Effloresced E.G.O::GasHarpoon

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Always in my wake... are pallid, opaque traces. You say I stole their chances? Wrong. They merely followed in my wake, setting course to the same destination as mine. Because had they not done so, they would not endure this world. Because they were weak! I was their lighthouse in this world of tempest.... I gave them an unambiguous path to follow! The last of my sailors! By me! Heed my orders! Pursue them!


Effloresced E.G.O::GasHarpoon

Phase 1 (Pip's Ego)

His broken heart led him to me, and I have freed him from his guilt to the best of my abilities! But what did you do? Nothing! The least you could have done was volunteer to row in Pip's place on that fateful day! The fault lies with you, Ishmael!
Blank Icon.pngEffloresced E.G.O::GasHarpoon
Effloresced E.G.O GasHarpoon Pip Idle Sprite.png
Info
Risk Level

??? Risk Label.png

Code ??-??-??-??
Core HP.png 660 Traits The Pequod
Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Impurity

Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%). Target loses 2 SP if this unit loses the clash.


Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%). Target loses 5 SP if this unit loses the clash.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Parts

Abno Part Body.png Status
HP.png 660 SPEED.png 2~3 Defense.png 43
Stagger Thresholds
50% (330HP.png) - 0% (0HP.png) - -20% (-132HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.2]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Weak
[x1.5]

Skills
Abno Part Body.png Body
Pride1.png
Strike Me Down GasHarpoon.png
Pride1BG.png
3 Pierce.png + 4
Coin.pngCoin.png
Strike Me Down!
SkillAttack.png 40 (40+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Pride1.png
Stab to Kill GasHarpoon.png
Pride1BG.png
5 Pierce.png + 4
Coin.pngCoin.png
Stab to Kill
SkillAttack.png 42 (40+2) Atk Weight ⯀
Targets the unit with the least Max HP
CoinEffect1.png
[On Hit] Inflict 6 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
CoinEffect2.png
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Lust1.png
Undying Soul GasHarpoon.png
Lust1BG.png
4 Evade.png + 7
Coin.png
Undying Soul
SkillDefense.png 40 (40+0) Atk Weight ⯀
Re-use Evade upon Evade failure (Up to 2 times)
[Failed Evade] Lose 2 Pip's Ego.pngPip's EgoPip's Ego.png Pip's EgoTurn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.

Abno Part Body.png Body
Sloth1.png
Murky Innocence GasHarpoon.png
Sloth1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Murky Innocence
SkillAttack.png 37 (40-3) Atk Weight ⯀
[Clash Lose] Gain 2 Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power DownDefense Skill Final Power -X for this turn.. Lose 10 SP on self
CoinEffect1.png
[Heads Hit] Inflict 1 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1

[On Hit] Inflict 1 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn.
CoinEffect2.png
[Heads Hit] Inflict 1 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1

[On Hit] Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn.
Abno Part Body.png Body
Sloth1.png
Weight of Guilt GasHarpoon.png
Sloth1BG.png
8 Blunt.png + 2
Coin.png
Weight of Guilt
SkillAttack.png 37 (40-3) Atk Weight ⯀⯀⯀
Targets 3 units with the least Max HP
[Combat Start] Gain Base Power +2 and Atk Weight +1 for every 5 Pip's Ego.pngPip's EgoPip's Ego.png Pip's EgoTurn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.

[On Use] Lose 3 Pip's Ego.pngPip's EgoPip's Ego.png Pip's EgoTurn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.

