Nymph
Nymph is a non-fightable Abnormality that can be encountered in Abnormality events in the Mirror Dungeon.
Appearance
Nymph resembles that of a fleshy, inhuman nurse. It possesses a chilling smile, however in place of its upper face the Abnormality's head opens to reveal a partially-missing brain lined with many teeth. It wears a classic white nurses' uniform, although tattered and dirty. Nymph's right arm is disproportionately large and disfigured, being wrapped in bandages and ending four-pronged claw holding a decently sized pair of scissors. Its left arm, considerably closer to that of a normal human's, grasps onto an IV drip whose two liquid packs run through tubes into its body. What parts of its upper body is visible shows almost mummified skin, while its lower half is a disfigured jumble of vine-like flesh which wraps around the drip stand.
Mirror Dungeon Event
It gives blood to those who need it.
The only blood it has to give is its own.
Even those who don’t need a transfusion
are bled dry with scissors, forced to accept.
Thus, its road is filled with receivers that need blood.
Accept blood. Select to gain a Keywordless E.G.O Gift It plucked a blood bag and handed it to us. Seeing us accept it, it quickly hung an empty one in its place. The bag fills with blood at an uncanny pace. Having fulfilled its duty, it strolled past us. E.G.O Gift Phlebotomy Pack obtained! |
Donate blood. Its endless donation of blood was a pitiful sight. We decided to share some of our own. GIGIGIH. When we expressed our willingness to donate, it cried as if to signal its displeasure. Then, it raised a pair of scissors, chopping off the arm of the one who volunteered their blood. GIGIGIH. Then, it pulled out one of the tubes connected to its body, plugging it into the cut wound. An arm soon grew back. The spilled blood stayed on the floor. All Allies healed for 12 HP. Identities with Wrath Sin Affinity Attack Skill heal 15 HP. |
Gift
Tier: I |
Phlebotomy Pack If the Skill’s Affinity was Wrath, heal 25% of missing HP instead. |
Trivia
- Nymph belongs to a set of Abnormalities with a theme of medical practitioners named after creatures originating from Greek mythology.
- Both Nymph and Centaur's designs share similarities with and may have pulled inspiration from the iconic nurse enemies of the Silent Hill series.
- The E.G.O gifts
Compression Bandageand
Tier: II
Cost:
209
Blunt
[Effects apply only to #5 Deployed Identity]Compression Bandage
When hitting an enemy with a Blunt Skill, deal 3 bonus Blunt damage.
Gloom Affinity Attack Skill: heal an additional 3 HP as well.
Hemorrhagic Shockmay also be related to this Abnormality.
Tier: IV
Cost:
405
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Turn Start: This Gift activates for the whole Encounter when 5 or more Identities have Attack Skills that applyHemorrhagic Shock
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed'. (except E.G.O Skills; except Backup Units)
On ally Clash Win: activate the enemy's
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. once and reduce
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by 1 (once per turn for each ally)
Enemies become Staggerable by
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Damage; if an enemy gets Staggered due to
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. damage mid-Clash, activate
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. (# of remaining enemy Coins) times and reduce
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count by (# of
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. activations)
If all enemies have
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage., they lose 2 Defense Level. At Turn End, inflict (# of
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. activations x 2)
Defense Level Down
Defense Level DownDefense Level -X for this turn. (max 20)
When inflicting
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed' with Skill effects, inflict 3
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1
Bleed
BleedThe next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count on the target