The Pequod Captain Ishmael

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Welcome aboard, greenhorn! You are able-bodied and ready for the voyage, I trust?

–Ishmael, The Pequod Captain

The Pequod Captain Ishmael
The Pequod Captain Ishmael Full.png
The Pequod Captain Ishmael Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of U Corp. Icon.png
Season Season 3 -
Bon Voyage
Release 2024.02.08
Traits The Pequod
Status
HP.png 172 SPEED.png 4~7 Defense.png 42
Stagger Thresholds
70% (120HP.png) - 40% (69HP.png) - 20% (34HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Ineff.
[x0.5]
Fatal
[x2]
Skills

To Me Ishmael Icon.png
4 Pierce.png + 4
Coin.pngCoin.png
To Me!  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x3
[Combat Start] Apply 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
to 2 allies adjacent to this unit on the Dashboard
[On Use] Next turn, the leftmost Skill Slot of 1 other ally with the highest Max HP gains +(Highest Reson.) Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
(Once per turn)
- At 4+ highest A-Reson., apply 1 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
to the ally next turn when they gain Aggro.pngAggroAggro.png Aggro
In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
(Once per turn)
CoinEffect2.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Pursue Them to the End Ishmael Icon.png
4 Pierce.png + 4
Coin.pngCoin.pngCoin.png
Pursue Them to the End!  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x2
[Combat Start] Apply 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
to 2 allies adjacent to this unit on the Dashboard
[On Use] Every Reson. of the highest Reson. adds 20% chance that this unit orders the ally on its immediate right(on the Dashboard) to use Assist Attack.pngAssist AttackAssist Attack.png Assist Attack
- If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End.
- The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
this turn.
- At 4+ highest A-Reson., apply 2 'Damage Up' to the ally
- At 4+ Pride A-Reson., apply 2 additional Pride Power Up.pngPride Power UpPride Power Up.png Pride Power Up
Pride Skill Final Power +X for this turn

CoinEffect2.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect3.png
[On Hit] Inflict 1 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).

Harpoon of Obsession Ishmael Icon.png
4 Pierce.png + 3
Coin.pngCoin.pngCoin.pngCoin.png
Harpoon of Obsession  
SkillAttack.png 48 (45+3) Atk Weight ⯀
Amt. x1
Deal more damage based on target's missing HP (+0.3% damage per 1% missing HP, max +30%)
Coin Power +1 for every 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target (Max 2)
[After Attack] If the target is Staggered or defeated, (1+(Highest A-Reson./2)) allies with the least SP heal 10 SP, gain 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
, and gain +4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count. (4 times max. Max # of allies that can be healed: 4)
CoinEffect2.png
[On Hit] Inflict +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect3.png
[On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect4.png
[On Hit] Inflict +1 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count

Do Not Fear Ishmael Icon.png
10 Guard.png + 4
Coin.png
Do Not Fear  
SkillDefense.png 42 (45-3) Atk Weight ⯀
[On Use] Heal 5 SP for 2 allies adjacent to this unit on the Dashboard (2 times max)

Combat Passives
Hour of the Hunt  
If the target is a <Lake Entity>, deal +10% damage
Captain of the Pequod  
LcbSinPride.png × 3 Res
- After Attack: if the target is defeated after this unit's attack,
- gain 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
, +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count. Then, gain Overheated Gas Harpoon.pngOverheated Gas HarpoonOverheated Gas Harpoon.png Overheated Gas Harpoon
For 1 turn, inflict 1 Burn On Hit
next turn.
- 2 other allies with the least SP heal 7 SP and gain 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
.
- If the allies are from The Pequod, heal an additional 5 SP. Then, once per turn, apply 1 Pierce Power Up.pngPierce Power UpPierce Power Up.png Pierce Power Up
Pierce Skill Final Power +X for this turn.
next turn.
Support Passive
Captain's Orders  
LcbSinPride.png × 3 Res
After Attack: 1 ally with the highest SP gains 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count when the target is defeated after that unit's attack (2 times per turn)


