Mirror of the Wuthering
The Mirror of the Wuthering is the Mirror Dungeon of Season 4. The Simulation (Normal) difficulty is unlocked by clearing Main Story Canto II, and the Ritornello (Hard) difficulty in unlocked by clearing Main Story Canto V. However, the pool of enemies faced changes as one progresses further through the Main Story.
Compared to the previous Mirror Dungeon, the Mirror of the Lake, the Mirror of the Wuthering adds a system of 'Floor Theme Packs' which determines the types of enemies one faces, and E.G.O Gifts one may choose from on each floor. Additionally, MD4 introduces 92 new E.G.O Gifts (some returnees from various Story Dungeons), and adds additional choices to several Abnormality Events.
Rewards
Simulation
Simulation (Normal) Mode of this Mirror Dungeon are identical to the previous Mirror Dungeon, where the first three reward claims after a dungeon runs in a week (regardless of completion level) will reward the player with extra resources, namely:
- 250 Free Lunacy
- 45 XP for the Limbus Pass
- 100 Manager EXP
Once the Weekly Rewards bonus has been used up, the player will only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.
Ritornello
The rewards given for the Ritornello (Hard) difficulty of MD4H depends on the number of Weekly Bonus charges consumed upon claiming the reward, with the amount of Limbus Pass XP increasing for players who do multiple runs to consume each charge separately. The number of Weekly Bonus charges the player consumes from a Ritornello difficulty completion can be freely adjusted by the player.
Weekly Bonus Charges Used |
Rewards | Total | ||||
---|---|---|---|---|---|---|
3 |
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2+1 |
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1+2 |
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1+1+1 |
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0 |
(Identical to Simulation difficulty completions without Bonus) |
Starter Buffs
All Starter Buffs may be freely activated or deactivated.
Mirror of the Wuthering - Trail of Stars | |||
---|---|---|---|
Name | Cost (Starlight) |
Effect | Parent |
Eye of the Storm | 0 | [Limited] Gain 200 Starlight upon engraving this Star (1-time only, unaffected by activation status) |
None |
E.G.O Gifts Path (Top) | |||
Thunder | 0 | [Starting E.G.O Gift] Introduce 7 E.G.O Gifts to the Starting E.G.O Gift pool <List> - Pain of Stifled Rage (Tier 2, Burn) - Awe (Tier 2, Bleed) - Sour Liquor Aroma (Tier 2, Tremor) - Smoking Gunpowder (Tier 2, Rupture) - Grandeur (Tier 2, Sinking) - Old Wooden Doll (Tier 2, Poise) - Patrolling Flashlight (Tier 2, Charge) |
Eye of the Storm |
Biting Wind | 0 | [Starting E.G.O Gift] Introduce 6 E.G.O Gifts to the Starting E.G.O Gift pool <List> - Tailor's Scissors (Tier 2, Slash) - Resolution (Tier 2, Slash) - Once, A Blessing (Tier 2, Pierce) - Torn Bandolier (Tier 2, Pierce) - Compression Bandage (Tier 2, Blunt) - Temporal Bridle (Tier 2, Blunt) |
Thunder |
Fair Winds | 0 | [Universal] Gain +50 Starting Cost |
Biting Wind |
Cascade of Levin | 0 | [Universal] Introduce 16 Tier 2 E.G.O Gifts to the Shops, Gift Fusion results, and Encounter Rewards pool <List> - Pain of Stifled Rage (Tier 2, Burn) - Awe (Tier 2, Bleed) - Sour Liquor Aroma (Tier 2, Tremor) - Mirror Tactile Synaesthesia (Tier 2, Tremor) - Smoking Gunpowder (Tier 2, Rupture) - Ragged Umbrella (Tier 2, Rupture) - Grandeur (Tier 2, Sinking) - Old Wooden Doll (Tier 2, Poise) - Patrolling Flashlight (Tier 2, Charge) - Tailor's Scissors (Tier 2, Slash) - Resolution (Tier 2, Slash) - Once, A Blessing (Tier 2, Pierce) - Torn Bandolier (Tier 2, Pierce) - Compression Bandage (Tier 2, Blunt) - Temporal Bridle (Tier 2, Blunt) - Oracle (Tier 2) |
Fair Winds |
Gathering Storm | 0 | [Universal] Introduce 28 Tier 3~4 E.G.O Gifts to Shops, Gift Fusion results, and Encounter Rewards pool <List> - Dust to Dust (Tier 3, Burn) - Smokes and Wires (Tier 3, Bleed) - Bell of Truth (Tier 3, Tremor) - Standard-duty Battery (Tier 3, Rupture) - Midwinter Nightmare (Tier 3, Sinking) - Four-leaf Clover (Tier 3, Poise) - Material Interference Force Field (Tier 3, Charge) - Ardent Flower (Tier 3, Burn) - Respite (Tier 3, Bleed) - Clockwork Spring (Tier 3, Tremor) - Deathseeker (Tier 3, Rupture) - Distant Star (Tier 3, Sinking) - Finifugality (Tier 3, Poise) - Imitative Generator (Tier 3, Charge) - Moment of Sentencing (Tier 3, Slash) - Keenbranch (Tier 3, Pierce) - Clasped Sculpture (Tier 3, Blunt) - Imposed Weight (Tier 3) - Fragment of Hellfire (Tier 4, Burn) - Fragment of Allurement (Tier 4, Bleed) - Fragment of Inertia (Tier 4, Tremor) - Fragment of Desire (Tier 4, Rupture) - Fragment of Decay (Tier 4, Sinking) - Fragment of Conceit (Tier 4, Poise) - Fragment of Friction (Tier 4, Charge) - Sundered Memory (Tier 4, Slash) - Punctured Memory (Tier 4, Pierce) - Crushed Memory (Tier 4, Blunt) |
Cascade of Levin |
Tornado | 0 | [Starting E.G.O Gift] E.G.O Gift Choice +1 |
Gathering Storm |
Shops Path (Right) | |||
Ringing of the New Year's Eve | 250 | [Shops] Higher Tier E.G.O Gifts appear; small chance for Tier 4+ E.G.O Gifts to appear |
Eye of the Storm |
Faint Evenfall | 300 | [Shops] Number of E.G.O Gifts sold at Shops +1 |
Ringing of the New Year's Eve |
Black Polar Night | 300 | [Shops] E.G.O Gift purchase Cost -5% |
Faint Evenfall |
Still Dawn | 300 | [Shops] E.G.O Gift purchase Cost -5% |
Black Polar Night |
Wintry Daybreak | 300 | [Shops] E.G.O Gift purchase Cost -5% |
Still Dawn |
Nightless City | 400 | [Shops] Number of E.G.O Gifts sold at Shops +1 |
Wintry Daybreak |
Gift Enhancement Path (Bottom) | |||
Sheepback Clouds | 250 | [Rest Stops] E.G.O Gift Enhance Costs -7.5% |
Eye of the Storm |
Great Sea of Clouds | 250 | [Shops] 20% chance for a Cost-free Refresh |
Sheepback Clouds |
Katabatic Wind | 250 | [Rest Stops] E.G.O Gift Enhance Costs -7.5% |
Great Sea of Clouds |
Fierce Gust | 250 | [Rest Stops] When enhancing, 20% chance to refund Enhancement Cost |
Katabatic Wind |
Path of the West Wind | 250 | [Rest Stops] E.G.O Gift Enhance Costs -10% |
Fierce Gust |
Updraft | 250 | [Universal] Gain +10% Cost after winning a Combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) |
Path of the West Wind |
Theme Packs & Sinner Enhancement Path (Left) | |||
Night Rain | 300 | [Floor Theme] Number of Floor Theme Choices +1 |
Eye of the Storm |
Feast of Lightning | 300 | Damage Dealt +2.5% | Night Rain |
Impending Thunder | 300 | [Encounter Reward Cards] Number of Encounter Reward Card Choices +1 |
Feast of Lightning |
Hazy Mist | 300 | Damage Taken -2.5% | Impending Thunder |
Itinerant Rain | 400 | [Floor Theme] Number of Floor Theme Choices +1 |
Hazy Mist |
Endless Current | 400 | [Encounters] +1 to all E.G.O resources at the start of the Mirror Dungeon run |
Itinerant Rain |
Secondary Starter Buffs
Secondary Starter Buffs may be activated after their parent buff has been activated. They may be deactivated independently of their parent buff, but deactivating the parent buff will always deactivate the secondary buff also.
