Identities

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For detailed information on individual deployable Identities, see List of Identities.


Identities (인격, in-gyeok) are an invention that makes use of Mirror technology, enabling someone to overlay their own identity with an alternate version of themselves from another Mirror World.

Overview

As used by the LCB, Identities are an alternate form of the Sinners from a Mirror World, that have been extracted from Mephistopheles' Engine within a time range of approximately 3 years to the past or the future (unless during the period of Walpurgis Night, where it is extended further beyond)[1].

When an Identity is equipped, the Sinner's behavior, appearance, and abilities will change; this change is reflected in gameplay by their skills, sin affinities, and voice lines. Once unequipped, knowledge, abilities, and personality changes will be forgotten by the Sinner [2].

When making use of Identities, Dante is able to communicate with the alternate Identity by synchronizing it with their LCB-PDA and the bus window, with the Identities themselves being able to see the world they are extracted to as if through an opaque glass[3]. Once extracted, the Identity and Dante make an unspoken agreement, after which the Identity is available for combat use. The overlaying of an Identity, as well as its removal, is accompanied by the sound of glass shattering.

When not in use, Identities are stored as small rectangular cards, the size of mahjong tiles[4], which show the image of the Sinners' Mirror World selves, and which Dante carries around with them.[5]

As the LCB continues to collect Golden Boughs, their effects allow equipped Identities, as well as the original Sinners, to get stronger[6].

Gameplay

Identities play a part in your Sinner's combat approach and how the group is formed before battle, similarly to E.G.O. They affect the Sinner's attack type resistance, while possessing their skills and affinity.

Some Identities' passive skill synchronize with other Sinners' Identities based on their Mirror World origins (I.E: World of N Corp. has access to "Fanatic" buff, granting extra damage to all identities of said mirror world).

Leveling

Identities start at Level 1 and can be leveled up to a maximum of Level 45 (as of the current version).

Identity Level cap started out at Level 30 at release. It was increased from 30 to 35 with the Season 2: Reminiscence update, and increased from 35 to 40 with the Season 3: Bon Voyage update. The Level 45 cap is tied to story progression, as it increases from 40 to 45 after clearing Canto V.

Identities can gain EXP through story battles, where the active Identity of all Sinners will receive EXP even if they do not participate in the battle (though those that do, will receive more). Alternatively, Identities can be given EXP by using Identity Training Tickets on them, or they can be elevated to a certain level via Level Boost Tickets.

Uptying

Identities initially start at Uptie Tier 1 and can be uptied to to Uptie Tier 4 (as of current version), with each uptie unlocking new skills and passives or enhancing previously existing ones.

  • Uptie Tier 2 upgrades the Identity's skills and unlocks its Combat Passive.
  • Uptie Tier 3 further upgrades the Identity's skills and unlocks it Support Passive and third skill.
  • Uptie Tier 4 further upgrades the Identity's skills, and even passives in some cases. The defense skill gains a sin affinity if it did not previously have one.

Uptying Identities requires Thread. The cost depends on both the Uptie Tier as well as the rarity of the identity. LCB Sinner Identities, however are automatically uptied until Tier 3, tying to story progression upon completing a story dungeon for the first time. Afterwards, they must be uptied in a similar manner to other Identities.

1★ (IDNumber1.png) 2★ (IDNumber2.png) 3★ (IDNumber3.png)
Tier 2 - 10 Thread 20 Thread
Tier 3 - 40 Thread 80 Thread
Tier 4 50 Thread + 20 Sinner Egoshards 100 Thread + 30 Sinner Egoshards 150 Thread + 50 Sinner Egoshards

Uptying an Identity to Uptie Tier 3 also unlocks alternate art, as well as the Identity story. Again, the LCB Sinner Identities are exempt from this.

Behavior and Modification to Sinners

While the Sinners retain most of their state, how they respond, their resistance towards certain affinity and their stats differs. Each of them have their uses (i.e: Damage dealers, Tanks, etc) much like in previous series.

Their words are different based on the identity you picked from them. While they still retain certain memory like missions and the manager Dante, most of them will not respond the way their original identity does. This is notable at the Windows section of the main menu.

They will greet the manager depending on which one you previously picked to view at the said tab, often depending on certain scenario:

Occasion Occurance
Morning Greeting Takes place between 6:00 AM to 12:00 AM (GMT +9) upon entering the Windows menu.
Afternoon Greetings Takes place between 12:00 AM to 6:00 PM (GMT +9) upon entering the Windows menu.
Evening Greetings Takes place between 6:00 PM to 2:00 AM (GMT +9) upon entering the Windows menu. No evening greetings will trigger again until 6:00 AM after 2:00 AM.
Chatter #1 Clicking either on the portrait of the currently showing Sinner, or their logo on their sides.
Chatter #2
Chatter #3
Idle Stay idle for more than 2 minute while inside either the Windows menu or any corresponding menu accessed via Windows menu.

Certain Identities possess unique responses when deployed in certain battles, sometimes even having unique effects applied to either the Sinner or their enemies.

See Also

References

  1. Rooms Past the Backdoor, Faust: "Using the present as our anchoring point, it could be said that our current Extraction range is approximately three years to the past or the future. During Walpurgis Night, however, that range grows to about 10 years or even more."
  2. Intervallo IV: Murder on the WARP Express Episode 1, Dante: "...(Sinners) couldn't retain any new information that each Identity had to offer. That's why I keep a record of some things that sound particularly important and sometimes share it with the rest of the Sinners."
  3. T Corp. Class 2 Collection Staff Rodion, Chatter #1
  4. Mini_Episodes/Season_2#The_1st_Walpurgis_Night-0
  5. Peccatulum Invidiae, Observation Log #1
  6. This can be seen as level cap and uptie / threadspin level rise over the course of the game.

Navigation

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Mechanics Battles - Battle Announcers - E.G.O - Identities - Items - Luxcavation - Mirror Dungeon - Story Dungeon - Theater
Seasonal Event Seasons - Limbus Pass - Refraction Railway - Dante's Notes - Walpurgis Night
Characters Dante - Vergilius - Charon
Sinners

Yi Sang Icon.png #1 Yi Sang - Faust Icon.png #2 Faust - Don Quixote Icon.png #3 Don Quixote - Ryoshu Icon.png #4 Ryōshū - Meursault Icon.png #5 Meursault - Hong Lu Icon.png #6 Hong Lu
Heathcliff Icon.png #7 Heathcliff Ishmael Icon.png #8 Ishmael - Rodion Icon.png #9 Rodion - Site-logo.png#10 Dante - Emil Sinclair Icon.png #11 Sinclair - Outis Icon.png #12 Outis - Gregor Icon.png #13 Gregor

Terminology
Locations The City (Districts (NestsBackstreets)) - Outskirts - The Great Lake - Mephistopheles
Lore Abnormalities - E.G.O - Distortion - The Sign - Smoke War - Singularity - Golden Bough
Factions Limbus Company - Fixers (OfficesAssociations) - Syndicates (Five Fingers) - Wings
Other
Songs "In Hell We Live, Lament" - "Between Two Worlds" - "Fly, My Wings" - "Compass" - "Through Patches of Violet" - "Pass On"
Media Lobotomy Corporation - WonderLab - Library Of Ruina - The Distortion Detective - Leviathan - Limbus Company (Game)