CoinEffect1.png
[On Hit] Inflict 1 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1

[On Hit] Raise Stagger Threshold by 30
[Heads Hit] Target loses 10 SP
Passives
Price of Nobility
Gain Offense Level and Defense Level every time this unit gains other characters' Ego
Lose SP when losing certain Skill Clashes
Ahab
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 2 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn..
Pip's Sin and Innocence
Phase Start: Gain 20 Pip's Ego.pngPip's EgoPip's Ego.png Pip's EgoTurn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.
.
Turn End: Heal 3 SP for every Pip's Ego.pngPip's EgoPip's Ego.png Pip's EgoTurn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.
.
Turn End: If Pip's Ego.pngPip's EgoPip's Ego.png Pip's EgoTurn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.
is at 0, get Staggered next turn.
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Phase 2 (Starbuck's Ego)

Out of his own volition, he blinded his eye in that complacent belief that regardless of whatever paths we took, the Captain would lead him to his destination! If you knew that he had sought a better path, then why have you not helped him see it?! So the fault lies with you again, Ishmael!
Blank Icon.pngEffloresced E.G.O::GasHarpoon
Effloresced E.G.O GasHarpoon Starbuck Idle Sprite.png
Info
Risk Level

??? Risk Label.png

Code ??-??-??-??
Core HP.png 660 Traits The Pequod
Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Impurity

Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%). Target loses 2 SP if this unit loses the clash.


Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%). Target loses 5 SP if this unit loses the clash.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Parts

Abno Part Body.png Status
HP.png 660 SPEED.png 2~3 Defense.png 43
Stagger Thresholds
50% (330HP.png) - 0% (0HP.png) - -20% (-132HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.2]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Weak
[x1.5]

Skills
Abno Part Body.png Body
Pride1.png
Strike Me Down GasHarpoon.png
Pride1BG.png
3 Pierce.png + 4
Coin.pngCoin.png
Strike Me Down!
SkillAttack.png 40 (40+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Pride1.png
Stab to Kill GasHarpoon.png
Pride1BG.png
5 Pierce.png + 4
Coin.pngCoin.png
Stab to Kill
SkillAttack.png 42 (40+2) Atk Weight ⯀
Targets the unit with the least Max HP
CoinEffect1.png
[On Hit] Inflict 6 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
CoinEffect2.png
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Sloth1.png
Swathed Fear GasHarpoon.png
Sloth1BG.png
4 Pierce.png + 7
Coin.png
Swathed Fear
SkillAttack.png 37 (40-3) Atk Weight ⯀
[On Use] Inflict 1 Prey Mark.pngPrey MarkPrey Mark.png Prey MarkAll Pequod crew targets this unit
Take +50% damage from Pequod crew
next turn
CoinEffect1.png
[Heads Hit] Inflict 1 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1

[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Sloth1.png
Punctured Weakness GasHarpoon.png
Sloth1BG.png
5 Pierce.png + 5
Coin.png
Punctured Weakness
SkillAttack.png 37 (40-3) Atk Weight ⯀
[On Use] Inflict 1 Prey Mark.pngPrey MarkPrey Mark.png Prey MarkAll Pequod crew targets this unit
Take +50% damage from Pequod crew
next turn
CoinEffect1.png
[Heads Hit] Inflict 1 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1

[On Hit] Inflict 3 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. next turn
Abno Part Body.png Body
Gluttony1.png
Echoing Cry GasHarpoon.png
Gluttony1BG.png
3 Pierce.png + 2
Coin.pngCoin.pngCoin.pngCoin.pngCoin.png
Echoing Cry
SkillAttack.png 37 (40-3) Atk Weight ⯀
Deal +5% damage for every 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target
If target does not have Prey Mark.pngPrey MarkPrey Mark.png Prey MarkAll Pequod crew targets this unit
Take +50% damage from Pequod crew
, Coin Power +1
[Clash Lose] Lose 5 SP
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 3 SP damage on 3 random enemies
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 3 SP damage on 3 random enemies
CoinEffect3.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 3 SP damage on 3 random enemies
CoinEffect4.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 3 SP damage on 3 random enemies
CoinEffect5.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 3 SP damage on 3 random enemies
[On Hit] Reuse the final Coin once for every 10 Starbuck's Ego.pngStarbuck's EgoStarbuck's Ego.png Starbuck's EgoTurn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
Passives
Price of Nobility
Gain Offense Level and Defense Level every time this unit gains other characters' Ego
Lose SP when losing certain Skill Clashes
Ahab
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 2 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn..
Starbuck's Fears
Phase Start: Gain 20 Starbuck's Ego.pngStarbuck's EgoStarbuck's Ego.png Starbuck's EgoTurn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
.
Lose 1 Starbuck's Ego.pngStarbuck's EgoStarbuck's Ego.png Starbuck's EgoTurn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
for every Coin destroyed in Clash against targets with Prey Mark.pngPrey MarkPrey Mark.png Prey MarkAll Pequod crew targets this unit
Take +50% damage from Pequod crew
.
Turn Start: Gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) for every 5 Starbuck's Ego.pngStarbuck's EgoStarbuck's Ego.png Starbuck's EgoTurn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
.
Turn End: If Starbuck's Ego.pngStarbuck's EgoStarbuck's Ego.png Starbuck's EgoTurn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
is at 0, get Staggered next turn.
Puncturing Harpoon
During this Phase, on Critical Hit, inflict 1 additional negative effect with Skill effects.
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Phase 3 (Queequeg's Ego)