Cost (Starlight) | Effect |
---|---|
Thunder | |
0 | [Starting E.G.O Gift] Unlocks the Burn E.G.O Gift Category |
0 | [Starting E.G.O Gift] Unlocks the Bleed E.G.O Gift Category |
0 | [Starting E.G.O Gift] Unlocks the Tremor E.G.O Gift Category |
0 | [Starting E.G.O Gift] Unlocks the Rupture E.G.O Gift Category |
0 | [Starting E.G.O Gift] Unlocks the Sinking E.G.O Gift Category |
0 | [Starting E.G.O Gift] Unlocks the Poise E.G.O Gift Category |
0 | [Starting E.G.O Gift] Unlocks the Charge E.G.O Gift Category |
Biting Wind | |
0 | [Starting E.G.O Gift] Unlocks the Slash E.G.O Gift Category |
0 | [Starting E.G.O Gift] Unlocks the Pierce E.G.O Gift Category |
0 | [Starting E.G.O Gift] Unlocks the Blunt E.G.O Gift Category |
Fair Winds | |
125 | [Universal] Gain +50 Starting Cost |
200 | [Universal] Gain +50 Starting Cost |
300 | [Universal] Gain +50 Starting Cost |
Ringing of the New Year's Eve | |
300 | [Shops] More chance for higher Tier E.G.O Gifts to appear in Shops (Same % gain as the other linked Buffs) |
375 | [Shops] More chance for higher Tier E.G.O Gifts to appear in Shops (Same % gain as the other linked Buffs) |
450 | [Shops] More chance for higher Tier E.G.O Gifts to appear in Shops (Same % gain as the other linked Buffs) |
Faint Evenfall | |
400 | [Shops] Refresh Cost -20% for Refreshes that consume Cost |
400 | [Shops] Refresh Cost -20% for Refreshes that consume Cost |
Black Polar Night | |
300 | [Shops] Additional Discount: Tier 1 E.G.O Gift purchase Cost -7.5% |
300 | [Shops] Additional Discount: Tier 2 E.G.O Gift purchase Cost -7.5% |
300 | [Shops] Additional Discount: Tier 3 E.G.O Gift purchase Cost -7.5% |
300 | [Shops] Additional Discount: Tier 4+ E.G.O Gift purchase Cost -7.5% |
Still Dawn | |
300 | [Shops] Additional -7.5% purchase Cost for E.G.O Gifts with Burn |
300 | [Shops] Additional -7.5% purchase Cost for E.G.O Gifts with Bleed |
300 | [Shops] Additional -7.5% purchase Cost for E.G.O Gifts with Tremor |
300 | [Shops] Additional -7.5% purchase Cost for E.G.O Gifts with Rupture |
300 | [Shops] Additional -7.5% purchase Cost for E.G.O Gifts with Sinking |
300 | [Shops] Additional -7.5% purchase Cost for E.G.O Gifts with Poise |
300 | [Shops] Additional -7.5% purchase Cost for E.G.O Gifts with Charge |
Wintry Daybreak | |
300 | [Shops] Slash E.G.O Gift purchase Cost -7.5% |
300 | [Shops] Pierce E.G.O Gift purchase Cost -7.5% |
300 | [Shops] Blunt E.G.O Gift purchase Cost -7.5% |
300 | [Shops] Additional -7.5% purchase Cost for Keywordless E.G.O Gifts |
Nightless City | |
200 | [Shops] Gain +20% additonal Cost when selling Tier 1 E.G.O Gifts |
200 | [Shops] Gain +20% additonal Cost when selling Tier 2 E.G.O Gifts |
200 | [Shops] Gain +20% additonal Cost when selling Tier 3 E.G.O Gifts |
200 | [Shops] Gain +20% additonal Cost when selling Tier 4+ E.G.O Gifts |
400 | [Shops] Skill Replacement Cost -20% |
400 | [Shops] Skill Replacement Cost -20% |
Sheepback Clouds | |
250 | [Rest Stops] Tier 1 E.G.O Gift Enhance Cost -7.5% |
250 | [Rest Stops] Tier 2 E.G.O Gift Enhance Cost -7.5% |
250 | [Rest Stops] Tier 3 E.G.O Gift Enhance Cost -7.5% |
250 | [Rest Stops] Tier 4+ E.G.O Gift Enhance Cost -7.5% |
Katabatic Wind | |
250 | [Rest Stops] Additional -7.5% Enhance Cost for E.G.O Gifts with Burn |
250 | [Rest Stops] Additional -7.5% Enhance Cost for E.G.O Gifts with Bleed |
250 | [Rest Stops] Additional -7.5% Enhance Cost for E.G.O Gifts with Tremor |
250 | [Rest Stops] Additional -7.5% Enhance Cost for E.G.O Gifts with Rupture |
250 | [Rest Stops] Additional -7.5% Enhance Cost for E.G.O Gifts with Sinking |
250 | [Rest Stops] Additional -7.5% Enhance Cost for E.G.O Gifts with Poise |
250 | [Rest Stops] Additional -7.5% Enhance Cost for E.G.O Gifts with Charge |
Path of the West Wind | |
250 | [Rest Stops] Slash E.G.O Gift Enhance Cost -7.5% |
250 | [Rest Stops] Pierce E.G.O Gift Enhance Cost -7.5% |
250 | [Rest Stops] Blunt E.G.O Gift Enhance Cost -7.5% |
250 | [Rest Stops] Additional Discount: Enhancement Cost for E.G.O Gifts with no specific Status effect/Buff Category -7.5% |
Updraft | |
250 | [Universal] Gain +10% Cost after winning a Regular Encounter (Not affected by Starter Buffs or other E.G.O Gifts) |
300 | [Universal] Gain +10% Cost after winning a Focused Encounter (Not affected by Starter Buffs or other E.G.O Gifts) |
350 | [Universal] Gain +10% Cost after winning a Risky Encounter (Not affected by Starter Buffs or other E.G.O Gifts) |
450 | [Universal] Gain +10% Cost after winning a Floor Boss Encounter (Not affected by Starter Buffs or other E.G.O Gifts) |
Feast of Lightning | |
300 | Damage Dealt +2.5% |
300 | Damage Dealt +2.5% |
300 | Damage Dealt +2.5% |
300 | Offense Level +1 |
300 | Offense Level +1 |
Hazy Mist | |
300 | Damage Taken -2.5% |
300 | Damage Taken -2.5% |
300 | Damage Taken -2.5% |
300 | Defense Level +1 |
300 | Defense Level +1 |
300 | Defense Level +1 |
Endless Current | |
400 | [Encounters] +1 to all E.G.O resources at the start of the Mirror Dungeon run |
400 | Max Speed +1 |
400 | Max Speed +1 |
Wish of Stars
After all the primary Starter Buffs has been unlocked, a prompt will appear before each Mirror Dungeon run allowing the players to activate one-time-only buffs using Starlight. There are three such buffs that can be chosen from:
Name | Cost (Starlight) |
Effect |
---|---|---|
Event Horizon | 100 | [Starting E.G.O Gift] E.G.O Gift Choice +1 |
Milky Way | 250 | [Universal] Gain +250 Starting Cost |
Impending Comet | 500 | [Starting E.G.O Gift] After selecting a Starting E.G.O Gift, receive random Tier 4 E.G.O Gift |
Floor Theme Packs
For information about each Floor Theme Pack in this Mirror Dungeon, see Mirror of the Wuthering/List of Floor Themes.
