Mirror of the Wuthering

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The Mirror of the Wuthering is the Mirror Dungeon of Season 4. The Simulation (Normal) difficulty is unlocked by clearing Main Story Canto II, and the Ritornello (Hard) difficulty in unlocked by clearing Main Story Canto V. However, the pool of enemies faced changes as one progresses further through the Main Story.

Compared to the previous Mirror Dungeon, the Mirror of the Lake, the Mirror of the Wuthering adds a system of 'Floor Theme Packs' which determines the types of enemies one faces, and E.G.O Gifts one may choose from on each floor. Additionally, MD4 introduces 92 new E.G.O Gifts (some returnees from various Story Dungeons), and adds additional choices to several Abnormality Events.

Rewards

Simulation

Simulation (Normal) Mode of this Mirror Dungeon are identical to the previous Mirror Dungeon, where the first three reward claims after a dungeon runs in a week (regardless of completion level) will reward the player with extra resources, namely:

Once the Weekly Rewards bonus has been used up, the player will only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.

Ritornello

The rewards given for the Ritornello (Hard) difficulty of MD4H depends on the number of Weekly Bonus charges consumed upon claiming the reward, with the amount of Limbus Pass XP increasing for players who do multiple runs to consume each charge separately. The number of Weekly Bonus charges the player consumes from a Ritornello difficulty completion can be freely adjusted by the player.

Weekly Bonus
Charges Used
Rewards Total
3
2+1
1+2
1+1+1
0

(Identical to Simulation difficulty completions without Bonus)

Starter Buffs

All Starter Buffs may be freely activated or deactivated.

Mirror of the Wuthering - Trail of Stars
Name Cost
(Starlight)
Effect Parent
Eye of the Storm 0 Starlight.png [Limited]
Gain 200 Starlight upon engraving this Star (1-time only, unaffected by activation status)
None
E.G.O Gifts Path (Top)
Thunder 0 Starlight.png [Starting E.G.O Gift]
Introduce 7 E.G.O Gifts to the Starting E.G.O Gift pool

<List>
- Pain of Stifled Rage (Tier 2, Burn)
- Awe (Tier 2, Bleed)
- Sour Liquor Aroma (Tier 2, Tremor)
- Smoking Gunpowder (Tier 2, Rupture)
- Grandeur (Tier 2, Sinking)
- Old Wooden Doll (Tier 2, Poise)
- Patrolling Flashlight (Tier 2, Charge)
Eye of the Storm
Biting Wind 0 Starlight.png [Starting E.G.O Gift]
Introduce 6 E.G.O Gifts to the Starting E.G.O Gift pool

<List>
- Tailor's Scissors (Tier 2, Slash)
- Resolution (Tier 2, Slash)
- Once, A Blessing (Tier 2, Pierce)
- Torn Bandolier (Tier 2, Pierce)
- Compression Bandage (Tier 2, Blunt)
- Temporal Bridle (Tier 2, Blunt)
Thunder
Fair Winds 0 Starlight.png [Universal]
Gain +50 Starting Cost
Biting Wind
Cascade of Levin 0 Starlight.png [Universal]
Introduce 16 Tier 2 E.G.O Gifts to the Shops, Gift Fusion results, and Encounter Rewards pool

<List>
- Pain of Stifled Rage (Tier 2, Burn)
- Awe (Tier 2, Bleed)
- Sour Liquor Aroma (Tier 2, Tremor)
- Mirror Tactile Synaesthesia (Tier 2, Tremor)
- Smoking Gunpowder (Tier 2, Rupture)
- Ragged Umbrella (Tier 2, Rupture)
- Grandeur (Tier 2, Sinking)
- Old Wooden Doll (Tier 2, Poise)
- Patrolling Flashlight (Tier 2, Charge)
- Tailor's Scissors (Tier 2, Slash)
- Resolution (Tier 2, Slash)
- Once, A Blessing (Tier 2, Pierce)
- Torn Bandolier (Tier 2, Pierce)
- Compression Bandage (Tier 2, Blunt)
- Temporal Bridle (Tier 2, Blunt)
- Oracle (Tier 2)
Fair Winds
Gathering Storm 0 Starlight.png [Universal]
Introduce 28 Tier 3~4 E.G.O Gifts to Shops, Gift Fusion results, and Encounter Rewards pool

<List>
- Dust to Dust (Tier 3, Burn)
- Smokes and Wires (Tier 3, Bleed)
- Bell of Truth (Tier 3, Tremor)
- Standard-duty Battery (Tier 3, Rupture)
- Midwinter Nightmare (Tier 3, Sinking)
- Four-leaf Clover (Tier 3, Poise)
- Material Interference Force Field (Tier 3, Charge)
- Ardent Flower (Tier 3, Burn)
- Respite (Tier 3, Bleed)
- Clockwork Spring (Tier 3, Tremor)
- Deathseeker (Tier 3, Rupture)
- Distant Star (Tier 3, Sinking)
- Finifugality (Tier 3, Poise)
- Imitative Generator (Tier 3, Charge)
- Moment of Sentencing (Tier 3, Slash)
- Keenbranch (Tier 3, Pierce)
- Clasped Sculpture (Tier 3, Blunt)
- Imposed Weight (Tier 3)

- Fragment of Hellfire (Tier 4, Burn)
- Fragment of Allurement (Tier 4, Bleed)
- Fragment of Inertia (Tier 4, Tremor)
- Fragment of Desire (Tier 4, Rupture)
- Fragment of Decay (Tier 4, Sinking)
- Fragment of Conceit (Tier 4, Poise)
- Fragment of Friction (Tier 4, Charge)
- Sundered Memory (Tier 4, Slash)
- Punctured Memory (Tier 4, Pierce)
- Crushed Memory (Tier 4, Blunt)
Cascade of Levin
Tornado 0 Starlight.png [Starting E.G.O Gift]
E.G.O Gift Choice +1
Gathering Storm
Shops Path (Right)
Ringing of the New Year's Eve 250 Starlight.png [Shops]
Higher Tier E.G.O Gifts appear; small chance for Tier 4+ E.G.O Gifts to appear
Eye of the Storm
Faint Evenfall 300 Starlight.png [Shops]
Number of E.G.O Gifts sold at Shops +1
Ringing of the New Year's Eve
Black Polar Night 300 Starlight.png [Shops]
E.G.O Gift purchase Cost -5%
Faint Evenfall
Still Dawn 300 Starlight.png [Shops]
E.G.O Gift purchase Cost -5%
Black Polar Night
Wintry Daybreak 300 Starlight.png [Shops]
E.G.O Gift purchase Cost -5%
Still Dawn
Nightless City 400 Starlight.png [Shops]
Number of E.G.O Gifts sold at Shops +1
Wintry Daybreak
Gift Enhancement Path (Bottom)
Sheepback Clouds 250 Starlight.png [Rest Stops]
E.G.O Gift Enhance Costs -7.5%
Eye of the Storm
Great Sea of Clouds 250 Starlight.png [Shops]
20% chance for a Cost-free Refresh
Sheepback Clouds
Katabatic Wind 250 Starlight.png [Rest Stops]
E.G.O Gift Enhance Costs -7.5%
Great Sea of Clouds
Fierce Gust 250 Starlight.png [Rest Stops]
When enhancing, 20% chance to refund Enhancement Cost
Katabatic Wind
Path of the West Wind 250 Starlight.png [Rest Stops]
E.G.O Gift Enhance Costs -10%
Fierce Gust
Updraft 250 Starlight.png [Universal]
Gain +10% Cost after winning a Combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts)
Path of the West Wind
Theme Packs & Sinner Enhancement Path (Left)
Night Rain 300 Starlight.png [Floor Theme]
Number of Floor Theme Choices +1
Eye of the Storm
Feast of Lightning 300 Starlight.png Damage Dealt +2.5% Night Rain
Impending Thunder 300 Starlight.png [Encounter Reward Cards]
Number of Encounter Reward Card Choices +1
Feast of Lightning
Hazy Mist 300 Starlight.png Damage Taken -2.5% Impending Thunder
Itinerant Rain 400 Starlight.png [Floor Theme]
Number of Floor Theme Choices +1
Hazy Mist
Endless Current 400 Starlight.png [Encounters]
+1 to all E.G.O resources at the start of the Mirror Dungeon run
Itinerant Rain

Secondary Starter Buffs

Secondary Starter Buffs may be activated after their parent buff has been activated. They may be deactivated independently of their parent buff, but deactivating the parent buff will always deactivate the secondary buff also.