Look at what you've done. Watch her determination crumble, her conviction collapse. Now with her faith broken, the pale claims Queequeg!
Blank Icon.pngEffloresced E.G.O::GasHarpoon
Effloresced E.G.O GasHarpoon Queequeg Idle Sprite.png
Info
Risk Level

??? Risk Label.png

Code ??-??-??-??
Core HP.png 660 Traits The Pequod
Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Impurity

Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%). Target loses 2 SP if this unit loses the clash.


Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%). Target loses 5 SP if this unit loses the clash.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Parts

Abno Part Body.png Status
HP.png 660 SPEED.png 2~3 Defense.png 43
Stagger Thresholds
50% (330HP.png) - 0% (0HP.png) - -20% (-132HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Normal
[x1]
Weak
[x1.2]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Weak
[x1.5]

Skills
Abno Part Body.png Body
Pride1.png
Strike Me Down GasHarpoon.png
Pride1BG.png
3 Pierce.png + 4
Coin.pngCoin.png
Strike Me Down!
SkillAttack.png 40 (40+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Pride1.png
Stab to Kill GasHarpoon.png
Pride1BG.png
5 Pierce.png + 4
Coin.pngCoin.png
Stab to Kill
SkillAttack.png 42 (40+2) Atk Weight ⯀
Targets the unit with the least Max HP
CoinEffect1.png
[On Hit] Inflict 6 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
CoinEffect2.png
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Pride1.png
Clouded Path GasHarpoon.png
Pride1BG.png
4 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Clouded Path
SkillAttack.png 37 (40-3) Atk Weight ⯀
[On Use] Inflict 1 Prey Mark.pngPrey MarkPrey Mark.png Prey MarkAll Pequod crew targets this unit
Take +50% damage from Pequod crew
next turn
CoinEffect1.png
[On Hit] Inflict 2 Damage Down.pngDamage DownDamage Down.png Damage DownDeal -(X*10)% damage with skills this turn. (Max 100%)
CoinEffect2.png
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect3.png
[Heads Hit] Inflict 1 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1

[On Hit] Inflict 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Envy1.png
Bleached Atonement GasHarpoon.png
Envy1BG.png
10 Pierce.png + 5
Coin.png
Bleached Atonement
SkillAttack.png 40 (40+0) Atk Weight ⯀
[On Use] Lose 5 Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.

[Clash Win] Gain 6 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
[Clash Lose] Lose 5 SP
CoinEffect1.png
[On Hit] Inflict 2 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1

[On Hit] Stagger target
Abno Part Body.png Body
Sloth1.png
Insidious Pallidification GasHarpoon.png
Sloth1BG.png
2 Pierce.png + 2
Coin.pngCoin.png
Insidious Pallidification
SkillAttack.png 35 (40-5) Atk Weight ⯀
[Combat Start] Gain 10% of Max HP as Shield. For every Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
, gain additional 0.5% of Max HP as additional Shield.
When attacked while Shielded, attacker loses 5 SP
When attacked, use this Skill once for every 10 Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.

CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Passives
Price of Nobility
Gain Offense Level and Defense Level every time this unit gains other characters' Ego
Lose SP when losing certain Skill Clashes
Ahab
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 2 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn..
Queequeg's Atonement
Phase Start: Gain 30 Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
.
Turn End: If this unit still has remaining Shield, regain 5 Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
. If this unit does not have remaining Shield, lose 10 Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
.
Turn End: If Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
is at 0, get Staggered next turn.
The Indomitable Harpooneer
The lower this unit's HP gets, the more damage this unit deals with its Skills.
Deal 1% more HP for every 0.75% missing HP on self
(Max 100%. Maxes out when this unit is at 25% HP)
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Behavior

Attack Pattern

This battle is a 3 phase boss fight. Each phase will end once Ahab drops to 1 HP, initiating a short cutscene before shifting to the next phase.

Phase 1

In the first phase, Ahab will gain 20 Pip's Ego.pngPip's EgoPip's Ego.png Pip's EgoTurn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.
, and use the following Skill rotation:

  • Murky Innocence, Murky Innocence, Undying Soul, Weight of Guilt
  • Murky Innocence, Murky Innocence, Undying Soul, Weight of Guilt
  • Stab to Kill, Murky Innocence, Undying Soul, Weight of Guilt, Weight of Guilt

Once all of Pip's Ego.pngPip's EgoPip's Ego.png Pip's EgoTurn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.
has been spent, Ahab will use the following rotation until the end of phase:

  • Strike Me Down!, Strike Me Down!, Stab to Kill, Undying Soul, Undying Soul

Phase 2

In the second phase, Ahab will gain 20 Starbuck's Ego.pngStarbuck's EgoStarbuck's Ego.png Starbuck's EgoTurn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
.

While no enemies have Prey Mark.pngPrey MarkPrey Mark.png Prey MarkAll Pequod crew targets this unit
Take +50% damage from Pequod crew
, Ahab will use the following Skill rotation:

  • Strike Me Down!, Strike Me Down!, Swathed Fear, Swathed Fear, Punctured Weakness

As long as at least 1 enemy has Prey Mark.pngPrey MarkPrey Mark.png Prey MarkAll Pequod crew targets this unit
Take +50% damage from Pequod crew
, Ahab will use the following rotation:

  • Swathed Fear, Swathed Fear, Punctured Weakness, Echoing Cry, Echoing Cry

Once all Starbuck's Ego.pngStarbuck's EgoStarbuck's Ego.png Starbuck's EgoTurn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
has been spent, Ahab will use the following rotation until the end of the phase:

  • Strike Me Down!, Strike Me Down!, Stab to Kill, Stab to Kill

Phase 3

In the third phase, Ahab will gain 30 Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
, and use the following Skill rotation:

  • Strike Me Down!, Stab to Kill, Clouded Path, Insidious Pallidification

As long as Ahab has stacks of Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
, she will use the following rotation:

  • Stab to Kill, Clouded Path, Clouded Path, Bleached Atonement, Insidious Pallidification
  • Stab to Kill, Clouded Path, Bleached Atonement, Bleached Atonement, Insidious Pallidification

Once all Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
has been spent, Ahab will use the following rotation. Unlike others, Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
can be restored through Insidious Pallidification, so Ahab will use this rotation until she sucessfully gains Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
:

  • Stab to Kill, Clouded Path, Clouded Path, Insidious Pallidification

Event

An event triggers after the first turn of Phase 3.

Combat Event


"I failed."

"<...!>"

Is that an illusion? Or... is that also Ishmael?

Behind the Captain appears a silhouette of Ishmael, encased in that pale membrane.

"I couldn't solve anything. I failed everything."

"All I managed to do was survive. Pathetically, like a wretch. Hanging on to my dear friend's coffin."

The Captain guffaws madly. "Indeed, Ishmael! You couldn't save anyone! Not your crew! Not your friend! Nobody!"

"And you will give up again. Because you are afraid! You will give up even before you start!"

The Sinners start to get agitated.

"That bloody bastard...!"

"Don't listen to her, Ishmael! S-she doesn't know what she's talking about!

"<......>"

The Manager holds their silence.

Then utters.

That's not Ishmael.
Proceed to the next choice prompt.
Sure, you could say that.

