Molar Boatworks Fixer Ishmael

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Haah, keep your distance. I still have loads of crabs to hunt. Plus... you do NOT want crab guts on you.

–Ishmael, Molar Boatworks Fixer

Molar Boatworks Fixer Ishmael Full.png
Molar Boatworks Fixer Ishmael Full Uptied.png
Switch Art
Info
Rarity IDNumber3.png World World of the District 21 Backstreets Icon.png
Season Season 2 -
Reminiscence [Event]
Release 2023.07.27
Traits Fixer Molar Office
Status
HP.png 202 SPEED.png 3~6 Defense.png 53
Stagger Thresholds
65% (131HP.png) - 35% (71HP.png) - 15% (30HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Fatal
[x2]
Ineff.
[x0.5]
Normal
[x1]
Unique Sanity Factors.png Factors Affecting Sanity
  • Increases after winning a Clash based on Clash count
    (Base Value is 10, raised by 20% per Clash count after 1)
  • Increase by 10 after this unit defeats an enemy whose level was greater than or equal to this unit's
  • Increase by 5 after an ally defeats an enemy whose level was greater than or equal to the unit's
  • If the level of the defeated ally was higher or equal to the unit's, decrease based on the level difference
    (Base Value is 10, raised by 10 per level)
Skills
Pride1.png
Molar Boatworks Fixer Ishmael Ready to Crush Icon.png
Pride1BG.png
4 Pierce.png + 3
Coin.pngCoin.png
Ready to Crush
SkillAttack.png 58 (55+3) Atk Weight ⯀
Amt. x3
[On Use] Gain +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
CoinEffect1.png
[On Hit] Gain +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
CoinEffect2.png
[On Hit] Inflict +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
Sloth2.png
Molar Boatworks Fixer Ishmael Explosive Blast Icon.png
Sloth2BG.png
5 Pierce.png + 5
Coin.pngCoin.png
Explosive Blast
SkillAttack.png 58 (55+3) Atk Weight ⯀
Amt. x2
At 5+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count, Coin Power +1
CoinEffect1.png
[On Hit] Inflict +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
[On Hit] Gain +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
CoinEffect2.png
[On Hit] Inflict 6 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Inflict 4 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn
Gloom3.png
Molar Boatworks Fixer Ishmael Risky Judgement Icon.png
Gloom3BG.png
3 Pierce.png + 5
Coin.pngCoin.pngCoin.png
Risky Judgement
SkillAttack.png 60 (55+5) Atk Weight ⯀
Amt. x1
Coin Power +1 for every 5 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (Max 2)
If target has 6+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), deal +40% damage
CoinEffect1.png
[On Hit] Inflict +5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
CoinEffect2.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Spend 5 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to inflict 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) next turn
CoinEffect3.png
[On Hit] Inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
[On Hit] Spend 5 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to inflict 2 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) next turn
Pride1.png
Molar Boatworks Fixer Ishmael Evade Icon.png
Pride1BG.png
10 Evade.png + 4
Coin.png
Nimble Steps
SkillDefense.png 53 (55-2) Atk Weight ⯀
[On Use] Gain 2 Rupture Protection.pngRupture ProtectionRupture Protection.png Rupture ProtectionTake -X damage from Rupture effects this turn. (6 times per turn)
Combat Passive
Crushin' Crabs
LcbSinPride.png × 3 Owned
On hit against a target with Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s)., inflict +1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
Support Passive
Crab Driver
LcbSinPride.png × 4 Owned
When an ally with the lowest Max HP hit with Heads Coins, they inflict +1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count when inflicting Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on their target with Coin effects.

Uptie

Uptie Info
Ready to Crush
Tier2.png
  • Skill Effect:
    [On Use] Gain +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count

Tier3.png
  • Base Power: 3 > 4

Tier4.png
  • Coin Effect:
    CoinEffect2.png [Heads Hit] > [On Hit] Inflict +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count

Explosive Blast
Tier2.png
  • Skill Effect:
    At 5+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count, Coin Power +1
  • Coin Effect:
    CoinEffect1.png [On Hit] Inflict +2 > +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
    Blank Icon.png [On Hit] Gain +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count
    CoinEffect2.png [Heads Hit] > [On Hit] Inflict 2 > 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn

Tier3.png
  • Base Power: 4 > 5

Tier4.png
  • Coin Effect:
    CoinEffect2.png [On Hit] Inflict 3 > 4 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn

Risky Judgement
Tier4.png
  • Skill Effect:
    At 5+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count, Coin Power +1 > Coin Power +1 for every 5 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on self (Max 2)
    If target has 6+ Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), deal +20% > +40% damage

Nimble Steps
Tier2.png

Tier3.png

Tier4.png
  • Sin Affinity: None > LcbSinPride.png

Passives
Tier2.png
  • Speed: 2~5 > 2~6

Tier3.png
  • Speed: 2~6 > 3~6

Tier4.png

Notes:
  • Skill 3 is unlocked at Uptie Tier III+.
  • Combat Passives that require E.G.O Resources are unlocked at Uptie Tier II+, ones that do not are unlocked by default.
  • Support Passives are unlocked at Uptie Tier III+.

Trivia

  • This Identity mirrors Olga from the main story.
  • Some of this Identity's Skills reference Combat Pages used by the Molar Office in Library of Ruina:
    • 'Risky Judgement' references 'Daring Decision'.
    • 'Nimble Steps' references 'The Art of Rapid Steps'.

Gallery

Navigation

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