Status | |||||
---|---|---|---|---|---|
708 | 2~3 | 48 | |||
Stagger Thresholds | |||||
50% (354) - 0% (0) - -20% (-142) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Weak [x1.5] |
Weak [x1.5] |
“ "Always in my wake... are pallid, opaque traces. You say I stole their chances? Wrong. They merely followed in my wake, setting course to the same destination as mine. Because had they not done so, they would not endure this world. Because they were weak! I was their lighthouse in this world of tempest.... I gave them an unambiguous path to follow! The last of my sailors! By me! Heed my orders! Pursue them!" ”
“ | "His broken heart led him to me, and I have freed him from his guilt to the best of my abilities! But what did you do? Nothing! The least you could have done was volunteer to row in Pip's place on that fateful day! The fault lies with you, Ishmael!" | ” |
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | ??-??-??-?? | |||
Core | 708 | Traits | The Pequod |
Panic Type | |||||
---|---|---|---|---|---|
Name | Low Morale | Panic | |||
Impurity | Gain 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). Target loses 2 SP if this unit loses the clash. |
Gain 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). Target loses 5 SP if this unit loses the clash. |
Status | |||||
---|---|---|---|---|---|
708 | 2~3 | 48 | |||
Stagger Thresholds | |||||
50% (354) - 0% (0) - -20% (-142) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Weak [x1.5] |
Weak [x1.5] |
3 + 4 |
Strike Me Down! [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
5 + 4 |
Stab to Kill Targets the unit with the least Max HP [On Hit] Inflict 6 Offense Level Down Offense Level Down Offense Level -X for this turn. [On Hit] Inflict +3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
4 + 7 |
Undying Soul Re-use Evade upon Evade failure (Up to 2 times) [Failed Evade] Lose 2 Pip's Ego Pip's Ego Turn Start: Heal 3 SP per value. Decreases when using Weight of Guilt after failing Evade. Turn End: If at 0, get Staggered. |
3 + 4 |
Murky Innocence [Clash Lose] Gain 2 Defense Power Down Defense Power Down Defense Skill Final Power -X for this turn.. Lose 10 SP on self [Heads Hit] Inflict 1 Pallid Noise Pallid Noise SP Loss Efficiency +2 If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn. Turn End: Reduce this effect by 1 [On Hit] Inflict 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. [Heads Hit] Inflict 1 Pallid Noise Pallid Noise
SP Loss Efficiency +2 If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn. Turn End: Reduce this effect by 1 [On Hit] Inflict 1 Bind Bind Speed -X for this turn. |
8 + 2 |
Weight of Guilt Targets 3 units with the least Max HP [Combat Start] Gain Base Power +2 and Atk Weight +1 for every 5 Pip's Ego Pip's Ego Turn Start: Heal 3 SP per value. Decreases when using Weight of Guilt after failing Evade. Turn End: If at 0, get Staggered. [On Use] Lose 3 Pip's Ego Pip's Ego Turn Start: Heal 3 SP per value. Decreases when using Weight of Guilt after failing Evade. Turn End: If at 0, get Staggered. [On Hit] Inflict 1 Pallid Noise Pallid Noise
SP Loss Efficiency +2 If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn. Turn End: Reduce this effect by 1 [On Hit] Raise Stagger Threshold by 30 [Heads Hit] Target loses 10 SP |
“ | "Out of his own volition, he blinded his eye in that complacent belief that regardless of whatever paths we took, the Captain would lead him to his destination! If you knew that he had sought a better path, then why did you not helped him see it?! So the fault lies with you again, Ishmael!" | ” |
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | ??-??-??-?? | |||
Core | 708 | Traits | The Pequod |
Panic Type | |||||
---|---|---|---|---|---|
Name | Low Morale | Panic | |||
Impurity | Gain 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). Target loses 2 SP if this unit loses the clash. |
Gain 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). Target loses 5 SP if this unit loses the clash. |
Status | |||||
---|---|---|---|---|---|
708 | 2~3 | 48 | |||
Stagger Thresholds | |||||
50% (354) - 0% (0) - -20% (-142) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Weak [x1.5] |
Weak [x1.5] |
3 + 4 |
Strike Me Down! [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
5 + 4 |
Stab to Kill Targets the unit with the least Max HP [On Hit] Inflict 6 Offense Level Down Offense Level Down Offense Level -X for this turn. [On Hit] Inflict +3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
4 + 7 |
Swathed Fear [On Use] Inflict 1 Prey Mark Prey Mark All Pequod crew targets this unit Take +50% more damage from Pequod crew next turn [Heads Hit] Inflict 1 Pallid Noise Pallid Noise
SP Loss Efficiency +2 If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn. Turn End: Reduce this effect by 1 [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
5 + 5 |
Punctured Weakness [On Use] Inflict 1 Prey Mark Prey Mark All Pequod crew targets this unit Take +50% more damage from Pequod crew next turn [Heads Hit] Inflict 1 Pallid Noise Pallid Noise