3 (up to 5 with Starter Buffs) Theme Packs are presented to the Manager at the start of each Floor, along with one chance to Refresh the Theme Packs. The E.G.O Gifts selection that will be presented after clearing the Boss Node of said Theme Pack is displayed under the Theme Pack.
Each Theme Pack generates a Floor with a set length and pool of Enemies, Abnormality Random Encounters, and E.G.O Gifts. Theme Packs are divided into multiple categories: Canto Themed, Intervallo/Event Themed, Damage Type/Sin Affinity Themed, and Status Keyword Themed. Most Canto & Intervallo Themed Packs unlock with the Manager's progress in the story, while Damage Type, Sin Affinity, and Status Keyword Themed Packs are always available.
Mounting Trials
Similar to the Mirror of the Lake, a Buff to future enemies may be chosen after each Floor Boss fight along with the E.G.O Gifts. Refusing the Gift will prompt the game to choose randomly from the offered Mounting Trials instead.
The Simulation and Ritornello difficulties feature completely different pools of Mounting Trials. Additionally, a Level Boost to the enemies (ranging from +1 to +4 Levels) are listed alongside the Mounting Trials in both difficulties. Level Boosts of +4 Levels always come with an additional E.G.O Gift choice.
Simulation Difficulty
Level Boosts in Simulation difficulty only ranges from +1 to +2 Levels.
Mounting Trials - Mirror of the Wuthering Simulation | ||
---|---|---|
Name | Icon | Effect |
Floor 1 | ||
Defense Level Up | Defense Level +2 | |
Defense Skill Up | Defense Skill Final Power +1 | |
Offense Level Up | Offense Level +1 | |
Max HP Up | Max HP +5% | |
Take Less Damage | Damage Taken -5% | |
Floor 2 | ||
Body Corpulence | Offense Level +2, Defense Level +2, Max HP +5% | |
Body Reinforcement | Offense Level +2, Defense Level +4 | |
Max HP Up | Max HP +20% | |
Final Attack Boost | Final Power +1, Max HP +5% | |
Base Attack Boost | Base Power +1, Max HP +5% | |
Clash Attack Boost | Clash Power +1, Defense Level -3 | |
Final Power Up | Final Power +1, Defense Skill Final Power +1 | |
Floor 3 | ||
Body Growth | Offense Level +3, Defense Level +2, Max HP +10% | |
Body Fortification | Offense Level +5, Max HP +7.5% | |
Base Combat Gear | Base Power +1, Defense Level +3, Max HP +5% | |
Final Combat Gear | Final Power +1, Defense Level -2, Max HP +17.5% | |
Defense Gear | Defense Level +3, Max HP +22.5% | |
Coin Attack Boost | Plus Coin Power +1, Minus Coin Power -1, Defense Level +1 | |
Peerless Might | Base Power +1, Plus Coin Power +1, Minus Coin Power -1 | |
Eyes and Teeth for an Eye | Damage Taken -25%, Damage Dealt +25% |
Ritornello Difficulty
Level Boosts in Ritornello difficulty ranges from +1 to +4 Levels, frequently offering only +4 Levels in later floors.
Mounting Trials - Mirror of the Wuthering Ritornello | ||||
---|---|---|---|---|
Name | Icon | Effect | ||
Floor 1 | ||||
Amplify Body I | Offense Level +1, Defense Level +1 | |||
Durable | Defense Level +2, Defense Skill Final Power +1 | |||
Expand Body I | Defense Level +1, Max HP +5% | |||
Max HP Boost I | Max HP +7.5% | |||
Damage Taken Down | Damage Taken -7.5% | |||
Floor 2 | ||||
Amplify Body II | Offense Level +2, Defense Level +2, Max HP +5% | |||
Expand Body II | Offense Level +2, Max HP +10% | |||
Final Power Boost I | Final Power +1, Max HP +5% | |||
Base Power Boost I | Base Power +1, Defense Level +1 | |||
Resilient I | Defense Level +4, Max HP +10% | |||
Take an Eye I | Damage Take -10%, Damage Dealt +10% | |||
Floor 3 | ||||
Amplify Body III | Offense Level +4, Defense Level +3, Max HP +7.5% | |||
Expand Body III | Offense Level +4, Max HP +15% | |||
Final Power Boost II | Final Power +1, Defense Level +6 | |||
Base Power Boost II | Base Power +1, Defense Level +5 | |||
Final Power Boost III | Final Power +2, Defense Level -2, Max HP +5% | |||
Max HP Boost II | Max HP +30% | |||
Clash Attack Boost I | Clash Power +2, Max HP +7.5% | |||
Floor 4 | ||||
Amplify Body IV | Offense Level +6, Defense Level +6, Max HP +15% | |||
Expand Body IV | Offense Level +4, Defense Level +3, Max HP +30% | |||
Final Power Boost IV | Final Power +2, Max HP +25% | |||
Base Power Boost III | Base Power +1, Final Power +1, Max HP +20% | |||
Resilient II | Defense Level +9, Max HP +30% | |||
Coin Power Boost | Plus Coin Power +2, Minus Coin Power -2 | |||
Clash Attack Boost II | Clash Power +2, Max HP +30% | |||
Headstrong | Damage Taken -50%, Damage Dealt +50% |
List of E.G.O Gifts
All E.G.O Gifts from Mirror of the Lake can also be found in Mirror of the Wuthering. However, many of them needs to be unlocked first.
Starting E.G.O Gift Choice
Unlockable Gifts
The following gifts used for fusing EGO Gifts from Mirror of the Lake are also locked behind Gathering Storm
Gifts under this category cannot be obtained before they are unlocked:
Gift | Description | Tier | Cost | Keyword | Event |
---|---|---|---|---|---|
Dust to Dust |
First Turn Start of a wave: inflict 5 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and +3 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies. (for Abnormalities, one random Part) When activating Sloth Absolute Resonance, inflict 3 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and +2 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies (for Abnormalities, one random Part) at Combat Start. |
III | 231 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | None |
Smokes and Wires |
Allies inflict x2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency with Skill effects. Turn End: enemies with Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' lose 2 Speed next turn. |
III | 261 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | The 4th Front of the Smoke War |
Bell of Truth |
Inflict 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) this turn to enemies affected by Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Burst. (Activates once per Attack Skill that triggers Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target) | III | 268 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Clockwork-Time-Roly-Poly |
Standard-duty Battery |
When hitting an enemy with a Skill, inflict 3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target. If the Skill's Affinity was Envy, inflict 5 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target instead. |
III | 269 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Shock Centipede |
Midwinter Nightmare |
When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. If the Skill's Affinity was Gluttony, inflict 5 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency instead. |
III | 259 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Faelantern |
Four-leaf Clover |
When an ally with Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). at Combat Start Critical Hits an enemy, gain 5 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn) If the Skill's Affinity was Gluttony, gain 7 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead at the next Turn Start. |
III | 260 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Fairy-Long-Legs |
Material Interference Force Field |
First Turn Start of a wave: all allies gain 3 Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. |
III | 262 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Resident of Metropolaris |
New Gifts
From the gifts listed under New Gifts, ALL Tier II gifts become unlocked with the Cascade of Levin Starter Buff.