Secondary Starter Buffs
Cost (Starlight) Effect
Thunder
0 Starlight.png [Starting E.G.O Gift]
Unlocks the Burn E.G.O Gift Category
0 Starlight.png [Starting E.G.O Gift]
Unlocks the Bleed E.G.O Gift Category
0 Starlight.png [Starting E.G.O Gift]
Unlocks the Tremor E.G.O Gift Category
0 Starlight.png [Starting E.G.O Gift]
Unlocks the Rupture E.G.O Gift Category
0 Starlight.png [Starting E.G.O Gift]
Unlocks the Sinking E.G.O Gift Category
0 Starlight.png [Starting E.G.O Gift]
Unlocks the Poise E.G.O Gift Category
0 Starlight.png [Starting E.G.O Gift]
Unlocks the Charge E.G.O Gift Category
Biting Wind
0 Starlight.png [Starting E.G.O Gift]
Unlocks the Slash E.G.O Gift Category
0 Starlight.png [Starting E.G.O Gift]
Unlocks the Pierce E.G.O Gift Category
0 Starlight.png [Starting E.G.O Gift]
Unlocks the Blunt E.G.O Gift Category
Fair Winds
125 Starlight.png [Universal]
Gain +50 Starting Cost
200 Starlight.png [Universal]
Gain +50 Starting Cost
300 Starlight.png [Universal]
Gain +50 Starting Cost
Ringing of the New Year's Eve
300 Starlight.png [Shops]
More chance for higher Tier E.G.O Gifts to appear in Shops (Same % gain as the other linked Buffs)
375 Starlight.png [Shops]
More chance for higher Tier E.G.O Gifts to appear in Shops (Same % gain as the other linked Buffs)
450 Starlight.png [Shops]
More chance for higher Tier E.G.O Gifts to appear in Shops (Same % gain as the other linked Buffs)
Faint Evenfall
400 Starlight.png [Shops]
Refresh Cost -20% for Refreshes that consume Cost
400 Starlight.png [Shops]
Refresh Cost -20% for Refreshes that consume Cost
Black Polar Night
300 Starlight.png [Shops]
Additional Discount: Tier 1 E.G.O Gift purchase Cost -7.5%
300 Starlight.png [Shops]
Additional Discount: Tier 2 E.G.O Gift purchase Cost -7.5%
300 Starlight.png [Shops]
Additional Discount: Tier 3 E.G.O Gift purchase Cost -7.5%
300 Starlight.png [Shops]
Additional Discount: Tier 4+ E.G.O Gift purchase Cost -7.5%
Still Dawn
300 Starlight.png [Shops]
Additional -7.5% purchase Cost for E.G.O Gifts with Burn
300 Starlight.png [Shops]
Additional -7.5% purchase Cost for E.G.O Gifts with Bleed
300 Starlight.png [Shops]
Additional -7.5% purchase Cost for E.G.O Gifts with Tremor
300 Starlight.png [Shops]
Additional -7.5% purchase Cost for E.G.O Gifts with Rupture
300 Starlight.png [Shops]
Additional -7.5% purchase Cost for E.G.O Gifts with Sinking
300 Starlight.png [Shops]
Additional -7.5% purchase Cost for E.G.O Gifts with Poise
300 Starlight.png [Shops]
Additional -7.5% purchase Cost for E.G.O Gifts with Charge
Wintry Daybreak
300 Starlight.png [Shops]
Slash E.G.O Gift purchase Cost -7.5%
300 Starlight.png [Shops]
Pierce E.G.O Gift purchase Cost -7.5%
300 Starlight.png [Shops]
Blunt E.G.O Gift purchase Cost -7.5%
300 Starlight.png [Shops]
Additional -7.5% purchase Cost for Keywordless E.G.O Gifts
Nightless City
200 Starlight.png [Shops]
Gain +20% additonal Cost when selling Tier 1 E.G.O Gifts
200 Starlight.png [Shops]
Gain +20% additonal Cost when selling Tier 2 E.G.O Gifts
200 Starlight.png [Shops]
Gain +20% additonal Cost when selling Tier 3 E.G.O Gifts
200 Starlight.png [Shops]
Gain +20% additonal Cost when selling Tier 4+ E.G.O Gifts
400 Starlight.png [Shops]
Skill Replacement Cost -20%
400 Starlight.png [Shops]
Skill Replacement Cost -20%
Sheepback Clouds
250 Starlight.png [Rest Stops]
Tier 1 E.G.O Gift Enhance Cost -7.5%
250 Starlight.png [Rest Stops]
Tier 2 E.G.O Gift Enhance Cost -7.5%
250 Starlight.png [Rest Stops]
Tier 3 E.G.O Gift Enhance Cost -7.5%
250 Starlight.png [Rest Stops]
Tier 4+ E.G.O Gift Enhance Cost -7.5%
Katabatic Wind
250 Starlight.png [Rest Stops]
Additional -7.5% Enhance Cost for E.G.O Gifts with Burn
250 Starlight.png [Rest Stops]
Additional -7.5% Enhance Cost for E.G.O Gifts with Bleed
250 Starlight.png [Rest Stops]
Additional -7.5% Enhance Cost for E.G.O Gifts with Tremor
250 Starlight.png [Rest Stops]
Additional -7.5% Enhance Cost for E.G.O Gifts with Rupture
250 Starlight.png [Rest Stops]
Additional -7.5% Enhance Cost for E.G.O Gifts with Sinking
250 Starlight.png [Rest Stops]
Additional -7.5% Enhance Cost for E.G.O Gifts with Poise
250 Starlight.png [Rest Stops]
Additional -7.5% Enhance Cost for E.G.O Gifts with Charge
Path of the West Wind
250 Starlight.png [Rest Stops]
Slash E.G.O Gift Enhance Cost -7.5%
250 Starlight.png [Rest Stops]
Pierce E.G.O Gift Enhance Cost -7.5%
250 Starlight.png [Rest Stops]
Blunt E.G.O Gift Enhance Cost -7.5%
250 Starlight.png [Rest Stops]
Additional Discount: Enhancement Cost for E.G.O Gifts with no specific Status effect/Buff Category -7.5%
Updraft
250 Starlight.png [Universal]
Gain +10% Cost after winning a Regular Encounter (Not affected by Starter Buffs or other E.G.O Gifts)
300 Starlight.png [Universal]
Gain +10% Cost after winning a Focused Encounter (Not affected by Starter Buffs or other E.G.O Gifts)
350 Starlight.png [Universal]
Gain +10% Cost after winning a Risky Encounter (Not affected by Starter Buffs or other E.G.O Gifts)
450 Starlight.png [Universal]
Gain +10% Cost after winning a Floor Boss Encounter (Not affected by Starter Buffs or other E.G.O Gifts)
Feast of Lightning
300 Starlight.png Damage Dealt +2.5%
300 Starlight.png Damage Dealt +2.5%
300 Starlight.png Damage Dealt +2.5%
300 Starlight.png Offense Level +1
300 Starlight.png Offense Level +1
Hazy Mist
300 Starlight.png Damage Taken -2.5%
300 Starlight.png Damage Taken -2.5%
300 Starlight.png Damage Taken -2.5%
300 Starlight.png Defense Level +1
300 Starlight.png Defense Level +1
300 Starlight.png Defense Level +1
Endless Current
400 Starlight.png [Encounters]
+1 to all E.G.O resources at the start of the Mirror Dungeon run
400 Starlight.png Max Speed +1
400 Starlight.png Max Speed +1

Wish of Stars

After all the primary Starter Buffs has been unlocked, a prompt will appear before each Mirror Dungeon run allowing the players to activate one-time-only buffs using Starlight. There are three such buffs that can be chosen from:

Wish of Stars
Name Cost
(Starlight)
Effect
Event Horizon 100 Starlight.png [Starting E.G.O Gift]
E.G.O Gift Choice +1
Milky Way 250 Starlight.png [Universal]
Gain +250 Starting Cost
Impending Comet 500 Starlight.png [Starting E.G.O Gift]
After selecting a Starting E.G.O Gift, receive random Tier 4 E.G.O Gift

Floor Theme Packs

For information about each Floor Theme Pack in this Mirror Dungeon, see Mirror of the Wuthering/List of Floor Themes.

3 (up to 5 with Starter Buffs) Theme Packs are presented to the Manager at the start of each Floor, along with one chance to Refresh the Theme Packs. The E.G.O Gifts selection that will be presented after clearing the Boss Node of said Theme Pack is displayed under the Theme Pack.

Each Theme Pack generates a Floor with a set length and pool of Enemies, Abnormality Random Encounters, and E.G.O Gifts. Theme Packs are divided into multiple categories: Canto Themed, Intervallo/Event Themed, Damage Type/Sin Affinity Themed, and Status Keyword Themed. Most Canto & Intervallo Themed Packs unlock with the Manager's progress in the story, while Damage Type, Sin Affinity, and Status Keyword Themed Packs are always available.

