Mirror Dungeon

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A GUIDE ON HOW TO SURVIVE IN THE MIRROR DUNGEON

Overview

The Mirror Dungeon is a secondary game mode in which the player traverses a randomly generated dungeon with only a limited group of Sinners at their disposal to reach the end and claim its rewards. There are several Mirror Dungeons available, with more released as time goes on. Each has different E.G.O Gifts, lengths, and number of floors available within them.

Entry to Mirror Dungeons is free. However, redeeming their rewards requires spending Enkephalin Modules. The base version of a Mirror Dungeon requires 5 Enkephalin Modules to claim rewards, while the hard version requires 18.

Sin Resources persist in the Dungeon between Encounters, allowing the player to save up resources that can then be spent on later battles.

The player can obtain Cost in Mirror Dungeons. These can be exchanged for Identity replacement, Sinner healing, E.G.O Gifts, and more whenever they land at Shop marks.

List of Mirror Dungeons

Every Season, starting from Season 3, the previous Mirror Dungeon is replaced with a new Mirror Dungeon based on the current Season and its respective Canto. Any Starlight and progression with Starter Buffs are reset, requiring them to be reobtained with the new Mirror Dungeon.

All Mirror Dungeons from Mirror of the Lake onwards can be accessed upon the completion of Canto II, but completing more Cantos and Intervallos increase the range and type of enemies.

  • Mirror of the Beginning
    • Requires the completion of Canto II to unlock.
    • All enemies encountered have been seen in Canto I, Canto II, and Canto III.
    • Sinners start out at level 30.
    • A maximum of 5 Sinners can be selected at the start. Total of 3 floors.
    • Existed from the start of Limbus Company game until 14th December 2023 update, which is replaced by Mirror of the Lake.
  • Mirror of Mirrors
    • Requires the completion of Canto IV to unlock.
      • Unlocking Hard Mode requires completing this dungeon in Normal Mode.
    • All enemies encountered have been seen in Canto I, Canto II, Canto III, and Canto IV.
    • Level is fixed at 35 in Normal Mode, and is capped at 35 in Hard Mode.
    • Starts with 200 Cost in Hard Mode.
    • A maximum of 7 Sinners (Normal Mode) or 5 Sinners (Hard Mode) can be selected at the start. Total of 5 floors.
    • Existed after Part 3 of Season 2 until 14th December 2023, which is replaced by Mirror of the Lake.
  • Mirror of the Lake
    • Replaces Mirror of the Beginning and Mirror of Mirrors starting from the 14th December 2023 update.
      • Unlocking Hard Mode requires completion of Canto IV and beating this dungeon in Normal Mode. (Available after 21st December)
    • Level is fixed at 40 for all Sinners and their Identities for Normal Mode.
      • Level is capped at 40 in Hard Mode, but certain effects can further increase the level.
    • All enemies encountered have been seen from the start until Canto V (barring abnormalities at mentioned Canto), including the previous Mirror Dungeons. What kind of enemy you encounter is based on your completion level of Inferno chapters.
    • There are a total of 4 floors in Normal Mode. In Hard Mode, there are a total of 5 floors, the 5th containing previous story and Refraction Railway bosses and abnormalities, along with all pre-boss fights in two waves.
    • Starts off with all 12 Sinners at bay, but only 6 Sinners can participate in battle at a time.
  • Mirror of the Wuthering
    • Replaces Mirror of the Lake starting from the 2nd May 2024 update.
      • Unlocking Hard Mode requires completion of Canto V and beating this dungeon in Normal Mode.
    • There are a total of 4 floors in Normal Mode (Simulation), and 5 floors in Hard Mode (Ritornello). You can select which type of floor to encounter prior to entering each floor.
    • Starts off with all 12 Sinners at bay, but only 6 Sinners can participate in battle at a time.
    • Level is fixed at 45 for all Sinners and their Identities at the start of Normal Mode runs.
      • Level is capped at 45 for all Sinners and their Identities in Hard Mode.
    • Ability to pick between different pack themes per floor, some with a specific theme and Canto in mind up to Canto VI, and others focusing on damage attributes and Status Effects. Themes and Floor Bosses available are based on current Canto completed.
    • Encounter Reward Cards occasionally drop after Combat Encounters, giving a choice between random E.G.O Gifts, Cost, or occasionally Starlight.

Mechanics

Mirror Dungeons functions differently compared to most other stages.

  • Upon beginning a Mirror Dungeon run, the manager must choose 5 Sinners (alongside an Identity and any available E.G.O that the manager owns for each Risk Level) to start out with. This cannot be changed once the decision has been made, but they can be replaced or added at Shop encounters.
    • The actual Uptie level for Identities and Threadspin for E.G.Os are used. Moreover, all Identity levels are fixed based on the dungeon max level (Unless the difficulty is higher than Normal)
    • In Normal Mode, all Identities and E.G.Os are free of charge. At difficulties past Normal, managers are given a fixed amount of Cost to assemble a team. Currently, only 000 Identities require Cost at starting a run.

Then, the player will need to choose from a series of nodes from a map. It is not possible to backtrack, unlike Story Mode dungeons. These are the current known nodes:

Encounters

Mirror Dungeon enemy encounters are randomly chosen from the various enemy groups from the Story Mode, including bosses.

All combat encounter will have an attack type weakness below them. For Abnormality Encounters/Focused Encounters, Sin type weakness will be next to it. If the Boss encounter is an abnormality, both the attack type and sin type weakness will be displayed.

During certain events, the Mirror Dungeons are modified in some way so as to include Dungeon events and battle encounters related to the ongoing event. During Yield My Flesh to Claim Their Bones, for example, Event-related nodes are dispersed throughout Mirror Dungeons, and the final floor always contains an additional path to fight against the Event-related Boss.

  • From Timekilling Time onwards, this feature is replaced with an event-related Theme Pack that is always available on the final Floor.

As of April 25, 2024, the flavor text on all of the encounters no longer exists, only replaced with a single giant text. Additionally, with the release of the Mirror of the Wuthering, the name of all Battle encounters are replaced by the name of the Floor Theme Pack chosen for the current Floor.

Icon Type Identity Encounter
Single Sword Normal Encounter Random Humanoid group of 2-7
Heptagonal Coin Icon Risky Encounter Random Humanoid/Abnormality group of 2-7, usually at a higher difficulty
Triangle Icon with Dual Swords Focused Encounter Random Abnormality group of 2-7
Exclamation Mark Boss Encounter Humanoid/Abnormality Boss Encounter. Each Floor Theme Pack has its own pool of potential bosses.
Question Mark Random Encounter Random Abnormality Event (See Below)
Dispenser Mark Thick Rumbling Hum——Shop. Coins can be exchanged here for items. See #Shop Functions
Chair Mark Dense Quietness——Rest Zone. Also functions as a semi-shop. See #Rest Stop Functions
Shop Nodes will appear at the first node of every even numbered floor (i.e: Floor 2, Floor 4) and the last floor. Another will appear before the final boss node of the last floor.
Rest Stop Nodes will appear at the last node of Floors 1 and 5, and at the first node of Floor 3.

Removed Encounters

These encounters no longer exists as of 29th June 2023 update as they became obsolete with changes to the Mirror Dungeon.

Icon Name Type Identity Encounter
Question mark icon with Heart and a plus at a corner Health Encounter HP Recovery Vending Machine and Oceanic Waves
Question mark icon with a plus next to an entity at a corner New Recruit Encounter Recruiting Sinner Mirror Room
Question mark icon with an up arrow next to an entity at a corner Rank up Encounter Rank up a Sinner's level by 5. How many depends on the current level of Dungeon Reinforced Ampoule Exchange

Cost

Each enemy encounter the player successfully defeats allows the manager to earn some Cost. Normal encounters give 40 Cost on clearance, Focused Encounters give 60, and Risky Encounters give 80. Floor Boss Encounters give a variable amount of Cost upon clearance, ranging from 100 on Floor 1 to 200 on Floor 4. Certain Abnormality Encounters also may give Cost as a result of certain choices.
The 'Updraft' Starter Buff and secondary buffs all increase the amount of Cost gained from Combat Encounters, to a maximum of 20% additional Cost for all Combat Encounters. Certain E.G.O Gifts also increases the Cost gained from Combat Encounters, with varying degrees of efficiency depending on the exact mechanism.

Cost is also gained upon initial entry of the Mirror Dungeon; the exact amount of starting Cost depends on the team the manager assembled, with each 3-Star Identity in the team giving 25 starting Cost, and each 2-Star or 1-Star Identity giving 50. However, if the Identity used has been used in the Mirror Dungeon run immediately prior, the Starting Cost provided is reduced to 0 Cost for 3-Star Identities, and 25 Cost for 1- and 2-Star Identities.
The 'Fair Winds' Starter Buff and its secondary buffs also gives 50 starting Cost each, and the 'Milky Way' one-time Starter Buff gives 250 starting Cost.

Cost can be used for Sinner skill replacement, healing, purchasing or boosting E.G.O Gifts, or Team adjustment at either the Shops or Rest Stops.

Shop Functions

Name Type Cost Additional Details
Heal Sinner Heals either all Sinners or one Sinner 100 The manager can either choose to heal one Sinner by 50% HP and 45 SP, or to heal all Sinners by 15% HP and 15 SP.
Team Adds a new Identity/E.G.O to the team 200 Allows the manager to adjust the Identity and/or E.G.O of up to three Sinners. 200 Cost will be spent regardless of the number and nature of replacements, however.
Skill Replacement Replaces the active selected Sinner Identity (picked at random) skill coin with a more powerful variant. 75 (replace Skill 1 with Skill 2)
125 (Replace Skill 2 with Skill 3)
200 (Replace Skill 1 with Skill 3)
An attack Skill will be replaced once purchased, meaning you are more likely to encounter said skill during battle for the duration of the dungeon. The Skill that got replaced will appear less frequently, however.
E.G.O Gifts Adds an E.G.O Gift to the arsenal Dependent (140 - 600) Does not show already obtained or stage-exclusive E.G.O Gift inside. Displays 3 Gift per Dispense visit; increases with 'Faint Evenfall' and 'Nightless City' Starter Buffs.
Refresh Refresh the pool of E.G.O Gifts being sold, and the Sinner available for Skill Replacement. 25 Cost; +25 for each refresh
10 Starlight
Refresh Cost is reduced to 20/+20, then to 16/+16 with each secondary Buff of the 'Faint Evenfall' Starter Buff.
Keyword Refresh Identical to Refresh, except that the player may choose a Keyword that the Refresh will more likely produce. 150 Cost; +25 for each refresh (linked with normal Refresh) Refresh Cost is reduced to 120/+25, then to 90/+25 with each secondary Buff of the 'Faint Evenfall' Starter Buff.
Sell E.G.O Gifts Sell unwanted E.G.O Gifts for Cost Dependent (+70 - 300) E.G.O Gift sale price is 50% that of its purchase price; sale price is increased by 20% by secondary Buffs of the 'Nightless City' Starter Buff.

Rest Stop Functions

Name Type Cost Additional Details
Heal Sinner Heals either all Sinners or one Sinner 100 Identical to same function in Shops.
Team Adds a new Identity/E.G.O to the team 200 Identical to same function in Shops.
Enhance Gifts Enhances effects of certain E.G.O Gifts. Depends upon Gift Tier and Enhance Tier (80 - 320) Not all E.G.O Gifts can be enhanced. For a list of enhanceable E.G.O Gifts and their effects, see List of E.G.O Gifts/Enhance.
For exact Cost of enhancing, see table below.
Fuse Gifts Fusing multiple E.G.O Gifts to produce a new E.G.O Gift. Free (save for the fused Gifts) Fusing multiple E.G.O Gifts of a low tier may produce a Gift of a higher tier.
Gift Enhance Costs
Tier Cost (Upgrade Level 1) Cost (Upgrade Level 2)
I 80 160
II 100 200
III 125 250
IV 160 320
Note: The 'Sheepback Clouds', 'Katabatic Wind', and 'Path of the West Wind' Starter Buffs reduces the Enhance Costs universally by 20%; their secondary buffs provide for an additional 20% cost reduction to E.G.O Gifts of certain categories.
Gift Fusion Details

Note: Only gifts of Tier III or lower may participate in Fusion.
The player must choose a Keyword Category they would like to obtain from the Fusion before the Fusion commences. Fusing more E.G.O Gifts produces a higher chance of producing Gifts of the desired Keyword: 2-Gift Fusions have a 60% chance of producing the Keyword chosen, while 3-Gift Fusions have a 90% chance of doing so.

