Portrait of a Certain Day/Enemy

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Refracted Portrait of a Certain Day

LcbSinLust.pngRefracted Portrait of a Certain Day
Portrait of a Certain Day Idle Sprite.png
Info
Risk Level TETH Label.png Code O-02-20-05 Core HP.png 2229
Parts

Abno Part Body.png Status
HP.png 1667 SPEED.png 1-4 Defense.png 44
Stagger Thresholds
40% (667HP.png) - -10% (-167HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.5]
Ineff.
[x0.5]
Normal
[x1]
LcbSinWrath.png
Ineff.
[x0.5]
LcbSinLust.png
Weak
[x1.25]
LcbSinSloth.png
Weak
[x1.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Endure
[x0.75]

Skills
Abno Part Body.png Body
Leave This Place Portrait of a Certain Day.png
5 Blunt.png + 4
Coin.png
Leave This Place  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] If the target has 4+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Clash Power +1
CoinEffect1.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
Abno Part Body.png Body
Don't Make That Face Portrait of a Certain Day.png
4 Blunt.png + 3
Coin.pngCoin.png
Don't Make That Face  
SkillAttack.png 50 (45+5) Atk Weight ⯀
[On Use] If the target has 3+ Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
, Clash Power +1
CoinEffect1.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Abno Part Body.png Body
Who Might You Be Portrait of a Certain Day.png
5 Blunt.png + 2
Coin.pngCoin.pngCoin.pngCoin.png
Who Might You Be?  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Prioritizes Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.

If the target has Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.
, inflict +1 more Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and Count with this Skill
CoinEffect1.png
[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect2.png
[On Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect3.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
CoinEffect4.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] If the target has Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.
, Inflict 2 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
Abno Part Body.png Body
Interloper Are You Portrait of a Certain Day.png
6 Pierce.png + 4
Coin.pngCoin.png
Interloper, Are You?  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Prioritizes Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.

If the target has Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.
, inflict +1 more Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and Count with this Skill
CoinEffect1.png
[On Hit] Inflict 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[Heads Hit] Inflict +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect2.png
[On Hit] Inflict 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] If the target has Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.
, Inflict 2 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
next turn
Abno Part Body.png Body
Leave Interloper Portrait of a Certain Day.png
10 Pierce.png + 5
Coin.pngCoin.png
Leave, Interloper  
SkillAttack.png 50 (45+5) Atk Weight ⯀
Prioritizes Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.

Gain Atk Weight equal to the number of enemies with Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.

Gain Clash Power equal to the number of enemies with Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.

CoinEffect1.png
[On Hit] Inflict 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)

[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
CoinEffect2.png
[On Hit] Cause Sinking Deluge.pngSinking DelugeSinking Deluge.png Sinking Deluge
Deal SP damage by (Sinking Count * Sinking Potency), then remove Sinking
If target's SP is -45 or lower, the excess SP damage is dealt as Gloom-affinity HP damage
(Units with no Sanity take all of it as Gloom HP damage)
Abno Part Body.png Body
My Master Portrait of a Certain Day.png
5 Blunt.png + 4
Coin.png
My Master  
SkillAttack.png 45 (45+0) Atk Weight ⯀
[Clash Lose] Reveals the Portrait attached to this Skill Slot
CoinEffect1.png
[On Hit] Inflict +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count
Abno Part Body.png Body
My Tragic Master Portrait of a Certain Day.png
4 Blunt.png + 5
Coin.png
My Tragic Master  
SkillAttack.png 45 (45+0) Atk Weight ⯀
[Clash Lose] Reveals the Portrait attached to this Skill Slot
CoinEffect1.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Passives
Ooh, Dear Master...  
When the Portraits are present, reduce Affinity & Attack Type Resistances by 0.5, and gain 8 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
.
If the enemies defeated the Master's Portrait, inflict Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.
to the unit that defeated it; then gain 0.5 Phys. Resistances and 5 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
for the next turn.
Throwing Out The Interloper  
When the Portraits are present:
- Turn End: Once 3 turns have passed since the Portraits have appeared...
- Inflict Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.
to the earliest-Deployed enemy without Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.