SP Loss Efficiency +2 If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn. Turn End: Reduce this effect by 1 [On Hit] Inflict 3 Offense Level Down Offense Level Down Offense Level -X for this turn. next turn |
3 + 2 |
Echoing Cry Deal +5% damage for every 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target If target does not have Prey Mark Prey Mark All Pequod crew targets this unit Take +50% more damage from Pequod crew, Coin Power +1 [Clash Lose] Lose 5 SP [On Hit] Inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 3 SP damage on 3 random enemies [On Hit] Inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 3 SP damage on 3 random enemies [On Hit] Inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 3 SP damage on 3 random enemies [On Hit] Inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 3 SP damage on 3 random enemies [On Hit] Inflict 1 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 3 SP damage on 3 random enemies [On Hit] Reuse the final Coin once for every 10 Starbuck's Ego Starbuck's Ego Turn Start: Gain 1 Protection for every 6 value. Decreases for every Coin destroyed in Clash against targets with Prey Mark. Turn End: If at 0, get Staggered. |
“ | "Look at what you've done. Watch her determination crumble, her conviction collapse. Now with her faith broken, the pale claims Queequeg!" | ” |
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | ??-??-??-?? | |||
Core | 708 | Traits | The Pequod |
Panic Type | |||||
---|---|---|---|---|---|
Name | Low Morale | Panic | |||
Impurity | Gain 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). Target loses 2 SP if this unit loses the clash. |
Gain 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%). Target loses 5 SP if this unit loses the clash. |
Status | |||||
---|---|---|---|---|---|
708 | 2~3 | 48 | |||
Stagger Thresholds | |||||
50% (354) - 0% (0) - -20% (-142) | |||||
Resistances | |||||
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Weak [x1.2] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Normal [x1] |
Weak [x1.5] |
Weak [x1.5] |
3 + 4 |
Strike Me Down! [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict +3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
5 + 4 |
Stab to Kill Targets the unit with the least Max HP [On Hit] Inflict 6 Offense Level Down Offense Level Down Offense Level -X for this turn. [On Hit] Inflict +3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
4 + 3 |
Clouded Path [On Use] Inflict 1 Prey Mark Prey Mark All Pequod crew targets this unit Take +50% more damage from Pequod crew next turn [On Hit] Inflict 2 Damage Down Damage Down Deal -(X*10)% damage with skills this turn. (Max 100%) [On Hit] Inflict +3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [Heads Hit] Inflict 1 Pallid Noise Pallid Noise
SP Loss Efficiency +2 If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn. Turn End: Reduce this effect by 1 [On Hit] Inflict 5 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
10 + 5 |
Bleached Atonement [On Use] Lose 5 Queequeg's Ego Queequeg's Ego Turn End: Gain value if Shielded Turn End: Lose value when without Shield or when using Bleached Atonement. Turn End: At 0, get Staggered. [Clash Win] Gain 6 Defense Level Up Defense Level Up Defense Level +X for this turn. [Clash Lose] Lose 5 SP [On Hit] Inflict 2 Pallid Noise Pallid Noise
SP Loss Efficiency +2 If at less than or equal to -45 SP and inflicted with this buff, gain Noise Panic next turn. Turn End: Reduce this effect by 1 [On Hit] Stagger target |
2 + 2 |
Insidious Pallidification [Combat Start] Gain 10% of Max HP as Shield. For every Queequeg's Ego Queequeg's Ego Turn End: Gain value if Shielded Turn End: Lose value when without Shield or when using Bleached Atonement. Turn End: At 0, get Staggered., gain additional 0.5% of Max HP as additional Shield. When attacked while Shielded, attacker loses 5 SP When attacked, use this Skill once for every 10 Queequeg's Ego Queequeg's Ego Turn End: Gain value if Shielded Turn End: Lose value when without Shield or when using Bleached Atonement. Turn End: At 0, get Staggered. [On Hit] Inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Hit] Inflict 1 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
This battle is a 3 phase boss fight that is similar to Floor Realizations from Library of Ruina. Each phase will end once Ahab drops to 1 health, initiating a short cutscene and shifting to the next phase.
In the first phase, Ahab will gain 20 stacks of Pip's Ego Pip's Ego
Turn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered., and use the following rotation:
- Murky Innocence, Murky Innocence, Undying Soul, Weight of Guilt
- Murky Innocence, Murky Innocence, Undying Soul, Weight of Guilt
- Stab to Kill, Murky Innocence, Undying Soul, Weight of Guilt, Weight of Guilt
Once all of Pip's Ego Pip's Ego
Turn Start: Heal 3 SP per value.
