Offices
Offices (Hangul: 사무소, sa-mu-so), rarely referred to as Fixer Offices, are businesses founded and operated by Fixers that take on various sorts of requests from clients for a price. Most Offices have a focus on combat of some kind, but there are a large variety of specializations an Office can have that range from protecting clients to gathering information to creating weapons and tools for other Fixers to use. The Associations, in particular the Hana Association which oversees all Fixer related activity in the City, manage and regulate Offices.
Overview
Offices are organized groups of Fixers that congregate to handle work together. Joining an Office is a necessity for virtually all Fixers, as it is the best way for them to receive contracts.[1] Offices are lead by a Representative, typically shortened to Office Rep, that owns the business and manages the contracts accepted by the Office and oversees the other Fixers employed there. Office sizes can greatly vary, as Offices with around a dozen members are noted to be of small size,[2] but it appears common for them to be formed by as little as three members. Fixers who prefer to work on their own can create and manage their own independent Office.[3] The majority of Offices have a dress code that all members follow in order to give a desired impression to potential clients.[4]
Offices are managed by the twelve Associations according to their specializations and areas of expertise, with the Hana Association overseeing the various facets of their work and grading the Office accordingly. Similarly to the Fixer grading system, an Office can be promoted to a higher grade or be demoted.[5]
To operate, an Office must be recognized by the Hana Association, after which it can begin taking up contracts. Fledgling Offices start out taking on Open Contracts, contracts that are posted by the various Associations for Fixer Offices to pick up, operating on a first-come, first-serve basis,[6] which allows the Office to start making a name for itself. As an Office gains notoriety in the industry, it becomes capable of picking up and receiving private contracts based on its Fixers' skills. Offices and the Fixers working for them may advertise and promote themselves in a variety of ways, including being featured in frequently updated magazines or catalogues, such as 'Fixers Monthly'.[7][8]
When an Office accepts a job, a contract is typically created between the client and the Office before the case can be dealt with. These contracts ensure that the client will pay for the services provided to them and that the Office will do their best to complete the job, and breaking a signed contract will not be overlooked by the Associations.[9] If a contract is not made, or never signed by one of the parties, then neither the client nor Office is required to make good on their end of the deal.[9] For contracts made between two Offices, it is typical for the Offices involved to use a notary public Office to officially certify the deal and prevent future issues.[10][11]
Many Offices attempt to have some level of uniqueness and marketability to make them stand out to potential clients, such as being made up of former Syndicate members or other, similar gimmicks.[12] Some offer "pay for one request, get one for free" contract events to entice clients, but behind the scenes there are many technical aspects to such deals that benefit the Office more than the client, such as limiting the grade of the free contract or other aspects of the job.[12] Other Offices operate differently from most others not out of a desire to draw in clients, but out of a moral code. For example, some Offices go as far as to ban their members from killing people, and refuse contracts that would require the taking of life.[13] Others are managed differently from the typical Office, such as hereditary Offices, where ownership of the Office is passed down through a family, and its members highly value loyalty.[14]
One strict rule which is managed by both the Hana Association and the Öufi Association is that Fixers and Offices never threaten people into requesting them.[5] After completing a request, a report to the Hana Association must be made that includes the details of the request, the client's information, how the request was solved, and any other relevant information.[5] These reports are used by the Hana Association in their evaluations of Offices and Fixers and inform the grades assigned to them.[5]
Most Offices are direct affiliates of one of the Associations. Affiliated Offices typically specialize in a related field to the Association they work under, such as the Offices that monitor the deals and gambling of J Corp.'s casinos often being affiliated with the Öufi Association, or Moses's Office which specialized in detective work being affiliated with the Seven Association.[15] Not being affiliated with an Association is seen as untrustworthy, and carries the risk of clients fearing that Office could be associated with a Syndicate.[16] Some Offices are more than just affiliated, and are instead Associate Offices which essentially work directly on the Association's orders. Being an Associate Office comes with significant advantages, as the Association assigns jobs to the Offices rather than them having to find jobs on their own, and they get paid a stable salary.[17] Thanks to the job security, it is easier for the Fixers of the Office to have a peaceful day to day life as they don't need to deal with clients directly like a non-affiliated Office does. That said, Associate Offices do not have the ability to turn down jobs from their affiliated Association, even when the contract puts the Office at risk of being wiped out.[17]