- Incinerate all Portraits. Inflict double the amount of fake Portraits burned as Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and Count against all enemies. Gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
next turn
You Must Be the Interloper's Family?  
When an enemy has Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.
, inflcit Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.
against an enemy without Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.
every time this unit loses 10% of its HP (max 4 enemies)
Refracted Struggle  
At 10+ Clashes against the same enemy, randomly gain or lose Clash Power by (Clash Count/10) in a Clash. (rounded down)
Portrait Afterimage Sighting  
If a Skill Slot is attached to the Master's Portrait, a shockwave in the same color as the aura around the Master's Portrait occurs when the Portrait is revealed
Interloper Hunt  
If the target has Interloper.pngInterloperInterloper.png Interloper
When an Identity with Interloper is defeated, move to a different Identity without Interloper.
, Clash Power +1 and deal +20% more damage


Behavior

Portrait of a Certain Day's fight is divided into two Phases depending on the HP of the Body Part.

When the Body Part is above 80% Max HP (1333 HP), it will always use the following Skills:
- Leave This Place, Leave This Place, Leave This Place, Don't Make That Face, Don't Make That Face, Don't Make That Face


When the Body is under 80% HP, an Event will trigger, and Portrait of a Certain Day will summon 5 Portraits. As long as none of the Portraits are identified as the Master's Portrait, Portrait of a Certain Day will use the following Skills:
- My Master, My Master, My Tragic Master, My Master, My Tragic Master, My Tragic Master

When one of the Portraits have been revealed to be the Master's Portrait through Clashing, it will use the following Skills until the Master's Portrait has been destroyed.
- My Master, My Master, My Master, My Tragic Master, My Tragic Master

Once the Master's Portrait have been destroyed, Portrait of a Certain Day will remove all other Portraits from the field at Turn End, and use the following Skills next Turn:
- Who Might You Be?, Who Might You Be?, Leave This Place, Leave This Place, Don't Make That Face, Don't Make That Face
If the Master's Portrait was not destroyed, and was instead removed by the Passive 'Throwing Out The Interloper', the bolded Skill from above will be replaced by 'Leave, Interloper'.

After this, it will use the following Skills:
- Who Might You Be?, Who Might You Be?, 'Interloper, Are You?', Leave This Place, Leave This Place, Don't Make That Face
- 'Leave, Interloper', Who Might You Be?, 'Interloper, Are You?', Leave This Place, Don't Make That Face, Don't Make That Face
Then resets its behavior to the summoning 5 Portraits again. This behavior continues until Portrait of a Certain Day is defeated.

Portraits

On the first Turn it is summoned by Portrait of a Certain Day, the Portraits are untargetable. However, this effect is removed at the first Turn End.
Portraits can be "revealed" by Clashing with Portrait of a Certain Day's Skills. One of the 5 Portraits summoned is 'the Master's Portrait', which can be destroyed to debuff Portrait of a Certain Day.

All un-"revealed" Portraits and fake Portraits use the 'Master… ?' Evade Skill, and are impervious to damage, playing a laughing soundtrack when hit. Only the Master's Portrait, which uses the 'Master's Portrait' Guard Skill, can be damaged. In addition to this and taking notice of the shape and color of the Portait that triggers the 'Portrait Afterimage Sighting' Passive, the Master's Portrait also has a brighter aura than the fake Portraits.

Event

An Abnormality event occurs on Turn End the Turn before Portrait of a Certain Day summons the Portraits.

Combat Event


'I am a butler of this manor.'

'Yet I do not recognize your faces.'

'I cannot help but be wary; perhaps you seek to mire this manor again in sorrow.'

'If you claim otherwise, then allow me to inquire. Which of these portraits is that of my master?'

Who will answer?

LcbSinGloom.png Gloom Advantage: CoinIconGlow.png ≥ 14
No Advantage: CoinIconGlow.png ≥ 16

CoinIconGlow.png Check Passed

[Sinner] confidently steps forward and points a finger at one of the portraits.

The monster stands still for a moment, then replies affirmatively.

'You are familiar with my master.'

'Though you are an interloper still, I see not a bringer of sorrow.'

The monster, still holding a portrait, appears somewhat less hostile.

Portrait of a Certain Day gains 3 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
CoinIcon.png Check Failed

[Sinner] confidently steps forward and points a finger at one of the portraits.

The monster stands still for a moment, then cries out all of a sudden.

'You do not even recognize my master's countenance...'

'Indeed. You are but an interloper seeking to bring sorrow to this place once again.'

'How dare you pretend to know which that you do not. This transgression shan't be so easily forgiven.'

[Sinner] suddenly feels the burning gaze of every single portrait in the room focus on them.

Each and every single of them holds... resentment.

[Sinner] loses 30 SP


Summons