The Final Problem
The Final Problem is the Story Dungeon of Intervallo IV: Timekilling Time, and the third Dungeon to be tied to an event.
Overview
The Final Problem essentially works like a one-floor Mirror Dungeon with an event node that grants a starting 600 Cost, a Shop node, 7 nodes, a second Shop node, a Rest node, and then the final boss node vs The Time Ripper.
Enemies
Encounters in The Final Problem comprise of enemies encountered throughout the rest of Intervallo IV-1. Specifically
- Aggressive Yurodivy and Quick-witted Yurodivy
- T Corp. Class 2 Collection Staff and T Corp. Class 3 Collector - Neutralize
The final node always consists of a battle with The Time Ripper.
E.G.O Gifts
Regular E.G.O Gifts
Almost all E.G.O gifts found in Mirror of the Wuthering are available here. The only gifts that do not appear are those exclusive to certain Theme Packs. However, any gifts with abnormality events have their related events inaccessible in the dungeon, as the only events that can be encountered are for the Unique E.G.O Gifts below.
Unique E.G.O Gifts
There are 5 Random Abnormality Encounters exclusive to the The Final Problem, available from event nodes with a total of 11 unique E.G.O Gifts that can be obtained.
Gift | Description | Event |
---|---|---|
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Silver Watch Case |
When dealing damage to an enemy with Attack Skills(except E.G.O Skills) that inflict ![]() ![]() If the Skill triggered ![]() ![]() ![]() ![]() |
Factory Laborer |
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Faded Watch Case |
When Clashing with a faster enemy, Clash Power +1. When dealing damage to a faster enemy, inflict 3 ![]() ![]() ![]() ![]() |
Factory Laborer |
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Warning Notice |
Turn End: Inflict 1 ![]() ![]() If the target has ![]() ![]() ![]() ![]() When an ally attacks targets with ![]() ![]() ![]() ![]() |
Factory Laborer |
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Etched Clock Hands |
First Turn Start of a wave: inflict (9 - current Speed) ![]() ![]() Deal +10% more damage against targets with 12+ ![]() ![]() |
Streets of T Corp. |
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Rusted Clock Hands |
First Turn Start of a wave: inflict (9 - current Speed) ![]() ![]() ![]() ![]() Take -10% less damage from targets with 12+ ![]() ![]() |
Streets of T Corp. |
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Chalice of Trickle-down |
When an ally with Attack Skills(except E.G.O Skills) that inflict ![]() ![]() ![]() ![]() ![]() ![]() Yurodivy Identities: inflict 3 ![]() ![]() ![]() ![]() If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% more damage when attacking after winning the Clash. |
Yurodiviye Hideout |
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Prepaid Time Receipt |
Deal +(5 + (2.5 x Speed difference))% more damage against faster enemies with 2+ Speed difference. (max 15%) Turn End: If an ally dealt damage with an Attack Skill (except E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 ![]() ![]() ![]() ![]() |
The Timekilling Scene |
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Pocket Watch : Type L |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply ![]() ![]() To allies' Skill 3s that inflict ![]() ![]() When an ally that inflicts ![]() ![]() ![]() ![]() Potency and Count values do not change over the conversion. on an enemy with Attack Skills(Including E.G.O Skills): multiply the ![]() ![]() ![]() ![]() First Turn Start of a wave: inflict (12 - current Speed) ![]() ![]() |
Fuse E.G.O Gifts: Silver Watch Case, and Etched Clock Hands |
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Pocket Watch : Type E |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply ![]() ![]() To allies' Skill 3s that inflict ![]() ![]() When an ally that inflicts ![]() ![]() ![]() ![]() ![]() ![]() First Turn Start of a wave: inflict (12 - current Speed) ![]() ![]() ![]() ![]() |
Fuse E.G.O Gifts: Silver Watch Case, and Rusted Clock Hands |
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Pocket Watch : Type Y |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply ![]() ![]() To allies' Skill 3s that inflict ![]() ![]() Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of ![]() ![]() Yurodivy Identities: gain +3 ![]() ![]() |
Fuse E.G.O Gifts: Faded Watch Case, and Etched Clock Hands |
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Pocket Watch : Type P |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply ![]() ![]() To allies' Skill 3s that inflict ![]() ![]() When an ally that inflicts ![]() ![]() ![]() ![]() Turn Start: from slowest to fastest, the 3 slowest allies gain 5 ![]() ![]() ![]() ![]() ![]() ![]() |
Fuse E.G.O Gifts: Faded Watch Case, and Rusted Clock Hands |
Fusion Exclusive Gifts
There are four gifts that are exclusively available through fusion. Their recipes are listed below:
Dungeon Events
The first node of the dungeon is guaranteed to be the following node.
Before Entry

You enter the Dungeon of the Fathoms. It resembles a T Corp. street.
Past the crowds of busy passers-by, you notice the glowing vending machine nearby.
With the streets completely devoid of color...
... the vending machine's light seems to resonate much more vibrantly with your heart.
Follow the light. We're *this* close to unveiling the truth of the Timekilling Time. We don't exactly know how this case will end... ... but we decided to forge on, the brilliance our guiding light. Gain 600 Cost. |
The Unique E.G.O Gifts can be obtained from five new Dungeon Events unique to The Final Problem. There are also four gifts that can be exclusively acquired via Fusion.
Factory Laborer

