Mirror of Mirrors

From Limbus Company Wiki
Jump to navigation Jump to search

The Mirror of Mirrors was the Mirror Dungeon of Season 2. It is unlocked by completing Canto IV.

It was removed along with the Mirror of the Beginning, and replaced with the Mirror of the Lake as part of the December 14th, 2023 update. However, all Abnormalities, enemies and E.G.O Gifts (with the exception of Entry Ticket and Golden Entry Ticket) that were previously present in this dungeon, can still be encountered in future Mirror Dungeons.

Rewards

Normal

Normal Mode of this Mirror Dungeon have a 3-day max weekly rewards system in place, where the first three reward claims after a dungeon runs in a week (regardless of completion level) will reward the player with extra resources, namely:

Once the Weekly Rewards bonus has been used up, the player will only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.

Hard

For the case of Hard Mode, this Mirror Dungeon only has a 1-day max weekly system in place (separated from the Normal Mode weekly reward), where the first reward claims after a dungeon runs in a week (regardless of completion level) will reward the player with extra resources, namely:

Once the Weekly Rewards and Hard Bonus has been used up, the player will only receive 30 Limbus Pass XP and 100 Manager EXP for any subsequent Mirror Dungeon runs.

Starter Buff

Name Cost (Starlight) Effect
No Branch
Half a Step More 100 Starting Cost +50
Meshed Possibilities 750 (Requires left side to be completely activated) Every 3 turns, all Coins on each skill used by allies land on the “best” side (skills with + values will flip heads, skills with - values will flip tails). Mistranslated in the English game version. (1)
Stalwart Spirit 750 (Requires right side to be completely activated) The 1st stagger thresholds of allies are nullified.
Upper Left Side (Attack Boost)
Fighting Spirit 150 Offense Level +1
Spotting Vulnerabilities 200 Damage Dealt +4%
Spirit to Push Ahead 300 Offense Level +2
Focusing Vulnerabilities 400 Damage Dealt +8%
Lower Left Side (HP/SP Boost)
Physical Training 150 Max HP +5%
Glimpse of Earnestness 200 After an event encounter, heal 5 SP
Intense Training 300 Max HP +10%
Autogenic 400 After winning a combat encounter, heal 10% of Max HP
Upper Right Side (Resource Boost)
Just One Pocket 150 E.G.O resource of all Affinities +1
One Step Further 200 Starting Cost +50
Fortuitous Find 300 Gain 10 more Cost after winning a combat encounter (2)
Distinct Pocket 400 E.G.O resource for Affinities of starting identities +1
Lower Right Side (Defense/Speed Boost)
Solid Defense 150 Defense Level +2
Quick Legs 200 Max Speed +1
Fleet-footed 300 Max Speed +1
Grazing Attack 400 Damage Taken -10%

List of E.G.O Gifts

All E.G.O Gifts from the Mirror of the Beginning can also be found in the Mirror of Mirrors.

Gift Description Tier Cost Event
Red Order Gift.png
Red Order
Whenever an ally inflicts Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency, Count or 'Unique Sinking' on enemies with Skill Effects, the ally gains 1 'Offense Level' next turn. (Max 3)

Allies with Wrath Affinity Attack Skills, upon inflicting Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency or Count on enemies with Skill Effects, gain 2 'Offense Level' next turn instead. (Max 4)
II MD Cost.png188 Centipede Apostle
Smokes and Wires Gift.png
Smokes and Wires
Allies inflict x2 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency with Skill effects.

Turn End: enemies with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
or 'Unique Bleed' lose 2 Speed next turn.
III MD Cost.png261 The 4th Front of the Smoke War
Employee Card Gift.png
Employee Card
When activating Wrath Absolute Resonance or using a Skill that gains or applies Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge', all allies gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count at the next Turn Start. (Once per turn)
II MD Cost.png195 Forsaken Employee
Oscillating Bracelet Gift.png
Oscillating Bracelet
When hitting an enemy with a Skill, inflict 1 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency next turn.

