Mirror of the Lake
The Mirror of the Lake was the Mirror Dungeon of Season 3. It was unlocked by completing Canto II, but the encounters within could change depending on how far one had progressed through the main story.
It was replaced by the Mirror of the Wuthering as part of the May 2nd, 2024 update. However, all Abnormalities, enemies and E.G.O Gifts that were previously present in this dungeon, can still be encountered in future Mirror Dungeons.
Rewards
Normal
Normal Mode of this Mirror Dungeon had a 3-day max weekly rewards system in place, where the first three reward claims after a dungeon runs in a week (regardless of completion level) would reward the player with extra resources, namely:
- 250 Free Lunacy
- 45 XP for the Limbus Pass
- 100 Manager EXP
Once the Weekly Rewards bonus had been used up, the player would only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.
Hard
Hard Mode of this Mirror Dungeon was nearly identical to Mirror of Mirrors Hard, in that beating it consumed all three weekly bonuses along with a once-per-week bonus exclusively for the Hard difficulty. With all three Weekly Reward Bonuses and the Hard Bonus in place, beating it rewarded the player with:
- 750 Free Lunacy
- 225 XP for the Limbus Pass
- 150 Manager EXP
Once the Weekly Rewards and Hard Bonus had been used up, the player would only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.
Starter Buffs
All Starter Buffs may be freely activated or deactivated.
Name | Cost (Starlight) | Effect | Parent |
---|---|---|---|
A Journey's Start | 100 | [Starting E.G.O Gift] Adds a small chance for Tier 3 E.G.O Gifts to appear |
None |
Just In Case | 200 | [Shops] Number of E.G.O Gifts sold at Shops +1 |
A Journey's Start |
Seize the Opportunity | 150 | [Shops] Higher Tier E.G.O Gifts appear; small chance for Tier 4 or higher E.G.O Gifts to appear |
A Journey's Start |
Fruits of Labor | 250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for each category +1 |
Seize the Opportunity |
Worthy Prize | 250 | [Universal] Gain 50 Starting Cost |
Fruits of Labor Just In Case |
New Discovery | 250 | [Universal] Introduce 3 new E.G.O Gifts to the Gift Pool |
Worthy Prize |
The Spoils of War | 300 | [Universal] Gain 10% more Cost after winning a Combat Encounter |
New Discovery |
More the Better | 300 | [Starting E.G.O Gift] E.G.O Gift choice +1 |
The Spoils of War |
Perseverance | 300 | [Rest Stops] E.G.O Gift Enhance Cost -20% |
More the Better |
Established Trust | 200 | [Shops] Refresh Cost -20% |
More the Better |
Namesake | 300 | [Shops] Gain +20% more Cost when selling E.G.O Gifts |
Established Trust |
Fame and Feats | 400 | [Shops] E.G.O Gift purchase price -15% |
Perseverance Namesake |
Readiness | 250 | [Encounters] +1 to all E.G.O Resources |
None |
Physical Training | 200 | Damage Taken -3% | Readiness |
Spirit to Push Ahead | 250 | Damage Dealt +3% | Readiness |
Secondary Starter Buffs
Secondary Starter Buffs may be activated after their parent buff had been activated. They may be deactivated independently of their parent buff, but deactivating the parent buff would always deactivate the secondary buff also.