But... her own answers matter the most here, no?

"......"

Her breathing is quick and shaking. She deliberates.

What answer awaits you at the end of this deliberation?
Can she endure her own past?

LcbSinPride.png Pride Advantage: CoinIconGlow.png ≥ 20
No Advantage: CoinIconGlow.png ≥ 20
Designated Check Identity-Ishmael Check Value +0

CoinIconGlow.png Check Passed

"... Akh!"

Ishmael swings her arm with determination. She tries to focus.

"Still with your bullshit... I'll tear your mouth from ear to ear!"

"Fine. Go ahead."

"What are you waiting for? Is it because you are too weak to do it? ... Hahaha!"

At the Captain's provocation, Ishmael's eyes begin to burn with hatred. She rushes at the Captain.

Looks like she's still searching for an answer. And sometimes, wrath may draw one off course. Isn't that right?"


Ishmael gains 6 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn.!
Ishmael fully heals SP
All allies gain 1 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn.
All allies heal 15 SP
Effloresced E.G.O::GasHarpoon gains 3 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)
CoinIcon.png Check Failed

"……."

Her answer to the Manager's question is... endless silence.

Is she still contemplating? Or does she think they're wrong?

Indeed... it may be too early for her.
To decide, that is.




"<Ishmael.>"

"<It's not over yet.>"

"<It's too early to decide. There's still time.>"

"<And when the time comes... no one will make that decision in your stead.>"

"<Not me. Not Ahab.>"

"< I know that you can reach your own answers. Find your own way.>"

"……."

Ishmael does not reply. Instead, she tightens the grip on her weapon arm."
A delayed answer...
... is not a bad idea.

LcbSinPride.png Pride Advantage: CoinIconGlow.png ≥ 20
No Advantage: CoinIconGlow.png ≥ 20
Designated Check Identity-Ishmael Check Value +20

CoinIconGlow.png Check Passed

"... Akh!"

Ishmael swings her arm with determination. She tries to focus.

"Still with your bullshit... I'll tear your mouth from ear to ear!"

"Fine. Go ahead."

"What are you waiting for? Is it because you are too weak to do it? ... Hahaha!"

At the Captain's provocation, Ishmael's eyes begin to burn with hatred. She rushes at the Captain.

Looks like she's still searching for an answer. And sometimes, wrath may draw one off course. Isn't that right?"


Ishmael gains 6 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn.!
Ishmael fully heals SP
Effloresced E.G.O::GasHarpoon gains 3 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%)



Related

Refracted Effloresced E.G.O::GasHarpoon

Phase 1

The time is finally upon us, my dear crew!
Now, carve yourself in my stead!
Blank Icon.pngEffloresced E.G.O::GasHarpoon
Effloresced E.G.O GasHarpoon Pip Idle Sprite.png
Info
Risk Level

??? Risk Label.png

Code ??-??-??-??
Core HP.png 727 Traits The Pequod
Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Impurity

Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%). Target loses 2 SP if this unit loses the clash.


Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%). Target loses 5 SP if this unit loses the clash.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Parts

Abno Part Body.png Status
HP.png 727 SPEED.png 2~3 Defense.png 44
Stagger Thresholds
50% (364HP.png) - 0% (0HP.png) - -20% (-145HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Weak
[x1.2]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Ineff.
[x0.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Weak
[x1.2]
LcbSinEnvy.png
Weak
[x1.2]

Skills
Abno Part Body.png Body
Pride1.png
Strike Me Down GasHarpoon.png
Pride1BG.png
3 Pierce.png + 4
Coin.pngCoin.png
Strike Me Down!
SkillAttack.png 47 (47+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Pride1.png
Stab to Kill GasHarpoon.png
Pride1BG.png
5 Pierce.png + 4
Coin.pngCoin.png
Stab to Kill
SkillAttack.png 49 (47+2) Atk Weight ⯀
Targets the unit with the least Max HP
CoinEffect1.png
[On Hit] Inflict 6 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
CoinEffect2.png
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Lust1.png
Undying Soul GasHarpoon.png
Lust1BG.png
4 Evade.png + 7
Coin.png
Undying Soul
SkillDefense.png 47 (47+0) Atk Weight ⯀
Re-use Evade upon Evade failure (Up to 2 times)
[Failed Evade] Lose 2 Pip's Ego.pngPip's EgoPip's Ego.png Pip's EgoTurn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.

Abno Part Body.png Body
Sloth1.png
Murky Innocence GasHarpoon.png
Sloth1BG.png
3 Blunt.png + 4
Coin.pngCoin.png
Murky Innocence
SkillAttack.png 44 (47-3) Atk Weight ⯀
[Clash Lose] Gain 2 Defense Power Down.pngDefense Power DownDefense Power Down.png Defense Power DownDefense Skill Final Power -X for this turn.. Lose 10 SP on self
CoinEffect1.png
[Heads Hit] Inflict 1 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1

[On Hit] Inflict 1 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn.
CoinEffect2.png
[Heads Hit] Inflict 1 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1

[On Hit] Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn.
Abno Part Body.png Body
Sloth1.png
Weight of Guilt GasHarpoon.png
Sloth1BG.png
8 Blunt.png + 2
Coin.png
Weight of Guilt
SkillAttack.png 44 (47-3) Atk Weight ⯀⯀⯀
Targets 3 units with the least Max HP
[Combat Start] Gain Base Power +2 and Atk Weight +1 for every 5 Pip's Ego.pngPip's EgoPip's Ego.png Pip's EgoTurn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.

[On Use] Lose 3 Pip's Ego.pngPip's EgoPip's Ego.png Pip's EgoTurn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.

CoinEffect1.png
[On Hit] Inflict 1 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1

[On Hit] Raise Stagger Threshold by 30
[Heads Hit] Target loses 10 SP
Passives
Price of Nobility
Gain Offense Level and Defense Level every time this unit gains other characters' Ego
Lose SP when losing certain Skill Clashes
Ahab
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 2 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn..
Pip's Sin and Innocence
Phase Start: Gain 20 Pip's Ego.pngPip's EgoPip's Ego.png Pip's EgoTurn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.
.
Turn End: Heal 3 SP for every Pip's Ego.pngPip's EgoPip's Ego.png Pip's EgoTurn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.
.
Turn End: If Pip's Ego.pngPip's EgoPip's Ego.png Pip's EgoTurn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered.
is at 0, get Staggered next turn.
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Phase 2

Blank Icon.pngEffloresced E.G.O::GasHarpoon
Effloresced E.G.O GasHarpoon Starbuck Idle Sprite.png
Info
Risk Level

??? Risk Label.png

Code ??-??-??-??
Core HP.png 727 Traits The Pequod
Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Impurity

Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%). Target loses 2 SP if this unit loses the clash.


Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%). Target loses 5 SP if this unit loses the clash.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Parts

Abno Part Body.png Status
HP.png 727 SPEED.png 2~3 Defense.png 44
Stagger Thresholds
50% (364HP.png) - 0% (0HP.png) - -20% (-145HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Weak
[x1.2]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Ineff.
[x0.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Weak
[x1.2]
LcbSinEnvy.png
Weak
[x1.2]

Skills
Abno Part Body.png Body
Pride1.png
Strike Me Down GasHarpoon.png
Pride1BG.png
3 Pierce.png + 4
Coin.pngCoin.png
Strike Me Down!
SkillAttack.png 47 (47+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Pride1.png
Stab to Kill GasHarpoon.png
Pride1BG.png
5 Pierce.png + 4
Coin.pngCoin.png
Stab to Kill
SkillAttack.png 49 (47+2) Atk Weight ⯀
Targets the unit with the least Max HP
CoinEffect1.png
[On Hit] Inflict 6 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
CoinEffect2.png
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Sloth1.png
Swathed Fear GasHarpoon.png
Sloth1BG.png
4 Pierce.png + 7
Coin.png
Swathed Fear
SkillAttack.png 44 (47-3) Atk Weight ⯀
[On Use] Inflict 1 Prey Mark.pngPrey MarkPrey Mark.png Prey MarkAll Pequod crew targets this unit
Take +50% damage from Pequod crew
next turn
CoinEffect1.png
[Heads Hit] Inflict 1 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1