If the Skill's Affinity was Wrath, inflict 2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency instead.
II MD Cost.png208 None
Glimpse of Flames Gift.png
Glimpse of Flames
Turn End: consume half of Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count on enemies with Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
to deal (Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency x consumed Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count) bonus Wrath damage. Targets lose (Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count consumed by Glimpse of Flames)/2 Defense Levels for the next turn. (Max 3)
IV MD Cost.png379 None
Cigarette Holder Gift.png
Cigarette Holder
Turn Start: allies with Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
gain 1 Power Up.pngPower UpPower Up.png Power Up
Skill Final Power +X for this turn.
.

Allies with 5+ Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count gain 2 Power Up.pngPower UpPower Up.png Power Up
Skill Final Power +X for this turn.
instead.
II MD Cost.png197 None
Barbed Snare Gift.png
Barbed Snare
Turn End: Inflict Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency on all enemies equal to their current Speed values.

When activating Lust Absolute Resonance, apply 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count to a random enemy at Combat Start.
II MD Cost.png187 Rose Hunter
Rusted Cutting Knife Gift.png
Rusted Cutting Knife
When inflicting Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency or 'Unique Bleed' with Skill effects against non-Staggered enemies, inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count.

If the Skill's Affinity was Lust, inflict 3 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count instead.
III MD Cost.png244 None
Thorny Path Gift.png
Thorny Path
When hitting and dealing HP damage to an enemy with a Skill that inflicts Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency or 'Unique Sinking', inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count at Turn End. (Once per enemy per turn)

When activating Lust Absolute Resonance, inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency and +3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Count to all enemies(for Abnormalities, a random Part) at Combat Start.
I MD Cost.png160 Heavenly Commander's Throne
Red-stained Gossypium Gift.png
Red-stained Gossypium
First Turn Start of an Encounter: inflict 1 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency and +15 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Count to all enemies (or all Abnormality parts).

Turn Start: enemies with Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency lose (Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency/3) 'Offense Level' and 'Defense Level' for the turn. (Maxes out at 30 Bleed.pngBleedBleed.png Bleed
The next Y time(s) this unit tosses an attack skill Coin, take X fixed damage.
Potency stack)
IV MD Cost.png382 None
Stone Tomb Gift.png
Stone Tomb
Allies gain 1.5x Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency from Skill effects.

When an ally defeats an enemy with a Sloth Affinity Skill, they gain 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count at the next Turn Start. (Once per turn)
II MD Cost.png196 Pagoda Veneration
Portable Battery Socket Gift.png
Portable Battery Socket
Turn Start: Two random allies gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count. (Prioritizes Identities with Skills that gain Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count or 'Unique Charge')

When activating Sloth Absolute Resonance, one random ally gains +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count at Combat Start.
II MD Cost.png190 None
Dust to Dust Gift.png
Dust to Dust
First Turn Start of a wave: inflict 5 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency and +3 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count to all enemies. (for Abnormalities, one random Part)

When activating Sloth Absolute Resonance, inflict 3 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency and +2 Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Count to all enemies (for Abnormalities, one random Part) at Combat Start.
III MD Cost.png231 None
Melted Spring Gift.png
Melted Spring
Turn Start: enemies with Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
lose 3 'Offense Level' and 'Defense Level' for the turn.
II MD Cost.png206 Time Duck*
Downpour Gift.png
Downpour
Turn Start: Inflict (Current Turn Count x 2) Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Potency and +2 Tremor.pngTremorTremor.png Tremor
When hit by attacks that trigger Tremor Burst, raise the Stagger Threshold by X. Lasts Y turn(s).
Count on all enemies (or all Abnormality parts).

Turn End: Trigger Tremor Burst.pngTremor BurstTremor Burst.png Tremor Burst
Raise target's Stagger Threshold by Tremor Potency on target
on all enemies (or all Abnormality parts).
IV MD Cost.png381 None
Four-leaf Clover Gift.png
Four-leaf Clover
When an ally with Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
at Combat Start Critical Hits an enemy, gain 5 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count at the next Turn Start. (Once per turn)

If the Skill's Affinity was Gluttony, gain 7 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count instead at the next Turn Start.
III MD Cost.png260 Fairy-Long-Legs
Nightvision Goggles Gift.png
Nightvision Goggles
This Gift activates when an ally has 15+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count at Turn Start.

