Status | |||||
---|---|---|---|---|---|
112 | 1-2 | 49 | |||
Stagger Thresholds | |||||
50% (56) | |||||
Resistances | |||||
Normal [x1] |
Fatal [x2] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Fatal [x2] |
Endure [x0.75] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
For story-related information about this enemy, see Corroded Inquisitors.
Info | |||||
---|---|---|---|---|---|
Risk Level | Code | O-02-11-10-TE | Core | 523 |
Status | |||||
---|---|---|---|---|---|
112 | 1-2 | 49 | |||
Stagger Thresholds | |||||
50% (56) | |||||
Resistances | |||||
Normal [x1] |
Fatal [x2] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Fatal [x2] |
Endure [x0.75] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
Status | |||||
---|---|---|---|---|---|
130 | 1-2 | 49 | |||
Stagger Thresholds | |||||
40% (52) | |||||
Resistances | |||||
Normal [x1] |
Fatal [x2] |
Endure [x0.75] |
Weak [x1.5] |
Normal [x1] |
Fatal [x2] |
Endure [x0.75] |
Endure [x0.75] |
Normal [x1] |
Normal [x1] |
2 + 7 |
Coiling Arms Amt. x2 [On Hit] Inflict 1 Paralyze Paralyze
Fix the Power of X Coin(s) to 0 for this turn. next turn |
6 + 2 |
Guard Amt. x4 |
3 + 2 |
Swipe Amt. x1 [On Hit] Inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn [On Hit] Inflict 3 Bleed Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. and 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. next turn |
3 + 12 |
Thwack Amt. x1 [On Hit] Inflict 3 Bind Bind
Speed -X for this turn. next turn |
7 - 2 |
Poison Spray [On Hit] Inflict 3 Poison Poison Turn End: Take X fixed damage, then halve the Count. next turn [On Hit] Inflict 3 Poison Poison
Turn End: Take X fixed damage, then halve the Count. next turn |
For a mob, the Wriggling Beast has a relatively complex attack pattern, and has two phases. In phase 1, it selects skills randomly in the same way that human enemies do. For the first two turns of battle, it only has 1 action per turn, but starting from turn 3 it will have 2 actions per turn.
Once the arm breaks, it transitions into phase 2, where it will use Poison Spray every turn. Just like in phase 1, the amount of skills it can use depends on the turn. If the arm was bursted down on turn 1, it will have 1 action at the start of turn 2, and will gain a second on turn 3. Otherwise, it will use Poison Spray twice as soon as it enters this phase.
Wriggling Beast is made up of 2 parts.
The arm, which is initially the only targetable part, is completely destroyed when it breaks. Once it is destroyed, the body is revealed.
The body is incapable of staggering or being destroyed. It feasibly will not reach 0 HP before the core, so the rest of the battle it functions identically to the same as all of the other subordinate Abnormalities or Peccatula which share their health pool with their sole part.
Related | ||
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