[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Sloth1.png
Punctured Weakness GasHarpoon.png
Sloth1BG.png
5 Pierce.png + 5
Coin.png
Punctured Weakness
SkillAttack.png 44 (47-3) Atk Weight ⯀
[On Use] Inflict 1 Prey Mark.pngPrey MarkPrey Mark.png Prey MarkAll Pequod crew targets this unit
Take +50% damage from Pequod crew
next turn
CoinEffect1.png
[Heads Hit] Inflict 1 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1

[On Hit] Inflict 3 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. next turn
Abno Part Body.png Body
Gluttony1.png
Echoing Cry GasHarpoon.png
Gluttony1BG.png
3 Pierce.png + 2
Coin.pngCoin.pngCoin.pngCoin.pngCoin.png
Echoing Cry
SkillAttack.png 44 (47-3) Atk Weight ⯀
Deal +5% damage for every 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target
If target does not have Prey Mark.pngPrey MarkPrey Mark.png Prey MarkAll Pequod crew targets this unit
Take +50% damage from Pequod crew
, Coin Power +1
[Clash Lose] Lose 5 SP
CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 3 SP damage on 3 random enemies
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 3 SP damage on 3 random enemies
CoinEffect3.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 3 SP damage on 3 random enemies
CoinEffect4.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 3 SP damage on 3 random enemies
CoinEffect5.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict 3 SP damage on 3 random enemies
[On Hit] Reuse the final Coin once for every 10 Starbuck's Ego.pngStarbuck's EgoStarbuck's Ego.png Starbuck's EgoTurn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
Passives
Price of Nobility
Gain Offense Level and Defense Level every time this unit gains other characters' Ego
Lose SP when losing certain Skill Clashes
Ahab
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 2 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn..
Starbuck's Fears
Phase Start: Gain 20 Starbuck's Ego.pngStarbuck's EgoStarbuck's Ego.png Starbuck's EgoTurn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
.
Lose 1 Starbuck's Ego.pngStarbuck's EgoStarbuck's Ego.png Starbuck's EgoTurn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
for every Coin destroyed in Clash against targets with Prey Mark.pngPrey MarkPrey Mark.png Prey MarkAll Pequod crew targets this unit
Take +50% damage from Pequod crew
.
Turn Start: Gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) for every 5 Starbuck's Ego.pngStarbuck's EgoStarbuck's Ego.png Starbuck's EgoTurn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
.
Turn End: If Starbuck's Ego.pngStarbuck's EgoStarbuck's Ego.png Starbuck's EgoTurn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered.
is at 0, get Staggered next turn.
Puncturing Harpoon
During this Phase, on Critical Hit, inflict 1 additional negative effect with Skill effects.
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Phase 3

Blank Icon.pngEffloresced E.G.O::GasHarpoon
Effloresced E.G.O GasHarpoon Queequeg Idle Sprite.png
Info
Risk Level

??? Risk Label.png

Code ??-??-??-??
Core HP.png 727 Traits The Pequod
Sanity.png Panic Type
Name Low Morale Panic
General Panic.png
Impurity

Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%). Target loses 2 SP if this unit loses the clash.


Gain 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%). Target loses 5 SP if this unit loses the clash.

Unique Sanity Factors.png Factors Affecting Sanity [Toggle]
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Parts

Abno Part Body.png Status
HP.png 727 SPEED.png 2~3 Defense.png 44
Stagger Thresholds
50% (364HP.png) - 0% (0HP.png) - -20% (-145HP.png)
Destructibility Slot Weight
ABParts Immune.png Indestructible & Unseverable
Resistances
Slash.png Pierce.png Blunt.png
Ineff.
[x0.5]
Weak
[x1.2]
Normal
[x1]
LcbSinWrath.png
Weak
[x1.2]
LcbSinLust.png
Normal
[x1]
LcbSinSloth.png
Ineff.
[x0.5]
LcbSinGluttony.png
Normal
[x1]
LcbSinGloom.png
Ineff.
[x0.5]
LcbSinPride.png
Weak
[x1.2]
LcbSinEnvy.png
Weak
[x1.2]