Combat Start: the ally with 15+ Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count loses 3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count and gains 5 'Offense Level' for the turn.
II MD Cost.png184 Dimensional Oxidation Variant
Disk Fragment Gift.png
Disk Fragment
Turn Start: gain +1 E.G.O resource of a random Affinity for each non-Gluttony E.G.O skill used last turn.

If a Gluttony Affinity E.G.O Skill was used, gain +3 E.G.O resources of a random Affinity for each Gluttony E.G.O Skill used last turn instead.
III MD Cost.png265 Dimensional Orbit Stabilizer*
Midwinter Nightmare Gift.png
Midwinter Nightmare
When hitting and dealing HP damage to an enemy with a Skill, inflict 3 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency.

If the Skill's Affinity was Gluttony, inflict 5 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency instead.
III MD Cost.png259 Faelantern
Thrill Gift.png
Thrill
Turn Start: inflict 3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency and +3 Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count on all enemies. (or all Abnormality Parts)

Turn End: Inflict (Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Potency x Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count) Gluttony damage to all enemies with 3+ Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count (for Abnormalities, each Part is considered individually) then reduce Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
Count by 2.
IV MD Cost.png384 None
Skeletal Crumbs Gift.png
Skeletal Crumbs
Deal +12.5% damage and take -12.5% damage against enemies that had Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
at Combat Start.

Allies with Gloom Affinity Attack Skills deal +20% damage and take -20% damage instead.
II MD Cost.png205 None
Curriculum Vitae Gift.png
Curriculum Vitae
Turn End: allies with 7+ (Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge') gain 1 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
next turn.

If the ally has Gloom Affinity Skills, gain 2 Haste.pngHasteHaste.png Haste
Speed +X for this turn.
and 1 Power Up.pngPower UpPower Up.png Power Up
Skill Final Power +X for this turn.
next turn instead.
I MD Cost.png155 Funeral of a Dying Butterfly
Pendant of Nostalgia Gift.png
Pendant of Nostalgia
Combat Start: a random ally gains 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency. (Prioritizes Identities with Attack Skills that gain Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Counts)

Prioritizes allies with Gloom Affinity Attack Skills; those allies gain 3 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.
I MD Cost.png145 Der Fluchschütze
Broken Revolver Gift.png
Broken Revolver
Turn Start: enemies(or Abnormality parts) with Rupture.pngRuptureRupture.png Rupture
The next Y time(s) the unit is hit, take X fixed damage.
have their 'Offense Level' and 'Defense Level' reduced by 2 for the turn.
I MD Cost.png158 None
Artistic Sense Gift.png
Artistic Sense
Deal +35% damage against enemies suffering negative effects (Low Morale, Panic) from SP loss.

When Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
's effect applies to enemies without Sanity, the Affinity of the damage inflicted changes to whatever is the most effective.
IV MD Cost.png373 None
Nebulizer Gift.png
Nebulizer
First Turn Start of an Encounter: all allies gain 4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +4 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.

When activating Pride Absolute Resonance, all allies gain 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count at Combat Start.
II MD Cost.png218 Sleeping Bag of Olden Days*
Special Contract Gift.png
Special Contract
Enemies Staggered by taking Skill damage also receive fixed damage by 33% of their Max HP (for Abnormalities, the Part's HP), and are inflicted with 2 Fragile.pngFragileFragile.png Fragile
Take +(X*10)% damage this turn. (Max 100%)
next turn. (Once per Encounter)
III MD Cost.png250 Overdue Assignments
Grand Welcome Gift.png
Grand Welcome
Encounter Start: gain +5 Pride E.G.O resources.

Whenever an enemy dies, gain +2 Pride E.G.O resources and +1 E.G.O resource for 2 other random Affinities.
III MD Cost.png267 The King in Binds*
Wrist Guards Gift.png
Wrist Guards
Turn Start: allies with 5+ (Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count + 'Unique Charge') gain 1 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
.