All Tier III and IV gifts become unlocked with the Gathering Storm Starter Buff.
However, not-yet-unlocked Gifts under this category may still be gained from their respective Abnormality Events.
Gift | Description | Tier | Cost | Keyword | Event |
---|---|---|---|---|---|
Melted Paraffin |
When winning a Clash with a Skill that inflicts Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the target. | I | 150 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Skin Prophet |
Polarization |
If the ally has 30 or more SP than the target, deal +7.5% more damage with Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (For enemies without SP, their 'SP' counts as 0) | I | 158 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | None |
Pain of Stifled Rage |
[Effects apply only to #1, #2 Deployed Identities] When inflicting Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn' with a Skill effect to an enemy that has Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', gain 1 Haste HasteSpeed +X for this turn. next turn. (2 times per Skill, 2 times per turn) If the affected unit already has Haste HasteSpeed +X for this turn., gain 1 Haste HasteSpeed +X for this turn. and 2 Offense Level Up Offense Level UpOffense Level +X for this turn. instead. (once per Skill, 2 times per turn) |
II | 199 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Brazen Bull |
Ardent Flower |
[Effect applies only to #1, #2 Deployed Identities] When an ally attacks an enemy, if the target has (Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on self)% or less HP (for Abnormalities, Core HP), deal +50% more damage with Attack Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. |
III | 246 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Ardor Blossom Moth |
Fragment of Hellfire |
Activates when using E.G.O Awakening Skills that apply Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (NOT Corrosion Skills) Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed. Wrath E.G.O Awakening Skills: Inflict additional Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count based on E.G.O grades Before Attack (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflict +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% more damage. |
IV | 400 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | None |
Arrested Hymn |
Combat Start: if all enemies (or all Abnormality parts) have Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., all allies gain 1 Haste HasteSpeed +X for this turn. next turn. | I | 149 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | None |
Tangled Bundle |
When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', deal +12.5% more damage. | I | 159 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Drenched Gossypium |
Awe |
[Effects apply only to #1, #2 Deployed Identities] When using a Skill that inflicts Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', and if the main target has 7+ Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, deal +10% more damage |
II | 207 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Spiral of Contempt |
Respite |
[Effects apply only to #1, #2 Deployed Identities] Activates upon Clash Win using a Skill that inflicts Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' Inflict +(# of remaining Coins/2) Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count to the target, and gain Offense Level Up Offense Level UpOffense Level +X for this turn. equal to that value next turn For Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead |
III | 255 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Sign of Roses |
Fragment of Allurement |
Activates when using E.G.O Awakening Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'. (NOT Corrosion Skills) Gain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed. Lust E.G.O Awakening Skills: Inflict additional Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on target |
IV | 400 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | None |
Bio-venom Vial |
If a target with Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency is defeated, inflict 0.5(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn | III | 259 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Ambling Pearl |
Venomous Skin |
When winning a Clash with a Skill that applies(including on self) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, inflict (# of remaining Coins/2) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the target. | I | 147 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Blubbering Toad |
Sour Liquor Aroma |
[Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count gain 'Offense Level' +2 If the main target has Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). and is Staggered, deal +(Stagger Level x 7.5)% more damage with the Skill When attacking an enemy with a Skill that applies Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, deal +(Stagger Level x 15)% more damage with the Skill instead |
II | 185 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fairy Gentleman |
Mirror Tactile Synaesthesia |
When an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies(including on self) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, randomly apply 1/3 of the Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target between other enemies(or a random Abnormality Part) next turn. If there are no other enemies to apply the above effect to, multiply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target by 1.5 next turn. |
II | 200 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Wandering Mind |
Clockwork Spring |
[Effects apply only to #1, #2 Deployed Identities] Skills that apply(including on self) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count gain Clash Power +1 When dealing damage to an enemy that has Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). with Attack Skills(except E.G.O Skills) that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, deal +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target + 5)% more damage. For Pride Skills: deal +(sum of Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count on target +5)% more damage |
III | 249 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Steam Transport Machine |
Fragment of Inertia |
Activates when using E.G.O Awakening Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (NOT Corrosion Skills) Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed. Sloth E.G.O Awakening Skills: Inflict additional Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target x 1.5)% more damage |
IV | 400 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | None |
Smoking Gunpowder |
[Effects apply only to #1, #2, and #3 Deployed Identities] Turn End: If an Attack Skill inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count has been used at least once this turn, gain 1 Haste HasteSpeed +X for this turn. next turn. If this unit's Speed is at 6+, Attack Skills inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count deal +12.5% more damage. |
II | 201 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | None |
Bone Stake |
Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. effect deals double damage against enemy Shield. | I | 152 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Chattering Teeth |
Ragged Umbrella |
[Effects apply only to #1, #2 Deployed Identities] When winning a Clash using a Skill that inflicts Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict +2 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target (once per turn per Identity) If the target doesn't have Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage., inflict 3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +2 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count instead. |
II | 211 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Drifting Fox |
Deathseeker |
[Effects apply only to #1, #2 Deployed Identities] Attack Skills(except E.G.O Skills) that inflict Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% more damage. Single-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% more damage instead. |
III | 271 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | None |
Fragment of Desire |
Activates when using E.G.O Awakening Skills that inflict Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (NOT Corrosion Skills) Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed. Gluttony E.G.O Awakening Skills: Inflict additional Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% more damage |
IV | 400 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | None |
Eldtree Snare |
Attack Skills(except E.G.O Skills) that inflict Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' deal +5% more damage. For Skills with 2- Coins, gain Clash Power +1 and deal +10% more damage instead. |
I | 145 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Faelantern |
Rags |
Allies with Attack Skills that inflict Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% more damage. When the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% more damage; if already at less than -15 SP, deal +15% more damage. |
I | 155 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | None |
Grandeur |
[Effects apply only to #1, #2 Deployed Identities] When dealing damage with an Attack Skill that inflicts Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' against targets with 10+ (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency + Count), inflict 2 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count After Attack (2 times per turn per Identity) In Focused Encounters: inflict 4 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count instead (once per turn per Identity) |
II | 215 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | My Form Empties |
Distant Star |
[Effects apply only to #1, #2 Deployed Identities] For this Encounter, Ally that used Attack Skills that inflict Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' 3 times or more during this Encounter inflicts 1 additional Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. (this effect applies from the 4th used Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)-applying Skill onward) In Focused Encounters: inflicts 2 additional Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency instead. |
III | 257 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | None |
