Hole-in-the-Man
Hole-in-the-Man is a non-fightable Abnormality commonly found in the Mirror Dungeon.
Appearance
Hole-in-the-Man is an incredibly thin black humanoid with disproportionately small and jagged, almost smoky limbs. It has a flame-like head with no facial features, save for a white hole in the left side. It wears a black trench coat with eight white buttons with a luminous white zig-zag form near its left shoulder. In the Abnormality's right hand is a handgun. It seems to have left behind some footprints.
Mirror Dungeon Event
A person stands in the square.
They look this way, waving an arm.
The cavity in their head may be an eye,
or a bullet hole.
If it is, it must have been the work
of the revolver in their hand.
That person points the gun at you.
Approach them. Select to gain a Keywordless E.G.O Gift You don’t fear the pointed gun. Even if they were to pull the trigger… It doesn’t matter how many times the hammer strikes. You know the bullet will hit that person’s head. In the blink of an eye, the gun aimed at their own temple, and soon fired. The person was gone, leaving an ashen coat on the floor. E.G.O Gift Grey Coat obtained! |
Duck and cover. Oncoming fortune will slip past if you avoid it. Misfortune you thought to avoid will come back to bite you. Although the gun was pointed at their head, the bullet came your way. Identities without Gloom Sin Affinity Attack Skill take 20 HP damage! Identities with Gloom Sin Affinity Attack Skill heal 20 HP. |
E.G.O Gift
Tier: II |
Grey Coat When hitting an enemy with a Skill with 2+ Atk Weight or a Gloom Affinity Skill, heal by 20% of the damage dealt. |
Trivia
- An E.G.O design for this Abnormality was teased for Meursault.[1]
- The Abnormality may be a reference to Jean-Paul Sartre's play No Exit. The imagery of a figure with a hole in the place of his face seems to reference the story of one of the characters, Estelle, who had a relationship with a man who eventually shot himself in the head due to her actions. In Hell, Estelle mistakens another character, Garcin, to be that man, convinced that he is hiding the hole in his face. The associated E.G.O Gift appears connected to the same image: further into the play, Garcin himself discusses his own death by shooting squad, recalling the image of his wife holding his elegant, coat littered with bullet holes.
- The concept of the Abnormality itself appears based on the concept of the play, that "Hell" is brought upon a person by the perceptions and conceptualizations others have of them. Similarly, the outcome of Hole-in-the-Man's actions is determined by the player's actions: if considered harmless and approached, even with their gun pointed towards the Sinners, Hole-in-the-Man will shoot themself, leaving the Sinners unharmed; if considered dangerous, their gun will hit the Sinners even while pointing the gun towards their own head.
- The gift Grey Coat lacks the white zig-zag the coat has when seen on the Abnormality, despite seemingly leaving it behind in the Mirror Dungeon Event.
- The E.G.O gifts
Smoking Gunpowderand
Tier: II
Cost:
201
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage.
[Effects apply only to #1, #2, and #3 Deployed Identities]Smoking Gunpowder
Turn End: If an Attack Skill inflicting
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count has been used at least once this turn, gain 1
Haste
HasteSpeed +X for this turn. next turn.
If this unit's Speed is at 6+, Attack Skills inflicting
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count deal +12.5% damage.
Broken Revolvermay also be related to this Abnormality.
Tier: I
Cost:
158
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage.
Turn Start: enemies(or Abnormality parts) withBroken Revolver
Rupture
RuptureThe next Y time(s) the unit is hit, take X fixed damage. have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn.