Mirror of the Lake
The Mirror of the Lake was the Mirror Dungeon of Season 3. It is unlocked by completing Canto II, but the encounters within can change depending on how far one has progressed through the main story.
It was replaced by the Mirror of the Wuthering as part of the May 2nd, 2024 update. However, all Abnormalities, enemies and E.G.O Gifts that were previously present in this dungeon, can still be encountered in future Mirror Dungeons.
Rewards
Normal
Normal Mode of this Mirror Dungeon have a 3-day max weekly rewards system in place, where the first three reward claims after a dungeon runs in a week (regardless of completion level) will reward the player with extra resources, namely:
- 250 Free Lunacy
- 45 XP for the Limbus Pass
- 100 Manager EXP
Once the Weekly Rewards bonus has been used up, the player will only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.
Hard
Hard Mode of this Mirror Dungeon is nearly identical to Mirror of Mirrors Hard, in that beating it consumes all three weekly bonuses along with a once-per-week bonus exclusively for the Hard difficulty. With all three Weekly Reward Bonuses and the Hard Bonus in place, beating it rewards the player with:
- 750 Free Lunacy
- 225 XP for the Limbus Pass
- 150 Manager EXP
Once the Weekly Rewards and Hard Bonus has been used up, the player will only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.
Starter Buffs
All Starter Buffs may be freely activated or deactivated.
Name | Cost (Starlight) | Effect | Parent |
---|---|---|---|
A Journey's Start | 100 | [Starting E.G.O Gift] Adds a small chance for Tier 3 E.G.O Gifts to appear |
None |
Just In Case | 200 | [Shops] Number of E.G.O Gifts sold at Shops +1 |
A Journey's Start |
Seize the Opportunity | 150 | [Shops] Higher Tier E.G.O Gifts appear; small chance for Tier 4 or higher E.G.O Gifts to appear |
A Journey's Start |
Fruits of Labor | 250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for each category +1 |
Seize the Opportunity |
Worthy Prize | 250 | [Universal] Gain 50 Starting Cost |
Fruits of Labor Just In Case |
New Discovery | 250 | [Universal] Introduce 3 new E.G.O Gifts to the Gift Pool |
Worthy Prize |
The Spoils of War | 300 | [Universal] Gain 10% more Cost after winning a Combat Encounter |
New Discovery |
More the Better | 300 | [Starting E.G.O Gift] E.G.O Gift choice +1 |
The Spoils of War |
Perseverance | 300 | [Rest Stops] E.G.O Gift Enhance Cost -20% |
More the Better |
Established Trust | 200 | [Shops] Refresh Cost -20% |
More the Better |
Namesake | 300 | [Shops] Gain +20% more Cost when selling E.G.O Gifts |
Established Trust |
Fame and Feats | 400 | [Shops] E.G.O Gift purchase price -15% |
Perseverance Namesake |
Readiness | 250 | [Encounters] +1 to all E.G.O Resources |
None |
Physical Training | 200 | Damage Taken -3% | Readiness |
Spirit to Push Ahead | 250 | Damage Dealt +3% | Readiness |
Secondary Starter Buffs
Secondary Starter Buffs may be activated after their parent buff has been activated. They may be deactivated independently of their parent buff, but deactivating the parent buff will always deactivate the secondary buff also.