Cost (Starlight) | Effect |
---|---|
150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Burn category |
150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Bleed category |
150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Tremor category |
150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Rupture category |
150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Sinking category |
150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Poise category |
150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the Charge category |
150 | [Starting E.G.O Gift] More chance for higher Tier E.G.O Gifts to appear in the 'Random' category |
200 | [Shops] More chance for higher Tier E.G.O Gifts appear in Shops (Same % gain as the other linked Buffs) |
250 | [Shops] More chance for higher Tier E.G.O Gifts appear in Shops (Same % gain as the other linked Buffs) |
300 | [Shops] More chance for higher Tier E.G.O Gifts appear in Shops (Same % gain as the other linked Buffs) |
400 | [Shops] Number of E.G.O Gifts sold at Shops +1 |
250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Burn category +1 |
250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Bleed category +1 |
250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Tremor category +1 |
250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Rupture category +1 |
250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Sinking category +1 |
250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Poise category +1 |
250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the Charge category +1 |
250 | [Starting E.G.O Gift] Number of Starting E.G.O Gifts for the 'Random' category +1 |
300 | [Universal] Gain +50 Starting Cost |
350 | [Universal] Gain +50 Starting Cost |
400 | [Universal] Gain +50 Starting Cost |
250 | [Universal] Introduce 2 Burn E.G.O Gifts to the Gift Pool |
250 | [Universal] Introduce 2 Bleed E.G.O Gifts to the Gift Pool |
250 | [Universal] Introduce 2 Tremor E.G.O Gifts to the Gift Pool |
250 | [Universal] Introduce 2 Rupture E.G.O Gifts to the Gift Pool |
250 | [Universal] Introduce 2 Sinking E.G.O Gifts to the Gift Pool |
250 | [Universal] Introduce 2 Poise E.G.O Gifts to the Gift Pool |
250 | [Universal] Introduce 2 Charge E.G.O Gifts to the Gift Pool |
500 | [Universal] Gain +10% Cost after winning a Regular Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) |
500 | [Universal] Gain +10% Cost after winning a Focused Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) |
500 | [Universal] Gain +10% Cost after winning a Risky Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) |
500 | [Universal] Gain +10% Cost after winning a Floor Boss Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) |
250 | [Rest Stops] 20% chance for a Cost-free Enhance |
400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Burn |
400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Bleed |
400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Tremor |
400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Rupture |
400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Sinking |
400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Poise |
400 | [Rest Stops] Additional -20% Enhance Cost for E.G.O Gifts with Charge |
300 | [Shops] Refresh Cost -20% |
300 | [Shops] 20% Chance for a Cost-free Refresh |
300 | [Shops] Skill Replacement Cost -20% |
400 | [Shops] Skill Replacement Cost -20% |
300 | [Shops] Gain +20% Cost when selling E.G.O Gifts |
400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Burn |
400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Bleed |
400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Tremor |
400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Rupture |
400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Sinking |
400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Poise |
400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with Charge |
400 | [Shops] Additional -15% purchase Cost for E.G.O Gifts with no specific Status/Buff category |
250 | [Encounters] +1 to all E.G.O Resources |
200 | Max Speed +1 |
300 | Max Speed +1 |
250 | Damage Taken -3% |
250 | Defense Level +1 |
300 | Defense Level +2 |
400 | Slash Resistance -0.1 |
400 | Pierce Resistance -0.1 |
400 | Blunt Resistance -0.1 |
300 | Damage Dealt +3% |
300 | Offense Level +1 |
300 | Offense Level +1 |
450 | Deal +4% Slash Damage |
450 | Deal +4% Pierce Damage |
450 | Deal +4% Blunt Damage |
Wish of Stars
After all the primary Starter Buffs had been unlocked, a prompt would appear before each Mirror Dungeon run allowing the players to activate one-time-only buffs using Starlight. There are three such buffs that could be chosen from:
Name | Cost (Starlight) |
Effect |
---|---|---|
Rights | 100 | [Starting E.G.O Gift] E.G.O Gift Choice +1 |
Triumphant Return | 250 | [Universal] Gain +250 Starting Cost |
Goals | 500 | [Starting E.G.O Gift] After selecting a Starting E.G.O Gift, receive random Tier 4 E.G.O Gift |
Mounting Trials
After each floor's Floor Boss encounter, players may choose a buff to be granted to enemies in future floors along with the usual post-boss E.G.O Gifts. Refusing the Gift would prompt the game to choose a random buff instead.
