Mirror of Mirrors
The Mirror of Mirrors was the Mirror Dungeon of Season 2. It is unlocked by completing Canto IV.
It was removed along with the Mirror of the Beginning, and replaced with the Mirror of the Lake as part of the December 14th, 2023 update. However, all Abnormalities, enemies and E.G.O Gifts (with the exception of Entry Ticket and Golden Entry Ticket) that were previously present in this dungeon, can still be encountered in future Mirror Dungeons.
Rewards
Normal
Normal Mode of this Mirror Dungeon have a 3-day max weekly rewards system in place, where the first three reward claims after a dungeon runs in a week (regardless of completion level) will reward the player with extra resources, namely:
- 250 Free Lunacy
- 45 XP for the Limbus Pass
- 100 Manager EXP
Once the Weekly Rewards bonus has been used up, the player will only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.
Hard
For the case of Hard Mode, this Mirror Dungeon only has a 1-day max weekly system in place (separated from the Normal Mode weekly reward), where the first reward claims after a dungeon runs in a week (regardless of completion level) will reward the player with extra resources, namely:
- 750 Free Lunacy
- 225 XP for the Limbus Pass
- 100 Manager EXP (150 for full completion)
Once the Weekly Rewards and Hard Bonus has been used up, the player will only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.
Starter Buff
Name | Cost (Starlight) | Effect |
---|---|---|
No Branch | ||
Half a Step More | 100 | Starting Cost +50 |
Meshed Possibilities | 750 (Requires left side to be completely activated) | Every 3 turns, all Coins on each skill used by allies land on the “best” side (skills with + values will flip heads, skills with - values will flip tails). Mistranslated in the English game version. (1) |
Stalwart Spirit | 750 (Requires right side to be completely activated) | The 1st stagger thresholds of allies are nullified. |
Upper Left Side (Attack Boost) | ||
Fighting Spirit | 150 | Offense Level +1 |
Spotting Vulnerabilities | 200 | Damage Dealt +4% |
Spirit to Push Ahead | 300 | Offense Level +2 |
Focusing Vulnerabilities | 400 | Damage Dealt +8% |
Lower Left Side (HP/SP Boost) | ||
Physical Training | 150 | Max HP +5% |
Glimpse of Earnestness | 200 | After an event encounter, heal 5 SP |
Intense Training | 300 | Max HP +10% |
Autogenic | 400 | After winning a combat encounter, heal 10% of Max HP |
Upper Right Side (Resource Boost) | ||
Just One Pocket | 150 | E.G.O resource of all Affinities +1 |
One Step Further | 200 | Starting Cost +50 |
Fortuitous Find | 300 | Gain 10 more Cost after winning a combat encounter (2) |
Distinct Pocket | 400 | E.G.O resource for Affinities of starting identities +1 |
Lower Right Side (Defense/Speed Boost) | ||
Solid Defense | 150 | Defense Level +2 |
Quick Legs | 200 | Max Speed +1 |
Fleet-footed | 300 | Max Speed +1 |
Grazing Attack | 400 | Damage Taken -10% |
List of E.G.O Gifts
All E.G.O Gifts from the Mirror of the Beginning can also be found in the Mirror of Mirrors.