Fragment of Decay |
Activates when using E.G.O Awakening Skills that inflict Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (NOT Corrosion Skills) Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed. Gloom E.G.O Awakening Skills: Inflict additional Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed to activate E.G.O Skill x 2.5)% more damage. |
IV | 400 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | None |
Devil's Share |
Turn End: apply 1 Haste HasteSpeed +X for this turn. next turn to 1 ally with the highest Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. (both effects can apply on the same Identity) If the ally has Lust Affinity Attack Skills, apply 2 Haste HasteSpeed +X for this turn. instead. (except E.G.O Skills) |
I | 144 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | None |
Emerald Elytra |
First Turn Start of a Wave: 1 fastest ally gains 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. If the ally has Envy Affinity Attack Skills, gain 4 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead. |
I | 160 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Fairy-Long-Legs |
Old Wooden Doll |
[Effects apply only to #1, #2 Deployed Identities] On Crit, inflict 1 Defense Level Down Defense Level DownDefense Level -X for this turn. next turn. (3 times per turn per Identity) |
II | 214 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | So That No One Will Cry |
Finifugality |
[Effects apply only to #1, #2 Deployed Identities] Turn Start: allies with 10+ (sum of Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count) gain Clash Power +1 and 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). At 20+ sum, gain Clash Power +1 and 3 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead. At 40+ sum, gain Clash Power +2 and 3 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead. |
III | 243 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | None |
Fragment of Conceit |
Activates when using E.G.O Awakening Skills that apply or gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (NOT Corrosion Skills) Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed. Pride E.G.O Awakening Skills: gain additional Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% more damage. |
IV | 400 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | None |
UPS System |
Turn End: If at less than 3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count next Turn Start. Turn End: If at 3+ Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next Turn Start. |
I | 156 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | kqe-1j-23 |
Uncapped Defibrilator |
Turn End: heal HP and SP equal to the sum of Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by Attack Skills this turn. If this unit has 50%- remaining HP, boost the heal amount by x1.5. |
I | 147 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Shock Centipede |
Patrolling Flashlight |
[Effects apply only to #1, #2 Deployed Identities] Turn Start: if the affected Identity has a Skill that gains or consumes Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +10% more damage while that unit has Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. Turn End: if the affected Identity does not have Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn, apply 2 Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn next turn. |
II | 210 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Wayward Passenger |
Imitative Generator |
[Effects apply only to #1, #2 Deployed Identities] Activates when the unit has 10+ (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') at Turn Start. Coin Power +1 to Skill 3 that gains or consumes Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. If the said Skill has less than 5 Base Power, deal +25% more damage; if it has 5+ Base Power, gain an additional Coin Power +1. |
III | 254 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | None |
Fragment of Friction |
Activates when using E.G.O Awakening Skills that gain or consume Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (NOT Corrosion Skills) Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed. Envy E.G.O Awakening Skills: gain additional Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +((Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self + 'Unique Charge') x 5)% more damage. (200% max) |
IV | 400 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | None |
Scalpel |
[Effects apply only to the #4 Deployed Identity] Turn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) Haste HasteSpeed +X for this turn. next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 Haste HasteSpeed +X for this turn. next turn. E.G.O Skills and Counters don't count) |
I | 155 | Slash | None |
Deceptive Accord |
[Effects apply only to #5 Deployed Identity] If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% more damage with Slash Skills. |
I | 148 | Slash | Broken Wings |
Tailor's Scissors |
[Effects apply only to #6 Deployed Identity] Slash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% more damage. Single-Coin Skills gain Clash Power +1 and deal +20% more damage instead. |
II | 199 | Slash | None |
Resolution |
All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 Haste HasteSpeed +X for this turn. & Clash Power +1 starting from the second turn. Shi Assoc. faction Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter) |
II | 207 | Slash | None |
Moment of Sentencing |
[Effects apply only to #3, #4 Deployed Identities] Unopposed Slash Skills deal +10% more damage Clash Win: Slash Skills deal +(40/# of remaining Coins)% more damage |
III | 256 | Slash | None |
Sundered Memory |
[Effects apply only to #3 Deployed Identity] Slash Attack Skills(except E.G.O Skills) gain Clash Power +1 and Final Power +1. For Slash Attack Skills with 2- Coins, gain Final Power +3 and deal +20% more damage instead. Turn End: If at less than 50% HP, gain 4 Slash DMG Up Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) next turn. |
IV | 400 | Slash | None |
Carpenter's Nail |
[Effects apply only to #4 Deployed Identity] If this unit has 2+ Pierce Attack Skills, gain 1 Pierce DMG Up Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) at Turn Start. |
I | 151 | Pierce | None |
Once, A Blessing |
[Effects apply only to #6 Deployed Identity] When hitting an enemy with a Pierce Skill, gain 1 Haste HasteSpeed +X for this turn. and 1 Pierce DMG Up Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) next turn. (once per turn) When defeating an enemy with the said Skill, gain 1 additional Haste HasteSpeed +X for this turn. next turn. (once per turn) |
II | 213 | Pierce | None |
Torn Bandolier |
Pierce Skills gain Clash Power +1 Skills that consume Ammo AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. deal +(40/# of Coins)% more damage If the unit is out of Ammo AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., gain 2 Ammo AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. at the next Turn Start (once per Encounter per Identity) |
II | 190 | Pierce | Der Fluchschütze |
Keenbranch |
[Effects apply only to #3, #4 Deployed Identities] In a Clash, Clash Power +1; Pierce Skills deal +20% more damage. In an unopposed attack, Pierce Skills deal +10% more damage. |
III | 245 | Pierce | None |
Punctured Memory |
[Effects apply only to #3 Deployed Identity] Pierce Attack Skills(except E.G.O Skills) gain Clash Power +2 and deal +15% more damage. When winning a Clash with a Pierce Attack Skill, deal +(2.5(# of Clashes + # of remaining Coins))% more damage. (max 35%) Turn End: if this unit dealt 15+ HP damage by winning a Clash with a Pierce Attack Skill this turn, gain 4 Pierce DMG Up Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) next turn. |
IV | 400 | Pierce | None |
Burial Curse |
[Effects apply only to #6 Deployed Identity] When winning a Clash with a Blunt Skill, gain 1 Haste HasteSpeed +X for this turn. next turn (2 times max) Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 Haste HasteSpeed +X for this turn. next turn instead. |
I | 152 | Blunt | None |
Compression Bandage |
[Effects apply only to #5 Deployed Identity] When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage. Gloom Affinity Attack Skill: heal an additional 3 HP as well. |
II | 209 | Blunt | None |
Temporal Bridle |
Turn Start: units with a Blunt Attack Skill(except E.G.O Skills) gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. at Turn Start. Units with 2+ Blunt Attack Skills gain 1 Offense Level Up Offense Level UpOffense Level +X for this turn. and 1 Blunt DMG Up Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) instead. Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn. and 2 Blunt DMG Up Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) instead. |
II | 212 | Blunt | Cyclops |
Clasped Sculpture |
[Effects apply only to #3, #4 Deployed Identities] If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% more damage; if there are 3+ remaining Coins, deal +20% more damage; if there are 4+ remaining Coins, deal +40% more damage. |
III | 258 | Blunt | None |
Crushed Memory |
[Effects apply only to #3 Deployed Identity] Blunt Attack Skills gain Clash Power +(# of Coins/3): Plus Coins gain additional Coin Power +1, Minus Coins gain additional Coin Power -1. (except E.G.O Skills; rounded up) If, in this Encounter, this unit lost even a single Clash using a Blunt Attack Skill, upgrade the above effect to the following: Blunt Attack Skills gain Clash Power +(# of Coins/2): Plus Coins gain additional Coin Power +2, Minus Coins gain additional Coin power -2. Turn End: If this unit used a Blunt Attack Skill with 3+ Coins this turn, gain 4 Blunt DMG Up Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) next turn. |
IV | 400 | Blunt | None |
Oracle |
Turn End: convert 1 most-owned random E.G.O resource into 1 least-owned random E.G.O resource. | II | 181 | - | None |
Imposed Weight |
If there are no other allies remaining at Turn End, consume 5% of the remaining HP next turn to gain 2 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn.. (does not activate at 25%- HP) If this unit has 50%- HP, gain 3 Attack Power Up Attack Power UpAttack Skill Final Power +X for this turn. instead. |
III | 242 | - | None |
Themed Gifts
The following Gifts may only be obtained from their respective Theme Packs, or Fusion of Gifts obtained from their respective Theme Packs.
