Abnormalities
For a list of the Abnormalities seen in Limbus Company, see List of Abnormalities.
Abnormalities (Hangul: 환상체, Hwansangche) are entities that manifested from the mind of humans through Lobotomy Corporation's Singularity, reflecting an aspect of the desires, behaviors, and fears of City people. They are featured predominantly in the prequel game Lobotomy Corporation.
Abnormalities cannot die, and can only be temporarily suppressed. After suppression, they revert into their core, an ovate form that will hatch once enough time has passed.
Classification
Risk Levels
During its time as a Wing, Lobotomy Corporation assigned Risk Levels to each of the Abnormalities it managed. Risk Levels corresponded to the difficulty in managing the Abnormality and energy production efficiency. The five Risk Levels, from mildest to most complex, were ZAYIN, TETH, HE, WAW and ALEPH.
Limbus Company also uses these same Risk Levels to categorize the Abnormalities they fight. However, in Season 3's Risk Levels & Classifications mini-episode, the LCD explains that there is a significant disparity between the fallen L Corp.'s standards of categorization and Limbus Company's combat experiences. This is in part both due to the difference in managing and fighting an Abnormality, and a suppression of their strength via the Golden Boughs.[1] As such, Limbus Company plans to use its own variation of the system and re-categorize the Abnormalities they have encountered accordingly. This may include the addition of extra tiers on top of the established five.[2]
As of Canto VII: The Dream Ending, there has yet to be change to the categorization structure or update to previously assigned Risk Levels.
Classification Codes
Additionally, each Abnormality is a assigned a classification code to act as a unique identifier. Each code follows the general format of Letter-XX-YY-ZZ. Each component of the code appears to indicate something about the entity, though the exact details are unexplained and largely left up to speculation.
The first letter (X-??-??-??) will be either F, T, O, or M. It indicates the source or origin of the Abnormality. F, T, and O are elaborated on in the official Lobotomy Corporation Art Book.[3]
- F: Forgotten tales, folklore, oral tradition, legends
(e.g. Ebony Queen’s Apple, from the tale of Snow White) - T: Intense personal experience, horrific fear, emotions
(e.g. Wayward Passenger, based on the trauma of the WARP Trains) - O: Beyond the boundaries between the River and the Ocean, unknown causes, natural occurrence, manufactured, the Well
(appears to be a catch-all for Abnormalities that don't fit into other classifications, e.g. Ardor Blossom Moth) - M: Mythology
(e.g. Doomsday Calendar, based on the Mayan Calendar)
This code is unique to Limbus Company, and does not yet have an official explanation.
The first number (?-XX-??-??), ranging from 01 - 09, has gone unexplained. It may be speculated that this number describes the Abnormality's physical appearance (e.g. humanoid, animal, religious, inanimate, machinery, etc.), however, there is no official confirmation of this theory. Said unofficial classifications also tend to include odd and unexplainable exceptions.
The second number (?-??-XX-??) most likely indicates the District where the Abnormality was originally contained. For example, Pink Shoes was encountered in District 10 and has the code F-04-10-13. This is the case for every Abnormality encountered in the main story, with one exception.[4] For Abnormalities first encountered in the Mirror Dungeon and Refraction Railway, their District code tends to correspond to the District the Sinners are presently in within the story.[5]
This number was introduced in Limbus Company and is absent from the Abnormalities of the Lobotomy Corporation headquarters.
The third number (?-??-??-XX) appears to be a unique identifier to distinguish between Abnormalities that share the same District code. Subordinates of an Abnormality, or humans transformed through an Abnormality's effect, use the same code as the parent Abnormality but possess a suffix (A/B/C/D, etc.) to indicate they are a subordinate entity (e.g. You Want To Get Beat? Hurtily? (T-04-10-06-A) is a human augmented by Have You Become Strong).
Entities that have undergone E.G.O Corrosion appear to use the suffix 'TE' (e.g. Corroded Inquisitors).
Gameplay
In Limbus Company, Abnormalities primarily function as boss encounters within Dungeons and the Refraction Railway. Abnormality minions and Peccatula also appear in standard Dungeon fights. Each Abnormality fight is a focused encounter where skills must be manually targeted. All Abnormalities lack Sanity.
The weakness and resistances of an Abnormality are unknown until they are tested by the player. Similarly, their skills and passives are not displayed in the Abnormality Encyclopedia until they are used/activated in battle.