If the ally has Pride Affinity Attack Skills, gain 2 Damage Up.pngDamage UpDamage Up.png Damage Up
Deal +(X*10)% damage with skills this turn. (Max 100%)
instead.
I MD Cost.png161 Handshake of Handshakes*
Clear Mirror, Calm Water Gift.png
Clear Mirror, Calm Water
Increase the allies' Critical Hit damage multiplier from x1.2 to x1.7.

If a Critical Hit consumed Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count, the ally gains 10 Offense Level Up.pngOffense Level UpOffense Level Up.png Offense Level Up
Offense Level +X for this turn.
next turn. (activates once per Identity, per turn)
IV MD Cost.png390 None
Charred Disk Gift.png
Charred Disk
When an enemy with Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
is defeated (for Abnormalities, when the Core is defeated), inflict half of the Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency on the defeated enemy to an enemy with the least Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
Potency at the next Turn Start.

Turn Start: inflict 4 Offense Level Down to enemies with Burn.pngBurnBurn.png Burn
Turn End: Take X fixed damage. Lasts Y turn(s).
for the turn.
III MD Cost.png248 None
Lightning Rod Gift.png
Lightning Rod
Encounter Start: all allies gain +3 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count.

If two or more participating allies have Envy Affinity Attack Skills, all allies gain +5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count instead.
III MD Cost.png247 None
Endorphin Kit Gift.png
Endorphin Kit
When gaining Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency from Skill effects, gain 1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +1 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count.

If the Skill's Affinity was Envy, the ally gains 2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Potency and +2 Poise.pngPoisePoise.png Poise
Boost critical hit chance by X*5% for the next Y hit(s).
Count instead.
III MD Cost.png251 Dream-Devouring Siltcurrent*
Headless Portrait Gift.png
Headless Portrait
Combat Start: Inflict 2 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency on all enemies with less than 0 SP. (for Abnormalities, one random part)

For each Envy Affinity Skill used, randomly inflict 1 Sinking.pngSinkingSinking.png Sinking
The next Y time(s) the unit is hit, take X fixed SP damage. (Units with no Sanity take Gloom damage.)
Potency between all enemies next turn. (for Abnormalities, one random part)
I MD Cost.png151 Portrait of a Certain Day*
Charge-type Gloves Gift.png
Charge-type Gloves
Max Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count +10.

Encounter Start: All allies gain +5 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count.

Turn Start: All allies gain +2 Charge.pngChargeCharge.png Charge
Resource used by certain skills for additional effects. Its Count can go up to 20. Count lowers by 1 at the end of each turn.
Count.
IV MD Cost.png394 None
First-aid Kit Gift.png
First-aid Kit
Turn Start: one ally under 50% HP heals 25% of Max HP. (Once per Encounter; does not activate if the ally is dead) III MD Cost.png230 Centaur
Painkiller Gift.png
Painkiller
Turn Start: Staggered allies heal by 12.5% of Max HP and gain 3 Protection.pngProtectionProtection.png Protection
Take -(X*10)% damage this turn. (Max 100%)
for this turn.
II MD Cost.png183 Hydra
Voracious Hammer Gift.png
Voracious Hammer
After winning a combat Encounter, gain 3 Cost for each enemy defeated. II MD Cost.png213 Sleepyhead
Golden Urn Gift.png
Golden Urn
Gain +20% Cost after winning a combat Encounter. (Not affected by Starter Buffs or other E.G.O Gifts) II MD Cost.png180 Golden Grip
Milepost of Survival Gift.png
Milepost of Survival
When moving to the next floor, all Identities heal by 10% of Max HP, and gain 100 Cost. II MD Cost.png182 Highway Devotee
Faith Gift.png
Faith
After using a Plus Coin Skill, fully heal the ally's SP at the next Turn Start. (Unless corroded). IV MD Cost.png424 None
Piece of Relationship Gift.png
Piece of Relationship
Upon Acquisition: All Deployed Identities gain 5 Levels. [Cannot Sell] IV MD Cost.png422 None
Lunar Memory Gift.png
Lunar Memory
All type and Affinity resistances of enemies (for Abnormalities, all Parts) change to 'Fatal'. V MD Cost.png600 None
Entry Ticket Gift.png
Entry Ticket
Combat Participant Limit +1 II MD Cost.png125 Obtained on entry of Floor 2
Golden Entry Ticket Gift.png
Golden Entry Ticket
Combat Participant Limit +1 II MD Cost.png175 Replaces Entry Ticket on entry of Floor 4