Uptie

Uptie Info
To Me!  
Uptie2.png
  • Skill Effects:
    [On Use] Next turn, the leftmost Skill Slot of 1 other ally with the highest Max HP gains +(Highest Reson.) Aggro.pngAggroAggro.png Aggro
    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
    (Once per turn)
    - At 4+ highest A-Reson., apply 1 Protection.pngProtectionProtection.png Protection
    Take -(X*10)% damage this turn. (Max 100%)
    to the ally next turn when they gain Aggro.pngAggroAggro.png Aggro
    In focused encounters, slots with higher Aggro values are more likely to be targeted by enemies.
    (Once per turn)
  • Coin Effects:
    CoinEffect2.png [Heads Hit] > [On Hit] Inflict 2 Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Uptie3.png
  • Base Power: 2 > 3

Uptie4.png
  • Base Power: 3 > 4
  • Skill Effects:
    [Combat Start] Apply 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
    Defense Level +X for this turn.
    to 2 allies adjacent to this unit on the Dashboard

Pursue Them to the End!  
Uptie2.png
  • Skill Effects:
    [On Use] Every Reson. of the highest Reson. adds 10% > 15% chance that this unit orders the ally on its immediate right (on the Dashboard) to use Assist Attack.pngAssist AttackAssist Attack.png Assist Attack
    - If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End.
    - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
    this turn.
    - At 4+ highest A-Reson., apply 1 'Damage Up' to the ally
    - At 4+ Pride A-Reson., apply 1 additional Pride Power Up.pngPride Power UpPride Power Up.png Pride Power Up
    Pride Skill Final Power +X for this turn
  • Coin Effects:
    CoinEffect2.png [Heads Hit] > [On Hit] Inflict 1 Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

    CoinEffect3.png [Heads Hit] > [On Hit] Inflict 1 Burn.pngBurnBurn.png Burn
    Turn End: Take X fixed damage. Lasts Y turn(s).

Uptie3.png

Uptie4.png
  • Skill Effects:
    [Combat Start] Apply 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
    Offense Level +X for this turn.
    to 2 allies adjacent to this unit on the Dashboard

    [On Use] Every Reson. of the highest Reson. adds 15% > 20% chance that this unit orders the ally on its immediate right (on the Dashboard) to use Assist Attack.pngAssist AttackAssist Attack.png Assist Attack
    - If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End.
    - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
    this turn.
    - At 4+ highest A-Reson., apply 1 > 2 'Damage Up' to the ally
    - At 4+ Pride A-Reson., apply 1 > 2 additional Pride Power Up.pngPride Power UpPride Power Up.png Pride Power Up
    Pride Skill Final Power +X for this turn
  • Coin Effects:
    CoinEffect2.png [On Hit] Inflict 1 > 2 Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

Harpoon of Obsession  
Uptie4.png
  • Skill Effects:
    Deal more damage based on the target's missing HP (+0.2% > +0.3% damage per 1% missing HP, max +20% > +30%)
    Coin Power +1 for every 5 Bleed.pngBleedBleed.png Bleed
    The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
    on target (Max 2)

    [After Attack] If the target is Staggered or defeated, (1+(Highest A-Reson./2)) allies with the least SP heal 10 SP, gain 2 Poise.pngPoisePoise.png Poise
    Boost critical hit chance by X*5% for the next Y hit(s).
    , and gain +4 Poise.pngPoisePoise.png Poise
    Boost critical hit chance by X*5% for the next Y hit(s).
    Count. (2 > 4 times max. Max # of allies that can be healed: 4)

Do Not Fear  
Uptie2.png

Uptie3.png

Uptie4.png
  • Sin Affinity: None > LcbSinPride.png
  • Skill Effects:
    [On Use] Heal 3 > 5 SP for 2 allies adjacent to this unit on the Dashboard (2 times max)

Passives  
Uptie2.png
  • Speed: 4~5 > 4~6

Uptie3.png
  • Speed: 4~6 > 4~7

Uptie4.png
  • Captain of the Pequod:
    - After Attack: if the enemy is defeated after this unit's attack,
    - gain 4 Poise.pngPoisePoise.png Poise
    Boost critical hit chance by X*5% for the next Y hit(s).
    , +2 Poise.pngPoisePoise.png Poise
    Boost critical hit chance by X*5% for the next Y hit(s).
    Count. Then,
    gain Heated Gas Harpoon.pngHeated Gas HarpoonHeated Gas Harpoon.png Heated Gas Harpoon
    For 1 turn, inflict 1 Burn with Heads Hit
    > Overheated Gas Harpoon.pngOverheated Gas HarpoonOverheated Gas Harpoon.png Overheated Gas Harpoon
    For 1 turn, inflict 1 Burn On Hit
    next turn.
    - 1 > 2 other allies with the least SP heal 7 SP and gain 4 Poise.pngPoisePoise.png Poise
    Boost critical hit chance by X*5% for the next Y hit(s).
    .