Mounting Trials

Similar to the Mirror of the Lake, a Buff to future enemies may be chosen after each Floor Boss fight along with the E.G.O Gifts. Refusing the Gift will prompt the game to choose randomly from the offered Mounting Trials instead.

The Simulation and Ritornello difficulties feature completely different pools of Mounting Trials. Additionally, a Level Boost to the enemies (ranging from +1 to +4 Levels) are listed alongside the Mounting Trials in both difficulties. Level Boosts of +4 Levels always come with an additional E.G.O Gift choice.

Simulation Difficulty

Level Boosts in Simulation difficulty only ranges from +1 to +2 Levels.

Mounting Trials - Mirror of the Wuthering Simulation
Name Icon Effect
Floor 1
Defense Level Up Defense Level Up MTH3.png Defense Level +2
Defense Skill Up Defense Power Up MTH3.png Defense Skill Final Power +1
Offense Level Up Offense Level Up MD4.png Offense Level +1
Max HP Up Max HP Up MD4.png Max HP +5%
Take Less Damage Damage Taken Down MTH3.png Damage Taken -5%
Floor 2
Body Corpulence Body Corpulence MD4.png Offense Level +2, Defense Level +2, Max HP +5%
Body Reinforcement Body Reinforcement MD4.png Offense Level +2, Defense Level +4
Max HP Up Max HP Up MTH3.png Max HP +20%
Final Attack Boost Final Attack Boost MD4.png Final Power +1, Max HP +5%
Base Attack Boost Base Attack Boost MD4.png Base Power +1, Max HP +5%
Clash Attack Boost Clash Attack Boost MD4.png Clash Power +1, Defense Level -3
Final Power Up Final Power Up MD4.png Final Power +1, Defense Skill Final Power +1
Floor 3
Body Growth Body Growth MD4.png Offense Level +3, Defense Level +2, Max HP +10%
Body Fortification Body Fortification MD4.png Offense Level +5, Max HP +7.5%
Base Combat Gear Base Combat Gear MD4.png Base Power +1, Defense Level +3, Max HP +5%
Final Combat Gear Final Combat Gear MD4.png Final Power +1, Defense Level -2, Max HP +17.5%
Defense Gear Defense Gear MD4.png Defense Level +3, Max HP +22.5%
Coin Attack Boost Coin Attack Boost MD4.png Plus Coin Power +1, Minus Coin Power -1, Defense Level +1
Peerless Might Peerless Might MD4.png Base Power +1, Plus Coin Power +1, Minus Coin Power -1
Eyes and Teeth for an Eye Eyes and Teeth for an Eye MD4.png Damage Taken -25%, Damage Dealt +25%

Ritornello Difficulty

Level Boosts in Ritornello difficulty ranges from +1 to +4 Levels, frequently offering only +4 Levels in later floors.

Mounting Trials - Mirror of the Wuthering Ritornello
Name Icon Effect
Floor 1
Amplify Body I Amplify Body I MD4H.png Offense Level +1, Defense Level +1
Durable Durable MD4H.png Defense Level +2, Defense Skill Final Power +1
Expand Body I Expand Body I MD4H.png Defense Level +1, Max HP +5%
Max HP Boost I Max HP Boost I MD4H.png Max HP +7.5%
Damage Taken Down Damage Taken Down MTH3.png Damage Taken -7.5%
Floor 2
Amplify Body II Amplify Body II MD4H.png Offense Level +2, Defense Level +2, Max HP +5%
Expand Body II Expand Body II MD4H.png Offense Level +2, Max HP +10%
Final Power Boost I Final Power Boost I MD4H.png Final Power +1, Max HP +5%
Base Power Boost I Base Power Boost I MD4H.png Base Power +1, Defense Level +1
Resilient I Resilient I MD4H.png Defense Level +4, Max HP +10%
Take an Eye I Take an Eye I MD4H.png Damage Take -10%, Damage Dealt +10%
Floor 3
Amplify Body III Amplify Body III MD4H.png Offense Level +4, Defense Level +3, Max HP +7.5%
Expand Body III Expand Body III MD4H.png Offense Level +4, Max HP +15%
Final Power Boost II Final Power Boost II MD4H.png Final Power +1, Defense Level +6
Base Power Boost II Base Power Boost II MD4H.png Base Power +1, Defense Level +5
Final Power Boost III Final Power Boost III MD4H.png Final Power +2, Defense Level -2, Max HP +5%
Max HP Boost II Max HP Boost II MD4H.png Max HP +30%
Clash Attack Boost I Clash Attack Boost I MD4H.png Clash Power +2, Max HP +7.5%
Floor 4
Amplify Body IV Amplify Body IV MD4H.png Offense Level +6, Defense Level +6, Max HP +15%
Expand Body IV Expand Body IV MD4H.png Offense Level +4, Defense Level +3, Max HP +30%
Final Power Boost IV Final Power Boost IV MD4H.png Final Power +2, Max HP +25%
Base Power Boost III Base Power Boost III MD4H.png Base Power +1, Final Power +1, Max HP +20%
Resilient II Resilient II MD4H.png Defense Level +9, Max HP +30%
Coin Power Boost Coin Power Up I MTH3.png Plus Coin Power +2, Minus Coin Power -2
Clash Attack Boost II Clash Attack Boost II MD4H.png Clash Power +2, Max HP +30%
Headstrong Headstrong MD4H.png Damage Taken -50%, Damage Dealt +50%

List of E.G.O Gifts

All E.G.O Gifts from Mirror of the Lake can also be found in Mirror of the Wuthering. However, many of them needs to be unlocked first.

Starting E.G.O Gift Choice

Starting E.G.O Gifts
Category Gifts
Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Hellterfly’s Dream Gift.png
Hellterfly's Dream
Fiery Down Gift.png
Fiery Down
Pain of Stifled Rage Gift.png
Pain of Stifled Rage
Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Wound Clerid Gift.png
Wound Clerid
Little and To-be-Naughty Plushie Gift.png
Little and To-be-Naughty Plushie
Awe Gift.png
Awe
Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Oscillating Bracelet Gift.png
Oscillating Bracelet
Reverberation Gift.png
Reverberation
Sour Liquor Aroma Gift.png
Sour Liquor Aroma
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Barbed Lasso Gift.png
Barbed Lasso
Fluorescent Lamp Gift.png
Fluorescent Lamp
Smoking Gunpowder Gift.png
Smoking Gunpowder
Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Red Order Gift.png
Red Order
Melted Spring Gift.png
Melted Spring
Grandeur Gift.png
Grandeur
Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Cigarette Holder Gift.png
Cigarette Holder
Stone Tomb Gift.png
Stone Tomb
Old Wooden Doll Gift.png
Old Wooden Doll
Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Employee Card Gift.png
Employee Card
Portable Battery Socket Gift.png
Portable Battery Socket
Patrolling Flashlight Gift.png
Patrolling Flashlight
Slash.png Slash Dreaming Electric Sheep Gift.png
Dreaming Electric Sheep
Tailor's Scissors Gift.png
Tailor's Scissors
Resolution Gift.png
Resolution
Pierce.png Pierce Gathering Skulls Gift.png
Gathering Skulls
Once, A Blessing Gift.png
Once, A Blessing
Torn Bandolier Gift.png
Torn Bandolier
Blunt.png Blunt Today's Expression Gift.png
Today's Expression
Compression Bandage Gift.png
Compression Bandage
Temporal Bridle Gift.png
Temporal Bridle
Random
Randomly chosen from one of the above.

Unlockable Gifts

The following gifts used for fusing EGO Gifts from Mirror of the Lake are also locked behind Gathering Storm
Gifts under this category cannot be obtained before they are unlocked:

Gift Description Tier Cost Keyword Event
Dust to Dust Gift.png
Dust to Dust
First Turn Start of a wave: inflict 5 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and +3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies. (for Abnormalities, one random Part)

When activating Sloth Absolute Resonance, inflict 3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and +2 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies (for Abnormalities, one random Part) at Combat Start.
III MD Cost.png231 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). None
Smokes and Wires Gift.png
Smokes and Wires
Allies inflict x2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency with Skill effects.

Turn End: enemies with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' lose 2 Speed next turn.
III MD Cost.png261 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. The 4th Front of the Smoke War
Bell of Truth Gift.png
Bell of Truth
Inflict 1 Fragile.pngFragileFragile.png FragileTake +(X*10)% damage this turn. (Max 100%) this turn to enemies affected by Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Burst. (Activates once per Attack Skill that triggers Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target) III MD Cost.png268 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Clockwork-Time-Roly-Poly
Standard-duty Battery Gift.png
Standard-duty Battery
When hitting an enemy with a Skill, inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target.