* Event was introduced in a future Mirror Dungeon

Encounter Details

Abnormality Encounters

Image Name Decision 1 Decision 2 Decision 3 (If applicable)
MD Portrait All-Around Cleaner.png All-Around Cleaner You are special.
Nothing happened.
You are not special.
Gain an E.G.O. Gift "Illusory Hunt"
MD Portrait Rose Hunter.png Rose Hunter Tell the truth.
Successful: Gain an E.G.O. Gift "Barbed Snare"
Failure: Selected Identity loses 25 HP and SP.
Say that you don't know.
Nothing happened.
MD Portrait Forsaken Employee.png Forsaken Employee Cut the O-ring.
Successful: Gain an E.G.O. Gift "Employee Card"
Selected Identity loses 30 SP

Failure: Gain an E.G.O. Gift "Employee Card"

Don't Cut the O-ring.
Nothing happened.
MD Portrait Faelantern.jpg Faelantern Take a rest.... Move on without resting
Gain an E.G.O. Gift "Midwinter Nightmare"
MD Portrait Centipede Apostle.jpg Centipede Apostle Ask what it believes in.

Combat Encounter.

Take one of the prayer books from its body.Successful: Gain an E.G.O Gift "Red Order"

Failure: Nothing happened

MD Portrait Pagoda Veneration.jpg Pagoda Veneration Place a stone over the tower.
Successful: Gain an E.G.O. Gift "Stone Tomb".

Failure: Selected Identity loses 15 HP and 25 SP.

Bring down the cairn.
Successful: Cost 70 gained

Failure: Selected Identity loses 30 HP.

MD Portrait Fairy Long-legs.png Fairy-Long-Legs Go under the umbrella and wait until the rain stops.Combat Encounter. Weather the rain and leave the place.Successful: Gain an E.G.O Gift "Four-leaf Clover"

Failure: Every Sinner loses 30 SP

MD Portrait Oxidation.png Dimensional Oxidation Variant Hit the switch.
  • Reach out to touch it.
    • Sinner take 25 HP and SP damage
  • Leave the room.
    • Gain an E.G.O Gift "Nightvision Goggles"
Leave without pressing the switch....
MD Portrait Der Shooter.png Der Fluchschütze Tell the shooter to look at the pendant on its neck.Gain an E.G.O. Gift "Pendant of Nostalgia". Tell the shooter that you're on its side.Successful: Gain 40 cost and Selected Identity heals for 20 HP

Failure: Combat Encounter.

MD Portrait Overdue Assignments.png Overdue Assignments Say that you haven't put off any.

Gain an E.G.O. Gift "Special Contract".

Say that you have.Combat Encounter.
MD Portrait Hydra.png Hydra Accept the surgery.Successful: Selected Identity Heal 20HP, take 30SP damage, Gain an E.G.O. Gift "Painkiller".

Failure: Selected identity takes 30 SP damage, Gain an E.G.O Gift "Painkiller".

Break the light and run away.Nothing happened.
MD Portrait Highway Devotee.jpg Highway Devotee Go back the way you came instead of taking the main road.

Gain an E.G.O Gift "Milepost of Survival"

Take the byway instead of taking the main road.Nothing happened.
MD Portrait Teeth.png Chattering Teeth Choose the laughing skull.Successful: All Allies healed for 25 HP and SP

Failure: All Allies without Glut & Sloth Sin Affinity took 20 HP and SP damage

Choose the angry skull.Successful: 40 cost gained.

Failure: All Allies without Wrath & Envy Sin Affinity took 20 HP and SP damage

Choose the deranged skull.