Cost (Starlight) | Effect |
---|---|
150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Burn category |
150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Bleed category |
150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Tremor category |
150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Rupture category |
150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Sinking category |
150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Poise category |
150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Charge category |
150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the 'Random' category |
200 | [Shops] More chance for higher Tier E.G.O Gifts appear in Shops (Same % gain as the other linked Buffs) |
250 | [Shops] More chance for higher Tier E.G.O Gifts appear in Shops (Same % gain as the other linked Buffs) |
300 | [Shops] More chance for higher Tier E.G.O Gifts appear in Shops (Same % gain as the other linked Buffs) |
400 | [Shops] Number of E.G.O Gifts sold at Shops +1 |
250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Burn category +1 |
250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Bleed category +1 |
250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Tremor category +1 |
250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Rupture category +1 |
250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Sinking category +1 |
250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Poise category +1 |
250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Charge category +1 |
250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the 'Random' category +1 |
300 | [Universal] Gain +50 Starting Cost |
350 | [Universal] Gain +50 Starting Cost |
400 | [Universal] Gain +50 Starting Cost |
250 | [Universal] Introduce 2 Burn E.G.O Gifts to the Gift Pool |
250 | [Universal] Introduce 2 Bleed E.G.O Gifts to the Gift Pool |
250 | [Universal] Introduce 2 Tremor E.G.O Gifts to the Gift Pool |
250 | [Universal] Introduce 2 Rupture E.G.O Gifts to the Gift Pool |
250 | [Universal] Introduce 2 Sinking E.G.O Gifts to the Gift Pool |
250 | [Universal] Introduce 2 Poise E.G.O Gifts to the Gift Pool |
250 | [Universal] Introduce 2 Charge E.G.O Gifts to the Gift Pool |
500 | [Universal] Gain +10% Cost after winning a Regular Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) |
500 | [Universal] Gain +10% Cost after winning a Focused Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) |
500 | [Universal] Gain +10% Cost after winning a Risky Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) |
500 | [Universal] Gain +10% Cost after winning a Floor Boss Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) |
250 | [Rest Stops] 20% chance for a Cost-free Enhance |
400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Burn |
400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Bleed |
400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Tremor |
400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Rupture |
400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Sinking |
400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Poise |
400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Charge |
300 | [Shops] Refresh Cost -20% |
300 | [Shops] 20% Chance for a Cost-free Refresh |
300 | [Shops] Skill Replacement Cost -20% |
400 | [Shops] Skill Replacement Cost -20% |
300 | [Shops] Gain +20% Cost when selling E.G.O Gifts |
400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Burn |
400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Bleed |
400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Tremor |
400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Rupture |
400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Sinking |
400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Poise |
400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Charge |
400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with no specific Status/Buff category |
250 | [Encounters] +1 to all E.G.O Resources |
200 | Max Speed +1 |
300 | Max Speed +1 |
250 | Damage Taken -3% |
250 | Defense Level +1 |
300 | Defense Level +2 |
400 | Slash Resistance -0.1 |
400 | Pierce Resistance -0.1 |
400 | Blunt Resistance -0.1 |
300 | Damage Dealt +3% |
300 | Offense Level +1 |
300 | Offense Level +1 |
450 | Deal +4% Slash Damage |
450 | Deal +4% Pierce Damage |
450 | Deal +4% Blunt Damage |
Wish of Stars
After all the primary Starter Buffs has been unlocked, a prompt will appear before each Mirror Dungeon run allowing the players to activate one-time-only buffs using Starlight. There are three such buffs that can be chosen from:
Name | Cost (Starlight) |
Effect |
---|---|---|
Rights | 100 | [Starting E.G.O Gift] E.G.O Gift Choice +1 |
Triumphant Return | 250 | [Universal] Gain +250 Starting Cost |
Goals | 500 | [Starting E.G.O Gift] After selecting a Starting E.G.O Gift, receive random Tier 4 E.G.O Gift |
Mounting Trials
After each floor's Floor Boss encounter, players may choose a buff to be granted to enemies in future floors along with the usual post-boss E.G.O Gifts. Refusing the Gift will prompt the game to choose a random buff instead.
