Drenched Gossypium/Enemy

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Drenched Gossypium

LcbSinLust.pngDrenched Gossypium
Drenched Gossypium Idle Sprite.png
Info
Risk Level TETH Label.png Code O-04-20-11 Core HP.png 1254
Parts

Abno Part Body.png Status
HP.png 1268 SPEED.png 2-4 Defense.png 50
Stagger Thresholds
45% (571HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.3]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Ineff.
[x0.2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Ineff.
[x0.5]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Gossypium Planting Drenched Gossypium.png
5 Pierce.png + 5
Coin.png
Gossypium Planting  
SkillAttack.png 47 (45+2) Atk Weight ⯀
[On Use] Inflict 3 Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End

CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
Wound Planting Drenched Gossypium.png
5 Pierce.png + 6
Coin.png
Wound Planting  
SkillAttack.png 47 (45+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[Heads Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Draining Roots Drenched Gossypium.png
4 Pierce.png + 2
Coin.pngCoin.png
Draining Roots  
SkillAttack.png 42 (45-3) Atk Weight ⯀
[Unclashable]
Among targets with Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
, attack the unit with the slowest Speed;
Deal (Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
x 10)% more damage
CoinEffect1.png
[On Hit] Heal by (Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
x 5)% of damage dealt
CoinEffect2.png
[On Hit] Heal by (Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
x 5)% of damage dealt
Abno Part Body.png Body
Flourishing Gossypium Drenched Gossypium.png
7 Pierce.png + 4
Coin.pngCoin.png
Flourishing Gossypium  
SkillAttack.png 47 (45+2) Atk Weight ⯀⯀⯀⯀⯀
Attacks the target with the most Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Use] If the main target is the target with the most Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Base Power +5, inflict x2 the effects
CoinEffect1.png
[On Hit] Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
and 2 Lust Fragility.pngLust FragilityLust Fragility.png Lust Fragility
Take +(X*10)% damage from Lust skills this turn. (Max 100%)
next turn
CoinEffect2.png
[On Hit] Inflict 8 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
Scattering Gossypium Drenched Gossypium.png
10 Pierce.png + 4
Coin.pngCoin.png
Scattering Gossypium  
SkillAttack.png 45 (45+0) Atk Weight ⯀⯀⯀⯀⯀
Among targets with Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
, attack the unit with the least HP
[On Use] If the main target is the target with the most Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Base Power +5
[Turn End] Red-stained Gossypium.pngRed-stained GossypiumRed-stained Gossypium.png Red-stained Gossypium
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2)
state expires next turn.
CoinEffect1.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect2.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
Scattering Wind Drenched Gossypium.png
4 Evade.png + 8
Coin.png
Scattering Wind  
SkillDefense.png 40 (45-5) Atk Weight ⯀
[On Evade] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
Encroaching Gossypium Drenched Gossypium.png
5 Pierce.png + 3
Coin.pngCoin.png
Encroaching Gossypium  
SkillAttack.png 42 (45-3) Atk Weight ⯀⯀⯀
[Unclashable]
Prioritizes the unit with the lowest Speed
Damage dealt by this Attack Skill is fixed to 0.
[Combat Start] Enter Red-stained Gossypium.pngRed-stained GossypiumRed-stained Gossypium.png Red-stained Gossypium
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2)
state next turn.
CoinEffect2.png
[On Hit] Inflict 3 Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
Abno Part Body.png Body
Scattering Red-stained Gossypium Drenched Gossypium.png
10 Pierce.png + 4
Coin.pngCoin.png
Scattering Red-stained Gossypium  
SkillAttack.png 45 (45+0) Atk Weight ⯀⯀⯀⯀⯀
Prioritizes the target with the most Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Use] If the main target is the target with the most Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Base Power +10
If the target has 10+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, deal +50% more damage
CoinEffect1.png
[On Hit] Inflict 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Hit] Heal HP equal to Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target
CoinEffect2.png
[On Hit] Inflict 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Hit] Heal HP equal to Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target
Passives
White Gossypium  
Turn End: un-Stagger enemies, and inflict (Stagger LV x 8) Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and 2 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power Down
Attack Skill Final Power -X for this turn.
on them next turn.
Binding Roots  
Turn End: Apply 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
to all enemies with Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
Red-stained Gossypium  
At 20%- Core HP, become Red-stained Gossypium.pngRed-stained GossypiumRed-stained Gossypium.png Red-stained Gossypium
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2)
at Turn End. This Red-stained Gossypium.pngRed-stained GossypiumRed-stained Gossypium.png Red-stained Gossypium
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2)
does not expire.
To be Drenched in Blood  
When hitting a target with an Attack Skill, heal HP equal to Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target.
Flowering Gossypium  
When the Body Part is broken, halve the value of Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
on all enemies.