Offices will often form partnerships with multiple other Offices to help cover for areas outside of their specialty and to assist when an accepted job is more complicated than it first appeared.[18] Partnered Offices can be called in for reinforcements or professional aid in specific areas. Beyond just partnered Offices, some Offices are sister Offices and share more information with each other than they would a partnered Office.[18] These sister Offices are normally formed by close friends, or people who had worked closely together in the past, who are now Representatives of their own respective Office, and will go to greater lengths to help each other than they would for other Offices.[18][19]
Workshops
Workshops are a type of Fixer Office that specialize in the production of weapons, gear, and other tools used by Fixers, including customized orders.[20][21] Workshops typically aim to create products to match the needs of the typical Fixer, but some highly regarded Workshops that can afford to be more selective with their clientele work on a membership system, with the owners of the Workshop picking and choosing their clients.[22] While Workshops craft weapons of all types, the Head's tight regulations on guns has made them difficult to create as well as being an unpopular purchase by Fixers.[23]
The Tres Association, sometimes referred to as "The workshop Association", is in charge of managing all the Workshops of the City and evaluating any inventions created by them.[24] In order for a Workshop to sell their products, they must first be registered with the Tres Association, who will file an application with the Head, and charge taxes for the product.[25] These products, which are patented through the Head, cannot be used by other Workshops without purchasing the rights to it. If a Workshop uses another Workshop's invention without permission and official approval, they will receive a cease and desist warning and be expected to pay all profits made through the sale of the stolen patent to A Corp., with failure to pay the penalty by the third warning resulting in elimination by the Claw.[26]
As Workshops are still officially classified as Fixer Offices, they can accept more typical Fixer contracts that are unrelated to their inventions and sales.[27]
Known Offices
Offices
| Office | Description | Known Members |
|---|---|---|
Unnamed District 4 Office |
An Office based in District 4 made up out of low ranked Fixers. The Office seems to have an interest in accepting more contracts related to the fallen L Corp. branches, going as far as to hire a former feather of the fallen Wing to assist on jobs. | |
MultiCrack Office |
MultiCrack Office is an Office implied to be based in District 16 that accepts contracts from various Districts in the City. Members of the Office all have four prosthetic arms, which are designed to be easy to replace as a part of the fighting style used by the Fixers. | |
Fanghunt Office |
Fanghunt Office is an Office that accepts contracts in District 16. It is a specialty Office that hunts Bloodfiends and the Fixers employed by the Office tend to take sadistic glee in the torture and killing of Bloodfiends. | |
Firefist Office |
Firefist Office is an Office based in District 16 that use flamethrowers in battle. It is a struggling Office and its Fixers hope to one day become financially stable. | |
Tri-axe Office |
Tri-axe Office is an Office based in District 8 that uses axes in battle. The Office values entering combat respectfully, and properly challenging the person they've been contracted to fight with a duel. It is implied that it is an Office with a hereditary system, ran by the Shan family. |
Workshops
| Workshop | Description | Known Members |
|---|---|---|
Rosespanner Workshop |
Rosespanner Workshop is a Workshop based in District 11 that creates and sells weapons, but also accepts more typical Fixer contracts to make ends meet. | |
Molar Boatworks |
Molar Boatworks is a Workshop based in District 21 that is made up out of the Fixers of Molar Office after they were released from the Library. The Workshop specializes in creating tools or making modifications to vehicles. |
Other Offices mentioned in Limbus Company
Offices that have only been mentioned in passing:
Offices that have only been encountered through Identities who work at the Office in a Mirror World:
References
- ↑ Library of Ruina A Grade 8 Fixer, Page 3
- ↑ Library of Ruina, A Bayard's Office Fixer's Page - "For good reason, as it was a Grade 1 Office consisting of just a few elites, handling any request with ease…"
Charles' Office, which the Page refers to, was formed by twelve members, later only expanding to fourteen. - ↑ Dante's Notes (Offices, Record #1): "There seems to be some sorta rule that requires Fixers to be part of an authorized organization of any kind if they want to work, and setting up a *one-person Office* is apparently an option."