Skills
Abno Part Body.png Body
Pride1.png
Strike Me Down GasHarpoon.png
Pride1BG.png
3 Pierce.png + 4
Coin.pngCoin.png
Strike Me Down!
SkillAttack.png 47 (47+0) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect2.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Pride1.png
Stab to Kill GasHarpoon.png
Pride1BG.png
5 Pierce.png + 4
Coin.pngCoin.png
Stab to Kill
SkillAttack.png 49 (47+2) Atk Weight ⯀
Targets the unit with the least Max HP
CoinEffect1.png
[On Hit] Inflict 6 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn.
CoinEffect2.png
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
Abno Part Body.png Body
Pride1.png
Clouded Path GasHarpoon.png
Pride1BG.png
4 Pierce.png + 3
Coin.pngCoin.pngCoin.png
Clouded Path
SkillAttack.png 44 (47-3) Atk Weight ⯀
[On Use] Inflict 1 Prey Mark.pngPrey MarkPrey Mark.png Prey MarkAll Pequod crew targets this unit
Take +50% damage from Pequod crew
next turn
CoinEffect1.png
[On Hit] Inflict 2 Damage Down.pngDamage DownDamage Down.png Damage DownDeal -(X*10)% damage with skills this turn. (Max 100%)
CoinEffect2.png
[On Hit] Inflict +3 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count
CoinEffect3.png
[Heads Hit] Inflict 1 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1

[On Hit] Inflict 5 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Envy1.png
Bleached Atonement GasHarpoon.png
Envy1BG.png
10 Pierce.png + 5
Coin.png
Bleached Atonement
SkillAttack.png 47 (47+0) Atk Weight ⯀
[On Use] Lose 5 Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.

[Clash Win] Gain 6 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level UpDefense Level +X for this turn.
[Clash Lose] Lose 5 SP
CoinEffect1.png
[On Hit] Inflict 2 Pallid Noise.pngPallid NoisePallid Noise.png Pallid NoiseSP Loss Efficiency +2
If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn.
Turn End: Reduce this effect by 1

[On Hit] Stagger target
Abno Part Body.png Body
Sloth1.png
Insidious Pallidification GasHarpoon.png
Sloth1BG.png
2 Pierce.png + 2
Coin.pngCoin.png
Insidious Pallidification
SkillAttack.png 42 (47-5) Atk Weight ⯀
[Combat Start] Gain 10% of Max HP as Shield. For every Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
, gain additional 0.5% of Max HP as additional Shield.
When attacked while Shielded, attacker loses 5 SP
When attacked, use this Skill once for every 10 Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.

CoinEffect1.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
CoinEffect2.png
[On Hit] Inflict 1 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Passives
Price of Nobility
Gain Offense Level and Defense Level every time this unit gains other characters' Ego
Lose SP when losing certain Skill Clashes
Ahab
Turn Start: If not at -45 SP, heal 15 SP.
Turn End: If panicked, recover from panic. Reset SP to 0 and gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. and 2 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn..
Queequeg's Atonement
Phase Start: Gain 30 Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
.
Turn End: If this unit still has remaining Shield, regain 5 Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
. If this unit does not have remaining Shield, lose 10 Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
.
Turn End: If Queequeg's Ego.pngQueequeg's EgoQueequeg's Ego.png Queequeg's EgoTurn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered.
is at 0, get Staggered next turn.
The Indomitable Harpooneer
The lower this unit's HP gets, the more damage this unit deals with its Skills.
Deal 1% more HP for every 0.75% missing HP on self
(Max 100%. Maxes out when this unit is at 25% HP)
Fixed Panic
This unit's Panic Type does not change when inflicted with an effect that changes Panic Types. Instead, this unit is inflicted with an effect that is inflicted against targets without SP.


Behavior

This version behaves identically to the base version.

Gallery

Story The Pallid Whale's Heart 2 BG.png