Gift | Description | Tier | Cost | Event |
---|---|---|---|---|
Red Order |
Whenever an ally inflicts Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency, Count or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3) Allies with Wrath Affinity Attack Skills, upon inflicting Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4) |
II | 188 | Centipede Apostle |
Smokes and Wires |
Allies inflict x2 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency with Skill effects. Turn End: enemies with Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. or 'Unique Bleed' lose 2 Speed next turn. |
III | 261 | The 4th Front of the Smoke War |
Employee Card |
When activating Wrath Absolute Resonance or using a Skill that gains or applies Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge', all allies gain +3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at the next Turn Start. (Once per turn) |
II | 195 | Forsaken Employee |
Oscillating Bracelet |
When hitting an enemy with a Skill, inflict 1 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency next turn. If the Skill's Affinity was Wrath, inflict 2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency instead. |
II | 208 | None |
Glimpse of Flames |
Turn End: consume half of Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count on enemies with Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). to deal (Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency x consumed Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count) bonus Wrath damage. Targets lose (Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count consumed by Glimpse of Flames)/2 Defense Levels for the next turn. (Max 3) |
IV | 379 | None |
Cigarette Holder |
Turn Start: allies with Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). gain 1 Power Up Power Up Skill Final Power +X for this turn.. Allies with 5+ Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count gain 2 Power Up Power Up Skill Final Power +X for this turn. instead. |
II | 197 | None |
Barbed Snare |
Turn End: Inflict Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency on all enemies equal to their current Speed values. When activating Lust Absolute Resonance, apply 3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count to a random enemy at Combat Start. |
II | 187 | Rose Hunter |
Rusted Cutting Knife |
When inflicting Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count. If the Skill's Affinity was Lust, inflict 3 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count instead. |
III | 244 | None |
Thorny Path |
When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency or 'Unique Sinking', inflict 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count at Turn End. (Once per enemy per turn) When activating Lust Absolute Resonance, inflict 2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency and +3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Count to all enemies(for Abnormalities, a random Part) at Combat Start. |
I | 160 | Heavenly Commander's Throne |
Red-stained Gossypium |
First Turn Start of an Encounter: inflict 1 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency and +15 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Count to all enemies (or all Abnormality parts). Turn Start: enemies with Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency lose (Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 Bleed Bleed The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage. Potency stack) |
IV | 382 | None |
Stone Tomb |
Allies gain 1.5x Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects. When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn) |
II | 196 | Pagoda Veneration |
Portable Battery Socket |
Turn Start: Two random allies gain +2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. (Prioritizes Identities with Skills that gain Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count or 'Unique Charge') When activating Sloth Absolute Resonance, one random ally gains +3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at Combat Start. |
II | 190 | None |
Dust to Dust |
First Turn Start of a wave: inflict 5 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency and +3 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies. (for Abnormalities, one random Part) When activating Sloth Absolute Resonance, inflict 3 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency and +2 Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Count to all enemies (for Abnormalities, one random Part) at Combat Start. |
III | 231 | None |
Melted Spring |
Turn Start: enemies with Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) lose 3 'Offense Level' and 'Defense Level' for the turn. |
II | 206 | Time Duck* |
Downpour |
Turn Start: Inflict (Current Turn Count x 2) Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Potency and +2 Tremor Tremor When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s). Count on all enemies (or all Abnormality parts). Turn End: Trigger Tremor Burst Tremor Burst Raise target's Stagger Threshold by Tremor Potency on target on all enemies (or all Abnormality parts). |
IV | 381 | None |
Four-leaf Clover |