Gift | Description | Tier | Cost | Keyword | Theme Pack/Fusion Recipe |
---|---|---|---|---|---|
Ebony Brooch |
First Turn Start of an Encounter: Inflict 2 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and Count to all enemies. Inflict 2 Bind BindSpeed -X for this turn. next turn at Turn End to all enemies for 3 turns. |
II | 192 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | The Outcast |
Contained Maggots |
When using a Gluttony Affinity Attack Skill(except E.G.O Skills) against an enemy, inflict 2 Maggots MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. on target. If the said Skill applies Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 3 Maggots MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. instead. |
III | 246 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | The Outcast |
Made-to-Order |
[Effects apply only to #3 Deployed Identity] Encounter Start: gain +3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count. Turn Start: gain 1 Protection ProtectionTake -(X*10)% damage this turn. (Max 100%), 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and 1 Power Up Power UpSkill Final Power +X for this turn.. |
II | 190 | - | Automated Factory |
Haunted Shoes |
[Effects apply only to #2 Deployed Identity] Encounter Start: gain +3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count. Turn Start: gain 1 Protection ProtectionTake -(X*10)% damage this turn. (Max 100%), 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and 1 Power Up Power UpSkill Final Power +X for this turn.. |
II | 193 | - | Automated Factory |
Frozen Cries |
Applies only to 1 Identity with the slowest Speed at Turn Start. If the said ally wins a Clash or is hit by an enemy, inflict 3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) against the enemy. |
II | 220 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | The Unloving |
Hoarfrost Footprint |
First Turn Start of a wave: all allies gain +3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, and inflict all enemies(or all Abnormality parts) 4 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +8 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count. Enemies with Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) lose 2 Clash Power; when an allied Identity wins a Clash against an affected enemy, inflict 2 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency; when an allied Identity is hit by an affected enemy, inflict 3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. |
IV | 424 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Fuse E.G.O Gifts: Haunted Shoes, and Frozen Cries |
Nagel und Hammer Scriptures |
When an ally wins a Clash using a Skill that inflicts Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 1~2 Nails NailsUnique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Halve this effect’s Count. (Rounded down). If the said ally is an 'N Corp. Fanatic', gain 1 Fanatic FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) at Turn Start. |
II | 214 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Faith & Erosion |
Blood-red Mane |
Effects apply to all Identities with Wrath or Lust Affinity Attack Skills. Turn End: if this unit did not take any damage from enemy Attack Skills this turn, gain 2 Haste HasteSpeed +X for this turn. and 2 Defense Power Up Defense Power UpDefense Skill Final Power +X for this turn.. Turn End: if this unit did take damage from enemy Attack Skills this turn, gain 2 Bind BindSpeed -X for this turn. and Clash Power +2 next turn. |
II | 203 | - | Faith & Erosion |
Squalidity |
When an ally attacks an enemy that has Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with a Skill that inflicts Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count or 'Unique Bleed', deal +15% more damage against the target. If the target has 33%- HP, inflict +25% more damage against the target instead. |
II | 217 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | The Unconfronting |
Wholeness |
If the ally wins a Clash using a Skill that inflicts Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 2~3 Nails NailsUnique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Halve this effect’s Count. (Rounded down). If the ally is an 'N Corp. Fanatic'., gain 1 Fanatic FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) at Turn Start, and deal +25% more damage against targets with Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.. Activate a special effect when there are 5+ 'N Corp. Fanatic' Identities(only counts Identities on the field at Encounter Start): - 'N Corp. Fanatic' Identities gain Final Power +1, Plus Coin Power +1, Minus Coin Power -1, and Attack Skills inflict +1 more Nails NailsUnique Bleed Turn Start: Gain 1 Bleed and increase the Bleed Count by X. Turn End: Halve this effect’s Count. (Rounded down). If an 'N Corp. Fanatic' Identity is at max SP at Turn Start, gain 3 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). |
IV | 404 | - | Fuse E.G.O Gifts: Nagel und Hammer Scriptures, and Squalidity |
Spicebush Branch |
For this Encounter, the following effect activates every time Skill 1, Skill 2, and Skill 3 are all used at least once. Turn Start: gain 1 Haste HasteSpeed +X for this turn. and 1 Power Up Power UpSkill Final Power +X for this turn.. (can stack up to 3 times) |
III | 252 | - | Falling Flowers |
Kaleidoscope |
Turn Start: units accompanied by other Identities from the same faction as themselves gain Offense Level Up Offense Level UpOffense Level +X for this turn. equal to the number of other Identities from the same faction. (max 4) Identities from Technology Liberation Alliance gain Clash Power +1. |
III | 261 | - | Falling Flowers |
Broken Glasses |
When an ally Clashes against an enemy with a faster Speed, gain Clash Power +1. When an ally wins a Clash against an enemy with a faster Speed, gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn. next turn (max 4.) |
II | 218 | - | The Unchanging |
Unmailed Letter |
[Effects apply only to #1, #2 Deployed Identities] When winning a Clash with an Attack Skill that inflicts Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict 5 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target. (once per turn per Identity) When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% more damage. When winning a Clash against an enemy with Offense Level Up Offense Level UpOffense Level +X for this turn. buff, gain 3 Offense Level Up Offense Level UpOffense Level +X for this turn. for the next turn, and inflict 3 Offense Level Down Offense Level DownOffense Level -X for this turn. on the enemy that lost the Clash (absolute value 9) |
IV | 399 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Fuse E.G.O Gifts: Ragged Umbrella, and Broken Glasses |
Harpoon Prosthetic Leg |
Turn End: apply 2 Haste HasteSpeed +X for this turn., 2 Offense Level Up Offense Level UpOffense Level +X for this turn. and 2 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn to the ally with the highest sum of Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count. The Pequod Identities gain Max Speed +1. |
II | 219 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | The Evil Defined |
Guiding Gas Lamp |
First Turn Start of a wave: all allies gain 5 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +5 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. Turn End: 1 ally with the highest sum of Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count gains 2 Haste HasteSpeed +X for this turn., 3 Offense Level Up Offense Level UpOffense Level +X for this turn., and 3 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn. The Pequod Identities gain Skill Power +2 and Max Speed +2. |
IV | 411 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Fuse E.G.O Gifts: Harpoon Prosthetic Leg, and Nebulizer |
Chief Butler's Secret Arts |
First Turn Start of a wave: select 1 enemy with the slowest Speed(or a random Abnormality part), and inflict 5 Bind BindSpeed -X for this turn. for 5 turns starting next turn. Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Skill. Max 'Offense Level' gain: 3) |
III | 212 | - | A Certain World |
Handheld Mirror |
First Turn Start of a wave: select 2 enemies with the slowest Speed(or 2 random Abnormality parts. The effect does not stack if the enemy is singular) and inflict 5 Bind BindSpeed -X for this turn. and 3 Defense Level Down Defense Level DownDefense Level -X for this turn. at Turn Start starting next turn. When the enemy recovers from Stagger, and if they don't have any remaining Stagger Thresholds, create a new Stagger Threshold at 66% mark of the target's current HP (3 times per Encounter). If an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count(including on self or on ally), randomly inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency equal to half of the Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target between other enemies(or other Abnormality parts), and increase Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the Staggered target by x2. |
III | 404 | - | Fuse E.G.O Gifts: Chief Butler's Secret Arts, and Mirror Tactile Synaesthesia |
Hot ‘n Juicy Drumstick |
When inflicting Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). with a Skill, inflict +3 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count | III | 259 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Hell's Chicken |
Dry-to-the-Bone Breast |
When inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. with a Skill, inflict +3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count | III | 264 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Hell's Chicken |
Tango Marinade |
If the unit's Speed is faster than the target's, gain +(Speed/3) Clash Power. (max 3) | III | 275 | - | Hell's Chicken |
Contaminated Needle & Thread |
The following effect applies to the first Skill to deal damage to an enemy. Inflict (damage dealt/3) Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. |
II | 208 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Hell's Chicken |
Sharp Needle & Thread |
Each turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt. | III | 271 | - | Hell's Chicken |
Oil-gunked Spanner |
Blunt Skills deal +10% more damage Final Coin of Blunt Skills inflict 2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency On Hit. (once per turn) |
I | 148 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | S.E.A. |
Twinkling Scrap |