When 2 Gifts are being fused:
Gift A Gift B Result
Tier I Tier I Tier I
Tier I Tier II Tier I
Tier I Tier III Tier II
Tier II Tier II Tier II
Tier II Tier III Tier II
Tier III Tier III Tier III
When 3 Gifts are being fused:
Gift A Gift B Gift C Result
Tier I Tier I Tier I Tier I
Tier I Tier I Tier II Tier I
Tier I Tier I Tier III Tier II
Tier I Tier II Tier II Tier II
Tier I Tier II Tier III Tier II
Tier I Tier III Tier III Tier III
Tier II Tier II Tier II Tier III
Tier II Tier II Tier III Tier III
Tier II Tier III Tier III Tier IV
Tier III Tier III Tier III Tier IV

Certain combinations of E.G.O Gifts would also produce specific Tier IV E.G.O Gifts:

Fused Gifts Result
Ashes to Ashes Gift.png
Ashes to Ashes
Dust to Dust Gift.png
Dust to Dust
Soothe the Dead Gift.png
Soothe the Dead
Rusted Muzzle Gift.png
Rusted Muzzle
Smokes and Wires Gift.png
Smokes and Wires
Bloody Mist Gift.png
Bloody Mist
Nixie Divergence Gift.png
Nixie Divergence
Bell of Truth Gift.png
Bell of Truth
Coupled Oscillation Gift.png
Coupled Oscillation
Talisman Bundle Gift.png
Talisman Bundle
Standard-duty Battery Gift.png
Standard-duty Battery
Enrapturing Trance Gift.png
Enrapturing Trance
Headless Portrait Gift.png
Headless Portrait
Midwinter Nightmare Gift.png
Midwinter Nightmare
Black Sheet Music Gift.png
Black Sheet Music
Ornamental Horseshoe Gift.png
Ornamental Horseshoe
Four-leaf Clover Gift.png
Four-leaf Clover
Lucky Pouch Gift.png
Lucky Pouch
Wrist Guards Gift.png
Wrist Guards
Material Interference Force Field Gift.png
Material Interference
Force Field
T-1 Perpetual Motion Machine Gift.png
T-1 Perpetual Motion Machine
Themed Gifts Fusion
Haunted Shoes Gift.png
Haunted Shoes
Frozen Cries Gift.png
Frozen Cries
Hoarfrost Footprint Gift.png
Hoarfrost Footprint
Nagel und Hammer Scriptures 2 Gift.png
Nagel und Hammer Scriptures
Squalidity Gift.png
Squalidity
Wholeness Gift.png
Wholeness
Ragged Umbrella Gift.png
Ragged Umbrella
Broken Glasses Gift.png
Broken Glasses
Unmailed Letter Gift.png
Unmailed Letter
Nebulizer Gift.png
Nebulizer
Harpoon Prosthetic Leg Gift.png
Harpoon Prosthetic Leg
Guiding Gas Lamp Gift.png
Guiding Gas Lamp
Chief Butler's Secret Arts Gift.png
Chief Butler's Secret Arts
Mirror Tactile Synaesthesia Gift.png
Mirror Tactile Synaesthesia
Handheld Mirror Gift.png
Handheld Mirror
Rusted Hilt Gift.png
Rusted Hilt
Fractured Blade Gift.png
Fractured Blade
Sublimity Gift.png
Sublimity
Rusted Hilt Gift.png
Rusted Hilt
Broken Blade Gift.png
Broken Blade
Unbending Gift.png
Unbending
Silver Watch Case Gift.png
Silver Watch Case
Etched Clock Hands Gift.png
Etched Clock Hands
Pocket Watch - Type L Gift.png
Pocket Watch : Type L
Silver Watch Case Gift.png
Silver Watch Case
Rusted Clock Hands Gift.png
Rusted Clock Hands
Pocket Watch - Type E Gift.png
Pocket Watch : Type E
Faded Watch Case Gift.png
Faded Watch Case
Etched Clock Hands Gift.png
Etched Clock Hands
Pocket Watch - Type Y Gift.png
Pocket Watch : Type Y
Faded Watch Case Gift.png
Faded Watch Case
Rusted Clock Hands Gift.png
Rusted Clock Hands
Pocket Watch - Type P Gift.png
Pocket Watch : Type P
Biogenerative Battery Gift.png
Biogenerative Battery
Prosthetic Joint Servos Gift.png
Prosthetic Joint Servos
Automated Joints Gift.png
Automated Joints
Biogenerative Battery Gift.png
Biogenerative Battery
Crystallized Blood Gift.png
Crystallized Blood
Overcharged Battery Gift.png
Overcharged Battery
Cardiovascular Reactive Module Gift.png
Cardiovascular Reactive Module
Prosthetic Joint Servos Gift.png
Prosthetic Joint Servos
Perpetual Generator Servos Gift.png
Perpetual Generator Servos
Cardiovascular Reactive Module Gift.png
Cardiovascular Reactive Module
Crystallized Blood Gift.png
Crystallized Blood
Hearts-powered Jewel Gift.png
Hearts-powered Jewel

E.G.O. Gifts

There are a total of 161 E.G.O. Gifts that you may encounter during an initial Mirror of the Wuthering run, and a further 31 E.G.O Gifts are unlockable through Starter Buffs. In all difficulties, you will choose 1 Tier 2 E.G.O Gift from one of 11 Categories (7 for the Sin Affinities, 3 for the Physical Attributes, and 1 completely Random; all except the Random Category has to unlocked through Starter Buffs). The E.G.O Gifts offered in all categories except 'Random' are fixed (see #Starting E.G.O Gift Choice)

Battle Encounters has a certain chance of letting you pick another upon beating them: 5% for Normal Encounters, 70% for Abnormality/Focused Encounters, 35% for Risky Encounters, and guaranteed for Boss Encounters. Boss Encounters offers you to pick 1 Gift out of 3 while the rest only offers 1 choice of Gift. Having the Gift 'Tomorrow's Fortune' increase the choices available by 1 in both cases. In addition, you can also reject any E.G.O Gifts offered if they do not suit your current run.

Abnormality Encounters may also give you their relevant E.G.O Gift depending on the chosen decision. Gifts earned in this manner cannot be rejected. You will not encounter these events if you already own their E.G.O Gift.

Mirror of the Beginning

Gift Description Tier Cost Keyword Event
Hellterfly’s Dream Gift.png
Hellterfly’s Dream
When applying Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency or 'Unique Burn' to an enemy with Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
or 'Unique Burn', randomly inflict a total of 3 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency between all enemies.

When activating Wrath Absolute Resonance, randomly inflict a total of 5 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency between all enemies at Combat Start.
II MD Cost.png198 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Ardor Blossom Moth
Perversion Gift.png
Perversion
After defeating 1 or more enemy using an Attack Skill, gain +1 E.G.O resource of that Attack Skill's Affinity at the next Turn Start.

If the Attack Skill's Affinity was Wrath, gain +1 E.G.O resource of all affinities the ally has at the next Turn Start instead.
I MD Cost.png157 - Spiral of Contempt
Ashes to Ashes Gift.png
Ashes to Ashes
Combat Start: if all enemies (or all Abnormality parts) have Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
or 'Unique Burn', inflict 2 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency on all enemies (or all Abnormality parts).
I MD Cost.png148 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Rising Ashes
Phlebotomy Pack Gift.png
Phlebotomy Pack
When hitting an enemy with a Skill, heal 12.5% of the character’s missing HP. (Once per character per turn.)

If the Skill’s Affinity was Wrath, heal 25% of missing HP instead.
I MD Cost.png142 - Nymph
Wound Clerid Gift.png
Wound Clerid
When hitting an enemy with a Skill that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency or 'Unique Bleed', inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency.
II MD Cost.png202 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Wailing Coffin
Coffee and Cranes Gift.png
Coffee and Cranes
Turn Start: Gain +1 E.G.O resource of a random Affinity that does not correspond to any Attack Skill Affinity used last turn.

If a Lust Affinity Attack Skill was used last turn: Gain 1 of every Affinity E.G.O resource that does not correspond to any Attack Skill Affinity used last turn instead.
II MD Cost.png186 - Paper Chairman
Eclipse of Scarlet Moths Gift.png
Eclipse of Scarlet Moths
Turn Start: When dealing damage with an Attack Skill for the first time, deal half its damage as fixed damage to a random enemy.

If the Attack Skill's Affinity was Lust, deal said damage to two random enemies instead.
II MD Cost.png220 - Sunset Wayfarer
Grimy Iron Stake Gift.png
Grimy Iron Stake
When hitting an enemy using a single-Coin skill, inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency. Inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
until the end of the next turn.
If the target already has Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
or 'Unique Bleed', inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency instead.
I MD Cost.png147 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Hurting Teddy Bear
Fiery Down Gift.png
Fiery Down
When hitting an enemy with a Lust Affinity Skill or a Skill that inflicts Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency or 'Unique Burn', inflict 3 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency.

Turn Start: If the enemy has 20+ Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency, (Current Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency on enemy) x2
II MD Cost.png203 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Skin Prophet
Bloody Gadget Gift.png
Bloody Gadget
Turn Start: apply 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
to a random ally.

Prioritizes allies with Lust Affinity Attack skills; apply 1 additional Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
to the said ally.
I MD Cost.png163 - My Form Empties
Sunshower Gift.png
Sunshower
When activating Sloth Absolute Resonance or using a Skill with 2+ Atk Weight:

All allies gain +2 Skill Power at Combat Start.
III MD Cost.png252 - Drifting Fox
Today's Expression Gift.png
Today’s Expression
After defeating an enemy by using a Sloth Affinity or Blunt skill, raise the unit's Blunt Skill Power by 2 until the end of next turn. II MD Cost.png189 Blunt.png Blunt Tomorrow's Expression
Talisman Bundle Gift.png
Talisman Bundle
Whenever an ally deals 12+ HP damage to an enemy with a Skill, inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on target.

When using a Slash Skill, inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency instead.
I MD Cost.png143 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
So That No One Will Cry
Rusty Commemorative Coin Gift.png
Rusty Commemorative Coin
If the first single-Coin Attack Skill that an ally uses during the combat phase doesn’t defeat any enemies, use the Skill one more time.

After defeating an enemy by using a Sloth or single-Coin Skill, the ally gains +1 Skill Power for the next turn.
III MD Cost.png270 - Brazen Bull
Blood, Sweat, and Tears Gift.png
Blood, Sweat, and Tears
Skills deal +10% damage to Staggered enemies.

If the Skill’s Affinity was Sloth, deal +20% damage instead.
II MD Cost.png200 - Drunkard
Green Spirit Gift.png
Green Spirit
After hitting a non-Staggered enemy by using a Gluttony Affinity Skill, or inflicting Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency using Skill effects, randomly inflict a total of 4 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency between all enemies(or all Abnormality parts).
I MD Cost.png146 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Fairy Gentleman
Lithograph Gift.png
Lithograph
Whenever an enemy is Staggered, the ally with the least HP heals 5% of their Max HP.

If said ally has Gluttony Affinity Attack Skills, heal 10% of Max HP instead.
I MD Cost.png165 - Heavenly Executor's Scribe
Crown of Roses Gift.png
Crown of Roses
Turn Start: inflict 4 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on a random enemy(or all Abnormality parts).

When activating Gluttony Absolute Resonance, inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on all enemies at Combat Start.
I MD Cost.png144 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Sign of Roses
Sticky Muck Gift.png
Sticky Muck
When hitting an enemy with a Pierce Skill or a Gluttony Affinity Skill, inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
.
I MD Cost.png156 Pierce.png Pierce Ambling Pearl
White Gossypium Gift.png
White Gossypium
Turn Start: If there are Staggered enemies, un-Stagger enemies. Then, inflict (8 + Stagger LV x 4) Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and (8 + Stagger LV x4)/2 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
on them. (Activates once per enemy per Encounter. Does not activate against certain enemies that do not recover from Stagger)
II MD Cost.png201 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Drenched Gossypium
Blue Zippo Lighter Gift.png
Blue Zippo Lighter
Turn Start: gain +1 Gloom E.G.O resource and +1 E.G.O resource of 2 other random Affinities. I MD Cost.png163 - Wayward Passenger
Phantom Pain Gift.png
Phantom Pain
Skills with 1 Atk Weight deal +15% damage.

When activating Gloom Absolute Resonance, apply 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
to all allies at Combat Start.
III MD Cost.png266 - Wandering Mind
Thunderbranch Gift.png
Thunderbranch
When inflicting Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency with Skill effects, Inflict 1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +1 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency Count on target.
III MD Cost.png252 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Monkey Tree
Melted Eyeball Gift.png
Melted Eyeball
Inflict 5 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
and 5 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
next turn against enemies affected by Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
. (3 times per turn)
III MD Cost.png248 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Blubbering Toad
Grey Coat Gift.png
Grey Coat
When using a Skill with 2+ Atk Weight, increase its damage by 20%.

When hitting an enemy with a Skill with 2+ Atk Weight or a Gloom Affinity Skill, heal by 20% of the damage dealt.
II MD Cost.png192 - Hole-in-the-Man
Late-bloomer's Tattoo Gift.png
Late-bloomer’s Tattoo
When hitting an enemy with a single-Coin Skill or a Pride Affinity Skill, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
next turn. (Max 5)
II MD Cost.png183 - Stuck in Heaven
Lowest Star Gift.png
Lowest Star
When hitting an enemy with a Blunt Skill or a Pride Affinity Skill, inflict 2 fixed SP damage on target.

Allies with less than 0 SP deal 10% more damage.
II MD Cost.png185 Blunt.png Blunt Blue-ish Star
Prejudice Gift.png
Prejudice
First Turn Start of an Encounter: the ally with the least HP heals 15% of their Max HP.