When an ally with Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). at Combat Start Critical Hits an enemy, gain 5 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count at the next Turn Start. (Once per turn) If the Skill's Affinity was Gluttony, gain 7 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count instead at the next Turn Start. |
III | 260 | Fairy-Long-Legs |
Nightvision Goggles |
This Gift activates when an ally has 15+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count at Turn Start. Combat Start: the ally with 15+ Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count loses 3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count and gains 5 'Offense Level' for the turn. |
II | 184 | Dimensional Oxidation Variant |
Disk Fragment |
Turn Start: gain +1 E.G.O resource of a random Affinity for each non-Gluttony E.G.O skill used last turn. If a Gluttony Affinity E.G.O Skill was used, gain +3 E.G.O resources of a random Affinity for each Gluttony E.G.O Skill used last turn instead. |
III | 265 | Dimensional Orbit Stabilizer* |
Midwinter Nightmare |
When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency. If the Skill's Affinity was Gluttony, inflict 5 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency instead. |
III | 259 | Faelantern |
Thrill |
Turn Start: inflict 3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency and +3 Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count on all enemies. (or all Abnormality Parts) Turn End: Inflict (Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Potency x Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count) Gluttony damage to all enemies with 3+ Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count (for Abnormalities, each Part is considered individually) then reduce Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. Count by 2. |
IV | 384 | None |
Skeletal Crumbs |
Deal +12.5% damage and take -12.5% damage against enemies that had Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) at Combat Start. Allies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead. |
II | 205 | None |
Curriculum Vitae |
Turn End: allies with 7+ (Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Haste Haste Speed +X for this turn. next turn. If the ally has Gloom Affinity Skills, gain 2 Haste Haste Speed +X for this turn. and 1 Power Up Power Up Skill Final Power +X for this turn. next turn instead. |
I | 155 | Funeral of a Dying Butterfly |
Pendant of Nostalgia |
Combat Start: a random ally gains 3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency. (Prioritizes Identities with Attack Skills that gain Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Counts) Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count. |
I | 145 | Der Fluchschütze |
Broken Revolver |
Turn Start: enemies(or Abnormality parts) with Rupture Rupture The next Y time(s) the unit is hit, take X fixed damage. have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn. |
I | 158 | None |
Artistic Sense |
Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss. When Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)'s effect applies to enemies without Sanity, the Affinity of the damage inflicted changes to whatever is the most effective. |
IV | 373 | None |
Nebulizer |
First Turn Start of an Encounter: all allies gain 4 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +4 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count. When activating Pride Absolute Resonance, all allies gain 2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count at Combat Start. |
II | 218 | Sleeping Bag of Olden Days* |
Special Contract |
Enemies Staggered by taking Skill damage also receive fixed damage by 33% of their Max HP (for Abnormalities, the Part's HP), and are inflicted with 2 Fragile Fragile Take +(X*10)% damage this turn. (Max 100%) next turn. (Once per Encounter) |
III | 250 | Overdue Assignments |
Grand Welcome |
Encounter Start: gain +5 Pride E.G.O resources. Whenever an enemy dies, gain +2 Pride E.G.O resources and +1 E.G.O resource for 2 other random Affinities. |
III | 267 | The King in Binds* |
Wrist Guards |
Turn Start: allies with 5+ (Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count + 'Unique Charge') gain 1 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%). If the ally has Pride Affinity Attack Skills, gain 2 Damage Up Damage Up Deal +(X*10)% damage with skills this turn. (Max 100%) instead. |
I | 161 | Handshake of Handshakes* |
Clear Mirror, Calm Water |
Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7. If a Critical Hit consumed Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count, the ally gains 10 Offense Level Up Offense Level Up Offense Level +X for this turn. next turn. (activates once per Identity, per turn) |
IV | 390 | None |
Charred Disk |
When an enemy with Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). is defeated (for Abnormalities, when the Core is defeated), inflict half of the Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency on the defeated enemy to an enemy with the least Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). Potency at the next Turn Start. Turn Start: inflict 4 Offense Level Down to enemies with Burn Burn Turn End: Take X fixed damage. Lasts Y turn(s). for the turn. |
III | 248 | None |
Lightning Rod |