If the Skill's Affinity was Envy, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target instead.
III MD Cost.png269 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Shock Centipede
Midwinter Nightmare Gift.png
Midwinter Nightmare
When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency.

If the Skill's Affinity was Gluttony, inflict 5 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency instead.
III MD Cost.png259 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Faelantern
Four-leaf Clover Gift.png
Four-leaf Clover
When an ally with Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). at Combat Start Critical Hits an enemy, gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn)

If the Skill's Affinity was Gluttony, gain 7 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead at the next Turn Start.
III MD Cost.png260 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Fairy-Long-Legs
Material Interference Force Field Gift.png
Material Interference Force Field
First Turn Start of a wave: all allies gain 3 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.
III MD Cost.png262 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Resident of Metropolaris

New Gifts

From the gifts listed under New Gifts, ALL Tier II gifts become unlocked with the Cascade of Levin Starter Buff.
All Tier III and IV gifts become unlocked with the Gathering Storm Starter Buff.
However, not-yet-unlocked Gifts under this category may still be gained from their respective Abnormality Events.

Gift Description Tier Cost Keyword Event
Melted Paraffin Gift.png
Melted Paraffin
When winning a Clash with a Skill that inflicts Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on the target. I MD Cost.png150 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Skin Prophet
Polarization Gift.png
Polarization
If the ally has 30 or more SP than the target, deal +7.5% more damage with Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (For enemies without SP, their 'SP' counts as 0) I MD Cost.png158 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). None
Pain of Stifled Rage Gift.png
Pain of Stifled Rage
[Effects apply only to #1, #2 Deployed Identities]

When inflicting Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn' with a Skill effect to an enemy that has Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). or 'Unique Burn', gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. (2 times per Skill, 2 times per turn)

If the affected unit already has Haste.pngHasteHaste.png HasteSpeed +X for this turn., gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. instead. (once per Skill, 2 times per turn)
II MD Cost.png199 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Brazen Bull
Ardent Flower Gift.png
Ardent Flower
[Effect applies only to #1, #2 Deployed Identities]

When an ally attacks an enemy, if the target has (Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency on self)% or less HP (for Abnormalities, Core HP), deal +50% more damage with Attack Skills that inflict Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'.
III MD Cost.png246 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Ardor Blossom Moth
Fragment of Hellfire Gift.png
Fragment of Hellfire
Activates when using E.G.O Awakening Skills that apply Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn'. (NOT Corrosion Skills)

Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed.

Wrath E.G.O Awakening Skills: Inflict additional Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count based on E.G.O grades Before Attack (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflict +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% more damage.
IV MD Cost.png400 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). None
Arrested Hymn Gift.png
Arrested Hymn
Combat Start: if all enemies (or all Abnormality parts) have Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., all allies gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. I MD Cost.png149 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. None
Tangled Bundle Gift.png
Tangled Bundle
When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', deal +12.5% more damage. I MD Cost.png159 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Drenched Gossypium
Awe Gift.png
Awe
[Effects apply only to #1, #2 Deployed Identities]

When using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', and if the main target has 7+ Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count, deal +10% more damage
II MD Cost.png207 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Spiral of Contempt
Respite Gift.png
Respite
[Effects apply only to #1, #2 Deployed Identities]

Activates upon Clash Win using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'

Inflict +(# of remaining Coins/2) Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count to the target, and gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to that value next turn

For Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead
III MD Cost.png255 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Sign of Roses
Fragment of Allurement Gift.png
Fragment of Allurement
Activates when using E.G.O Awakening Skills that inflict Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed'. (NOT Corrosion Skills)

Gain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed.

Lust E.G.O Awakening Skills: Inflict additional Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on target
IV MD Cost.png400 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. None
Bio-venom Vial Gift.png
Bio-venom Vial
If a target with Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency is defeated, inflict 0.5(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn III MD Cost.png259 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Ambling Pearl
Venomous Skin Gift.png
Venomous Skin
When winning a Clash with a Skill that applies(including on self) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, inflict (# of remaining Coins/2) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the target. I MD Cost.png147 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Blubbering Toad
Sour Liquor Aroma Gift.png
Sour Liquor Aroma
[Effects apply only to #1, #2 Deployed Identities]

Skills that apply(including on self) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count gain 'Offense Level' +2

If the main target has Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). and is Staggered, deal +(Stagger Level x 7.5)% more damage with the Skill

When attacking an enemy with a Skill that applies Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, deal +(Stagger Level x 15)% more damage with the Skill instead
II MD Cost.png185 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fairy Gentleman
Mirror Tactile Synaesthesia Gift.png
Mirror Tactile Synaesthesia
When an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies(including on self) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, randomly apply 1/3 of the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target between other enemies(or a random Abnormality Part) next turn.

If there are no other enemies to apply the above effect to, multiply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target by 1.5 next turn.
II MD Cost.png200 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Wandering Mind
Clockwork Spring Gift.png
Clockwork Spring
[Effects apply only to #1, #2 Deployed Identities]

Skills that apply(including on self) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count gain Clash Power +1

When dealing damage to an enemy that has Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). with Attack Skills(except E.G.O Skills) that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count, deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target + 5)% more damage.

For Pride Skills: deal +(sum of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count on target +5)% more damage
III MD Cost.png249 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Steam Transport Machine
Fragment of Inertia Gift.png
Fragment of Inertia
Activates when using E.G.O Awakening Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (NOT Corrosion Skills)

Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed.

Sloth E.G.O Awakening Skills: Inflict additional Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target x 1.5)% more damage
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). None
Smoking Gunpowder Gift.png
Smoking Gunpowder
[Effects apply only to #1, #2, and #3 Deployed Identities]

Turn End: If an Attack Skill inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count has been used at least once this turn, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn.

If this unit's Speed is at 6+, Attack Skills inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count deal +12.5% more damage.
II MD Cost.png201 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. None
Bone Stake Gift.png
Bone Stake
Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. effect deals double damage against enemy Shield. I MD Cost.png152 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Chattering Teeth
Ragged Umbrella Gift.png
Ragged Umbrella
[Effects apply only to #1, #2 Deployed Identities]

When winning a Clash using a Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target (once per turn per Identity)

If the target doesn't have Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage., inflict 3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count instead.
II MD Cost.png211 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Drifting Fox
Deathseeker Gift.png
Deathseeker
[Effects apply only to #1, #2 Deployed Identities]

Attack Skills(except E.G.O Skills) that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% more damage.


Single-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% more damage instead.
III MD Cost.png271 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. None
Fragment of Desire Gift.png
Fragment of Desire
Activates when using E.G.O Awakening Skills that inflict Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (NOT Corrosion Skills)

Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed.

Gluttony E.G.O Awakening Skills: Inflict additional Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% more damage
IV MD Cost.png400 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. None
Eldtree Snare Gift.png
Eldtree Snare
Attack Skills(except E.G.O Skills) that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' deal +5% more damage.

For Skills with 2- Coins, gain Clash Power +1 and deal +10% more damage instead.
I MD Cost.png145 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Faelantern
Rags Gift.png
Rags
Allies with Attack Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% more damage.

When the said allies use a minus Coin Skill(except E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% more damage; if already at less than -15 SP, deal +15% more damage.
I MD Cost.png155 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) None
Grandeur Gift.png
Grandeur
[Effects apply only to #1, #2 Deployed Identities]

When dealing damage with an Attack Skill that inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' against targets with 10+ (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency + Count), inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count After Attack (2 times per turn per Identity)
In Focused Encounters: inflict 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count instead (once per turn per Identity)
II MD Cost.png215 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) My Form Empties
Distant Star Gift.png
Distant Star
[Effects apply only to #1, #2 Deployed Identities]

For this Encounter, Ally that used Attack Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking' 3 times or more during this Encounter inflicts 1 additional Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. (this effect applies from the 4th used Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)-applying Skill onward)

In Focused Encounters: inflicts 2 additional Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency instead.
III MD Cost.png257 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) None
Fragment of Decay Gift.png
Fragment of Decay
Activates when using E.G.O Awakening Skills that inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (NOT Corrosion Skills)

Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed.

Gloom E.G.O Awakening Skills: Inflict additional Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed to activate E.G.O Skill x 2.5)% more damage.
IV MD Cost.png400 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) None
Devil's Share Gift.png
Devil's Share
Turn End: apply 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn to 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 1 ally with the highest Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. (both effects can apply on the same Identity)

If the ally has Lust Affinity Attack Skills, apply 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. instead. (except E.G.O Skills)
I MD Cost.png144 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). None
Emerald Elytra Gift.png
Emerald Elytra
First Turn Start of a Wave: 1 fastest ally gains 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

If the ally has Envy Affinity Attack Skills, gain 4 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count instead.
I MD Cost.png160 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Fairy-Long-Legs
Old Wooden Doll Gift.png
Old Wooden Doll
[Effects apply only to #1, #2 Deployed Identities]

On Crit, inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn. (3 times per turn per Identity)
II MD Cost.png214 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). So That No One Will Cry
Finifugality Gift.png
Finifugality
[Effects apply only to #1, #2 Deployed Identities]

Turn Start: allies with 10+ (sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count) gain Clash Power +1 and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).

