Mirror of the Lake
The Mirror of the Lake was the Mirror Dungeon of Season 3. It was unlocked by completing Canto II, but the encounters within could change depending on how far one had progressed through the main story.
It was replaced by the Mirror of the Wuthering as part of the May 2nd, 2024 update. However, all Abnormalities, enemies and E.G.O Gifts that were previously present in this dungeon, can still be encountered in future Mirror Dungeons.
Rewards
Normal
Normal Mode of this Mirror Dungeon had a 3-day max weekly rewards system in place, where the first three reward claims after a dungeon runs in a week (regardless of completion level) would reward the player with extra resources, namely:
- 250 Free
Lunacy - 45 XP for the Limbus Pass
- 100 Manager EXP
Once the Weekly Rewards bonus had been used up, the player would only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.
Hard
Hard Mode of this Mirror Dungeon was nearly identical to Mirror of Mirrors Hard, in that beating it consumed all three weekly bonuses along with a once-per-week bonus exclusively for the Hard difficulty. With all three Weekly Reward Bonuses and the Hard Bonus in place, beating it rewarded the player with:
- 750 Free
Lunacy - 225 XP for the Limbus Pass
- 150 Manager EXP
Once the Weekly Rewards and Hard Bonus had been used up, the player would only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.
Starter Buffs
All Starter Buffs may be freely activated or deactivated.
| Name | Cost (Starlight) | Effect | Parent |
|---|---|---|---|
| A Journey's Start | 100 | [Starting E.G.O Gift] Adds a small chance for Tier 3 E.G.O Gifts to appear |
None |
| Just In Case | 200 | [Shops] Number of E.G.O Gifts sold at Shops +1 |
A Journey's Start |
| Seize the Opportunity | 150 | [Shops] Higher Tier E.G.O Gifts appear; small chance for Tier 4 or higher E.G.O Gifts to appear |
A Journey's Start |
| Fruits of Labor | 250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for each category +1 |
Seize the Opportunity |
| Worthy Prize | 250 | [Universal] Gain 50 Starting Cost |
Fruits of Labor Just In Case |
| New Discovery | 250 | [Universal] Introduce 3 new E.G.O Gifts to the Gift Pool |
Worthy Prize |
| The Spoils of War | 300 | [Universal] Gain 10% more Cost after winning a Combat Encounter |
New Discovery |
| More the Better | 300 | [Starting E.G.O Gift] E.G.O Gift choice +1 |
The Spoils of War |
| Perseverance | 300 | [Rest Stops] E.G.O Gift Enhance Cost -20% |
More the Better |
| Established Trust | 200 | [Shops] Refresh Cost -20% |
More the Better |
| Namesake | 300 | [Shops] Gain +20% more Cost when selling E.G.O Gifts |
Established Trust |
| Fame and Feats | 400 | [Shops] E.G.O Gift purchase price -15% |
Perseverance Namesake |
| Readiness | 250 | [Encounters] +1 to all E.G.O Resources |
None |
| Physical Training | 200 | Damage Taken -3% | Readiness |
| Spirit to Push Ahead | 250 | Damage Dealt +3% | Readiness |
Secondary Starter Buffs
Secondary Starter Buffs may be activated after their parent buff had been activated. They may be deactivated independently of their parent buff, but deactivating the parent buff would always deactivate the secondary buff also.