Just another busy, busy watch factory.
"!@#$!#$#!$@#$!$#@$."
A man in shiny dress shoes and a clean set of suit, clearly the factory's owner, is shouting at his employees in dirty, oil-gunked work clothes.
Something seems to catch his eye, causing him to glare at one of the employees and scream with anger.
The employee, who is already occupied with his work, gets flustered and tries to say something. But it takes him ages to even open his mouth.
The owner pulls out a recorder in a frustrated attempt to communicate, but it doesn't help.
"I just checked the security camera. You've been napping for two whole hours! Explain yourself."
"F… … … a… … …"
"… … c… … … t…"
"Can't you speak any faster, man?!"
Maybe there's something around here to resolve this situation?",
T Corp. Tax Collection

You find yourself at a random T Corp. street. A Collection Staff is collecting taxes from a citizen.
"Will you be making your payments in time, or in cash?"
"Like I said, we already paid our Time Taxes in full! Besides, three-hundred-million Ahn? That's absurd...!"
"The records state that you have accrued additional Time Tax responsibilities due to the donation gift tax."
"No way. Is this because I gave away my time to those kids in the Backstreets?"
"I only gave them three hundred hours, so how the hell does that suddenly snowball into a three-hundred-million Ahn in taxes?! That doesn't make any sense!"
"Tax calculations in T Corp. are always exceptionally accurate."
The Time Collector strides toward the citizen to neutralize them.
Streets of T Corp.

People from all walks of life, all with different hours to spend in a given day, speak and move about in varying speeds.
The sound coming from this odd inequality fills the street with incongruence.
Two people catch your attention in that chaos.
A rich-looking youth, despite his apparent time affluence, is walking in a brisk pace toward the streets...
... and a poor-looking old man, despite his apparent time poverty, is slowly walking into an alley with a leisurely look on his face.
Who to follow?
Yurodiviye Hideout

A secret hideout of the Yurodiviye. A Yurodivy is fervently reciting the texts given to them by the Saint.
"We have become nothing but cogs in a machine that exists solely for the industrialists, the bourgeoisie, and the Wings."
"What else, what other human relation remains among the Citizens but the narrow self-interest and heartless bonds created by capital?
"Thus, we shall cast aside the cold, unfeeling metal we call coin; instead, we shall trade our warmth with one another based on our needs!"
"To the haves, the laws of the Nests are shields that protect their privileges; yet, to the have-nots, they are chains that shackle us!"
"Then we shall defy the laws of the Nest! We shall show them the wrath of the have-nots!"
"All that the Yurodiviye have to lose is our chains; all that we have to gain is a world without hunger!"
The Yurodivy suddenly points in our direction.
Looks like we're going to have to say something.
T-the Yurodiviye of the City, Unite! Wrath & Envy & Gluttony Advantage check. Pass to gain a Tremor E.G.O Gift.
Who will deliver it?
UNITE! E.G.O Gift Chalice of Trickle-down Earned! That was a very awkward chant. Everyone suddenly shoots a suspicious look in your direction. Nothing Happened. |
I like the idea, but there's no way it'll work right. As soon as the Sinner finishes speaking, the room immediately falls cold and silent. The Yurodivy who appears to be their leader points at the door and motions you to leave. You leave the place before something happens. Nothing Happened. |
The Timekilling Scene

You see a victim of the Time Ripper.
You can't even touch them thanks to the spatio-temporal displacement superposition phenomenon.
Is there anything you can do here to help?
Trivia
- Despite the name of this Story Dungeon it is the Fathoms of the ego for The Time Ripper.
- The name of the Dungeon is a reference to the Sherlock Holmes story "The Final Problem" by Arthur Conan Doyle. This story is well known for featuring the death of Holmes and was considered for several years to be the final Holmes story.
- The text for the Dungeon Event Yurodiviye Hideout is a reference to, and contains modified excerpts from, The Communist Manifesto.
Story Chapters
| |||
---|---|---|---|
Inferno (Main Chapter) |
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Deviazione (Detour Tales) |
Intervallos | Intervallo I - Intervallo II - Intervallo III - 1 - Intervallo III - 2 - Intervallo IV - 1 - Intervallo IV - 2 - Intervallo V - 1 - Intervallo V - 2 | |
Mini Episodes | Season 1 - Season 2 - Season 3 - Season 4 - Season 5 | ||
Story Dungeon | Inferno | D-02 (Canto I) - J-03 (Canto II) - K-02 (Canto III) - Reminisced League of Nine (Canto IV) - Into the Dark (Canto V) - The Tale of a Great Fixer Who Once Reached for The Dream (Canto VII) | |
Deviazione | A Restauranteur's Fathoms (Intervallo I) - A Blade Fiend's Fathoms (Intervallo III) - The Final Problem (Intervallo IV) - The Final Check-up (Chapter 7.5) |