When activating Pride Absolute Resonance, the ally with the least HP heals 12.5% of their missing HP at Combat Start.
I MD Cost.png152 - Spider of Marriage
Little and To-be-Naughty Plushie Gift.png
Little and To-be-Naughty Plushie
Deal +10% damage against enemies with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
at Combat Start

Take -20% damage from enemies with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
or 'Unique Bleed' at Combat Start

Allies with Pride Affinity Attack Skills deal +20% damage against enemies with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
or 'Unique Bleed' instead.

Allies with Pride Affinity Attack Skills take -30% damage from enemies with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
or 'Unique Bleed' instead.
II MD Cost.png191 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
None
Gathering Skulls Gift.png
Gathering Skulls
After defeating an enemy by using a Pride Affinity or Pierce damage Skill, raise the unit's Pierce Power by 2 for the next 2 turns. II MD Cost.png194 Pierce.png Pierce Chattering Teeth
Nixie Divergence Gift.png
Nixie Divergence
First Turn Start of an Encounter: inflict 4 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and 4 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count to all enemies. (Or all Abnormality parts)

When hitting an enemy with an Envy Affinity Skill, inflict 2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on target.
I MD Cost.png145 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Steam Transport Machine
Dreaming Electric Sheep Gift.png
Dreaming Electric Sheep
After defeating an enemy by using an Envy Affinity or Slash damage skill, raise the unit's Slash Skill Power by 2 for the next 2 turns.

When activating Envy Absolute Resonance, all allies gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and 2 Defense Level Up.pngDefense Level UpDefense Level Up.png Defense Level Up
Defense Level +X for this turn.
at Combat Start.
II MD Cost.png198 Slash.png Slash Dreaming Electric Sheep
Standard-duty Battery Gift.png
Standard-duty Battery
When hitting an enemy with a Skill, inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on target.

If the Skill's Affinity was Envy, inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on target instead.
III MD Cost.png269 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Shock Centipede
Pinpoint Logic Circuit Gift.png
Pinpoint Logic Circuit
When hitting an enemy with an Envy Affinity Skill or a Skill that inflicts Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency or 'Unique Burn', inflict additional Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency by half the Skill's total Coins. (rounded up)
II MD Cost.png204 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
kqe-1j-23
Voodoo Doll Gift.png
Voodoo Doll
Turn Start: deal 3 fixed Envy Affinity damage to all enemies.

Inflict 1 Power Down.pngPower DownPower Down.png Power Down
Skill Final Power -X for this turn.
to enemies with 33% or less HP.
I MD Cost.png149 - Will You Play?
Carmilla Gift.png
Carmilla
At the start of a non-Focused Encounter, all enemies take fixed damage equal to 20% of their Max HP. II MD Cost.png217 - Four-hundred Roses
Child within a Flask Gift.png
Child within a Flask
Encounter Start: gain +1 E.G.O resource for every Sin Affinity. II MD Cost.png212 - Children in the Flask
Illusory Hunt Gift.png
Illusory Hunt
Focused Encounter Start: Apply 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
to all allies.
III MD Cost.png264 - All-Around Cleaner
Homeward Gift.png
Homeward
Encounter Start: all participating allies heal 12% of their Max HP. II MD Cost.png193 - Smokey Old Man
Tomorrow’s Fortune Gift.png
Tomorrow’s Fortune
Increase the number of options by 1 when choosing an E.G.O Gift to get. I MD Cost.png140 - Star Luminary

Mirror of Mirrors

Gift Description Tier Cost Keyword Event
Red Order Gift.png
Red Order
Whenever an ally inflicts Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3)

Allies with Wrath Affinity Attack Skills, upon inflicting Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4)
II MD Cost.png188 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Centipede Apostle
Smokes and Wires Gift.png
Smokes and Wires
Allies inflict x2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency with Skill effects.

Turn End: enemies with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
or 'Unique Bleed' lose 2 Speed next turn.
III MD Cost.png261 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
The 4th Front of the Smoke War
Employee Card Gift.png
Employee Card
When activating Wrath Absolute Resonance or using a Skill that gains or applies Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge', all allies gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count at the next Turn Start. (Once per turn)
II MD Cost.png195 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Forsaken Employee
Oscillating Bracelet Gift.png
Oscillating Bracelet
When hitting an enemy with a Skill, inflict 1 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency next turn.

If the Skill's Affinity was Wrath, inflict 2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency instead.
II MD Cost.png208 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
None
Glimpse of Flames Gift.png
Glimpse of Flames
Turn End: consume half of Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count on enemies with Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
to deal (Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency x consumed Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count) bonus Wrath damage. Targets lose (Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count consumed by Glimpse of Flames)/2 Defense Levels for the next turn. (Max 3)
IV MD Cost.png379 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
None
Cigarette Holder Gift.png
Cigarette Holder
Turn Start: allies with Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
gain 1 Power Up.pngPower UpPower Up.png Power Up
Skill Final Power +X for this turn.
.

Allies with 5+ Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count gain 2 Power Up.pngPower UpPower Up.png Power Up
Skill Final Power +X for this turn.
instead.
II MD Cost.png197 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
None
Barbed Snare Gift.png
Barbed Snare
Turn End: Inflict Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on all enemies equal to their current Speed values.

When activating Lust Absolute Resonance, apply 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count to a random enemy at Combat Start.
II MD Cost.png187 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Rose Hunter
Rusted Cutting Knife Gift.png
Rusted Cutting Knife
When inflicting Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count.

If the Skill's Affinity was Lust, inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count instead.
III MD Cost.png244 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
None
Thorny Path Gift.png
Thorny Path
When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency or 'Unique Sinking', inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count at Turn End. (Once per enemy per turn)

When activating Lust Absolute Resonance, inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count to all enemies(for Abnormalities, a random Part) at Combat Start.
I MD Cost.png160 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Heavenly Commander's Throne
Red-stained Gossypium Gift.png
Red-stained Gossypium
First Turn Start of an Encounter: inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +15 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count to all enemies (or all Abnormality parts).

Turn Start: enemies with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency lose (Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency stack)
IV MD Cost.png382 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
None
Stone Tomb Gift.png
Stone Tomb
Allies gain 1.5x Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency from Skill effects.

When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count at the next Turn Start. (Once per turn)
II MD Cost.png196 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Pagoda Veneration
Portable Battery Socket Gift.png
Portable Battery Socket
Turn Start: Two random allies gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count. (Prioritizes Identities with Skills that gain Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge')

When activating Sloth Absolute Resonance, one random ally gains +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count at Combat Start.
II MD Cost.png190 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
None
Dust to Dust Gift.png
Dust to Dust
At the start of the battle, inflict 2 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
and +2 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count on all enemies. (For Abnormalities, one random Part.)

When activating Sloth Absolute Resonance, inflict 2 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
and +2 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count on all enemies (for Abnormalities, one random Part) at the start of the combat phase.
I MD Cost.png102 - None
This gift is currently unavailable in Mirror of the Lake
Melted Spring Gift.png
Melted Spring
Turn Start: enemies with Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
lose 3 'Offense Level' and 'Defense Level' for the turn.
II MD Cost.png206 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Time Duck
Downpour Gift.png
Downpour
Turn Start: Inflict (Current Turn Count x 2) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and +2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on all enemies (or all Abnormality parts).

Turn End: Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
on all enemies (or all Abnormality parts).
IV MD Cost.png381 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
None
Four-leaf Clover Gift.png
Four-leaf Clover
When an ally with Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
at Combat Start Critical Hits an enemy, gain 5 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count at the next Turn Start. (Once per turn)

If the Skill's Affinity was Gluttony, gain 7 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count instead at the next Turn Start.
III MD Cost.png260 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Fairy-Long-Legs
Nightvision Goggles Gift.png
Nightvision Goggles
This Gift activates when an ally has 15+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count at Turn Start.

Combat Start: the ally with 15+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count loses 3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count and gains 5 'Offense Level' for the turn.
II MD Cost.png184 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Dimensional Oxidation Variant
Disk Fragment Gift.png
Disk Fragment
Turn Start: gain +1 E.G.O resource of a random Affinity for each non-Gluttony E.G.O skill used last turn.

If a Gluttony Affinity E.G.O Skill was used, gain +3 E.G.O resources of a random Affinity for each Gluttony E.G.O Skill used last turn instead.
III MD Cost.png265 - Dimensional Orbit Stabilizer
Midwinter Nightmare Gift.png
Midwinter Nightmare
When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency.

If the Skill's Affinity was Gluttony, inflict 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency instead.
III MD Cost.png259 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Faelantern
Thrill Gift.png
Thrill
Turn Start: inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count on all enemies. (or all Abnormality Parts)

Turn End: Inflict (Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency x Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count) Gluttony damage to all enemies with 3+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count (for Abnormalities, each Part is considered individually) then reduce Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count by 2.
IV MD Cost.png384 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
None
Skeletal Crumbs Gift.png
Skeletal Crumbs
Deal +12.5% damage and take -12.5% damage against enemies that had Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
at Combat Start.

Allies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead.
II MD Cost.png205 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Tomb of Bone
Curriculum Vitae Gift.png
Curriculum Vitae
Turn End: allies with 7+ (Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge') gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn.

If the ally has Gloom Affinity Skills, gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 Power Up.pngPower UpPower Up.png Power Up
Skill Final Power +X for this turn.
next turn instead.
I MD Cost.png155 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Funeral of a Dying Butterfly
Pendant of Nostalgia Gift.png
Pendant of Nostalgia
Combat Start: a random ally gains 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency. (Prioritizes Identities with Attack Skills that gain Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Counts)

Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.
I MD Cost.png145 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Der Fluchschütze
Broken Revolver Gift.png
Broken Revolver
Turn Start: enemies(or Abnormality parts) with Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn.
I MD Cost.png158 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
None
Artistic Sense Gift.png
Artistic Sense
Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss.

When Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
's effect applies to enemies without Sanity, the Affinity of the damage inflicted changes to whatever is the most effective.
IV MD Cost.png373 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
None
Nebulizer Gift.png
Nebulizer
First Turn Start of an Encounter: all allies gain 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.

When activating Pride Absolute Resonance, all allies gain 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count at Combat Start.
II MD Cost.png218 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Sleeping Bag of Olden Days
Special Contract Gift.png
Special Contract
Enemies Staggered by taking Skill damage also receive fixed damage by 33% of their Max HP (for Abnormalities, the Part's HP), and are inflicted with 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
next turn. (Once per Encounter)
III MD Cost.png250 - Overdue Assignments
Grand Welcome Gift.png
Grand Welcome
Encounter Start: gain +5 Pride E.G.O resources.

Whenever an enemy dies, gain +2 Pride E.G.O resources and +1 E.G.O resource for 2 other random Affinities.
III MD Cost.png267 - The King in Binds
Wrist Guards Gift.png
Wrist Guards
Turn Start: allies with 5+ (Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge') gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
.

If the ally has Pride Affinity Attack Skills, gain 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
instead.
I MD Cost.png161 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Handshake of Handshakes
Clear Mirror, Calm Water Gift.png
Clear Mirror, Calm Water
Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7.

If a Critical Hit consumed Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count, the ally gains 10 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn. (activates once per Identity, per turn)
IV MD Cost.png390 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
None
Charred Disk Gift.png
Charred Disk
When an enemy with Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
is defeated (for Abnormalities, when the Core is defeated), inflict half of the Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency on the defeated enemy to an enemy with the least Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency at the next Turn Start.

Turn Start: inflict 4 Offense Level Down to enemies with Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
for the turn.
III MD Cost.png248 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
None
Lightning Rod Gift.png
Lightning Rod
Encounter Start: all allies gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count.

If two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count instead.
III MD Cost.png247 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
None
Endorphin Kit Gift.png
Endorphin Kit
When gaining Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency from Skill effects, gain 1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.

If the Skill's Affinity was Envy, the ally gains 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count instead.
III MD Cost.png251 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Dream-Devouring Siltcurrent
Headless Portrait Gift.png
Headless Portrait
Combat Start: Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on all enemies with less than 0 SP. (for Abnormalities, one random part)

For each Envy Affinity Skill used, randomly inflict 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency between all enemies next turn. (for Abnormalities, one random part)
I MD Cost.png151 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Portrait of a Certain Day
Charge-type Gloves Gift.png
Charge-type Gloves
Max Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count +10.

Encounter Start: All allies gain +5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count.