At 20+ sum, gain Clash Power +1 and 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead.

At 40+ sum, gain Clash Power +2 and 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) instead.
III MD Cost.png243 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). None
Fragment of Conceit Gift.png
Fragment of Conceit
Activates when using E.G.O Awakening Skills that apply or gain Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (NOT Corrosion Skills)

Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed.

Pride E.G.O Awakening Skills: gain additional Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% more damage.
IV MD Cost.png400 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). None
UPS System Gift.png
UPS System
Turn End: If at less than 3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count next Turn Start.

Turn End: If at 3+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next Turn Start.
I MD Cost.png156 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. kqe-1j-23
Uncapped Defibrilator Gift.png
Uncapped Defibrilator
Turn End: heal HP and SP equal to the sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by Attack Skills this turn.

If this unit has 50%- remaining HP, boost the heal amount by x1.5.
I MD Cost.png147 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Shock Centipede
Patrolling Flashlight Gift.png
Patrolling Flashlight
[Effects apply only to #1, #2 Deployed Identities]

Turn Start: if the affected Identity has a Skill that gains or consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +10% more damage while that unit has Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.

Turn End: if the affected Identity does not have Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
, apply 2 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
next turn.
II MD Cost.png210 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Wayward Passenger
Imitative Generator Gift.png
Imitative Generator
[Effects apply only to #1, #2 Deployed Identities]

Activates when the unit has 10+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') at Turn Start.

Coin Power +1 to Skill 3 that gains or consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'.

If the said Skill has less than 5 Base Power, deal +25% more damage; if it has 5+ Base Power, gain an additional Coin Power +1.
III MD Cost.png254 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. None
Fragment of Friction Gift.png
Fragment of Friction
Activates when using E.G.O Awakening Skills that gain or consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (NOT Corrosion Skills)

Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed.

Envy E.G.O Awakening Skills: gain additional Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +((Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self + 'Unique Charge') x 5)% more damage. (200% max)
IV MD Cost.png400 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. None
Scalpel Gift.png
Scalpel
[Effects apply only to the #4 Deployed Identity]

Turn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. E.G.O Skills and Counters don't count)
I MD Cost.png155 Slash.png Slash None
Deceptive Accord Gift.png
Deceptive Accord
[Effects apply only to #5 Deployed Identity]

If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% more damage with Slash Skills.
I MD Cost.png148 Slash.png Slash Broken Wings
Tailor's Scissors Gift.png
Tailor's Scissors
[Effects apply only to #6 Deployed Identity]

Slash Skills(except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% more damage.

Single-Coin Skills gain Clash Power +1 and deal +20% more damage instead.
II MD Cost.png199 Slash.png Slash None
Resolution Gift.png
Resolution
All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. & Clash Power +1 starting from the second turn.

Shi Assoc. faction Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter)
II MD Cost.png207 Slash.png Slash None
Moment of Sentencing Gift.png
Moment of Sentencing
[Effects apply only to #3, #4 Deployed Identities]

Unopposed Slash Skills deal +10% more damage

Clash Win: Slash Skills deal +(40/# of remaining Coins)% more damage
III MD Cost.png256 Slash.png Slash None
Sundered Memory Gift.png
Sundered Memory
[Effects apply only to #3 Deployed Identity]

Slash Attack Skills(except E.G.O Skills) gain Clash Power +1 and Final Power +1.

For Slash Attack Skills with 2- Coins, gain Final Power +3 and deal +20% more damage instead.

Turn End: If at less than 50% HP, gain 4 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG UpDeal +(X*10)% damage with Slash skills this turn. (Max 100%) next turn.
IV MD Cost.png400 Slash.png Slash None
Carpenter's Nail Gift.png
Carpenter's Nail
[Effects apply only to #4 Deployed Identity]

If this unit has 2+ Pierce Attack Skills, gain 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) at Turn Start.
I MD Cost.png151 Pierce.png Pierce None
Once, A Blessing Gift.png
Once, A Blessing
[Effects apply only to #6 Deployed Identity]

When hitting an enemy with a Pierce Skill, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) next turn. (once per turn)

When defeating an enemy with the said Skill, gain 1 additional Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. (once per turn)
II MD Cost.png213 Pierce.png Pierce None
Torn Bandolier Gift.png
Torn Bandolier
Pierce Skills gain Clash Power +1

Skills that consume Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. deal +(40/# of Coins)% more damage

If the unit is out of Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo., gain 2 Ammo.pngAmmoAmmo.png AmmoSpent by certain skills. Some attacks cancel if lacking Ammo. at the next Turn Start (once per Encounter per Identity)
II MD Cost.png190 Pierce.png Pierce Der Fluchschütze
Keenbranch Gift.png
Keenbranch
[Effects apply only to #3, #4 Deployed Identities]

In a Clash, Clash Power +1; Pierce Skills deal +20% more damage.

In an unopposed attack, Pierce Skills deal +10% more damage.
III MD Cost.png245 Pierce.png Pierce None
Punctured Memory Gift.png
Punctured Memory
[Effects apply only to #3 Deployed Identity]

Pierce Attack Skills(except E.G.O Skills) gain Clash Power +2 and deal +15% more damage.

When winning a Clash with a Pierce Attack Skill, deal +(2.5(# of Clashes + # of remaining Coins))% more damage. (max 35%)

Turn End: if this unit dealt 15+ HP damage by winning a Clash with a Pierce Attack Skill this turn, gain 4 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG UpDeal +(X*10)% damage with Pierce skills this turn. (Max 100%) next turn.
IV MD Cost.png400 Pierce.png Pierce None
Burial Curse Gift.png
Burial Curse
[Effects apply only to #6 Deployed Identity]

When winning a Clash with a Blunt Skill, gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn (2 times max)

Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn instead.
I MD Cost.png152 Blunt.png Blunt None
Compression Bandage Gift.png
Compression Bandage
[Effects apply only to #5 Deployed Identity]

When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage.

Gloom Affinity Attack Skill: heal an additional 3 HP as well.
II MD Cost.png209 Blunt.png Blunt None
Temporal Bridle Gift.png
Temporal Bridle
Turn Start: units with a Blunt Attack Skill(except E.G.O Skills) gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at Turn Start.

Units with 2+ Blunt Attack Skills gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) instead.

Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) instead.
II MD Cost.png212 Blunt.png Blunt Cyclops
Clasped Sculpture Gift.png
Clasped Sculpture
[Effects apply only to #3, #4 Deployed Identities]

If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% more damage; if there are 3+ remaining Coins, deal +20% more damage; if there are 4+ remaining Coins, deal +40% more damage.
III MD Cost.png258 Blunt.png Blunt None
Crushed Memory Gift.png
Crushed Memory
[Effects apply only to #3 Deployed Identity]

Blunt Attack Skills gain Clash Power +(# of Coins/3): Plus Coins gain additional Coin Power +1, Minus Coins gain additional Coin Power -1. (except E.G.O Skills; rounded up)

If, in this Encounter, this unit lost even a single Clash using a Blunt Attack Skill, upgrade the above effect to the following: Blunt Attack Skills gain Clash Power +(# of Coins/2): Plus Coins gain additional Coin Power +2, Minus Coins gain additional Coin power -2.

Turn End: If this unit used a Blunt Attack Skill with 3+ Coins this turn, gain 4 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG UpDeal +(X*10)% damage with Blunt skills this turn. (Max 100%) next turn.
IV MD Cost.png400 Blunt.png Blunt None
Oracle Gift.png
Oracle
Turn End: convert 1 most-owned random E.G.O resource into 1 least-owned random E.G.O resource. II MD Cost.png181 - None
Imposed Weight Gift.png
Imposed Weight
If there are no other allies remaining at Turn End, consume 5% of the remaining HP next turn to gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn.. (does not activate at 25%- HP)

If this unit has 50%- HP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power UpAttack Skill Final Power +X for this turn. instead.
III MD Cost.png242 - None

Themed Gifts

The following Gifts may only be obtained from their respective Theme Packs, or Fusion of Gifts obtained from their respective Theme Packs.

Gift Description Tier Cost Keyword Theme Pack/Fusion Recipe
Ebony Brooch Gift.png
Ebony Brooch
First Turn Start of an Encounter: Inflict 2 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and Count to all enemies.

Inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. next turn at Turn End to all enemies for 3 turns.
II MD Cost.png192 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. The Outcast
Contained Maggots Gift.png
Contained Maggots
When using a Gluttony Affinity Attack Skill(except E.G.O Skills) against an enemy, inflict 2 Maggots.pngMaggotsMaggots.png MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. on target.

If the said Skill applies Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 3 Maggots.pngMaggotsMaggots.png MaggotsTurn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1. instead.
III MD Cost.png246 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. The Outcast
Made-to-Order Gift.png
Made-to-Order
[Effects apply only to #3 Deployed Identity]

Encounter Start: gain +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count.

Turn Start: gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%), 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn..
II MD Cost.png190 - Automated Factory
Haunted Shoes Gift.png
Haunted Shoes
[Effects apply only to #2 Deployed Identity]

Encounter Start: gain +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.

Turn Start: gain 1 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%), 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%), and 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn..
II MD Cost.png193 - Automated Factory
Frozen Cries Gift.png
Frozen Cries
Applies only to 1 Identity with the slowest Speed at Turn Start.

If the said ally wins a Clash or is hit by an enemy, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) against the enemy.
II MD Cost.png220 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) The Unloving
Hoarfrost Footprint Gift.png
Hoarfrost Footprint
First Turn Start of a wave: all allies gain +3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count, and inflict all enemies(or all Abnormality parts) 4 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +8 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count.

Enemies with Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) lose 2 Clash Power; when an allied Identity wins a Clash against an affected enemy, inflict 2 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency; when an allied Identity is hit by an affected enemy, inflict 3 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency.
IV MD Cost.png424 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Fuse E.G.O Gifts:

Haunted Shoes, and Frozen Cries
Nagel und Hammer Scriptures 2 Gift.png
Nagel und Hammer Scriptures
When an ally wins a Clash using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 1~2 Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
.

If the said ally is an 'N Corp. Fanatic', gain 1 Fanatic.pngFanaticFanatic.png FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) at Turn Start.
II MD Cost.png214 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Faith & Erosion
Blood-red Mane Gift.png
Blood-red Mane
Effects apply to all Identities with Wrath or Lust Affinity Attack Skills.

Turn End: if this unit did not take any damage from enemy Attack Skills this turn, gain 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 2 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power UpDefense Skill Final Power +X for this turn..

Turn End: if this unit did take damage from enemy Attack Skills this turn, gain 2 Bind.pngBindBind.png BindSpeed -X for this turn. and Clash Power +2 next turn.
II MD Cost.png203 - Faith & Erosion
Squalidity Gift.png
Squalidity
When an ally attacks an enemy that has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. with a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count or 'Unique Bleed', deal +15% more damage against the target.

If the target has 33%- HP, inflict +25% more damage against the target instead.
II MD Cost.png217 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. The Unconfronting
Wholeness Gift.png
Wholeness
If the ally wins a Clash using a Skill that inflicts Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed', inflict 2~3 Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
.

If the ally is an 'N Corp. Fanatic'., gain 1 Fanatic.pngFanaticFanatic.png FanaticSkill Final Power +X against units with Nails for this turn. (Applies to clashes as well) at Turn Start, and deal +25% more damage against targets with Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage..

Activate a special effect when there are 5+ 'N Corp. Fanatic' Identities(only counts Identities on the field at Encounter Start):
- 'N Corp. Fanatic' Identities gain Final Power +1, Plus Coin Power +1, Minus Coin Power -1, and Attack Skills inflict +1 more Nails.pngNailsNails.png NailsUnique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
. If an 'N Corp. Fanatic' Identity is at max SP at Turn Start, gain 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%).
IV MD Cost.png404 - Fuse E.G.O Gifts:

Nagel und Hammer Scriptures, and Squalidity
Spicebush Branch Gift.png
Spicebush Branch
For this Encounter, the following effect activates every time Skill 1, Skill 2, and Skill 3 are all used at least once.

Turn Start: gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. and 1 Power Up.pngPower UpPower Up.png Power UpSkill Final Power +X for this turn.. (can stack up to 3 times)
III MD Cost.png252 - Falling Flowers
Kaleidoscope Gift.png
Kaleidoscope
Turn Start: units accompanied by other Identities from the same faction as themselves gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. equal to the number of other Identities from the same faction. (max 4)

Identities from Technology Liberation Alliance gain Clash Power +1.
III MD Cost.png261 - Falling Flowers
Broken Glasses Gift.png
Broken Glasses
When an ally Clashes against an enemy with a faster Speed, gain Clash Power +1.

When an ally wins a Clash against an enemy with a faster Speed, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (max 4.)
II MD Cost.png218 - The Unchanging
Unmailed Letter Gift.png
Unmailed Letter
[Effects apply only to #1, #2 Deployed Identities]

When winning a Clash with an Attack Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, inflict 5 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count against the target. (once per turn per Identity)

When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% more damage.

When winning a Clash against an enemy with Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. buff, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. for the next turn, and inflict 3 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level DownOffense Level -X for this turn. on the enemy that lost the Clash (absolute value 9)
IV MD Cost.png399 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Fuse E.G.O Gifts:

Ragged Umbrella, and Broken Glasses
Harpoon Prosthetic Leg Gift.png
Harpoon Prosthetic Leg
Turn End: apply 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. and 2 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn to the ally with the highest sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count.

The Pequod Identities gain Max Speed +1.
II MD Cost.png219 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). The Evil Defined
Guiding Gas Lamp Gift.png
Guiding Gas Lamp
First Turn Start of a wave: all allies gain 5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). and +5 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count.

Turn End: 1 ally with the highest sum of Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and Count gains 2 Haste.pngHasteHaste.png HasteSpeed +X for this turn., 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and 3 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) next turn.

The Pequod Identities gain Skill Power +2 and Max Speed +2.
IV MD Cost.png411 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Fuse E.G.O Gifts:

Harpoon Prosthetic Leg, and Nebulizer
Chief Butler's Secret Arts Gift.png
Chief Butler's Secret Arts
First Turn Start of a wave: select 1 enemy with the slowest Speed(or a random Abnormality part), and inflict 5 Bind.pngBindBind.png BindSpeed -X for this turn. for 5 turns starting next turn.

Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Skill. Max 'Offense Level' gain: 3)
III MD Cost.png212 - A Certain World
Handheld Mirror Gift.png
Handheld Mirror
First Turn Start of a wave: select 2 enemies with the slowest Speed(or 2 random Abnormality parts. The effect does not stack if the enemy is singular) and inflict 5 Bind.pngBindBind.png BindSpeed -X for this turn. and 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. at Turn Start starting next turn.

When the enemy recovers from Stagger, and if they don't have any remaining Stagger Thresholds, create a new Stagger Threshold at 66% mark of the target's current HP (3 times per Encounter). If an ally Staggers an enemy with an Attack Skill(except E.G.O Skills) that applies Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count(including on self or on ally), randomly inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency equal to half of the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target between other enemies(or other Abnormality parts), and increase Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on the Staggered target by x2.
III MD Cost.png404 - Fuse E.G.O Gifts:

Chief Butler's Secret Arts, and Mirror Tactile Synaesthesia
Hot ‘n Juicy Drumstick Gift.png
Hot ‘n Juicy Drumstick
When inflicting Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). with a Skill, inflict +3 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count III MD Cost.png259 Burn.pngBurnBurn.png BurnTurn End: Take X fixed damage. Lasts Y turn(s). Hell's Chicken
Dry-to-the-Bone Breast Gift.png
Dry-to-the-Bone Breast
When inflicting Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. with a Skill, inflict +3 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count III MD Cost.png264 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Hell's Chicken
Tango Marinade Gift.png
Tango Marinade
If the unit's Speed is faster than the target's, gain +(Speed/3) Clash Power. (max 3) III MD Cost.png275 - Hell's Chicken
Contaminated Needle & Thread Gift.png
Contaminated Needle & Thread
The following effect applies to the first Skill to deal damage to an enemy.

Inflict (damage dealt/3) Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency.
II MD Cost.png208 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Hell's Chicken
Sharp Needle & Thread Gift.png
Sharp Needle & Thread
Each turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt. III MD Cost.png271 - Hell's Chicken
Oil-gunked Spanner Gift.png
Oil-gunked Spanner
Blunt Skills deal +10% more damage

Final Coin of Blunt Skills inflict 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency On Hit. (once per turn)
I MD Cost.png148 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). S.E.A.
Twinkling Scrap Gift.png
Twinkling Scrap
When an ally with Shield is hit by an enemy, reflect 3 fixed damage. (does not reflect damage when the ally did not take any Shield damage) II MD Cost.png191 - S.E.A.
Trash Crab Brain Wine Gift.png
Trash Crab Brain Wine
When an ally attacks an enemy that has Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. with a Skill that inflicts Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count, deal +(Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count x 1.25)% more damage. (max 50%)

When an ally recovers from Stagger, heal 20% of max HP. (2 times per Encounter)
III MD Cost.png268 Rupture.pngRuptureRupture.png RuptureThe next Y time(s) the unit is hit, take X fixed damage. S.E.A.
Pom-pom Hat Gift.png
Pom-pom Hat
Turn End: gain 1 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency next turn for every Attack Skill that dealt damage before Turn End.