Normal Difficulty
Mounting Trials - Mirror of the Lake Normal | ||||
---|---|---|---|---|
Name | Icon | Effect | ||
Floor 1 | ||||
Inflict additional Burn | Inflict +1 more Burn with Skills | |||
Inflict additional Bleed | Inflict +1 more Bleed with Skills | |||
Inflict additional Tremor | Inflict +1 more Tremor with Skills | |||
Inflict additional Rupture | Inflict +1 more Rupture with Skills | |||
Inflict additional Sinking | Inflict +1 more Sinking with Skills | |||
Slash Boost | Slash damage +15% | |||
Pierce Boost | Pierce damage +15% | |||
Blunt Boost | Blunt damage +15% | |||
Floor 2 | ||||
Affinity Res. Up (Exc. Wrath) | Resistance against all Affinities -0.1 (Except Wrath) | |||
Affinity Res. Up (Exc. Lust) | Resistance against all Affinities -0.1 (Except Lust) | |||
Affinity Res. Up (Exc. Sloth) | Resistance against all Affinities -0.1 (Except Sloth) | |||
Affinity Res. Up (Exc. Gluttony) | Resistance against all Affinities -0.1 (Except Gluttony) | |||
Affinity Res. Up (Exc. Gloom) | Resistance against all Affinities -0.1 (Except Gloom) | |||
Affinity Res. Up (Exc. Pride) | Resistance against all Affinities -0.1 (Except Pride) | |||
Affinity Res. Up (Exc. Envy) | Resistance against all Affinities -0.1 (Except Envy) | |||
Max HP + | Max HP +15% | |||
Floor 3 | ||||
Slot Weight + | Slot Weight +1 | |||
Siphon Damage | On Hit, heal 5% of damage dealt as HP | |||
Boost Speed | Max Speed +1 | |||
Sanity Attack | On Hit, deal 2 fixed SP damage | |||
Keenness | Turn Start: gain 1 Damage Up if this unit dealt damage at least once last turn | |||
Regroup | Turn Start: Gain 3 Offense Level Up if this unit did not take HP damage last turn | |||
Unopposed Attack Boost | Final Power +1 to Unopposed Attacks | |||
Clash Attack Boost | Final Power +1 in a Clash |
Hard Difficulty
MD3 Hard used a completely different pool of Mounting Trials after each Floor Boss. Additionally, a Level Boost of +1 to +4 Levels to the enemies were offered alongside the Mounting Trials (the exact number of Levels boosted depends on offered Gift Tier and Floor). A Level Boost of +4 Levels always came with an additional E.G.O Gift choice.
Mounting Trials - Mirror of the Lake Hard | ||||
---|---|---|---|---|
Name | Icon | Effect | ||
Floor 1 | ||||
Defense Level Up | Defense level +4 | |||
Defense Power Up | Defense Skill Base Power +2 | |||
Max HP Up | Max HP +10% | |||
Damage Taken Down | Damage Taken -10% | |||
Floor 2 | ||||
Offense Level Up | Offense Level +3, Max HP +5% | |||
Final Power Up | Final Power +1, Max HP +5% | |||
Base Power Up | Base Power +1, Max HP +5% | |||
Damage Dealt Up | Deal +15% damage, Max HP +5% | |||
Floor 3 | ||||
Final Power Up I | Final Power +1, Max HP +15% | |||
Final Power Up II | Final Power +2, Defense Level -4, Max HP +15% | |||
Base Power Up I | Base Power +1, Max HP +10% | |||
Base Power Up II | Base Power +2, Defense Level -4, Max HP +10% | |||
Coin Power Up I | Plus Coin Power +1, Minus Coin Power -1 | |||
Overload I | Offense Level +7, Defense Level -7 | |||
Floor 4 | ||||
Final Power Up III | Final Power +2, Defense Level +6, Max HP +10% | |||
Final Power Up IV | Final Power +3, Max HP +10% | |||
Coin Power Up II | Plus Coin Power +1, Minus Coin Power -1, Max HP +15% | |||
Base Power Up III | Base Power +2, Defense Level +3, Max HP +10% | |||
Overload II | Enemy Offense Level +10, Defense Level -7 | |||
Resilient | Max HP +25%, Defense Level +5 | |||
Headstrong | Deal +50% damage and take -50% damage |
List of E.G.O Gifts
Most E.G.O Gifts from the Mirror of Mirrors can also be found in the Mirror of the Lake. However, some of them need to be unlocked first. The Entry Ticket and Golden Entry Ticket have been removed entirely.