Abnormalities have multiple "Parts" that each have their own health, stats, stagger thresholds, and skills. Damage done to an individual part is also reflected in the main body of the Abnormality, also known as the "Core". Status effects, however, are not shared between parts or the core. If a part is labelled as "Destructible", it can be destroyed once its health is depleted. Once a part is destroyed, it can be considered Staggered, taking fatal damage from all damage types. If it is "Severable", it instead becomes unusable and untargetable. In some cases, destroyed parts can be regenerated.
Meeting certain requirements in an Abnormality battle can trigger a mid-combat event to occur, prompting a choice and/or skill check.
Observation Level
All Abnormalities have an Observation Level, starting at 0 and maxing out at V. The Observation Level increases by one every time the Abnormality is defeated a number of times equal to the next Observation Level (For instance, an Abnormality at Observation Level III would need to be defeated 4 times to get to Observation Level IV). Each level increases the damage dealt to the Abnormality by 3%, up to a maximum of 15%.
Sometimes, certain in-battle actions or occurrences need to take place for the Observation Level to increase. Increasing an Abnormality's Observation Level will unlock more of its story logs. If an Abnormality is suppressed by a status effect, gift, another enemy, or event, the Observation Level will not raise.
A select few Abnormalities incite unique death animations upon killing a Sinner (such as Ebony Queen's Apple and Spiral of Contempt).
Similar Entities
Distinction from Distortions
While very similar to Distortions, a key distinction between the two is that Distortions are ultimately willingly manifested from their original form's desires (or letting their emotion get the better of their desire), while Abnormalities are in large part created through artificial means. Lobotomy Corporation formed Abnormalities through the use of the Well, Bucket, and Cogito without any conscious agreement from the person involved. On the other hand, Distortions come to be through adverse effects of the Light allowing an agreement between the individual and Carmen.
Distortions are also capable of being permanently killed, and do not temporarily revert to an ovate form like Abnormalities. It is also important to note that that Abnormalities themselves are only fragments of the mind extracted from living subjects, unlike Distortions which are the entirety of the person now corrupted by their beliefs.
Library of Ruina frequently amounts Distortions and Abnormalities to the same thing. Angela states that "Abnormalities manifested through the Distortion are selves that have lost control…" while Binah tells Roland that "Those may manifest in the form of E.G.O or an Abnormality... the phenomenon has now been named the 'Distortion'"[6]. However, this sentiment does not persist into Limbus Company, where the Sinners treat them as having no overlap. In the Risk Levels & Classifications mini-episode, the LCD states that Abnormalities and Distortions are even distinct to the point of requiring different kinds of classification codes.
It is also possible for a Distortion to cause the formation of an Abnormality; this occurs when the distorted person has their worldview shattered for a second time, and the strain of undergoing what would be a second Distortion instead results in their distorted form serving as an egg from which an Abnormality emerges. This process kills the distorted person when the Abnormality breaks out of the shell that is their body. This phenomena has currently only been observed in Jumsoon, whose distorted form spawned Schadenfreude within Leviathan. This is otherwise unexplained, although asserted with a comment from Ezra in the Yield My Flesh to Claim Their Bones event about a Distortion turning into an Abnormality if the Monolith which had influenced the transformation is not locked down quickly enough. Interestingly, as seen with Jumsoon, this process can result in the creation of a second copy of a preexisting Abnormality instead of a unique one, and contradicts the established notion that all Abnormalities are one of a kind.
Distinction from Peccatula
Like Abnormalities, Peccatula are very similar to Distortions, but still a different kind of entity. They are even closer to beasts than Distortions, and show much higher levels of aggression and antagonism than them. Peccatula also come in seven different types, unlike Distortions, which are unique and individualized to the person who had distorted.
Dante believes that they might come from the same source, and that people who fail to become Distortions become Peccatula instead.[7]
See Also
External Links
- Abnormalities - Lobotomy Corporation wiki
- Abnormalities - Library Of Ruina wiki
Footnotes
- ↑ Risk Levels & Classifications - Ishmael, recounting the LCD's message: "Even taking into account that their strengths were suppressed by the Golden Boughs..."
- ↑ Risk Levels & Classifications - Ishmael: "Looks to me that they're trying to make these Risk Levels better reflect our own field experiences, which doesn't rule out the possibility of them adding more tiers to the preexisting ones."
- ↑ Lobotomy Corporation Art Book (page 10).
- ↑ Ebony Queen’s Apple was encountered in District 4, but has a District code of 03.
- ↑ Mirror of the Beginning and Line 1: MADNESS appear to be exempt from this.
- ↑ Binah Episode IV
- ↑ Dante's Notes (Peccatula)