In Focused Encounters: gain 3 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency for every Attack Skill that dealt damage before Turn End instead.
I MD Cost.png150 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Miracle in District 20
Huge Gift Sack Gift.png
Huge Gift Sack
Turn Start: apply 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., 2 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count, and 2 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) to the ally with the least HP. II MD Cost.png198 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Miracle in District 20
Sad Plushie Gift.png
Sad Plushie
Deal +(absolute value of SP/1.5)% more damage. (min 0%)

When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded)

For an ally with all Minus Coin Skills: gain 3 Paralyze.pngParalyzeParalyze.png ParalyzeFix the Power of X Coin(s) to 0 for this turn. at Turn Start.
III MD Cost.png250 - Miracle in District 20
Black Ledger Gift.png
Black Ledger
First Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies.

If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter(only counts Identities on the field at Encounter Start), gain E.G.O resources for the least-owned E.G.O Affinity instead.
II MD Cost.png195 - Yield My Flesh to Claim Their Bones
Rusted Hilt Gift.png
Rusted Hilt
Turn Start: all allies gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn..

Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn. instead.
III MD Cost.png205 Slash.png Slash Yield My Flesh to Claim Their Bones
Fractured Blade Gift.png
Fractured Blade
During this Encounter: when inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or Unique Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. (Once per Encounter)

Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count instead.
III MD Cost.png244 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Yield My Flesh to Claim Their Bones
Broken Blade Gift.png
Broken Blade
When an ally Critically Hits an enemy, deal an additional (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/3) Pride damage.

Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency/2) Pride damage instead.
III MD Cost.png244 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Yield My Flesh to Claim Their Bones
Red Tassel Gift.png
Red Tassel
If the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3. III MD Cost.png253 Slash.png Slash Yield My Flesh to Claim Their Bones
Sublimity Gift.png
Sublimity
Encounter Start: activates when there are 3 or more Kurokumo Clan Identities.

Turn Start: all allies gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn., and deal +35% more Slash damage.

Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +4 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. (Once per turn)
IV MD Cost.png400 Slash.png Slash Fuse E.G.O Gifts:

Rusted Hilt, and Fractured Blade
Unbending Gift.png
Unbending
Encounter Start: activates when there are 3 or more Blade Lineage Identities.

Turn Start: all allies gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power UpSlash Skill Final Power +X for this turn., and deal +35% more Slash damage.

Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency on self.
IV MD Cost.png400 Slash.png Slash Fuse E.G.O Gifts:

Rusted Hilt, and Broken Blade
Ragged Bamboo Hat Gift.png
Ragged Bamboo Hat
Encounter Start: activates when there are 3 or more Blade Lineage Identities.

All allies deal +50% more Slash damage.

Blade Lineage Identities: if the ally has Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s)., Critical rate is fixed to 100%

Blade Lineage Identities: inflict x1.5 more damage on Crit
IV MD Cost.png432 Poise.pngPoisePoise.png PoiseBoost critical hit chance by X*5% for the next Y hit(s). Yield My Flesh to Claim Their Bones
Old Dopo Robe Gift.png
Old Dopo Robe
Encounter Start: activates when there are 3 or more Blade Lineage Identities.

All allies deal +50% more Slash damage.

Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-Coin Skill 1 gains Coin Power +3.

[Blade Lineage Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones Skill deals +50% more damage.
IV MD Cost.png432 Slash.png Slash Yield My Flesh to Claim Their Bones
Silver Watch Case Gift.png
Silver Watch Case
When dealing damage to an enemy with Attack Skills(except E.G.O Skills) that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or Unique Tremor, deal +10% more damage.

If the Skill triggered Tremor Burst.pngTremor BurstTremor Burst.png Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target on the enemy for the first time this turn, inflict +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count next turn (once per turn)
II MD Cost.png196 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time
Faded Watch Case Gift.png
Faded Watch Case
When Clashing with a faster enemy, Clash Power +1.

When dealing damage to a faster enemy, inflict 3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count next turn. (once per turn)
II MD Cost.png205 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time
Warning Notice Gift.png
Warning Notice
Turn End: Inflict 1 Bind.pngBindBind.png BindSpeed -X for this turn. to the fastest enemy next turn. (for Abnormalities, a Part)

If the target has Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor', inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. instead.

When an ally attacks targets with Bind.pngBindBind.png BindSpeed -X for this turn., deal +(5 + (2.5 x Bind.pngBindBind.png BindSpeed -X for this turn. value)) more damage. (max 15%)
II MD Cost.png198 - Timekilling Time
Etched Clock Hands Gift.png
Etched Clock Hands
First Turn Start of a wave: inflict (9 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency to 3 enemies with the slowest Speed. (min. 3)

Deal +10% more damage against targets with 12+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor' at Turn Start.
II MD Cost.png202 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time
Rusted Clock Hands Gift.png
Rusted Clock Hands
First Turn Start of a wave: inflict (9 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 3) and (9 - current Speed)/2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part)

Take -10% less damage from targets with 12+ Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). or 'Unique Tremor' at Turn Start.
II MD Cost.png207 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time
Chalice of Trickle-down Gift.png
Chalice of Trickle-down
When an ally with Attack Skills(except E.G.O Skills) that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count. (2 times per turn)

Yurodivy Identities: inflict 3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count instead (3 times per turn)

If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% more damage when attacking after winning the Clash.
III MD Cost.png245 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Timekilling Time
Prepaid Time Receipt Gift.png
Prepaid Time Receipt
Deal +(5 + (2.5 x Speed difference))% more damage against faster enemies with 2+ Speed difference. (max 15%)

Turn End: If an ally dealt damage with an Attack Skill (except E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 Bind.pngBindBind.png BindSpeed -X for this turn. and 1 Power Down.pngPower DownPower Down.png Power DownSkill Final Power -X for this turn. to the enemy next turn. (once per turn)
III MD Cost.png250 - Timekilling Time
Pocket Watch - Type L Gift.png
Pocket Watch : Type L
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage.

When an ally that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. next turn. (once per turn)

First Turn Start of a wave: inflict (12 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) to 3 enemies with the slowest Speed.
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:

Silver Watch Case,
and Etched Clock Hands
Pocket Watch - Type E Gift.png
Pocket Watch : Type E
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage.

When an ally that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target, max 25)% more damage and inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level DownDefense Level -X for this turn. every time the ally deals damage (max 6)

First Turn Start of a wave: inflict (12 - current Speed) Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency (min. 6) and (12 -current Speed)/2 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part)
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:

Silver Watch Case,
and Rusted Clock Hands
Pocket Watch - Type Y Gift.png
Pocket Watch : Type Y
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage.

Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and Count on target))% more damage instead. (max 100%)

Yurodivy Identities: gain +3 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count at Turn Start.
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:

Faded Watch Case,
and Etched Clock Hands
Pocket Watch - Type P Gift.png
Pocket Watch : Type P
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage.

When an ally that inflicts Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +(Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target)% more damage. (max 50%)

Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn., and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. respectively.
IV MD Cost.png400 Tremor.pngTremorTremor.png TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Fuse E.G.O Gifts:

Faded Watch Case,
and Rusted Clock Hands
Economy Class Discount Voucher Gift.png
Economy Class Discount Voucher
Turn End: among Identities with 5- Speed, the one with the slowest Speed gains 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. I MD Cost.png151 - Murder on the WARP Express
Canned Ice Cream Gift.png
Canned Ice Cream
When an ally loses HP due to their own Attack Skill effect, heal half of the HP lost due to the Skill effect at the next Turn Start. (rounded down)

When an ally heals HP due to an E.G.O Skill effect, heal +12.5% more HP. (rounded down)
II MD Cost.png195 - Murder on the WARP Express
E-Type Dimensional Dagger Gift.png
E-Type Dimensional Dagger
Skill 1s that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain Clash Power +1 and deal +5% more damage.

If that Skill 1 was a Single-coin Skill, gain Clash Power +1 and deal +12.5% more damage instead.

If a W Corp. Identity dealt damage to an enemy with an Envy Skill(including E.G.O Skills), inflict 2 HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing DownHeal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5). (does not stack)
III MD Cost.png250 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express
Portable Barrier Battery Gift.png
Portable Barrier Battery
Skill 1s that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain Clash Power +2.