Gift | Description | Tier | Cost | Keyword | Event |
---|---|---|---|---|---|
Burning Intellect |
After defeating an enemy with a Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). effect, 2 allies with Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency gains 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) at the next Turn Start. | I | 141 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | None |
Bell of Truth |
Inflict 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) this turn to enemies affected by Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Burst. (Activates once per Attack Skill that triggers Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target) | III | 268 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Clockwork-Time-Roly-Poly |
Fluorescent Lamp |
Turn End: If there are enemies or Abnormality parts with Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage., apply 1 Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%) or 1 Haste HasteSpeed +X for this turn. to a random ally next turn. Repeat (# of enemies(or # of Abnormality Parts) with Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. + 1) times. | II | 219 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Dream-Devouring Siltcurrent |
Broken Compass |
First Turn Start of a wave: randomly inflict (5 + (# of enemies x 3)) Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count between all enemies (or all Abnormality parts). (For Abnormalities, only the Core counts as an enemy) |
III | 263 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Explorer on a Bereaved Road |
Unlock [New Discovery] Starter Buff | |||||
Ancient Effigy |
Turn Start: select one of the fastest allies and apply 5 Haste HasteSpeed +X for this turn. to them next turn. Next Turn Start: select one of the other fastest allies (allies without the Ancient Effigy effect) and re-apply the Gift effect to them. (effect expires if no other allies can be selected) |
IV | 397 | - | Broken Wings |
Non-disclosure Agreement |
Turn Start: A random ally deals +10% damage (effective until Non-disclosure Agreement effect expires). The ally deals additional +10% damage every time it hits with a Skill and deals HP damage to an enemy (Max +40% damage). If the ally takes HP damage, the Gift's effect expires. At the next Turn Start, apply the same Gift effect to another random ally. (effect expires if no other allies can be selected) |
IV | 395 | - | Cyclops |
Reverberation |
Turn End: Inflict 2 Bind BindSpeed -X for this turn. to enemies (for Abnormalities, their Parts) with 10+ Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency. If the target has 20+ Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, apply 2 Bind BindSpeed -X for this turn. and 1 Paralyze ParalyzeFix the Power of X Coin(s) to 0 for this turn. instead. |
II | 216 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | None |
Unlock [New Discovery] Starter Buff after December 21st | |||||
Dust to Dust |
First Turn Start of a wave: inflict 5 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and +3 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies. (for Abnormalities, one random Part) When activating Sloth Absolute Resonance, inflict 3 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency and +2 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies (for Abnormalities, one random Part) at Combat Start. |
III | 231 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | None Requires "Introduces 2 Burn E.G.O Gifts to the Gift Pool" secondary buff |
Rusted Muzzle |
When hitting and dealing 12+ HP damage to an enemy with a Skill, inflict 2 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency. When using a Slash Skill, inflict 4 Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency instead. |
I | 164 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | None Requires "Introduces 2 Bleed E.G.O Gifts to the Gift Pool" secondary buff |
Nixie Divergence |
First Turn Start of an Encounter: inflict 4 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and 4 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to all enemies. (Or all Abnormality parts) When hitting an enemy with an Envy Affinity Skill, inflict 2 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency on target. |
I | 145 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Steam Transport Machine Requires "Introduces 2 Tremor E.G.O Gifts to the Gift Pool" secondary buff |
Standard-duty Battery |
When hitting an enemy with a Skill, inflict 3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target. If the Skill's Affinity was Envy, inflict 5 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency on target instead. |
III | 269 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Shock Centipede Requires "Introduces 2 Rupture E.G.O Gifts to the Gift Pool" secondary buff |
Midwinter Nightmare |
When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. If the Skill's Affinity was Gluttony, inflict 5 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency instead. |
III | 259 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Faelantern Requires "Introduces 2 Sinking E.G.O Gifts to the Gift Pool" secondary buff |
Ornamental Horseshoe |