When an ally with Shield is hit by an enemy, reflect 3 fixed damage. (does not reflect damage when the ally did not take any Shield damage) | II | 191 | - | S.E.A. |
Trash Crab Brain Wine |
When an ally attacks an enemy that has Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. with a Skill that inflicts Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, deal +(Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count x 1.25)% more damage. (max 50%) When an ally recovers from Stagger, heal 20% of max HP. (2 times per Encounter) |
III | 268 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | S.E.A. |
Pom-pom Hat |
Turn End: gain 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency next turn for every Attack Skill that dealt damage before Turn End. In Focused Encounters: gain 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency for every Attack Skill that dealt damage before Turn End instead. |
I | 150 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Miracle in District 20 |
Huge Gift Sack |
Turn Start: apply 2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s)., 2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, and 2 Protection ProtectionTake -(X*10)% damage this turn. (Max 100%) to the ally with the least HP. | II | 198 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Miracle in District 20 |
Sad Plushie |
Deal +(absolute value of SP/1.5)% more damage. (min 0%) When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded) For an ally with all Minus Coin Skills: gain 3 Paralyze ParalyzeFix the Power of X Coin(s) to 0 for this turn. at Turn Start. |
III | 250 | - | Miracle in District 20 |
Black Ledger |
First Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies. If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter(only counts Identities on the field at Encounter Start), gain E.G.O resources for the least-owned E.G.O Affinity instead. |
II | 195 | - | Yield My Flesh to Claim Their Bones |
Rusted Hilt |
Turn Start: all allies gain 1 Slash Power Up Slash Power UpSlash Skill Final Power +X for this turn.. Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up Slash Power UpSlash Skill Final Power +X for this turn. instead. |
III | 205 | Slash | Yield My Flesh to Claim Their Bones |
Fractured Blade |
During this Encounter: when inflicting Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or Unique Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. (Once per Encounter) Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +4 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count instead. |
III | 244 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Yield My Flesh to Claim Their Bones |
Broken Blade |
When an ally Critically Hits an enemy, deal an additional (Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/3) Pride damage. Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/2) Pride damage instead. |
III | 244 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Yield My Flesh to Claim Their Bones |
Red Tassel |
If the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3. | III | 253 | Slash | Yield My Flesh to Claim Their Bones |
Sublimity |
Encounter Start: activates when there are 3 or more Kurokumo Clan Identities. Turn Start: all allies gain 2 Slash Power Up Slash Power UpSlash Skill Final Power +X for this turn., and deal +35% more Slash damage. Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +4 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. (Once per turn) |
IV | 400 | Slash | Fuse E.G.O Gifts: Rusted Hilt, and Fractured Blade |
Unbending |
Encounter Start: activates when there are 3 or more Blade Lineage Identities. Turn Start: all allies gain 2 Slash Power Up Slash Power UpSlash Skill Final Power +X for this turn., and deal +35% more Slash damage. Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self. |
IV | 400 | Slash | Fuse E.G.O Gifts: Rusted Hilt, and Broken Blade |
Ragged Bamboo Hat |
Encounter Start: activates when there are 3 or more Blade Lineage Identities. All allies deal +50% more Slash damage. Blade Lineage Identities: if the ally has Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s)., Critical rate is fixed to 100% Blade Lineage Identities: inflict x1.5 more damage on Crit |
IV | 432 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Yield My Flesh to Claim Their Bones |
Old Dopo Robe |
Encounter Start: activates when there are 3 or more Blade Lineage Identities. All allies deal +50% more Slash damage. Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-Coin Skill 1 gains Coin Power +3. [Blade Lineage Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones Skill deals +50% more damage. |
IV | 432 | Slash | Yield My Flesh to Claim Their Bones |
Silver Watch Case |
When dealing damage to an enemy with Attack Skills(except E.G.O Skills) that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or Unique Tremor, deal +10% more damage. If the Skill triggered Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target on the enemy for the first time this turn, inflict +2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count next turn (once per turn) |
II | 196 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Timekilling Time |
Faded Watch Case |
When Clashing with a faster enemy, Clash Power +1. When dealing damage to a faster enemy, inflict 3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count next turn. (once per turn) |
II | 205 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Timekilling Time |
Warning Notice |
Turn End: Inflict 1 Bind BindSpeed -X for this turn. to the fastest enemy next turn. (for Abnormalities, a Part) If the target has Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor', inflict 2 Bind BindSpeed -X for this turn. instead. When an ally attacks targets with Bind BindSpeed -X for this turn., deal +(5 + (2.5 x Bind BindSpeed -X for this turn. value)) more damage. (max 15%) |
II | 198 | - | Timekilling Time |
Etched Clock Hands |
First Turn Start of a wave: inflict (9 - current Speed) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency to 3 enemies with the slowest Speed. (min. 3) Deal +10% more damage against targets with 12+ Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor' at Turn Start. |
II | 202 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Timekilling Time |
Rusted Clock Hands |
First Turn Start of a wave: inflict (9 - current Speed) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 3) and (9 - current Speed)/2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part) Take -10% less damage from targets with 12+ Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor' at Turn Start. |
II | 207 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Timekilling Time |
Chalice of Trickle-down |
When an ally with Attack Skills(except E.G.O Skills) that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count. (2 times per turn) Yurodivy Identities: inflict 3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count instead (3 times per turn) If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% more damage when attacking after winning the Clash. |
III | 245 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Timekilling Time |
Prepaid Time Receipt |
Deal +(5 + (2.5 x Speed difference))% more damage against faster enemies with 2+ Speed difference. (max 15%) Turn End: If an ally dealt damage with an Attack Skill (except E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 Bind BindSpeed -X for this turn. and 1 Power Down Power DownSkill Final Power -X for this turn. to the enemy next turn. (once per turn) |
III | 250 | - | Timekilling Time |
Pocket Watch : Type L |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) To allies' Skill 3s that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage. When an ally that inflicts Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion. on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down Defense Level DownDefense Level -X for this turn. next turn. (once per turn) First Turn Start of a wave: inflict (12 - current Speed) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) to 3 enemies with the slowest Speed. |
IV | 400 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fuse E.G.O Gifts: Silver Watch Case, and Etched Clock Hands |
Pocket Watch : Type E |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) To allies' Skill 3s that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage. When an ally that inflicts Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target, max 25)% more damage and inflict 2 Defense Level Down Defense Level DownDefense Level -X for this turn. every time the ally deals damage (max 6) First Turn Start of a wave: inflict (12 - current Speed) Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) and (12 -current Speed)/2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part) |
IV | 400 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fuse E.G.O Gifts: Silver Watch Case, and Rusted Clock Hands |
Pocket Watch : Type Y |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) To allies' Skill 3s that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage. Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count on target))% more damage instead. (max 100%) Yurodivy Identities: gain +3 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count at Turn Start. |
IV | 400 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fuse E.G.O Gifts: Faded Watch Case, and Etched Clock Hands |
Pocket Watch : Type P |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) To allies' Skill 3s that inflict Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage. When an ally that inflicts Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +(Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target)% more damage. (max 50%) Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up Offense Level UpOffense Level +X for this turn., 3 Offense Level Up Offense Level UpOffense Level +X for this turn., and 2 Offense Level Up Offense Level UpOffense Level +X for this turn. respectively. |
IV | 400 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fuse E.G.O Gifts: Faded Watch Case, and Rusted Clock Hands |
Economy Class Discount Voucher |
Turn End: among Identities with 5- Speed, the one with the slowest Speed gains 1 Haste HasteSpeed +X for this turn. next turn. | I | 151 | - | Murder on the WARP Express |
Canned Ice Cream |
When an ally loses HP due to their own Attack Skill effect, heal half of the HP lost due to the Skill effect at the next Turn Start. (rounded down) When an ally heals HP due to an E.G.O Skill effect, heal +12.5% more HP. (rounded down) |