When using a Skill 1 that gains Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count, gain +2 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 1 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
. (once per turn)

If a W Corp. Identity takes HP damage due to any effect other than a direct damage, gain 5 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
. (once per turn)
III MD Cost.png250 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express
Biogenerative Battery Gift.png
Biogenerative Battery
Allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain 1 Offense Level with every Clash. (max 6. Resets After Attack)

Turn End: Identities with 10+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. next turn. At 18+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'), gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. as well.
II MD Cost.png203 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express
Cardiovascular Reactive Module Gift.png
Cardiovascular Reactive Module
When an ally with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' loses a Clash, gain Shield equal to (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'). (once per turn)

When at 50%- HP, gain ((Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') x 2) Shield instead. (once per turn)

If a MultiCrack Office Identity received HP damage during this Encounter: next turn, they heal 33% of the HP lost last turn. (rounded down)
II MD Cost.png197 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express
Prosthetic Joint Servos Gift.png
Prosthetic Joint Servos
Next turn: allies gain Haste.pngHasteHaste.png HasteSpeed +X for this turn. and Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count equal to the number of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gaining base Attack Skills they used this turn. (max 2)

When a MultiCrack Office Identity gains or consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count with a base Attack Skill, they gain +1 additional Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (max 2)
II MD Cost.png207 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Murder on the WARP Express
Crystallized Blood Gift.png
Crystallized Blood
Turn End: If this unit has Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., halve the Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on self and heal (Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency reduced x Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on self) HP. (rounded down. Can heal up to 10% of max HP at once) II MD Cost.png195 - Murder on the WARP Express
Automated Joints Gift.png
Automated Joints
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%)

Turn End: allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' gain 1 Haste.pngHasteHaste.png HasteSpeed +X for this turn. (max 2) and 1 Damage Up.pngDamage UpDamage Up.png Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) (max 3) for every instance they used a base Attack Skill that consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' in this Encounter.

If a MultiCrack Office Identity has 5+ Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn., they gain Coin Power +1 to base Attack Skills.
IV MD Cost.png400 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Fuse E.G.O Gifts:

Biogenerative Battery, and Prosthetic Joint Servos
Overcharged Battery Gift.png
Overcharged Battery
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%)

When allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' engage in Clashes with base Attack Skills: Clash Power +2; gain +3 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count upon Clash Win, and lose 6 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count upon Clash Lose.

When winning a Clash with an Envy Affinity base Attack Skill, inflict 1 Envy Fragility.pngEnvy FragilityEnvy Fragility.png Envy FragilityTake +(X*10)% damage from Envy skills this turn. (Max 100%). (stacks 3 times)
IV MD Cost.png400 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Fuse E.G.O Gifts:

Biogenerative Battery, and Crystallized Blood
Perpetual Generator Servos Gift.png
Perpetual Generator Servos
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%)

When allies with Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' engage in a Clash with base Attack Skills: Clash Power +1; gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. at Turn Start for every instance of Clash Win in that Clash during this Encounter. (max 6)

In this Encounter, when an ally takes damage that would kill them, consume all Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' on self; then, immediately heal (10 + sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed)% HP (once per Encounter); then, gain 3 Protection.pngProtectionProtection.png ProtectionTake -(X*10)% damage this turn. (Max 100%) until the ally is defeated.
IV MD Cost.png400 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Fuse E.G.O Gifts:

Cardiovascular Reactive Module, and Prosthetic Joint Servos
Hearts-powered Jewel Gift.png
Hearts-powered Jewel
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count: gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%)

When allies have 15+ (Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge'): when they use a Skill 3 that consumes Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', and if there are remaining Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' After Attack, consume all remaining Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' to deal (sum of Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and 'Unique Charge' consumed x 7.5)% fixed bonus damage. (max 75%)

Max Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count +5.
IV MD Cost.png400 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Fuse E.G.O Gifts:

Cardiovascular Reactive Module, and Crystallized Blood
Filial Love Gift.png
Filial Love
When inflicting Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed' with Base Attack Skill effects, inflict +2 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count (3 times per turn for the whole team)

Deal +1% more damage for every Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on the target (max 20%)
II MD Cost.png203 Bleed.pngBleedBleed.png BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. The Noon of Violet
Misaligned Transistor Gift.png
Misaligned Transistor
Base Attack Skills that consume Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' consume 1.5x more
Deal +2% more damage for every Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge' consumed by Base Attack Skills (max 20%)
II MD Cost.png207 Charge.pngChargeCharge.png ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. The Noon of Violet
Mental Corruption Boosting Gas Gift.png
Mental Corruption Boosting Gas
When engaging in a Clash using an Attack Skill that inflicts Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking', then dealing damage with the said Attack Skill: On Hit, inflict Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency equal to the number of Clashes (max 3; 3 times per turn) II MD Cost.png192 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) The Noon of Violet
Leaked Enkephalin Gift.png
Leaked Enkephalin
When the enemy is about to lose or consume Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count: (Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on the target)% chance to inflict +1 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count immediately before the target is about to lose or consume Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count (3 times per turn; max 100%)
- Raise base chance by (highest Reson. x2)% (max 12%)
- If the said highest Reson. was a Gloom or an Envy Reson.: Inflict +1 more Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count
II MD Cost.png195 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) The Noon of Violet
Hardship Gift.png
Hardship
Clash Win: Heal SP equal to the number of Clashes (max 3)
If the affected unit is already at 45+ SP, gain (# of Clashes/2) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level UpOffense Level +X for this turn. next turn (max 3)
III MD Cost.png267 - The Noon of Violet
Crown of Thorns Gift.png
Crown of Thorns
Turn Start: 1 ally with the least SP heals 8 SP (unless they are in Panic or in E.G.O Corrosion)
If the said ally was already at max SP, Clash Power +1 for this turn
For this turn: SP Heal Efficiency.pngSP Heal EfficiencySP Heal Efficiency.png SP Heal EfficiencyAmount of SP healed due to the Identity's 'Base factors increasing Sanity(SP)' +1, SP Loss Efficiency.pngSP Loss EfficiencySP Loss Efficiency.png SP Loss EfficiencyAmount of SP lost due to the Identity's 'Base factors decreasing Sanity(SP)' -1
III MD Cost.png270 - The Noon of Violet
Rest Gift.png
Rest
Lose 1 less SP when an ally loses SP due to their own Base Attack Skill effect
If the target has Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.), deal +2% more damage for every Heads Coin this Attack Skill flipped when attacking (max 16%)
III MD Cost.png250 Sinking.pngSinkingSinking.png SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) The Noon of Violet

Encounter Details

Combat Encounters

The enemies that can be encountered in this Dungeon depends on the Floor Theme Pack chosen for the floor the player is currently on. The Floor Theme Packs available in turn is determined by the player's progress in the Main Story.

There are 4 floors in Simulation difficulty and 5 floors in Ritornello difficulty. However, the number of nodes each floor has may fluctuate depending on the Floor Theme Packs one has chosen.

Abnormality Encounters

Abnormality Encounters added by this Mirror Dungeon are mainly returnees from various Intervallo Story Dungeons. However, Abnormality Encounters of previously-fought Abnormalities (both in Main Story Encounters and Refraction Railways) are also modified to include an additional choice, allowing these Abnormalities to be battled for both of their E.G.O Gifts. Certain unfought Abnormalities are also given new choices.

Updated Events
MD Portrait Ardor Blossom Moth.png
Ardor Blossom Moth
MD Portrait Spiral of Contempt.png
Spiral of Contempt
MD Portrait Skin Prophet.png
Skin Prophet
MD Portrait My Form Empties.png
My Form Empties
MD Portrait Drifting Fox.png
Drifting Fox
MD Portrait So That No One Will Cry.png
So That No One Will Cry
MD Portrait Brazen Bull.png
Brazen Bull
MD Portrait Fairy Gentleman.png
Fairy Gentleman
MD Portrait Sign of Roses.png
Sign of Roses
MD Portrait Ambling Pearl.png
Ambling Pearl
MD Portrait Drenched Gossypium.png
Drenched Gossypium
MD Portrait Wayward Passenger.png
Wayward Passenger
MD Portrait Wandering Mind.png
Wandering Mind
MD Portrait Blubbering Toad.png
Blubbering Toad
MD Portrait Steam Transport Machine.png
Steam Transport Machine
MD Portrait Shock Centipede.png
Shock Centipede
MD Portrait kqe-1j-23.png
kqe-1j-23
MD Portrait Teeth.png
Chattering Teeth
MD Portrait Fairy Long-legs.png
Fairy-Long-Legs
MD Portrait Faelantern.png
Faelantern
MD Portrait Der Fluchschütze.png
Der Fluchschütze
MD Portrait Dream-Devouring Siltcurrent.png
Dream-Devouring Siltcurrent
MD Portrait Broken Wings.png
Broken Wings
MD Portrait Cyclops.png
Cyclops