Turn Start: apply 2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency to 2 random allies without Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s).. When all allies have Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency, apply 1 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count to all allies instead. |
I | 154 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | None Requires "Introduces 2 Poise E.G.O Gifts to the Gift Pool" secondary buff |
Material Interference Force Field |
First Turn Start of a wave: all allies gain 3 Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. |
III | 262 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Resident of Metropolaris Requires "Introduces 2 Charge E.G.O Gifts to the Gift Pool" secondary buff |
Unlock [New Discovery] Starter Buff after December 21st, fusion exclusive | |||||
Soothe the Dead |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) First Turn Start of a wave: inflict 3 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies (or all Abnormality parts); randomly inflict a total of 15 Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency between all enemies (or all Abnormality parts). To Skills that inflict Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn': Final Power +1, Coin Power +1, inflicted Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency +1, inflicted Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Count +1. When winning a Clash with a Skill that inflicts Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency, Count, or 'Unique Burn', inflict (# of remaining Coins + 1) Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). Potency to the target enemy. |
IV | 421 | Burn BurnTurn End: Take X fixed damage. Lasts Y turn(s). | Fuse Ashes to Ashes and Dust to Dust |
Bloody Mist |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' effects. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Allies inflict double the amount of Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and Count with Skill effects. 1 ally with the fastest Speed) Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed': Coin Power +2, damage dealt +100%. If the enemy attacked by or Clashed with the said ally dies, inflict the remaining Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency on the enemy randomly between all enemies. (for Focused Encounters, Parts) Coin Power +1 to all Skills that inflict Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency, Count, or 'Unique Bleed' |
IV | 418 | Bleed BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. | Fuse Smokes and Wires and Rusted Muzzle |
Coupled Oscillation |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency, Count, or 'Unique Tremor'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) First Turn Start of a wave: Inflict 5 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). and +5 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count to all enemies. (or all Abnormality parts) Apply 5 Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and 2 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) this turn and next turn to enemies affected by Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target. (activates once per Attack Skill that triggers Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target) After triggering 3 Tremor Burst Tremor BurstRaise target's Stagger Threshold by Tremor Potency on target to a target this turn, Stagger the target at the next Turn Start and add a new Stagger Threshold at 66% and 33% marks of the target's current HP. (once per Encounter) When triggering Amplitude Conversion Amplitude ConversionConverts Tremor or already converted Tremor on target to a different type of Tremor. Potency and Count values do not change over the conversion. or Amplitude Entanglement Amplitude Entanglement- Fuses the effects of the Tremor type added by Amplitude Entanglement and the Tremor type currently on the target together under Tremor - Superposition. - Potency and Count values do not change over Entanglement. - When triggering Amplitude Conversion on Tremor - Superposition, it activates as Amplitude Entanglement instead. - Turn End: converted into base Tremor., inflict 1 Fragile FragileTake +(X*10)% damage this turn. (Max 100%) (3 times per turn) |
IV | 419 | Tremor TremorWhen hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). | Fuse Bell of Truth and Nixie Divergence |
Enrapturing Trance |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) When hitting an enemy with a Skill, inflict 5 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency. When Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count on an enemy drops below 1, consume 10 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency instead of Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count. (This effect ends when Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Potency drops below 10) If the target has less than 3 Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count, inflict +1 more Count when inflicting Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. Count. (3 times per Encounter) |
IV | 416 | Rupture RuptureThe next Y time(s) the unit is hit, take X fixed damage. | Fuse Talisman Bundle and Standard-duty Battery |