Turn Start: All allies gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count.
IV MD Cost.png394 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
None
First-aid Kit Gift.png
First-aid Kit
Turn Start: one ally under 50% HP heals 25% of Max HP. (Once per Encounter; does not activate if the ally is dead) III MD Cost.png230 - Centaur
Painkiller Gift.png
Painkiller
Turn Start: Staggered allies heal by 12.5% of Max HP and gain 3 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
for this turn.
II MD Cost.png183 - Hydra
Voracious Hammer Gift.png
Voracious Hammer
After winning a combat Encounter, gain 3 Cost for each enemy defeated. II MD Cost.png213 - Sleepyhead
Golden Urn Gift.png
Golden Urn
Gain +20% Cost after winning a combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) II MD Cost.png180 - Golden Grip
Milepost of Survival Gift.png
Milepost of Survival
When moving to the next floor, all Identities heal by 10% of Max HP, and gain 100 Cost. II MD Cost.png182 - Highway Devotee
Faith Gift.png
Faith
After using a Plus Coin Skill, fully heal the ally's SP at the next Turn Start. (Unless corroded). IV MD Cost.png424 - None
Piece of Relationship Gift.png
Piece of Relationship
Upon Acquisition: All Deployed Identities gain 5 Levels. [Cannot Sell] IV MD Cost.png422 - None
Lunar Memory Gift.png
Lunar Memory
All type and Affinity resistances of enemies (for Abnormalities, all Parts) change to 'Fatal'. V MD Cost.png600 - None
Entry Ticket Gift.png
Entry Ticket
Combat Participant Limit +1 II MD Cost.png125 - No longer available

Obtained on entry of Floor 2
Golden Entry Ticket Gift.png
Golden Entry Ticket
Combat Participant Limit +1 II MD Cost.png175 - No longer available

Replaces Entry Ticket on entry of Floor 4

Mirror of the Lake

Gift Description Tier Cost Keyword Event
Ancient Effigy Gift.png
Ancient Effigy
Turn Start: select one of the fastest allies and apply 5 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
to them next turn.

Next Turn Start: select one of the other fastest allies (allies without the Ancient Effigy effect) and re-apply the Gift effect to them. (effect expires if no other allies can be selected)
IV MD Cost.png397 - Broken Wings
Non-disclosure Agreement Gift.png
Non-disclosure Agreement
Turn Start: A random ally deals +10% damage (effective until Non-disclosure Agreement effect expires).

The ally deals additional +10% damage every time it hits with a Skill and deals HP damage to an enemy (Max +40% damage). If the ally takes HP damage, the Gift's effect expires. At the next Turn Start, apply the same Gift effect to another random ally. (effect expires if no other allies can be selected)
IV MD Cost.png395 - Cyclops
Reverberation Gift.png
Reverberation
Turn End: Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
to enemies (for Abnormalities, their Parts) with 10+ Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency.

If the target has 20+ Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, apply 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
and 1 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
instead.
II MD Cost.png216 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
None
Burning Intellect Gift.png
Burning Intellect
After defeating an enemy with a Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
effect, 2 allies with Skills that inflict Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency gains 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
at the next Turn Start.
I MD Cost.png141 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
None
Soothe the Dead Gift.png
Soothe the Dead
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency, Count, or 'Unique Burn' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)


First Turn Start of a wave: inflict 3 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count to all enemies (or all Abnormality parts); randomly inflict a total of 15 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency between all enemies (or all Abnormality parts).

To Skills that inflict Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency +1, inflicted Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count +1.
IV MD Cost.png421 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Fuse E.G.O Gifts
Rusted Muzzle Gift.png
Rusted Muzzle
When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency.

When using a Slash Skill, inflict 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency instead.
I MD Cost.png164 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
None
Bloody Mist Gift.png
Bloody Mist
Encounter Start: This Gift Activates when 5 or more Identities have Attack Skills that apply Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency, Count, or 'Unique Bleed' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

Allies inflict double the amount of Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count.

Skills that inflict Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency, Count, or 'Unique Bleed': Coin Power +2, damage dealt +100%
IV MD Cost.png418 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Fuse E.G.O Gifts
Bell of Truth Gift.png
Bell of Truth
Inflict 1 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
this turn to enemies affected by Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
. (Activates once per Attack Skill that triggers Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
)
III MD Cost.png268 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Clockwork-time Roly-poly
Coupled Oscillation Gift.png
Coupled Oscillation
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Count. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

First Turn Start of a wave: Inflict 5 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and +5 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count to all enemies. (or all Abnormality parts)

Apply 5 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
this turn and next turn to enemies affected by Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
. (activates once per Attack Skill that triggers Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
)

After triggering 3 Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
to a target, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter)
IV MD Cost.png419 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Fuse E.G.O Gifts
Fluorescent Lamp Gift.png
Fluorescent Lamp
Turn End: If there are enemies or Abnormality parts with Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, apply 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
or 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
+ 1) times.
II MD Cost.png219 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Dream-Devouring Siltcurrent
Enrapturing Trance Gift.png
Enrapturing Trance
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

When hitting an enemy with a Skill, inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency.

When Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count on an enemy drops below 1, consume 10 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency instead of Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count. (This effect ends when Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency drops below 10)
IV MD Cost.png416 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Fuse E.G.O Gifts
Broken Compass Gift.png
Broken Compass
First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count between all enemies (or all Abnormality parts).
(For Abnormalities, only the Core counts as an enemy)
III MD Cost.png263 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Explorer on a Bereaved Road
Black Sheet Music Gift.png
Black Sheet Music
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count, or 'Unique Sinking'. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

When hitting an enemy with a Skill, inflict 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency.

Turn Start: All enemies (or all Abnormality parts) regain Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count equal to (Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count consumed from getting hit last turn)/2
IV MD Cost.png427 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Fuse E.G.O Gifts
Ornamental Horseshoe Gift.png
Ornamental Horseshoe
Turn Start: apply 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency to 2 random allies without Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
.

When all allies have Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency, apply 1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count to all allies instead.
I MD Cost.png154 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
None
Lucky Pouch Gift.png
Lucky Pouch
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency or Count. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

Combat Start: If a random ally with Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Critical Hits on an enemy with a Skill, all allies gain 7 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +7 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count at the next Turn Start. (Once per turn)

Skill 3 of Identities with Skills that gain Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency: Final Power +3, Coin Power +(12/# of Coins), damage dealt +(50/# of Coins)%.
IV MD Cost.png410 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Fuse E.G.O Gifts
Material Interference Force Field Gift.png
Material Interference Force Field
First Turn Start of a wave: all allies gain 3 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.
III MD Cost.png262 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Resident of Metropolaris
T-1 Perpetual Motion Machine Gift.png
T-1 Perpetual Motion Machine
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge'. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

First Turn Start of a wave: all allies gain 7 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.

Turn Start: all allies gain ((Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge')/5 +1) Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
. (max 9, rounded up)

Next Turn Start: Each Identity gains ((sum of total Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge' consumed by Skill use in this Encounter)/4) Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
(Maxes out when a sum of 40 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge') are consumed)
IV MD Cost.png406 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Fuse E.G.O Gifts

Mirror of the Wuthering

Gift Description Tier Cost Keyword Event
Melted Paraffin Gift.png
Melted Paraffin
When winning a Clash with a Skill that inflicts Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency, Count, or 'Unique Burn', inflict (# of remaining Coins/2) Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency on the target.
I MD Cost.png150 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Skin Prophet
Polarization Gift.png
Polarization
If the ally has 30 or more SP than the target, deal +7.5% more damage with Skills that inflict Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency, Count, or 'Unique Burn'. (For enemies without SP, their 'SP' counts as 0)
I MD Cost.png158 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
None
Pain of Stifled Rage Gift.png
Pain of Stifled Rage
[Effects apply only to #1, #2 Deployed Identities]

When inflicting Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
or 'Unique Burn' with a Skill effect to an enemy that has Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
or 'Unique Burn', gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn. (2 times per Skill, 2 times per turn)

If the affected unit already has Haste.pngHasteHaste.png Haste
Speed +X for this turn.
, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
instead. (once per Skill, 2 times per turn)
II MD Cost.png199 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Brazen Bull
Ardent Flower Gift.png
Ardent Flower
[Effect applies only to #1, #2 Deployed Identities]

When an ally attacks an enemy, if the target has (Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency on self)% or less HP (for Abnormalities, Core HP), deal +50% more damage with Attack Skills that inflict Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency, Count, or 'Unique Burn'.
III MD Cost.png246 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Ardor Blossom Moth
Fragment of Hellfire Gift.png
Fragment of Hellfire
Activates when using E.G.O Awakening Skills that apply Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency, Count, or 'Unique Burn'. (NOT Corrosion Skills)

Gain Final Power equal to (Wrath E.G.O resource + sum of other E.G.O resources/3) consumed.

Wrath E.G.O Awakening Skills: Inflict additional Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count based on E.G.O grades Before Attack (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflict +4 Count, and so on) and deal +(Atk Weight/# of attack targets x 20)% more damage.
IV MD Cost.png400 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
None
Arrested Hymn Gift.png
Arrested Hymn
Combat Start: if all enemies (or all Abnormality parts) have Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, all allies gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn.
I MD Cost.png149 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
None
Tangled Bundle Gift.png
Tangled Bundle
When the ally with the fastest Speed deals damage to an enemy with a Skill that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency, Count, or 'Unique Bleed', deal +12.5% more damage.
I MD Cost.png159 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Drenched Gossypium
Awe Gift.png
Awe
[Effects apply only to #1, #2 Deployed Identities]

When using a Skill that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency, Count, or 'Unique Bleed', and if the main target has 7+ Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count, deal +10% more damage
II MD Cost.png207 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Spiral of Contempt
Respite Gift.png
Respite
[Effects apply only to #1, #2 Deployed Identities]

Activates upon Clash Win using a Skill that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency, Count, or 'Unique Bleed'

Inflict +(# of remaining Coins/2) Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count to the target, and gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
equal to that value next turn

For Skills with 2- Coins, use (# of remaining Coins+3) to calculate instead
III MD Cost.png255 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Sign of Roses
Fragment of Allurement Gift.png
Fragment of Allurement
Activates when using E.G.O Awakening Skills that inflict Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency, Count, or 'Unique Bleed'. (NOT Corrosion Skills)

Gain Final Power equal to (Lust E.G.O resource + sum of other E.G.O resources/3) consumed.

Lust E.G.O Awakening Skills: Inflict additional Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count based on E.G.O grades Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on) and deal additional Lust damage equal to Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency on target
IV MD Cost.png400 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
None
Bio-venom Vial Gift.png
Bio-venom Vial
If a target with Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency is defeated, inflict 0.5(Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency + Count on target) Sloth damage to a random enemy(or a random Abnormality part) next turn
III MD Cost.png259 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Ambling Pearl
Venomous Skin Gift.png
Venomous Skin
When winning a Clash with a Skill that applies(including on self) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Count, inflict (# of remaining Coins/2) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on the target.
I MD Cost.png147 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Blubbering Toad
Sour Liquor Aroma Gift.png
Sour Liquor Aroma
[Effects apply only to #1, #2 Deployed Identities]

Skills that apply(including on self) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Count gain 'Offense Level' +2

If the main target has Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
and is Staggered, deal +(Stagger Level x 7.5)% more damage with the Skill

When attacking an enemy with a Skill that applies Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Count, deal +(Stagger Level x 15)% more damage with the Skill instead
II MD Cost.png185 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Fairy Gentleman
Mirror Tactile Synaesthesia Gift.png
Mirror Tactile Synaesthesia
When an ally Staggers an enemy with an Attack Skill(Except E.G.O Skills) that applies(including on self) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Count, randomly apply 1/3 of the Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on target between other enemies(or a random Abnormality Part) next turn.

If there are no other enemies to apply the above effect to, multiply Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on target by 1.5 next turn.
II MD Cost.png200 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Wandering Mind
Clockwork Spring Gift.png
Clockwork Spring
[Effects apply only to #1, #2 Deployed Identities]

Skills that apply(including on self) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Count gain Clash Power +1

When dealing damage to an enemy that has Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
with Attack Skills(Except E.G.O Skills) that inflict Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Count, deal +(Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on target + 5)% more damage.

For Pride Skills: deal +(sum of Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and Count on target +5)% more damage
III MD Cost.png249 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Steam Transport Machine
Fragment of Inertia Gift.png
Fragment of Inertia
Activates when using E.G.O Awakening Skills that apply Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, Count, or 'Unique Tremor'. (NOT Corrosion Skills)

Gain Final Power equal to (Sloth E.G.O resource + sum of other E.G.O resources/3) consumed.

Sloth E.G.O Awakening Skills: Inflict additional Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on target x 1.5)% more damage
IV MD Cost.png400 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
None
Smoking Gunpowder Gift.png
Smoking Gunpowder
[Effects apply only to #1, #2, and #3 Deployed Identities]

Turn End: If an Attack Skill inflicting Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count has been used at least once this turn, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn.

If this unit's Speed is at 6+, Attack Skills inflicting Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count deal +12.5% more damage.
II MD Cost.png201 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
None
Bone Stake Gift.png
Bone Stake
Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
effect deals double damage against enemy Shield.
I MD Cost.png152 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Chattering Teeth
Ragged Umbrella Gift.png
Ragged Umbrella
[Effects apply only to #1, #2 Deployed Identities]

When winning a Clash using a Skill that inflicts Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count, inflict +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count against the target (once per turn per Identity)

If the target doesn't have Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
, inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count instead.
II MD Cost.png211 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Drifting Fox
Deathseeker Gift.png
Deathseeker
[Effects apply only to #1, #2 Deployed Identities]

Attack Skills(Except E.G.O Skills) that inflict Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count gain Clash Power +1, 'Offense Level' +2, and deal +15% more damage.