Behavior

Attack Pattern

Drenched Gossypium has a pattern that revolves around which of its two states it is currently in, White (the default) or Red-stained.

While Drenched Gossypium is in its white state, it will use the following skill rotation:
- Gossypium Planting, Gossypium Planting, Wound Planting, Wound Planting, Draining Roots, Scattering Wind
- Encroaching Gossypium, Gossypium Planting, Gossypium Planting, Wound Planting, Wound Planting, Scattering Wind

While it is Red-stained Gossypium.pngRed-stained GossypiumRed-stained Gossypium.png Red-stained Gossypium
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2)
, it will use the following rotation instead:
- Flourishing Gossypium, Gossypium Planting, Wound Planting, Draining Roots, Draining Roots, Scattering Wind
- Flourishing Gossypium, Gossypium Planting, Wound Planting, Draining Roots, Draining Roots, Scattering Wind Gossypium Planting,
-
- Gossypium Planting, Wound Planting, Wound Planting, Scattering Gossypium, Scattering Wind

When Drenched Gossypium is below 20% HP, it will instead be Red-stained Gossypium.pngRed-stained GossypiumRed-stained Gossypium.png Red-stained Gossypium
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2)
every turn and use the following skill rotation on repeat. Even if it does heal back above 20% HP, it will still use this rotation for the rest of the battle:
- Gossypium Planting, Draining Roots, Draining Roots, Scattering Red-stained Gossypium, Scattering Red-stained Gossypium, Encroaching Gossypium

Event

An Abnormality event occurs on the turn that Red-stained Gossypium.pngRed-stained GossypiumRed-stained Gossypium.png Red-stained Gossypium
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2)
state expires.

Combat Event
Bloodseeking vines puncture the Sinners. What will you do?

As the fight prolonged, more and more vines from the Gossypium begin puncturing the Sinners.

The vines continue to drain blood from them, and the red patch on the white cotton part of the Gossypium grows.

How can these vines be detached from the Sinners?

Who will step forth?

LcbSinLust.png Lust Disadvantage: CoinIconGlow.png ≤ 12
No Disadvantage: CoinIconGlow.png ≤ 10

CoinIconGlow.png Check Passed

These vines cannot be torn or cut.

Though it may be painful, the only possible solution would be for someone else to pull the vines out of the Sinners.

While the Gossypium busies itself fighting the other Sinners, [Sinner] rushes forward to deftly pluck out the vines.

Of course, this left their flesh and muscles torn and bleeding...

... but at least that blood won't be going to the Gossypium.

All Sinners lose Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
.
All Sinners heal 10 SP.
[Sinner] gains 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn.
CoinIcon.png Check Failed

These vines cannot be torn or cut.

Though it may be painful, the only possible solution would be for someone else to pull the vines out of the Sinners.

While the Gossypium busies itself fighting the other Sinners, [Sinner] rushes forward to pluck out the vines.

... it was as though the Gossypium knew exactly what they were about to do. The vines latched onto [Sinner]'s arm and immediately dug under their skin.

It may have been better to do nothing at all.

[Sinner] gains 3 Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End

[Sinner] loses 10 SP
[Sinner] loses 20 HP


Refracted Drenched Gossypium

LcbSinLust.pngRefracted Drenched Gossypium
Drenched Gossypium Idle Sprite.png
Info
Risk Level TETH Label.png Code O-04-20-11 Core HP.png 1725
Parts

Abno Part Body.png Status
HP.png 1476 SPEED.png 2-4 Defense.png 47
Stagger Thresholds
45% (664HP.png) - 0% (0HP.png)
Resistances
Slash.png Pierce.png Blunt.png
Weak
[x1.3]
Normal
[x1]
Ineff.
[x0.5]
LcbSinWrath.png
Weak
[x1.5]
LcbSinLust.png
Ineff.
[x0.2]
LcbSinSloth.png
Normal
[x1]
LcbSinGluttony.png
Ineff.
[x0.5]
LcbSinGloom.png
Normal
[x1]
LcbSinPride.png
Weak
[x1.5]
LcbSinEnvy.png
Normal
[x1]

Skills
Abno Part Body.png Body
Gossypium Planting Drenched Gossypium.png
5 Pierce.png + 5
Coin.png
Gossypium Planting  
SkillAttack.png 44 (42+2) Atk Weight ⯀
[On Use] Inflict 3 Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End