Successful: Gain an E.G.O Gift "Gathering Skulls"

Failure: All Allies without Lust & Gloom Sin Affinity took 20 HP and SP damage

MD Portrait Four-hundred Roses.png Four-hundred Roses Plug the spring to stop it from drinking blood.All Allies take 20 HP damage and 16 SP damage Break the spring's entryway to let more blood out.Gain an E.G.O. Gift "Carmilla"
MD Portrait Centaur.png Centaur Pull out the intravenous line on its body.Successful: Gain an E.G.O. Gift "First-aid Kit"

Failure: Selected Identity takes 20HP damage

Run off....

All Allies lost 15 SP

MD Portrait Old Man.png Smokey Old Man Say that you're willing to hear the stories.
  • Take the painting.
    • Gain an E.G.O Gift "Homeward"
  • Leave the painting be:
    • Gain Cost 50, All Allies lost 15 SP
Leave without listening.

All Allies lost 30 SP

MD Portrait Drunkard.png Drunkard I do.Successful: Selected identity healed for 20 HP and 20 SP, Cost 100 gained

Failure: Selected sinner takes 25 HP and SP damage

I don't.

Gain an E.G.O Gift "Blood, Sweat, and Tears"

MD Portrait 4th Front Smoke War.jpg The 4th Front of the Smoke War Sneak up and remove a part of the wire.Successful: Gain E.O.G. Gift "Smokes and Wires"

Failure: The Selected sinner took 30 HP Damage

Cut the tip of a finger to drop my blood on the wire.Successful: Selected sinner takes 7 HP damage, 60 Cost gained

Failure: Nothing happened

MD Portrait Children in the Flask.jpg Children in the Flask Comfort the pink droplet.

Successful: Gain an E.G.O Gift "Child within a Flask"

Failure: Selected sinner heals 30 HP and SP, other sinners heal 12 HP and SP.

Put the pink droplet back into its pink body.

Successful: Selected sinner loses 25 SP

Failure: Nothing happened

MD Portrait Star Luminary.jpg Star Luminary Tell them those are marbles.Successful: All sinners heal 33 SP & +2 E.G.O. resources of all affinities.

Failure: All sinners heal for 33 SP and +2 Skill Final Power for the next battle

Agree that they are stars. Successful: Gain an E.G.O Gift "Tomorrow's Fortune"

Failure: All sinner healed for 33 SP and +1 Skill Power for the next battle

MD Portrait Golden Grip2.jpg Golden Grip Remove the head from the urn.Successful: Combat Encounter

Failure: Selected Sinner takes 20 SP and 20 HP Damage

Hug and shake the giant body.

Successful: Gain an E.G.O Gift "Golden Urn"

Failure: Selected Sinner takes 15 HP, 20 Cost gained.

MD Portrait Nappy.png Sleepyhead Fill it with a Sinner's blood.Successful: Selected Sinner took 10 HP Damage, Gain E.G.O. Gift "Voracious Hammer"

Failure: Selected Sinner took 25 HP and SP damage, Gain E.G.O. Gift "Voracious Hammer"

Have the Sinners forcibly grab the head and the flask to lift it up. Nothing happened
MD Portrait Heaven Throne.png Heavenly Commander's Throne I command death.Success: All allies gain 24 HP and SP

Failure: All allies take 36 HP and SP damage

I command life.Success: 60 cost gained.

Failure: 60 cost lost.

Don't command anything.Success: Gain E.G.O Gift "Thorny Path"

Failure: All allies take 18 HP and SP damage

MD Portrait Funeral of a Dying Butterfly.jpg Funeral of a Dying Butterfly Tell the truth.Gain E.G.O Gift "Curriculum Vitae" Say that it passed.Gain Cost 50
MD Portrait Tomorrows Expression.png Tomorrow's Expression I think we will smile. All allies without Sloth affinity take 15 HP damage. All allies with Sloth affinity heal 20 HP Don't make any expression. Gain E.G.O Gift "Today's Expression" Cry and cry until you sink. All allies without Sloth affinity take 15 SP damage. All allies with Sloth affinity heal 20 SP.