Normal Difficulty
Mounting Trials - Mirror of the Lake Normal | ||||
---|---|---|---|---|
Name | Icon | Effect | ||
Floor 1 | ||||
Inflict additional Burn | Inflict +1 more Burn with Skills | |||
Inflict additional Bleed | Inflict +1 more Bleed with Skills | |||
Inflict additional Tremor | Inflict +1 more Tremor with Skills | |||
Inflict additional Rupture | Inflict +1 more Rupture with Skills | |||
Inflict additional Sinking | Inflict +1 more Sinking with Skills | |||
Slash Boost | Slash damage +15% | |||
Pierce Boost | Pierce damage +15% | |||
Blunt Boost | Blunt damage +15% | |||
Floor 2 | ||||
Affinity Res. Up (Exc. Wrath) | Resistance against all Affinities -0.1 (Except Wrath) | |||
Affinity Res. Up (Exc. Lust) | Resistance against all Affinities -0.1 (Except Lust) | |||
Affinity Res. Up (Exc. Sloth) | Resistance against all Affinities -0.1 (Except Sloth) | |||
Affinity Res. Up (Exc. Gluttony) | Resistance against all Affinities -0.1 (Except Gluttony) | |||
Affinity Res. Up (Exc. Gloom) | Resistance against all Affinities -0.1 (Except Gloom) | |||
Affinity Res. Up (Exc. Pride) | Resistance against all Affinities -0.1 (Except Pride) | |||
Affinity Res. Up (Exc. Envy) | Resistance against all Affinities -0.1 (Except Envy) | |||
Max HP + | Max HP +15% | |||
Floor 3 | ||||
Slot Weight + | Slot Weight +1 | |||
Siphon Damage | On Hit, heal 5% of damage dealt as HP | |||
Boost Speed | Max Speed +1 | |||
Sanity Attack | On Hit, deal 2 fixed SP damage | |||
Keenness | Turn Start: gain 1 Damage Up if this unit dealt damage at least once last turn | |||
Regroup | Turn Start: Gain 3 Offense Level Up if this unit did not take HP damage last turn | |||
Unopposed Attack Boost | Final Power +1 to Unopposed Attacks | |||
Clash Attack Boost | Final Power +1 in a Clash |
Hard Difficulty
MD3 Hard uses a completely different pool of Mounting Trials after each Floor Boss. Additionally, a Level Boost of +1 to +4 Levels to the enemies are offered alongside the Mounting Trials (the exact number of Levels boosted depends on offered Gift Tier and Floor). A Level Boost of +4 Levels always come with an additional E.G.O Gift choice.
Mounting Trials - Mirror of the Lake Hard | ||||
---|---|---|---|---|
Name | Icon | Effect | ||
Floor 1 | ||||
Defense Level Up | Defense level +4 | |||
Defense Power Up | Defense Skill Base Power +2 | |||
Max HP Up | Max HP +10% | |||
Damage Taken Down | Damage Taken -10% | |||
Floor 2 | ||||
Offense Level Up | Offense Level +3, Max HP +5% | |||
Final Power Up | Final Power +1, Max HP +5% | |||
Base Power Up | Base Power +1, Max HP +5% | |||
Damage Dealt Up | Deal +15% damage, Max HP +5% | |||
Floor 3 | ||||
Final Power Up I | Final Power +1, Max HP +15% | |||
Final Power Up II | Final Power +2, Defense Level -4, Max HP +15% | |||
Base Power Up I | Base Power +1, Max HP +10% | |||
Base Power Up II | Base Power +2, Defense Level -4, Max HP +10% | |||
Coin Power Up I | Plus Coin Power +1, Minus Coin Power -1 | |||
Overload I | Offense Level +7, Defense Level -7 | |||
Floor 4 | ||||
Final Power Up III | Final Power +2, Defense Level +6, Max HP +10% | |||
Final Power Up IV | Final Power +3, Max HP +10% | |||
Coin Power Up II | Plus Coin Power +1, Minus Coin Power -1, Max HP +15% | |||
Base Power Up III | Base Power +2, Defense Level +3, Max HP +10% | |||
Overload II | Enemy Offense Level +10, Defense Level -7 | |||
Resilient | Max HP +25%, Defense Level +5 | |||
Headstrong | Deal +50% damage and take -50% damage |
List of E.G.O Gifts
Most E.G.O Gifts from the Mirror of Mirrors can also be found in the Mirror of the Lake. However, some of them need to be unlocked first. The Entry Ticket and Golden Entry Ticket have been removed entirely.