| Cost (Starlight) | Effect |
|---|---|
| 150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Burn category |
| 150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Bleed category |
| 150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Tremor category |
| 150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Rupture category |
| 150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Sinking category |
| 150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Poise category |
| 150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Charge category |
| 150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the 'Random' category |
| 200 | [Shops] More chance for higher Tier E.G.O Gifts appear in Shops (Same % gain as the other linked Buffs) |
| 250 | [Shops] More chance for higher Tier E.G.O Gifts appear in Shops (Same % gain as the other linked Buffs) |
| 300 | [Shops] More chance for higher Tier E.G.O Gifts appear in Shops (Same % gain as the other linked Buffs) |
| 400 | [Shops] Number of E.G.O Gifts sold at Shops +1 |
| 250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Burn category +1 |
| 250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Bleed category +1 |
| 250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Tremor category +1 |
| 250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Rupture category +1 |
| 250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Sinking category +1 |
| 250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Poise category +1 |
| 250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Charge category +1 |
| 250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the 'Random' category +1 |
| 300 | [Universal] Gain +50 Starting Cost |
| 350 | [Universal] Gain +50 Starting Cost |
| 400 | [Universal] Gain +50 Starting Cost |
| 250 | [Universal] Introduce 2 Burn E.G.O Gifts to the Gift Pool |
| 250 | [Universal] Introduce 2 Bleed E.G.O Gifts to the Gift Pool |
| 250 | [Universal] Introduce 2 Tremor E.G.O Gifts to the Gift Pool |
| 250 | [Universal] Introduce 2 Rupture E.G.O Gifts to the Gift Pool |
| 250 | [Universal] Introduce 2 Sinking E.G.O Gifts to the Gift Pool |
| 250 | [Universal] Introduce 2 Poise E.G.O Gifts to the Gift Pool |
| 250 | [Universal] Introduce 2 Charge E.G.O Gifts to the Gift Pool |
| 500 | [Universal] Gain +10% Cost after winning a Regular Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) |
| 500 | [Universal] Gain +10% Cost after winning a Focused Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) |
| 500 | [Universal] Gain +10% Cost after winning a Risky Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) |
| 500 | [Universal] Gain +10% Cost after winning a Floor Boss Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) |
| 250 | [Rest Stops] 20% chance for a Cost-free Enhance |
| 400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Burn |
| 400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Bleed |
| 400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Tremor |
| 400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Rupture |
| 400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Sinking |
| 400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Poise |
| 400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Charge |
| 300 | [Shops] Refresh Cost -20% |
| 300 | [Shops] 20% Chance for a Cost-free Refresh |
| 300 | [Shops] Skill Replacement Cost -20% |
| 400 | [Shops] Skill Replacement Cost -20% |
| 300 | [Shops] Gain +20% Cost when selling E.G.O Gifts |
| 400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Burn |
| 400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Bleed |
| 400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Tremor |
| 400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Rupture |
| 400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Sinking |
| 400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Poise |
| 400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Charge |
| 400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with no specific Status/Buff category |
| 250 | [Encounters] +1 to all E.G.O Resources |
| 200 | Max Speed +1 |
| 300 | Max Speed +1 |
| 250 | Damage Taken -3% |
| 250 | Defense Level +1 |
| 300 | Defense Level +2 |
| 400 | Slash Resistance -0.1 |
| 400 | Pierce Resistance -0.1 |
| 400 | Blunt Resistance -0.1 |
| 300 | Damage Dealt +3% |
| 300 | Offense Level +1 |
| 300 | Offense Level +1 |
| 450 | Deal +4% Slash Damage |
| 450 | Deal +4% Pierce Damage |
| 450 | Deal +4% Blunt Damage |
Wish of Stars
After all the primary Starter Buffs had been unlocked, a prompt would appear before each Mirror Dungeon run allowing the players to activate one-time-only buffs using Starlight. There are three such buffs that could be chosen from:
| Name | Cost (Starlight) |
Effect |
|---|---|---|
| Rights | 100 | [Starting E.G.O Gift] E.G.O Gift Choice +1 |
| Triumphant Return | 250 | [Universal] Gain +250 Starting Cost |
| Goals | 500 | [Starting E.G.O Gift] After selecting a Starting E.G.O Gift, receive random Tier 4 E.G.O Gift |
Mounting Trials
After each floor's Floor Boss encounter, players may choose a buff to be granted to enemies in future floors along with the usual post-boss E.G.O Gifts. Refusing the Gift would prompt the game to choose a random buff instead.
Normal Difficulty
| Mounting Trials - Mirror of the Lake Normal | ||||
|---|---|---|---|---|
| Name | Icon | Effect | ||
| Floor 1 | ||||
| Inflict additional Burn | Inflict +1 more Burn with Skills | |||
| Inflict additional Bleed | Inflict +1 more Bleed with Skills | |||
| Inflict additional Tremor | Inflict +1 more Tremor with Skills | |||
| Inflict additional Rupture | Inflict +1 more Rupture with Skills | |||
| Inflict additional Sinking | Inflict +1 more Sinking with Skills | |||
| Slash Boost | Slash damage +15% | |||
| Pierce Boost | Pierce damage +15% | |||
| Blunt Boost | Blunt damage +15% | |||
| Floor 2 | ||||
| Affinity Res. Up (Exc. Wrath) | Resistance against all Affinities -0.1 (Except Wrath) | |||
| Affinity Res. Up (Exc. Lust) | Resistance against all Affinities -0.1 (Except Lust) | |||
| Affinity Res. Up (Exc. Sloth) | Resistance against all Affinities -0.1 (Except Sloth) | |||
| Affinity Res. Up (Exc. Gluttony) | Resistance against all Affinities -0.1 (Except Gluttony) | |||
| Affinity Res. Up (Exc. Gloom) | Resistance against all Affinities -0.1 (Except Gloom) | |||
| Affinity Res. Up (Exc. Pride) | Resistance against all Affinities -0.1 (Except Pride) | |||
| Affinity Res. Up (Exc. Envy) | Resistance against all Affinities -0.1 (Except Envy) | |||
| Max HP + | Max HP +15% | |||
| Floor 3 | ||||
| Slot Weight + | Slot Weight +1 | |||
| Siphon Damage | On Hit, heal 5% of damage dealt as HP | |||
| Boost Speed | Max Speed +1 | |||
| Sanity Attack | On Hit, deal 2 fixed SP damage | |||
| Keenness | Turn Start: gain 1 Damage Up if this unit dealt damage at least once last turn | |||
| Regroup | Turn Start: Gain 3 Offense Level Up if this unit did not take HP damage last turn | |||
| Unopposed Attack Boost | Final Power +1 to Unopposed Attacks | |||
| Clash Attack Boost | Final Power +1 in a Clash | |||
Hard Difficulty
MD3 Hard used a completely different pool of Mounting Trials after each Floor Boss. Additionally, a Level Boost of +1 to +4 Levels to the enemies were offered alongside the Mounting Trials (the exact number of Levels boosted depends on offered Gift Tier and Floor). A Level Boost of +4 Levels always came with an additional E.G.O Gift choice.
