Tomb of Bone
Tomb of Bone is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror Dungeon.
Appearance
Tomb of Bone appears as a collection of assorted skeletal remains of creatures, both human and animal in appearance. The central design seen during its Mirror Dungeon Event appears as a hunched-over skeleton with large, protruding bones along its spin and a missing head besides its lower jaw.
Mirror Dungeon Event
This place is like a giant scrapyard.
All kinds of refuse find their way here, only to be burned.
The difference is that this scrapyard collects nothing but bones.
Human bones beast bones and the bones of something that is neither human nor beast
All kinds of bones find their way here.
A faint voice can be heard from the pile, but it is too feeble to be understood.
Gift
Tier: II |
Skeletal Crumbs Allies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead. |
Tier: II |
Tangled Bones Turn Start: enemies with Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)(for Abnormalities, all Parts) regain (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count lost on hit last turn / 3) Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count. If the Base Attack Skill hits against a target with less than 0 SP(for enemies without SP, if they have 1.5+ Gloom Resist.), inflict (Sinking SinkingThe next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency / 10) Gloom Affinity damage (min 1, 10 times per turn for this effect) |