Encounter Start: all allies gain +3 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. If two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count instead. |
III | 247 | None |
Endorphin Kit |
When gaining Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency from Skill effects, gain 1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +1 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count. If the Skill's Affinity was Envy, the ally gains 2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Potency and +2 Poise Poise Boost critical hit chance by X*5% for the next Y hit(s). Count instead. |
III | 251 | Dream-Devouring Siltcurrent* |
Headless Portrait |
Combat Start: Inflict 2 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency on all enemies with less than 0 SP. (for Abnormalities, one random part) For each Envy Affinity Skill used, randomly inflict 1 Sinking Sinking The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.) Potency between all enemies next turn. (for Abnormalities, one random part) |
I | 151 | Portrait of a Certain Day* |
Charge-type Gloves |
Max Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count +10. Encounter Start: All allies gain +5 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. Turn Start: All allies gain +2 Charge Charge Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn. Count. |
IV | 394 | None |
First-aid Kit |
Turn Start: one ally under 50% HP heals 25% of Max HP. (Once per Encounter; does not activate if the ally is dead) | III | 230 | Centaur |
Painkiller |
Turn Start: Staggered allies heal by 12.5% of Max HP and gain 3 Protection Protection Take -(X*10)% damage this turn. (Max 100%) for this turn. |
II | 183 | Hydra |
Voracious Hammer |
After winning a combat Encounter, gain 3 Cost for each enemy defeated. | II | 213 | Sleepyhead |
Golden Urn |
Gain +20% Cost after winning a combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) | II | 180 | Golden Grip |
Milepost of Survival |
When moving to the next floor, all Identities heal by 10% of Max HP, and gain 100 Cost. | II | 182 | Highway Devotee |
Faith |
After using a Plus Coin Skill, fully heal the ally's SP at the next Turn Start. (Unless corroded). | IV | 424 | None |
Piece of Relationship |
Upon Acquisition: All Deployed Identities gain 5 Levels. [Cannot Sell] | IV | 422 | None |
Lunar Memory |
All type and Affinity resistances of enemies (for Abnormalities, all Parts) change to 'Fatal'. | V | 600 | None |
Entry Ticket |
Combat Participant Limit +1 | II | 125 | Obtained on entry of Floor 2 |
Golden Entry Ticket |
Combat Participant Limit +1 | II | 175 | Replaces Entry Ticket on entry of Floor 4 |
* Event was introduced in a future Mirror Dungeon
Encounter Details
Abnormality Encounters
Image | Name | Decision 1 | Decision 2 | Decision 3 (If applicable) | |
---|---|---|---|---|---|
All-Around Cleaner | You are special. Nothing happened. |
You are not special. Gain an E.G.O. Gift "Illusory Hunt" | |||
Rose Hunter | Tell the truth. Successful: Gain an E.G.O. Gift "Barbed Snare" Failure: Selected Identity loses 25 HP and SP. |
Say that you don't know. Nothing happened. |
|||
Forsaken Employee | Cut the O-ring. Successful: Gain an E.G.O. Gift "Employee Card" Selected Identity loses 30 SP Failure: Gain an E.G.O. Gift "Employee Card" |
Don't Cut the O-ring. Nothing happened. | |||
Faelantern | Take a rest.... | Move on without resting Gain an E.G.O. Gift "Midwinter Nightmare" |
|||
Centipede Apostle | Ask what it believes in.
Combat Encounter. |
Take one of the prayer books from its body.Successful: Gain an E.G.O Gift "Red Order"
Failure: Nothing happened |
|||
Pagoda Veneration | Place a stone over the tower. Successful: Gain an E.G.O. Gift "Stone Tomb". Failure: Selected Identity loses 15 HP and 25 SP. |
Bring down the cairn. Successful: Cost 70 gained Failure: Selected Identity loses 30 HP. |
|||
Fairy-Long-Legs | Go under the umbrella and wait until the rain stops.Combat Encounter. | Weather the rain and leave the place.Successful: Gain an E.G.O Gift "Four-leaf Clover"
Failure: Every Sinner loses 30 SP |
|||
Dimensional Oxidation Variant | Hit the switch.
|
Leave without pressing the switch.... | |||
Der Fluchschütze | Tell the shooter to look at the pendant on its neck.Gain an E.G.O. Gift "Pendant of Nostalgia". | Tell the shooter that you're on its side.Successful: Gain 40 cost and Selected Identity heals for 20 HP
Failure: Combat Encounter. |
|||
Overdue Assignments | Say that you haven't put off any.
Gain an E.G.O. Gift "Special Contract". |
Say that you have.Combat Encounter. | |||
Hydra | Accept the surgery.Successful: Selected Identity Heal 20HP, take 30SP damage, Gain an E.G.O. Gift "Painkiller".
Failure: Selected identity takes 30 SP damage, Gain an E.G.O Gift "Painkiller". |
Break the light and run away.Nothing happened. | |||
Highway Devotee | Go back the way you came instead of taking the main road.
Gain an E.G.O Gift "Milepost of Survival" |
Take the byway instead of taking the main road.Nothing happened. | |||
Chattering Teeth | Choose the laughing skull.Successful: All Allies healed for 25 HP and SP
Failure: All Allies without Glut & Sloth Sin Affinity took 20 HP and SP damage |
Choose the angry skull.Successful: 40 cost gained.
Failure: All Allies without Wrath & Envy Sin Affinity took 20 HP and SP damage |
Choose the deranged skull.