Black Sheet Music |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count, or 'Unique Sinking'. (except E.G.O Skills, only counts Identities on the field at Encounter Start) On Hit against an enemy with a Skill: inflict 5 Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. Turn Start: enemies or Parts with Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) regain (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count each enemy lost On Hit last turn / 2) Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count. If the Base Attack Skill hits against a target with less than 0 SP(for enemies without SP, if they have 1.2+ Gloom Resist.), inflict (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency / 10) Gloom Affinity damage (min 1, this effect can activate up to 10 times per turn) |
IV | 427 | Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) | Fuse Headless Portrait and Midwinter Nightmare |
Lucky Pouch |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that apply or gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count. (except E.G.O Skills, only counts Identities on the field at Encounter Start) Combat Start: If a random ally with Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Critical Hits on an enemy with a Skill, all allies gain 7 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +7 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn) Skill 3 of Identities with Skills that apply or gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count(not counting E.G.O Skills): Final Power +3, Coin Power +(12/# of Coins), damage dealt +(50/# of Coins)%. Combat Start: a random ally gains 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency. (prioritizes Identities that apply or gain Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency or Count with their Attack Skills) Prioritizes allies with Gloom Affinity Attack Skills; they gain 3 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). Count. |
IV | 410 | Poise PoiseBoost critical hit chance by X*5% for the next Y hit(s). | Fuse Four-leaf Clover and Ornamental Horseshoe |
T-1 Perpetual Motion Machine |
Encounter Start: This Gift activates when 5 or more Identities have Attack Skills that gain Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge'. (Not counting E.G.O Skills, only counts Identities on the field at Encounter Start) First Turn Start of a wave: all allies gain 7 Charge Barrier Charge Barrier- Gain (X * 3) Shield. - Lose 1 Charge Barrier # after losing (X * 3) Shield. - (If the unit is a W Corp. employee, ALL Charge Barrier effects activate at (X * 5) instead of at (X * 3)) - Turn End: Gain a Charge Count for each Charge Barrier #, and Charge Barrier and Shield Gained from Charge Barrier expire completely next turn. Turn Start: Each Identity gains ((sum of total Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge' consumed by Skill use in this Encounter)/4) Offense Level Up Offense Level UpOffense Level +X for this turn. (Maxes out when a sum of 40 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') are consumed) Turn Start: all allies gain ((Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge')/5 +1) Damage Up Damage UpDeal +(X*10)% damage with skills this turn. (Max 100%). (max 9, rounded up) Each Identity gains 1 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. every time they consume 20 Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (2 times per Identity per Encounter; Unique Charge does not interact with this effect) After Attack of a Skill that consumed Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count on self: inflict (Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. - 1) Defense Level Down Defense Level DownDefense Level -X for this turn. (5 times for each enemy per turn; can inflict up to 3 Defense Level Down Defense Level DownDefense Level -X for this turn. at a time) |
IV | 406 | Charge ChargeResource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. | Fuse Wrist Guards and Material Interference Force Field |
Encounter Details
Combat Encounters
The enemies that could be encountered in this dungeon continued to expand floor by floor until floor 3. The specific enemies fought however were limited to how far the player had progressed in the story. (Example: A player who has not finished Canto V will be unable to encounter Twinhook Pirates)
- Floor 1 contains enemies from Canto 1 to Intervallo 1
- Floor 2 contains enemies from Canto 1 to Intervallo 2
- Floor 3 contains enemies from Canto 1 to Canto 5
- Floor 4 contains the same enemies as Floor 3
Hard Mode added an additional 5th floor. This contained the same enemies as Floors 3 and 4, except all encounters were now 2-wave encounters.
Abnormality Encounters
The Mirror of the Lake added a total of 13 new Abnormality events encounterable on event nodes.
The events for Broken Wings, Cyclops, Resident of Metropolaris, Steam Transport Machine, Shock Centipede, and Faelantern could only be encountered after the [New Discovery] Starter Buff had been unlocked.
Bosses
Much like the combat encounters, certain bosses required the player to complete a certain chapter before unlocking the boss. This includes all floor 1 bosses, the Corroded Inquisitors on floor 2, the Intervallo bosses on floor 3, and Kromer on floor 4.
Hard Mode added a 5th floor, but otherwise shared the same encounter pool for the first 4 floors.