| Mounting Trials - Mirror of the Lake Hard | ||||
|---|---|---|---|---|
| Name | Icon | Effect | ||
| Floor 1 | ||||
| Defense Level Up | Defense level +4 | |||
| Defense Power Up | Defense Skill Base Power +2 | |||
| Max HP Up | Max HP +10% | |||
| Damage Taken Down | Damage Taken -10% | |||
| Floor 2 | ||||
| Offense Level Up | Offense Level +3, Max HP +5% | |||
| Final Power Up | Final Power +1, Max HP +5% | |||
| Base Power Up | Base Power +1, Max HP +5% | |||
| Damage Dealt Up | Deal +15% damage, Max HP +5% | |||
| Floor 3 | ||||
| Final Power Up I | Final Power +1, Max HP +15% | |||
| Final Power Up II | Final Power +2, Defense Level -4, Max HP +15% | |||
| Base Power Up I | Base Power +1, Max HP +10% | |||
| Base Power Up II | Base Power +2, Defense Level -4, Max HP +10% | |||
| Coin Power Up I | Plus Coin Power +1, Minus Coin Power -1 | |||
| Overload I | Offense Level +7, Defense Level -7 | |||
| Floor 4 | ||||
| Final Power Up III | Final Power +2, Defense Level +6, Max HP +10% | |||
| Final Power Up IV | Final Power +3, Max HP +10% | |||
| Coin Power Up II | Plus Coin Power +1, Minus Coin Power -1, Max HP +15% | |||
| Base Power Up III | Base Power +2, Defense Level +3, Max HP +10% | |||
| Overload II | Enemy Offense Level +10, Defense Level -7 | |||
| Resilient | Max HP +25%, Defense Level +5 | |||
| Headstrong | Deal +50% damage and take -50% damage | |||
List of E.G.O Gifts
Most E.G.O Gifts from the Mirror of Mirrors can also be found in the Mirror of the Lake. However, some of them need to be unlocked first. The Entry Ticket and Golden Entry Ticket have been removed entirely.
| Gift | Description | Tier | Cost | Keyword | Event |
|---|---|---|---|---|---|
Burning Intellect |
After defeating an enemy with a |
I | None | ||
Bell of Truth |
Inflict 1 |
III | Clockwork-Time-Roly-Poly | ||
Fluorescent Lamp |
Turn End: If there are enemies or Abnormality parts with |
II | Dream-Devouring Siltcurrent | ||
Broken Compass |
First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) (For Abnormalities, only the Core counts as an enemy) |
III | Explorer on a Bereaved Road | ||
| Unlock [New Discovery] Starter Buff | |||||
Ancient Effigy |
Turn Start: select one of the fastest allies and apply 5 Next Turn Start: select one of the other fastest allies (allies without the Ancient Effigy effect) and re-apply the Gift effect to them. (effect expires if no other allies can be selected) |
IV | - | Broken Wings | |
Non-disclosure Agreement |
Turn Start: A random ally deals +10% damage (effective until Non-disclosure Agreement effect expires). The ally deals additional +10% damage every time it hits with a Skill and deals HP damage to an enemy (Max +40% damage). If the ally takes HP damage, the Gift's effect expires. At the next Turn Start, apply the same Gift effect to another random ally. (effect expires if no other allies can be selected) |
IV | - | Cyclops | |
Reverberation |
Turn End: Inflict 2 If the target has 20+ |
II | None | ||
| Unlock [New Discovery] Starter Buff after December 21st | |||||
Dust to Dust |
First Turn Start of a wave: inflict 5 When activating Sloth Absolute Resonance, inflict 3 |
III | None Requires "Introduces 2 Burn E.G.O Gifts to the Gift Pool" secondary buff | ||
Rusted Muzzle |
When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 When using a Slash Skill, inflict 4 |
I | None Requires "Introduces 2 Bleed E.G.O Gifts to the Gift Pool" secondary buff | ||
Nixie Divergence |
First Turn Start of an Encounter: inflict 4 When hitting an enemy with an Envy Affinity Skill, inflict 2 |
I | Steam Transport Machine Requires "Introduces 2 Tremor E.G.O Gifts to the Gift Pool" secondary buff | ||
Standard-duty Battery |
When hitting an enemy with a Skill, inflict 3 If the Skill's Affinity was Envy, inflict 5 |
III | Shock Centipede Requires "Introduces 2 Rupture E.G.O Gifts to the Gift Pool" secondary buff | ||
Midwinter Nightmare |
