Status | |||||
---|---|---|---|---|---|
1268 | 2-4 | 50 | |||
Stagger Thresholds | |||||
45% (571) - 0% (0) | |||||
Resistances | |||||
Weak [x1.3] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Ineff. [x0.2] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Weak [x1.5] |
Normal [x1] |
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | O-04-20-11 | Core | 1254 |
Status | |||||
---|---|---|---|---|---|
1268 | 2-4 | 50 | |||
Stagger Thresholds | |||||
45% (571) - 0% (0) | |||||
Resistances | |||||
Weak [x1.3] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Ineff. [x0.2] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Weak [x1.5] |
Normal [x1] |
5 + 5 |
Gossypium Planting [On Use] Inflict 3 Gossypium Gossypium When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End [On Hit] Inflict 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
5 + 6 |
Wound Planting [On Hit] Inflict +2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [Heads Hit] Inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
4 + 2 |
Draining Roots [Unclashable] Among targets with Gossypium Gossypium When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End, attack the unit with the slowest Speed; Deal (Gossypium Gossypium When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End x 10)% more damage [On Hit] Heal by (Gossypium Gossypium When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End x 5)% of damage dealt [On Hit] Heal by (Gossypium Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End x 5)% of damage dealt |
7 + 4 |
Flourishing Gossypium Attacks the target with the most Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Use] If the main target is the target with the most Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Base Power +5, inflict x2 the effects [On Hit] Inflict 2 Bind Bind Speed -X for this turn. and 2 Lust Fragility Lust Fragility Take +(X*10)% damage from Lust skills this turn. (Max 100%) next turn [On Hit] Inflict 8 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
10 + 4 |
Scattering Gossypium Among targets with Gossypium Gossypium When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End, attack the unit with the least HP [On Use] If the main target is the target with the most Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Base Power +5 [Turn End] Red-stained Gossypium Red-stained Gossypium Turn Start: Double the Bleed and Bleed Count applied by Attack Skills. If the target has Gossypium, gain Clash Power +(Gossypium value/2) state expires next turn. [On Hit] Inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 4 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
4 + 8 |
Scattering Wind [On Evade] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
5 + 3 |
Encroaching Gossypium [Unclashable] Prioritizes the unit with the lowest Speed Damage dealt by this Attack Skill is fixed to 0. [Combat Start] Enter Red-stained Gossypium Red-stained Gossypium Turn Start: Double the Bleed and Bleed Count applied by Attack Skills. If the target has Gossypium, gain Clash Power +(Gossypium value/2) state next turn. [On Hit] Inflict 3 Gossypium Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End |
10 + 4 |
Scattering Red-stained Gossypium Prioritizes the target with the most Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Use] If the main target is the target with the most Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Base Power +10 If the target has 10+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +50% more damage [On Hit] Inflict 5 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Heal HP equal to Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target [On Hit] Inflict 5 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Heal HP equal to Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target |
Drenched Gossypium has a pattern that revolves around which of its two states it is currently in, White (the default) or Red-stained.
While Drenched Gossypium is in its white state, it will use the following skill rotation:
- Gossypium Planting, Gossypium Planting, Wound Planting, Wound Planting, Draining Roots, Scattering Wind
- Encroaching Gossypium, Gossypium Planting, Gossypium Planting, Wound Planting, Wound Planting, Scattering Wind
While it is Red-stained Gossypium Red-stained Gossypium
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2), it will use the following rotation instead:
- Flourishing Gossypium, Gossypium Planting, Wound Planting, Draining Roots, Draining Roots, Scattering Wind
- Flourishing Gossypium, Gossypium Planting, Wound Planting, Draining Roots, Draining Roots, Scattering Wind Gossypium Planting,
-
- Gossypium Planting, Wound Planting, Wound Planting, Scattering Gossypium, Scattering Wind
When Drenched Gossypium is below 20% HP, it will instead be Red-stained Gossypium Red-stained Gossypium
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2) every turn and use the following skill rotation on repeat. Even if it does heal back above 20% HP, it will still use this rotation for the rest of the battle:
- Gossypium Planting, Draining Roots, Draining Roots, Scattering Red-stained Gossypium, Scattering Red-stained Gossypium, Encroaching Gossypium
An Abnormality event occurs on the turn that Red-stained Gossypium Red-stained Gossypium
Turn Start: Double the Bleed and Bleed Count applied by Attack Skills.
If the target has Gossypium, gain Clash Power +(Gossypium value/2) state expires.
As the fight prolonged, more and more vines from the Gossypium begin puncturing the Sinners.
The vines continue to drain blood from them, and the red patch on the white cotton part of the Gossypium grows.
How can these vines be detached from the Sinners?
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | O-04-20-11 | Core | 1725 |
Status | |||||
---|---|---|---|---|---|
1476 | 2-4 | 47 | |||
Stagger Thresholds | |||||
45% (664) - 0% (0) | |||||
Resistances | |||||
Weak [x1.3] |
Normal [x1] |
Ineff. [x0.5] |
Weak [x1.5] |
Ineff. [x0.2] |
Normal [x1] |
Ineff. [x0.5] |
Normal [x1] |
Weak [x1.5] |
Normal [x1] |
5 + 5 |
Gossypium Planting [On Use] Inflict 3 Gossypium Gossypium When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End [On Hit] Inflict 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
5 + 6 |
Wound Planting [On Hit] Inflict +2 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [Heads Hit] Inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
4 + 2 |
Draining Roots [Unclashable] Among targets with Gossypium Gossypium When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End, attack the unit with the slowest Speed; Deal (Gossypium Gossypium When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End x 10)% more damage [On Hit] Heal by (Gossypium Gossypium When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End x 5)% of damage dealt [On Hit] Heal by (Gossypium Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End x 5)% of damage dealt |
7 + 4 |
Flourishing Gossypium Attacks the target with the most Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Use] If the main target is the target with the most Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Base Power +5, inflict x2 the effects [On Hit] Inflict 2 Bind Bind Speed -X for this turn. and 2 Lust Fragility Lust Fragility Take +(X*10)% damage from Lust skills this turn. (Max 100%) next turn [On Hit] Inflict 8 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
10 + 4 |
Scattering Gossypium Among targets with Gossypium Gossypium When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End, attack the unit with the least HP [On Use] If the main target is the target with the most Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Base Power +5 [Turn End] Red-stained Gossypium Red-stained Gossypium Turn Start: Double the Bleed and Bleed Count applied by Attack Skills. If the target has Gossypium, gain Clash Power +(Gossypium value/2) state expires next turn. [On Hit] Inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Inflict 4 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
4 + 8 |
Scattering Wind [On Evade] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count |
5 + 3 |
Encroaching Gossypium [Unclashable] Prioritizes the unit with the lowest Speed Damage dealt by this Attack Skill is fixed to 0. [Combat Start] Enter Red-stained Gossypium Red-stained Gossypium Turn Start: Double the Bleed and Bleed Count applied by Attack Skills. If the target has Gossypium, gain Clash Power +(Gossypium value/2) state next turn. [On Hit] Inflict 3 Gossypium Gossypium
When the Drenched Gossypium is in a Red-stained Gossypium state, gain (Gossypium value/2) Bleed and Bleed Count at Turn End |
10 + 4 |
Scattering Red-stained Gossypium Prioritizes the target with the most Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. [On Use] If the main target is the target with the most Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., Base Power +10 If the target has 10+ Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., deal +50% more damage [On Hit] Inflict 5 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Heal HP equal to Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target [On Hit] Inflict 5 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and +4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count [On Hit] Heal HP equal to Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. on target |