Identities
For detailed information on individual deployable Identities, see List of Identities.
Identities (인격, in-gyeok) are an invention making use of Mirror technology, enabling someone to overlay their own identity with an alternate version of themselves from a Mirror World.
Overview
As used by the LCB, Identities are alternate forms of the Sinners from a Mirror World extracted from Mephistopheles' Engine within a time range of approximately 3 years into the past or future—unless during the period of Walpurgis Night, where it is extended beyond.[1]
When an Identity is equipped, the Sinner's behavior, appearance, and abilities change, reflected in gameplay by their Skills, Sin Affinities, and voice lines. Once an Identity is unequipped, Sinners forget all knowledge, abilities, and personality changes tied to the Identity.[2]
When using Identities, Dante can communicate with the Identity by synchronizing it with their LCB-PDA and the bus Window where the Identities are able to see the world they are extracted to as if through an opaque glass.[3] Once extracted, Dante and the Sinner make an unspoken agreement to utilize the Identity; the Identity is then available for use in combat. The overlaying as well as the removal of an Identity is accompanied by the sound of glass shattering.
When not in use, Identities are stored as small rectangular cards the size of mahjong tiles,[4] which show the image of the Sinners' Mirror World selves, and that Dante carries with them.[5]
The effects of the collected Golden Boughs allow equipped Identities, as well as the LCB Sinners, to grow stronger, represented in the game as an increase in the maximum Level and Uptie Tier.
Gameplay
Identities affect all Sinners' combat approaches and how a team is formed before battle, similar to E.G.O. When equipped, Identities change the Sinner's Attack Type Resistance.
Some Identities' Passive Skill synchronize with other Sinners' Identities in battle based on their Mirror World origins--e.g., World of N Corp. has access to the "Fanatic" buff, granting extra damage to all Identities extracted from the same Mirror World.
Leveling
Identities start at Level 1 and can be leveled to a maximum of Level 50 (as of the current version). Identity levels are not shared even if they are variants of the same Sinner.
The Identity Level cap was Level 30 at release. It increased from 30 to 35 with the Season 2: Reminiscence update and increased from 35 to 40 with the Season 3: Bon Voyage update. Further Level caps are tied to story progression, increasing from 40 to 45 after clearing Canto V, then from 45 to 50 after clearing Canto VI.
Identities can gain EXP through story battles, where the equipped Identities of all Sinners will receive EXP even if they do not participate in the battle, although those in battle will gain more. Alternatively, Identities can be given EXP by using Identity Training Tickets, or they can be elevated to a certain level via Level Boost Tickets.
Uptying
Identities start at Uptie Tier 1 and can be Uptied to Tier 4 (as of the current version), with each Uptie either unlocking new Skills and Passives or enhancing existing ones. Like Identity levels, Uptie Tiers are not shared among different Identities.
- Uptie Tier 2 upgrades the Identity's Skills and unlocks its Combat Passive.
- Uptie Tier 3 further upgrades the Identity's Skills and unlocks its Support Passive and third Skill.
- Uptie Tier 4 further upgrades the Identity's Skills, and in some cases, its Passives. The Defense Skill also gains a Sin Affinity if it did not previously have one.
Uptying Identities requires Thread with the cost depending on both the Uptie Tier and the Identity's rarity. LCB Sinner Identities, however, are automatically Uptied up to Tier 3 alongside story progression when completing a story dungeon for the first time. Afterward, they must be Uptied like all other Identities.
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None† | 10 Thread | 20 Thread |
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None† | 40 Thread | 80 Thread |
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50 Thread + 20 Sinner Egoshards | 100 Thread + 30 Sinner Egoshards | 150 Thread + 50 Sinner Egoshards |
† 1★ Identities are Uptied automatically upon completing Canto I and Canto II.
Uptying an Identity to Uptie Tier 3 unlocks alternate art and the Identity's unique story. The LCB Sinner Identities are exempt from this.
Behavior and Modification to Sinners
While the Sinners retain most of their physical attributes and appearance, how they respond, their Resistances, and their stats differ. Each Identity's unique attributes and Skills may make them more suited for certain Offensive or Defensive archetypes within battle.
Each Identity has different speech patterns while retaining certain memories like missions and Dante. This is notable in the Windows section of the main menu, where the selected Identity presented will greet the manager depending on certain scenarios:
Occasion | Occurrence |
---|---|
Morning Greeting | Takes place between 6:00 AM to 12:00 AM (GMT +9) upon entering the Windows menu. |
Afternoon Greetings | Takes place between 12:00 AM to 6:00 PM (GMT +9) upon entering the Windows menu. |
Evening Greetings | Takes place between 6:00 PM to 2:00 AM (GMT +9) upon entering the Windows menu. No evening greetings will trigger again until 6:00 AM after 2:00 AM. |
Chatter #1 | Clicking either on the portrait of the currently showing Sinner, or their logo on their sides. |
Chatter #2 | |
Chatter #3 | |
Idle | Stay idle for more than 2 minutes while inside either the Windows menu or any corresponding menu accessed via Windows menu. |
Certain Identities have unique phrases when deployed in specific battles, sometimes even having unique effects applied to either the Sinner or their enemy.
Trivia
- During the 80-minute period of the Night in the Backstreets, the Sinner Identities featured on Dante's PDA visible on the Window tab will be silent unless clicked on, referencing the need to stay indoors during this period of time.
- The rarities used for Identities appear to be based on concepts in Kabbalah:
= Ohr Ein Sof (Hebrew: אור אין סוף)
= Ein Sof (Hebrew: אין סוף)
= Ayin (Hebrew: אין)
See Also
References
- ↑ Rooms Past the Backdoor - Faust: "Using the present as our anchoring point, it could be said that our current Extraction range is approximately three years to the past or the future. During Walpurgis Night, however, that range grows to about 10 years or even more."
- ↑ Intervallo 6.5-16 - Dante: "[The Sinners] couldn't retain any new information that each Identity had to offer. That's why I keep a record of some things that sound particularly important and sometimes share it with the rest of the Sinners."
- ↑ T Corp. Class 2 Collection Staff Rodion, Chatter #1
- ↑ The 1st Walpurgis Night
- ↑ Peccatulum Invidiae, Observation Log #1