Single-Coin Skills gain Clash Power +2, 'Offense Level' +2, and deal +40% more damage instead.
III MD Cost.png271 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
None
Fragment of Desire Gift.png
Fragment of Desire
Activates when using E.G.O Awakening Skills that inflict Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count. (NOT Corrosion Skills)

Gain Final Power equal to (Gluttony E.G.O resource + sum of other E.G.O resources/3) consumed.

Gluttony E.G.O Awakening Skills: Inflict additional Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count based on E.G.O grades (ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(# of different E.G.O resource used x 15)% more damage
IV MD Cost.png400 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
None
Eldtree Snare Gift.png
Eldtree Snare
Attack Skills(Except E.G.O Skills) that inflict Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count, or 'Unique Sinking' deal +5% more damage.

For Skills with 2- Coins, gain Clash Power +1 and deal +10% more damage instead.
I MD Cost.png145 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Faelantern
Rags Gift.png
Rags
Allies with Attack Skills that inflict Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count, or 'Unique Sinking' heal 5 additional SP(once per turn) upon Clash Win; if at max SP, deal +7.5% more damage.

When the said allies use a minus Coin Skill(not E.G.O Skills): at -15 or higher SP, reduce SP to -15 and deal +(amount of lost SP)% more damage; if already at less than -15 SP, deal +15% more damage.
I MD Cost.png155 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
None
Grandeur Gift.png
Grandeur
[Effects apply only to #1, #2 Deployed Identities]

When dealing damage with an Attack Skill that inflicts Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count, or 'Unique Sinking' against targets with 10+ (Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency + Count), inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count After Attack (2 times per turn per Identity)
In Focused Encounters: inflict 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count instead (once per turn per Identity)
II MD Cost.png215 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
My Form Empties
Distant Star Gift.png
Distant Star
[Effects apply only to #1, #2 Deployed Identities]

For this Encounter, Ally that used Attack Skills that inflict Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count, or 'Unique Sinking' 3 times or more during this Encounter inflicts 1 additional Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency. (this effect applies from the 4th used Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
-applying Skill onward)

In Focused Encounters: inflicts 2 additional Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency instead.
III MD Cost.png257 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
None
Fragment of Decay Gift.png
Fragment of Decay
Activates when using E.G.O Awakening Skills that inflict Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count, or 'Unique Sinking'. (NOT Corrosion Skills)

Gain Final Power equal to (Gloom E.G.O resource + sum of other E.G.O resources/3) consumed.

Gloom E.G.O Awakening Skills: Inflict additional Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count Before Attack(ZAYIN inflicts +2 Count, TETH inflicts +3 Count, HE inflicts +4 Count, and so on), and deal +(SP consumed to activate E.G.O Skill x 2.5)% more damage.
IV MD Cost.png400 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
None
Devil's Share Gift.png
Devil's Share
Turn End: apply 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn to 1 ally with the highest Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and 1 ally with the highest Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count. (both effects can apply on the same Identity)

If the ally has Lust Affinity Attack Skills, apply 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
instead. (not counting E.G.O Skills)
I MD Cost.png144 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
None
Emerald Elytra Gift.png
Emerald Elytra
First Turn Start of a Wave: 1 fastest ally gains 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.

If the ally has Envy Affinity Attack Skills, gain 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count instead.
I MD Cost.png160 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Fairy-Long-Legs
Old Wooden Doll Gift.png
Old Wooden Doll
[Effects apply only to #1, #2 Deployed Identities]

On Crit, inflict 1 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
next turn. (3 times per turn per Identity)
II MD Cost.png214 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
So That No One Will Cry
Finifugality Gift.png
Finifugality
[Effects apply only to #1, #2 Deployed Identities]

Turn Start: allies with 10+ (sum of Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and Count) gain Clash Power +1 and 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
.

At 20+ sum, gain Clash Power +1 and 3 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
instead.

At 40+ sum, gain Clash Power +2 and 3 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
instead.
III MD Cost.png243 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
None
Fragment of Conceit Gift.png
Fragment of Conceit
Activates when using E.G.O Awakening Skills that apply or gain Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency or Count. (NOT Corrosion Skills)

Gain Final Power equal to (Pride E.G.O resource + sum of other E.G.O resources/3) consumed.

Pride E.G.O Awakening Skills: gain additional Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +(sum of all E.G.O resources consumed x 8)% more damage.
IV MD Cost.png400 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
None
UPS System Gift.png
UPS System
Turn End: If at less than 3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count next Turn Start.

Turn End: If at 3+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
next Turn Start.
I MD Cost.png156 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
kqe-1j-23
Uncapped Defibrilator Gift.png
Uncapped Defibrilator
Turn End: heal HP and SP equal to the sum of Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count and 'Unique Charge' consumed by Attack Skills this turn.

If this unit has 50%- remaining HP, boost the heal amount by x1.5.
I MD Cost.png147 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Shock Centipede
Patrolling Flashlight Gift.png
Patrolling Flashlight
[Effects apply only to #1, #2 Deployed Identities]

Turn Start: if the affected Identity has a Skill that gains or consumes Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge', the Identity's Skill 1 gains Clash Power +1 and deals +10% more damage while that unit has Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
.

Turn End: if the affected Identity does not have Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
, apply 2 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
next turn.
II MD Cost.png210 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Wayward Passenger
Imitative Generator Gift.png
Imitative Generator
[Effects apply only to #1, #2 Deployed Identities]

Activates when the unit has 10+ (Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge') at Turn Start.

Coin Power +1 to Skill 3 that gains or consumes Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge'.

If the said Skill has less than 5 Base Power, deal +25% more damage; if it has 5+ Base Power, gain an additional Coin Power +1.
III MD Cost.png254 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
None
Fragment of Friction Gift.png
Fragment of Friction
Activates when using E.G.O Awakening Skills that gain or consume Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge'. (NOT Corrosion Skills)

Gain Final Power equal to (Envy E.G.O resource + sum of other E.G.O resources/3) consumed.

Envy E.G.O Awakening Skills: gain additional Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count Before Attack(ZAYIN gains +2 Count, TETH gains +3 Count, HE gains +4 Count, and so on), and deal +((Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count on self + 'Unique Charge') x 5)% more damage. (200% max)
IV MD Cost.png400 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
None
Scalpel Gift.png
Scalpel
[Effects apply only to the #4 Deployed Identity]

Turn End: Identity with Slash Attack Skills gain (# of Slash Attack Skills they have) Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn. (e.g. An Identity with S1 Slash, S2 Slash, and S3 Slash would gain 3 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn. E.G.O Skills and Counters don't count)
I MD Cost.png155 Slash.png Slash None
Deceptive Accord Gift.png
Deceptive Accord
[Effects apply only to #5 Deployed Identity]

If there is a 3+ Speed difference between this unit and the enemy targeted by this unit, deal +15% more damage with Slash Skills.
I MD Cost.png148 Slash.png Slash Broken Wings
Tailor's Scissors Gift.png
Tailor's Scissors
[Effects apply only to #6 Deployed Identity]

Slash Skills(Except E.G.O Skills) with 2- Coins gain Clash Power +1 and deal +10% more damage.

Single-Coin Skills gain Clash Power +1 and deal +20% more damage instead.
II MD Cost.png199 Slash.png Slash None
Resolution Gift.png
Resolution
All allies with 2 or more Slash Skills: for this Encounter, gain Clash Power +1 on the first turn, and gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
& Clash Power +1 starting from the second turn.

Shi Assoc. faction Identities' HP gets capped to 75% of Max HP. In return, take 50% less damage and receive 50% reduced heal. (activates immediately upon entering an Encounter)
II MD Cost.png207 Slash.png Slash None
Moment of Sentencing Gift.png
Moment of Sentencing
[Effects apply only to #3, #4 Deployed Identities]

Unopposed Slash Skills deal +10% more damage

Clash Win: Slash Skills deal +(40/# of remaining Coins)% more damage
III MD Cost.png256 Slash.png Slash None
Sundered Memory Gift.png
Sundered Memory
[Effects apply only to #3 Deployed Identity]

Slash Attack Skills(Except E.G.O Skills) gain Clash Power +1 and Final Power +1.

For Slash Attack Skills with 2- Coins, gain Final Power +3 and deal +20% more damage instead.

Turn End: If at less than 50% HP, gain 4 Slash DMG Up.pngSlash DMG UpSlash DMG Up.png Slash DMG Up
Deal +(X*10)% damage with Slash skills this turn. (Max 100%)
next turn.
IV MD Cost.png400 Slash.png Slash None
Carpenter's Nail Gift.png
Carpenter's Nail
[Effects apply only to #4 Deployed Identity]

If this unit has 2+ Pierce Attack Skills, gain 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG Up
Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)
at Turn Start.
I MD Cost.png151 Pierce.png Pierce None
Once, A Blessing Gift.png
Once, A Blessing
[Effects apply only to #6 Deployed Identity]

When hitting an enemy with a Pierce Skill, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG Up
Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)
next turn. (once per turn)

When defeating an enemy with the said Skill, gain 1 additional Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn. (once per turn)
II MD Cost.png213 Pierce.png Pierce None
Torn Bandolier Gift.png
Torn Bandolier
Pierce Skills gain Clash Power +1

Skills that consume Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
deal +(40/# of Coins)% more damage

If the unit is out of Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
, gain 2 Ammo.pngAmmoAmmo.png Ammo
Spent by certain skills. Some attacks cancel if lacking Ammo.
at the next Turn Start (once per Encounter)
II MD Cost.png190 Pierce.png Pierce Der Fluchschütze
Keenbranch Gift.png
Keenbranch
[Effects apply only to #3, #4 Deployed Identities]

In a Clash, Clash Power +1; Pierce Skills deal +20% more damage.

In an unopposed attack, Pierce Skills deal +10% more damage.
III MD Cost.png245 Pierce.png Pierce None
Punctured Memory Gift.png
Punctured Memory
[Effects apply only to #3 Deployed Identity]

Pierce Attack Skills(Except E.G.O Skills) gain Clash Power +2 and deal +15% more damage.

When winning a Clash with a Pierce Attack Skill, deal +(2.5(# of Clashes + # of remaining Coins))% more damage. (max 35%)

Turn End: if this unit dealt 15+ HP damage by winning a Clash with a Pierce Attack Skill this turn, gain 4 Pierce DMG Up.pngPierce DMG UpPierce DMG Up.png Pierce DMG Up
Deal +(X*10)% damage with Pierce skills this turn. (Max 100%)
next turn.
IV MD Cost.png400 Pierce.png Pierce None
Burial Curse Gift.png
Burial Curse
[Effects apply only to #6 Deployed Identity]

When winning a Clash with a Blunt Skill, gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn (2 times max)

Turn End: If this unit failed to deal any damage to the enemies this turn, gain 3 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn instead.
I MD Cost.png152 Blunt.png Blunt None
Compression Bandage Gift.png
Compression Bandage
[Effects apply only to #5 Deployed Identity]

When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage.

Gloom Affinity Attack Skill: heal an additional 3 HP as well.
II MD Cost.png209 Blunt.png Blunt None
Temporal Bridle Gift.png
Temporal Bridle
Turn Start: units with a Blunt Attack Skill(Except E.G.O Skills) gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
at Turn Start.

Units with 2+ Blunt Attack Skills gain 1 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and 1 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
instead.

Units with 2+ Blunt Attack Skills that use Minus Coins gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and 2 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
instead.
II MD Cost.png212 Blunt.png Blunt Cyclops
Clasped Sculpture Gift.png
Clasped Sculpture
[Effects apply only to #3, #4 Deployed Identities]

If there are 2+ remaining Coins after a Clash using a Blunt Skill, deal +10% more damage; if there are 3+ remaining Coins, deal +20% more damage; if there are 4+ remaining Coins, deal +40% more damage.
III MD Cost.png258 Blunt.png Blunt None
Crushed Memory Gift.png
Crushed Memory
[Effects apply only to #3 Deployed Identity]

Blunt Attack Skills gain Clash Power +(# of Coins/3): Plus Coins gain additional Coin Power +1, Minus Coins gain additional Coin Power -1. (E.G.O Skills don't count; rounded up)

If, in this Encounter, this unit lost even a single Clash using a Blunt Attack Skill, upgrade the above effect to the following: Blunt Attack Skills gain Clash Power +(# of Coins/2): Plus Coins gain additional Coin Power +2, Minus Coins gain additional Coin power -2.

Turn End: If this unit used a Blunt Attack Skill with 3+ Coins this turn, gain 4 Blunt DMG Up.pngBlunt DMG UpBlunt DMG Up.png Blunt DMG Up
Deal +(X*10)% damage with Blunt skills this turn. (Max 100%)
next turn.
IV MD Cost.png400 Blunt.png Blunt None
Oracle Gift.png
Oracle
Turn End: convert 1 most-owned random E.G.O resource into 1 least-owned random E.G.O resource. II MD Cost.png181 - None
Imposed Weight Gift.png
Imposed Weight
If there are no other allies remaining at Turn End, consume 5% of the remaining HP next turn to gain 2 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
. (does not activate at 25%- HP)

If this unit has 50%- HP, gain 3 Attack Power Up.pngAttack Power UpAttack Power Up.png Attack Power Up
Attack Skill Final Power +X for this turn.
instead.
III MD Cost.png242 - None
Themed E.G.O Gifts
Ebony Brooch Gift.png
Ebony Brooch
First Turn Start of an Encounter: Inflict 2 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and Count to all enemies.

Inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
next turn at Turn End to all enemies for 3 turns.
II MD Cost.png192 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
The Outcast
Contained Maggots Gift.png
Contained Maggots
When using a Gluttony Affinity Skill(Except E.G.O Skills) against an enemy, inflict 2 Maggots.pngMaggotsMaggots.png Maggots
Turn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1.
on target.

If the said Skill applies Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency, Count, or 'Unique Bleed', inflict 3 Maggots.pngMaggotsMaggots.png Maggots
Turn End: Take Gluttony damage by the Count, then lower it by 1; Bleed Count +1.
instead.
III MD Cost.png246 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
The Outcast
Made-to-Order Gift.png
Made-to-Order
[Effects apply only to #3 Deployed Identity]

Encounter Start: gain +3 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count.

Turn Start: gain 1 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
, 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
, and 1 Power Up.pngPower UpPower Up.png Power Up
Skill Final Power +X for this turn.
.
II MD Cost.png190 - Automated Factory
Haunted Shoes Gift.png
Haunted Shoes
[Effects apply only to #2 Deployed Identity]

Encounter Start: gain +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count.

Turn Start: gain 1 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
, 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
, and 1 Power Up.pngPower UpPower Up.png Power Up
Skill Final Power +X for this turn.
.
II MD Cost.png193 - Automated Factory
Frozen Cries Gift.png
Frozen Cries
Applies only to 1 Identity with the slowest Speed at Turn Start.

If the said ally wins a Clash or is hit by an enemy, inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
against the enemy.
II MD Cost.png220 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
The Unloving
Hoarfrost Footprint Gift.png
Hoarfrost Footprint
First Turn Start of a wave: all allies gain +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count, and inflict all enemies(or all Abnormality parts) 4 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +8 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count.

Enemies with Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
lose 2 Clash Power; when an allied Identity wins a Clash against an affected enemy, inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency; when an allied Identity is hit by an affected enemy, inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency.
IV MD Cost.png424 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Fuse E.G.O Gifts
Nagel und Hammer Scriptures 2 Gift.png
Nagel und Hammer Scriptures
When an ally wins a Clash using a Skill that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency, Count, or 'Unique Bleed', inflict 1~2 Nails.pngNailsNails.png Nails
Unique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
.

If the said ally is an 'N Corp. Fanatic', gain 1 Fanatic.pngFanaticFanatic.png Fanatic
Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well)
at Turn Start.
II MD Cost.png214 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Faith & Erosion
Blood-red Mane Gift.png
Blood-red Mane
Effects apply to all Identities with Wrath or Lust Affinity Attack Skills.

Turn End: if this unit did not take any damage from enemy Attack Skills this turn, gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 2 Defense Power Up.pngDefense Power UpDefense Power Up.png Defense Power Up
Defense Skill Final Power +X for this turn.
.

Turn End: if this unit did take damage from enemy Attack Skills this turn, gain 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
and Clash Power +2 next turn.
II MD Cost.png203 - Faith & Erosion
Squalidity Gift.png
Squalidity
When an ally attacks an enemy that has Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
with a Skill that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency, Count or 'Unique Bleed', deal +15% more damage against the target.

If the target has 33%- HP, inflict +25% more damage against the target instead.
II MD Cost.png217 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
The Unconfronting
Wholeness Gift.png
Wholeness
If the ally wins a Clash using a Skill that inflicts Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency, Count, or 'Unique Bleed', inflict 2~3 Nails.pngNailsNails.png Nails
Unique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
.

If the ally is an 'N Corp. Fanatic'., gain 1 Fanatic.pngFanaticFanatic.png Fanatic
Skill Final Power +X against units with Nails for this turn. (Applies to clashes as well)
at Turn Start, and deal +25% more damage against targets with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
.

Activate a special effect when there are 5+ 'N Corp. Fanatic' Identities(only counts Identities on the field at Encounter Start):
- 'N Corp. Fanatic' Identities gain Final Power +1, Plus Coin Power +1, Minus Coin Power -1, and Attack Skills inflict +1 more Nails.pngNailsNails.png Nails
Unique Bleed
Turn Start: Gain 1 Bleed and increase the Bleed Count by X.
Turn End: Halve this effect’s Count. (Rounded down)
. If an 'N Corp. Fanatic' Identity is at max SP at Turn Start, gain 3 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
.
IV MD Cost.png404 - Fuse E.G.O Gifts
Spicebush Branch Gift.png
Spicebush Branch
For this Encounter, the following effect activates every time Skill 1, Skill 2, and Skill 3 are all used at least once.

Turn Start: gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 Power Up.pngPower UpPower Up.png Power Up
Skill Final Power +X for this turn.
. (can stack up to 3 times)
III MD Cost.png252 - Falling Flowers
Kaleidoscope Gift.png
Kaleidoscope
Turn Start: units accompanied by other Identities from the same faction as themselves gain Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
equal to the number of other Identities from the same faction. (max 4)

Identities from Technology Liberation Alliance gain Clash Power +1.
III MD Cost.png261 - Falling Flowers
Broken Glasses Gift.png
Broken Glasses
When an ally Clashes against an enemy with a faster Speed, gain Clash Power +1.

When an ally wins a Clash against an enemy with a faster Speed, gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn (max 4.)
II MD Cost.png218 - The Unchanging
Unmailed Letter Gift.png
Unmailed Letter
[Effects apply only to #1, #2 Deployed Identities]

When winning a Clash with an Attack Skill that inflicts Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count, inflict 5 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count against the target. (once per turn per Identity)

When Clashing against an enemy with a slower Speed, gain Final Power +1 and deal +25% more damage.

When winning a Clash against an enemy with Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
buff, gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
for the next turn, and inflict 3 Offense Level Down.pngOffense Level DownOffense Level Down.png Offense Level Down
Offense Level -X for this turn.
on the enemy that lost the Clash (absolute value 9)
IV MD Cost.png399 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Fuse E.G.O Gifts
Harpoon Prosthetic Leg Gift.png
Harpoon Prosthetic Leg
Turn End: apply 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
, 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
and 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
next turn to the ally with the highest sum of Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and Count.

The Pequod Identities gain Max Speed +1.
II MD Cost.png219 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
The Evil Defined
Guiding Gas Lamp Gift.png
Guiding Gas Lamp
First Turn Start of a wave: all allies gain 5 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
and +5 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.

Turn End: 1 ally with the highest sum of Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and Count gains 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
, 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
, and 3 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
next turn.

The Pequod Identities gain Skill Power +2 and Max Speed +2.
IV MD Cost.png411 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Fuse E.G.O Gifts
Chief Butler's Secret Arts Gift.png
Chief Butler's Secret Arts
First Turn Start of a wave: select 1 enemy with the slowest Speed(or a random Abnormality part), and inflict 5 Bind.pngBindBind.png Bind
Speed -X for this turn.
for 5 turns starting next turn.

Clash Win: If this unit's Speed is faster than the target's, heal SP equal to the Speed difference, and gain 'Offense Level' equal to the half of that Speed difference. (only applies to the Skill used to win the Skill. Max 'Offense Level' gain: 3)
III MD Cost.png212 - A Certain World
Handheld Mirror Gift.png
Handheld Mirror
First Turn Start of a wave: select 2 enemies with the slowest Speed(or 2 random Abnormality parts. The effect does not stack if the enemy is singular) and inflict 5 Bind.pngBindBind.png Bind
Speed -X for this turn.
and 3 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
at Turn Start starting next turn.

When the enemy recovers from Stagger, and if they don't have any remaining Stagger Thresholds, create a new Stagger Threshold at 66% mark of the target's current HP (3 times per Encounter). If an ally Staggers an enemy with an Attack Skill(Except E.G.O Skills) that applies Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency or Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count(including on self or on ally), randomly inflict Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency equal to half of the Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on target between other enemies(or other Abnormality parts), and double the Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on the Staggered target.
III MD Cost.png404 - Fuse E.G.O Gifts
Hot ‘n Juicy Drumstick Gift.png
Hot ‘n Juicy Drumstick
When inflicting Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
with a Skill, inflict +3 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count
III MD Cost.png259 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Hell's Chicken
Dry-to-the-Bone Breast Gift.png
Dry-to-the-Bone Breast
When inflicting Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
with a Skill, inflict +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count
III MD Cost.png264 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Hell's Chicken
Tango Marinade Gift.png
Tango Marinade
If the unit's Speed is faster than the target's, gain +(Speed/3) Clash Power. (max 3) III MD Cost.png275 - Hell's Chicken
Contaminated Needle & Thread Gift.png
Contaminated Needle & Thread
The following effect applies to the first Skill to deal damage to an enemy.

Inflict (damage dealt/3) Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency.
II MD Cost.png208 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Hell's Chicken
Sharp Needle & Thread Gift.png
Sharp Needle & Thread
Each turn, the first skill to deal damage to an enemy deals bonus fixed damage by half of the damage dealt. III MD Cost.png271 - Hell's Chicken
Oil-gunked Spanner Gift.png
Oil-gunked Spanner
Blunt Skills deal +10% more damage

Final Coin of Blunt Skills inflict 2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency On Hit. (once per turn)
I MD Cost.png148 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
S.E.A.
Twinkling Scrap Gift.png
Twinkling Scrap
When an ally with Shield is hit by an enemy, reflect 3 fixed damage. (does not reflect damage when the ally did not take any Shield damage) II MD Cost.png191 - S.E.A.
Trash Crab Brain Wine Gift.png
Trash Crab Brain Wine
When an ally attacks an enemy that has Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
with a Skill that inflicts Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency or Count, deal +(Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count x 1.25)% more damage. (max 50%)

When an ally recovers from Stagger, heal 20% of max HP. (2 times per Encounter)
III MD Cost.png268 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
S.E.A.
Pom-pom Hat Gift.png
Pom-pom Hat
Turn End: gain 1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency next turn for every Attack Skill that dealt damage before Turn End.

In Focused Encounters: gain 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency for every Attack Skill that dealt damage before Turn End instead.
I MD Cost.png150 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Miracle in District 20
Huge Gift Sack Gift.png
Huge Gift Sack
Turn Start: apply 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
, 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count, and 2 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
to the ally with the least HP.
II MD Cost.png198 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Miracle in District 20
Sad Plushie Gift.png
Sad Plushie
Deal +(absolute value of SP/1.5)% more damage. (min 0%)

When an ally with Plus Coin Skills recovers from Stagger, fully heal SP. (does not activate when Corroded)

For an ally with all Minus Coin Skills: gain 3 Paralyze.pngParalyzeParalyze.png Paralyze
Fix the Power of X Coin(s) to 0 for this turn.
at Turn Start.
III MD Cost.png250 - Miracle in District 20
Black Ledger Gift.png
Black Ledger
First Turn Start of an Encounter: gain random E.G.O resources equal to the number of enemies.

If there are 4 or more Blade Lineage or Kurokumo Clan Identities participating in this Encounter(only counts Identities on the field at Encounter Start), gain E.G.O resources for the least-owned E.G.O Affinity instead.
II MD Cost.png195 - Yield My Flesh to Claim Their Bones
Rusted Hilt Gift.png
Rusted Hilt
Turn Start: all allies gain 1 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power Up
Slash Skill Final Power +X for this turn.
.

Blade Lineage or Kurokumo Clan Identities gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power Up
Slash Skill Final Power +X for this turn.
instead.
III MD Cost.png205 Slash.png Slash Yield My Flesh to Claim Their Bones
Fractured Blade Gift.png
Fractured Blade
During this Encounter: when inflicting Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency or Unique Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
for the first time against an enemy with an Attack Skill effect, inflict an additional +2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count. (Once per Encounter)

Kurokumo Clan Identities, when inflicting damage against an enemy for the first time, inflict an additional 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count instead.
III MD Cost.png244 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Yield My Flesh to Claim Their Bones
Broken Blade Gift.png
Broken Blade
When an ally Critically Hits an enemy, deal an additional (Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency/3) Pride damage.

Blade Lineage Identities, when they Critically Hit an enemy, deal an additional (Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency/2) Pride damage instead.
III MD Cost.png244 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Yield My Flesh to Claim Their Bones
Red Tassel Gift.png
Red Tassel
If the target has 1.5 or lower Slash Resistance, Slash Resistance +0.3. III MD Cost.png253 Slash.png Slash Yield My Flesh to Claim Their Bones
Sublimity Gift.png
Sublimity
Encounter Start: activates when there are 3 or more Kurokumo Clan Identities.

Turn Start: all allies gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power Up
Slash Skill Final Power +X for this turn.
, and deal +35% more Slash damage.

Turn Start: when a Kurokumo Clan Identity deals damage for the first time, inflict an additional 4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +4 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count. (Once per turn)
IV MD Cost.png400 Slash.png Slash Fuse E.G.O Gifts
Unbending Gift.png
Unbending
Encounter Start: activates when there are 3 or more Blade Lineage Identities.

Turn Start: all allies gain 2 Slash Power Up.pngSlash Power UpSlash Power Up.png Slash Power Up
Slash Skill Final Power +X for this turn.
, and deal +35% more Slash damage.