CoinEffect1.png
[On Hit] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
Wound Planting Drenched Gossypium.png
5 Pierce.png + 6
Coin.png
Wound Planting  
SkillAttack.png 44 (42+2) Atk Weight ⯀
CoinEffect1.png
[On Hit] Inflict +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[Heads Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Abno Part Body.png Body
Draining Roots Drenched Gossypium.png
4 Pierce.png + 2
Coin.pngCoin.png
Draining Roots  
SkillAttack.png 39 (42-3) Atk Weight ⯀
[Unclashable]
Among targets with Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
, attack the unit with the slowest Speed;
Deal (Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
x 10)% more damage
CoinEffect1.png
[On Hit] Heal by (Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
x 5)% of damage dealt
CoinEffect2.png
[On Hit] Heal by (Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
x 5)% of damage dealt
Abno Part Body.png Body
Flourishing Gossypium Drenched Gossypium.png
7 Pierce.png + 4
Coin.pngCoin.png
Flourishing Gossypium  
SkillAttack.png 44 (42+2) Atk Weight ⯀⯀⯀⯀⯀
Attacks the target with the most Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Use] If the main target is the target with the most Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Base Power +5, inflict x2 the effects
CoinEffect1.png
[On Hit] Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
and 2 Lust Fragility.pngLust FragilityLust Fragility.png Lust Fragility
Take +(X*10)% damage from Lust skills this turn. (Max 100%)
next turn
CoinEffect2.png
[On Hit] Inflict 8 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
Scattering Gossypium Drenched Gossypium.png
10 Pierce.png + 4
Coin.pngCoin.png
Scattering Gossypium  
SkillAttack.png 42 (42+0) Atk Weight ⯀⯀⯀⯀⯀
Among targets with Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
, attack the unit with the least HP
[On Use] If the main target is the target with the most Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Base Power +5
[Turn End] Red-stained Gossypium.pngRed-stained GossypiumRed-stained Gossypium.png Red-stained Gossypium
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2)
state expires next turn.
CoinEffect1.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
CoinEffect2.png
[On Hit] Inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
Scattering Wind Drenched Gossypium.png
4 Evade.png + 8
Coin.png
Scattering Wind  
SkillDefense.png 37 (42-5) Atk Weight ⯀
[On Evade] Inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
Abno Part Body.png Body
Encroaching Gossypium Drenched Gossypium.png
5 Pierce.png + 3
Coin.pngCoin.png
Encroaching Gossypium  
SkillAttack.png 39 (42-3) Atk Weight ⯀⯀⯀
[Unclashable]
Prioritizes the unit with the lowest Speed
Damage dealt by this Attack Skill is fixed to 0.
[Combat Start] Enter Red-stained Gossypium.pngRed-stained GossypiumRed-stained Gossypium.png Red-stained Gossypium
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2)
state next turn.
CoinEffect2.png
[On Hit] Inflict 3 Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
Abno Part Body.png Body
Scattering Red-stained Gossypium Drenched Gossypium.png
10 Pierce.png + 4
Coin.pngCoin.png
Scattering Red-stained Gossypium  
SkillAttack.png 42 (42+0) Atk Weight ⯀⯀⯀⯀⯀
Prioritizes the target with the most Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.

[On Use] If the main target is the target with the most Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, Base Power +10
If the target has 10+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, deal +50% more damage
CoinEffect1.png
[On Hit] Inflict 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Hit] Heal HP equal to Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target
CoinEffect2.png
[On Hit] Inflict 5 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and +4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count
[On Hit] Heal HP equal to Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target
Passives
White Gossypium  
Turn End: un-Stagger enemies, and inflict (Stagger LV x 8) Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
and 2 Attack Power Down.pngAttack Power DownAttack Power Down.png Attack Power Down
Attack Skill Final Power -X for this turn.
on them next turn.
Binding Roots  
Turn End: Apply 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
to all enemies with Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
Red-stained Gossypium  
At 20%- Core HP, become Red-stained Gossypium.pngRed-stained GossypiumRed-stained Gossypium.png Red-stained Gossypium
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2)
at Turn End. This Red-stained Gossypium.pngRed-stained GossypiumRed-stained Gossypium.png Red-stained Gossypium
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2)
does not expire.
To be Drenched in Blood  
When hitting a target with an Attack Skill, heal HP equal to Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
on target.
Flowering Gossypium  
When the Body Part is broken, halve the value of Gossypium.pngGossypiumGossypium.png Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End
on all enemies.