II | 195 | - | Murder on the WARP Express |
E-Type Dimensional Dagger |
Skill 1s that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain Clash Power +1 and deal +5% more damage. If that Skill 1 was a Single-coin Skill, gain Clash Power +1 and deal +12.5% more damage instead. If a W Corp. Identity dealt damage to an enemy with an Envy Skill(including E.G.O Skills), inflict 2 HP Healing Down HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5). (does not stack) |
III | 250 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Murder on the WARP Express |
Portable Barrier Battery |
Skill 1s that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain Clash Power +2. When using a Skill 1 that gains Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +2 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 1 Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. (once per turn) If a W Corp. Identity takes HP damage due to any effect other than a direct damage, gain 5 Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. (once per turn) |
III | 250 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Murder on the WARP Express |
Biogenerative Battery |
Allies with Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain 1 Offense Level with every Clash. (max 6. Resets After Attack) Turn End: Identities with 10+ (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Haste HasteSpeed +X for this turn. next turn. At 18+ (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'), gain 3 Offense Level Up Offense Level UpOffense Level +X for this turn. as well. |
II | 203 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Murder on the WARP Express |
Cardiovascular Reactive Module |
When an ally with Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' loses a Clash, gain Shield equal to (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'). (once per turn) When at 50%- HP, gain ((Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') x 2) Shield instead. (once per turn) If a MultiCrack Office Identity received HP damage during this Encounter: next turn, they heal 33% of the HP lost last turn. (rounded down) |
II | 197 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Murder on the WARP Express |
Prosthetic Joint Servos |
Next turn: allies gain Haste HasteSpeed +X for this turn. and Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count equal to the number of Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gaining base Attack Skills they used this turn. (max 2) When a MultiCrack Office Identity gains or consumes Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count with a base Attack Skill, they gain +1 additional Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (max 2) |
II | 207 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Murder on the WARP Express |
Crystallized Blood |
Turn End: If this unit has Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., halve the Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on self and heal (Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency reduced x Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self) HP. (rounded down. Can heal up to 10% of max HP at once) | II | 195 | - | Murder on the WARP Express |
Automated Joints |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) Base Attack Skills that consume Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%) Turn End: allies with Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain 1 Haste HasteSpeed +X for this turn. (max 2) and 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) (max 3) for every instance they used a base Attack Skill that consumes Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' in this Encounter. If a MultiCrack Office Identity has 5+ Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., they gain Coin Power +1 to base Attack Skills. |
IV | 400 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Fuse E.G.O Gifts: Biogenerative Battery, and Prosthetic Joint Servos |
Overcharged Battery |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) Base Attack Skills that consume Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%) When allies with Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' engage in Clashes with base Attack Skills: Clash Power +2; gain +3 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count upon Clash Win, and lose 6 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count upon Clash Lose. When winning a Clash with an Envy Affinity base Attack Skill, inflict 1 Envy Fragility Envy FragilityTake +(X*10)% damage from Envy skills this turn. (Max 100%). (stacks 3 times) |
IV | 400 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Fuse E.G.O Gifts: Biogenerative Battery, and Crystallized Blood |
Perpetual Generator Servos |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) Base Attack Skills that consume Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%) When allies with Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' engage in a Clash with base Attack Skills: Clash Power +1; gain 2 Offense Level Up Offense Level UpOffense Level +X for this turn. at Turn Start for every instance of Clash Win in that Clash during this Encounter. (max 6) In this Encounter, when an ally takes damage that would kill them, consume all Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' on self; then, immediately heal (10 + sum of Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed)% HP (once per Encounter); then, gain 3 Protection ProtectionTake -(X*10)% damage this turn. (Max 100%) until the ally is defeated. |
IV | 400 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Fuse E.G.O Gifts: Cardiovascular Reactive Module, and Prosthetic Joint Servos |
Hearts-powered Jewel |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) Base Attack Skills that consume Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count: gain Coin Power +1 and deal +(sum of Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%) When allies have 15+ (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'): when they use a Skill 3 that consumes Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', and if there are remaining Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' After Attack, consume all remaining Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' to deal (sum of Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed x 7.5)% fixed bonus damage. (max 75%) Max Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count +5. |
IV | 400 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Fuse E.G.O Gifts: Cardiovascular Reactive Module, and Crystallized Blood |
Filial Love |
When inflicting Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed' with Base Attack Skill effects, inflict +2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count (3 times per turn for the whole team) Deal +1% more damage for every Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on the target (max 20%) |
II | 203 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | The Noon of Violet |
Misaligned Transistor |
Base Attack Skills that consume Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' consume 1.5x more Deal +2% more damage for every Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' consumed by Base Attack Skills (max 20%) |
II | 207 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | The Noon of Violet |
Mental Corruption Boosting Gas |
When engaging in a Clash using an Attack Skill that inflicts Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking', then dealing damage with the said Attack Skill: On Hit, inflict Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency equal to the number of Clashes (max 3; 3 times per turn) | II | 192 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | The Noon of Violet |
Leaked Enkephalin |
When the enemy is about to lose or consume Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count: (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target)% chance to inflict +1 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count immediately before the target is about to lose or consume Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count (3 times per turn; max 100%) - Raise base chance by (highest Reson. x2)% (max 12%) - If the said highest Reson. was a Gloom or an Envy Reson.: Inflict +1 more Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count |
II | 195 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | The Noon of Violet |
Hardship |
Clash Win: Heal SP equal to the number of Clashes (max 3) If the affected unit is already at 45+ SP, gain (# of Clashes/2) Offense Level Up Offense Level UpOffense Level +X for this turn. next turn (max 3) |
III | 267 | - | The Noon of Violet |
Crown of Thorns |
Turn Start: 1 ally with the least SP heals 8 SP (unless they are in Panic or in E.G.O Corrosion) If the said ally was already at max SP, Clash Power +1 for this turn For this turn: SP Heal Efficiency SP Heal EfficiencyAmount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)' +1, SP Loss Efficiency SP Loss EfficiencyAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' -1 |
III | 270 | - | The Noon of Violet |
Rest |
Lose 1 less SP when an ally loses SP due to their own Base Attack Skill effect If the target has Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), deal +2% more damage for every Heads Coin this Attack Skill flipped when attacking (max 16%) |
III | 250 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | The Noon of Violet |
Encounter Details
Combat Encounters
The enemies that can be encountered in this Dungeon depends on the Floor Theme Pack chosen for the floor the player is currently on. The Floor Theme Packs available in turn is determined by the player's progress in the Main Story.
There are 4 floors in Simulation difficulty and 5 floors in Ritornello difficulty. However, the number of nodes each floor has may fluctuate depending on the Floor Theme Packs one has chosen.
Abnormality Encounters
Abnormality Encounters added by this Mirror Dungeon are mainly returnees from various Intervallo Story Dungeons. However, Abnormality Encounters of previously-fought Abnormalities (both in Main Story Encounters and Refraction Railways) are also modified to include an additional choice, allowing these Abnormalities to be battled for both of their E.G.O Gifts. Certain unfought Abnormalities are also given new choices.