fatal [x2] |
Normal [x1] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Fatal [x2] |
Skills
27 - 8 |
Bygone Days [Indiscriminate] Targets randomly If the target has Curse Curse Turn End: Gain one of the following, then reduce this effect’s Count by 1. 1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down., deal +50% more damage [On Hit] Inflict 2 Gloom Fragility Gloom Fragility
Take +(X*10)% damage from Gloom skills this turn. (Max 100%). Inflict 1 additional Gloom Fragility Gloom Fragility Take +(X*10)% damage from Gloom skills this turn. (Max 100%) for every 2 Gloom Reson. (max 2) [On Hit] Inflict +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count [On Hit] Inflict 3 Curse Curse Turn End: Gain one of the following, then reduce this effect’s Count by 1. 1 Attack Power Down/1 Defense Power Down/2 Offense Level Down/2 Defense Level Down. |
Passives
If I Could Go Back…
Gain 1 additional E.G.O resource for every 5 (Sinking Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency + Count) (max 3)
(If there are 2 or more "least-owned E.G.O resource", select 1 of those Affinities at random to gain an E.G.O resource)
Threadspin
Threadspin Info
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E.G.O Awakening Upgraded | |||
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E.G.O Corrosion Upgraded | |||
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Gallery
Identities | |
E.G.O |