Gift | Description | Tier | Cost | Keyword | Event |
---|---|---|---|---|---|
Burning Intellect |
After defeating an enemy with a Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). effect, 2 allies with Skills that inflict Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency gains 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) at the next Turn Start. |
I | 141 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
None |
Bell of Truth |
Inflict 1 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) this turn to enemies affected by Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target. (Activates once per Attack Skill that triggers Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target) |
III | 268 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Clockwork-time Roly-poly |
Fluorescent Lamp |
Turn End: If there are enemies or Abnormality parts with Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage., apply 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) or 1 Haste Haste Speed +X for this turn. to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. + 1) times. |
II | 219 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
Dream-Devouring Siltcurrent |
Broken Compass |
First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count between all enemies (or all Abnormality parts). (For Abnormalities, only the Core counts as an enemy) |
III | 263 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
Explorer on a Bereaved Road |
Unlock [New Discovery] Starter Buff | |||||
Ancient Effigy |
Turn Start: select one of the fastest allies and apply 5 Haste Haste Speed +X for this turn. to them next turn. Next Turn Start: select one of the other fastest allies (allies without the Ancient Effigy effect) and re-apply the Gift effect to them. (effect expires if no other allies can be selected) |
IV | 397 | - | Broken Wings |
Non-disclosure Agreement |
Turn Start: A random ally deals +10% damage (effective until Non-disclosure Agreement effect expires). The ally deals additional +10% damage every time it hits with a Skill and deals HP damage to an enemy (Max +40% damage). If the ally takes HP damage, the Gift's effect expires. At the next Turn Start, apply the same Gift effect to another random ally. (effect expires if no other allies can be selected) |
IV | 395 | - | Cyclops |
Reverberation |
Turn End: Inflict 2 Bind Bind Speed -X for this turn. to enemies (for Abnormalities, their Parts) with 10+ Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency. If the target has 20+ Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, apply 2 Bind Bind Speed -X for this turn. and 1 Paralyze Paralyze Fix the Power of X Coin(s) to 0 for this turn. instead. |
II | 216 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
None |
Unlock [New Discovery] Starter Buff after December 21st | |||||
Dust to Dust |
First Turn Start of a wave: inflict 5 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency and +3 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies. (for Abnormalities, one random Part) When activating Sloth Absolute Resonance, inflict 3 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency and +2 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies (for Abnormalities, one random Part) at Combat Start. |
III | 231 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
None Requires "Introduces 2 Burn E.G.O Gifts to the Gift Pool" secondary buff |
Rusted Muzzle |
When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. When using a Slash Skill, inflict 4 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency instead. |
I | 164 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
None Requires "Introduces 2 Bleed E.G.O Gifts to the Gift Pool" secondary buff |
Nixie Divergence |
First Turn Start of an Encounter: inflict 4 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and 4 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to all enemies. (Or all Abnormality parts) When hitting an enemy with an Envy Affinity Skill, inflict 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target. |
I | 145 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Steam Transport Machine Requires "Introduces 2 Tremor E.G.O Gifts to the Gift Pool" secondary buff |
Standard-duty Battery |
When hitting an enemy with a Skill, inflict 3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency on target. If the Skill's Affinity was Envy, inflict 5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency on target instead. |
III | 269 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
Shock Centipede Requires "Introduces 2 Rupture E.G.O Gifts to the Gift Pool" secondary buff |
Midwinter Nightmare |
When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. If the Skill's Affinity was Gluttony, inflict 5 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency instead. |
III | 259 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
Faelantern Requires "Introduces 2 Sinking E.G.O Gifts to the Gift Pool" secondary buff |
Ornamental Horseshoe |
Turn Start: apply 2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency to 2 random allies without Poise Poise Boost critical hit chance by X*5% for the next Y hit(s).. When all allies have Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency, apply 1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count to all allies instead. |
I | 154 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
None Requires "Introduces 2 Poise E.G.O Gifts to the Gift Pool" secondary buff |
Material Interference Force Field |
First Turn Start of a wave: all allies gain 3 Charge Barrier Charge Barrier - Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. |
III | 262 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Resident of Metropolaris Requires "Introduces 2 Charge E.G.O Gifts to the Gift Pool" secondary buff |
Unlock [New Discovery] Starter Buff after December 21st, fusion exclusive | |||||
Soothe the Dead |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) First Turn Start of a wave: inflict 3 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies (or all Abnormality parts); randomly inflict a total of 15 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies (or all Abnormality parts). To Skills that inflict Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency +1, inflicted Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count +1. |
IV | 421 | Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). |
Fuse Ashes to Ashes and Dust to Dust |
Bloody Mist |
Encounter Start: This Gift Activates when 5 or more Identities have Attack Skills that apply Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' effects. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) Allies inflict double the amount of Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. Skills that inflict Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +2, damage dealt +100% |
IV | 418 | Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. |
Fuse Smokes and Wires and Rusted Muzzle |