Successful: Gain an E.G.O Gift "Gathering Skulls" Failure: All Allies without Lust & Gloom Sin Affinity took 20 HP and SP damage |
||
Four-hundred Roses | Plug the spring to stop it from drinking blood.All Allies take 20 HP damage and 16 SP damage | Break the spring's entryway to let more blood out.Gain an E.G.O. Gift "Carmilla" | |||
Centaur | Pull out the intravenous line on its body.Successful: Gain an E.G.O. Gift "First-aid Kit"
Failure: Selected Identity takes 20HP damage |
Run off....
All Allies lost 15 SP |
|||
Smokey Old Man | Say that you're willing to hear the stories.
|
Leave without listening.
All Allies lost 30 SP |
|||
Drunkard | I do.Successful: Selected identity healed for 20 HP and 20 SP, Cost 100 gained
Failure: Selected sinner takes 25 HP and SP damage |
I don't.
Gain an E.G.O Gift "Blood, Sweat, and Tears" |
|||
The 4th Front of the Smoke War | Sneak up and remove a part of the wire.Successful: Gain E.O.G. Gift "Smokes and Wires"
Failure: The Selected sinner took 30 HP Damage |
Cut the tip of a finger to drop my blood on the wire.Successful: Selected sinner takes 7 HP damage, 60 Cost gained
Failure: Nothing happened |
|||
Children in the Flask | Comfort the pink droplet.
Successful: Gain an E.G.O Gift "Child within a Flask" Failure: Selected sinner heals 30 HP and SP, other sinners heal 12 HP and SP. |
Put the pink droplet back into its pink body.
Successful: Selected sinner loses 25 SP Failure: Nothing happened |
|||
Star Luminary | Tell them those are marbles.Successful: All sinners heal 33 SP & +2 E.G.O. resources of all affinities.
Failure: All sinners heal for 33 SP and +2 Skill Final Power for the next battle |
Agree that they are stars. Successful: Gain an E.G.O Gift "Tomorrow's Fortune"
Failure: All sinner healed for 33 SP and +1 Skill Power for the next battle |
|||
Golden Grip | Remove the head from the urn.Successful: Combat Encounter
Failure: Selected Sinner takes 20 SP and 20 HP Damage |
Hug and shake the giant body.
Successful: Gain an E.G.O Gift "Golden Urn" Failure: Selected Sinner takes 15 HP, 20 Cost gained. |
|||
Sleepyhead | Fill it with a Sinner's blood.Successful: Selected Sinner took 10 HP Damage, Gain E.G.O. Gift "Voracious Hammer"
Failure: Selected Sinner took 25 HP and SP damage, Gain E.G.O. Gift "Voracious Hammer" |
Have the Sinners forcibly grab the head and the flask to lift it up. Nothing happened | |||
Heavenly Commander's Throne | I command death.Success: All allies gain 24 HP and SP
Failure: All allies take 36 HP and SP damage |
I command life.Success: 60 cost gained.
Failure: 60 cost lost. |
Don't command anything.Success: Gain E.G.O Gift "Thorny Path"
Failure: All allies take 18 HP and SP damage | ||
Funeral of a Dying Butterfly | Tell the truth.Gain E.G.O Gift "Curriculum Vitae" | Say that it passed.Gain Cost 50 | |||
Tomorrow's Expression | I think we will smile. All allies without Sloth affinity take 15 HP damage. All allies with Sloth affinity heal 20 HP | Don't make any expression. Gain E.G.O Gift "Today's Expression" | Cry and cry until you sink. All allies without Sloth affinity take 15 SP damage. All allies with Sloth affinity heal 20 SP. |
Bosses
Except 2 cases (one version of Guido on Normal mode Floor 3 and one on Hard mode Floor 1), bosses give a base Cost reward of 50 on Floor 1; 75 on Floors 2 and 3; 100 on Floor 4.
Normal Mode
Hard Mode
Notes
- (1) Meshed Possibilities also activates for combat events.
- (2) Fortuitous Find is activated after a Combat encounter following an Event, even if it gives no base cost rewards and doesn't activate Golden Urn. Though it also does activate Voracious Hammer.