Turn Start: when a Blade Lineage Identity hits critically, deal additional Pride damage equal to Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency on self.
IV MD Cost.png400 Slash.png Slash Fuse E.G.O Gifts
Ragged Bamboo Hat Gift.png
Ragged Bamboo Hat
Encounter Start: activates when there are 3 or more Blade Lineage Identities.

All allies deal +50% more Slash damage.

Blade Lineage Identities: if the ally has Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
, Critical rate is fixed to 100%

Blade Lineage Identities: inflict x1.5 more damage on Crit
IV MD Cost.png432 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Yield My Flesh to Claim Their Bones
Old Dopo Robe Gift.png
Old Dopo Robe
Encounter Start: activates when there are 3 or more Blade Lineage Identities.

All allies deal +50% more Slash damage.

Blade Lineage Identities: Skill 1 gains Coin Power +1. Single-Coin Skill 1 gains Coin Power +3.

[Blade Lineage Mentor Meursault Only] 'Yield My Flesh' Skill Final Clash Power -12; 'To Claim Their Bones Skill deals +50% more damage.
IV MD Cost.png432 Slash.png Slash Yield My Flesh to Claim Their Bones
Silver Watch Case Gift.png
Silver Watch Case
When dealing damage to an enemy with Attack Skills(Not counting E.G.O Skills) that inflict Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, Count, or Unique Tremor, deal +10% more damage.

If the Skill triggered Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
on the enemy for the first time this turn, inflict +2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count next turn (once per turn)
II MD Cost.png196 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Timekilling Time
Faded Watch Case Gift.png
Faded Watch Case
When Clashing with a faster enemy, Clash Power +1.

When dealing damage to a faster enemy, inflict 3 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and +2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count next turn. (once per turn)
II MD Cost.png205 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Timekilling Time
Warning Notice Gift.png
Warning Notice
Turn End: Inflict 1 Bind.pngBindBind.png Bind
Speed -X for this turn.
to the fastest enemy next turn. (for Abnormalities, a Part)

If the target has Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
or 'Unique Tremor', inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
instead.

When an ally attacks targets with Bind.pngBindBind.png Bind
Speed -X for this turn.
, deal +(5 + (2.5 x Bind.pngBindBind.png Bind
Speed -X for this turn.
value)) more damage. (max 15%)
II MD Cost.png198 - Timekilling Time
Etched Clock Hands Gift.png
Etched Clock Hands
First Turn Start of a wave: inflict (9 - current Speed) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency to 3 enemies with the slowest Speed. (min. 3)

Deal +10% more damage against targets with 12+ Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
or 'Unique Tremor' at Turn Start.
II MD Cost.png202 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Timekilling Time
Rusted Clock Hands Gift.png
Rusted Clock Hands
First Turn Start of a wave: inflict (9 - current Speed) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency (min. 3) and (9 - current Speed)/2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part)

Take -10% less damage from targets with 12+ Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
or 'Unique Tremor' at Turn Start.
II MD Cost.png207 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Timekilling Time
Chalice of Trickle-down Gift.png
Chalice of Trickle-down
When an ally with Attack Skills(Not E.G.O Skills) that inflict Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, Count, or 'Unique Tremor' wins a Clash, inflict 2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and +2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count. (2 times per turn)

Yurodivy Identities: inflict 3 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and +3 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count instead (3 times per turn)

If the affected Identity Clashes against targets with higher Offense Levels, Clash Power +2; deal +20% more damage when attacking after winning the Clash.
III MD Cost.png245 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Timekilling Time
Prepaid Time Receipt Gift.png
Prepaid Time Receipt
Deal +(5 + (2.5 x Speed difference))% more damage against faster enemies with 2+ Speed difference. (max 15%)

Turn End: If an ally dealt damage with an Attack Skill (Not counting E.G.O Skills) this turn against faster enemies with 2+ Speed difference, inflict 2 Bind.pngBindBind.png Bind
Speed -X for this turn.
and 1 Power Down.pngPower DownPower Down.png Power Down
Skill Final Power -X for this turn.
to the enemy next turn. (once per turn)
III MD Cost.png250 - Timekilling Time
Pocket Watch - Type L Gift.png
Pocket Watch : Type L
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, Count, or 'Unique Tremor' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage.

When an ally that inflicts Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, Count, or 'Unique Tremor' triggers Amplitude Conversion.pngAmplitude ConversionAmplitude Conversion.png Amplitude Conversion
Converts Tremor or already converted Tremor on target to a different type of Tremor.
Potency and Count values do not change over the conversion.
on an enemy with Attack Skills(Including E.G.O Skills): multiply the Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and Count by 1.5(only when actually Converting them into different 'Tremor' types) and inflict 5 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
next turn. (once per turn)

First Turn Start of a wave: inflict (12 - current Speed) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency (min. 6) to 3 enemies with the slowest Speed.
IV MD Cost.png400 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Fuse E.G.O Gifts
Pocket Watch - Type E Gift.png
Pocket Watch : Type E
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, Count, or 'Unique Tremor' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage.

When an ally that inflicts Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, Count, or 'Unique Tremor' deals damage to a slower enemy with 2+ Speed difference between them: deal +(Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on target, max 25)% more damage and inflict 2 Defense Level Down.pngDefense Level DownDefense Level Down.png Defense Level Down
Defense Level -X for this turn.
every time the ally deals damage (max 6)

First Turn Start of a wave: inflict (12 - current Speed) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency (min. 6) and (12 -current Speed)/2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count to 1 enemy with the fastest Speed. (rounded up; for Abnormalities, a Part)
IV MD Cost.png400 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Fuse E.G.O Gifts
Pocket Watch - Type Y Gift.png
Pocket Watch : Type Y
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, Count, or 'Unique Tremor' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage.

Yurodivy Identities: Skill 3 gains Coin Power +2 and deal +(25 + (sum of Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and Count on target))% more damage instead. (max 100%)

Yurodivy Identities: gain +3 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count at Turn Start.
IV MD Cost.png400 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Fuse E.G.O Gifts
Pocket Watch - Type P Gift.png
Pocket Watch : Type P
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, Count, or 'Unique Tremor' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

To allies' Skill 3s that inflict Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, Count, or 'Unique Tremor': Coin Power +2 and deal +25% more damage.

When an ally that inflicts Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency, Count, or 'Unique Tremor' Clashes against a faster enemy with 2+ Speed difference: Clash Power +2 and deal +(Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency on target)% more damage. (max 50%)

Turn Start: from slowest to fastest, the 3 slowest allies gain 5 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
, 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
, and 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
respectively.
IV MD Cost.png400 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Fuse E.G.O Gifts
Economy Class Discount Voucher Gift.png
Economy Class Discount Voucher
Turn End: among Identities with 5- Speed, the one with the slowest Speed gains 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn.
I MD Cost.png151 - Murder on the WARP Express
Canned Ice Cream Gift.png
Canned Ice Cream
When an ally loses HP due to their own Attack Skill effect, heal half of the HP lost due to the Skill effect at the next Turn Start. (rounded down)

When an ally heals HP due to an E.G.O Skill effect, heal +12.5% more HP. (rounded down)
II MD Cost.png195 - Murder on the WARP Express
E-Type Dimensional Dagger Gift.png
E-Type Dimensional Dagger
Skill 1s that gain Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge' gain Clash Power +1 and deal +5% more damage.

If that Skill 1 was a Single-coin Skill, gain Clash Power +1 and deal +12.5% more damage instead.

If a W Corp. Identity dealt damage to an enemy with an Envy Skill(including E.G.O Skills), inflict 2 HP Healing Down.pngHP Healing DownHP Healing Down.png HP Healing Down
Heal -(X*10)% HP from Passives, Skills, and Coin effects this turn. (Max 5)
. (does not stack)
III MD Cost.png250 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Murder on the WARP Express
Portable Barrier Battery Gift.png
Portable Barrier Battery
Skill 1s that gain Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge' gain Clash Power +2.

When using a Skill 1 that gains Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count, gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count and 1 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
. (once per turn)

If a W Corp. Identity takes HP damage due to any effect other than a direct damage, gain 5 Charge Barrier.pngCharge BarrierCharge Barrier.png Charge Barrier
- Gain (X * 3) Shield.
- Lose 1 Charge Barrier # after losing (X * 3) Shield.
- (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3))
- Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn
. (once per turn)
III MD Cost.png250 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Murder on the WARP Express
Biogenerative Battery Gift.png
Biogenerative Battery
Allies with Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge' gain 1 Offense Level with every Clash. (max 6. Resets After Attack)

Turn End: Identities with 10+ (Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge') gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn. At 18+ (Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge'), gain 3 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
as well.
II MD Cost.png203 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Murder on the WARP Express
Cardiovascular Reactive Module Gift.png
Cardiovascular Reactive Module
When an ally with Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge' loses a Clash, gain Shield equal to (Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge'). (once per turn)

When at 50%- HP, gain ((Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge') x 2) Shield instead. (once per turn)

If a MultiCrack Office Identity received HP damage during this Encounter: next turn, they heal 33% of the HP lost last turn. (rounded down)
II MD Cost.png197 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Murder on the WARP Express
Prosthetic Joint Servos Gift.png
Prosthetic Joint Servos
Next turn: allies gain Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count equal to the number of Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge' gaining base Attack Skills they used this turn. (max 2)

When a MultiCrack Office Identity gains or consumes Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count with a base Attack Skill, they gain +1 additional Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count. (max 2)
II MD Cost.png207 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Murder on the WARP Express
Crystallized Blood Gift.png
Crystallized Blood
Turn End: If this unit has Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
, halve the Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency on self and heal (Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency reduced x Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count on self) HP. (rounded down. Can heal up to 10% of max HP at once)
II MD Cost.png195 - Murder on the WARP Express
Automated Joints Gift.png
Automated Joints
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

Base Attack Skills that consume Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%)

Turn End: allies with Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge' gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
(max 2) and 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
(max 3) for every instance they used a base Attack Skill that consumes Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge' in this Encounter.

If a MultiCrack Office Identity has 5+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
, they gain Coin Power +1 to base Attack Skills.
IV MD Cost.png400 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Fuse E.G.O Gifts
Overcharged Battery Gift.png
Overcharged Battery
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

Base Attack Skills that consume Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%)

When allies with Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge' engage in Clashes with base Attack Skills: Clash Power +2; gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count upon Clash Win, and lose 6 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count upon Clash Lose.

When winning a Clash with an Envy Affinity base Attack Skill, inflict 1 Envy Fragility.pngEnvy FragilityEnvy Fragility.png Envy Fragility
Take +(X*10)% damage from Envy skills this turn. (Max 100%)
. (stacks 3 times)
IV MD Cost.png400 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Fuse E.G.O Gifts
Perpetual Generator Servos Gift.png
Perpetual Generator Servos
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

Base Attack Skills that consume Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge': gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%)

When allies with Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge' engage in a Clash with base Attack Skills: Clash Power +1; gain 2 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
at Turn Start for every instance of Clash Win in that Clash during this Encounter. (max 6)

In this Encounter, when an ally takes damage that would kill them, consume all Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count and 'Unique Charge' on self; then, immediately heal (10 + sum of Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count and 'Unique Charge' consumed)% HP (once per Encounter); then, gain 3 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
until the ally is defeated.
IV MD Cost.png400 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Fuse E.G.O Gifts
Hearts-powered Jewel Gift.png
Hearts-powered Jewel
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start)

Base Attack Skills that consume Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count: gain Coin Power +1 and deal +(sum of Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count and 'Unique Charge' consumed by that Skill x 4)% more damage (max 40%)

When allies have 15+ (Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge'): when they use a Skill 3 that consumes Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge', and if there are remaining Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge' After Attack, consume all remaining Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count and 'Unique Charge' to deal (sum of Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count and 'Unique Charge' consumed x 7.5)% fixed bonus damage. (max 75%)

Max Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count +5.
IV MD Cost.png400 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Fuse E.G.O Gifts

Starting E.G.O Gift Choice

Starting E.G.O Gifts
Keyword Gifts
Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Hellterfly’s Dream Gift.png
Hellterfly's Dream
Fiery Down Gift.png
Fiery Down
Pain of Stifled Rage Gift.png
Pain of Stifled Rage
Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Wound Clerid Gift.png
Wound Clerid
Little and To-be-Naughty Plushie Gift.png
Little and To-be-Naughty Plushie
Awe Gift.png
Awe
Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Oscillating Bracelet Gift.png
Oscillating Bracelet
Reverberation Gift.png
Reverberation
Sour Liquor Aroma Gift.png
Sour Liquor Aroma
Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Barbed Snare Gift.png
Barbed Snare
Fluorescent Lamp Gift.png
Fluorescent Lamp
Smoking Gunpowder Gift.png
Smoking Gunpowder
Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Red Order Gift.png
Red Order
Melted Spring Gift.png
Melted Spring
Grandeur Gift.png
Grandeur
Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Cigarette Holder Gift.png
Cigarette Holder
Stone Tomb Gift.png
Stone Tomb
Old Wooden Doll Gift.png
Old Wooden Doll
Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Employee Card Gift.png
Employee Card
Portable Battery Socket Gift.png
Portable Battery Socket
Patrolling Flashlight Gift.png
Patrolling Flashlight
Slash.png Slash Dreaming Electric Sheep Gift.png
Dreaming Electric Sheep
Tailor's Scissors Gift.png
Tailor's Scissors
Resolution Gift.png
Resolution
Pierce.png Pierce Gathering Skulls Gift.png
Gathering Skulls
Once, A Blessing Gift.png
Once, A Blessing
Torn Bandolier Gift.png
Torn Bandolier
Blunt.png Blunt Today's Expression Gift.png
Today's Expression
Compression Bandage Gift.png
Compression Bandage
Temporal Bridle Gift.png
Temporal Bridle
Random
Randomly chosen from one of the above.