Decreases when using Weight of Guilt after failing Evade.
Turn End: If at 0, get Staggered. has been spent, Ahab will use the following rotation until the end of phase:
- Strike Me Down!, Strike Me Down!, Stab to Kill, Undying Soul, Undying Soul
In the second phase, Ahab will gain 20 stacks of Starbuck's Ego Starbuck's Ego
Turn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered..
While no enemies have Prey Mark Prey Mark
All Pequod crew targets this unit
Take +50% more damage from Pequod crew, Ahab will use the following rotation:
- Strike Me Down!, Strike Me Down!, Swathed Fear, Swathed Fear, Punctured Weakness
As long as at least 1 enemy has Prey Mark Prey Mark
All Pequod crew targets this unit
Take +50% more damage from Pequod crew, Ahab will use the following rotation:
- Swathed Fear, Swathed Fear, Punctured Weakness, Echoing Cry, Echoing Cry
Once all of Starbuck's Ego Starbuck's Ego
Turn Start: Gain 1 Protection for every 6 value.
Decreases for every Coin destroyed in Clash against targets with Prey Mark.
Turn End: If at 0, get Staggered. has been spent, Ahab will use the following rotation until the end of phase:
- Strike Me Down!, Strike Me Down!, Stab to Kill, Stab to Kill
In the third phase, Ahab will gain 30 stacks of Queequeg's Ego Queequeg's Ego
Turn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered., and use the following rotation:
- Strike Me Down!, Stab to Kill, Clouded Path, Insideous Pallidification
As long as Ahab has stacks of Queequeg's Ego Queequeg's Ego
Turn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered., she will use the following skill rotation:
- Stab to Kill, Clouded Path, Clouded Path, Bleached Atonement, Insideous Pallidification
- Stab to Kill, Clouded Path, Bleached Atonement, Bleached Atonement, Insideous Pallidification
Once all of Queequeg's Ego Queequeg's Ego
Turn End: Gain value if Shielded
Turn End: Lose value when without Shield or when using Bleached Atonement.
Turn End: At 0, get Staggered. has been spent, Ahab will use the following rotation. Unlike other Egos, Queequeg's Ego can be restored through Insideous Pallidification, so Ahab will use this rotation until she sucessfully gains Queequeg's EGO:
- Stab to Kill, Clouded Path, Clouded Path, Insideous Pallidification
An unfailable abnormality event triggers after the first turn of Phase 3.
"I failed."
"<...!>"
Is that an illusion? Or... is that also Ishmael?
Behind the Captain appears a silhouette of Ishmael, encased in that pale membrane.
"I couldn't solve anything. I failed everything."
"All I managed to do was survive. Pathetically, like a wretch. Hanging on to my dear friend's coffin."
The Captain guffaws madly. "Indeed, Ishmael! You couldn't save anyone! Not your crew! Not your friend! Nobody!"
"And you will give up again. Because you are afraid! You will give up even before you start!"
The Sinners start to get agitated.
"That bloody bastard...!"
"Don't listen to her, Ishmael! S-she doesn't know what she's talking about!
"<......>"
The Manager holds their silence.
Then utters.
That's not Ishmael. Proceed to the next choice prompt. Sure, you could say that. But... her own answers matter the most here, no? "......" Her breathing is quick and shaking. She deliberates. What answer awaits you at the end of this deliberation?
Can she endure her own past? Pride Advantage: ≥ 20 "... Akh!" Ishmael gains 6 Offense Level Up Offense Level Up Offense Level +X for this turn. and 2 Haste Haste Speed +X for this turn.! Ishmael fully heals SP All allies gain 1 Attack Power Up Attack Power Up Attack Skill Final Power +X for this turn. All allies heal 15 SP Effloresced E.G.O::GasHarpoon gains 3 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) "……." "<Ishmael.>" "<It's not over yet.>" "<It's too early to decide. There's still time.>" "<And when the time comes... no one will make that decision in your stead.>" "<Not me. Not Ahab.>" "< I know that you can reach your own answers. Find your own way.>" "……." Ishmael does not reply. Instead, she tightens the grip on her weapon arm."
A delayed answer... ... is not a bad idea. Pride Advantage: ≥ 20 "... Akh!" Ishmael gains 6 Offense Level Up Offense Level Up Offense Level +X for this turn. and 2 Haste Haste Speed +X for this turn.! Ishmael fully heals SP Effloresced E.G.O::GasHarpoon gains 3 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%)
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