- ↑ Library of Ruina The Carnival’s Page “There are many important things to consider as a Fixer, and attire is one of them. A Fixer’s attire is the most effective way to signify the image of an Office. It’s important for an Office to show that it has formality and class; most Offices have set a dress code for that reason.”
- ↑ 5.0 5.1 5.2 5.3 Library of Ruina A Liu Section 2 Fixer’s Page
- ↑ Molar Office Fixer Outis/Identity Story
- ↑ Canto 7-6 - Don Quixote: "This man is Sir Camille of Cinq Association West, (…) featured in the October issue of 'Fixers Monthly', one of the big three Fixer Magazines of the City!”
- ↑ The Distortion Detective Chapter 16: Dou Gui Combat Office - Moses: “Ezra, do you have the most recent issue of the monthly Fixer Office catalogue?”
- ↑ 9.0 9.1 Library of Ruina Rain's Page
- ↑ Library of Ruina Alloc's Page
- ↑ Library of Ruina Martina's Page
- ↑ 12.0 12.1 McCullin's Page
- ↑ Library of Ruina An Axe Gang Member, Page 1 "I heard some Offices straight up ban killing people, even. Something about life being precious and whatevs."
- ↑ The Distortion Detective Chapter 21: Roadtrip - Moses: “A hereditary Office… A combat Office with a hereditary system. This Office values loyalty above all else, as I suspected.”
- ↑ Library of Ruina Hanafuda's Page
- ↑ The Distortion Detective Chapter 16: Dou Gui Combat Office - Moses: “Normally, it’s extremely risky to use an Office with no assurance from any Association. It could be linked to dangerous Syndicates.”
- ↑ 17.0 17.1 Library of Ruina San's Page
- ↑ 18.0 18.1 18.2 Library of Ruina Pamela's Page
- ↑ Library of Ruina Wedge Office pre-Reception - Pamela: "We are sister Offices, after all. Gotta help each other out."
- ↑ Dante's Notes (Workshops, Record #1): “Technically, they go under the same umbrella as the Offices. Unlike the Fixer Offices with various specializations, though, people refer to these specifically as Workshops.”
- ↑ Dante's Notes (Workshops, Record #1): “Primarily, they craft and sell weapons, armor, and other tools that Fixers use. Sometimes they’re contracted to build custom gear as well.”
- ↑ The Distortion Detective Chapter 7: YuRia Atelier - Ezra: “Detective! Actually, um... YuRia Atelier chooses its own clients. The workshop sends membership invitations to potential patrons, but we haven’t gotten anything yet.”
- ↑ Library of Ruina Tamaki’s Page: “There aren’t many workshops that can craft guns. Setting aside the low demand, the difficulty of acquiring a firearms manufacturing license and the Head’s strict guidelines are the biggest limitations.”
- ↑ Rosespanner Workshop Fixer Meursault/Identity Story - “Tres Association, commonly called "The workshop Association", is in charge of evaluating all workshop-made products in the City. Well, they aren't harsh enough to go after small personal inventions, but... If you want to sell your item, you have to pass their evaluation and have it registered.”
- ↑ Library of Ruina A Workshop-affiliated Fixer’s Page
- ↑ Library of Ruina Mika’s Page
- ↑ Dante's Notes (Workshops, Record #1): “Considering that they’re also run by Fixers, Workshops don’t shy away from taking contracts involving combat if they have to.”
- ↑ Canto 8-22
- ↑ W Corp. L4 Cleanup Agent - CCA Heathcliff/Identity Story