    - If the allies are from The Pequod, heal an additional 5 SP. Then, once per turn, apply 1 Pierce Power Up.pngPierce Power UpPierce Power Up.png Pierce Power Up
    Pierce Skill Final Power +X for this turn.
    next turn.
  • Captain's Orders:
    After Attack: 1 ally with the highest SP gains 2 Poise.pngPoisePoise.png Poise
    Boost critical hit chance by X*5% for the next Y hit(s).
    and +2 Poise.pngPoisePoise.png Poise
    Boost critical hit chance by X*5% for the next Y hit(s).
    Count
    when the target is defeated after that unit's attack (2 times per turn)

Sanity

This Identity has the following unique Sanity mechanics:

  • Increase by 10 after this unit defeats an enemy regardless of their level.
    Increase by 15 after this unit defeats an enemy whose level was higher than this unit's.
    If an ally is defeated, increase by 10 regardless of the ally's level.
  • Decrease by 5 after an ally defeats an enemy whose level was higher than this unit's. Does not decrease when the enemy was defeated by an Assist Attack.pngAssist AttackAssist Attack.png Assist Attack
    - If unit A applies this effect to unit B: Unit B follows up with an Unopposed Attack with its Skill 1 against the same enemy unit A attacked with its Skill. Activates at unit A's Attack End.
    - The Skill used as an Assist Attack does not affect Unit B's upcoming Skills list.
    .
  • Consequently, it does not have the standard If an ally defeats an enemy whose level is higher than the ally, increase Sanity and if an Ally is defeated, lose Sanity seen on other Identities.

Special Interactions

  • If brought into battle against Effloresced E.G.O::GasHarpoon, this Identity will have Reverse Compulsion.pngReverse CompulsionReverse Compulsion.png Reverse Compulsion
    Heal 15 SP at every Turn Start
    for the entire fight, and say the line "All my fault, you say...? What fault? I daresay it's all thanks to me."[1]
    • Additionally, during the final phase of the fight, Ahab will have a unique voiceline: "Once an Ahab... shall be Ahab evermore...!"

Trivia

  • This Identity mirrors Ahab in an alternate world.
    • Notably, this version of "Ahab" chose to pursue the Crimson Whale instead of the Pallid Whale.
  • This was the first Identity to have more than two passives.
  • Enemies that qualify for the Passive "Hour of the Hunt"'s damage boost against <Lake Entities> include:
  • The Pequod First Mate Yi Sang and The Pequod Harpooneer Heathcliff are present in this Identity's Uptie story. However, they are not referred to by name and are instead referred to as Harpooneer and First Mate whilst having the respective sinner's colors behind their names. This may be due to Captain Ishmael only seeing them as their role and not their identity.
  • When winning a clash with Harpoon of Obsession, a special clash animation is played on the last clash instead of the normal ones.

Gallery

References

  1. Boss battle + Unique dialog https://youtu.be/DSbeT5R1wms

Navigation

Identities LCB Sinner Ishmael Profile.png Shi Assoc. South Section 5 Ishmael Profile.png LCCB Assistant Manager Ishmael Profile.png Lobotomy E.G.O Sloshing Ishmael Profile.png Edgar Family Butler Ishmael Profile.png R Corp. 4th Pack Reindeer Ishmael Profile.png Liu Assoc. South Section 4 Ishmael Profile.png Molar Boatworks Fixer Ishmael Profile.png 
E.G.O Snagharpoon Ishmael Icon.png Roseate Desire Ishmael Icon.png Capote Ishmael Icon.png Placeholder Icon.png Ardor Blossom Star Ishmael Icon.png Wingbeat Ishmael Icon.png Blind Obsession Ishmael Icon.png