Abnormality Encounters

In Abnormality Encounters, a random Abnormality whose E.G.O. Gifts you have not obtained from the Shop or via other means will appear. Abnormalities that appear in previous dungeons may appear in newer dungeons. Some answers can lead to a Focused Encounter. In addition to the rewards shown before the fight (only E.G.O. Gifts at the moment), you also win 60 Cost like a normal Focused Encounter (Cost increasing E.G.O. Gift and Starter Buff are also applied).

For an idea on what answers leads to what results, check their respective information page or their originated Mirror Dungeon page.

Mirror of the Beginning
MD Portrait Ardor Blossom Moth.png
Ardor Blossom Moth
MD Portrait Spiral.png
Spiral of Contempt
MD Portrait Ashes.png
Rising Ashes
MD Portrait Nymph.png
Nymph
MD Portrait Coffin.png
Wailing Coffin
MD Portrait Paper.png
Paper Chairman
MD Portrait Sunset.png
Sunset Wayfarer
Hurting Teddy Bear Event Portrait.png
Hurting Teddy Bear
MD Portrait Skin Prophet.png
Skin Prophet
MD Portrait My Form Empties.png
My Form Empties
MD Portrait Stray Fox.png
Drifting Fox
MD Portrait Talisman.png
So That No One Will Cry
MD Portrait Bronze Bull.png
Brazen Bull
MD Portrait Fairy.png
Fairy Gentleman
Heavenly Executor's Scribe EGO Portrait.png
Heavenly Executor's Scribe
MD Portrait Rose.png
Sign of Roses
MD Portrait Pearl.png
Ambling Pearl
MD Portrait Gossypium.png
Drenched Gossypium
MD Portrait Passenger.png
Wayward Passenger
MD Portrait Lost Mind.png
Wandering Mind
MD Portrait Tree.png
Monkey Tree
MD Portrait Toad.png
Blubbering Toad
MD Portrait Hole Man.png
Hole-in-the-Man
MD Portrait Heaven.png
Stuck In Heaven
MD Portrait Blue Star.png
Blue-ish Star
MD Portrait Marriage.png
Spider of Marriage
MD Portrait Clock.png
Steam Transport Machine
MD Portrait Sheep.png
Dreaming Electric Sheep
MD Portrait Centipede.png
Shock Centipede
MD Portrait KQE.png
kqe-1j-23
MD Portrait RPS.png
Will You Play?
Mirror of Mirrors
MD Portrait Tomorrows Expression.png
Tomorrow's Expression
MD Portrait Drunkard.png
Drunkard
MD Portrait Teeth.png
Chattering Teeth
MD Portrait Four-hundred Roses.png
Four-hundred Roses
MD Portrait Flask.png
Children in the Flask
MD Portrait All-Around Cleaner.png
All-Around Cleaner
MD Portrait Old Man.png
Smokey Old Man
MD Portrait Luminary.png
Star Luminary
MD Portrait Centipede Apostle.jpg
Centipede Apostle
MD Portrait Smoke War.png
The 4th Front of the Smoke War
MD Portrait Forsaken Employee.png
Forsaken Employee
MD Portrait Rose Hunter.png
Rose Hunter
framekess
Heavenly Commander's Throne
MD Portrait Pagoda Veneration.jpg
Pagoda Veneration
MD Portrait Fairy Long-legs.png
Fairy-Long-Legs
MD Portrait Oxidation.png
Dimensional Oxidation Variant
MD Portrait Faelantern.jpg
Faelantern
MD Portrait Funeral.png
Funeral of a Dying Butterfly
MD Portrait Der Shooter.png
Der Fluchschütze
MD Portrait Overdue Assignments.png
Overdue Assignments
MD Portrait Centaur.png
Centaur
MD Portrait Hydra.png
Hydra
MD Portrait Nappy.png
Sleepyhead
MD Portrait Golden Grip.png
Golden Grip
MD Portrait Highway Devotee.jpg
Highway Devotee
Mirror of the Lake
MD Portrait Time Duck.png
Time Duck
MD Portrait Orbit Stabilizer.png
Dimensional Orbit Stabilizer
MD Portrait Bone Tomb.png
Tomb of Bone
MD Portrait Sleeping Bag.png
Sleeping Bag of Olden Days
MD Portrait Bound King.png
The King in Binds
MD Portrait Handshake.png
Handshake of Handshakes
MD Portrait Dream-Devouring Siltcurrent.png
Dream-Devouring Siltcurrent
MD Portrait Headless Portrait.png
Portrait of a Certain Day
MD Portrait Broken Wings.png
Broken Wings
MD Portrait Cyclops.png
Cyclops
MD Portrait Clockwork Ottogi.png
Clockwork-time Roly-poly
MD Portrait Lost Explorer.png
Explorer on a Bereaved Road
MD Portrait Metropolis Resident.png
Resident of Metropolaris

Starlight

Starlight is an unique reward only obtainable in dungeons past Mirror of the Beginning. These are reset for every new Mirror Dungeon that is released, and are used to provide Starter Buffs, enhancing various aspects of the Mirror Dungeon.

Starlight earned from a Mirror Dungeon run depends on several factors: the number of Floors / Nodes / Encounters cleared, the number of E.G.O Gifts owned at the end of the run, the Starting E.G.O Gift choice, the Rest Bonus, and Floor Theme choices. See table:

Starlight.png Starlight
Factor Quantity Notes
Cleared Floors
  • 1 Floor: 5 Starlight.png Starlight
  • 2 Floors: 10 Starlight.png Starlight
  • 3 Floors: 15 Starlight.png Starlight
  • 4 Floors: 25 Starlight.png Starlight
  • 5 Floors: 40 Starlight.png Starlight
These Starlight are boosted by x1.5 for Hard clearance
Cleared Nodes 0.5 Starlight/Node (rounded up)
Encounters 1 Starlight/Encounter
Aquired E.G.O Gifts 1 Starlight/E.G.O Gift (counted at run end)
Starting E.G.O Gift Choice 12 Starlight for choosing from a Category not chosen in the last run
-
Rest Bonus 1 Starlight for every Rest Bonus Charge for Identities used in this run
(Rest Bonus regenerates by 1 for every Mirror Dungeon run an Identity did not participate in)
Floor Theme 3 Starlight for every Floor Theme chosen that was not chosen in the last run
Encounter Reward Cards Clearing Encounters occasionally gives a choice of Reward Cards;
Reward Cards giving Starlight gives approx. 6~25 Starlight depending on level
Starlight Cost -10 Starlight for every Shop Refresh using Starlight;
one-time Starter Buff ("Wish of Stars") activation also counts in this category

Rewards

Depending on the difficulty of the type of Mirror Dungeons, managers who manages to clear them will be able to claim Lunacy and Limbus pass XP for Battle Pass with specific Enkephalin Modules.

Theres a weekly bonus limit of 3 clears before the rewards are reduced. for Mirror Dungeons before MD4, there is only do one weekly bonus limit for Hard Mode.

All Weekly Bonus limits will include 250 Free Lunacy.

Mirror Dungeon Rewards
Floor Enkephalin Cost for redeeming Rewards (With Weekly Bonus) Rewards (Without Weekly Bonus)
Mirror of the Beginning 3 Free Lunacy x 250, Battle Pass EXP 15, Battle Pass EXP 10
Mirror of Mirrors 5 Free Lunacy x250, Battle Pass EXP 45 Battle Pass EXP 30
Mirror of Mirrors (Hard) 18 NOTE: Hard consumes all bonuses at once. Hard can only be cleared for these bonuses ONCE A WEEK. Only reward claims using the "hard bonus" will count for these numbers. Any runs without the "hard bonus" will give rewards equal to Normal Mirror of Mirrors
  • 1 Bonus left: Free Lunacy x250, Battle Pass EXP 175
  • 2 Bonus left: Free Lunacy x500, Battle Pass EXP 200
  • 3 Bonus left: Free Lunacy x750, Battle Pass EXP 225
Battle Pass EXP 150 (30 without Hard Bonus)
Mirror of the Lake 5 Free Lunacy x250, Battle Pass EXP 45 Battle Pass EXP 30
Mirror of the Lake (Hard) 18 NOTE: Hard consumes all bonuses at once. Hard can only be cleared for these bonuses ONCE A WEEK. Only reward claims using the "hard bonus" will count for these numbers. Any runs without the "hard bonus" will give rewards equal to Normal Mirror of the Lake
  • 1 Bonus left: Free Lunacy x250, Battle Pass EXP 175
  • 2 Bonus left: Free Lunacy x500, Battle Pass EXP 200
  • 3 Bonus left: Free Lunacy x750, Battle Pass EXP 225
Battle Pass EXP 150 (30 without Hard Bonus)
Mirror of the Wuthering 5 Free Lunacy x250, Battle Pass EXP 45 Battle Pass EXP 30
Mirror of the Wuthering (Hard)

- 1 Bonus Used: 6
- 2 Bonus Used: 12
- 3 Bonus Used: 18

Only reward claims using the Bonus Charges will count for these numbers. Any runs without the Bonus Charges will give rewards equal to Normal Mirror of the Wuthering.

The quantity of rewards gained depends on the number of times the player has claimed rewards using Bonus Charges this week.

  • 1 Bonus Used:
    • 0 Bonus Clear: Free Lunacy x250, Battle Pass EXP 75
    • 1 Bonus Clear: Free Lunacy x250, Battle Pass EXP 80
    • 2 Bonus Clears: Free Lunacy x250, Battle Pass EXP 95
  • 2 Bonus Used:
    • 0 Bonus Clear: Free Lunacy x500, Battle Pass EXP 150
    • 1 Bonus Clear: Free Lunacy x500, Battle Pass EXP 160
  • 3 Bonus Used: Free Lunacy x750, Battle Pass EXP 225
Battle Pass EXP 30

Tips:

  • It is highly recommended to achieve Uptie 3+ for any Identities you plan on using. Not only can you utilize their Passives, be it Combat or Support, a fully Uptied Identity has access to higher Speed and their Skill 3.
    • A team consisting of the default Identities of Heathcliff, Ryōshū, and Hong Lu is a powerful basic team that can carry you through Mirror Dungeon Normal quite easily. All three base Sinners have both high clashing and damage numbers, reliable E.G.O's and no clear drawbacks.
  • Be mindful of the ZAYIN E.G.O and Identity picked for each Sinner, especially if there is a section of Sin or damage type that are fatal to them, as those that were not initially picked will not be usable until you buy them from Shop during the run.
  • Before tackling Hard Mode Mirror Dungeons, it is advised to cap out the level of Sinners and the Identities you intend to (or later on) bring over to the dungeon, alongside with capping out most Starter Buffs and having all E.G.O and Identities at Uptie/Threadspin level 3+ to their max whereby possible due to the spiked difficulty of the battles.
    • Note that unlike most other parts of the game, Support Identities are not available for Mirror Dungeons.

Navigation

Site-logo.pngWiki Navigation
Mechanics Battles - Battle Announcers - E.G.O - Identities - Items - Luxcavation - Mirror Dungeon - Story Dungeon - Theater
Seasonal Event Seasons - Limbus Pass - Refraction Railway - Dante's Notes - Walpurgis Night
Characters Dante - Vergilius - Charon
Sinners

Yi Sang Icon.png #1 Yi Sang - Faust Icon.png #2 Faust - Don Quixote Icon.png #3 Don Quixote - Ryoshu Icon.png #4 Ryōshū - Meursault Icon.png #5 Meursault - Hong Lu Icon.png #6 Hong Lu
Heathcliff Icon.png #7 Heathcliff Ishmael Icon.png #8 Ishmael - Rodion Icon.png #9 Rodion - Site-logo.png#10 Dante - Emil Sinclair Icon.png #11 Sinclair - Outis Icon.png #12 Outis - Gregor Icon.png #13 Gregor

Terminology
Locations The City (Districts (NestsBackstreets)) - Outskirts - The Great Lake - Mephistopheles
Lore Abnormalities - E.G.O - Distortion - The Sign - Smoke War - Singularity - Golden Bough
Factions Limbus Company - Fixers (OfficesAssociations) - Syndicates (Five Fingers) - Wings
Other
Songs "In Hell We Live, Lament" - "Between Two Worlds" - "Fly, My Wings" - "Compass" - "Through Patches of Violet" - "Pass On"
Media Lobotomy Corporation - WonderLab - Library Of Ruina - The Distortion Detective - Leviathan - Limbus Company (Game)