When hitting and dealing HP damage to an enemy with a Skill, inflict 3 If the Skill's Affinity was Gluttony, inflict 5 |
III | Faelantern Requires "Introduces 2 Sinking E.G.O Gifts to the Gift Pool" secondary buff | ||
Ornamental Horseshoe |
Turn Start: apply 2 When all allies have |
I | None Requires "Introduces 2 Poise E.G.O Gifts to the Gift Pool" secondary buff | ||
Material Interference Force Field |
First Turn Start of a wave: all allies gain 3 - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. |
III | Resident of Metropolaris Requires "Introduces 2 Charge E.G.O Gifts to the Gift Pool" secondary buff | ||
| Unlock [New Discovery] Starter Buff after December 21st, fusion exclusive | |||||
Soothe the Dead |
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Inflict 3 To Skills that inflict When winning a Clash with a Skill that inflicts |
IV | Fuse | ||
Bloody Mist |
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Allies inflict double the amount of The ally highest in the Deployment order) Skills that inflict Coin Power +1 to all Skills that inflict |
IV | Fuse | ||
Coupled Oscillation |
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply Inflict 5 Apply 5 After triggering 3 When triggering Potency and Count values do not change over the conversion. or - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., inflict 1 |
IV | Fuse | ||
Enrapturing Trance |
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply When hitting an enemy with a Skill, inflict 5 When If the target has less than 3 |
IV | Fuse | ||
Black Sheet Music |
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply On Hit against an enemy with a Skill: inflict 5 Turn Start: enemies or Parts with On Hit with a Base Attack Skill: deal ( On Hit with an Attack Skill: if the target's SP is below 0, Skill deals more damage the further the target's SP is from 0 (+1% damage per SP) - If target is Panicked, deal +50% damage instead - If the target does not have SP, deal +1% damage for every 2 |
IV | Fuse | ||
Lucky Pouch |
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that apply or gain Combat Start: If a random ally with Skill 3 of Identities with Skills that apply or gain Combat Start: a random ally gains 3 |
IV | Fuse | ||
T-1 Perpetual Motion Machine |
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that gain Turn Start: all allies gain 7 - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn (once per wave). Turn Start: all allies gain (( Each Identity gains (total Each Identity gains 1 Turn Start: all allies gain 1 |
IV | Fuse | ||
Encounter Details
Combat Encounters
The enemies that could be encountered in this dungeon continued to expand floor by floor until floor 3. The specific enemies fought however were limited to how far the player had progressed in the story. (Example: A player who has not finished Canto V will be unable to encounter Twinhook Pirates)
- Floor 1 contains enemies from Canto 1 to Intervallo 1
- Floor 2 contains enemies from Canto 1 to Intervallo 2
- Floor 3 contains enemies from Canto 1 to Canto 5
- Floor 4 contains the same enemies as Floor 3
Hard Mode added an additional 5th floor. This contained the same enemies as Floors 3 and 4, except all encounters were now 2-wave encounters.
Abnormality Encounters
The Mirror of the Lake added a total of 13 new Abnormality events encounterable on event nodes.
The events for Broken Wings, Cyclops, Resident of Metropolaris, Steam Transport Machine, Shock Centipede, and Faelantern could only be encountered after the [New Discovery] Starter Buff had been unlocked.
Bosses
Much like the combat encounters, certain bosses required the player to complete a certain chapter before unlocking the boss. This includes all floor 1 bosses, the Corroded Inquisitors on floor 2, the Intervallo bosses on floor 3, and Kromer on floor 4.
Hard Mode added a 5th floor, but otherwise shared the same encounter pool for the first 4 floors.