Coupled Oscillation |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency or Count. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) First Turn Start of a wave: Inflict 5 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +5 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to all enemies. (or all Abnormality parts) Apply 5 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) this turn and next turn to enemies affected by Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target. (activates once per Attack Skill that triggers Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target) After triggering 3 Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target to a target, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter) |
IV | 419 | Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). |
Fuse Bell of Truth and Nixie Divergence |
Enrapturing Trance |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) When hitting an enemy with a Skill, inflict 5 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency. When Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count on an enemy drops below 1, consume 10 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count. (This effect ends when Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency drops below 10) |
IV | 416 | Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. |
Fuse Talisman Bundle and Standard-duty Battery |
Black Sheet Music |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) When hitting an enemy with a Skill, inflict 5 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. Turn Start: All enemies (or all Abnormality parts) regain Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count equal to (Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count consumed from getting hit last turn)/2 |
IV | 427 | Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) |
Fuse Headless Portrait and Midwinter Nightmare |
Lucky Pouch |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) Combat Start: If a random ally with Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Critical Hits on an enemy with a Skill, all allies gain 7 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +7 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn) Skill 3 of Identities with Skills that gain Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency: Final Power +3, Coin Power +(12/# of Coins), damage dealt +(50/# of Coins)%. |
IV | 410 | Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). |
Fuse Four-leaf Clover and Ornamental Horseshoe |
T-1 Perpetual Motion Machine |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) First Turn Start of a wave: all allies gain 7 Charge Barrier Charge Barrier - Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. Turn Start: all allies gain ((Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge')/5 +1) Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%). (max 9, rounded up) Next Turn Start: Each Identity gains ((sum of total Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge' consumed by Skill use in this Encounter)/4) Offense Level Up Offense Level Up Offense Level +X for this turn. (Maxes out when a sum of 40 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') are consumed) |
IV | 406 | Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. |
Fuse Wrist Guards and Material Interference Force Field |
Encounter Details
Combat Encounters
The enemies that can be encountered in this dungeon continue to expand floor by floor until floor 3. The specific enemies fought however will be limited to how far the player has progressed in the story. (Example: A player who has not finished Canto V will be unable to encounter Twinhook Pirates)
- Floor 1 contains enemies from Canto 1 to Intervallo 1
- Floor 2 contains enemies from Canto 1 to Intervallo 2
- Floor 3 contains enemies from Canto 1 to Canto 5
- Floor 4 contains the same enemies as Floor 3
Hard Mode adds an additional 5th floor. This contains the same enemies as Floors 3 and 4, except all encounters are now 2-wave encounters.
Abnormality Encounters
Image | Name | Decision 1 | Decision 2 | Decision 3 (If applicable) |
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Time Duck | A Duck.
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A Rabbit.
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Dimensional Orbit Stabilizer | I pity the ones that are bound.
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I pity the one that binds.
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Tomb of Bone | Search to find where the voice is coming from.
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Ignore the voice. Keep going.
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Sleeping Bag of Olden Days | Pick up a respirator and put it in its mouth.
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Watch.
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The King in Binds | ... Bandages
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... Chains
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Handshake of Handshakes | Shake hands.
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Push the hand away.
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Portrait of a Certain Day | Say that you can't see it well.
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Say that you can see it well.
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Broken Wings† | Pray before the statue.
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Leave.
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Cyclops† | Tell the truth.
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Tell the figure that it's nothing.
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Clockwork-time Roly-poly | Help the bell find balance.
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Push it further.
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Dream-Devouring Siltcurrent | Say that you will sink together.
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Fix the entity's flickering fluorescent lights.
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Explorer on a Bereaved Road | North, to where the burst-open arm points.
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East, to where the warning hand points.
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West, to where the broken hand points.
| |
Resident of Metropolaris† | Ask if there are any other citizens.
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Ask to shake hands.
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†: These Abnormality Encounters can only be found after the [New Discovery] Starter Buff has been unlocked.
In addition to these, Steam Transport Machine, Shock Centipede, and Faelantern can only be found after the [New Discovery] Starter Buff has been unlocked.
Bosses
Much like the combat encounters, certain bosses require the player to complete a certain chapter before unlocking the boss. This includes all floor 1 bosses, the Corroded Inquisitors on floor 2, the Intervallo bosses on floor 3, and Kromer on floor 4.
Hard Mode adds a 5th floor, but otherwise shares the same encounter pool for the first 4 floors.