Bosses

Except 2 cases (one version of Guido on Normal mode Floor 3 and one on Hard mode Floor 1), bosses give a base Cost reward of 50 on Floor 1; 75 on Floors 2 and 3; 100 on Floor 4.

Normal Mode

Mirror of Mirrors
Floor Image Details
1 + 2 Hardened Veteran,

1 Embittered Veteran and 1 Downcast Veteran

+ 2 Recollected Overtaken Soldier,

1 Recollected Awry Soldier and 1 Recollected Wallowing Soldier

+ 2 Bean-hating Tingtanger,

1 Chest-puffing Tingtanger and 1 Rustic-sounding Tingtanger

+ 2 Collected Casino Security,

1 Confident Casino Security and 1 Rigid Casino Security

+ 1 Mariachi Alegre, 1 Mariachi Vivaz,

1 Threatening Tieqiu Crewman and 1 Flexing Tieqiu Crewman

2
4 phase boss fight with an increasing number of Doomsday Clay Doll
Turns into False Apple in Phase 2
+ 1 Become Strong? Genuinely? and 1 Grown Powerful! For Realsies?
+ 1 Pink Shoes Enchantee and 1 Pink Shoes Possessee
3 + 1 Sadistic N Corp. Inquisitor,

1 Interrogative N Corp. Inquisitor and 1 Scourging N Corp. Inquisitor

This Boss encounter rewards you with 50 Cost.

+ 1 Servile N Corp. Inquisitor,

1 Worshipping N Corp. Inquisitor and 1 Compliant N Corp. Inquisitor

+ 2 Confident Rosespanner Workshop Fixer

and 2 Prideful Rosespanner Workshop Fixer

+ 2 Lobotomy E.G.O::Sloshing + 2 Lobotomy E.G.O::Sloshing (weak)
+ 4 Reawakened Lobotomy E.G.O::Sloshing
4 + 2 Proceeding Inquisitor
+ 2 Crawling Inquisitor
+ 1 Wriggling Beast
5
+ 4 Old Umbrella
Debut

Hard Mode

Mirror of Mirrors
Floor Image Details
1 + 4 Recollected G Corp. Soldiers
+ 4 Tingtangers
+ 2 Collected Casino Security,

1 Confident Casino Security and 1 Rigid Casino Security

+ 1 Mariachi Alegre, 1 Mariachi Vivaz,

1 Threatening Tieqiu Crewman and 1 Flexing Tieqiu Crewman

+ 1 Servile N Corp. Inquisitor,

1 Worshipping N Corp. Inquisitor and 1 Compliant N Corp. Inquisitor.

This Boss encounter rewards you with 75 Cost

+ 1 Become Strong? Genuinely?
+ 1 Pink Shoes Enchantee
2
4 phase boss fight with an increasing number of Doomsday Clay Doll
+ 1 Become Strong? Genuinely? and 1 Grown Powerful! For Realsies?
+ 1 Pink Shoes Enchantee and 1 Pink Shoes Possessee
+ 2 Confident Rosespanner Workshop Fixer

and 2 Prideful Rosespanner Workshop Fixer

+ 2 Lobotomy E.G.O::Sloshing + 2 Lobotomy E.G.O::Sloshing (weak)
+ 4 Reawakened Lobotomy E.G.O::Sloshing
3
Turns into False Apple in Phase 2
+ 2 Proceeding Inquisitor
+ 2 Crawling Inquisitor
+ 1 Wriggling Beast
Debut since Line 1: MADNESS
4
Debut since Line 1: MADNESS.
Under certain conditions, spawn Heart of the Townsfolk
5
+ 4 Old Umbrella
Turns into Kromer the Dreamer of Human Wholeness in Phase 2
+ Lured Aida, Lured Festered G Corp. H. Manager, Lured Guido
Debut since Line 1: MADNESS

Notes

  • (1) Meshed Possibilities also activates for combat events.
  • (2) Fortuitous Find is activated after a Combat encounter following an Event, even if it gives no base cost rewards and doesn't activate Golden Urn. Though it also does activate Voracious Hammer.